DM Alexander Kilcoynes Serpents Skull PbP- Chapter 1, Souls for the Smugglers Shiv (Inactive)

Game Master Alexander Kilcoyne

"What I am doing here eclipses your pathetic lives. I am on the cusp of a discovery your fragile race has not been able to solve since the sky fell so long ago..."

Yarzoth, before being slain by the castaways


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Your Humble Narrator

Ambroze, Gwenyth:

With Gwen attempting to assist you, you gain a +2 on attempts to swim to the surface. Gwenyth, its worth noting that while you yourself cannot go past the level of the water, you could lower an item for Ambroze to grab onto- although you would risk losing the item if the current proved too strong for you.


Male Human Fighter 5 50/50 hp 4hp nonlethal

As the plant creature backs away, Marcus lunges forward, hacking at the creature's legs in an attempt to bring it to the ground.

AOO Trip 1d20 + 7 ⇒ (16) + 7 = 23


Male Human Fighter 5 50/50 hp 4hp nonlethal

Round 6

This is assuming the trip was succesful.

Finally managing to land a hit on the agile creature, Marcus tries to take advantage slashing at it on the ground.

Falcata 1d20 + 7 + 4 - 1 ⇒ (11) + 7 + 4 - 1 = 21 (prone, power attack)
1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 (whetstone)

Shield 1d20 + 4 + 4 - 1 ⇒ (19) + 4 + 4 - 1 = 26 (prone, power attack)
1d3 + 2 ⇒ (3) + 2 = 5 (bludgeoning)

AC22


Your Humble Narrator

He had a move action left after you interrupted his first one, so he gets to his feet in the same square.

Marcus lunges out with his foot and manages to take the Vegepygmy down to the ground, but before he can launch an assault the agie plant creature is back on its feet. Nevertheless, Marcus manages to finally score a wounding blow on the Vegepygmy, slamming his shield into the creature's face.


Male Human Fighter 5 50/50 hp 4hp nonlethal
DM Alexander Kilcoyne wrote:

He had a move action left after you interrupted his first one, so he gets to his feet in the same square.

Marcus lunges out with his foot and manages to take the Vegepygmy down to the ground, but before he can launch an assault the agie plant creature is back on its feet. Nevertheless, Marcus manages to finally score a wounding blow on the Vegepygmy, slamming his shield into the creature's face.

Of course. Doh long day. Shield will miss won't it? I failed to hit AC22 last round.


Your Humble Narrator

21 on the falcata misses but 26 on the shield is a definite hit.


Male Human Fighter 5 50/50 hp 4hp nonlethal
DM Alexander Kilcoyne wrote:
21 on the falcata misses but 26 on the shield is a definite hit.

I thought it got back up at the end of its turn, so I only hit AC 22 in my impulse? I'll take the hit but thought I should point out :)


Your Humble Narrator

Sorry busy day didn't understand what you were getting at. The 26/22 is a miss then forgot you had added +4.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada pulls his terbutje as he moves in to attack the vegepygmy leader...

Attack:1d20 + 8 ⇒ (17) + 8 = 25
Damage:1d8 + 7 ⇒ (4) + 7 = 11 (two-handed swing)

Move to -CY-19


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

I'm guessing nothing is still alive?


Male Human Fighter 5 50/50 hp 4hp nonlethal
Mawj wrote:
I'm guessing nothing is still alive?

Boss. Can you get behind it? If we can flank it and prevent it using its spear it will go down easy.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi continues on her way to the ship, Taking a 10 again, as she goes she looks down to see Gwen. "Ni bra det Gwen vad gör du"

Celestial:

"You alright there Gwen what are you doing?"


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Oh, I was just assuming that Tun'ada's attack wiped it out.

Mawj and Uli will do a loop to avoid AoO and arrive at -CX-21.

Horsebane; Attack 1d20 + 12 ⇒ (15) + 12 = 27, Damage 1d4 + 5 ⇒ (2) + 5 = 7
Uli bite; Attack 1d20 + 6 ⇒ (1) + 6 = 7, Damage 1d6 + 2 ⇒ (1) + 2 = 3; trip 1d20 + 4 ⇒ (2) + 4 = 6

Wow, Uli has some awful rolls.


Female Human Oracle 4

Bara venjulegt dót, þú veist, að reyna að bjarga Ambroze frá drukknun meðan hrífandi hluti af berja Marcus er að taka. Ert þú átt í kaðli?

Celestial:
Just the normal stuff, you know, trying to save Ambroze from drowning while absorbing a bit of the beating Marcus is taking. Do you happen to have a rope?

