Casimir |
Kip makes a mental note to see if he can convince Danide to reveal the identity of the intruder...
Same goes for Casimir. If an opportunity to talk to Danide without any other centaurs around presents itself, he will casually inquire to the disturbance. He will also ask about the fact that all the warriors are female.
Malthir Al Dagon |
Malthir nods his head and follows the other out.
Hopefully we can build on this...we will see. We have their permission to enter their taboo land and we have a direction to go I think this was a success....so far.
Let's get some rest and see where this takes us.
Adjusting my spell selection for tomorrow.
Kalev Lehola |
They appear to be an honorable and strong race, these centaurs, Kalev remarks, once the Guardians have set up camp. And they live, it seems, in respect of the natural world. I would not want them as enemies. Regarding this "Valley of the Dead", I don't like the sound of it, though I've faced the undead before*.
*Remember that one time I killed an undead without even taking an action? :)
Fenna Thistleswade |
"Thank you, Lady Silverfire," Fenna nods to the priestess before leaving, "it is gracious and wise of you to grant us entry to Olah-Kakanket. Are there any preparations or rituals we might undertake to mitigate this unfortunate, if necessary, breach of taboo?"
The gnomish councilor's thoughts briefly touch on the same matter as Casmir's, though she silently links the lack of males amongst the armed host with the mention of Varn's men hunting the centaur warriors.
DM Alexander Kilcoyne |
Simply your oath to despoil no graves unless you must the war-priestess replied.
The group had no chance to speak to Danide Thunderhoof on her own as they were fully surrounded by a centaur escort. The next day, however, it seemed the female warrior would lead them to the Valley alone.
Kip Bendybrook |
Kip is fascinated and truly excited to be spending time with the centaurs, even if his interaction is limited by his desire to not cause another incident.
As the day winds down, he focuses his thoughts on the possibilities of tomorrow... and the trek to the valley.
Kip Bendybrook |
Is it the next day already? Assuming it is then...
As the group rides, Kip makes an effort to engage Danide in some friendly banter. Asking her about herself. Telling her about himself. Making sure to work into the conversation his affinity for all things nature and the multitude of creatures and wonders he wishes to meet and experience. He tells a joke or two. If she seems receptive and friendly, Kip works a question about the interloper "out of curiosity".
Casimir |
We should do what we can to prepare, before we head into those ill-omend lands.
All right, any bright ideas based on the intel we have already? I'm thinking as a bare minimum something to protect against mind-affecting magic (everyone got potions of protection from evil?), weapons that can harm skeletons (maybe pack a spare club/morningstar or something). We won't be able to do any shopping, but maybe the centaurs can spare some stuff if we ask nicely/barter for it.
Kip Bendybrook |
Kip has a number of scrolls and potions available: Potion of Prot. from Evil (2), Scroll of Magic Circle against Chaos (CL5), Scroll of Magic Circle against Evil (CL5)(3) and Scroll of Prot. from Evil (2).
Malthir Al Dagon |
Fenna has Protection from Evil known and dispel magic. I have a potion of PFE.
I also changed a spell to Veil of Positive Energy for additional protection. There seems to be a fair amount of undead around this happening.
DM Alexander Kilcoyne |
11th of Lamashan, 4714
1d100 ⇒ 68
1d100 ⇒ 44
1d100 ⇒ 95
Accompanied by Danide, the group set out early the next day. Heading southwest towards the mountains known as the Tors of Levenies, the group left the plains of the Dunsward and entered hilly terrain. Cresting over a particularly steep hill, Danide gestured to what lay below- the skeleton of a beast of great and majestic size. A herd of mighty bull mastodons roamed nearby the skeleton; the bleached white ribs protruded up into the air like strange trees and the moss-draped skull provided nesting grounds for dozens of families of shrikes.
Behold another divine place of the Nomen! It is good that Mother Moon, through her servant Aecora Silverfire, has seen fit to show you our sacred places so that you do not encroach upon then. A mighty linnorm was once slain here by heroes of our tribe. When we hunt the herds around this area, we do so to honour the mighty hunter's spirit; an offering of meat and wine is often given to appease his mighty soul and keep his ghost from rising.
Casual inquiries as to the thing the patrols were hunting were easily dismissed by the loud warrior woman. When Casimir inquired as to why the tribe was so female dominated, she grinned down at him.
