DM Alexander Kilcoynes Serpents Skull PbP- Chapter 1, Souls for the Smugglers Shiv (Inactive)

Game Master Alexander Kilcoyne

"What I am doing here eclipses your pathetic lives. I am on the cusp of a discovery your fragile race has not been able to solve since the sky fell so long ago..."

Yarzoth, before being slain by the castaways


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Male Human Fighter 5 50/50 hp 4hp nonlethal

holding action until map update. Keystone cops, no way. Three stooges, sure.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Come play the bobbing game....like apples in a barrel of water....whilst hoping the DC won't be any more than 15...


Your Humble Narrator
Marcus Alanto wrote:

holding action until map update.

That is my preference anyway.

Gwenyth moves to where Chi was dragged under, keeping a vigilant eye on the thrashing beneath her feet.

Gwenyth i'm happy for your readied action to include putting the Ring of Swimming on Chi's finger.

Chi, as your able to grab onto effectively an immovable object (Gwenyth) you may have +2 to your next swim check to surface.

Battle of the Nightvoice

Round 3-

Ordered Initiative-
Marcus- 24
Vegepygmies- 20
Chi- 17
Mawj- 15
Tun'ada- 12
Ambroze- 12
Vegepygmy Boss- 8
Gwenyth- 8

Map-
Link

Sorry for epic file size.

Active Effects
Water Walking on Gwenyth
Life Link between Marcus/Gwenyth

Marcus was definitely down 5HP or more last round.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Working both hands independently, Marcus spins in place battering away the flurry of spearpoints with sword and shield. Gwen's healing renews his energy and partially closes his wound. Its like a drug, intoxicating. Seeing his companions closing he moves smoothly from defense to offense, sword flicking out at the head creature's hands in a disarming strike while he smashes the edge of his shield at the adjacent smaller creature.

Five foot step to CX,16.

Disarm vs boss 1d20 + 7 ⇒ (17) + 7 = 24

Shield bash vs CY,16 1d20 + 4 ⇒ (5) + 4 = 9
1d3 + 1 ⇒ (2) + 1 = 3

I move into range of naturalist with the five foot step but I've assumed I have to be in range in Ambroze's turn. If I'm wrong please add bonus. Simarly, I'm assuming the boss doesn't get an AOO with Marcus in close unless he is a polearm master fighter. Lastly, I'm assuming I can still bludgeon with the shield for 1d3 damage. Please tell me if I've mucked any of this up. If there is an AOO that I could have been aware of (ie not a polearm master) I would have just attacked with the falcata.

AC 22


Your Humble Narrator

As long as your in range of Ambroze I rule you get the bonus. Lets keep it simple.

Remembering Ishorou's training, Marcus deftly disarms the longspear, sending it clattering to the ground. His shield bash is dodged by his small foe, and in return both of the Vegepygmies attempt to trip him again. Apparently not liking Marcus' treatment of their head honcho, one of the vegepygmies shifts position, retrieves his longspear and attempts to stab Marcus in the back- the blow catching on his armour. The second Vegepygmy lashes out at Marcus with tiny claws, his onslaught again held off by Marcus' breastplate.

1d20 + 5 ⇒ (13) + 5 = 18

1d20 + 3 ⇒ (3) + 3 = 6

1d20 + 3 ⇒ (18) + 3 = 21


Round Three:

Ambroze continues to climb back up the fungi gangplank while shouting words of advice for battling the creatures.

Take 10 to climb up the fungi gangplank for a total check of 13. Full round action to climb as far as he can - how far will that be?

Free action to continue Bardic Performance (Naturalist) - benefitting all allies within range of 30 ft from Ambroze.

Rounds of Bardic Performance used today: 3


Your Humble Narrator

3 squares. Unless you attempt +5 DC to move half speed rather than quarter, your moving 15 feet up it a round.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

What about the vegys on Tun'ada?


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj is clearly irritated by the slow progress...

Take 10 on a Climb check and follow behind Ambroze.


Okay, let's gamble. Ambroze will try to climb faster.

