DDEX 3-12 Hillsfar Reclaimed (Inactive)

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Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

Good ol' Beryl

Alysha the Pale wrote:
"I'd advise against fighting the Plumes. One blow and your disguises might disappear, if not your life,"

"Lets hope it doesn't come to that."

Ragnar is right behind Beryl as he enters the alley.
"I'd advise you lads to be on your way."
Intimidate: 1d20 + 1 ⇒ (10) + 1 = 11
Using Inspiration
Intimidate Ins.: 1d20 + 1 ⇒ (3) + 1 = 4
Well. That about figures.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Sorry, Beryl just can't help it! ;p


I'm going to use the "yes, but; no, and" style of GMing here, since you're so close to the DC.

While one of the Red Plumes still has her caged to a wall, the other two turn to look at you. One of them says, Why should we?

Answer in a way that will convince them, and you'll get another chance at a roll, this time as a persuasion or intimidation check. DC 12.


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

They ain't exactly quaking in their boots, and last thing we want is a fight right now.
Ragnar decides to speak to them in the language everyone understands and reaches into his coin pouch.
"I know you lot are just trying to make a living, and no doubt working hard. How about you kind folk go have some drinks on me?" He produces 30 gold coins from his pouch and offers them to the guards.
Here goes
Persuasion: 1d20 - 1 ⇒ (14) - 1 = 13


Female Aasimar Paladin1 | AC17 | HP 11/11 | PP 11 | Init +1 | Saves: S+2;D+1;C+1;I+0;W+3;Ch+5

Scarlet will not leave her companions behind and moves to back them up.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl turns and looks at Ragnar, then back to the guards. He looks like he is about to say something, but instead looks at the two Red Plumes, reading them.

Wisdom (Insight): 1d20 + 2 ⇒ (4) + 2 = 6

Gah! XD


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

Alysha approaches the Plumes and tries to act coy. "You three look like real men, unlike these bunch of feeble things," pointing to her companions. "What say we meet up for drinks after this party we're working at? Leave that foul treelover being to her own devices," Alysha says.

Persuasion: 1d20 ⇒ 11
Was worth a shot!


The Red Plumes snatch up the coin and walk away whistling. The poorly disguised half-elf thanks you, apologizes for not being able to compensate, and darts away herself.

You continue to make your way towards the tower, and soon find yourself nearing it.

The Tower of the First Lord is a tall, impressive structure that stands over 200-feet-tall. The place is bustling with activity. Deliveries are being checked by the Red Plumes, groundskeepers are sprucing up the gardens, and a tent has been erected a short distance from the tower. A line of people leads inside the tent where a man surrounded by Red Plumes sits at a table speaking to each person in turn.

The people in line are residents of the city who are looking for work as staff for the masquerade. Behind the man at the table, a small group of people mingle in the back of the tent closely watched by the Red Plumes. These are the lucky few who have done well enough with their interviews to have been selected. When you get in line, you overhear a few
conversations between possible employees.

DC 11 Wisdom (Perception):
You're are able to discern that those who offer tidbits of gossip are asked fewer interview questions and asked to stand with the others in the back of the tent.

You eventually make it to the table where the a gaunt man with a goatee greets you and introduces himself.

He looks up at you and with a bored smile and pleasant voice says, Welcome to The Tower of the First Lord. Are you here to offer your services? If so I would like to ask you a few questions. He does not look any of you in the eye, as he finds your status beneath him.

Note, if you passed the above check, you can use the information there to bypass these questions.When answering the questions, you must make a DC 7 Charisma (Persuasion or Deception) check to avoid arousing suspicion from those around you. If you feel you have a relevant background feature or other ability that can help with and/or bypass this, please speak up.

What is your name and where are you from? What experience do you have serving large numbers of people? How long have you been in Hillsfar? What skills do you bring to this position that you feel will help to make the Masquerade a success?

