Malthir Al Dagon |
Round 5 Action
Malthir will attempt again to control his mount with his knees - no action ride 1d20 + 3 ⇒ (7) + 3 = 10
He will also try to spur his mount on as a move action to increase its base speed by 10 ride 1d20 + 3 ⇒ (11) + 3 = 14
EDIT: He is just unsuccessful so with his second move action he sheathes his sword as the mount moves 70' this round but does't quite catch up with the troll. I end up in squares d,e 42,43 about 25' from the troll.
He yells, Ilya, help me stop this troll from escaping if you can!
EDIT #2: Almost forgot my regen :) Inheritor, heal thy servant!
Lay on Hands 2d6 + 1 ⇒ (4, 6) + 1 = 11
Fenna Thistleswade |
Foolishly, I didn't replenish my supply of Alchemist's Fire, so that was the last one.
"I am afraid I haven't got any more fire, so the chances of taking one of them alive has somewhat increased." Fenna states to her companions, pulling Dandelion back from the prone troll before repeating her prayer to Aroden a third time, at which a wash of nebulous colours rains down from her outstretched hand.
5' step back to Q26 and try colour spray again against the prone troll in the grease... it's bound to work eventually!
DM Alexander Kilcoyne |
1d20 + 3 ⇒ (20) + 3 = 23 Will save success
Fenna is starting to believe that the troll's must have been specially trained to resist illusionary pattern magic, as the prone troll stubbornly refuses to succumb to her magic! However, the prone troll is aware of Kalev and Casimir flanking it, and is reluctant to invite strikes bystanding up. The troll lashes out at Kalev, its wounds healing up. Even prone, the claws are dangerous and one catches the half-orc across the face.
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (19) + 4 = 23
1d6 + 5 ⇒ (4) + 5 = 9
1d20 + 4 ⇒ (6) + 4 = 10
Round 5-
Initiative-
Casimir- 21
Hrundar- 17
Roorgh- 16
Malthir- 16
Ilya- 13
Krahn- 9
Kalev- 7
Fenna- 6
Pogot- 6
Map-Link
Fenna- your doing a great job preventing crit threats on the others at least lol.
Casimir |
Without fire they will be hard to keep down. Fortunately, I brought extra.
Casimir shifts his position a bit north, pulls out a flask of alchemist fire and hurls it at the prone troll.
Ranged touch on the prone troll, aiming so the splash will hit the other one 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23 fire dmg 1d6 ⇒ 2
DM Alexander Kilcoyne |
1d20 + 4 ⇒ (6) + 4 = 10
The prone troll lunges for Casimir again in the opportune moment, his claw whistling through the air and never really going anywhere the duelist as he dodges casually. The fire licks at both troll's, suppressing their regeneration.
Malthir continues to ride after the fleeing troll, while Ilya...
Is now up!
Ilya Shukhov |
Mr. Chompers goes for the kill.
Full round action to coup de grace the unconscious troll.
Damage 1d8 + 4 ⇒ (3) + 4 = 7
Damage 1d8 + 4 ⇒ (5) + 4 = 9
Fortitude DC 26 or die.
Ilya speeds forward and looses a blast of light and color at the troll.
Move to square C45, cast color spray on fleeing troll. Will save DC 16.
DM Alexander Kilcoyne |
No need for the save or die, the damage alone is enough to slay the troll.
Executing the infamous crocodile 'death roll', the celestial beast grins in delight as it slays an evildoer with its ferocious bite, leaving a broken and mangled troll lying dead upon the ground. You get the sensea summoned creature has rarely enjoyed its duties so much. Ilya speeds forward and flings a burst of colours at the troll, but the troll refuses to succumb to that particular spell, much like his fellow trolls. The fleeing troll breaks into a full sprint, rapidly covering 120 feet as his long strides carry him east.
1d20 + 3 ⇒ (15) + 3 = 18 Will save success.
The fleeing troll has moved one hundred and twenty feet east with a run action. Kalev is up.
Malthir Al Dagon |
Should we let him go, guys? I can keep up with him with my fly spell, but only with double move actions, leaving me unable to attack him.