Because the males of our tribe are weaklings, better suited to tend plants and raise children... she proclaimed. It sounded to the group as though she genuinely believed this, but that there was also more to it.
Travelling on into the early afternoon, the group came across the Valley of the Dead. The entrance to the wide valley was marked by a series of posts decorated with bones and skulls every 50 to 60 feet— a wall of warnings apparently erected by the Nomen that ran for the entire 6-mile opening to the valley.
Danide warned the group-
I can accompany you no further. You will soon see why this place earned its name; while no Nomen in living memory has entered this place, stories tell that it is home to the graves of thousands...
Malthir Al Dagon |
Malthir unraveled his Lance from his belongings. Thank you Danide. In helping us be assured you are helping your own people. Once we are done here we would like to learn more of your folk and how we can learn to be friends...or at the least, allies. We will do everything we can not to disturb your sacred place.
Though we may look like Varn and his people we are not like Varn and his people in many ways, which I hope you have already begun to see.
With that Malthir waits for the others to say any goodbyes before thundering off into the Valley.
Kip Bendybrook |
Kip nods his good-bye and joins Malthir...
Kip Bendybrook |
Kip urges his pony on, riding as fast as he can to catch up to Malthir...
Kalev Lehola |
Kalev bids the proud female centaur goodbye and stoops down to examine the ground for any signs of what might "live" in this place.
Survival: 1d20 + 16 ⇒ (16) + 16 = 32
DM Alexander Kilcoyne |
Kalev found a disturbingly large amount of tracks coming from further inside the valley. Hundreds if not thousands of skeletons marched through here. It seemed very likely that this was the source of the undead that attacked Kardas... And perhaps overwhelmed the people of Varnhold, assimilating them into the army as it went.
The trail seemed to lead towards the mountains themselves. The group decided to follow them and explore the valley as they went...
Beyond the warning wall of bone totems, the valley doesn’t seem much different than the surrounding foothills. Yet the further one travels toward the mountains, the more a strange feeling of oppression grows; the wind seems oddly muted as it flows through the trees and grass, the birds and insects grow quiet, and the unusually regular crags along the surrounding mountains seem almost to crouch in expectation of the Guardian's approach. A mile past the bone totems, the first of the gravestones appears. These 6 to 10 foot-tall stone steles are badly weathered— many are partially or wholly collapsed, but each bears strange runes... By the time the group reached the first of these, they could see hundreds more scattered around the valley in dense formation. The valley was, perhaps, home to thousands of these grave markers...
Anyone stopping to examine the runes, or are you pressing on?
Kalev Lehola |
Kalev shares his discovery with the rest of the group before they head on.
Reaching the steles, he takes a closer look trying to make sense of the ruins.
Kip Bendybrook |
Kip examines the runes to see if he recognizes them...
Knowledge (arcana): 1d20 + 6 ⇒ (13) + 6 = 19
Fenna Thistleswade |
Fenna brings Dandelion to a stop to take a closer look at the markers, and more particularly the ground at their bases, curious if these graves are the source of the horde.
Knowledge(Religion): 1d20 + 16 ⇒ (5) + 16 = 21
Knowledge(Arcana): 1d20 + 6 ⇒ (20) + 6 = 26
Knowledge(History): 1d20 + 6 ⇒ (6) + 6 = 12
DM Alexander Kilcoyne |
Casimir Linguistics: 1d20 + 5 ⇒ (6) + 5 = 11
Fenna Linguistics: 1d20 + 6 ⇒ (11) + 6 = 17
Kip Linguistics: 1d20 + 3 ⇒ (1) + 3 = 4
The text on each stele seems to be a list, but none of the group can determine its origin language. Travelling on, the Guardians reached the western edge of the valley, where the stele had become even more dense. At the farthest point, the ragged mountains known as the Tors of Levenies rose 300 feet above the foothills and stele below them. A visible crack in the mountain, fifteen feet wide, seems to lead to a stone stairwell that winds up into the mountains...
Kip Bendybrook |
Does the earth looked disturbed? Recently? Like the dead rose from the grave?
Kip Bendybrook |
Kip casts message on everyone...
Kip Bendybrook |
As you wish...
Kip casts fly and rises into the sky...
