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Round end
(Informed of Gorgowzowa ret-con: no potions left)
Gorgowzowa pulls out of combat after the two saboteurs toss their bombs at him (double moving to J-9, upstairs).
Riken, smelling the smoke, decides to avoid combat and focus on the growing smell of smoke.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Seeing the smoke starting to exit under the bookshelf that he closed over the door to the south, he proceeds to the other door (no one closed it, so it should still be open after the conscript came in that way). He gets to the room (stops at S-7; double move, 5 ft. away from the fire) and is shocked to see how large the flame is, burning on the meeting table and threatening to consume the entire room! Unless, of course, you want to move into the room and risk being caught in the flame immediately.
- T-10
- S-9
- S-10
- R-8
- R-9
- R-10
As Riken moves just out of range, the saboteur (Saboteur B) above Rilendo tosses a bomb.
(6 fire damage to Rilendo; 0 to Paka, due to save and Evasion; 4 to the conscript tied up for interrogation, who resumes bleeding)
Rilendo, recovering from his blast, moves slightly away and draws his shortbow (move to V-10; I assume sword and shield are away for interrogation, otherwise would have to drop them...). He attacks the saboteur:
Rilendo's shortbow attack on Saboteur B: 1d20 + 8 ⇒ (18) + 8 = 26 (hit)
Rilendo's shortbow damage to Saboteur B: 1d6 ⇒ 1
Assuming that all the doors upstairs were left open... Dae-Lhach dashes across the upstairs. About to head for the trapdoor, he hears Gorgowzowa's call for help and moves to him instead (double move to I-9). He does not see anyone immediately following the Half-Orc battle sage, but notices that Gorgowzowa is severely injured, close to collapse.
Paka, reacting to the saboteur tossing fire jumps and bites at the bomber:
Acrobatics, jump: 1d20 + 17 ⇒ (6) + 17 = 23 (jump like 7 feet up in the air, DC of 28)
Paka fails to jump high enough to connect his teeth to the saboteur.
Fire spreads, as per spoiler at Post # 292, which Riken is now aware of.

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Second round of combat
Seeing that the half-orc has fled, the first saboteur moves to follow the Andoran. He drops to the floor (free action to drop, DC 15 to not go prone).
Saboteur A's acrobatics: 10 + 10 = 20 (takes 10)
He lands gracefully and moves to (to S-5) to follow his target (Single move). He prepares and throws a bomb:
Saboteur A's bomb vs. Riken: 1d20 + 11 ⇒ (15) + 11 = 26 (hit)
Saboteur A's bomb damage vs. Riken: 2d6 + 2 ⇒ (5, 3) + 2 = 10 (fire damage)
Riken's reflex to not be caught on fire: 1d20 + 6 ⇒ (1) + 6 = 7 (Riken caught on fire)
Riken catches fire: 1d6 ⇒ 5 (his lovely hat and/or hair; fire damage; see the CRB)
Also seeing his target flee, the second saboteur makes a choice as to whom to target (1d2; 1 is Riken, 2 is Paka + Rilendo):
Where to go?: 1d2 ⇒ 2
He moves (to W-8) and tosses a bomb at Paka from the ceiling:
Saboteur C's bomb vs. Paka: 1d20 + 11 ⇒ (9) + 11 = 20 (direct hit)
Saboteur C's bomb damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11 (fire damage)
Paka's reflex to not be caught on fire: 1d20 + 9 ⇒ (16) + 9 = 25 (does not catch on fire)
Saboteur C's bomb splash damage vs. tied up conscript: 1 + 1 + 2 = 4
The conscript who was being interrogated dies from the splashing burns upon his body.
EDIT: Added damage to Riken catching fire

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The rest of the round proceeds:
Gorgowzowa acts
Riken acts
Saboteur B acts:
He throws a bomb at Rilendo.
Saboteur B's bomb vs. Rilendo: 1d20 + 11 ⇒ (6) + 11 = 17 (hit)
Saboteur B's bomb damage vs. Rilendo: 2d6 + 2 ⇒ (6, 5) + 2 = 13 (fire damage)
Rilendo's reflex save: 1d20 + 7 ⇒ (10) + 7 = 17 (does not catch fire)
Rilendo acts
Dae-Lhach acts
Paka acts

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just posted actions for next round unless something comes up those stairs, wasn't trying two in one round
Noted.
Will post by 1pm.
It's just as well. I had some bad dice rolls written up. Remember that you are on fire and it's DC 15 reflex to put out or you take 1d6 fire damage.

