DM Alexander Kilcoyne's Kingmaker PBP- Chapter 3

Game Master Alexander Kilcoyne

"The Maven of the Green came to me in a dream just over a week ago, and said that this place was ripe for settling..."

Agai Culchek, 4714 AR

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Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev, assuming some winged terror, drops Cleft and produces his bow, fitting an arrow to the string.


Your Humble Narrator

Shadow in the Sky

Round 1-

Init Rolls:

Casimir- 1d20 + 5 ⇒ (3) + 5 = 8
Malthir- 1d20 + 0 ⇒ (2) + 0 = 2
Fenna- 1d20 + 0 ⇒ (19) + 0 = 19
Ricter- 1d20 + 2 ⇒ (20) + 2 = 22
Kalev- 1d20 + 3 ⇒ (9) + 3 = 12 (GM reminder- terrain bond woods: Kalev +3 init, party +2 init)

Ordered Initiative-
Kip (acted)- 26
Shadow Assassin (acted)- 25
Ricter- 22
Fenna- 19
Kalev- 12
Casimir- 8
Malthir- 2

Active Effects-

Map-

No map for this encounter.

Notes-

Knowledge (Planes) checks if you can make them.

The foe is (after it's action) fifty feet above the ground.

Happy for you to have changed or drawn a weapon due to Kip's warning.

Action-

Kip rapidly descended while renewing his invisibility, conveying information to those below, who could not yet see him.

Kip:

Descending at double speed, you reach the ground.

Above him, the rest of the Guardians could see his attacker descending rapidly; a near-insubstantial body of smoke with two vicious looking claws held behind it as it dove at tremendous speed towards the ground- pulling up with perfect maneuverability fifty feet above the party. The group were gathered in tight formation, having been anxiously awaiting word from their scout...

The rest of the group are up. Its a medium sized enemy.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Knowledge(the planes): 1d20 + 6 ⇒ (16) + 6 = 22

"Kip," Fenna whispers calmly through the magical link, "if you are injured, come to me and I shall heal you, but I cannot see you."

Delay until Kip's reply


Your Humble Narrator

Fenna ONLY:

This formidable, NE Outsider is a Soul Eater. It only enters the material plane when it is summoned; and it creates a mental link between the summoner and itself. If it fails to find and slay its target, whose name must be given by the spellcaster, it returns (if defeated but not slain) to attack it. It can track its target unerringly and the creature's native plane is the inky swamps of Abbadon; it is closely linked with Daemonkind. Even when not seeing to the heinous commands of a sinister magic user, the soul eater prowls and hunts, constantly seeking living souls upon which to gorge itself.

You can recall only details of the foe's offensive capabilities. Its claws affect the target's very sanity (wisdom damage); and should its target or anyone that gets in its way be driven to insanity by its touch, the unfortunate soul can be instantly slain, its soul devoured by the foul creature. Even if the soul drain itself is resisted, this foul attack still slays the victim. Worse still, an individual slain by such an attack is incredibly difficult to bring back from the dead...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

My weapon is already out...Malthir will Smite Evil on it as a swift and ready an action to attack it if it comes within range, taking a 5ft shift if needed.

+2 longsword smite pwr atk 1d20 + 12 + 2 + 1 + 1 + 4 - 3 ⇒ (15) + 12 + 2 + 1 + 1 + 4 - 3 = 32 dam 1d8 + 4 + 2 + 8 + 6 ⇒ (5) + 4 + 2 + 8 + 6 = 25

If it is an evil outsider and I hit add another 8 points to it. Bypass DR.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir tightens his grip on Brightclaw, reaffiming his link with the weapon that helps im focus his magic. He peers into the sky, and calls out to the Guardians to bolster their courage.

So it begins! Courage, Guardians. The stories of how we drive the shadows of evil from this place will endure through the ages.

Inspire Courage - 1 round used


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev launches two arrows after it, hoping they will bite.

Attack: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Confirmation: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Extra Damage on Crit: 2d8 + 10 + 2 ⇒ (2, 2) + 10 + 2 = 16


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"I cannot heal the wounds inflicted by this creature without more time," Fenna amends her statement as the cloud comes into view, "if your mind has suffered the touch of it's claws you should remain hidden and keep your distance."

"May the Soldier's courage gird us against this dire threat."

Come out of delay and cast prayer.

