DLS PFS 4x21 - Way of the Kirin (Inactive)

Game Master Bardez

DLS PFS PBP for the Lantern Lodge retirement scenario


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Leapord

Paka watches the big man attack and watches as the conscript falls to the ground. Paka freezes waiting to see if its dead.

The conscript lets out a grunt as it hits the ground and Paka springs on it.

5 foot to W2. I assume he's attacking around the corner so the conscript gets Cover (+4 AC)

Bite: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Trip: 1d20 + 8 ⇒ (2) + 8 = 10

Claw #1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Claw #1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Dark Archive

Male Human Sorcerer 2, Cleric 1

I've been given Rilendo's attack in person; move and attack Guy G.

Rilendo moves (to U-11) and attacks the archer.
Rilendo vs. Guy G, longsword: 1d20 + 10 ⇒ (15) + 10 = 25 (hit)
Rilendo damage to Guy G: 1d8 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Encouraged by his opponent's misses, Dae-Lhach continues the attack.

attack guy L: 1d20 + 4 ⇒ (11) + 4 = 15
damage guy L: 1d6 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

Male Orc/Human Monk/5

If Paka takes down J, Gorgowzowa will stablize him and run over to the bay windows and check for more attackers that way.

Dark Archive

Male Human Sorcerer 2, Cleric 1

The downed conscript in the middle of the room attempts to stabilize his bleeding.
Guy H's stabilize: 1d20 + 5 ⇒ (3) + 5 = 8 (no dice)
Failing to do so, he continues to bleed out.

Riken moves (to V-11) to finish off Rilendo's opponent. His massive swing is clumsy, with so much strength that he barely connects his axe with his target. The connection, however, devastates the conscript; his leg has a two-foot long gash several inches wide, deep to the bone. He falls to the blow, unconscious.

Paka goes before Gorgowzowa, so... ret-con that the animal does not wait to see Gorgowzowa trip him. Paka continues to attack because, well, it's an animal and it is attacking unfamiliar attackers.

Paka bites the bowman at the arm, pulling his bow downward. The archer is able to shake off the bite and keep his footing. The leopard uses its claws to press the attack, however, and its strikes take the archer down (Guy J is now unconcious, bleeding)

The conscript in the entryway continues his assault against Dae-Lhach.
Guy L vs. Dae-Lhach: 1d20 + 8 ⇒ (13) + 8 = 21 (hit)
Guy L's damage to Dae-Lhach: 1d8 + 3 ⇒ (6) + 3 = 9
His axe swings mightily and lands a blow, breezing just past the cleric's scimitar. The giant blade misses the cleric's holy symbol by mere inches. Dae-Lhach lets out a loud gasp from the wound.

Gorgowzowa's perception: 1d20 + 11 ⇒ (15) + 11 = 26 (hears Dae-Lhach's combat)
Paka's perception: 1d20 + 6 ⇒ (16) + 6 = 22 (hears Dae-Lhach's combat)

Downed by the massive greataxe blow, the dying conscript at the east entry window slowly bleeds:
Guy G's stabilize: 1d20 + 5 ⇒ (10) + 5 = 15 (nope)
His last breath escapes him as his leg bleeds out.

Gorgowzowa leans down to stabilize the dying attacker. The 300-pound half-orc uses tricks he learned as a child (Sacred Touch trait) and stops the bleeding.

Dae-Lhach continues the sparring, returning blow for blow. Dae-Lhach does 6 damage to Guy L. He is the last one standing, and Gorgowzowa and Paka heard it. DC 14 to everyone else to hear the yelp to know where Dae-Lhach is and that he's fighting someone.

