
Paka Leapord |
Paka watches the big man attack and watches as the conscript falls to the ground. Paka freezes waiting to see if its dead.
The conscript lets out a grunt as it hits the ground and Paka springs on it.
5 foot to W2. I assume he's attacking around the corner so the conscript gets Cover (+4 AC)
Bite: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Trip: 1d20 + 8 ⇒ (2) + 8 = 10
Claw #1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Claw #1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

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The downed conscript in the middle of the room attempts to stabilize his bleeding.
Guy H's stabilize: 1d20 + 5 ⇒ (3) + 5 = 8 (no dice)
Failing to do so, he continues to bleed out.
Riken moves (to V-11) to finish off Rilendo's opponent. His massive swing is clumsy, with so much strength that he barely connects his axe with his target. The connection, however, devastates the conscript; his leg has a two-foot long gash several inches wide, deep to the bone. He falls to the blow, unconscious.
Paka goes before Gorgowzowa, so... ret-con that the animal does not wait to see Gorgowzowa trip him. Paka continues to attack because, well, it's an animal and it is attacking unfamiliar attackers.
Paka bites the bowman at the arm, pulling his bow downward. The archer is able to shake off the bite and keep his footing. The leopard uses its claws to press the attack, however, and its strikes take the archer down (Guy J is now unconcious, bleeding)
The conscript in the entryway continues his assault against Dae-Lhach.
Guy L vs. Dae-Lhach: 1d20 + 8 ⇒ (13) + 8 = 21 (hit)
Guy L's damage to Dae-Lhach: 1d8 + 3 ⇒ (6) + 3 = 9
His axe swings mightily and lands a blow, breezing just past the cleric's scimitar. The giant blade misses the cleric's holy symbol by mere inches. Dae-Lhach lets out a loud gasp from the wound.
Gorgowzowa's perception: 1d20 + 11 ⇒ (15) + 11 = 26 (hears Dae-Lhach's combat)
Paka's perception: 1d20 + 6 ⇒ (16) + 6 = 22 (hears Dae-Lhach's combat)
Downed by the massive greataxe blow, the dying conscript at the east entry window slowly bleeds:
Guy G's stabilize: 1d20 + 5 ⇒ (10) + 5 = 15 (nope)
His last breath escapes him as his leg bleeds out.
Gorgowzowa leans down to stabilize the dying attacker. The 300-pound half-orc uses tricks he learned as a child (Sacred Touch trait) and stops the bleeding.
Dae-Lhach continues the sparring, returning blow for blow. Dae-Lhach does 6 damage to Guy L. He is the last one standing, and Gorgowzowa and Paka heard it. DC 14 to everyone else to hear the yelp to know where Dae-Lhach is and that he's fighting someone.
End of combat round # 5

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Sixth Combat Round:
Guy J: (V-2) (down, stabilized)
Rilendo: (U-11)
Guy H: (W-8) (down, not stabilized)
Riken: (V-11)
Paka: (W-2)
Guy L: (T-6)
Gorgowzowa: (V-2)
Dae-Lhach: (S-6)
Guy F is unconscious; no action
Guy J is unconscious; no action
Rilendo acts
Guy H is unconscious
Guy H's stabilize: 1d20 + 5 ⇒ (12) + 5 = 17 (continues to bleed)
Riken acts
Paka acts
Guy L acts:
Attack Dae-Lhach: 1d20 + 8 ⇒ (14) + 8 = 22 (hit)
Guy L's damage to Dae-Lhach: 1d8 + 3 ⇒ (5) + 3 = 8
Gorgowzowa acts
Dae-Lhach acts

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Rilendo walks over to W-9. Not noticing anyone else.
"Do you surrender?"
If so.
"Be still while I pat your down for any dangerous items"
Rilendo removes any weapons, potions, and rope.
Ties him up and then he attempts to stabilize him. 1d20 + 2 ⇒ (7) + 2 = 9
If not. He attacks.
longsword
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Then searches for potions.
After whichever action before occurs he says to Riken. "I've taken quite a beating and could use healing."
Then Rilendo sees Paka run to T5. "Ah, more misguided fools."

