DLS PFS 4x21 - Way of the Kirin (Inactive)

Game Master Bardez

DLS PFS PBP for the Lantern Lodge retirement scenario


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Dark Archive

Male Human Sorcerer 2, Cleric 1

I'd generally say not, but they might be able to tell "something" is up.

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Dae-Lhach peers back down the trapdoor and casts detect magic. The distinct feel of a magical aura is revealed. With the fire closing in, Dae-Lhach has no time for further confirmation. He knows that missing the signs earlier may have already doomed his ally. He makes the decision and drops through the trap door. Keeping low to avoid the smoke, he reaches out in the direction he recalls seeing the glimmer.

Dark Archive

Male Human Sorcerer 2, Cleric 1

With pebcakerror and Robert23 out of town, I'm calling the end of round.

Rilendo, finally within a good melee reach of this opponent, does a dual attack with his longsword, twirling in battle attempting to land a second blow with his shield's spikes:
Rilendo's longsword attack: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 (miss)
Rilendo's shield attack: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20 (hit)
Rilendo's damage vs. Saboteur B: 1d4 + 4 ⇒ (4) + 4 = 8 (see? no nicks or cuts! :P )

Dae-Lhach, following a hunch, detects a magical aura in the room below. He jumps down:
Dae-Lhach's acrobatics to soften landing: 10 + 6 = 16 (taking 10; success)
He lands in roughly the same area as Riken's fallen great axe (T-6).

Fire spreading:
  • Fire spreads (T-11)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 1
  • Fire spreads (T-10)?: 1d4 ⇒ 2
  • location?: 1d4 ⇒ 2
  • Fire spreads (T-9)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 4
  • Fire spreads (T-8)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 2
  • Fire spreads (S-11)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 1
  • Fire spreads (S-10)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 1
  • Fire spreads (S-9)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 2
  • Fire spreads (S-8)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 1
  • Fire spreads (S-7)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 3
  • Fire spreads (R-11)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 2
  • Fire spreads (R-10)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 1
  • Fire spreads (R-9)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 2
  • Fire spreads (R-8)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 1
  • Fire spreads (R-7)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 3
  • Fire spreads (R-6)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 1
  • Fire spreads (Q-11)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 3
  • Fire spreads (Q-10)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 4
  • Fire spreads (Q-9)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 2
  • Fire spreads (H-10)?: 1d4 ⇒ 2
  • location?: 1d4 ⇒ 2

Fire spreads from S-11 to the ceiling of S-11; from R-11 to the ceiling of R-11; from Q-9 to the ceiling of Q-9.

End of round 9.

Dark Archive

Male Human Sorcerer 2, Cleric 1

Tenth round of combat:

Initiative & locations:
  • Gorgowzowa (V-4)
  • Saboteur A (W-4; stunned)
  • Saboteur C (X-7; on top of desk)
  • Riken (S-6; invisible, stable, unconscious, helpless)
  • Saboteur B (V-9)
  • Rilendo (W-9)
  • Dae-Lhach (T-6)
  • Fire (friggin' everywhere)

Fire locations:
  • T-11
  • T-10 (also on ceiling)
  • T-9
  • T-8
  • S-12
  • S-11 (also on ceiling)
  • S-10 (also on ceiling)
  • S-9
  • S-8
  • S-7
  • R-11 (also on ceiling)
  • R-10 (also on ceiling)
  • R-9
  • R-8
  • R-7
  • R-6
  • Q-11
  • Q-10
  • Q-9 (also on ceiling)
  • Q-6
  • P-10
  • H-10

Rubble locations:
  • W-8
  • W-7
  • V-8
  • U-8

Gorgowzowa acts
Gorgowzowa's Fortitude save vs. Poison: 1d20 + 4 ⇒ (2) + 4 = 6 (fail)
Gorgowzowa's DEX damage: 1d2 ⇒ 2 (that's -7 DEX, now)

Dark Archive

Male Human Sorcerer 2, Cleric 1

The rest of the round proceeds:

Saboteur A acts

Saboteur C acts

Riken does not act

Saboteur B acts

Rilendo acts

Dae-Lhach acts

Fire spreads

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa side steps north west, fighting the effects of the poison, and feeling his abilities draining from him, he begins fighting defensively.

