DM Aron Marczylo's Curse of the Crimson Throne Part 4 (Inactive)

Game Master overfiend_87


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Male Human Wizard (FC) 13 - Enchanter

We may even be able to contact one of Desna's servants with this. I think I should try it and find out exactly how it works and we can figure out how it can be useful to our cause. Maybe by contacting one of these entities we may be able to learn how to get the Shoanti to help us to defeat the Queen.

Unless someone objects Jerin clears his mind and touches the object and starts to think of the stars...


Krenn quietly stands next to Jerin, ready to defend him (bodyguard style) if his efforts to decode the sphere result in an attack or backlash.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Curnach inspects the globe carefully, coming down from the ceiling to get a closer look.

Take 20 on perception for a total of 45 (assuming an assist from Llyra), inspecting while Jerin works.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Llyra assists Curnach in his examination of the globe searching for anything that appears dangerous or out of the ordinary - more out of the ordinary than a large floating prehistoric stone globe with strange rods sticking out of it that is.


Master of Gaming and Grognardia Current map

Curnach and Llyra do notice, coming from Varisia, that that area Varisia inhabits is landlocked and not coastal as it is today. Llyra's travels when she was young don't match the map wither. It appears to be quite incorrect in atleast the look of the local area, but you don't know why or if other locations are missing besides the the inner sea.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Llyra looks to Jerin:
Have you studied the history of this area? There is something clearly wrong with the map on this globe. Do you recognize anything?


Male Human Wizard (FC) 13 - Enchanter

I can't be sure Llyra, Geography is on of those areas I ignored in my studies. Maybe it has something to do with how old this map may be or that the ones that created it were incompetant??? I don't know to be honest.


Krenn shrugs. "I certainly don't know. I just know the main roads between major cities."


Master of Gaming and Grognardia Current map

As Jerin begins to think of the stars, he dissappears entirely.

Jerin:

Where you go for a split second appears to be dark, however you find yourself peering beyond into the sky, observing planets in your own galaxy and beyond. You fly past Akiton the Red and it's immense red deserts, past Verces the Line and see the extremes of each side of the planet as either boiling hot or freezing cold.

The Diaspora filled with asteroids and many small planetoids, Eox the dead a planet with no atmosmophere and humanoid figures shambling across the surface and many others you zoom past and focus on planets far away. Creatures that have been unheard of. One planet you arrive on is similar to Golarian, however with more water and the creatures that rule appear to be humanoid creatures that resemble gillmen of your world, but under a matriachal society. Another is a warped jungle with many tenticaled creatures that at times you swear they are leering at you with one of their many eyes, but you aren't certain.

You know you have the option to return, but there are so many strange and unusual creatures and planets beyond the telescopes of Golarian that you can document this all and be published as a world famous astronomour. These creatures have never been seen by humans or may have but not for many, many centuries.

Jerin has not returned after a few seconds. What do you wish to do?

This will be in rounds if you wish to spend a x amount of rounds doing things.


"He's gone. I didn't hear him cast a spell to take himself away."


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Llyra carefully examines the stars that Jerin had been looking at trying to determine if there is any sign of where Jerin went.

Perception: 1d20 + 18 ⇒ (16) + 18 = 34


Master of Gaming and Grognardia Current map

There is no real sign of where Jerin dissappeared off to. The only possible place he could do, from tapping the globe, is that the globe is hollow and made of very solid stone.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

This is obviously magic at work. Alarming. Without divination magic, it will be difficult to determine where he has been transported to. Does anyone have such a spell prepared? Curnach asked, looking at the three Clerics expectantly.

How do I always end up in such cleric heavy parties Aron :P.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

I have an open slot of each level. Not sure if there are any spells of level 1-4 that would help with locating Jerin. Let me know if there is one I missed.


Male Human Wizard (FC) 13 - Enchanter

DM Aron:

Although interesting, Jerin has never been the brave traveler, going it alone. He will think on Desna's servants and see if any appear. If not he will concentrate back on Golarion and return to their planet.


Master of Gaming and Grognardia Current map
Curnach Daveck wrote:

This is obviously magic at work. Alarming. Without divination magic, it will be difficult to determine where he has been transported to. Does anyone have such a spell prepared? Curnach asked, looking at the three Clerics expectantly.

How do I always end up in such cleric heavy parties Aron :P.

Clearly you did something very bad in a previous life :p lol. Nah, not that cleric heavy as I altered the NPCs so they aren't clerics anymore and with classes better suited to them.

Sial steps forward and smiles.
"I have blessings from the Prince of Darkness to speak with creatures of the outer planes. If you give me a moment, I can meditate on this and bring back the answers you'll seek." he gives a smile, but also a concerned look to the globe, touching it with his hand and looking over the strange device.

Jerin:

Well really you don't feel any time go by as you go from place to place. As you are here you have no feel of time.