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Rilendo walks over (to W-9) to demand his opponent's surrender, asking for it.
Rilendo's heal check: 1d20 + 2 ⇒ (3) + 2 = 5 (fail)
Getting no response, Rilendo attempts to ascertain the status of his foe, noticing only that he does not respond. He ties the man up for security, and attempts to stabilize him. It does more harm than good, as he continues to bleed.
Riken checks on his colleagues, inquiring about their status and well-being.
Dae-Lhach's combat perception: 1d20 + 10 ⇒ (2) + 10 = 12 (DC 14 and you're still deaf!)
He awaits response before returning upstairs. Riken is holding his action for now.
Paka moves to the final combatant and bites at him, missing in the flurry of exchanges between the sole remaining conscript and Dae-Lhach. Its growl is loud and is much easier to hear (DC 12 this time).
Riken's perception: 1d20 + 10 ⇒ (15) + 10 = 25
Rilendo's perception: 1d20 + 9 ⇒ (1) + 9 = 10 (what is with these perception failures?)
Riken hears the roar of his leopard and knows the meaning. "Sounds like the battle isn't over yet, boys." Riken moves at his best speed to finish off the combat. Double move to S-5, provoking, because your GM is like that.
Guy L's AoO vs. Riken: 1d20 + 8 ⇒ (20) + 8 = 28 (heh)
Guy L's AoO confirm?: 1d20 + 8 ⇒ (2) + 8 = 10 (-GM sadface-)
Guy L's AoO damage: 1d8 + 3 ⇒ (2) + 3 = 5
Riken shakes off the hit and readies his greataxe to strike down another foe.
The conscript continues to attack Dae-Lhach, however, landing another blow against him.
Dae-Lhach takes his attack against the sole remaining offender, after taking a strategic step (5' step to T-7, flanking).
Dae-Lhach vs. Guy L: 1d20 + 4 ⇒ (19) + 4 = 23 (hit; I belive that's a scimitar, so confirm?)
Dae-Lhach confirm vs. Guy L: 1d20 + 4 ⇒ (16) + 4 = 20 (ouch)
Dae-Lhach's base damage: 1d6 + 1 ⇒ (6) + 1 = 7
Dae-Lhach's critical damage: 1d6 + 1 ⇒ (5) + 1 = 6
Dae-Lhach's sneak attack damage: 1d6 ⇒ 6 (flanking, so stabby)
Dae-Lhach inflicts a total of 19 damage to Guy L!
The conscript slumps downward, his ankle joint exposed as he bleeds outward.
Dae-Lhach looks to his fellows and nonchalantly boasts "What are you doing here in a hurry like that? I've had this under control." Dae-Lhach applies fire to his holy blade of Sarenrae to remove the staining blood of combat.
Gorgowzowa moves to stabilize the attacker who is slumped on the desk, using his childhood expertise to treat the bleeding. Guy F is stable.
End of combat.

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Guy H's stabilize: 1d20 + 5 ⇒ (4) + 5 = 9 (nope, he's dead)
The tied up conscript bleeds out onto the ropes, his crimson life force staining the rope until the bleeding stops and the body grows pale. He has passed before treatment could be effectively administered.
The last one (Guy L) can be stabilized if you so wish. Guys F and J are already stabilized.
You find on the conscripts a shortbow, a masterwork battleaxe, two vials of alchemist's fire, and a potion of cure light wounds, each. That's 5 CLW potions, 10 alchemists fire, 5 masterwork battleaxes, 5 shortbows and roughly 77 arrows.
If I have tracked this correctly, below are your HP:
- Dae-Lhach: 7/24 HP
- Rilendo: 11/40 HP
- Gorgowzowa: 9/20 HP
- Paka: 32/32 HP
- Riken: 34/44 HP

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Gorgowzowa looks around... runs and stabilizes the last fallen guy. He then grabs his pack. "Would it be ok, if you please, for me to use some of the cure potions?" Seeing no strong objection, he drinks a potion.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
"Ah... that should do well. I will go back and watch the windows again. May I take some fire?"
If no strong objection, he'll take four of the fire and go to the bay windows. He'll drink invisibility and mage armor.
"If I see anything, I will kick this booth like this. If you hear that, be aware. If you need help, let me know. I will try to charge or flank."
Gorgowzowa peers out the window, oils of fire in hands.
"These will do much better than rocks... ha..."
If I see ninjas, or the ilk, I want to use the alch fire to attack. If they have ropes, I'll use the splash damage to attack as many ropes as possible. If not, attack a spot trying to get as much splash damage on targets as possible. If there is attacks other than the window, I will hold my action and watch out the window until everyone else in the party acts. From there, I'd have to figure something out based on positions.