"I was too arrogant. My pride has made me plan and try to think about my action. I must give up my conceit of the outcome and simply act. They can read me like a codex."

5' W3, ki dodge

Trip?: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Stomp?: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3

Retrieve clw potion.

AC 19-3(dex dam)+3(fighting defensively)+4(ki)=23?

Dark Archive

Male Human Sorcerer 2, Cleric 1

Gorgowzowa's target is tripped, falling prone. The stomping blow, however, is a complete miss from its target.

Dark Archive

Male Human Sorcerer 2, Cleric 1

Saboteur A acts:
Recovering from the stunning blow and seeing Gorgowzowa in a defensive stance, the saboteur retrieves his recently dropped weapon (move action), which opens himself up for attack:
Gorgowzowa's AoO: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 (miss)
The saboteur then, looking around at his options, sees his companion on the desk, and yells: "반대편으로 가서", and after an acknowledging nod, readies an action.

Minkaian:
"Get on the other side!"

Saboteur A's readied action:
The saboteur awaits his compatriot to get into flanking position to make his attack. This should not actually affect the initiative order, since it will trigger midway through C's action and put him right up in front of C again.

Saboteur C acts:
Acknowledging his companion's request for aid, the saboteur carefully dances gets off of the desk and moves to flank Gorgowzowa (to W-2), drawing a dagger while moving but leaving an opening to be attacked:
Gorgowzowa's AoO: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 (miss)
He settles into a flanking position, and his prone fellow makes a desperate attack:

Saboteur A's attack vs. Gorgowzowa: 1d20 + 10 - 4 + 2 ⇒ (17) + 10 - 4 + 2 = 25 (hit)
Saboteur A's damage to Gorgowzowa: 1d4 ⇒ 3 (plus poison)

After seeing his colleague's successful attack while prone, the standing saboteur attacks with his drawn dagger:
Saboteur C vs. Gorgowzowa: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 (hit)
Saboteur C's damage to Gorgowzowa: 1d4 ⇒ 4 (plus poison)

Riken does not act

Saboteur B acts:
Seeing his Rilendo double attacking him, he takes a strategic retreat step (to W-10) in preparation to throw a bomb at Rilendo. To his surprise, Rilendo steps forward unexpectedly (to V-10). Reacting to this new turn of events, he simply attacks with his dagger. (I think he has one drawn. If not, he drew it with his 5' step.)
Saboteur B's attack vs. Rilendo: 1d20 + 10 ⇒ (16) + 10 = 26
Saboteur B's damage to Rilendo: 1d4 ⇒ 2 (plus poison)

Dark Archive

Male Human Sorcerer 2, Cleric 1

The rest of the round proceeds:

Rilendo acts
Rilendo's Fortitude save vs. poison: 1d20 + 6 ⇒ (11) + 6 = 17 (fail)
Rilendo's DEX damage: 1d2 ⇒ 1 (no immediate effect)

Dae-Lhach acts

Fire spreads

Dark Archive

Male Human Sorcerer 2, Cleric 1

Gorgowzowa:
Not strictly RAW, but I'll throw you a bone here:

Heal check, evaluate Saboteur A: 1d20 + 4 ⇒ (1) + 4 = 5
Heal check, evaluate Saboteur C: 1d20 + 4 ⇒ (18) + 4 = 22

You cannot ascertain Saboteur A's status, but you know that you've done some solid blows to him. You can tell that Saboteur C is not looking well.

Those poisoned:
You can tell that something is draining your strength (not STR), likely poison.