Prayer: 0/7 rounds expired.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Knowing Kalev's shots will force the enemy's hand sooner or later, Ricter steps up next to Malthir and readies his own shield. He peers at the enemy, calling on lawmakers above and below for hints that it's an enemy of order:

Move action to move adjacent to Malthir to claim shield wall bonus

Second move action (in place of a standard action) to detect chaos


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Round 2 Init 26

Kip replies to Fenna via the magical link for all to hear, I have no physical wounds... it is my mind that is wounded.

He then adds in gnomish for Fenna and Casimir,

Spoiler:
It seems to be targetting me... one illusionary Kip, to use as bait, coming up!

The sound of spell casting can be heard from the nearby invisible halfling...

SA:
casting silent image (DC 17 will save if interacted with)

...and a moment later Kip pops into view amongst the group of you.

DM Alex:
Looking to place the illusionary Kip between himself and cloud, preferably 10' away and adjacent to as many party members with pointy stick as possible. :)

Current status & effects:
AC: 20 HP: 62 of 62
Wisdom: 10 -6 = 4
Cast by Kip:
message expires in 73+ minutes
fly expires round 37
vanish expires round 6


Your Humble Narrator

Ricter:

You detect the presence of Chaos with this round's concentration.

Unfortunately, that could just be Kip.

Another round's worth of concentration would confirm the number of auras, which would be enough information for you to be sure.

Ricter and Malthir formed a shield wall at the north of the group's formation. The latter raised his blade, ready to strike if the foe descended.

Bolstered by Fenna's Prayer, both of Kalev's arrows seemed to strike the shadow in the sky. Each passed through it, dissipating only a little of the black smoke and shadow that made up the substance of its being, as it continued its downward dive...

Shadow in the Sky

Round 2-

Ordered Initiative-
Kip (acted)- 26
Shadow Assassin (acted)- 25
Ricter- 22
Fenna- 19
Kalev- 12
Malthir- 2

Casimir is not acting this round.

Active Effects-

Prayer- Each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Map-

Link

Notes-

The foe is (after it's action) hovering next to Casimir.

Action-

The shadow acted in a rather erratic manner. It soared in quick, erratic bursts, its vague head-like shape always facing something other than Kip, stood beside you.

Kip:

The creature is looking directly at where you stand, invisible, as it maneuvers.

An incredibly quick and agile flyer, the near-translucent cloud of smoke avoided Malthir and Ricter's shield wall and instead performed a quick dive and slash on Casimir; its horrific black nails seeming to rake the flesh of his neck, without quite leaving a real mark. With a look of pure anguish written upon his features, Casimir crumpled to the floor. Casimir's descent into unconsciousness upon being slashed by the claw was mercifully quick; a brief vision of desecration, madness and horrendous pain flashed into his mind before he crumpled, nary a mark upon him.

I appreciate that sounds like a lot of movement but it has 100 feet Fly speed. Everything is kosher.

Melee Attack (Hit): 1d20 + 18 - 1 ⇒ (20) + 18 - 1 = 37
Wisdom Damage: 1d6 ⇒ 6
Critical Threat (Hit, Barely): 1d20 + 18 - 1 ⇒ (8) + 18 - 1 = 25
Additional Wisdom Damage: 1d6 ⇒ 3
Casimir Fortitude Save (Fail): 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Critical hit, so that is 12 points of Wisdom damage i'm afraid (I think you double rather than roll but I rolled anyway to cover my bases...) Maxes out at 8 for Casimir though.

Ouch! I'm going to map this round out so you have full player awareness of positions...

Perhaps expecting him to withstand the single claw, the shadow had clearly intended to ascend once again after delivering the sanity-damaging blow; but corrected its flight to hover ominously over Casimir's fallen body, beginning to raise its claws in a motion more akin to a ritual or spell than another attack. Thin tendrils of its smoky body slowly snaked towards the unconscious duelist...

Fenna ONLY:

You have heard of this. Next round, the Soul Eater will attempt to devour Casimir's soul, slaying him regardless of the success of this.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I am going to assume that Cas is within 30' of Kip, and as such, I would like to use Lucky Halfling if that is ok with you Alex.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Realizing he has no time to discern the nature of the enemy for sure, Ricter steps into melee and calls upon whatever aid his patrons see fit to grant:

"For your contempt of Kardas, I will fight you. If you hold all of civilization in contempt, I will destroy you!"

Swift action to smite chaos

5' step to J76

flail power attack vs shadow assassin: 1d20 + 13 ⇒ (3) + 13 = 16

flail damage: 1d8 + 15 ⇒ (3) + 15 = 18

iterative flail power attack: 1d20 + 7 ⇒ (5) + 7 = 12

flail damage: 1d8 + 15 ⇒ (7) + 15 = 22

If smite works, gain +2 to hit and +3 or +6 damage per hit - and more importantly, bypass the DR that seems to be in play.