+5HP, Marcus. -5HP, Gwen. Updating now.

Gwen will continue to fish for Ambroze, but will drop the life link with Marcus after it triggers on this turn.


Male Human Fighter 5 50/50 hp 4hp nonlethal

That puts me on 1 down having healed 20. Wow lifelink is awesome.


Female Human Oracle 4

It's essentially Fast Healing 5, so yeah. A little less useful as we go up in levels, but barring massive damage, it's pretty much a failsafe against death.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi shouts back down to Gwen, "Låt mig få ombord på fartyget och jag du hittar du några lina."

Celestial:

Let me get on the ship and I'll find you some rope.


Your Humble Narrator

Chi you don't think much of your chances of finding any- not on the deck at least anyway. The whole ship is covered in the same grey fungus that pollutes the island. Tun'ada and Mawj I took some liberty with your movement

Tun'ada, Uli and Mawj join the melee, the former taking a painful stabbing through the abdomen from the vegepygmy's spear as he closes in to deliver a massive two handed blow of his own. Using Uli's fast movement, Mawj circles behind the Vegepygmy and slashes it across the back.

1d20 + 9 ⇒ (9) + 9 = 18 Vs Tun'ada (Hit)
1d6 + 8 ⇒ (5) + 8 = 13 Damage

Almost surrounded now, the stubborn plant creature maneuvers himself beside Mawj to stab Tun'ada once more. The vegepygmy begins to eye the railing of the Nightvoice as though making ready to leap off the ship.

1d20 + 9 ⇒ (18) + 9 = 27 Vs Tun'ada (Hit)
1d6 + 8 ⇒ (1) + 8 = 9 Damage

Very little left happening now so i'll stop with the detailed rounds. Chi your next move action will put you on the deck. Post in whichever order you like people.

Round 7-

Ordered Initiative-
Marcus- 24
Gwenyth- 18
Chi- 17
Tun'ada- 12
Ambroze- 12
Mawj- 11
Vegepygmy Boss- 8


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus moves to flank the creature (presumably with Mawj and staying five feet away to prevent an AOO) and tries to trip it again.

Trip 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 (flank)


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27
DM Alexander Kilcoyne wrote:
Chi you don't think much of your chances of finding any- not on the deck at least anyway. The whole ship is covered in the same grey fungus that pollutes the island. Tun'ada and Mawj I took some liberty with your movement

Chi has rope on her equipment list, so I thought she would have some in her backpack, not getting any from the ship.


Your Humble Narrator

Ah, fair enough.


DM Alex, Gwenyth:
Round Seven:
Swim check to surface: 1d20 + 2 - 1 ⇒ (10) + 2 - 1 = 11

7/30 breath.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Another shriek, another slashing.

Horsebane; Attack 1d20 + 10 ⇒ (16) + 10 = 26, Damage 1d4 + 5 ⇒ (1) + 5 = 6
Uli bite; Attack 1d20 + 4 ⇒ (19) + 4 = 23, Damage 1d6 + 2 ⇒ (4) + 2 = 6; trip 1d20 + 4 ⇒ (2) + 4 = 6


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Badly wounded, Tun'ada moves forward to rake at the creature...

Right Claw:1d20 + 8 ⇒ (7) + 8 = 15
Damage:1d4 + 5 ⇒ (3) + 5 = 8

Left Claw:1d20 + 8 ⇒ (5) + 8 = 13
Damage:1d4 + 5 ⇒ (2) + 5 = 7


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi continues onto the ship, where she looks in her backpack and retrieves her rope.


Your Humble Narrator

Marcus steps inside the creature's reach and tries to trip it, but is out maneuvered and barely manages to avoid being knocked to the deck in turn by the surprisingly strong vegepygmy. Gwenyth continues to try and assist Ambroze, but his hand never quite breaks water for her to grab it, and he continues to struggle against the current. Chi gets on board deck and gets some rope from her backpack, ready to throw to Gwenyth. Dropping his sword, Tun'ada lashes out at the vegepygmy with his claws but fails to land a solid hit past the creature's armour. Both Mawj and Uli manage to strike the vegepygmy and wound it further, but the stubborn plant does not fall. The Vegepygmy abandons the fight and moves to leap off the railings and into the ocean...

Provoking AOO from Mawj, Uli, Tun'ada and Marcus.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

AoO:1d20 + 8 ⇒ (4) + 8 = 12
Damage:1d4 + 5 ⇒ (3) + 5 = 8


Male Human Fighter 5 50/50 hp 4hp nonlethal

Another trip.