Lantern Lodge

Male Orc/Human Monk/5

Sorry, my bad. I forgot the mage armor for net +3. I also think the dagger on the ground already hit, right, so does it still poison? Probably moot at this point. I'm just trying to buy the rest time before I die.

Dark Archive

Male Human Sorcerer 2, Cleric 1

I'll gladly accept your mage armor. Too many variables to track, you ki-dodging monkey. Only one hit of poison, from dude C.

Dark Archive

Male Human Sorcerer 2, Cleric 1
Gorgowzowa wrote:
I also think the dagger on the ground already hit, right, so does it still poison?

Not the one you stunning-fisted him to drop.

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa starts a flurry of blows, feigning to really attack strong, but mainly defense.

Stunning Fist A: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Kick: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6

ki dodge

you have a count of those in you spreadsheet?

Dark Archive

Male Human Sorcerer 2, Cleric 1

I'll queue that up for next round, which I'm waiting on Dae-Lhach to start. I am tracking the ki as of now ;) You're at 4 or 5 used, I will tally and make sure. I think this is 4, though.

Rilendo is easy enough to call the shots for. Dae-Lhach, on the other hand... I don't feel comfortable burning his consumables for him. And he RPs in such a way that he throws me curve balls, so I don't have a feel for the character's "script."

Dae-Lhach:
FYI, if you think that you have a few actions that you want to do while not engaged in combat, you can write a few rounds' worth up if you want to.

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

To confirm his hunch, Dae-Lhach reaches out to see if there's anything in S6. Assuming he finds someone, he risks it is his fallen ally and will use his heal domain skill of Rebuke Death until there is a response. Not sure if one will bring him back.

Rebuke Death: 1d4 + 2 ⇒ (2) + 2 = 4
Rebuke Death: 1d4 + 2 ⇒ (3) + 2 = 5
Rebuke Death: 1d4 + 2 ⇒ (3) + 2 = 5

When Riken regains consiousness, and indicates it is he, Dae-Lhach will use a scroll of cure moderate wounds, then tell him to get him back to the fight asap.

CMW: 2d8 + 4 ⇒ (4, 7) + 4 = 15

Dark Archive

Male Human Sorcerer 2, Cleric 1

OK, calling the end of round.

GM rulings on Dae-Lhach's actions:
Since you have a vague idea where he is in that room based on previous round, I won't begrudge you targeting his square right off the cuff. And since there's fire around him (helping to outline his body), I'll waive the +20 adjustment of the DC of spotting him for his not moving. BUT, you'll still need a perception to see if you can find him in the square or roll a total concealment roll (50% miss, higher is better). Once he's conscious, he can touch your hands, meaning you won't have to worry about the total concealment.
Dae-Lhach's perception to find Riken: 1d20 + 12 ⇒ (3) + 12 = 15 (DC will be 20; miss)
Riken's total concealment: 1d2 ⇒ 2 (lucky)
In short, Dae-Lhach gets lucky.

Rilendo feels the sting of his opponent's blade, and feels slightly weaker from the cut. Regardless of this distraction, he continues to press his attack (two-weapon fighting):
Longsword: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 (miss)
Shield spikes: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 (hit)
Shield spike damage: 1d4 + 4 ⇒ (3) + 4 = 7

Dae-Lhach, having seen a glimmer of what he though might be his fallen comrade's foot within the blazing fire, makes a desperate attempt to rebuke death in the hope that he is able to save what might be his comrade. He looks for any sign of Riken but is unable to find one. Mustering upon his faith in Sarenerae, he mutters a prayer to the goddess that the flames will guide his hands, and lets fate guide him to lay hands on his fallen ally. Remarkably, his palm lands upon a chest, and Dae-Lhach rebukes the dying condition of what he can only hope is his ally.

A gasp can be heard from the body that Dae-Lhach was divinely guided to.