End of combat round # 5

Dark Archive

Male Human Sorcerer 2, Cleric 1

Sixth Combat Round:

Initiative & positions:
Guy F: (X-6) (down, stabilized)
Guy J: (V-2) (down, stabilized)
Rilendo: (U-11)
Guy H: (W-8) (down, not stabilized)
Riken: (V-11)
Paka: (W-2)
Guy L: (T-6)
Gorgowzowa: (V-2)
Dae-Lhach: (S-6)

Guy F is unconscious; no action

Guy J is unconscious; no action

Rilendo acts

Guy H is unconscious
Guy H's stabilize: 1d20 + 5 ⇒ (12) + 5 = 17 (continues to bleed)

Riken acts

Paka acts

Guy L acts:
Attack Dae-Lhach: 1d20 + 8 ⇒ (14) + 8 = 22 (hit)
Guy L's damage to Dae-Lhach: 1d8 + 3 ⇒ (5) + 3 = 8

Gorgowzowa acts

Dae-Lhach acts

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa looks around, and runs over to the desk. "I hope he's alive." He attempts to use the same stabilizing ability. "You fools." Torn between the battle upstairs and the windows he's fretted about since coming here, he curses it all.

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Riken relaxes his grip on the axe and looks around the room.

"Is anyone dead? Anyone need some healing? If not I'm going back to my post."

Free action to talk. Hold Actions until I hear from anyone else.


Leapord

Paka stares intently at his fallen prey wondering what to do next. His ear twitches it catches the sound of more fighting. He springs into action and moves to attack his new foe.

Move to T5 and Attack

Bite: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

Grand Lodge

Male Human Fighter / 5

Rilendo walks over to W-9. Not noticing anyone else.

"Do you surrender?"

If so.

"Be still while I pat your down for any dangerous items"

Rilendo removes any weapons, potions, and rope.

Ties him up and then he attempts to stabilize him. 1d20 + 2 ⇒ (7) + 2 = 9

If not. He attacks.
longsword
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Then searches for potions.

After whichever action before occurs he says to Riken. "I've taken quite a beating and could use healing."

Then Rilendo sees Paka run to T5. "Ah, more misguided fools."

Dark Archive

Male Human Sorcerer 2, Cleric 1

Rilendo walks over (to W-9) to demand his opponent's surrender, asking for it.
Rilendo's heal check: 1d20 + 2 ⇒ (3) + 2 = 5 (fail)
Getting no response, Rilendo attempts to ascertain the status of his foe, noticing only that he does not respond. He ties the man up for security, and attempts to stabilize him. It does more harm than good, as he continues to bleed.

Riken checks on his colleagues, inquiring about their status and well-being.
Dae-Lhach's combat perception: 1d20 + 10 ⇒ (2) + 10 = 12 (DC 14 and you're still deaf!)
He awaits response before returning upstairs. Riken is holding his action for now.

Paka moves to the final combatant and bites at him, missing in the flurry of exchanges between the sole remaining conscript and Dae-Lhach. Its growl is loud and is much easier to hear (DC 12 this time).

Riken's perception: 1d20 + 10 ⇒ (15) + 10 = 25
Rilendo's perception: 1d20 + 9 ⇒ (1) + 9 = 10 (what is with these perception failures?)

Riken hears the roar of his leopard and knows the meaning. "Sounds like the battle isn't over yet, boys." Riken moves at his best speed to finish off the combat. Double move to S-5, provoking, because your GM is like that.

Guy L's AoO vs. Riken: 1d20 + 8 ⇒ (20) + 8 = 28 (heh)
Guy L's AoO confirm?: 1d20 + 8 ⇒ (2) + 8 = 10 (-GM sadface-)
Guy L's AoO damage: 1d8 + 3 ⇒ (2) + 3 = 5

Riken shakes off the hit and readies his greataxe to strike down another foe.

The conscript continues to attack Dae-Lhach, however, landing another blow against him.