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Gorgowzowa slides the bed south east, to where it's not on top of the first level wall and is over the weaker part of the floor. He gets on top then dumps his water skins and pees on it.
This, FYI, is the first time my character has ever peed in PFS, so it's got to be a lot of pee. Adding weight to the bed via water, etc. Think Dae-Lhach is going to add too.

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After healing Gorgo, Dae-Lhach replaces his wand, then moves into the side room (A9). He sees if the water basins are movable and will carry them to the mattress and pour out their contents, soaking it further. If the basins are immobile, the he will use whatever is available to get the water to the mattress.
not sure how long these actions will take

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Riken manages to put out the flaming hat and draws his axe, swinging at the bombardier, missing.
The third saboteur (Saboteur B) tosses a bomb at Rilendo, directly hitting his target. See previously rolled 13 fire damage.
Rilendo takes his shot at his attacker, but misses as the saboteur dodges to the right, and chuckles as the arrow solidly lodges itself midway through the ceiling.
Dae-Lhach casts a healing spell, restoring the wounded Gorgowzowa. They exchange suggestions on a plan as they hurriedly enter the master bedroom (Dae-Lhach moves to L-6; Gorgowzowa moves to L-7).
Paka continues to attack the bombing saboteur on the ceiling (Saboteur B), failing to jump high enough to hit his target (also failing to hit him with that roll).
location?: 1d4 ⇒ 1
Fire spreads (S-9)?: 1d4 ⇒ 1
location?: 1d4 ⇒ 2
Fire spreads (S-10)?: 1d4 ⇒ 1
location?: 1d4 ⇒ 4
Fire spreads (R-8)?: 1d4 ⇒ 2
location?: 1d4 ⇒ 2
Fire spreads (R-9)?: 1d4 ⇒ 2
location?: 1d4 ⇒ 4
Fire spreads (R-10)?: 1d4 ⇒ 4 (spreads)
location?: 1d4 ⇒ 1
Fire spreads (Q-6)?: 1d4 ⇒ 4 (spreads)
location?: 1d4 ⇒ 4
Fire spreads from R-10 to Q-10; from Q-6 to R-7.

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Third round of combat:
- Saboteur A (X-5)
- Saboteur C (W-8; ceiling)
- Riken (S-6)
- Saboteur B (Y-9; ceiling)
- Rilendo (V-10)
- Dae-Lhach (L-6)
- Gorgowzowa (L-7)
- Paka (X-9, told to fight)
- Fire (friggin' everywhere)
- T-10
- S-9
- S-10
- R-7
- R-8
- R-9
- R-10
- Q-10
The saboteur engaging Riken (Saboteur A) climbs up the wall to the ceiling, provoking an attack of opportunity:
Riken's AoO vs. Saboteur A: 1d20 + 10 ⇒ (15) + 10 = 25 (hit)
Riken's damage vs Saboteur A: 1d12 + 7 ⇒ (5) + 7 = 12
The saboteur climbs up the wall, out of Riken's melee reach (I think this would have provoked about 3 AoOs if Riken had combat reflexes, which he doesn't). He mixes another bomb and tosses it at Riken:
Saboteur A's bomb splash attack vs. Riken: 1d20 + 11 ⇒ (12) + 11 = 23 (hit)
Saboteur A's bomb damage vs. Riken: 2d6 + 2 ⇒ (4, 4) + 2 = 10 (fire damage)
Riken's reflex vs. catching on fire: 1d20 + 6 ⇒ (4) + 6 = 10 (caught fire)
Riken's on fire damage: 1d6 ⇒ 6 (fire damage)
The second saboteur to break in (Saboteur C) continues to attack Paka:
Saboteur C's bomb splash attack vs. Paka: 1d20 + 11 ⇒ (14) + 11 = 25 (hit)
Saboteur C's bomb damage vs. Paka: 2d6 + 2 ⇒ (2, 6) + 2 = 10 (fire damage)
Paka's reflex vs. catching on fire: 1d20 + 9 ⇒ (3) + 9 = 12 (caught fire)
Paka's on fire damage: 1d6 ⇒ 1 (fire damage)
If I am tracking properly, both Paka and Riken are down to 10 HP.