Climb check: 1d20 + 3 ⇒ (18) + 3 = 21

EDIT: With that check could Ambroze move close enough with a move action to then be able to cast Grease (Reflex DC 14 or fall prone) on the deck on which two of the vegepygmies are standing (not sure of their current positioning since they moved)? If so I'd like to amend my action to do so; otherwise I'll stick with just taking the full round action to climb.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Just a note. I've disabled the AOO spearing from the boss for one round. Don't know about next.


Your Humble Narrator
Tun'ada wrote:
What about the vegys on Tun'ada?

Ahem. Fixing.

The two vegepygmies show no sign of being pertubed by their fallen comrade. They watch you warily, keeping their distance from your claws, backing away and stabbing at you once more. Their strikes are inept though, and do not get anywhere near Tun'ada.

1d20 + 1 ⇒ (4) + 1 = 5

1d20 + 1 ⇒ (1) + 1 = 2

In answer Ambroze, it takes your full movement to even get onto the gangplank.

As Ambroze moves faster and skillfully climbs the gangplank, he is almost clear and onto the deck when the vegepygmy closest to the gangplank sees an opportunity to lunge at Ambroze with his spear. The strike is a good one and while he is climbing Ambroze has to simply hope his armour turns the blow aside- which it does not.

1d20 + 1 ⇒ (16) + 1 = 17 VS FF- Hit
1d6 ⇒ 4 Damage

Ambroze please pass a DC10 climb check or lose your footing and tumble into the water below. No take 10 i'm afraid. If you pass, you get onto the deck at -CX15.

Mawj and Uli get to the end of the gangplank just behind Ambroze, ready to leap oto the deck regardless is Ambroze has fallen or not.

Just Chi & Tun'ada left to act, then head honcho and Gwenyth. Gwen feel free to post out of order the honchos move doesn't affect you.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada steps forward and slashes at each of the vegepygmies with his claws...

5ft step, one claw at each vegy

Right Claw:1d20 + 8 ⇒ (19) + 8 = 27
Damage:1d4 + 5 ⇒ (4) + 5 = 9

Left Claw:1d20 + 8 ⇒ (16) + 8 = 24
Damage:1d4 + 5 ⇒ (3) + 5 = 8


Your Humble Narrator

In Tun'ada's rage and pain, even the plant creatures seem fearful for a moment. They do not cry out as he cuts them apart with his claws, but both fall to the ground silently, faces contorted in what Tun'ada imagines must be pain.


DC 10 Climb check: 1d20 + 3 ⇒ (2) + 3 = 5 - Uh-oh...

CANNONBALL!


Your Humble Narrator

With a yelp of pain and surprise, Ambroze loses his balance and tumbles from the strands of fungi- landing in the water with an audible splash. Almost immediately, he begins to struggle with the strong currents...

Swim check necessary on your initiative next round. Its been more than 24 hours so I will bot Chi.

1d20 + 7 ⇒ (5) + 7 = 12

The water underneath Gwenyth continues to bubble and splash as Chi continues to struggle under the surface, attempting to break the surface of the water but not managing to rise any higher.

3/24 rounds breath left.

I'm ruling that attempting to break the surface once more and struggle against the current is enough of a strenuous activity to count as two rounds of breath like most standard actions are.

Gwenyth I assume your still attempting to provide assistance and I will continue to assume this until told otherwise. I will shift your initiative to its new position next round update.

Meanwhile on the Nightvoice, the vegepygmy boss grabs his spear from the ground in one hand, keeping a second wary claw ready to strike Marcus.

This does provoke an AOO from Marcus, but the vegepygmy can take an AOO of his own with a claw if you provoke during it. Please feel free to roll it but i'll continue to update as I doubt you will one-shot him.

Despite Marcus' strike, the vegepygmy leader steps away from him once more and lunges with his longspear, seeking to strike Marcus in the jugular. Marcus is able to deflect the dangerous attack to his armour, the hit glancing off him harmlessly.

1d20 + 11 ⇒ (10) + 11 = 21
1d6 + 8 ⇒ (3) + 8 = 11

Battle of the Nightvoice

Round 4-

Ordered Initiative-
Marcus- 24
Vegepygmies- 20
Gwenyth- 18
Chi- 17
Tun'ada- 12
Ambroze- 12
Mawj- 11
Vegepygmy Boss- 8

Map-
Link

Sorry for epic file size.