Dae-Lhach takes his attack against the sole remaining offender, after taking a strategic step (5' step to T-7, flanking).
Dae-Lhach vs. Guy L: 1d20 + 4 ⇒ (19) + 4 = 23 (hit; I belive that's a scimitar, so confirm?)
Dae-Lhach confirm vs. Guy L: 1d20 + 4 ⇒ (16) + 4 = 20 (ouch)
Dae-Lhach's base damage: 1d6 + 1 ⇒ (6) + 1 = 7
Dae-Lhach's critical damage: 1d6 + 1 ⇒ (5) + 1 = 6
Dae-Lhach's sneak attack damage: 1d6 ⇒ 6 (flanking, so stabby)
Dae-Lhach inflicts a total of 19 damage to Guy L!

The conscript slumps downward, his ankle joint exposed as he bleeds outward.

Dae-Lhach looks to his fellows and nonchalantly boasts "What are you doing here in a hurry like that? I've had this under control." Dae-Lhach applies fire to his holy blade of Sarenrae to remove the staining blood of combat.

Gorgowzowa moves to stabilize the attacker who is slumped on the desk, using his childhood expertise to treat the bleeding. Guy F is stable.

End of combat.

Dark Archive

Male Human Sorcerer 2, Cleric 1

Guy H's stabilize: 1d20 + 5 ⇒ (4) + 5 = 9 (nope, he's dead)

The tied up conscript bleeds out onto the ropes, his crimson life force staining the rope until the bleeding stops and the body grows pale. He has passed before treatment could be effectively administered.

The last one (Guy L) can be stabilized if you so wish. Guys F and J are already stabilized.

You find on the conscripts a shortbow, a masterwork battleaxe, two vials of alchemist's fire, and a potion of cure light wounds, each. That's 5 CLW potions, 10 alchemists fire, 5 masterwork battleaxes, 5 shortbows and roughly 77 arrows.

DC 18 WIS, DC 20 INT, DC 14 Profession(military officer), DC 17 Sense Motive:
This was likely only the first wave, to test the manor's defenses and combat abilities. There are likely only minutes to spare before another wave of combat comes.

If I have tracked this correctly, below are your HP:

  • Dae-Lhach: 7/24 HP
  • Rilendo: 11/40 HP
  • Gorgowzowa: 9/20 HP
  • Paka: 32/32 HP
  • Riken: 34/44 HP

Dark Archive

Male Human Sorcerer 2, Cleric 1

So... what do you guys do in the aftermath of the battle?

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa looks around... runs and stabilizes the last fallen guy. He then grabs his pack. "Would it be ok, if you please, for me to use some of the cure potions?" Seeing no strong objection, he drinks a potion.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Ah... that should do well. I will go back and watch the windows again. May I take some fire?"

If no strong objection, he'll take four of the fire and go to the bay windows. He'll drink invisibility and mage armor.

"If I see anything, I will kick this booth like this. If you hear that, be aware. If you need help, let me know. I will try to charge or flank."

Gorgowzowa peers out the window, oils of fire in hands.

"These will do much better than rocks... ha..."

If I see ninjas, or the ilk, I want to use the alch fire to attack. If they have ropes, I'll use the splash damage to attack as many ropes as possible. If not, attack a spot trying to get as much splash damage on targets as possible. If there is attacks other than the window, I will hold my action and watch out the window until everyone else in the party acts. From there, I'd have to figure something out based on positions.

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Dae-Lhach assesses the big cat and Rilendo's wounds:

heal check Paka: 1d20 + 7 ⇒ (15) + 7 = 22
heal check Riken: 1d20 + 7 ⇒ (18) + 7 = 25

While Paka is unharmed, Riken does appear to have a wound. His cleric training takes over and picking up the potion, he hands it to Riken, "Here, drink this." Motioning to the battle axe, You think you could devise a trap with that? Maybe hang it over a window so it drops on whoever would enter?"

Dae-Lhach moves to the great hall to assess the others.
heal check Rilendo: 1d20 + 7 ⇒ (18) + 7 = 25
heal check Gorgo: 1d20 + 7 ⇒ (15) + 7 = 22

Gathering the potions, he doles out one to each person, then springs out his wand of CLW and sets to work, "Save the potions for later if I can't get to you. I'm sure this isn't over. I'll take care of your injuries now."

