
F. Castor |

As far as character creation is concerned, it is 20 point buy, 2 traits and we are at 3rd level. Hit points so far (that is, when 2nd and 3rd level was reached under DM Berwick, anyway) have been calculated thusly: Maximum hit points at 1st level and 1/2 HD + modifiers (Constitution, favored class, Toughness, etc) at each subsequent level after 1st.
The above are a pretty safe bet, I believe. Of course, our sparkling new GM has the final word on such things. :-)

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Personally, I'da played the 1/2orc. You can't pick your party when you are stranded. If we were all maritial, well..., we'd adapt tactics and strat to reflect that. No complaining just letting the dice roll while on Gilligan's Island. I.e. Conveniently a box with an inflatable rubber raft floats ashore. Now if you excuse me I have a radio to build out of coconuts, I mean finish uploading OP.

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I prefer the bard idea, so thanks for your flexibility, Alex.
By the way, what kind of caster do you see your bard developing into? Personal buffs, party buffs, or something else?
I was planning to set Origen up to be a blaster/debuffer mainly, with some support/utility spells. For example, next level I'm probably picking up flaming sphere and either touch of gracelessness or ray of enbeeblement. I'm be happy to work with you so that we can both keep our concept, but not have too much overlap in spell selection.

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Guys--
I am really sorry to do this, but I have to bow out.
I've had some family and work issues explode in my face and I can't really commit to being on here on a regular basis if at all.
A bit more time to respond now. Curn, Torden has been a fun character, and I enjoyed having you in the group. I hope that you make it through all the difficulties safely.

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ReckNBall has it right play whatever you wish and the group can just take on different tactics. If everyone is martial and there is no wizard to put most of the enemy to sleep that's ok because most of the warriors take out a weak enemy a round. Gives more flanking partners also.
Build whatever you wish I will work you in before we hit the dungeon (or throw you in it), as the case may be.
Character Build is fine as stated (quoting below to get it on this page for you), but have been forgetting to have everyone change their HP. Please use the chart below to find your HP/level after first.
HP/Level(based on your hit dice):
1d12 - 2 = 10/lvl
1d10 - 2 = 08/lvl
1d08 - 3 = 05/lvl
1d06 - 3 = 03/lvl
This gives warrior classes the HP boost over non-warrior classes that they should have. I mean right now the ranger and the rogue differ in HP by one point per level. I will allow for you to change only one favored class bonus used to either add an HP or take away one you did use to add an HP - since I am changing things up on you.
Character build:
20 point buy
Starting level - 3rd (3,500xp)
HP: max level 1 - then see chart
2 traits
Race - core only
Classes - any but those from UC
Feats - any
Equipment - Max starting gold - and I may give you a few small items your character has scrounged but no one currently is at WBL. Which is good because you are over the level you should be at for this part of the adventure.
Sources - core, APG, UM, UC, AA, Pathfinder SRD

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HP/Level(based on your hit dice):
1d12 - 2 = 10/lvl
1d10 - 2 = 08/lvl
1d08 - 3 = 05/lvl
1d06 - 3 = 03/lvlThis gives warrior classes the HP boost over non-warrior classes that they should have. . . .
Does this also apply to monster hit points, or only to PCs and creatures with class levels?
Giving creatures above-average hit points tends to reduce the effectiveness of damage-dealing spells. Because spell slots are finite, while melee attacks are not, damage spells become less useful: The average spell damage rolled doesn't rise to match the above-average hit points.

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Okay, thanks for clarifying about the hit points.
If not it should be the info you get from sailing with them and then being stranded a few days.
Okay, thanks. Some of it was in the initial posts; other stuff was not (i.e., I was guessing about Sasha's affiliation, but that confirms it). I know that the characters have a "secret" tab, so I'll assume that if we can see it, our PCs know it.
Note that this doesn't apply to all of Origen's backstory, but he'll reveal the rest in-game when we have a moment to rest.