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Dae-Lhach assesses the big cat and Rilendo's wounds:
heal check Paka: 1d20 + 7 ⇒ (15) + 7 = 22
heal check Riken: 1d20 + 7 ⇒ (18) + 7 = 25
While Paka is unharmed, Riken does appear to have a wound. His cleric training takes over and picking up the potion, he hands it to Riken, "Here, drink this." Motioning to the battle axe, You think you could devise a trap with that? Maybe hang it over a window so it drops on whoever would enter?"
Dae-Lhach moves to the great hall to assess the others.
heal check Rilendo: 1d20 + 7 ⇒ (18) + 7 = 25
heal check Gorgo: 1d20 + 7 ⇒ (15) + 7 = 22
Gathering the potions, he doles out one to each person, then springs out his wand of CLW and sets to work, "Save the potions for later if I can't get to you. I'm sure this isn't over. I'll take care of your injuries now."
I have enough charges to heal, so make the rolls you need and I'll note how many are used.
clw self: 1d8 + 1 ⇒ (2) + 1 = 3
clw self: 1d8 + 1 ⇒ (5) + 1 = 6
clw self: 1d8 + 1 ⇒ (7) + 1 = 8

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I'd like to dislodge the central window, then, if possible; pulling them into the manor. I don't think they would hold an attack anyways, right?
"Can someone aid me in taking in these windows?"
"... to hell with it... no time..."
Gorgowzowa tosses an chair through the central window out into the sea.
"I hope that wasn't valuable..."

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To speed things up, Rilendo is missing 29 HP and Riken 10.
Rilendo CLW charge: 1d8 + 1 ⇒ (1) + 1 = 2
Rilendo CLW charge: 1d8 + 1 ⇒ (2) + 1 = 3
Rilendo CLW charge: 1d8 + 1 ⇒ (5) + 1 = 6
Rilendo CLW charge: 1d8 + 1 ⇒ (4) + 1 = 5
Rilendo CLW charge: 1d8 + 1 ⇒ (6) + 1 = 7
Rilendo CLW charge: 1d8 + 1 ⇒ (7) + 1 = 8
(6 charges to recover 31 HP, back to full)
Riken's CLW potion: 1d8 + 1 ⇒ (6) + 1 = 7
(1 potion of CLW to recover 7 HP)
Gorgowzowa's watching the cliffs out of paranoia: 1d20 + 11 ⇒ (14) + 11 = 25 (you don't see any ninjas)
After 1 minute, Gorgowzowa's invisibility fades.

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Rilendo removes any weapons, potions, and rope.
Ties him up and then he attempts to stabilize him. 1d20 + 2 ⇒ (7) + 2 = 9
Rilendo walks over (to W-9) to demand his opponent's surrender, asking for it.
Rilendo's heal check: 1d20 + 2 ⇒ (3) + 2 = 5 (fail)
My bad, didn't see any title to that dice tag and must have just missed the action's roll. No change in the course of events, but still my bad.

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oops, thought it was hours not minutes. If it goes out...
Gorgowzowa notices himself turning visible again...
"Damn it..."
He crouches back and tries to hide, peering over the edge.
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23 ++10 if peeping is improved cover. Don't know the visibility/concealment.
He'll attempt to snipe attackers, if any, per the previous post. i.e. another stealth check, if first passes, at +10DC.

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In the interest of time, fast forwarding a bit.
Rilendo remains in the Great Hall to question the attackers. Dae-Lhach remains in the entryway, expecting another attack and to possibly sound the alarm if anything attacks. Riken returns to his post (as specified here as square K-15). Gorgowzowa remains at the bay window, peering out invisibly to watch for signs of attackers.
Gorgowzowa's watching the cliffs out of paranoia: 1d20 + 10 + 5 ⇒ (5) + 10 + 5 = 20 (it's dark outside, so +5 for darkvision)
If I have tracked this correctly, below are your HP:
- Dae-Lhach: 24/24 HP
- Rilendo: 40/40 HP
- Gorgowzowa: 17/20 HP
- Paka: 32/32 HP
- Riken: 41/44 HP
Riken's Perception: 1d20 + 10 ⇒ (17) + 10 = 27
A bird call is heard, then the boom of the standing forces echoes. Shortly, Riken sees several conscripts approach in the distance; six with bows and 6 with jars and lit torches. They are a range increment or two away; I guess Riken can attack at a distance with a penalty (due to weather), but he can't drop all 6 archers, so it's meta-y kind of pointless. The archers dip their arrows into the jars and their servicemen touch their lit torches to the arrows; the archers are wielding pitch arrows!
GM behind-the-curtain tomfoolery: 1d3 + 1 ⇒ (2) + 1 = 3
With quick action they fire at the manor, hitting. Fires catch at Q-6, H-1 and S-10.
Seeing the attack, Riken loudly warns his confederates of the incoming airborne fire attack.
Gorgowzowa, you have 1 round of invisibility left. I'm sorry.