I have enough charges to heal, so make the rolls you need and I'll note how many are used.

clw self: 1d8 + 1 ⇒ (2) + 1 = 3
clw self: 1d8 + 1 ⇒ (5) + 1 = 6
clw self: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Human Sorcerer 2, Cleric 1

Gorgowzowa, the bay windows are intact. Do you wish to break them open first?

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

After healing the others, Dae-Lhach reloads his crossbow and grabs the remaining fire flask. "I'd better get back up to watch." He heads up to G1.

Lantern Lodge

Male Orc/Human Monk/5

I'd like to dislodge the central window, then, if possible; pulling them into the manor. I don't think they would hold an attack anyways, right?

"Can someone aid me in taking in these windows?"

"... to hell with it... no time..."

Gorgowzowa tosses an chair through the central window out into the sea.

"I hope that wasn't valuable..."

Dark Archive

Male Human Sorcerer 2, Cleric 1

To speed things up, Rilendo is missing 29 HP and Riken 10.

Rilendo CLW charge: 1d8 + 1 ⇒ (1) + 1 = 2
Rilendo CLW charge: 1d8 + 1 ⇒ (2) + 1 = 3
Rilendo CLW charge: 1d8 + 1 ⇒ (5) + 1 = 6
Rilendo CLW charge: 1d8 + 1 ⇒ (4) + 1 = 5
Rilendo CLW charge: 1d8 + 1 ⇒ (6) + 1 = 7
Rilendo CLW charge: 1d8 + 1 ⇒ (7) + 1 = 8
(6 charges to recover 31 HP, back to full)
Riken's CLW potion: 1d8 + 1 ⇒ (6) + 1 = 7
(1 potion of CLW to recover 7 HP)

Gorgowzowa's watching the cliffs out of paranoia: 1d20 + 11 ⇒ (14) + 11 = 25 (you don't see any ninjas)
After 1 minute, Gorgowzowa's invisibility fades.

Dark Archive

Male Human Sorcerer 2, Cleric 1
Rilendo wrote:

Rilendo removes any weapons, potions, and rope.

Ties him up and then he attempts to stabilize him. 1d20 + 2 ⇒ (7) + 2 = 9

Bardez wrote:

Rilendo walks over (to W-9) to demand his opponent's surrender, asking for it.

Rilendo's heal check: 1d20 + 2 ⇒ (3) + 2 = 5 (fail)

My bad, didn't see any title to that dice tag and must have just missed the action's roll. No change in the course of events, but still my bad.

Dark Archive

Male Human Sorcerer 2, Cleric 1
Bardez wrote:
After 1 minute, Gorgowzowa's invisibility fades.

Another my bad. Gorgowzowa has 3 minutes of invisibility.

Lantern Lodge

Male Orc/Human Monk/5

oops, thought it was hours not minutes. If it goes out...

Gorgowzowa notices himself turning visible again...

"Damn it..."

He crouches back and tries to hide, peering over the edge.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23 ++10 if peeping is improved cover. Don't know the visibility/concealment.

He'll attempt to snipe attackers, if any, per the previous post. i.e. another stealth check, if first passes, at +10DC.

Dark Archive

Male Human Sorcerer 2, Cleric 1

In the interest of time, fast forwarding a bit.

Rilendo remains in the Great Hall to question the attackers. Dae-Lhach remains in the entryway, expecting another attack and to possibly sound the alarm if anything attacks. Riken returns to his post (as specified here as square K-15). Gorgowzowa remains at the bay window, peering out invisibly to watch for signs of attackers.