Push Post


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

"My name is Aisha and I am a proud resident of Hillsfar. I have been here all of my twenty summers.. all right, twenty-three. I have plenty of experience serving people, having worked in numerous banquets and also work at the Tipsy Troll. If I can handle a bunch of half-drunk hooligans and still maintain a smile, I am sure I will be a good choice for this banquet! Hire me and I'll be able to ensure that there will be constant merriment as I keep mugs foaming and plates filled," 'Aisha' says, with a smile.

Persuasion: 1d20 ⇒ 19
Background feature - she's actually human. |)


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Why'd ye have to give those horsepiles yer gold? Beryl grumbles, Don't deserve it, them slags.

Beryl helps the half-elven girl up and says with a genuine smile, Best be touchin' up yer make-up, lass.

--

Wisdom (Perception): 1d20 ⇒ 11

Leaning in to the the nearest PC to himself, likely Ember, Seems as though those that share some gossip get less questions... pass it on.

Name's Carter. Me pa always wanted me ta go into the family business, but anyone with brains can see that a good servant be takin' care of. Ya know, as it is, the Treyvons and Marthains have treated me right good, they have! The best servants are good at knowin' what their guests need and not talkin' too much, Beryl says easily.

Can I use Performance at all? :) If so, add +2 to my total.

Charisma: 1d20 + 1 ⇒ (6) + 1 = 7

Whew!


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Performance would work! I forgot about that skill. :)


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Then I got a 9! Wooo hooo! Not screwing the pooch! ;)


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

perception: 1d20 + 3 ⇒ (6) + 3 = 9
Crap baskets. Well, gonna roll charisma before i type it up
Charisma: 1d20 - 1 ⇒ (20) - 1 = 19
o.o
Ragnar, having helped saved a woman from the guards, is feeling greatly confident when his turn comes.
"Good day sir! My name is Ragnar, and I have spent a great deal of my adult life serving one lord or another. In fact, not too long ago I served a noble woman by the name of Astriq Saj over in Mulmaster for a garden party she was hosting. I haven't been in Hillsfar long, but I already feel at home here, and how can one not? Humans and nonhumans were just never meant to mix, am I right my goodman? So far as skills I bring, well, I think my history speaks for itself. Let's face it, you need competent help, and I'm miles more competent than the lot you've already selected."


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Just so you know, Beryl, you could have spread gossip and bypassed that charisma check (due to passing the perception check). You do happen to know of a half-elf disguised in the city.

And a few young merchants racing horses.

And a few guards accepting bribes to let non-humans escape capture. :)


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

"My name is Tilda Swinton, and I am a sage and a minor student of the arcane arts. It was my intent to assist with the masquerade by providing cantrips to heighten the atmosphere, but a pair of young men racing horses through town nearly crashed into me and I was forced to drop the supplies I was carrying, which ruined them. Then I saw a subhuman..."

Skyreaver continues weaving a tale, being careful not to lie.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

I would leave those juicy tidbits to my mates. I figure that I would be confident in my performing skills. ;)


Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB

Perception: 1d20 - 1 ⇒ (3) - 1 = 2

Quote:
What is your name and where are you from? What experience do you have serving large numbers of people? How long have you been in Hillsfar? What skills do you bring to this position that you feel will help to make the Masquerade a success?

Jiro walks up and puts on a fake nervousness. He had this speech down pretty well by now, but just had to focus on getting hired rather than his usual scam of selling fake “ancient artifacts” as well as tweak a few details to play to his audience.

Background is a charlatan, with a background feature of a false identity including paperwork. :)

”Good day, sir. My name is Pindleton Montague IV, sir.” He flashes his falsified identification records. ”My father was a great explorer, and we traveled around much of the Moonsea, sir. Sadly... *sniff* *sniff* ... he was killed... by - by... elves. He was on an expedition to Myth Drannor, sir, and they killed the whole expedition and then stole everything of value we had, sir. My mother thought we would be safe from their kind, sir, here in your beautiful city. I have a strong back, sir, and am a hard worker. I can help in all sorts of ways, sir. Also, my parents taught me to sing and play some instruments. I’m willing to help your fine party any way I can, sir.”

