DM Alexander Kilcoynes Serpents Skull PbP- Chapter 1, Souls for the Smugglers Shiv (Inactive)

Game Master Alexander Kilcoyne

"What I am doing here eclipses your pathetic lives. I am on the cusp of a discovery your fragile race has not been able to solve since the sky fell so long ago..."

Yarzoth, before being slain by the castaways


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Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Sah-weet!

Mawj looks with great joy at his new suit of armor. "Yes. Yes, this pleases Mawj. Mawj thanks his companions for their generosity and prudence." He preens and poses after putting it on, earning his a derisive look from Uli. "Mawj knows of that rock spire like the one from the dead human's book. It might be best to rest and go in the morning."


Your Humble Narrator

Its about 5PM, but the ship would definitely provide shelter if you wanted to rest for the day. Ambroze identifies the bracers as bracers of armour +1.


Male Human Fighter 5 50/50 hp 4hp nonlethal

This islands small, it can't be far away. Are people concerned about resources because Marcus would rather not spend the night on the funghis boat.


Your Humble Narrator

It would be less than half an hour's walk to the spire mentioned. You have already seen it at a distance.


Female Human Oracle 4

As the group maneuvers throughout the ship, Gwen takes the necessary time to heal herself and others of their wounds.

Channel (Everyone): 2d6 ⇒ (5, 3) = 8
Channel (Everyone):2d6 ⇒ (1, 1) = 2
Channel (Everyone):2d6 ⇒ (2, 1) = 3

How is everyone after that? I think we could move on. I have 4 more of those, and 4 1st level spells.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

I'm at 21/28 after that...should be good enough.


Your Humble Narrator

It should be noted that the log recovered would be exactly the kind of discovery Gelik wanted from the Nightvoice, as its value to the Pathfinder Society would be unquestionably great.


Female Human Oracle 4

Oh yes, naturally, we will /take all


Male Human Fighter 5 50/50 hp 4hp nonlethal

Lets go. I want to be away from this disgusting place by nightfall. Marcus holds a very grimy coat sleeve over his face to try and avoid inhaling any funghis spires.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

"The quicker we rid the island of the blight source, the quicker the healing process will occur and the island will return to green again. Let us away to find this thing and destroy it." says Chi, determined to right the island for the Lady.


Female Human Oracle 4

Yes, I agree wholeheartedly. This is... disgusting, to say the least.


Your Humble Narrator

300XP each.

Ambroze please assign loot to people- you've done a capital job as lootmeister so far so as long as its recorded somewhere who is carrying what.

A short thirty minutes walk later, you have crossed the silent island. A fifty-foot-high pillar of fungus-covered rock thrusts up from the surf here, angling away from the main body of the larger island you stand on to the west. The rock is connected to the main island by thick tangles of fibrous fungus, perhaps providing a way to cross the churning surf below.

Essentially another fungus bridge... ;).

6PM, Day 15.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Bah more bridges.

Marcus stows his shield and moves to climb the bridge.

Take 10 provides 13.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada catches his breath after his rage and then proceeds to climb the bridge...

Taking 10 for a total of 17


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Before attempting to cross the bridge, Chi makes sure the flask of plant killer is in her pocket, ready to get out and use in an instant. She smiles at the thought they might rid the island of the blight, her bright demeanor out of kilter with the drab gray of the island. She starts to cross the bridge, taking care with her footing.

If Chi can use Acrobatics skill for balance toi cross the bridge, she will take a 10 for 17, otherwise she takes a 10 on climb for 11.


Your Humble Narrator

Climb only that was a bit of a derp on my part earlier. But 11 passes...


Male Human Fighter 5 50/50 hp 4hp nonlethal

When (if) he gets to the other side Marcus will pull his rope from his backpack. Throwing one end back he will tie the other end securely and loop the slack around his waist creating a safety line.

Gwen tie this around your waist.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Not wanting to repeat the frustration of their last battle, Mawj and Uli will go last in line to cross the bridge.

Take 10 for a total of 13.


DM Alexander Kilcoyne wrote:
Ambroze please assign loot to people- you've done a capital job as lootmeister so far so as long as its recorded somewhere who is carrying what.

Thanks! Sorry for the prolonged silence. Been sick the past few days and this is the first time I've felt up to sitting in front of the computer.

Party Loot List updated in my profile. This is the breakdown I've got so far for the items recovered from the Nightvoice:

Individual Equipment and Magic Items:
-- Elven Chain Mail (Small-sized) (Mawj)
-- Masterwork Longspear (Small-sized) (Mawj)
-- Wand of Mirror Image (CL 3, 5 charges) (unclaimed, recommend for Chi or Ambroze)
-- Bracers of Armor +1 (unclaimed, recommend for Chi)
-- Ship's Log (to be given to Gelik)

Undivided Treasure of Monetary Value:
-- Jewelry worth 250 gp
-- 432 copper pieces
-- 284 silver pieces
-- 123 gp

Just as a reminder, we still have 2 unclaimed Antitoxins, 2 unlclaimed Potions of Cure Light Wounds, and 2 unclaimed Potions of Lesser Restoration if anyone would care to claim any of them. Plus there's still the unclaimed scail mail +1 if anyone needs it.