Malthir is not giving up yet, round 6 I take my potion of expeditious retreat booting my base speed to 50' which means he can no longer outrun me. My run speed will be 150' which I will use after the horse moves at least 105feet this round and next round if I fail my ride check to boost its speed.
DM Alexander Kilcoyne |
Ok, couple of points I have to clarify. Firstly, the potion would increase Malthir's base speed from 30 to 60, reduced to 40 by armour, and with a run speed of 120 (x3 in heavy armour). Secondly, you cannot chain movement; i.e. the horse taking a move action then you leaping off and taking a run action- you've spent half the time for the round atop the horse while it moves so a full round action would not be feasible.
Malthir Al Dagon |
Ok, couple of points I have to clarify. Firstly, the potion would increase Malthir's base speed from 30 to 60, reduced to 40 by armour, and with a run speed of 120 (x3 in heavy armour). Secondly, you cannot chain movement; i.e. the horse taking a move action then you leaping off and taking a run action- you've spent half the time for the round atop the horse while it moves so a full round action would not be feasible.
K, got it, maybe we won't be catching this one darn it...
Kalev Lehola |
Judging that Casimir should be able to catch up to the fleeing troll and keep it occupied for a short while, Kalev lifts his axe again and strikes at the prone troll in front of him.
Attack: (Ranger's Focus, Bless, Inspire Courage, Power Attack, Prone Target) 1d20 + 11 + 4 + 1 + 1 - 2 + 4 ⇒ (10) + 11 + 4 + 1 + 1 - 2 + 4 = 29
Damage: (Ranger's Focus, Inspire Courage, Power Attack) 3d6 + 10 + 4 + 1 + 6 ⇒ (3, 1, 2) + 10 + 4 + 1 + 6 = 27
DM Alexander Kilcoyne |
Fenna unleashes another color spray against the prone troll, but the beast manages to resist it once again. The troll continues to attack Kalev from the ground, its movements slowing from the punishment it has taken but still fast and vicious enough to catch Kalev with a nasty bite.
1d20 + 3 ⇒ (19) + 3 = 22 Will save pass
1d20 + 4 ⇒ (19) + 4 = 23 Bite, hit
1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (8) + 4 = 12
These will saves are hilarious... These trolls must simply be immune to color spray...
Round 6-
Initiative-
Casimir- 21
Hrundar- 17
Roorgh- 16
Malthir- 16
Ilya- 13
Krahn- 9
Kalev- 7
Fenna- 6
Pogot- 6
Map-Link
Malthir Al Dagon |
Round 6 Action
ride 1d20 + 3 ⇒ (13) + 3 = 16 for horse surge +10 base speed as move action to get to hexes 65,66 20' feet from the troll. Still too far to attack though.
It all rests on the shoulders of Casimir now :)
Casimir |
A look of concern crosses Casimir's face as the prone troll delivers yet another vicious blow to the enlarged Kalev. He glances back and forth between the fight in front of him, and his comrades futile efforts to catch the fleeing troll, knowing that his magically enhanced speed is the only hope to stop it.
Confident that the might of Kalev's wild axe-blows and the healing gift of Fenna is enough to defeat the prone troll, the arcane duelist turns and runs after the fleeing troll as fast as his magically quickened feet will take him.
He is a blur as he seems to fly down the hill and across the grass, closing the distance in a matter of seconds. Coming to a halt in fornt of the troll, just outside the reach of his claws and fangs, he turns and raises his sword at the green giant in defiant challenge.
I should have know you would run like a scared rabbit, you ugly green chicken-dropping! You can try to flee, but you will not escape. I will chase you all the way to the shores of the Inner Sea if I have to, carving little chunks off your backside every step of the way. Now face me, if you dare!
Run action to a square in front of the fleeing troll - D76 or something like that. Just far enough in front of him to be out of reach. The prone troll gets another free AoO.