Deception: 1d20 + 4 ⇒ (10) + 4 = 14


Jiro, with that background, you don't have to make a check. Automatically pass.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Perception : 1d20 + 1 ⇒ (14) + 1 = 15
As Beryl turns to Ember, it's clear that she's nervous about being questioned
"Right, oh yeah I noticed that too... " she says, chewing on her lip...

When she gets to the desk she takes a deep breath and steps up.

"I'm Embe... Uh, Emma and I come from Phlan, I guess... I've been at big parties before with nobles and everything and I've got, uh, steady hands, you know for carrying stuff..." she holds up a hand that's trembling slightly (and is that a little smoke wafting from it?)

Snatching her hand back behind her she leans in to the man at the table. " Do you know I totally saw these guards take a bribe earlier... that were questioning this lady who had, you know, pointed ears, just slightly. Then a guy went up to them and passed them a bag and told them to go get a drink or something!"

Ugh, I feel so dirty, I hope this works!


The Chamberlain looks a bit astonished at the news, Indeed? Well, someone with such integrity is certainly the right person for the job!

He turns back and whispers to one of the Red Plumes, and the guard plus one more head off into the city.

By the way - forgot to mention this earlier. When you took your bath, that counted as a short rest.

You were also able to identify that magic item - it's a pair of Eyes of Minute Seeing. They allow you to read Abyssal and you have advantage on investigation checks for anything you study within one foot of you.

A game update will be posted later today.


Female Aasimar Paladin1 | AC17 | HP 11/11 | PP 11 | Init +1 | Saves: S+2;D+1;C+1;I+0;W+3;Ch+5

Perception: 1d20 + 1 ⇒ (11) + 1 = 12
She sighs as she approaches, distasteful of the deceit, though her voice purrs as she approaches the man. "I am Krys, and serving others is my calling. It has been said my hands can relieve the pain of hard work and battle and I am quick to study and anticipate the needs of those I serve, I do fear I may have been misinformed as this city - I thought it stood for purity, and I have seen no less than four inhumans on the way here."

Hmm, my quicker companions seem to take all the truthful rumours already.

Persuasion, if req'd: 1d20 + 5 ⇒ (9) + 5 = 14


Once Torgrave has selected a couple dozen people - you included - he picks his papers up and heads toward the group in the back of the tent.

There is much to be done in anticipation of tonight's festivities; I trust you are ready to put in an honest day's work. Torgrave turns on his heel and beckons the group of new hires to follow him. The Red Plume patrols follow after that. Torgrave leads you down a path that seems to lead to the back of the tower.

Rounding the tower, you can see that most of the delivery wagons have been led here and, already, a dozen laborers are unloading the cargo and taking it inside the tower. Occasionally, Torgrave stops at one of the wagons, peeks in and nods to the driver. Eventually, Torgrave leads you and the other laborers into the Tower.

The tower is immaculate and of fine construction. A number of tapestries hang on the walls and a number of busts and other statues are placed on pedestals throughout. The hallways are usually 15-feetwide with 20-foot-high ceilings. Fist-sized, rune-engraved iron orbs enchanted
with continual flame hang from delicate silver chains. As a result, the interior of the tower is well lit.

Fresh flowers, perfume, and fine food waft by, giving the tower a wonderful aroma. Parlor music, muted conversation, and the footfalls on stone from servants and Red Plume patrols come to your ears.

More to come later; you may post if you like. Not a push post.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Well, we might be split up throughout this party, so just keep yer eyes peeled, Beryl whispers to the group, And be careful.


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

"My... how pretty. Never felt comfortable on these occasions. So this is how the other half lives," Alysha says, looking at the pretty pastries and steamed peacock.


You leave the quiet serenity of the tower's grounds behind as they enter. The large room they find themselves in is full of yelling people, porters carrying (and occasionally dropping) heavy loads, and the usual cacophony that typically precedes any well-planned event. As always, however, Torgrave is an island of calm collectiveness in this sea of chaos.

He leads you to an office in which a middle-aged woman sits flanked by a pair of Red Plume patrol. This woman is Malkyn Grenefeld - the First Lord's Chamberlain -and she needs to approve all new hires. Her job is to control access to the First Lord. Anything that looks like it may cause him harm is treated with much scrutiny.