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Just read Origen's actions and wish to know if they are within your LG alignment. Some people try to play Lawful Bad-A$$ so was wondering if that is it.
I don't play alignments for more than a guideline - and use against players >:) - so I don't wish you to recant the freezing of the monkey to death, but please make note that if similar things happen I will wish for an RP of the alignment shift to be played out. As killing defenseless creatures is never a "good" act.
It could be the situation that is causing this, stranded on a island of cannibals, friends in jeopardy at every turn, stress from disease, and unexplained weather events, etc.
Please just keep in mind your Alignment is a guideline to how your character acts in any given situation and is helpful to keep you constant.

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I'll go with the Bard although that HP house-rule is... interesting. Shame i'm on the cut-off point; personally i've never seen anything wrong with a Rogue having 1hp/level less than an equal con Ranger and the difference is felt at first level by max HP for HD, but YMMV.
Eric there shouldn't be much spell overlap, you'll get a rough idea of what i'm going for when I post the character.
DM, what wealth by level am I making my character with?

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Since you are a bard you will have 180gp for wealth. Hmm... I will throw in a mw instrument and potion of cure light for your character free of charge. Nobody really has found anything potent yet - but I think they are about to go dungeon crawling which could change that.
Please discuss your options IC gang so I know how to plan, this being the weekend I'm sure we won't get to much posting going on so will introduce your character hopefully Mon Alexander.
Working on how to get you in, mainly has to deal with you (and two other castaways) noticing the cannibals aren't home, so you decide to go to the light house and see about lighting up the beacon and calling for help while you have the chance. Fires lit on hill tops or beaches are ignored as traps set by the locals.

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Just read Origen's actions and wish to know if they are within your LG alignment. Some people try to play Lawful Bad-A$$ so was wondering if that is it.
Origen doesn't think of himself in that fashion. However, he views the monkey as either (1) an animal or (2) an evil pawn of the witch.
If the monkey is an animal, then "prevent if from using familiar powers to give information to the evil cannibal witch" seems like a compelling reason to kill an animal. It's certainly as good as "I feel like beef tonight." Animals aren't people. That doesn't mean that its life is valueless, but it does mean that killing it isn't presumptively murder.
To the extent that the monkey's not an animal, its aiding of the cannibal witch is an evil act. Bad acts merit punishment, and bad acts imply a bad character. Origen would think that the monkey wouldn't be capable of seeing the error of its master's ways, unlike, say, a cannibal warrior, who might be convinced to turn against the witch.
Unfortunately, we're not in a place where we have governing authorities to whom to the monkey can be given to punish its bad actions and to constrain its bad will. Origen can't rely on a state to protect him: He and the other PCs effectively are the island's government. The cannibals--the competing government, albeit one with no legitimacy--have already declared war by the attempted abduction of Bran and the later ambush.
Since Origen thinks that he has a sufficient reason to kill it, Origen is pretty willing to make sure that it's dead. He's not interested in hurting it, but he isn't going to leave the job half-done so that the witch can find and heal it. He was finishing off an unconscious, wounded animal that we attacked for a justifiable reason: our de facto state of war with the cannibals.
As for attacking helpless creatures in general, Origen's attitude is very creature-dependent. For example, if Origen could use his ray of frost to kill every single yellow musk creeper on the island from a safe distance, he'd happily do so. Despite the creepers' inability to defend from his ranged attack (i.e., helplessness), they are noxious threats to any nearby human. And they're not persons, and thus, they couldn't be convinced to change their predatory behavior.