Fire spreads:
  • Fire spreads (T-11)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 4
  • Fire spreads (T-10)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 4
  • Fire spreads (T-9)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 1
  • Fire spreads (T-8)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 1
  • Fire spreads (S-11)?: 1d4 ⇒ 2
  • location?: 1d4 ⇒ 2
  • Fire spreads (S-10)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 3
  • Fire spreads (S-9)?: 1d4 ⇒ 2
  • location?: 1d4 ⇒ 1
  • Fire spreads (S-8)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 2
  • Fire spreads (S-7)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 1
  • Fire spreads (R-11)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 4
  • Fire spreads (R-10)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 1
  • Fire spreads (R-9)?: 1d4 ⇒ 2
  • location?: 1d4 ⇒ 2
  • Fire spreads (R-8)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 1
  • Fire spreads (R-7)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 4
  • Fire spreads (R-6)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 3
  • Fire spreads (Q-11)?: 1d4 ⇒ 1
  • location?: 1d4 ⇒ 4
  • Fire spreads (Q-10)?: 1d4 ⇒ 4 (spreads)
  • location?: 1d4 ⇒ 3
  • Fire spreads (Q-9)?: 1d4 ⇒ 2
  • location?: 1d4 ⇒ 2
  • Fire spreads (H-10)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 3

  • EDIT: forgot U-9
  • Fire spreads (U-9)?: 1d4 ⇒ 3
  • location?: 1d4 ⇒ 4

Fire spreads from T-11 to the ceiling of T-11; from S-8 to the ceiling of S-8; from R-8 to the ceiling of R-8; from R-7 to S-6(!); from Q-10 to the ceiling of Q-10.

The fire spreads quickly as Dae-Lhach acts to restore the fallen one whom he hopes is friend rather than foe. As the gasps and coughing of the individual start up, the fire spreads onto them and around them.
fire damage: 1d6 ⇒ 4

RE: body is S-6:

OK, so you get a reflex save even if unconscious or helpless.

Reflex save vs. getting caught of fire: 1d20 + 4 - 5 ⇒ (5) + 4 - 5 = 4 (DC is 15; save is at +4 from Ranger levels. The helpless condition —part of the unconscious condition— is DEX = 0, so you lose the +2 from 14 and gain -5 penalty from from DEX 0, which means a total net of -1 to your roll; failure)
immediate damage from fire: 1d6 ⇒ 5

Now, since Riken is helpless, I'm going to have to say that the fire rules do come into play and all of his stuff has to make a DC 15 reflex save, and has to use the modifiers of the owner, which is a net -1. Clothes, backpacks, scrolls, scroll cases, etc. Riken, you're going to have to figure this out. Anything that can be identified as "flammable," so a dump of gear in a spoiler tag for what you have and their saves would be appropriate. I will tell you what is or isn't affected.

The one less negative drawback of this is that the invisible body is now quite clearly outlined by flame and can be targeted and seen.

Dae-Lhach feels the song of Sarenrae as clearly now in his mind as he has ever before felt it. This one has been selected and claimed by Sarenrae. If you wish to advocate otherwise, prove yourself worthy as a servant of the Dawnflower through this trail of fire.

End of round 10.

Dark Archive

Male Human Sorcerer 2, Cleric 1

Dae-Lhach, Riken:
Since this has the opportunity to be epic, Riken will not take action until right before the fire. I'll say that dragging an object will be a move action, and the one dragging can move itself and the person/object a total of 1/3 of the dragging person's move speed. To grab something in the fire, the person grabbing will need to take fire damage (1d6).