Active Effects
Water Walking on Gwenyth
Life Link between Marcus/Gwenyth
Drowning on Chi
Drowning on Ambroze


Male Human Fighter 5 50/50 hp 4hp nonlethal

Alex sorry but I'm going to be on a plane very shortly. Could you please bot Marcus's attacks, a power attack on the AOO plus five foot step closer to boss and regular full attack on boss in my action. Thanks.


Female Human Oracle 4
DM Alexander Kilcoyne wrote:
Gwenyth I assume your still attempting to provide assistance and I will continue to assume this until told otherwise. I will shift your initiative to its new position next round update.

Yes, that's correct, AK. Who'd have thought that walking on water would actually hinder my ability to help my friends? :sigh:


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi manages to fight her way to the surface of the water, fighting the currents and waves as she does so.

Swim 1d20 + 7 ⇒ (17) + 7 = 24 if she can make the shore she will, to the closest point of the shore.

Sorry, RL been busy what with locking myself out of the house Friday night (after finishing DMing LoF House of the Beast with a few friends), returning at 1:30am, decided not to wake my wife so tried to sleep in the car. It's all been a bit crazy...life is never dull!


Your Humble Narrator

Note- Naturalist bonuses lost as Ambroze is now in the water.

As the vegepygmy leader grabs his longspear from the ground, Marcus launches an overhand chop at him. The agile plant-like humanoid sways aside from the blade, having successfully picked up his weapon.

1d20 + 9 ⇒ (4) + 9 = 13
1d8 + 5 ⇒ (8) + 5 = 13

Not wanting to let up his assault, Marcus wields his shield and falcata in unison, landing hits with both strikes but neither really harming the vegepygmy, its armour and tough skin protecting it from the weapons.

1d20 + 8 ⇒ (12) + 8 = 20
1d8 + 3 ⇒ (2) + 3 = 5

1d20 + 5 ⇒ (10) + 5 = 15
1d4 + 1 ⇒ (4) + 1 = 5

Apparently happy to let their leader duel with Marcus, the other two vegepygmies shift their positions to assault Mawj, whose agility allows him to duck underneath one spear and leap off Uli for a moment to evage the other, landing smoothly back on his steed's back.

1d20 + 3 ⇒ (10) + 3 = 13
1d6 ⇒ 5

1d20 + 3 ⇒ (11) + 3 = 14
1d6 ⇒ 3

Chi emerges from the currents at last, spluttering for air. Gwenyth manages to slip the ring of swimming onto Chi's finger as she emerges, and the elf manages to ride the tide back onto shore to emerge near Tun'ada and the fallen Vegepygmies.

1d20 + 1 ⇒ (16) + 1 = 17 Melee touch attack VS Chi's finger

Tun'ada, Ambroze & Mawj are up.


for DM Alex:
Ambroze's Swim check: 1d20 - 1 ⇒ (2) - 1 = 1

Just remembered that Ambroze is infected with ghoul fever, so if he drowns he'll rise again as a lacedon. MWA-HA-HA-HA!!!!


Your Humble Narrator

Sinking like a stone, Ambroze immediately disappears from sight as the current sucks him under.

Ambroze:

1/30 breath.

Every round you struggle to surface again, add two to this count.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj lets out a shrilly chuckle as Ambroze plunges into the water. With a kick, he moves Uli forward.

Take 10 on Climb check.


Your Humble Narrator

As per my description and the map, Mawj and Uli made it onto the deck last round.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Climb:1d20 + 9 ⇒ (6) + 9 = 15

Tun'ada moves to the plank and begins to rapidly cross..

Tun'ada's movement rate is 40,took 20 ft of movement to get to the plank, plus a second movement, he should on the plank at -CP provided the climb check passes...


Female Human Oracle 4
DM Alexander Kilcoyne wrote:
Melee touch attack VS Chi's finger

That sounded dirty. [/shiroken nekogami]


Female Human Oracle 4

With Chi safe, Gwen will manuver to the spot where Ambroze went under and prepare to grab any appendage that emerges from the water.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Derp. I scrolled up too far and clicked on the link for the map for last round.