DM Alexander Kilcoyne |
1d20 + 4 ⇒ (4) + 4 = 8 Total Miss
1d20 + 8 ⇒ (15) + 8 = 23 Hit
1d8 + 5 ⇒ (3) + 5 = 8 Damage to Casimir
As Casimir sprints into position, he is struck by the fleeing trolll's bite as the troll lashes out at the human sprinting ahead of him. The troll, realising that he cannot hope to escape with a pursuer moving at this speed, raises its claws and roars its defiance at Casimir, ready for a battle for survival..
Even with your 240 feet movement super-run, your only able to get 10 feet in front of him, so i've placed you there, blocking his path. Note that as Casimir does not have the Run feat, he is flat-footed until his next turn, including for the AOO's.
Ilya is up, as is Kalev (don't think your actions can possibly affect one another).
Kalev Lehola |
Hoping to finish one troll quickly so he can assist Casimir, Kalev once again strikes at the troll, screaming WHY WON'T YOU DIE!
Attack: (Ranger's Focus, Bless, Inspire Courage, Power Attack, Prone Target) 1d20 + 11 + 4 + 1 + 1 - 2 + 4 ⇒ (20) + 11 + 4 + 1 + 1 - 2 + 4 = 39
Confirmation: (Ranger's Focus, Bless, Inspire Courage, Power Attack, Prone Target) 1d20 + 11 + 4 + 1 + 1 - 2 + 4 ⇒ (15) + 11 + 4 + 1 + 1 - 2 + 4 = 34
Damage: (Ranger's Focus, Inspire Courage, Power Attack) 9d6 + 30 + 12 + 3 + 18 ⇒ (1, 4, 3, 3, 2, 3, 6, 5, 1) + 30 + 12 + 3 + 18 = 91
DM Alexander Kilcoyne |
Ilya fires an arrow still airborne, and it flies through the air to narrowly miss the troll's shoulder, the distance spoiling the shot. The troll launches himself at Casimir in a fury, still hoping to escape. The troll moves to close range and lashes out, its bite completely failing to get anywhere near Casimir but managing to latch both claws into his upper torso and with a grin, the troll maintains its grip for a moment and then tears and rends his claws out of Casimir forcefully. The brutal punishment is too much for the Aldori, and he pays a high price for slowing the troll down, falling down with blood streaming from the two wounds...
1d20 + 8 ⇒ (1) + 8 = 9 Miss
1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 8 ⇒ (13) + 8 = 21 Hit
1d6 + 5 ⇒ (2) + 5 = 7
1d20 + 8 ⇒ (13) + 8 = 21 Hit
1d6 + 5 ⇒ (4) + 5 = 9
1d6 + 7 ⇒ (6) + 7 = 13 Rend!
1d6 + 7 ⇒ (5) + 7 = 12 Rend!
That'll be you at -10. Spoiler your stabilisation check, i'd like Malthir to not know how badly wounded you are without an inspection etc.
Kalev splits the last troll down the middle with his mighty axe blow, and knowing she is too far from the fight to help Casimir, Fenna begins lighting a fire to burn the troll's body, in case it heals from the horrific wound.
Round 7-
Initiative-
Casimir- 21
Malthir- 16
Ilya- 13
Krahn- 9
Kalev- 7
Map-Link
Malthir Al Dagon |
ouch...
Malthir charges the troll on horseback, he gets an AOO on me as I move right next to him.
ride 1d20 + 3 ⇒ (3) + 3 = 6
+1 longsword smite pwr atk 1d20 + 9 + 1 + 1 + 1 + 4 - 2 + 1 + 2 ⇒ (20) + 9 + 1 + 1 + 1 + 4 - 2 + 1 + 2 = 37 dam 1d8 + 4 + 1 + 5 + 4 + 1d6 ⇒ (1) + 4 + 1 + 5 + 4 + (3) = 18
Lets hope for the biggie! Yeah!!!!
+1 longsword smite pwr atk 1d20 + 9 + 1 + 1 + 1 + 4 - 2 + 1 + 2 ⇒ (13) + 9 + 1 + 1 + 1 + 4 - 2 + 1 + 2 = 30 dam 1d8 + 4 + 1 + 5 + 4 ⇒ (7) + 4 + 1 + 5 + 4 = 21
For Kardas!!!!!!!!!!