Dark Archive

Male Human Sorcerer 2, Cleric 1

Eleventh round of combat:

Initiative & locations:
  • Gorgowzowa (W-3)
  • Saboteur A (W-4; prone)
  • Saboteur C (W-2)
  • Saboteur B (W-10)
  • Rilendo (V-10)
  • Dae-Lhach (T-6)
  • Riken (S-6; invisible, dying, unconscious, helpless; on fire)
  • Fire (friggin' everywhere)

Fire locations:
  • T-11 (also on ceiling)
  • T-10 (also on ceiling)
  • T-9
  • T-8
  • S-12
  • S-11 (also on ceiling)
  • S-10 (also on ceiling)
  • S-9
  • S-8 (also on ceiling)
  • S-7
  • S-6
  • R-11 (also on ceiling)
  • R-10 (also on ceiling)
  • R-9
  • R-8 (also on ceiling)
  • R-7
  • R-6
  • Q-11
  • Q-10 (also on ceiling)
  • Q-9 (also on ceiling)
  • Q-6
  • P-10
  • H-10

Rubble locations:
  • W-8
  • W-7
  • V-8
  • U-8

Gorgowzowa acts:
Gorgowzowa's Fortitude save vs. Poison: 1d20 + 4 ⇒ (17) + 4 = 21 (fail)
Gorgowzowa's DEX damage: 1d2 ⇒ 2 (that's -9 DEX, now)
Feeling his abilities slowly draining away, Gorgowzowa attempts to beat his attackers in the race against time until whatever ailment he has overcomes him. While attempting to come off with a strong blow, his defensive stature causes the attempted blows to miss (+6 for flurry, not +5, but -2 for the flurry to total 18 on the stunning fist attack).

Gorgowzowa's AC should be 19 +4 mage armor +4 ki dodge +3 fighting defensively -4 DEX damage => 26. Likewise, CMD should be 23 + 4 + 3 - 4 to yield 26. Please indicate if incorrect.

Saboteur A acts:
The prone saboteur stands, provoking an attack from Gorgowzowa:
Gorgowzowa's AoO: 1d20 + 5 ⇒ (6) + 5 = 11 (miss)
Standing, he takes his dagger in hand and slices at the half-orc:
Saboteur A's melee attack vs. Gorgowzowa: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 (critical miss)

Saboteur C acts:
Flanking Gorgowzowa, the saboteur drops his dagger and pulls a fresh one, then attacks:
Saboteur C's melee attack vs. Gorgowzowa: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 (miss)

Saboteur B acts:
Seeing little strategic option, the saboteur drops his dagger and cautiously moves to climb up the wall:
Saboteur B's attempt to move through threatened area via acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16
Despite his efforts, he leaves an opening for Rilendo to use to his advantage:
Rilendo's longsword AoO: 1d20 + 10 ⇒ (11) + 10 = 21 (hit)
Rilendo's longsword damage: 1d8 + 4 ⇒ (8) + 4 = 12
As the saboteur places his hands upon the wall, Rilendo slices at his shoulder. The saboteur staggers and falls before the victorious fighter.

Dark Archive

Male Human Sorcerer 2, Cleric 1

The rest of the round proceeds"

Rilendo acts
Rilendo's Fortitude save vs. poison: 1d20 + 6 ⇒ (6) + 6 = 12 (fail)
Rilendo's DEX damage: 1d2 ⇒ 1 (-2 DEX; treat DEX as if -1 bonus, so AC drop, skills, CMD, etc.)

Dae-Lhach acts

Riken might act

Fire spreads

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa will put on a show of aggression, parry more than strike. When possible making dodges look like near miss, and hits look like they are much worse.

Total Defense, 5' to V4

Dark Archive

Male Human Sorcerer 2, Cleric 1
Gorgowzowa wrote:

Gorgowzowa will put on a show of aggression, parry more than strike. When possible making dodges look like near miss, and hits look like they are much worse.

Total Defense, 5' to V4

That'll be for round 12.

Lantern Lodge

Male Orc/Human Monk/5
Bardez wrote:
That'll be for round 12.

Sorry, I guess I should wait because I don't know what's going on. I was just on autopilot and thought it would be ok to queue up actions to speed it up, but probably not a good idea. Disregard; I'll post after the round is over with actions based on the end of the round.