Edit: Reliable strike re-roll on first attack: 1d20 + 13 ⇒ (5) + 13 = 18


Your Humble Narrator
Kip Bendybrook wrote:
I am going to assume that Cas is within 30' of Kip, and as such, I would like to use Lucky Halfling if that is ok with you Alex.

Sure, go ahead and roll it.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Alex, just confirming it is more than 5ft. away? This was part of my readied action. Thanks.


Your Humble Narrator

More than 5 foot from you because allies are in position. Theres a map on the round update. The foe specifically avoided you because of your readied action.

With that said... you could step onto Casimir's square and attack if he falls- pending Kip's shot at saving him do you want to do that if possible?


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Lucky Halfling: 1d20 + 5 ⇒ (4) + 5 = 9

Sorry Cas :(


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Actually I will just go ahead and step in and full attack on my turn.

+2 longsword smite pwr atk prayer1d20 + 12 + 2 + 1 + 1 + 5 - 3 + 1 ⇒ (3) + 12 + 2 + 1 + 1 + 5 - 3 + 1 = 22 dam 1d8 + 4 + 2 + 8 + 6 ⇒ (1) + 4 + 2 + 8 + 6 = 21
+2 longsword smite pwr atk prayer1d20 + 12 + 2 + 1 + 1 + 5 - 3 + 1 - 5 ⇒ (3) + 12 + 2 + 1 + 1 + 5 - 3 + 1 - 5 = 17 dam 1d8 + 4 + 2 + 8 + 6 ⇒ (1) + 4 + 2 + 8 + 6 = 21

Wow...that sucked...kind of makes me think the diceroller may be having issues. Maybe not...

1d20 ⇒ 14


Your Humble Narrator

Extra 8 damage on Malthir's attack, so 29.

Ricter and Malthir continued to fight side-by-side in their shield wall. The former's flail was continually dodged by the incredibly quick shadow-creature, but Malthir was just about able to catch it, thanks only to the skill and speed that his patron granted to him in fighting this potent, evil foe. His sword had far more of an impact than Kalev's arrows had, severing a large section of the shadowy body which seemed to almost immediately dissipate into the air...

Fenna and Kalev to act.


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hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Well, this wouldn't be the first time the Paizo dice roller has given off every indication that it wants Casimir very dead. Hopefully, it won't follow through on the threat this time either.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"Don't let it touch him again." Fenna states firmly, a faint hint of urgency clawing its way into her voice as she touches a hand to the winged eye and steps around the cloud confidently.

"May the Shepherd shelter our fallen friend against this ravenous beast's hunger." she prays, reaching out to touch Casimir's shoulder.

Cast grace, then move to I76 and cast sanctuary (DC 17) on Casimir.

Prayer 1/7 rounds expired


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Waiting for Kalev before I post


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev steps back from the creature, drops his bow and uses one foot to flip Cleft up into his anticipating hands, quickly stabbing into the shadowy form with all his might and skill.

Use Ranger's Focus

Attack: 1d20 + 16 + 4 - 3 ⇒ (1) + 16 + 4 - 3 = 18
Damage: 1d10 + 8 + 4 + 9 ⇒ (1) + 8 + 4 + 9 = 22


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Round 3 Init 26

The illusory image of Kip disappears as the real halfling sorcerer stops concentrating on it. Still cloaked in invisibility, Kip steps in behind Malthir (MA to I 78) and prepares to cast again. This time as he finishes, he touches the fallen Casimir causing him to fade from view as well. (SA cast vanish on Cas)

Current status & effects:
AC: 20 HP: 62 of 62
Wisdom: 10 -6 = 4
Cast by Kip:
message expires in 73+ minutes
fly expires round 37
vanish (Kip) expires round 6
vanish (Cas) expires round 8


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Awh shucks, you guys - I really appreciate all your efforts to save me. It's all up to the mercy of the GM and the sadistic, erh I mean wonderful and dramatic, dice roller now, I guess.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Not really, Malthir has multiple ways of trying to save you now :]


Your Humble Narrator

Fenna placed a Sanctuary spell upon Casimir, just before Kip vanished him from sight; while Kalev, unused to fighting such a shadowy form, swung his polearm in a great arc that the shadow darted back from with no apparent effort.

Shadow in the Sky

Round 3-

Ordered Initiative-
Kip (acted)- 26
Shadow Assassin (acted)- 25
Ricter- 22
Fenna- 19
Kalev- 12
Malthir- 2

Active Effects-

Prayer- Each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Map-

Link (I22)

Notes-

The foe is 95 feet directly above Malthir.