F. Castor |

Just to make things a little easier for my fellow players. :-)
Hit Points at 3rd Level:
Brynmor Drakh - 35 [3d10 (10+8+8) + 6 Con + 3 FC]
Isandril Velahrn - 29 [3d10 (10+8+8) + 3 Con]
Jonagher Witt - 27 [3d8 (8+5+5) + 6 Con + 3 FC]
Origen Leanthris - 18 [3d6 (6+3+3) + 6 Con]
Yuuwa Majid - 24 [3d8 (8+5+5) + 3 Con + 3 FC]

Aedalis Omathi |

The other players are welcome to read the backstory, but you might find Adealis more interesting if you haven't read it. Putting it here as the character sheet wouldn't fit it all in.
Backstory:
Adealis Omathi was once a moderately wealthy Taldan noble, who took it upon himself to travel the world, seeing the sights as well as looking for business opportunities for his mercantile family. Well educated and quick-witted, he was also a Bard of no small skill, and frequently played percussion instruments to amuse himself in the many taverns and inns he frequented with his small entourage. He was a happy man, with a zest for life and the experiences it brings.
The experience that made him the man he is today was his first and only visit to Geb, as he travelled through Garund. His initial dislike of the way the Undead treated the 'Quick', the living within the kingdom, extended to an intense hatred as he watched helplessly through dominated eyes as his entourage of friends and servants was butchered before his eyes by a powerful Vampire- because Adealis had dared to question the ancient creature's judgement of another member of 'the Quick'. Adealis had never felt a particularily strong affiliation with any deity or religion before, but after that day and his failure to have the beast brought to justice through official channels, he became a fairly devout worshipper of Pharasma- and ever more concious of his own mortality, and that of others.
As he left Geb behind, it travelled with him, nonetheless. His performances, while still beautiful and moving, became more and more haunting in nature- often touching upon themes of death, undeath, regret and loss. Aedalis had a black, hooded robe specially tailored for himself back in Taldor- with gold trim but at his request, also with ornate images of almost empty hourglasses, broken pocket watches, leaking water clocks and on the chest, a large scale- perfectly balanced, with one side bearing several bones and skulls and the other a litany of deeds; all reminders to himself and to others to live each day carefully, because the sands of time could run out at any moment- and Pharasma will judge you by your deeds, not your intentions.
Over time, he became far more sombre and grave- and while his zest for life was not diminished, it had become a quiet, cold intensity, rather than a happy lustful contentedness. He was no longer content to merely wander and find trade for his family, no longer pleased by the simple and material things in life. If he must die one day, Aedalis swore it would be in pursuit of greatness; deeds he could balance on his own scale in the Boneyard with both pride and dignity.
His family did not approve of his decision to 'wander the world like a penniless Varisian' without servants and with no agenda to further the Omathi family interests; but did not go as far as outcasting him. He is something of a taboo topic and a black sheep of the family, and since leaving Taldor the last time he has no plans to return to them anytime soon.
Although not a particularily strong warrior, Aedalis had been competently trained in Taldor, well enough to fake incredible prowess with a lot of flair and little substance- a trick that served well to dissuade trouble on the road for a lone traveller. There were times when he was forced to send miscreants to the Boneyard with his scorpion whip, but he made a point of always warning them that the action they were about to take would lead to the end of their life. The beating of his drums would often mirror an opponent's heartbeat, the drums slowing to stillness just as their hearts stopped beating. Although certainly not evil, Aedalis is a little macabre about matters of life and death.
For the past couple of years, Aedalis has been travelling around Varisia with various gypsies; and his prowess at both his magic and music has blended together, one often sustaining another. He heard rumours in Varisia of the untamed lands of the Mwangi Expanse, a place he had never really visited. He heard that so much of it was unexplored, uncolonised, and he felt his heart stir at the deeds and secrets he may be able to find there. He boarded a boat for Sargava from Varisia, and continued to seek his destiny...
Appearance:
Aedalis is both tall and pale, with an aristocratic bearing, poise and posture. He stands at six feet tall, but is very lean, with ebony black hair and deep, brown eyes, and well groomed facial hair. Underneath his distinct robes, he garbs himself in leather lamellar plates, an effective but light armour. He wears a metal gauntlet on each hand, realising long ago that he could not rely on his hands if disarmed. A spring-loaded wrist sheath hidden in his robes sleeve holds a dagger for emergencies, and strapped to his belt are a sling and two whips- one made of leather and the other cold steel. A finely crafted backpack, a final gift from his family before he left, is strapped neatly to his back, containing a small pouch for money and several useful items for a life on the road. He rarely smiles, and usually looks either comtemplative or very serious.
Personality:
Aedalis is still a personality being shaped by events around him, young enough to be malleable by his life experiences. He has little qualms about the methods he must employ to meet his goals, but still retains some sense of Taldan honor- he will never betray his friends or allies. He has a particular hatred of Undead, although he rarely speaks of such matters. Little gives him more pleasure than giving the True Death to such creatures. He says little unless it is worth saying, but the force of will behind his words is often enough to compel others to action or multiply their efforts. He is hyper-aware of his own mortality, and it colours many of his favourite sayings and expressions. This hyper-awareness also leads him to spur others on to 'make your mark on fate'.
I left events after he boarded a ship open for you to fit Adealis in however you like.
I'm out almost all day again, but i'm essentially ready to play. Thanks for having me on board all and I look forward to the game. Just finding an avatar and copying a character sheet to this profile. Any other steps I need to take? What do I need to do on OP?
Edit: Done, just OP to sort out now once I return from my day out.
Edit 2: Can you switch me back to 'player' status so the game appears in my campaigns?