DM Alexander Kilcoyne |
Malthir's sword arcs through the air, cutting and searing the fleeing troll. Ilya appears flying above Malthir and his steed. Snarling, the troll turns and says to Malthir-
He won't last long... You willing to watch him die?
The troll attacks Malthir's horse with his teeth and claws, slaying the horse in a devastating attack and sending Malthir tumbling from the saddle. Having slain the mount, the troll takes a step away from Malthir and prepares to sprint away once more.
DC15 Ride check for a soft fall, or take 1d6 points of fall damage and land prone. You may also want a new horse...
1d20 + 8 ⇒ (6) + 8 = 14 Hit
1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 8 ⇒ (16) + 8 = 24 Hit
1d6 + 5 ⇒ (4) + 5 = 9
1d20 + 8 ⇒ (16) + 8 = 24 Hit
1d6 + 5 ⇒ (6) + 5 = 11
1d6 + 7 ⇒ (2) + 7 = 9 Rend
1d6 + 7 ⇒ (3) + 7 = 10 Rend
Kalev sprints down the hill, racing to join the chase.
Round 8-
Initiative-
Casimir- 21
Malthir- 16
Ilya- 13
Krahn- 9
Kalev- 7
Map-Link
Remember, inspire courage isn't applying anymore I believe...
Casimir |
Point of order - If I die, you get to draw straws to be the one to tell my axe-wielding wife why I got ripped up body-tackling a troll ya'll were too slow to catch, and subsequently bled to death while you were busy chasing after said troll. Just sayin'.
Malthir Al Dagon |
ride 1d20 + 3 ⇒ (6) + 3 = 9
Malthir tumbles out of the saddle and onto the ground prone from the assault of the troll on his horse. Seeing the situation, he does what he must. He stands, drawing an AOO, 5' shifts to D72 and looks the troll in the face, You only delay the inevitable, flee then while you still can!
he expends 2 uses of LOH's to channel to everyone in 30', this includes the troll. He now has 2 left.
Standard Action Channel Positive Energy 3d6 ⇒ (6, 1, 5) = 12 to try and bring Casimir to consciousness.
DM Alexander Kilcoyne |
1d20 + 12 ⇒ (17) + 12 = 29 Hit (counts as attacking prone while you stand up)
1d8 + 5 ⇒ (7) + 5 = 12
The troll bites Malthir as he struggles to his feet, smirking as the Paladin's healing energy washes over him, although not truly understanding its source. The troll breaks out into a full sprint once more, its wounds beginning to heal once more.
Malthir can't feasibly keep pace with the troll now, Ilya can keep pace but can't overtake, Fennas too far away to catch it and although Kalev can keep pace with it at some distance behind, he can't gain on it. Shall we take this out of initiative order or is anyone still giving chase?
DM Alexander Kilcoyne |
Effectively if further chase is given, it will eventually come down to constitution checks between chaser and pursuer- you start making them once you have run a number of rounds equal to your constitution score.
Edit: Can keep it in initiative if people desire- one vote for each at the moment.
Kalev Lehola |
Kalev stops, picks up some straws of grass and weaves them quickly together whilw muttering a prayer to Erastil. Suddenly the grass and plant-life around the troll seems to get a life of its own, wrapping around its legs and tying it in place.
Targeting so the troll is on one side (the one facing us) of the entangle.
DM Alexander Kilcoyne |
Ilya is finished with the fight. He used all
of his combat options and just has utility spells left.
Token longbow shot? It took fire damage so in theory it could drop it :).
Round 8-
Initiative-
Casimir- 21
Malthir- 16
Krahn- 9
Ilya- 8
Kalev- 7
Map-Link
I swear, Krahn deserves to earn a level if he escapes... :P.
Casimir |
Awake again after Malthir's healing burst, Casimir slowly hoists himself off the ground.
He presses his hand against one of his bleeding wounds and mutters Curative Touch 1d8 + 5 ⇒ (1) + 5 = 6
Healing energy flows through him, stemming some of the blood flow, but not all of it.