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The rest of the round proceeds:
Riken acts
Saboteur B acts
Rilendo acts
Dae-Lhach acts:
Dae-Lhach heals Gorgowzowa with his wand of cure light wounds (per this action, using that roll and this statement saying that he was queuing up actions). Dae-Lhach moves into the lavatory (to M-3) and determines whether he can move the water basin.
An alternative to soaking the mattress is to pour it out in the room above the fire.
Gorgowzowa acts:
Gorgowzowa moves the bed into the corner and attempts to saturate the bed's mattress with "water" (according to this post).
Paka acts
Fire spreads

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Riken will go total defense pop the CLW wand from the the wrist sheath and use it.
Total Defense is a standard action, as is using a wand. You can have one, not both. Total Defense is a +4 Dodge bonus to AC (hint: they are doing ranged touch attacks, so Total Defense will work, but will do splash damage regardless of direct hit).

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Rilendo prepares his attack awaiting the moment sabotuer b decides to go for a fire bomb. At that moment he shoots his bow hoping pierce his heart or atleast disrupt him from throwing the bomb close him.
Rilendo acts after the Saboteur. Since I presume that holding your action a whole round is not actually your intent, you'll act just after he does.
I'm going to proceed ahead with the end of the round assuming Riken goes Total Defense. 4 HP from CLW is kind of negligible, whereas the AC bonus is not.
Riken attempts to put out the flames once again:
Reflex: 1d20 + 6 ⇒ (16) + 6 = 22 (success)
Riken goes total defense in anticipating a further attack, readying himself to dodge the next upcoming attack.
The third saboteur to enter the building (Saboteur B) throws a bomb at Rilendo:
Saboteur B's bomb splash attack vs. Rilendo: 1d20 + 11 ⇒ (13) + 11 = 24 (hit)
Saboteur B's bomb direct damage to Rilendo: 2d6 + 2 ⇒ (2, 3) + 2 = 7 (fire damage)
Rilendo's reflex save against catching fire: 1d20 + 4 ⇒ (1) + 4 = 5 (catches fire)
Rilendo's fire damage: 1d6 ⇒ 3
Rilendo, having just been hit by another explosive, attempts to shake off the flame as he attacks:
Reflex to put out flame: 1d20 + 4 ⇒ (13) + 4 = 17 (success)
He looses his bow, letting an arrow fly which solidly hits the saboteur in the shoulder.
Dae-Lhach and Gorgowzowa create their commotion upstairs.
Saboteur B hearing movement upstairs: 1d20 + 9 ⇒ (18) + 9 = 27
Saboteur C hearing movement upstairs: 1d20 + 9 ⇒ (1) + 9 = 10
The saboteurs communicate: "太った男は、二階に行きました。私はそこまでの移動に何かを聞いた。"
Paka, wounded and fur on fire wrestles vigorously to put out the flame:
Paka's reflex to put out fire: 1d20 + 9 ⇒ (19) + 9 = 28 (success)
Paka puts the flame out as he bolts from the scene, moving rapidly through the great hall through an open window (V-1) and into the night. Actually, there isn't any forest on this island. It's a volcanic rock, essentially.
location?: 1d4 ⇒ 3
Fire spreads (S-9)?: 1d4 ⇒ 2
location?: 1d4 ⇒ 4
Fire spreads (S-10)?: 1d4 ⇒ 1
location?: 1d4 ⇒ 4
Fire spreads (R-7)?: 1d4 ⇒ 4 (spreads)
location?: 1d4 ⇒ 3
Fire spreads (R-8)?: 1d4 ⇒ 4 (spreads)
location?: 1d4 ⇒ 1
Fire spreads (R-9)?: 1d4 ⇒ 3
location?: 1d4 ⇒ 4
Fire spreads (R-10)?: 1d4 ⇒ 3
location?: 1d4 ⇒ 2
Fire spreads (Q-10)?: 1d4 ⇒ 1
location?: 1d4 ⇒ 1
Fire spreads from T-10 to T-11; from R-7 to Q-7; from R-8 to S-8.