Action-

Not looking to entangle itself in a prolonged melee, the shadow-thing lashed out at Malthir, who blocked its claw comfortably with his and Ricter's shield wall. It soared back up into the air, but not before the two weapons of the Paladin and Hellknight tore a great deal of substance from its form, with Kalev's weapon narrowly missing. The shield wall became a back-to-back formation in preparation for its next assault; but the two blows that struck it as it disengaged had been telling. A mere shadow of the formidable agent of darkness it had appeared as, the far smaller black cloud seemed about to make its escape in a burst of speed.

Shadow Attack VS Malthir (Miss): 1d20 + 16 + 4 + 1 - 3 ⇒ (6) + 16 + 4 + 1 - 3 = 24
Kalev AOO (Miss): 1d20 + 16 + 1 + 4 - 3 ⇒ (3) + 16 + 1 + 4 - 3 = 21
Ricter AOO (Hit): 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Damage: 1d8 + 15 ⇒ (5) + 15 = 20
Malthir AOO: 1d20 + 19 ⇒ (11) + 19 = 30
Damage: 1d8 + 4 + 2 + 8 + 6 ⇒ (7) + 4 + 2 + 8 + 6 = 27

95 feet altitude. Finish it before its full action 400 foot fly next round!


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
DM Alexander Kilcoyne wrote:
95 feet altitude. Finish it before its full action 400 foot fly next round!

Damn straight, smoke that sucker!

Looks like Cas lives to fight another day - thanks for the team effort to save me.


Your Humble Narrator

It really, really, really, really, really, really wanted to eat your soul before it soared back into the air.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"There's no escape!"

Not wasting a second, Ricter unceremoniously drops his flail and shield and draws his own longbow, loosing an arrow at the foe:

Masterwork composite longbow (first range increment): 1d20 + 11 ⇒ (2) + 11 = 13

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Smite Chaos may also be helping


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev drops Cleft again, grabs his own bow and mirrors Ricter's action.

Attack: 1d20 + 12 + 4 + 1 ⇒ (11) + 12 + 4 + 1 = 28
Damage: 1d8 + 5 + 4 + 1 ⇒ (8) + 5 + 4 + 1 = 18


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir also drops his sword and opts for his bow...

Not so fast...wretch!

longbow atk smite prayer 1d20 + 8 + 5 + 1 ⇒ (18) + 8 + 5 + 1 = 32 dam 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14 bypass DR

The arrow flies true, guided by Iomedae's hand to strike it in the stomach...


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Round 4 Init 26

An angry howl of rage and anguish rings out from the invisible Kip, the likes of which you have never heard from the perpetually happy-go-lucky halfling. YOU DO NOT GET TO JUST LEAVE!! he screams at the fleeing assassin.

A moment later Kip shouts the words required, and four bolts of focused force energy streak up into the sky, unerringly slamming into the retreating cloud creature. As the bolts crash into their target a very angry looking Kip pops into view, his arm outstretched, still pointing skyward at the shadowy monster.

SA cast magic missile (4): 4d4 + 4 ⇒ (1, 2, 3, 4) + 4 = 14

How orderly of the dice roller. :)

His walking stick thrums to life as Kip prepares to leap into the air, obviously intent on pursuit, should it survive the barrage of arrows and magic...

(MA pending)

Current status & effects:
AC: 20 HP: 62 of 62
Wisdom: 10 -6 = 4
Cast by Kip:
message expires in 73+ minutes
fly expires round 37
vanish (Kip) expired
vanish (Cas) expires round 8


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

As the others vent their fury at the fleeing shadow, Fenna simply waits, knowing that her most formidable attacks would be unlikely to do much harm.

Delay until after Kip, at which point, if it's still flying:

Spoiler:
Fenna hollowly recites a prayer, "I ask that the unflinching judgement of Aroden mete out justice to this wretched creature that would stand against the march of civilization."

As the last words fall from the once-prophetess' mouth, a silvery grid of energy begins to form around the Soul Eater, encasing it on all sides until the ever-spreading lattice begins to turn inward to create a perfect cube of interwoven strands. With the final vertices complete, a faint chime sounds out and the entire display vanishes in an instant.

Order's wrath: 4d8 ⇒ (8, 5, 1, 2) = 16 halved to 8, then a DC 20 Will save to half it again.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Right. Sorry Fenna. Forgot you hadn't posted yet. I saw Kalev and Malthir's post and just went ahead and posted Kip.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Planning to delay anyway, since it's not chaotic.