Malkyn does not let anyone who is flippant or disrespectful work in the Tower. They are escorted out and have to find another way into the party. Malkyn draws a sheaf of paper from her desk and indicates that all of new hires must sign their name (or put an "X" for those who cannot read). They must also swear an oath not to divulge anything that they may see or hear during the course of their employment. Those that refuse to sign are escorted from the Tower by the pair of Red Plume patrol that stand guard outside her door.

Whoever has the Eyes of Minute Seeing has advantage on this roll.

DC 18 Intelligence (Investigation):
The First Lord's calendar for the next few weeks has mistakenly been left out on the mess of the desk. You can catch some details on it, and see that he has scheduled to meet with representatives from Damara in a week's time in Yûlash. This counts as accomplishing one of your two goals for this mission.

Push Post for roleplay and rolls.


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

Alysha takes a look at the papers. Hmm... what's this? Never written my name before... She puts an X on the paper, feigning illiteracy.

Investigation: 1d20 + 3 ⇒ (17) + 3 = 20
Advantage: 1d20 + 3 ⇒ (10) + 3 = 13

She whispers to the others. That's the First Lord's calendar. He is meeting with representatives from Damara in a week's time in Yulash.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Intelligence (Investigation): 1d20 ⇒ 1

Ye have me word, on the name of me father, Carter the senior, that I'll not be repeatin' a word o' what I may hear.

Beryl is concentrating a wee bit too hard to notice a damn thing. ;)


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

Investigation: 1d20 + 2 ⇒ (20) + 2 = 22

Skyreaver says "Yes, missus, I won't say anything, on my honor."


Female Aasimar Paladin1 | AC17 | HP 11/11 | PP 11 | Init +1 | Saves: S+2;D+1;C+1;I+0;W+3;Ch+5

Investigation: 1d20 ⇒ 3
'Krys' signs in some swirl that looks like it could be word, but is impossible to determine what word that may be. "I am the very soul of discretion."


Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB

Investigation: 1d20 + 2 ⇒ (20) + 2 = 22

"I do absolutely swear to not say anything about what I see or hear, even to my own mother, ma'am. I swear on the grave of my father, Pindleton Montague III, the famed explorer, who - oh, sorry, I beg your pardons, ma'am. I do not mean to be taking so much of your time." Jiro puffs out his chest, "But I do swear - with all my heart."

Then he signs his (fake) name with a flourish.


Damn. I was worried no one would make that roll. Everyone crits it instead!


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Crit-fail! >.<


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

Investigation: 1d20 ⇒ 7
Ragnar is utterly disinterested in the papers on the desk. He scribbles what might be his name, and swears his oath.


You all sign the papers with various signatures, some real, some forged. And you are set to serve the party.

There is a buzz of excitement in the air as the time for the party draws nearer. The decorations have been hung and the food prepared as the guests begin making their way up the winding road to the Tower of the First Lord. Torgrave Needlebaum gathers you all to give his final
instructions.

He is accompanied by two soldiers carrying a number of wrapped packages. Thank you all for the help in preparing this joyous occasion. As you know this is a masquerade. So we have provided costumes and masks for you to wear. It is only fitting that those that serve the First Lord and his illustrious guests not be dressed as beautifully as them.

So the First Lord has thought it fitting that the servers at tonight’s party be dressed as the rabble that no longer plague our city - thanks to his Great Law.

As he speaks, he leads you to a dressing room.

You will find appropriate costumes in these packages. You may of course trade among yourselves if you prefer to be a specific lower race. With that, Torgrave dons a fine porcelain mask and leaves the room.

Inspecting the costumes, you note that all of them are of some non-humans race and that all the racial features of each costume are exaggerated and grotesque:

- Elven and half-elven ears are long, drooping and tipped with tufts of coarse hair.
- Dwarven masks have large, bulbous vein-shot noses.
- Halflings have tiny, beady eyes and their mouths are turned up in unbecoming, mischievous sneers.
- Gnomes are ugly, bulbous-eyed creatures. - Dragonborn and half-orcs appear to be little more than slavering monsters.
- Tieflings resemble demons with cruel eyes.
- Aasimar look identical to the Tiefling, but without horns.
- Goliaths have over-sized chins and foreheads, each jutting out beyond normal proportions.
- Genasi are all blended, making no distinction between the elements, with fire around the eyes, wild windy hair, green skin, and a rock for a nose.