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Riken: K-15
Paka: K-14
Rilendo: W-9
Gorgowzowa: Z-4
Gorgowzowa: 1d20 + 3 ⇒ (19) + 3 = 22
Paka: 1d20 + 5 ⇒ (7) + 5 = 12
Riken: 1d20 + 4 ⇒ (16) + 4 = 20
Rilendo: 1d20 + 3 ⇒ (12) + 3 = 15
BADGUY! A: 1d20 + 6 ⇒ (19) + 6 = 25
BADGUY! B: 1d20 + 6 ⇒ (12) + 6 = 18
BADGUY! C: 1d20 + 6 ⇒ (16) + 6 = 22
BADGUY! D: 1d20 + 6 ⇒ (10) + 6 = 16
BADGUY! E: 1d20 + 6 ⇒ (4) + 6 = 10
BADGUY! F: 1d20 + 6 ⇒ (7) + 6 = 13
BADGUY! G: 1d20 + 6 ⇒ (12) + 6 = 18
BADGUY! H: 1d20 + 6 ⇒ (8) + 6 = 14
BADGUY! I: 1d20 + 6 ⇒ (17) + 6 = 23
BADGUY! J: 1d20 + 6 ⇒ (16) + 6 = 22
BADGUY! K: 1d20 + 6 ⇒ (11) + 6 = 17
BADGUY! L: 1d20 + 6 ⇒ (6) + 6 = 12

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It stands to reason that if they can shoot us, I can shoot them.
If I ready an action to shoot as soon as I see an arrow light up, that should negate the visibility penalty since I should be able to clearly see when they light their arrows on fire and know where to shoot

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It stands to reason that if they can shoot us, I can shoot them.
Indeed, but they are shooting at "house", not "grid square" and definitely not "person".
If I ready an action to shoot as soon as I see an arrow light up, that should negate the visibility penalty since I should be able to clearly see when they light their arrows on fire and know where to shoot
Nope, they have total concealment.
The fire is burning:
Fire spreads (S-10)?: 1d4 ⇒ 3
Location, if so: 1d4 ⇒ 2
Fire spreads (R-10)?: 1d4 ⇒ 4
Location, if so: 1d4 ⇒ 1
Fire spreads to R-9.
Fire at:
- S-10
- R-10
- R-9
- Q-6

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Dae-Lhach wrote:where are the bad guy positions?"Far enough" away
I read that to mean "We can't run out and meet them at melee"
I'll tell you guys I'm honestly feeling at a loss at the moment. If we can't shoot them and we can't go out and meet them at melee, what the heck do we do? Just run around and keep putting out fires? Cuz thats not a losing prospect...
Until someone has a better idea I'm going to go around and put out fires.
Wisdom check to know what to do: 1d20 + 2 ⇒ (6) + 2 = 8

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Yeah, no. Paka doesn't get one. If anything, he would retreat toward the lighthouse out of fear. To get him to go into the burning building, where he smells smoke, that's going to require handle animal.
Gorgowzowa's watching the cliffs out of paranoia: 1d20 + 10 + 5 ⇒ (10) + 10 + 5 = 25 (it's dark outside, so +5 for darkvision)
Gorgowzowa's stealth: 1d20 + 7 ⇒ (14) + 7 = 21
The fire is burning:
Fire spreads (S-10)?: 1d4 ⇒ 4 (spreads)
Location, if so: 1d4 ⇒ 2
Fire spreads (R-10)?: 1d4 ⇒ 4 (spreads)
Location, if so: 1d4 ⇒ 2
Fire spreads (R-9)?: 1d4 ⇒ 3
Location, if so: 1d4 ⇒ 2
Fires spread to S-9, T-10
Fire at:
- T-10
- S-9
- S-10
- R-9
- R-10
- Q-6

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Opposing perception: 1d20 + 9 ⇒ (20) + 9 = 29
At this point, previously rolled initiative comes into play.
Sabataeur A (Z-3)
Sabataeur C (Z-5)
Gorgowzowa (Z-4)
Riken (W-8, per move to put out fire downstairs [most direct path])
Sabataeur B (Z-10)
Rilendo (W-9, was attempting to interrogate captive)
Dae-Lhach (G-1)
Paka (X-9, handle animal check to get him to go into a burning building performed, at Riken's side)