Following Chi's example, Ambroze readies his flask of plant killer and joins his companions in climbing across the fungus bridge.

Taking 10 for a total of 13.


Female Human Oracle 4

That rope thing, is that happening? I should still have water walk in effect after only 45 minutes or so, so I'll just walk over to the side and be hauled up if that's an option.


Your Humble Narrator

Its an option but its a steep and jagged rock spire, like a dragon's tooth coming out of the ocean. It might be painful to be hauled up in such a way...


Your Humble Narrator

The majority of the group have made it across, with Gwen having a safety rope tied around her waist and secured by Marcus.

Take 10 or roll Gwenyth? ;).


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

As Chi crosses the bridge, she fiddles with her wrists as she puts on the bracers Ambroze gave her before they started over.

Bracers of Armor +1, unless anyone has objections.


Female Human Oracle 4

Hold one moment, I'm recalculating my sheet in heroLab to reflect that I'm no longer under a heavy load.

Edit: OK. Well, I'm TERRIBLE at climbing. I'm going to remove my armor and take 10 for a 9, plus any modifiers from the rope. I'll hastily don my armor once I reach the other side.


Your Humble Narrator

Gwenyth makes it across to the other side with little difficulty, the fungus proving to be a very sturdy bridge. Now that you are focusing on the spire itself, you see a hole on the surface near to where you are stood, leading down into a natural cavern. The drop is a fairly gentle incline leading down about fifteen feet from what you can see. Like the rest of the island, the grey fungus infests the surfaces...

No roll will be necessary to descend- but beyond the drop itself it will be pitch black inside.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Caves. Why does it have to be caves.

Marcus prepares to descend first into the cavern as soon as someone provides light.


Female Human Oracle 4

Once she is over the span and has her armor back on, Gwen will cast Light on Marcus's shield.


Ambroze uses a minor spell to summon four hovering globes of light and sends them floating down the hole ahead of his companions.

Cast Dancing Lights.


Your Humble Narrator

The turn at the bottom of the drop prevents you from seeing further, but whatever is past the turn is now illuminated, as is the drop itself.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Well it can't be worse than an undead priestess to some serpent god. Marcus moves cautiously into the tunnel.


Female Human Oracle 4
Marcus Alanto wrote:
Well it can't be worse than an undead priestess to some serpent god. Marcus moves cautiously into the tunnel.

Knock on wood, you big lug! Gwen playfully exclaims.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

"Mawj and Uli will protect the rear. Whatever is down there would likely wish to cut off our retreat."

Mawj goes in last.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2
Marcus Alanto wrote:
Well it can't be worse than an undead priestess to some serpent god. Marcus moves cautiously into the tunnel.

"Please don't remind me of that..." Tun'ada says heading in immediately after Marcus.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi follows Tun'ada, "I can't wait to get off this island, it has had so many unpleasant surprises and already taken some of our friends." She then walks in silence with her thoughts.


Female Human Oracle 4

Put Gwen behind Marcus and Tun'ada.


Your Humble Narrator

Both of my final pieces of coursework are due in tomorrow- then I only have exams to worry about (not a big part of my degree). Will update when I can, got to draw you a map first :).


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Remember, education is an investment in your future! *cheesy grin*


Your Humble Narrator

Descending, you appear to have found the heart of the foul fungi that dominates the island. You venture onwards guided by magical light past several thick curtains of fungus to a 30-foot-diameter cavern; at the mouth of the cavern brightly colored seashells, bits of polished
stone, and many bones and skulls appear to have been left as crude tribute. The air down here feels stale, and you have some initial difficulties drawing breath. In addition, you each feel a sense of foreboding; particularily Gwenyth who finds she can only speak in Celestial already.

You get to the mouth of the cavern before you see what resides in it- a four foot tall mushroom growing from a bed of tentacular roots; appearing to be feeding on nutrients in the grey fungus, consuming what little organic matter is left on the island and siphoned to it from the fungus spreading from it. The fungus appears to be at least a foot deep here. Purple tendrils slither out of the dozens of fissures in its pointed cap, writhing in the air with menace. As you enter the chamber, the surface of the mushroom takes on a pale red glint, seemingly both sentient and aware of your presence- and the two vegepygmies guarding it raise their longspears in alarm and brace them against attack...

Battle for Silent Island

Round 1-

Ordered Initiative-

DM Only:

Chi-1d20 + 4 ⇒ (6) + 4 = 10
Mawj- 1d20 + 7 ⇒ (5) + 7 = 12
Ambroze-1d20 + 3 ⇒ (14) + 3 = 17
Tun'ada-1d20 + 4 ⇒ (1) + 4 = 5
Marcus-1d20 + 4 ⇒ (13) + 4 = 17
Gwenyth-1d20 + 2 ⇒ (13) + 2 = 15
Shroom- 1d20 + 1 ⇒ (8) + 1 = 9
Veges- 1d20 + 2 ⇒ (18) + 2 = 20

Vegepygmies (acted)- 20
Ambroze- 17
Marcus- 17
Gwenyth- 15
Mawj- 12
Chi- 10
Shroom- 9
Tun'ada- 5

Map-
Link

Notes-
The red halo is for badassness, but the blue and orange halo's are just to make denoting targets easier for you. Note that although the mushroom is a medium sized plant, it has ten feet reach with its tendrils.