Mawj lets out a shrilly chuckle as Ambroze plunges into the water. With a grunt and a roar, he and Uli tear into the vegepygmy beside them.

Horsebane; Attack 1d20 + 10 ⇒ (14) + 10 = 24, Damage 1d4 + 5 ⇒ (2) + 5 = 7
Uli bite; Attack 1d20 + 4 ⇒ (10) + 4 = 14, Damage 1d6 + 2 ⇒ (1) + 2 = 3; trip 1d20 + 4 ⇒ (2) + 4 = 6


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

"Gwen wait, take the ring again in case you need it." As she shakes herself dry on beach, getting her senses back again and re-evaluating her position.

If Gwen doesn't take the ring, Chi will keep it on.


Female Human Oracle 4

I'm assuming that was in Celestial.

To Chi, in Celestial:

Ambroze might need me! I can't come all the way back to the shore for it. Don't worry, my friend! I should be fine. I can't drown right now, anyway.


Your Humble Narrator

Tun'ada struggles for a moment, but manages to deftly move across the the centre of the gangplank after he nearly loses his balance for a moment.

Yup, -CP.

Meanwhile, Mawj launches a counterattack, slashing the vegepygmy to the deck in a single clean cut across its body, while Uli bites the downed plant for good measure.

DM Only:

Per- 1d20 + 4 ⇒ (2) + 4 = 6

Having suffered some near-hits from Marcus, the vegepygmy leader backs away 5 feet warily, seeking an opening. The leader finds it by battering Marcus' shield aside with the haft of the longspear, and lancing the point at the mercenaries head. Blows flows freely from the wound, Marcus' ear almost severed by the blade...

1d20 + 9 ⇒ (19) + 9 = 28
1d6 + 8 ⇒ (2) + 8 = 10

Battle of the Nightvoice

Round 5-

Ordered Initiative-
Marcus- 24
Vegepygmy (one left)- 20
Gwenyth- 18
Chi- 17
Tun'ada- 12
Ambroze- 12
Mawj- 11
Vegepygmy Boss- 8

Map-
Link

Sorry for epic file size.

Active Effects
Water Walking on Gwenyth
Life Link between Marcus/Gwenyth (PLEASE keep on top of this don't expect me to)
Drowning on Ambroze


Female Human Oracle 4
GM wrote:

Active Effects

Life Link between Marcus/Gwenyth (PLEASE keep on top of this don't expect me to)

I am, although I believe I may have missed last round due to the readied action. It's just of the utmost importance that Dan keeps his HP current on his profile. Dan, last round (prior to taking this 10 damage) you should have healed 5, as it appears that you were down more than 5. I will make the appropriate adjustment to my own sheet now.


Male Human Fighter 5 50/50 hp 4hp nonlethal

I've been updateing in my turn (bearing it mind it applies in Gwen's impulse). Didn't include the last round sorry as I needed a botting. I'm currently 11 down (21 damage plus 10 healed), healing 5 in Gwen's impulse.


DM Alex:
Round Five:
Swim check to surface: 1d20 - 1 ⇒ (6) - 1 = 5

3/30 breath.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Seeing everyone else seemingly having everything under control, Chi starts to wander across the gangplank to the ship, wondering where Ambroze has gone?

If Chi can take a 10 in Acrobatics to cross to the ship, it gives a total of 17.


Your Humble Narrator

Kk. Your up btw Marcus. Yes you can take 10 Chi, you end the turn just behind Tun'ada.

Ambroze does not surface.


I could've used Acrobatics to cross to the ship?! D'oh!!! <facepalm>

Not that it would have helped when I rolled that '2' on that check that resulted in my fall...


Male Human Fighter 5 50/50 hp 4hp nonlethal

Bleeding, despite Gwen's constant healing and yet to pierce the spearman's defenses, Marcus continues to press his foe, stepping in to close the distance and launching a blistering series of sweeping blows before ramming the edge of his shield at the adjacent small enemy.