Gorgowzowa's watching the cliffs out of paranoia: 1d20 + 10 + 5 ⇒ (5) + 10 + 5 = 20 (it's dark outside, so +5 for darkvision)

If I have tracked this correctly, below are your HP:

  • Dae-Lhach: 24/24 HP
  • Rilendo: 40/40 HP
  • Gorgowzowa: 17/20 HP
  • Paka: 32/32 HP
  • Riken: 41/44 HP

Riken's Perception: 1d20 + 10 ⇒ (17) + 10 = 27
A bird call is heard, then the boom of the standing forces echoes. Shortly, Riken sees several conscripts approach in the distance; six with bows and 6 with jars and lit torches. They are a range increment or two away; I guess Riken can attack at a distance with a penalty (due to weather), but he can't drop all 6 archers, so it's meta-y kind of pointless. The archers dip their arrows into the jars and their servicemen touch their lit torches to the arrows; the archers are wielding pitch arrows!

GM behind-the-curtain tomfoolery: 1d3 + 1 ⇒ (2) + 1 = 3

With quick action they fire at the manor, hitting. Fires catch at Q-6, H-1 and S-10.

Seeing the attack, Riken loudly warns his confederates of the incoming airborne fire attack.

Gorgowzowa, you have 1 round of invisibility left. I'm sorry.

Dark Archive

Male Human Sorcerer 2, Cleric 1

Positions:
Dae-Lhach: G-1
Riken: K-15
Paka: K-14
Rilendo: W-9
Gorgowzowa: Z-4

Initiative:
Dae-Lhach: 1d20 + 2 ⇒ (11) + 2 = 13
Gorgowzowa: 1d20 + 3 ⇒ (19) + 3 = 22
Paka: 1d20 + 5 ⇒ (7) + 5 = 12
Riken: 1d20 + 4 ⇒ (16) + 4 = 20
Rilendo: 1d20 + 3 ⇒ (12) + 3 = 15

BADGUY! A: 1d20 + 6 ⇒ (19) + 6 = 25
BADGUY! B: 1d20 + 6 ⇒ (12) + 6 = 18
BADGUY! C: 1d20 + 6 ⇒ (16) + 6 = 22
BADGUY! D: 1d20 + 6 ⇒ (10) + 6 = 16
BADGUY! E: 1d20 + 6 ⇒ (4) + 6 = 10
BADGUY! F: 1d20 + 6 ⇒ (7) + 6 = 13
BADGUY! G: 1d20 + 6 ⇒ (12) + 6 = 18
BADGUY! H: 1d20 + 6 ⇒ (8) + 6 = 14
BADGUY! I: 1d20 + 6 ⇒ (17) + 6 = 23
BADGUY! J: 1d20 + 6 ⇒ (16) + 6 = 22
BADGUY! K: 1d20 + 6 ⇒ (11) + 6 = 17
BADGUY! L: 1d20 + 6 ⇒ (6) + 6 = 12

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa looks around the room, seeing no threat, turns to see if Relindo is going to see what's going on, then turns back to watching the cliffs.

"... damn it... damn it..."

Going to keep stealth, perception, and ready action to attack for at least one more round...

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

where are the bad guy positions?

Dae-Lach pulls out a scroll of Create Water and uses it to douse the flames at H-1 before they can spread.

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

clarify, dae casts the spell from the scroll and uses the water to douse the fire, not beat the flames with the scroll...

Dark Archive

Male Human Sorcerer 2, Cleric 1
Dae-Lhach Nestaron wrote:
where are the bad guy positions?

"Far enough" away

Dae-Lhach succeeds in putting out the fire on the barricade (at H-1).

No one is aware:
Fire spreads?: 1d4 ⇒ 4 (so it does)
Where?: 1d4 ⇒ 3
The fire in the round table room spreads (to R-10).

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Dae-Lhach calls down the blocked stairs to the others, "They're trying to burn us out. I'll keep the fires up here contained." Dae-Lhach checks the other rooms in the upper level, then returns back to his window (G1).

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

It stands to reason that if they can shoot us, I can shoot them.

If I ready an action to shoot as soon as I see an arrow light up, that should negate the visibility penalty since I should be able to clearly see when they light their arrows on fire and know where to shoot

Dark Archive

Male Human Sorcerer 2, Cleric 1
Riken Utherson wrote:
It stands to reason that if they can shoot us, I can shoot them.