There are no other races, as all the rest are so far below consideration that they wouldn't be presented as high of a station as a server or boot polisher.

The other servants with you are amazed at the likeness of the costumes and love the idea of playing "monsters" for the masquerade. Some of them even adopt faux mannerisms as part of the fun.

Red Plume guards are posted outside the dressing room, and you're not allowed to leave until you've stopped looking like a human. Once you are ready to leave, you're assigned a job (player choice):

Server, Kitchen Staff, Porter, Messenger, or Cleaning Staff.

Push Post. Please describe your costume and job in addition to any other role-playing.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl picks up a dwarf mask and stares at it briefly, lost in thought. Then with a grunt, he puts it on his face and turns to the other servants, Aye laddies and lasses, let's get us dressed up right!

Dwarven mannerisms are second nature to Beryl, as he was adopted by dwarves from a wee babe. He just exaggerates it to comedic effect for the bigots of Hillsfar. Inside, he is despising every second of this, but hides it behind his mask.

Beryl takes a thick leather apron that makes him look like a smith, and takes up the tools to be a cleaning servant, figuring that he can be called to clean up in sensitive areas, if luck is on his side.


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

True to her word, Skyreaver will use magic to enhance the party's atmosphere. She will change her disguise to appear as a stereotypical wizard, and will use her non-combat cantrips to great effect as a storyteller, producing or extinguishing fires, Thunderclap (while not standing next to anyone) to emphasize other performer's performances, and so on.

Performance: 1d20 - 1 ⇒ (13) - 1 = 12


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

Alysha decides to work as cleaning staff. She grabs a mask at random.

mask: 1d8 ⇒ 8

She picks up a Genasi mask. "Well, my anger has always been said to be elemental. The nose is certainly an improvement," she says.


Female Aasimar Paladin1 | AC17 | HP 11/11 | PP 11 | Init +1 | Saves: S+2;D+1;C+1;I+0;W+3;Ch+5

With a wry smile Scarlet picks a Tiefling mask, and filters into work as Serving Staff. She speaks quietly "We should try and spread out among different roles and locations."


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

Ragnar takes up a Goliath mask and dons it without comment. When he can find a moment where neither the guards or the other servants are paying attention, he pulls Ember and Beryl aside, and hands them a gas bomb each, DC 10 Con save; 1d4+1 rounds Exhaustion lvl 2, 20 ft radius, sleep if consumed "Just in case."
Then, he chooses to be a porter.


Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB

Jiro wears a dwarf mask, figuring the bulbous nose might help with covering some of his illusion-hidden snout - especially if it is crowded and he might bump into anyone. However, he finds maintaining the mannerisms of an eager young lad to still be the best way to go.

He elects to be a messenger, hoping that might be a good source of information.


Ember will have to catch up.

After donning you costumes and receiving your tasks, you're sent to perform your duties and mingle with the guests.

The main two rooms that each of you find yourself in are the ballroom and the kitchen. There are also hallways and a stairway that lead further into the tower, and occasionally guests make their way down those areas.

The ballroom where the party is being held is enormous and even that is not enough to hold the hundreds of people that have come to the celebration. The patio doors have been left open and the gardens offer a nice respite from the loud and rather warm ballroom.

First Lord Torin Nomerthal and his Court are on a long, elevated dais that sits five feet above the ballroom floor of the ballroom. They are the only ones in the room that are not wearing masks. A string quartet plays music in the corner; however, there is no room for dancing.

Long oak tables are full of food and servers are feverishly carving meat off of the bones of various cooked animals as hungry guests shout what they want. Servers with trays full of hors d'oeuvres and glasses of champagne walk among the guests.