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Fourth round of combat:
- T-11
- T-10
- S-8
- S-9
- S-10
- R-7
- R-8
- R-9
- R-10
- Q-7
- Q-10
The saboteur engaging Riken (Saboteur A) prepares & tosses another bomb at the ranger:
Saboteur A's bomb splash attack vs. Riken: 1d20 + 11 ⇒ (10) + 11 = 21 (hit)
Saboteur A's bomb direct damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7 (fire damage)
Riken's reflex save: 1d20 + 6 ⇒ (18) + 6 = 24 (does not catch fire)
Being hit by an arrow from his opponent, the second bombardier to enter (Saboteur C) tosses another bomb at Rilendo:
Saboteur C's bomb splash attack vs. Rilendo: 1d20 + 11 ⇒ (16) + 11 = 27 (hit)
Saboteur C's bomb direct damage: 2d6 + 2 ⇒ (5, 6) + 2 = 13 (fire damage)
Rilendo's reflex save: 1d20 + 4 ⇒ (15) + 4 = 19 (does not catch fire)

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The rest of the round proceeds:
Riken acts
Saboteur B acts:
Seeing his prey flee, and hearing a commotion upstairs, the saboteur drops from the ceiling:
Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18
He then dashes upstairs to see what the commotion is (single-moving to I-8), where he sees Gorgowzowa... "fouling" the bed.
Will save: 1d20 + 3 ⇒ (4) + 3 = 7
The saboteur, hands readying his outfit to prepare a bomb, is stunned seeing the 300+ lb. obese half-orc urinating —with intent— upon the bed, he is unable to process what is going on. This is the analog of "h-h-ho--why, no, what the hell is going on here?" without actually saying anything.
Rilendo acts
Dae-Lhach acts
Gorgowzowa acts
Paka has left the building and also combat
Fire spreads

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AC is 25, not a hit
Please clarify the validity of your statement. I disagree based upon the following logic:
1) Your profile indicates an AC of 19 and a touch AC of 12.
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.
2) Total defense adds 4, not 6.
3) Your AC would be 23 and touch AC would be 16; 19 + 4 = 23; 12 + 4 = 164) These guys are targeting touch AC; hit.

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If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.

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http://paizo.com/prd/skills/acrobatics.html wrote:If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.
Well, hot damn. I was not aware of that. I stand corrected (you gotta love how that's under "Acrobatics" and not "Full Defense"). That would put your touch AC at 18, then, so it would still hit, unfortunately.
Ripken will fight defensively...
This will put your touch AC at 15, then, if I am mathing [sic] correctly.

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Hearing someone coming up the steps, Dae-Lhach holds his position and watches to see what happens. Seeing Gorgo jump on the bed and unload in the direction of the door, Dea-Lhach assumes this is not a friend come to say hi.
Hold action until Gorgo jumps on the bed, then stealth to the SW corner of room A6, so J5? Using the bed, fireplace, and urine in the bad guy's face as cover
stealth: 1d20 + 12 ⇒ (12) + 12 = 24