As you are in the globe you feel that it's intent is to look outwards to the stars, not investigate the planet you are on. It's like a telescope but instead of merely looking out at the stars you are able to fly out and see the planets so close it is as if you were there. You can't interact with anything there and nothing appears to percieve you apart from certain abberations that are warped and disfigured on the furthest reaches.

whenever you focus on Desna or their followers you find a few different alien races from the most primal who merely stare up at the stars and those who have advanced peaceful civilisations with butterfly motifs on large temple-like buildings.

One planet seems to have many different creatures with butterfly wings and shining skin that reflects the starlight. There is such an expansive universe that you can view from here that you know if you were able to reveal this discover to scholars you'd be written down in the books for generations.

You know that you can exit the globe by either thinking of Golarian or of the creatures on Golarian. Including your companions.

DM:

Ruond 1: 1d20 + 11 ⇒ (16) + 11 = 27
Round 2: 1d20 + 11 ⇒ (7) + 11 = 18


Male Human Wizard (FC) 13 - Enchanter

Aron:

I will focus on the party and return to them.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Curnach nodded assent.

Do it.


Krenn does something he never thought he would do. He moves over to Sial and prepares to defend him should his divinations result in any sort of backlash.

With Jerin gone, he'll ready an action to bodyguard protect Sial.


Male Human Wizard (FC) 13 - Enchanter

Just waiting for Aron to post. May affect your actions.


Master of Gaming and Grognardia Current map

yeah. He should be out.

Jerin suddenly reappears infront of the party, back where he was. At forth there appears to be nothing different until you notice on the back of his left hand is a glowing blue tatoo of a butterfly, the symbol of Desna.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Llyra raises an eyebrow as the mage reappears:
The Savored Sting is not good enough for you huh? Now you are cavorting with the Dawnflower?


Male Human Wizard (FC) 13 - Enchanter

Hmmm, interesting after effect. No, I tried to communicate with a creature of the Dawnflower but to no effect. This must be some sort of "mark" left by my travels. It seem the globe allows you the ability to project yourself beyind this planet. It is an amazing feeling.

Jerin will describe what is in the spoilers. If any of you wishes to try to experience it you can. Just touch the globe and think on the stars. If you wish to return, just focus on our group and Golarion.

There was a reason to come here correct? I can't seem to remember what the significance of this place was though?


Master of Gaming and Grognardia Current map

The mark was what you were after. You need a truthspeaker to witness that you defeated cindermaw as they wouldn't believe the word of a outsider "tshmek" and they wouldn't let you merely walk into their camp and speak to one, however if you were to show them your symbol on your hand they would let even their most bitter enemies inside as it is a symbol to show that Desna has blessed you. Unlike the other shoanti tribes, the woreship Desna and not their ancestors.


Hello all?

"Now that you appear to have her mark, I believe we should leave this place. The quicker you get on your way and recieve passage from these barbarians, the easier it will be to travel." he states as he wishes to make his leave.


"Agreed. Let's see if the storm has passed."


Male Human Wizard (FC) 13 - Enchanter

Unless someone else wants to explore the stars...it was quite entertaining!

Jerin is ready to leave as well unless someone else wants to take the journey?


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Llyra looks at the globe and shakes her head:
While I like traveling and respect the Dawnflower, as a follower of the Savored Sting, I would not invade the holy realm of Lady Luck.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Curnach is ready to leave.


Male Human Wizard (FC) 13 - Enchanter

Jerin recalls his shield spell with his pearl and re-casts it on himself.

Ready.


Master of Gaming and Grognardia Current map

DM:

Noise level 10

As you make your way back, the magical elavator remains in effects when you return. Only one of you can enter at a time so you'll have to decide who goes first. After you arrived there is a slight shudder over the whole complex that only lasts for a moment.


Krenn will go first, to make sure no nasty surprises are waiting up top.


Master of Gaming and Grognardia Current map

DM:

1d20 + 16 ⇒ (2) + 16 = 18 + 3 noise points
1d20 + 16 ⇒ (2) + 16 = 18 + 3 noise points
1d20 + 16 ⇒ (4) + 16 = 20 + 3 noise points
1d20 + 16 ⇒ (20) + 16 = 36

Total noise points: 19

Stealth: 1d20 + 18 ⇒ (8) + 18 = 26
Stealth: 1d20 + 18 ⇒ (13) + 18 = 31
Stealth: 1d20 + 18 ⇒ (8) + 18 = 26
Stealth: 1d20 + 18 ⇒ (10) + 18 = 28
Perception: 1d20 + 13 ⇒ (4) + 13 = 17

Krenn goes up the teleporter and arrives into the room. Everything seems perfectly fine. There doesn't appear to be anything different, though the door to the chamber with the golden statue is locked.


Krenn will wait quietly at the top for the others, axe and shield ready.


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Llyra will follow Krenn up the teleporter.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Curnach third.