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Character check Brynmor
* Looks like you haven't been online since the HP update. Please see above.
* list Bravery modifier +1 and Armor Training 1 as they will increase with lvl
* ACP should be -2 (swim and climb will need adjusted)
* Have current weight carried at 82lbs (light) - please list carrying capacity on OP sheet.
* Money treasure says 195gp. Sorry but please take that down to 10gp since you have all the masterwork stuff. Money does you no good on the island anyway. ;)
* Experience: 3,500xp

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Origen . . . views the monkey as either (1) an animal or (2) an evil pawn of the witch.
As a follow-up, Lost Gamer, the rules for animal familiars suggest that my interpretation may be incorrect.
(1) is almost certainly wrong because by RAW, familiars are magical beasts with a minimum 6 Int. I'm pretty sure that most things that intelligent are self-aware, which is sufficient for personhood.
(2) is a GM call, but I couldn't find any indication in the Core Rulebook (p. 82) that familiars become non-neutral. If the monkey's a mere pawn (and not an evil pawn), killing the unconsious familiar seems more problematic to me: probably not LE given its devotion to an evil master attempting to kill us, but way more neutral (and possibly also more chaotic) than I generally intend to play Origen.

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I was chalking it up to a hatred of all things simian. And wasn't to worried about your freezing the monkey to death so much as when the next time you have a defenseless creature at your feet you would go back and say well the GM let me kill the monkey this is no different.
Due to background and prejudiced allowing Origen to have a little lapse in judgement this time was ok with me.
Origen had no way of knowing if the monkey was a familiar or not. Not like they have a magical rune on their forehead or what not. Just make sure he beats himself up about for a couple days.

Jarreth Ivarin |

Character check Brynmor
* Looks like you haven't been online since the HP update. Please see above.
* list Bravery modifier +1 and Armor Training 1 as they will increase with lvl
* ACP should be -2 (swim and climb will need adjusted)
* Have current weight carried at 82lbs (light) - please list carrying capacity on OP sheet.
* Money treasure says 195gp. Sorry but please take that down to 10gp since you have all the masterwork stuff. Money does you no good on the island anyway. ;)
* Experience: 3,500xp
Hi. I will have time to make the changes later today -thanks! Btw ACP has always been figured in actual Climb checks (no swim checks to date). Additionally the 195 gp listed are what remained of 2nd-lvl wealth after purchases (previous DM's instructions), although it is true that money doesn't do us any good in that place, and I would be more than happy to get rid of that weight (who wants to actually carry all that gold around) :)

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NP Jarreth let me know when you have an OP ID.
Your character and two others from when you were stranded are in the area. You came from the north when you saw the lighthouse and are there to see if it can be used as a beacon for rescue.
The three of you have remain hidden while the group talks, but I think it is time for a dramatic stepping from the shadows. Note: You could suggest the two NPC to go with Torden to warn the camp - they have differed to you due to the high CHA.
Will do a check over tonight or tomorrow.
UPDATE Tonight after work.