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OK, time to resolve this round.
Riken grabs the potion from his pack and swigs it.
The third Saboteur (Saboteur B) becomes stunned at the sight of what Gorgowzowa is doing.
Rilendo heals himself.
Dae-Lhach holds his action until Gorgowzowa moves.
Gorgowzowa, I hate you for making me think this all the way through. Gorgowzowa, seeing the saboteur come up behind him, turns around, smiles and pees in his face (Dirty Trick, blind).
Dirty trick: 1d20 + 6 ⇒ (8) + 6 = 14 (success)
Gorgowzowa, laughing, climbs up onto the desk adjacent to the bed:
Gorgowzowa's Acrobatics to desk: 1d20 + 9 ⇒ (9) + 9 = 18 (on the desk)
Gorgowzowa then jumps as high as he possibly can:
Gorgowzowa's Acrobatics to jump: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 (he jumps 7' high)
Gorgowzowa's Acrobatics of awesome: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Gorgowzowa leaps upward, peaks at the ceiling, and flips as he pushes off from the ceiling. He tumbles twice twice mid-air and lands flatly on the mattress in an extreme blow. His obesity compounds the strike's force.
Strike to the floor: 1d20 + 4 ⇒ (17) + 4 = 21
The weakened floor buckles with the blow, and creaks.
Saboteur C's Reflex: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
Those below the floor are shocked, and do not have time to react. The creaking continues, turning into snapping. Within a turn of mere seconds, the floor (squares in A6: L-7; L-8; K-7; K-8; J-8) gives way and snap. The rotting bed, urine-soaked mattress and Gorgowzowa crash down through the floor onto the main level of the manor, below.
Saboteur C's Reflex: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
The ceiling crashes downward, catching the bombardier along with it.
Nonlethal falling damage: 1d6 ⇒ 2
Large object falling on him: 4d6 ⇒ (5, 2, 5, 6) = 18 (halved since not a 30' drop)
Medium object falling on him: 3d6 ⇒ (6, 5, 3) = 14 (halved since not a 30' drop)
Lethal piercing damage from wood, etc.: 2d6 ⇒ (2, 6) = 8
As the floor in front of the upstairs doorway collapses, boards snap upward and threaten the stunned saboteur:
Boards vs. Saboteur B: 1d20 + 4 ⇒ (6) + 4 = 10 (Stunned + blinded; hit)
Board damage hitting Saboteur in legs: 1d6 ⇒ 2
Board trip Saboteur: 1d20 ⇒ 2 (failure)
The floor, ceiling and rotting bed mass crash below (squares W-7; W-8; V-8; U-8), pinning the unaware saboteur prone underneath the rubble (still at W-8).
Gorgowzowa's Reflex save: 1d20 + 7 ⇒ (11) + 7 = 18 (win)
Gorgowzowa slides down the mattress and land (at X-8), standing upright, his yukata exposing the half-orc's groin. He and his clothing reek of urine.
While all this occurs, Dae-Lhach sneaks into the corner of the master bedroom (to J-5).
Saboteur B's will save: 1d20 + 3 ⇒ (2) + 3 = 5 (failure)
Having just seen an obese half-orc urinating on a bed, peeing in his face and watching the half-orc perform a dazzling display to crash through the floor, the saboteur remains stunned.

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location?: 1d4 ⇒ 4
Fire spreads (T-10)?: 1d4 ⇒ 4 (spreads)
location?: 1d4 ⇒ 2
Fire spreads (S-8)?: 1d4 ⇒ 3
location?: 1d4 ⇒ 3
Fire spreads (S-9)?: 1d4 ⇒ 4 (spreads)
location?: 1d4 ⇒ 4
Fire spreads (S-10)?: 1d4 ⇒ 2
location?: 1d4 ⇒ 3
Fire spreads (R-7)?: 1d4 ⇒ 4 (spreads)
location?: 1d4 ⇒ 4
Fire spreads (R-8)?: 1d4 ⇒ 1
location?: 1d4 ⇒ 1
Fire spreads (R-9)?: 1d4 ⇒ 1
location?: 1d4 ⇒ 1
Fire spreads (Q-10)?: 1d4 ⇒ 3
location?: 1d4 ⇒ 3
Fire spreads from T-10 to T-9; from S-9 to T-8; from R-7 to R-6.
End of round