The sheer concentration of foul fungus means that every square in the cave is difficult terrain.

Active Effects
None, yet.

Knowledge Nature or Dungeoneering 13:

This man sized mushroom is in fact a violet fungus, a subterranean creature that can move slowly about on a mass of small feelers. This result reveals all plant traits.

Knowledge Nature or Dungeoneering 18:

As well as being partially mobile, violet fungi also have poisonous tentacles that can incapacitate the unwary dungeoneer.

Knowledge Nature or Dungeoneering 23:

Violet fungi are often found growing among shriekers which they closely resemble.

Knowledge Planes DC13 or Arcana/Religion 23:

The red tinge to the creature as well a few other subtle clues indicate that this creature is innately evil and fiendish in nature; it is likely to possess elemental resistances as well as resistant to spells, and will possess the ability to smite good.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj and Uli howl in salutation to the enemy.

Move to D5

He moves forward and stops some distance away to fire an arrow.

shortbow; Attack 1d20 + 9 ⇒ (17) + 9 = 26, Damage 1d4 ⇒ 2

The goblin then shouts to his companions. "Death to our enemies!


Male Human Fighter 5 50/50 hp 4hp nonlethal
Mawj wrote:

Mawj and Uli howl in salutation to the enemy.

Move to D5

He moves forward and stops some distance away to fire an arrow.

shortbow; Attack 1d20+9, Damage 1d4

The goblin then shouts to his companions. "Clear the way! Mawj needs room to charge!

If possible, a clear line of movement would be great for next round. ;)

Alex said difficult terrain.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Oh, you're right, it does say that. Well, if you put it that way... Look over there! *runs away*


Knowledge (nature): 1d20 + 10 ⇒ (19) + 10 = 29
Knowledge (planes): 1d20 + 7 ⇒ (8) + 7 = 15

Round One:
Ambroze's face pales as he studies the four-foot tall mushroom. "It's a violet fungus!" he cries in surprise. "A subterranean creature that can move about on a mass of small feelers. It also has poisonous tentacles that can incapacitate the unwary dungeoneer, and is often found growing among shriekers. However this one appears to be fiendish in nature, so it will likely be resistant to spells and certain elemental energies and it may even be able to cause additional harm to those who are of good aspect. Since it's a plant it will be immune to mind-affecting effects and poison - but I bet it won't like Chi's plant killer!"

With those words, Ambroze retrieves his flask of plant killer from his pack.

Standard action to activate Bardic Performance (Naturalist): allies within 30 ft gain +1 insight bonus to AC, attacks, and saving throws against exceptional, supernatural, and spell-like abilities used by the fiendish violet fungus. Move action to retrieve flask of plant killer.

Rounds of Bardic Performance used today: 4/17


Male Human Fighter 5 50/50 hp 4hp nonlethal

Round 1

Marcus recoils in horror and disgust at the sight of the plant but his combat reflexes are already moving him forward. He takes up a defensive stance in front of the group.

OK! We'll keep the little guys off!

Move two squares forward.
Standard action, total defense.
AC 26

Suggest we let people throw their killer before we get base to base with the plant to avoid the -4.


Your Humble Narrator

Gwenyth, Chi and Tun'ada left to act (and the fungus...).


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Hearing Ambroze, issue his warning she sounds a note of caution, "We need to get closer to the mushroom, if we're gonna be accurate with throwing these flasks, the closer the better." Following the others into the cavern, she speaks to Tun'ada, "Would it help to make you more powerful, by increasing your size ot should I offer it to Marcus? Once we are close enough I will aid your fight by sapping its strength, if my magik has enough power." With a look to the roof of the cavern, she cries out, "Lady Aycenia, your island will be returned to you, we are here to rid you of this spot of unnatural darkness. Let us succeed!"

She follows behind Marcus, her flask of plant killer in her hand, as she makes her way into the shadows she tries to hide from the plant and its guards.

Knowledge(nature) 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge(arcana) 1d20 + 9 ⇒ (13) + 9 = 22
Stealth 1d20 + 13 ⇒ (17) + 13 = 30

Can we get to about 20ft for throwing the flask? Marcus and the fighters at 15ft. Then retreat?


Your Humble Narrator

I'd rather players to denote their own movement. Its difficult terrain so each square is double movement cost. Chi theres no cover or concealment to hide in with the room well illuminated by dancing lights- that and all the opponents have darkvision...


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

"It will be useful, whomever you choose."

Waiting until after the fungus to post an action.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

If there's no place to hide, the Chi casts Enlarge on Tun'ada if there's room for a large creature in the cavern. Before she moves forward, keeping behind Marcus, to D,6


Your Humble Narrator

There is room for a large sized creature so you enlarge Tun'ada (who is now sharing space with Mawj. Marcus is in e^ so I have put you in E7.

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