Grand Lodge

Male Human Fighter / 5

Rilendo walks over the rubble and through the smoke with it twirling behind him. The reflection of fire shimmering off his armor gives him a bigger than life appearance. One of certain doom for any who oppose. Lesser foes would have to take a roll against the effects of fear. Stepping up to a foe at W-5, he takes a swing putting all his might into the attack.

Power Attack
Longsword with Penalty: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damage with bonus: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

+2 for flanking for Rilendo?

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Pull Riken to T5, put out his fires.

Dark Archive

Male Human Sorcerer 2, Cleric 1

Rilendo, feeling his abilities slowly drain, moves toward the sound of the continuing battle on the other side of the rubble. He closes to flank the closest saboteur (Saboteur A) and attacks powerfully, uncertain of his attack. He swings, and focuses on his training, knowing that his time on the streets and with the Society with sword and skill will serve him. He gives it his all. The blow barely lands, and he twists the blade to drive the sting of the weapon harder into its target.

Attack bonuses/penalties: BAB +5; STR +4; Masterwork +1; Weapon Training +1; Flanking +2; Power Attack -2 = +11. Damage bonuses: STR +4; Weapon Training +1; Dirty Fighting +1; Power Attack +4 = +10

Dae-Lhach reaches into the fire to grab a hold on the body engulfed in flames:
Dae-Lhach's fire damage: 1d6 ⇒ 5
Firmly grabbing the outlined, invisible body, Dae-Lhach drags the mass (to T-5), himself just a bit further (at U-5). He then beats at the flames wrapping around the invisible body.

Riken, his body being dragged and pulled out from the fire, smoulders as his body recovers from the flames:
Stabilize: 1d20 + 6 ⇒ (14) + 6 = 20
His wounds stabilize, but does not make any audible indication of health. He remains unconscious.

Dark Archive

Male Human Sorcerer 2, Cleric 1

I've not written out the flames and start of next round. Waiting on Gorgowzowa to see what he wants to do to see if I can just save some time and not write it all out.

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa is emboldened by the fall of the enemy, turns to the remaining attacker and smiles.

Trip: 1d20 + 6 ⇒ (10) + 6 = 16
Stomp?: 1d20 + 6 ⇒ (7) + 6 = 13
Damage?: 1d8 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male Human Sorcerer 2, Cleric 1

OK, end of combat.

Gorgowzowa attempts to trip the last remaining ninja saboteur, unsuccessfully. The saboteur counterattacks:
Saboteur C vs. Gorgowzowa: 1d20 + 10 ⇒ (8) + 10 = 18 (miss)

Having heard a Hwan curse from the other side of the room (GM retcon, gotta run this as written, right?) and seeing his compatriot fall, he turns to flee (withdraw), leaving the burning house aflame.

Lantern Lodge

Male Orc/Human Monk/5

Where did he leave to?

Dark Archive

Male Human Sorcerer 2, Cleric 1

OK, all that's left is to dole out first aid. Rilendo and Gorgowzowa are poisoned. The order and actions do matter.

Gorgowzowa's fortitude save: 1d20 + 4 ⇒ (3) + 4 = 7 (fail)
Gorgowzowa's DEX damage: 1d2 ⇒ 1

Rildendo's fortitude save: 1d20 + 6 ⇒ (1) + 6 = 7 (fail)
Rilendo's DEX damage: 1d2 ⇒ 2

At this point, Dae-Lhach can do a heal check to see which is worse off:
Dae-Lhach's heal on Rilendo: 1d20 + 7 ⇒ (4) + 7 = 11
Dae-Lhach's heal on Gorgowzowa: 1d20 + 7 ⇒ (19) + 7 = 26
Dae-Lhach can tell that Rilendo is poisoned, as is Gorgowzowa, though he seems much worse off to Dae-Lhach.

At this point, I need to know how you intend to treat poison, and how you deal with the invisible, stabilized body. The fire will slowly advance, but don't worry about it just right now.