Kip Bendybrook |
...rising up higher and higher following the stairs from 100' above.
Ricter Vorsk |
Ricter watches Kip ascend, preparing his weapons as he does so:
"Asmodius keeps his deepest pits open for those who flout Pharasma's laws. No matter what manner of being raised that undead army we must kill them where they stand"
Malthir Al Dagon |
Indeed Ricter. Undead and Demons make up the worst of evil and whatever great evil has raised such an army will certainly be a force to recon with. Luckily some of my most potent abilities have been given to me by Iomedae to end such creatures as these.
The Guardians will always be a bulwark against fiends such as those that would kill entire towns for their own terrible ends.
Malthir has liberator out as well.
Kalev, do you think we can bring the horses up these stone stairs? If who we seek isn't near the top the horses will be left unguarded for any manner of beast to come by and claim them.
Casimir |
"Nice to know we have both Heaven and Hell on our side in this. I suppose the rest of us will just hang back here and mind the horses while you sweep this place clean, eh?" Casimir notes wryly as he monitors Kip's flight.
No Superstar run for me this year. Expect my posting rate to increase significantly.
Kip Bendybrook |
Kip messages back to those on the ground below, Nothing so far...
That is a bummer Jacob.
Fenna Thistleswade |
Fenna takes on an almost vacant look at Malthir's joke, as though recalling something from long ago. When she speaks, her words have the odd sound of a recitation, "Washing them hardly seems necessary, given the scent of roses which emanates from your blessed nether regions."
Jacob Trier RPG Superstar 2012 Top 16 |
That is a bummer Jacob.
I'm not too beaten up about it. Even with a top notch item, hitting the right combination of innovation, mechanics and mojo to resonate with both voters and judges is extremely hard to do. And with more and more people paying attention to the wealth of design advice available on the forums, the competition is tougher every year. I've proven to myself and others that I have what it takes to make it to the top of the field, and I've moved on to getting a few things accepted for publication with 3PP's. So it's mostly for fun and the learning experience.
DM Alexander Kilcoyne |
Kalev can tell that the horses would struggle with the steps, despite the width of the stairway. Kip swiftly found that the stairs wind very slowly up into the mountains. It looks like it would take the group hours to ascend on foot. Flying and musing as he did so, he could probably find the top of the stairwell without following its winding route and see what is there.
Kip Bendybrook |
Kip relays his findings and continues up in a straight line path to the top. An ominous feeling overcoming him, he ascends to 200' above the mountainside...
If you guys are coming up, you better get started. It is a long climb to the top!
DM Alexander Kilcoyne |
Kip is out of Message range at this point but happy for him to have said it before he ascended further. Its only a medium range spell.
Kip flew up, soaring above the edge of the cliff and looking down, seeking where the stairs met the top of the cliff. The stairs led up to a small portion of flat ground before meeting the the Little Sellen River. At the end of this river, the water surrounded a small, strange island. This island protrudes dramatically from the pool, almost like a stony finger pointing into the sky. Looking down upon it, this was certainly the island mentioned. Kip could still recall the words...
And so it was, high upon the Torres and well above the Vale's stairs, where rises from the high water a stony island of dire report. Known as Vordakai's island to those that do live thereabout, some legend of its name doth come down through the locals. For they speak of a guardian that doth destroy all who would set foot upon its accursed shores. They did name no fewer than a twelvecount of their hero-knights who had left their bones upon its rocky shores over the years after having tested their mettle against its dread warden, 'til none would any longer go there for fear of its hidden terrors. And the name of this terror was given unto this island...
Kip Perception: 1d20 + 3 ⇒ (11) + 3 = 14
The circumstances were a dumbfounding mystery to the Halfling but he was suddenly aware that he was under attack as a vicious mottled black and grey claw that looked like it was made out of the very essence of evil and shadow. The creature the claw belonged to materialised in the same moment that the claw struck; a wispy, black smoke cloud that appeared to be corporeal, albeit barely. It hovered beside him malevolently as Kip reeled from the claw's touch- it did not rake his flesh but its very touch seemed to cause Kip to see agonising depictions of his own death; death at the hands of thousands of tiny beings that tore his flesh from his skin, his soul being placed into a gemstone that would trap him for eternity...