AOO Trip 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 (flank)

Jeebers a lot of average rolls this fight. I'm just glad I got that disarm off.


Female Human Oracle 4

Just saying, I'm alive and well, I just...don't have much to do, here. Looks like Tun'ada isn't in mortal peril with the last combatant fleeing...


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2
Gwenyth wrote:
Just saying, I'm alive and well, I just...don't have much to do, here. Looks like Tun'ada isn't in mortal peril with the last combatant fleeing...

Probably not mortal peril, but he will be staggered when he ends his rage.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

AoO

Horsebane; Attack 1d20 + 10 ⇒ (14) + 10 = 24, Damage 1d4 + 5 ⇒ (1) + 5 = 6
Uli bite; Attack 1d20 + 4 ⇒ (1) + 4 = 5, Damage 1d6 + 2 ⇒ (6) + 2 = 8; trip 1d20 + 4 ⇒ (7) + 4 = 11


Female Human Oracle 4
Tun'ada wrote:
Gwenyth wrote:
Just saying, I'm alive and well, I just...don't have much to do, here. Looks like Tun'ada isn't in mortal peril with the last combatant fleeing...
Probably not mortal peril, but he will be staggered when he ends his rage.

Ah - Well, I'll get up there as soon as I may, rest assured. There's this pesky matter of our friendly neighborhood gnome scholar not drowning, though - I just know if I take the round it will require to move closer to the boat and channel, it's going to be the round that he misses the DC by one to rise to the surface...


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0
Gwenyth wrote:
Ah - Well, I'll get up there as soon as I may, rest assured. There's this pesky matter of our friendly neighborhood gnome scholar not drowning, though - I just know if I take the round it will require to move closer to the boat and channel, it's going to be the round that he misses the DC by one to rise to the surface...

He can't drown, he's too important! He's practically the anchor of this team!


'Anchor' is quite the appropriate term at this moment!

*glug*


Your Humble Narrator

Marcus manages to trip the vegepygmy, and Mawj's blade hacks through the plant creature's throat, finally finishing it. Meanwhile, Chi throws the rope down to Ambroze and Gwenyth...

Ok Ambroze, your now at +6 (+2 for Gwen, +4 for the rope) to escape the currents- lets see the next roll. Team melee- whats your next move now there are no more plants to kill?


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj and Uli both rear back, howling their triumph into the salty air. "Mawj finds much amusement in your company, travelers! Erm..." He looks over the edge toward the bubbles signalling the location of Ambroze. "Mawj is thinking gnomes do not breathe water, correct?"


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus moves to the rope ready to haul Ambroze up as soon as he surfaces.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada quaffs the lone potion he owns, in an attempt to remain standing. The ranger then moves to the side of the ship waiting to see if Ambroze will surface.

Potion CLW:1d8 + 1 ⇒ (7) + 1 = 8

Maintain rage, if Ambroze doesn't surface, Tun'ada will go in after him...+9 to swim while raging.


DM Alex, Gwenyth:
Round Eight Swim check to surface: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9 9/30 breath.

Round Nine Swim check to surface: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12 11/30 breath.

Round Ten Swim check to surface: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 13/30 breath.

I'm assuming that a 23 is sufficient to surface...

After what seems an eternity (but in actuality is only one minute) Ambroze finally surfaces and grasps Gwen's outstretched hand and the dangling rope.

"Come on in, the water's *cough* fine," he quips weakly as Marcus hauls in the rope.

"Hey Gwen, you don't look so good. Here," Ambroze says to the oracle. Humming weakly, the gnome scholar touches Gwen's shoulder, casting a curative spell to heal some of her wounds.

Cast Cure Light Wounds on Gwen: 1d8 + 3 ⇒ (5) + 3 = 8 hp healed.


Male Human Fighter 5 50/50 hp 4hp nonlethal

If everyones OK shall we investigate below? Hopefully any plant creatures would have been drawn up by the battle.

Marcus moves over to examine the plant-man leader and his gear.

He was a tough opponent. So something *turned* him into that. He shudders.

Can we get a detect magic on the mail and spear please.


Your Humble Narrator

Neither the longspear or the chainmail show up as magical- the armour is a suit of Elven Chain (small sized), and a masterwork longspear (small sized).

Elven Chain:

Elven Chain

Aura no aura (nonmagical); CL —

Slot armor; Price 5,150 gp; Weight 10 lbs.
Description

This extremely light chainmail is made of very fine mithral links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2.

Note- I have already adjusted the armour's weight for being small- 10 lbs is correct.