Falcata vs boss 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (8) + 3 = 11 edit: +1 dam for whetstone if that hits

Light Spiked Shield vs flunky 1d20 + 4 ⇒ (10) + 4 = 141d3 + 1 ⇒ (3) + 1 = 4 edit 2: that needs to be 1d3 for bludgeoning not 1d4

AC 22


Your Humble Narrator

You've been so close to landing a hit both times...

Once more, Marcus' falcata is slowed by the ornate chainmail, piercing it but losing so much momentum that the hard plant-like natural armour underneath protects against the blow. Marcus' shield meets a similar fate against the other vegepygmy. The minion shifts into place behind Marcus, abandoning its longspear in favor of tearing Marcus apart with its claws- but the slashes are clumsy and even with his attention on the leader Marcus dodges them casually.

1d20 + 3 ⇒ (5) + 3 = 8

1d20 + 3 ⇒ (6) + 3 = 9


Male Human Fighter 5 50/50 hp 4hp nonlethal

His AC seems a wee bit high for me to hit him reliably at least without buffs. I'm going to go back to maneouvers until Mawj/Tunáda cleans up the last flunky and is in position to flank.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Remember the Plant Killer, if you've got it.


Male Human Fighter 5 50/50 hp 4hp nonlethal
Chi T'reignial wrote:
Remember the Plant Killer, if you've got it.

Mawj and I are the only ones without :) Split up is set out in page 33. We had 5 and all but Marcus had one. Savarend's was lost with him.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Mawj gives an ululating shriek of triumph as the vegepygmy falls. He spurs Uli forward to the next foe. He sings a goblin war song as he slashes.

"Goblins sneak and goblins harm,
Goblins find a lonely farm,
Badger stink and poison bone,
Kill the dog away from home!"

Mawj moves five feet north, then moves ten feet west against the vegepygmy at -CY-17.

Horsebane; Attack 1d20 + 10 ⇒ (7) + 10 = 17, Damage 1d4 + 5 ⇒ (1) + 5 = 6
Uli bite; Attack 1d20 + 4 ⇒ (8) + 4 = 12, Damage 1d6 + 2 ⇒ (6) + 2 = 8; trip 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Fighter 5 50/50 hp 4hp nonlethal
Mawj wrote:

Mawj gives an ululating shriek of triumph as the vegepygmy falls. He spurs Uli forward to the next foe. He sings a goblin war song as he slashes.

"Goblins sneak and goblins harm,
Goblins find a lonely farm,
Badger stink and poison bone,
Kill the dog away from home!"

Mawj moves five feet north, then moves ten feet west against the vegepygmy at -CY-17.

Horsebane; Attack 1d20+10, Damage 1d4+5
Uli bite; Attack 1d20+4, Damage 1d6+2; trip 1d20+4

You should be able to flank it, it is behind me.


Your Humble Narrator

Mawj cuts down another vegepygmy, Horsebane proving more than a match for the small creatures agility and natural armour.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Huzzah! I'm enjoying this guy much more than my last PC, may he rest in peace.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada continues to move toward the deck of the ship...

Fast Climb:1d20 + 9 ⇒ (10) + 9 = 19

A double move should put him at -CX-15


Female Human Oracle 4

Gwen continues(?) to move toward where Ambroze fell of the plank.

Double Move me toward 'broze's last known position.

Marcus +5 HP, Gwen -5 HP


Your Humble Narrator

Showing no sign of fear or despair at the fate of his fellow plants, the Vegepygmy retreats to -CX, -20 (this provokes an AOO from you Marcus) and holds his spear aloft and ready to defend against the three warriors on his ship.

Battle of the Nightvoice

Round 6-

Ordered Initiative-
Marcus- 24
Gwenyth- 18
Chi- 17
Tun'ada- 12
Ambroze- 12
Mawj- 11
Vegepygmy Boss- 8

Map-
Link

Sorry for epic file size.

Active Effects
Water Walking on Gwenyth
Life Link between Marcus/Gwenyth
Drowning on Ambroze


DM Alex:
Round Six:
Swim check to surface: 1d20 - 1 ⇒ (13) - 1 = 12

5/30 breath.

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