Male Human Wizard (FC) 13 - Enchanter

Jerin is up...


Master of Gaming and Grognardia Current map

DM:

1d20 ⇒ 3

As Llyra arrives four figures decend from the ceiling, each landing in the corner on the room with their sawtoothed sabers out in their hands. They are dressed in dark red leather armour and wear helms that resemble the heads of insects. you have encountered them before as the Red Mantis Assassins.

They start off the attack on Llyra and Krenn before the others can arrive.

It will take a full round to get up to the next floor and the magic lift can only support one person at a time.

Group Initiative:

Curnach Daveck: 1d20 + 8 ⇒ (9) + 8 = 17
Jerinthian Kos: 1d20 + 5 ⇒ (6) + 5 = 11
Krenn Whetstone: 1d20 + 3 ⇒ (12) + 3 = 15
Llyra Bjorgan: 1d20 + 3 ⇒ (17) + 3 = 20

Shadowcount Sial: 1d20 + 1 ⇒ (16) + 1 = 17
Laori Vaus: 1d20 + 5 ⇒ (7) + 5 = 12
Asyra 1d20 + 8 ⇒ (3) + 8 = 11

Red Mantis Assassins: 1d20 + 6 ⇒ (4) + 6 = 10

Order:

Llyra Bjorgan
Curnach Daveck
Shadowcount Sial
Krenn Whetstone
Laori Vaus
Jerinthian Kos
Asyra
Red Mantis Assassins

Surprise Round:

Two attacks on Krenn:

attack 1: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25

attack 2: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23

Two attacks on Llyra:

attack 1: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21

attack 2: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21

damage 1: 1d8 + 3 + 5d6 ⇒ (3) + 3 + (2, 1, 1, 3, 1) = 14

damage 2: 1d8 + 3 + 5d6 ⇒ (5) + 3 + (5, 1, 4, 3, 2) = 23

The assasins have deadly aim with their blades on Llyra, however Krenn's armour manages to deflect the blades with loud clashes that echo in the chamber.

DM:

combat +5

Noise level 24

Additional Iniatiatives:

??? 1: 1d20 + 5 ⇒ (7) + 5 = 12

??? 2: 1d20 + 3 ⇒ (16) + 3 = 19

Revised Order:

Llyra Bjorgan
???2
Curnach Daveck
Shadowcount Sial
Krenn Whetstone
Laori Vaus
???1
Jerinthian Kos
Asyra
Red Mantis Assassins

MAP


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Round 1-

Curnach will go up the elevator as planned.


Round 1.

Krenn will roar out a warning "Assassins!"

Facing foes on both sides of him, Krenn cautiously keeps his shield imposed as best he can as he starts to deal with the assassins.

Attack the one in AC31.
To hit 1d20 + 21 ⇒ (2) + 21 = 23
Damage 1d10 + 17 ⇒ (6) + 17 = 23
To hit 1d20 + 16 ⇒ (5) + 16 = 21
Damage 1d10 + 17 ⇒ (2) + 17 = 19


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Just wondering, did the assassins get a move and an attack in the surprise round? It seems the descending would be a move action.

Not wanting to allow the enemy to flank her and hoping to disable a few of the assassins while her companions arrive, Llyra slides next to a wall and attacks the nearest assassin with her whip hoping to bring it down.
I am assuming that these are not Chaotic.

CMB-trip @ AB31 : 1d20 + 15 ⇒ (17) + 15 = 32

Assuming that tripped the assassin:
Serpent's Lash - CMB-trip @ AC31 : 1d20 + 15 ⇒ (9) + 15 = 24

She also calls on Calistria to give her the power to evade these enemies.

Move: Use Copycat - 1 mirror image of Llyra appears.

___________
HP: 47/84 if both strikes hit


Male Human Wizard (FC) 13 - Enchanter

Jerin casts improved invisibility and then prepares to Dimension Door up next round.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

I don't think Jerin actually has any reason to suspect anything is amiss right now... We are clueless down here until we arrive.


Male Human Wizard (FC) 13 - Enchanter

The yelling of assassins doesn't give the attack away, I thought we floated down not teleported?


Your Humble Narrator

I don't know the distances. DM?


Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

My understanding is that it is essentially a short vertical passage with a magical elevator, I would think that sound could pass up and down the elevator shaft. Obviously Aron will have to clarify this.


Master of Gaming and Grognardia Current map

It says 70ft distance so...perception check? Unless one of the player's actually shouted down the illumacron.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

I think I auto-pass the perception check. -7 penalty and I still auto-hit DC15/20 or so.


Yeah, I didn't specifically shout down the transport; I just shouted it out as I started to engage them.


Male Human Wizard (FC) 13 - Enchanter

Jerin has a +9 perception...is the DC 7 since it is yelling as a DC 0 + distance, if so I auto-pass and will cast the above spell.

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