Ambroze is finally rescued. With the battle over and the vegepygmies slaughtered, the grey, blighted island is grimly silent once more.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

"I wonder, do you think this ship might hold the key to the blight, after all its the 'foreign' thing on this island. We ought to search it carefully, in case there is something dangerous still left here." As Chi pulls her wet rope back, removing any loose water with hands as she rolls it up, before putting it back in her backpack.

Once she feels ready, her hair whips round as with her wide eyes she takes in the open deck.

Perception 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus retrieves the chainmail and shakes it out, marvelling at the elven craftsmenship.

Well the good news is that this will fit Ambroze like a glove, he says eying the gnome's soaked, salt encrusted leathers.

To Chi, Sounds like a plan. Gelik would want us to see what we can find either way.


Your Humble Narrator

Will give you the results of your search when I get back from a picnic in 5-6 hours.


Chi T'reignial wrote:
Chi pulls her wet rope back, removing any loose water with hands as she rolls it up, before putting it back in her backpack.

"Here Chi, I've got a spell that can dry that out for you," Ambroze says as he sees the elf trying to remove the water from the rope. Humming a few bars the gnome points at the rope, and with a minor cantrip dries the rope, Chi, and himself. (Cast Prestidigitation to dry anything/anyone that got wet.)

Marcus Alanto wrote:
Well the good news is that this will fit Ambroze like a glove, he says eying the gnome's soaked, salt encrusted leathers.

"That is a fine suit of armor," Ambroze says appreciatively. "But from what I understand I believe that the brave Sir Goblin has earned this fine elven chainmail through rite of battle," he says, looking at Mawj with respect.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Agh sorry for some reason completely forgot Mawj was small. I wasn't trying to argue item allocation. Its indeed a very good item for him.


Your Humble Narrator

There is little of interest on the deck, but the Nightvoice’s cargo hold is a hideous scene—the skeletal remains of the ship’s crew lie enshrined here. In all there are 19 bodies here, each consisting of a mound of bones caked over with mold; each sits amid a small circle of personal objects, teeth, coins, bits of jewelry, and other objects that the crew member valued in life. Ambroze tells you the vegepygmies honor these bodies as their “birth corpses” in a crude form of ancestor worship. While many of the objects scattered around the skeletons have long since rotted or rusted away, a search of the hold reveals a total
of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones, along with a pair of bracers and a wand (two spellcraft checks please)

Above, in what remains of the captain’s cabin, Chi's thorough search turns up a moldy ship’s log. The pages are badly damaged by mold but are still barely legible (Linguistics check to decipher).

5PM, Day 15


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi carefully handles the log as she tries to decipher the words, before looking at the magical items.

Linguistics 1d20 + 8 ⇒ (16) + 8 = 24 Ship's log
Spellcraft 1d20 + 10 ⇒ (2) + 10 = 12 bracers
Spellcraft 1d20 + 10 ⇒ (15) + 10 = 25 wand


Your Humble Narrator

Chi fails to identify the magical aura on the bracers, but determines that the wand is of mirror image with 5 charges remaining. She successfully manages to decipher the captain's log. The ship was indeed the Nightvoice, a Pathfinder Society exploration vessel that originally hailed from Almas. The Nightvoice has been wrecked here for decades after it mysteriously vanished on an attempted voyage around the southern coast of Garund. In fact, the explorers were well on their way home to Almas to report their findings to their lodge when a strange leathery pod they’d discovered in a seaside cavern burst open, infecting nearly the entire crew with russet mold spores—only Captain Havner Ames, author of the log, managed to resist the infection. As he watched his friends and crew succumb to the infection, he knew that he couldn’t allow the strange bulb (which had closed up on itself and was pulsing with a foul life, as if replenishing its store of spores) to reach the coast. Yet the Nightvoice was now adrift on a current that would swiftly take it to the coast of Sargava. It was all Captain Ames could do to alter the large ship’s course on his own so that it instead crashed against the rocks here. Delirious and mad, Captain Ames abandoned the wrecked ship and climbed over the island, hoping to find a place to hide the fungal bulb away where it could do no more damage. The last entry details the captain’s decision to “carry the blasphemous pod up to the top of a rock spire to the east of this island” in an attempt to hide it away from the prying eyes of humanity.

You saw a rock spire like the one Ames mentioned just off the eastern edge of this silent, grey island...


Spellcraft check to identify bracers: 1d20 + 7 ⇒ (13) + 7 = 20

Ambroze listens attentively as Chi deciphers the moldy ship's log. "Guess we need to check out that spire to the east," he comments when Chi finishes reading.

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