Claw Attack (Hit): 1d20 + 18 ⇒ (5) + 18 = 23
Wisdom Damage: 1d6 ⇒ 6
Shadow Assassin...
Round 1-
Ordered Initiative-
Kip- 1d20 + 6 ⇒ (20) + 6 = 26
Assassin- 1d20 + 10 ⇒ (15) + 10 = 25
Active Effects-
Kip has about five minutes of Fly left.
Action-
Kip is up. Knowledge (Arcana) is the relevant roll. Tell me your previewed result and i'll give you info over Facebook.
It was the most harrowing wound Kip had ever had inflicted upon him, the very touch seeming to inflict madness and insanity upon him, sapping his will and yet causing no physical trauma. Very little of his sanity was left untouched and his fight or flight instinct was flaring strongly in his mind... He reacted just moments before the being's two claws were raised once more to finish him off...
Edit: Kip's Saving Throw (Fail): 1d20 + 6 ⇒ (11) + 6 = 17
Kip Bendybrook |
Oh boy is right... :P
Round 1 Init 26
Kip reacted purely on instinct, reeling away from the outstretched claws that promised him eternal doom. Even with his mind addled from the foul creature's touch, he found it within himself to quickly repeat the words and make the motions necessary to cloak himself in invisibility. He then turned and dove, fleeing back down the mountain as fast as he could...
SA cast vanish defensively (DC 17): 1d20 + 14 ⇒ (16) + 14 = 30 (success)
MA fly like the wind!! (Kip has no fight reflex. ;) )
Current status & effects:
AC: 20 HP: 55 of 55
Wisdom: 10 -6 = 4
Cast by Kip:
message expires in 75 minutes
fly expires in 5 minutes
vanish expires round 6
Not sure as to how far up/away the attack is taking place, but please let me know when I am in range for message so Kip can say his goodbyes and make his last wishes known. :)
Can Kip use 'Lucky Halfling' on himself? It does say "ally" but I seem to recall reading somewhere that you count as your own ally. :) (Not asking for a retcon, just want to know if I have the option.)
Kip Bendybrook |
Did a little calculating to try and answer my own question. Based on fly spell duration expired so far and fly speed, Kip was approximately 1800' from the rest of the party when the attack occurred. (3 min = 30 rounds x double move ascend of 60'/round = 1800')
His 1st round MA has moved him 120' closer, or 1680' from the party.
Assuming that all is correct, with a descent speed of 240'/round (double move) it is going to be another 7 rounds until Kip reaches the party's current position. And 6 rounds until he is in range for message. :P
Oh boy, oh boy! :P
Kip Bendybrook |
As I sit here anxiously hitting F5, waiting to see if I need to stat up a new character, I noticed I have listed Kip's HP wrong. Newly level 8, he has 62 HP.
Back to hitting F5. :P
DM Alexander Kilcoyne |
Your not nearly as far away from the party as you might think, you spent a while following the stairs initially. No retcon in this instance but yes, you count as your own ally. You definitely have the option in future.
Kip was dismayed to see, as he looked desperately over his shoulder, that the floating black cloud seemed to be following him; with a flight speed and maneuverability far beyond what Kip's magic granted him.
However, despite its speed he got the distinct impression that it could not actually see him, despite apparently being able to follow him. It paused periodically, raising its vaguely head-like shape as though sniffing the air or examining it in close detail as it hovered.
It took a total of three Vanish spells and some frantic flying to get Kip back into Message range of the party. The creature had fallen behind somewhat- it was about 130 feet away from Kip but was still following. Kip was 100 feet above the party, invisible as his voice suddenly became audible to them...
You have two rounds left on this third cast of Vanish. Fly expires in 3 minutes and forty seconds.
Kip Bendybrook |
Round 14 Init 26
As Kip zooms down on the party invisibly, he messages a warning, Incoming nasty killer cloud from above! Beware of its touch! It is... it is... madness! (MA towards party, to try and lure the cloud in)
Kip then casts (SA) vanish once more.
Current status & effects:
AC: 20 HP: 62 of 62
Wisdom: 10 -6 = 4
Cast by Kip:
message expires in 73+ minutes
fly expires round 50
vanish expires round 19
Kip Bendybrook |
A slightly confused answer is given. No... yes... I'm not sure. I don't know what it is!