Dark Archive

Male Human Sorcerer 2, Cleric 1
Gorgowzowa wrote:
Where did he leave to?

Out V-1 and back to his army pals at full speed of 60' base move. He double-moved 120' out the window and runs after that.

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa says in Tien, "Sorry, where do you think you're going?"

AoO Trip: 1d20 + 7 ⇒ (10) + 7 = 17
Stomp?: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

Male Human Sorcerer 2, Cleric 1

Saboteur C vs. Gorgowzowa: 1d20 + 10 ⇒ (6) + 10 = 16 (miss)

He runs away fully without any further chance to engage him in combat.

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa moves the saturated mattress to slow the advance of the flame to the secret door. Possibly using it to beat back the flames and keep them from spreading further towards us, if I can't make any forward progress with it.

Dark Archive

Male Human Sorcerer 2, Cleric 1

So, you know where Riken's body is, and last you checked it was still breathing. Invisible, so the DC to tell if he's dying will be +20 (GM ruling). Gorgowzowa and Rilendo both have poison taking effect per round. I'm saying that it's a standard action to treat any of them. What do you guys do?

Also, the mattress thing can happen after heal checks. Or before, if Gorgowzowa wants to insist.

Lantern Lodge

Male Orc/Human Monk/5

No, I don't resist. I guess I'll start doing heal checks on the poison. If someone has a healer's kit or antivenom, etc, that would be nice.

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

Seeing the condition Gorgo is in, Dea-Lhach retrieves a vial of antitoxin and passes it to him. Following, he uses his heal skill with uses of the Healing Kit to stop the effects of the poison in both Gorgo and Rilendo, before turning back to check further on Riken. Figure that should handle a couple rounds of action

Lantern Lodge

Male Orc/Human Monk/5

Gorgowzowa will drink the antitoxin and assist in the heal check.

Dark Archive

Male Human Sorcerer 2, Cleric 1
Ultimate Equipment, page 100, antitoxin wrote:
This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

So, which toxin does this vial target? I kid, that's fluff.

So, Gorgowzowa attacked the guy, failed his fort. Then Dae-Lhach gathers them and looks them over, pulls out an antitoxin and gives it to Gorgowzowa. Rilendo then has to take his fortitude save unassisted (see above post #432).

Next round, Gorgowzowa makes his save
Gorgowzowa's unassisted save with antitoxin in hand: 1d20 + 4 ⇒ (7) + 4 = 11
DEX damage: 1d2 ⇒ 1
Gorgowzowa drinks the antitoxin. He then attempts to treat his poison.
Gorgowzowa's Heal check to treat poison: 1d20 + 4 ⇒ (14) + 4 = 18 (failure)

Riledo's unassisted save: 1d20 + 6 ⇒ (18) + 6 = 24 (he makes it)

Dae-Lhach's heal to eavluation Rilendo: 1d20 + 7 ⇒ (9) + 7 = 16
Dae-Lhach, seeing that Rilendo appears to be ok, focuses on Gorgowzowa:
Dae-Lhach's Treat poison: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 (+2 bonus from healer's kit; no assistance)

Next round
Gorgowzowa's fortitude save with antitoxin: 1d20 + 4 + 5 ⇒ (15) + 4 + 5 = 24 (successful save!!)

Dark Archive

Male Human Sorcerer 2, Cleric 1

So, I have 1 charge of the healer's kit used, and Gorgowzowa at -11 DEX. I have Rilendo at -4 DEX.

Gorgowzowa tells Dae-Lhach that his symptoms do not appear to be worsening as they have been, so Dae-Lhach goes back to Riken's body and sees to it. He asks Gorgowzowa and Rilendo if they had tracked the total that came in, and confirms that this must indeed be Riken.

Dae-Lhach's heal check to check condition: 1d20 + 7 ⇒ (2) + 7 = 9
Feeling breath from Riken but no other signs of condition, continues to rebuke death. I'll use the unused rolls that you did in post # 416.