Indeed, but they are shooting at "house", not "grid square" and definitely not "person".

Riken Utherson wrote:
If I ready an action to shoot as soon as I see an arrow light up, that should negate the visibility penalty since I should be able to clearly see when they light their arrows on fire and know where to shoot

Nope, they have total concealment.

No one is aware:

The fire is burning:

Fire spreads (S-10)?: 1d4 ⇒ 3
Location, if so: 1d4 ⇒ 2
Fire spreads (R-10)?: 1d4 ⇒ 4
Location, if so: 1d4 ⇒ 1

Fire spreads to R-9.

Fire at:

  • S-10
  • R-10
  • R-9
  • Q-6

Dark Archive

Male Human Sorcerer 2, Cleric 1

Gorgowzowa's watching the cliffs out of paranoia: 1d20 + 10 + 5 ⇒ (1) + 10 + 5 = 16 (it's dark outside, so +5 for darkvision)

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32
Bardez wrote:
Dae-Lhach wrote:
where are the bad guy positions?

"Far enough" away

I read that to mean "We can't run out and meet them at melee"

I'll tell you guys I'm honestly feeling at a loss at the moment. If we can't shoot them and we can't go out and meet them at melee, what the heck do we do? Just run around and keep putting out fires? Cuz thats not a losing prospect...

Until someone has a better idea I'm going to go around and put out fires.

Wisdom check to know what to do: 1d20 + 2 ⇒ (6) + 2 = 8


Leapord

Does the cat know what to do? (It could be interesting to see how the cat would communicate that. It does have a higher int than most animals. I've seen it likened to Lassie. Who managed to get its point across well enough)

Wisdom Check to know what to do: 1d20 + 1 ⇒ (11) + 1 = 12

Lantern Lodge

Male Orc/Human Monk/5

GM:
Assuming imperfect knowledge, Riken said they are shooting at the manor with fire arrows from far away on a rainy day at a manor that is mostly stone. I assume they will get like hardly no arrows in shooting willy nilly since they have to hit windows at long range. We can't go stop them, and putting out a fire or two is something anyone else can do. So, with that knowledge, I'm still waiting for an attack, and assume this is the least visible vector if Riken is in the tower, since this is perpendicular and he can't see down the cliff, which was earlier specified to be an attack vector. So, I continue my watch. Stealth, Perception, Readied Surprise. If someone is coming, even with fog and rain, I bet I'll see them first since all things being the same, I've got great stealth and cover, longer than normal dark vision, high perception, etc.

Dark Archive

Male Human Sorcerer 2, Cleric 1

Yeah, no. Paka doesn't get one. If anything, he would retreat toward the lighthouse out of fear. To get him to go into the burning building, where he smells smoke, that's going to require handle animal.

Gorgowzowa's watching the cliffs out of paranoia: 1d20 + 10 + 5 ⇒ (10) + 10 + 5 = 25 (it's dark outside, so +5 for darkvision)
Gorgowzowa's stealth: 1d20 + 7 ⇒ (14) + 7 = 21

No one is aware:

The fire is burning:

Fire spreads (S-10)?: 1d4 ⇒ 4 (spreads)
Location, if so: 1d4 ⇒ 2
Fire spreads (R-10)?: 1d4 ⇒ 4 (spreads)
Location, if so: 1d4 ⇒ 2
Fire spreads (R-9)?: 1d4 ⇒ 3
Location, if so: 1d4 ⇒ 2

Fires spread to S-9, T-10

Fire at:

  • T-10
  • S-9
  • S-10
  • R-9
  • R-10
  • Q-6

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Do I smell the smoke from the fires below?
perception: 1d20 + 12 ⇒ (5) + 12 = 17

Dark Archive

Male Human Sorcerer 2, Cleric 1

Nothing to see here:

Opposing perception: 1d20 + 9 ⇒ (20) + 9 = 29

At this point, previously rolled initiative comes into play.