Aedalis Omathi |

NP Jarreth let me know when you have an OP ID.
** spoiler omitted **
UPDATE Tonight after work.
Hes a smidgen into medium encumbrance due to coinage, but I figure Aedalis has stashed it wherever he and his compadres have made camp until he has a chance to get off the island.
If you see any errors on OP, check the sheet on this profile. A mistake on OP is likely human typing error.
Hopes nobody looks at the dark robes with onimous symbology and screams "DIE NECROMANCER". I mean, you killed a monkey that looked at you funny... ;).

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Thanks F.Castor looks like the gang is all there and I need only check Aedalis sometime today.
Came over here because XP came up in another game of mine and I wish to give you a look at the guidelines I'll be trying to use.
Experience:
1- All experience will be earned as a group. This being pbp going off on your own to try and score xp will just help to slow things down and score you nothing.
2- Not all encounters need to be fought and "beaten" to gain XP. Using Diplomacy, or stealth to bypass a fight, or just leaving a trap lay where it is, is a way to gain the XP from it. You do learn something after all.
3- Not all encounters need to be... well encountered. The goal of the adventure is the key and when you successfully complete the goal of the module I will be rewarding you all the XP/and treasure needed to start the next one. This means you need not explore every room or worry about missing something valuable if you don't take twenty to search every hallway. Focusing on the goals at hand will bring you your fame and fortune a lot sooner and be more fun.
4- I will be giving out extra XP every 3 real time months. Sort of an RP/participation XP that will be 25% of your current needed for next level. This is so if we spend three months RPing with a sage to gain info on this or that you are still gaining some measure of reward for playing. This means that each year you play you will at least level up once.

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Character check Aedalis:
* Have HP listed as 24=(3d8+3); should be 21 = [3d8=18] + 3 (CON) + 0 (FC)
* Please note somewhere that your Favored Class bonus was used to gain +3 Skill Points
* have total weight at 75lbs. which would put you into a medium load changing ACP from -2 to -3.
* please list weight carried and capacity on either sheet
* I don't see it listed anywhere for Masterpieces but I believe since they are a form of Bardic Performance that it to would be a supernatural (SU) ability like the others.
* It takes one minute to perform Triple Time. And please change the fluff for the "song" your character plays. A "lively cadance" just doesn't seem to fit the character to me.

F. Castor |

Character check Aedalis:
* Have HP listed as 24=(3d8+3); should be 21 = [3d8=18] + 3 (CON) + 0 (FC)
* Please note somewhere that your Favored Class bonus was used to gain +3 Skill Points
I may be wrong, but I believe AK has put the favored class bonus to hit points rather than skill points. At least going by his OP character sheet, Aedalis seems to have 21 skill ranks, meaning 7 skill ranks per level, i.e. 6 for being a bard plus 1 for being a human.
As far as I can tell, he has used Hero Lab to make his character, and as someone who uses it as well, I can tell you that while it includes FC hit points in the hit point total, it does not also mark them in the parentheses next to that total.

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You must be right I forgot to add the +1 skill point per lvl for being human. Guess then his line under wounds should probably list out where the numbers come from.
[3d8=18] + 3 (CON) + 3 (FC)
Only place I know on that sheet to keep track of them. Since we won't be using that spot for wound tracking.
Thanks F.Castor - glad someone is double checking my double checking.