Dae-Lhach Nestaron wrote:

Rebuke Death: 1d4 + 2 ? (3) + 2 = 5

Rebuke Death: 1d4 + 2 ? (3) + 2 = 5

After a few treatments of this, coughing and wheezing can be heard from the invisible ranger.

EDIT: I believe Riken should be at 2 HP, invisible and prone at this point, now conscious.

Liberty's Edge

Male Half-Elf (Lvl 5) Cleric - 4/Rogue - 1

As the invisible form shows signs of life, Dae-Lhach requests confirmation, "Riken, is that you?"

Turning to Gorgo, Dea-Lhach casts lesser restoration:
lesser resoration: 1d4 ⇒ 3

Liberty's Edge

Male Human, Ranger/5 Riken HP: 42/42; Paka HP: 32/32

Riken blinks through his splitting headache. He quickly takes stock of himself. Is he alive or is this an out of body experience. No, the headache reminds him he's alive, if only just.

He looks around to assess the situation and sees Dae-Lhach and Gorgowzowa near by.

"Did we win?" he calls out weakly.

Riken slumps back down and sighs to himsef "Well that sucked"

Riken will make good use of his CLW wand at this point.

CLW (39 charges remain): 1d8 + 1 ⇒ (4) + 1 = 5 7 HP
CLW (38 charges remain): 1d8 + 1 ⇒ (3) + 1 = 4 11 HP
CLW (37 charges remain): 1d8 + 1 ⇒ (3) + 1 = 4 15 HP
CLW (36 charges remain): 1d8 + 1 ⇒ (1) + 1 = 2 17 HP
CLW (35 charges remain): 1d8 + 1 ⇒ (2) + 1 = 3 20 HP
CLW (34 charges remain): 1d8 + 1 ⇒ (6) + 1 = 7 27 HP
CLW (33 charges remain): 1d8 + 1 ⇒ (4) + 1 = 5 32 HP
CLW (32 charges remain): 1d8 + 1 ⇒ (6) + 1 = 7 39 HP
CLW (31 charges remain): 1d8 + 1 ⇒ (1) + 1 = 2 41 HP

In a sudden panic Riken calls out, "Paka! Has anyone seen the cat!?"

Lantern Lodge

Male Orc/Human Monk/5

I'm not sure what I'm at HP.
"Let me have some of those cure potions we took off the first guys."

Gorgowzowa goes to check what usable gear the fallen cowards have left.

Dark Archive

Male Human Sorcerer 2, Cleric 1

So, here's what I have for the current HPs and statuses:

  • Dae-Lhach: 15/24 HP; used 10 CLW charges; used 1 scroll create water; used 1 CMW; used 1 fire bolt; used 2 channel energy; used 3 rebuke deaths; used 1 scroll lesser restoration
  • Gorgowzowa: 23/21 HP; 5 ki points used; 8 DEX damage from poison
  • Paka: 10/32 HP; ran away (maybe 300 ft?)
  • Riken: 41/44 HP; invisible for a minute or two longer
  • Rilendo: 12/40 HP; 4 DEX damage from poison

Dark Archive

Male Human Sorcerer 2, Cleric 1

Gorgowzowa, you find a couple of inert extracts (sorry, their CLW are theirs only; alchemist stuff), 6 smokesticks, three poisoned daggers, two haramaki, four fuse grenades, and two sets of thieves' tools. The CLW potions from the first wave have been picked over and one given to each party member. I believe that those have all been used, but there might be one or two left over.

Lantern Lodge

Male Orc/Human Monk/5

I read through the posts and found two potions were used, of the five.

Dark Archive

Male Human Sorcerer 2, Cleric 1

3.

Gorgowzowa
Riken
Rilendo

Lantern Lodge

Male Orc/Human Monk/5

Missed Rilendo's. Cool, two then.

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