Your Humble Narrator

You can't remove a shield as a free action so no firing from Ricter and Malthir this turn. However...

Kalev's arrow clipped the shadow, seeming to harm it only a little. Kip's force missiles, by contrast, slammed into the Soul Eater's diminished form- shattering it. The evil, extraplanar creature burst apart in black death throes, shadow essence scattering and slowly floating harmlessly away in the winds.

The clearly unhinged Kip and unconscious Casimir gave testament to the insidious nature of the creature's attacks; the effects of which lingered even after its death...

600XP.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I forgot to mention I picked up the quick-draw bow trait when I leveled.
Time to start on the lesser restore charges from the wand...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Malthir Al Dagon wrote:
Time to start on the lesser restore charges from the wand...

Yes, please...a couple of those sound pretty good right now.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"That was a Soul Eater," Fenna explains as she activates the wand over Casimir's fallen form, 1d4 ⇒ 1, "if we had not driven it away, Casimir would have been lost to us... perhaps forever."

"Odd, though..." she prods the spymaster again, 1d4 ⇒ 3, "They are often called up by evil spell-casters to hunt down their foes... not that it is unheard of for them to roam freely in search of souls to feed upon."

Calling upon the wand's restorative powers a few more times for Casimir, 1d4 ⇒ 2,1d4 ⇒ 1, 1d4 ⇒ 2 Fenna turns her attention to Kip, 1d4 ⇒ 3, 1d4 ⇒ 4.

Total of 9 back for Casimir, and 7 back for Kip... might need a new wand, soon.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

As the restorative power of the wand brings Casimir out of his comatose state, he cries out, his voice laden with fear and pain.

"The dark! No.....so cold.....it hurts....no..no.."

Only the repeated treatment from Fenna gradually calms him, and when he regains his full wits and climbs shakily to his feet, he is pale and visibly shaken.

"That was...horrible. I felt my soul wrested from my body, drawn away and trapped in some cold, dark place beyond the stars. All of you have my eternal gratitude for bringing me back."

Regaining his composure a little, he listens intently to Fenna's explanation of the creature.

"First the bird Richter spotted watching us in Varnhold, and now this shadowy assassin. I don't believe it to be a coincidence by any measure. We should probably assume that our every move is watched. We must be on the right path, if our enemy has moved from surveillance to open assault. We should push forward as quickly as possible, before it can bring other dark forces to bear."

In a pinch, Malthir can cast lesser restoration, but that requires at least a day for him to change his spell selection. I agree that a new wand should be acquired ASAP.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

As the winged terror is finally destroyed, Kip falls to his knees, letting out a long tortured sigh as he does. Dismissing the invisibility placed upon Cas, he shuffles over to check on his friend and to whisper an apology. As Fenna restores his mind, Kip looks up at her, the struggleof the last few minutes replaying in his mind. He could have been lost to us forever! The words echo in Kip's mind and he visibly shudders. Kip struggles to his feet before declaring darkly, If someone did send that thing to kill us, then we should return the favour a thoudand fold!


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

XP logged. Current Total = 53857


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter retrieves his weapons, keeping one eye on the sky as the Guardians rally.

"Agreed, Kip - retribution is in order. Something about that creature's methods has finally made you feel some wrath, eh?"

He looks up the path ahead and bellows in no particular direction

"WATCH US AS CLOSELY AS YOU WISH! YOU'LL FIND NO WAY TO SAVE YOURSELF"


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"Perhaps a shame that we slew the creature, then," Fenna offers in response to Kip and Ricter, "Soul Eaters have been known to turn on their masters if forced to flee from their assigned targets... treacherous beasts."


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I'm not sorry we killed it... Kip says quietly.

Looking up the tor he asks, Onward and upward then? And if its all the same to you, I think I shall walk with you all this time.


Your Humble Narrator

Any spells or prep before you ascend? Bear in mind its a pretty long walk from Kip's description.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip is ready... although he is low on 1st level spells.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Kip Bendybrook wrote:
I'm not sorry we killed it... Kip says quietly.

Casimir lays a hand on Kip's shoulder. "Neither am I, Kip, he says softly. "The world is a better and safer place without that horror in it."

"Besides," he adds, his tone taking on an edge of steel, "I would not want to risk having that thing cheating me out of paying whomever conjured that thing what he has coming to him."

Cas is good to go. If we are leaving the horses, he can cast unseen servant to help carry some of the excess gear.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

What time of day is it? Maybe we should rest and start out the next morning and let the horses have the day. I would hate to leave them at night with predators.
We could then leave early in the morning.

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