Initiative & Positions:

Sabataeur A (Z-3)
Sabataeur C (Z-5)
Gorgowzowa (Z-4)
Riken (W-8, per move to put out fire downstairs [most direct path])
Sabataeur B (Z-10)
Rilendo (W-9, was attempting to interrogate captive)
Dae-Lhach (G-1)
Paka (X-9, handle animal check to get him to go into a burning building performed, at Riken's side)

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Handle Animal: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Dark Archive

Male Human Sorcerer 2, Cleric 1

No one is aware:
Saboteurs that were dispatched have finished climbing, and were not seen. They are on the side of the manor. They also have the effects of spider climb and crawled up the side of the house, between levels. The first crawls across and in through the open window and stops on the ceiling (at Y-4). A second performs the same maneuver (stopping at X-5).

Surprise Round;
Two "ninjas" crawl down through the he open window (at X-4) and across the ceiling (stopping at X-5 and Y-4, respectively).

A third "ninja" crashes through the window, and clings to the ceiling, stopping just inside (at Y-9).

The ceiling is high enough that you'll need reach -or- to get up on desks, tables, etc.

Initiative & Positions:

  • Sabataeur A (X-5)
  • Sabataeur C (Y-4)
  • Gorgowzowa (Z-4)
  • Riken (W-8, per move to put out fire downstairs [most direct path])
  • Sabataeur B (Y-9)
  • Rilendo (W-9, was attempting to interrogate captive)
  • Dae-Lhach (G-1)
  • Paka (X-9, handle animal check to get him to go into a burning building performed, at Riken's side)

First round of combat -or- "Ninjas are on the ceiling!"
'Ninja' A's bomb vs. Gorgowzowa: 1d20 + 11 ⇒ (15) + 11 = 26
'Ninja' A's bomb damage vs. Gorgowzowa: 2d6 + 2 ⇒ (6, 6) + 2 = 14 (fire damage)
Gorgowzowa's reflex save: 1d20 + 7 ⇒ (9) + 7 = 16 (does not catch fire)

Provokes an AoO!
'Ninja' C's bomb vs. Gorgowzowa: 1d20 + 11 ⇒ (1) + 11 = 12 (miss!)
'Ninja' C's splash damage vs. Gorgowzowa: 1 + 1 + 2 = 4 (fire damage)
Gorgowzowa's reflex save: 1d20 + 7 ⇒ (15) + 7 = 22 (save for half)
The Saboteur crawls to safety (to W-4).

Lantern Lodge

Male Orc/Human Monk/5

GM Only:
For the record, no readied action because I didn't see them come in the window I was looking out, no AoO for coming through the threatened squares, and no AoO for splash weapons? Is this a standard action only surprise round, or first round? They climb in, I assume, then the surprise round starts with the splash weapons.

Evasion for negate on splash.

When normal combat rounds start,
Gorgowzowa grabs in his pack for an invisibility potion and drinks it.

They get two AoO's.

Dark Archive

Male Human Sorcerer 2, Cleric 1

For Gorgowzowa:
Gorgowzowa wrote:
For the record, no readied action because I didn't see them come in the window I was looking out, no AoO for coming through the threatened squares, and no AoO for splash weapons
Core Rulebook, page 178, under "Surprise", "Unaware Combatants" wrote:
Combatants who are unaware at the start of battle don't get to act in the surprise round.

No AoO for movement, since it's a surprise round and you are unaware. AoO vs. Saboteur A as he drops bombs won't go since you're not threatening that space. Saboteur C (at Y-4) would, since you have Combat Reflexes.

Gorgowzowa wrote:
Is this a standard action only surprise round, or first round? They climb in, I assume, then the surprise round starts with the splash weapons.

I moved quite a bit around during editing due to distracted editing. They move in during the surprise round, but they also have the highest initiative, so they go first during the round.

For Dae-Lhach:
You smell smoke from "downstairs".