Aedalis Omathi |

Character check Aedalis:
* Have HP listed as 24=(3d8+3); should be 21 = [3d8=18] + 3 (CON) + 0 (FC)
* Please note somewhere that your Favored Class bonus was used to gain +3 Skill Points
* have total weight at 75lbs. which would put you into a medium load changing ACP from -2 to -3.
* please list weight carried and capacity on either sheet
* I don't see it listed anywhere for Masterpieces but I believe since they are a form of Bardic Performance that it to would be a supernatural (SU) ability like the others.
* It takes one minute to perform Triple Time. And please change the fluff for the "song" your character plays. A "lively cadance" just doesn't seem to fit the character to me.
1. HP is 24, FC went into HP not skills. I have used 21 skill points- 6 base, with human skilled for 7 total, multiplied by 3 thats 21.
2. FC will always go into HP.
3. Encumbrance is exactly at 66/200 lbs when you exclude the coinage he carries- which as I stated, he would have stashed somewhere so as not to weigh him down. Herolab auto-tracks my encumbrance for everything except coin due to my settings, and I was very careful to stay in a mediun load.
4. Carry capacity is listed on both sheets now (was already listed on OP).
5. Noted as Su, they are a performance yeah.
6. Agreed on the fluff, i'll work something out when I actually use it.
I keep my HP tracked in my gender line on this profile. This means you can see my HP when you click 'Characters' in the campaign tab. If everyone does this it can be easy to check the whole party's HP in one click.

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Neat trick with the HP I like it.
Ok here's what I get for weight carried please let me know where I am wrong.
Bullets, Sling (30), 15
Dagger, 1
Gauntlet, 1
Lamellar, leather, 25
Sling, -
Whip, 2
Whip, Scorpion; 3
Backpack, Masterwork, 4
Bedroll, 5
Blanket, 1
Flint and steel, -
Grappling hook, 4
Musical instrument, masterwork: Belt Drums, 3
Potion of Cure Light Wounds, -
Rations, trail (per day) (2), 2
Rope, silk (50 ft.), 5
Spell component pouch, 2
Whetstone, 1
Wrist sheath, spring loaded 1
Still get 75lbs.
Saw your fluff for the Masterpiece excellent work.
Working on a map and fluff for your trip down the rabbit hole. >:)

Aedalis Omathi |

Ok I see the problem. Hero Lab has sling bullets listed at 0.2 lbs per sling bullet (which seems much more likely than 1/2 a pound per bullet but I don't know if theres been errata or whatnot).
Its 20 sling bullets and not worth quibbling over- I will carry 12 to reduce weight by 10 back down to 66.

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To keep things moving, how's this proposed marching order?
(1) Isandril (as per his statement to take point)
(2) Jonagher (looking for any traps/trouble)
(3) Brynmor
(4) Origen (or (5) if Aedalis plans to melee with whips often)
(5) Aedalis (or (4) as per above)
(6) Yuuwa
Also, if Brymor is having any trouble seeing, he can borrow the ioun torch.

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Suggestions from the GM just to help move things along.
- The whip does have reach and don't forget your 5' step so you could be forth and given room 5' step up and attack anything attacking in front of Isandril.
- If Origen is fifth the light from the ioun torch will still light at least ten feet in front of Brynmor.
- Your characters will know that anyone or anything down here will see you coming since you have the light source.
- After marching order is set first three characters should give me Perception (mostly listen - can't see to far ahead) checks.
- Weekend coming up if not decided - by say SAT night EST - I will go by the order given above (adding that Aedalis jockeys for the fourth spot)

Aedalis Omathi |

Being in the front row and winning initiative means a potential AOO, meaning a potential trip, but i'm happy to be 4th too. Aedalis has plenty of useful actions hes a very versatile character.
GM I would recommend you roll perception checks for people if/when you have the time to update, tends to be faster if the GM rolls passive checks and initiative.