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Surprise Round;
Two "ninjas" crawl down through the he open window (at X-4) and across the ceiling (stopping at X-5 and Y-4, respectively).
A third "ninja" crashes through the window, and clings to the ceiling, stopping just inside (at Y-9).
The ceiling is high enough that you'll need reach -or- to get up on desks, tables, etc.
- Sabataeur A (X-5)
- Sabataeur C (Y-4)
- Gorgowzowa (Z-4)
- Riken (W-8, per move to put out fire downstairs [most direct path])
- Sabataeur B (Y-9)
- Rilendo (W-9, was attempting to interrogate captive)
- Dae-Lhach (G-1)
- Paka (X-9, handle animal check to get him to go into a burning building performed, at Riken's side)
First round of combat -or- "Ninjas are on the ceiling!"
'Ninja' A's bomb vs. Gorgowzowa: 1d20 + 11 ⇒ (15) + 11 = 26
'Ninja' A's bomb damage vs. Gorgowzowa: 2d6 + 2 ⇒ (6, 6) + 2 = 14 (fire damage)
Gorgowzowa's reflex save: 1d20 + 7 ⇒ (9) + 7 = 16 (does not catch fire)
Provokes an AoO!
'Ninja' C's bomb vs. Gorgowzowa: 1d20 + 11 ⇒ (1) + 11 = 12 (miss!)
'Ninja' C's splash damage vs. Gorgowzowa: 1 + 1 + 2 = 4 (fire damage)
Gorgowzowa's reflex save: 1d20 + 7 ⇒ (15) + 7 = 22 (save for half)
The Saboteur crawls to safety (to W-4).

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Evasion for negate on splash.
When normal combat rounds start,
Gorgowzowa grabs in his pack for an invisibility potion and drinks it.
They get two AoO's.

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For the record, no readied action because I didn't see them come in the window I was looking out, no AoO for coming through the threatened squares, and no AoO for splash weapons
Combatants who are unaware at the start of battle don't get to act in the surprise round.
No AoO for movement, since it's a surprise round and you are unaware. AoO vs. Saboteur A as he drops bombs won't go since you're not threatening that space. Saboteur C (at Y-4) would, since you have Combat Reflexes.
Is this a standard action only surprise round, or first round? They climb in, I assume, then the surprise round starts with the splash weapons.
I moved quite a bit around during editing due to distracted editing. They move in during the surprise round, but they also have the highest initiative, so they go first during the round.
The rest of the round proceeds:
Gorgowzowa acts
Riken acts
Saboteur B acts:
He throws a bomb at Rilendo.
Saboteur B's bomb vs. Rilendo: 1d20 + 11 ⇒ (15) + 11 = 26 (hit)
Saboteur B's bomb damage vs. Rilendo: 2d6 + 2 ⇒ (1, 3) + 2 = 6 (fire damage)
Saboteur B's splash damage vs. Riken, Paka: 1 + 1 + 2 = 4 (fire damage)
Rilendo's reflex save: 1d20 + 7 ⇒ (14) + 7 = 21 (does not catch fire)
Riken's reflex save: 1d20 + 6 ⇒ (8) + 6 = 14 (save for half splash)
Paka's reflex save: 1d20 + 9 ⇒ (11) + 9 = 20 (save for half splash)
Rilendo acts
Dae-Lhach acts
Paka acts
The fire is burning:
Fire spreads (T-10)?: 1d4 ⇒ 3
Fire spreads (S-9)?: 1d4 ⇒ 2
Fire spreads (R-9)?: 1d4 ⇒ 3
Fire spreads (R-10)?: 1d4 ⇒ 3
Fire spreads (R-9)?: 1d4 ⇒ 4 (spreads)
Location: 1d4 ⇒ 1
Fires spread to R-8.
Fire at:
- T-10
- S-9
- S-10
- R-8
- R-9
- R-10
- Q-6

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Gorgowzowa's attack against the closest bomb-thrower misses the target. He then goes invisible.
As he pulls out his potion, the same opponent takes an attack:
Saboteur C AoA vs. Gorgowzowa w/ dagger: 1d20 + 10 ⇒ (20) + 10 = 30
Saboteur C confirm: 1d20 + 10 ⇒ (20) + 10 = 30 (ouch)
Saboteur C damage: 2d4 ⇒ (2, 1) = 3 (plus poison)
Gorgowzowa's fort save vs. poison: 1d20 + 4 ⇒ (10) + 4 = 14 (no save)
Poison DEX damage: 1d2 ⇒ 1 (1/rd. for 6 rds)
Reminder, DEX Damage doesn't do anything since its affects are in 2s; i.e.: DEX 14 to 13 is no effect.

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Smelling the smoke, Dae-Lhach takes a last look out the window.
perception: 1d20 + 12 ⇒ (18) + 12 = 30
Assuming he sees nothing he heads towards the stairs at M11 at a run. Reaching the top, he hears several explosions from below. I believe that is as far as I'd make it in a round.