The rest of the round proceeds:

Gorgowzowa acts

Riken acts

Saboteur B acts:
He throws a bomb at Rilendo.
Saboteur B's bomb vs. Rilendo: 1d20 + 11 ⇒ (15) + 11 = 26 (hit)
Saboteur B's bomb damage vs. Rilendo: 2d6 + 2 ⇒ (1, 3) + 2 = 6 (fire damage)
Saboteur B's splash damage vs. Riken, Paka: 1 + 1 + 2 = 4 (fire damage)
Rilendo's reflex save: 1d20 + 7 ⇒ (14) + 7 = 21 (does not catch fire)
Riken's reflex save: 1d20 + 6 ⇒ (8) + 6 = 14 (save for half splash)
Paka's reflex save: 1d20 + 9 ⇒ (11) + 9 = 20 (save for half splash)

Rilendo acts

Dae-Lhach acts

Paka acts

No one is aware:

The fire is burning:

Fire spreads (T-10)?: 1d4 ⇒ 3
Fire spreads (S-9)?: 1d4 ⇒ 2
Fire spreads (R-9)?: 1d4 ⇒ 3
Fire spreads (R-10)?: 1d4 ⇒ 3
Fire spreads (R-9)?: 1d4 ⇒ 4 (spreads)
Location: 1d4 ⇒ 1

Fires spread to R-8.

Fire at:

  • T-10
  • S-9
  • S-10
  • R-8
  • R-9
  • R-10
  • Q-6

Lantern Lodge

Male Orc/Human Monk/5

AoO Attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

Male Human Sorcerer 2, Cleric 1

Gorgowzowa's attack against the closest bomb-thrower misses the target. He then goes invisible.

It's a shame to waste these rolls, but Sab C. moved away; no AoO:

As he pulls out his potion, the same opponent takes an attack:
Saboteur C AoA vs. Gorgowzowa w/ dagger: 1d20 + 10 ⇒ (20) + 10 = 30
Saboteur C confirm: 1d20 + 10 ⇒ (20) + 10 = 30 (ouch)
Saboteur C damage: 2d4 ⇒ (2, 1) = 3 (plus poison)

Gorgowzowa's fort save vs. poison: 1d20 + 4 ⇒ (10) + 4 = 14 (no save)
Poison DEX damage: 1d2 ⇒ 1 (1/rd. for 6 rds)

Reminder, DEX Damage doesn't do anything since its affects are in 2s; i.e.: DEX 14 to 13 is no effect.

Lantern Lodge

Male Orc/Human Monk/5

Second AoO: 1d20 + 6 ⇒ (2) + 6 = 8 For move earlier
got to love those dice.

Dark Archive

Male Human Sorcerer 2, Cleric 1
Gorgowzowa wrote:
got to love those dice.

No complaining. The one guy wold have double-critted you to negatives with a dagger if he hadn't moved. Thems is bad dice rolls.

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Smelling the smoke, Dae-Lhach takes a last look out the window.

perception: 1d20 + 12 ⇒ (18) + 12 = 30

Assuming he sees nothing he heads towards the stairs at M11 at a run. Reaching the top, he hears several explosions from below. I believe that is as far as I'd make it in a round.

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

No time for a proper post. If Riken smells the smoke he;s going to abandon the fight and look to help put out the fire. Ge'll tell Paka to stay and fight. The cat has an incredible Jump (+17) he ought to be able to reach them on the ceiling.

Lantern Lodge

Male Orc/Human Monk/5

Total screw up. I didn't have another Pot Invisibility. So, not invisible. Will just double move to find Dae-Lhach for healing. End behind him at top of stairs.

Gorgowzowa leaves the fray and goes to find Dae-Lhach upstairs, and grunts...

"Ambushed, need healing... help..."

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

As Gorgo stumbles from the stairs, Dae-Lhach can see he is badly injured: heal check: 1d20 + 7 ⇒ (17) + 7 = 24.

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