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

Hey, guys...
I hate to say it, but I think I need to wind down Jonagher in this game. I haven't even been able to keep up with the once/day posting rate. I'm currently down with flu-like symptoms...way behind on a writing deadline...work schedule at the office is crazy busy, too...and, we're about to enter the RPG Superstar timeframe here in the next few weeks and I'm judging the competition again this year.
Given all that, and the current situation as we find ourselves, it makes sense to wind down Jonagher's participation in the game. This is the right opportunity to send him back with Torden, as well...as I don't think Jonagher would trust the dwarf heading back through the jungle with two relatively unknown sailors, regardless of Aedalis' assurances. Jonagher hasn't been very trusting of Brynmor so far either, and I expect he'd be even less so of the dirge bard appearing at the cannibal's camp.
Regardless, my point is that:
1) I am (and I'm going to continue) to be way too busy to participate in the game.
2) This point in the "story" makes the most sense to take Jonagher out of the equation rather than have him proceed into the pit. If nothing else, the GM can NPC Jonagher and have him go back to rally the rest of the castaways to lead the aboveground attack on the cannibals...or just ensure they're well-defended.
Either way, it's been a privilege gaming with all of you.
Many thanks,
--Neil

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I hate to say it, but I think I need to wind down Jonagher in this game.
Sorry to hear it--you (and Jonagher) have been a lot of fun to play with.
But given all that you have on your plate, it's very understandable. With luck, our paths will cross in some other game (or at Paizocon, if I can ever make it up there).
Good gaming!

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So, what now? I' still very up for playing and i'm getting really into Adealis, id like to continue.
I'm up for playing too.
My impression is that we're waiting for a GM post about either (1) Jonagher leaving and us advancing onwards or (2) Jonagher advancing to scout the next room in the caves.

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I am holding on. This is a bright spot feeding my RPG need for escapism from RL. I think our tactics just require a bit of adjusting and we move forward. I am sure someone will volunteer to be stranded on this isle soon enough. We can wait until one of the lurking readers asks. Let us adventure cautiously, with sound tactics. On a more personal note: I hope GMSerpent does NOT nerf the scenarios. If Yuuwa ends up in the stew pot, she'll have taken a glorious path and be remembered fondly. The mission goals remain as long as one member remains alive. Just ask yourself was the TPK fun?
Thats my two copper pieces.
BTW... Aedalis? You are our point man. Muh ha hah ahaha

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Good luck in everything you do Neil. And Jonagher will be here waiting on you should you return. (If you have the time give me a few levels of advancement you were planning.) If you get caught up say 5-6 months from now we would greatly like to have you back.
Lost Gamer
_______________________________________________________
For everyone I will be using Jonagher as a main NPC for helping to further things along should the group get stuck and of course keeping are rogue in the group. I usually like to run four players and one NPC for pbp but five is not to over the top. Should the group ever drop below 4 players I will search about for a replacement for sure.
I was just waiting to make sure the marching order was ok with everyone.
Here is what I though about posting times since once a day seems much right now (and holidays around the corner)
(all times EST)
SUNDAY NIGHT - An advancement post to move the game forward, by me. This means either ending a combat round by taking the PCs actions or pushing through a plan being talked about.
MONDAY NIGHT - Have everyone try to post sometime during the day (even if it is a quickie). If in combat give a few swings or the next spell you want to cast. If in RP list a question ooc and I will help to fluff it up for you. That night I will again advance the thread either by a round (if in combat) or by setting up the next area or RP that needs done.
TUESDAY - Breather. (But you should post if you can. Just know you have till Wed night to get an action/RP question/RP idea in.)
WEDNESDAY NIGHT - Advancement as above (see MON). Just figure I will try to advance about 48 hours after my last post.
THURSDAY - Breather. Same as TUE.
FRIDAY NIGHT - Advancement (see WED & MON).
SATURDAY - Breather.
NOTE: A breather doesn't mean don't post it just means you have extra time if you need to before a post would be needed.
If people get in post sooner than I will update sooner but this will give us a guideline to start on a typical week of posting. I figure advancing the thread or a combat 4 nights a week pretty fast for pbp.
From what I read of this game from when you started it was faster than this.