Those who have jobs in the ballroom hear the following tidbit of gossip and rumor:

Ballroom:
- I can't believe the servers are dressed as such vile monsters, this is so disgusting.

- I hear that the members of the Guilds were not invited. That likely doesn't help their opinion of Torin.

- Thessaly is certainly a beautiful girl, it is about time Nomerthal made an honest woman out of her.

- Malkyn Grenefeld must be just a mess now that the First Lord is courting. It's no secret that she has always had feelings for him. She came all the way from Mulmaster to take the position in his court.

- I always wondered why Torin was always so close to Davon.

- I have noticed that there has been an increase in Red Plume patrolling lately. Someone very important must be coming to the area soon.

The kitchens are very busy. And, with all the cooking, very, very warm. Many of the workers here have stripped down to undershirts and most of the men are barechested.

Those working in the kitchens can learn several things while working:

Kitchens:
- Have you heard about Mulmaster? Half of it has burnt to the ground and the other half is underwater.

- I hear that Torin and his closest advisors are traveling out of the city for the first time ever. I hope Torgrave goes too.

- That Thessaly Malaeda is such a lovely girl. She is good for Lord Nomerthal.

- I think it is creepy that Thessaly looks so much like her brother.

No matter where you work, it is easy to slip away from your duties to explore the tower.

At this point, it's very likely the party will be split. If you're going off on your own, put your post behind a spoiler tag.

This is a Push Post.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Would cleaning staff have access to both?


Everyone can have access to both, mostly because it's so crowded and no one really knows who does what. You'll just need to make some stealth checks to avoid getting caught. And larger groups of servants are likely to arouse suspicion.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Oh, make no mistake, Beryl is not being stealthy. He is basically making rounds, and cleaning as he goes. If he goes accidentally, somewhere where he is questioned, he will simply apologize and move on. Likely, he will head off on his own, then in making his rounds, pass information to the others back in the kitchens or as he passes one or another PC. :)


Sounds good! Which way are you going?


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl heads to the Kitchens first, hoping to get a feel for the other servants before the guests.

Who's this Torgrave? Sorry, haven't been here long...


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

It's a bit hard to remember who's who with their disguises and all, but Alysha will hang about the ballroom, wiping tables, removing used plates and glasses and wondering what some of the odd little food items are.


Sorry guys, apparently I didn't post the other stuff I meant to post. There is also a stairwell and a hallway to explore, and those would require some rolls.

If you'd like to explore either the stairwell or hallway and the rooms beyond, give me a stealth or deception check to avoid getting caught by the guards.

Quote:
Who's this Torgrave? Sorry, haven't been here long...

Torgrave is the man who hired you, outside the tower.


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

I suggest a few of us head towards the same space? Maybe the stairwell?


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

Ember signs her name as Emma and mumbles out the oath to say she'll keep the secret of anything she sees or hears in her employment.

She frowns at all the masks, especially the genasi one, then dons an elf mask, electing to work in the kitchen...

In the Kitchen:
she bustles about for a while listening to the gossip, "Hey, tell me more about Thessaly, how old is she? Are they twins, her brother and herself? Is that why they look so similar?"
She gets caught a few times staring at some of the shirtless men and then after preparing ingredients for the main meals she decides to try and slip away and sneak up the stairs...

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4

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Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

A Thousand Tiny Deaths?


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

A Brave Man Dies but One?


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Haha, no. I was surmising the origin of those smoke bombs. :)


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

That makes more sense.


The smoke bombs came from Breath of the Yellow Rose, DDEX 2-6.

That's also the only PBP game I've run where a PC died.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Ah, interesting. I ran A Thousand Tiny Deaths and there were some alchemical bombs that you could recover... I thought it was from that one... :p


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y
AL DM wrote:

The smoke bombs came from Breath of the Yellow Rose, DDEX 2-6.

That's also the only PBP game I've run where a PC died.

Yeah we took that on a little head first...


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

This is brutal. As an experienced player, I know this happens. But it is frustrating, going through the whole adventure bumbling through failing most of the rolls, then getting to combat and being sidelined.

Sorry, I just needed to vent. Good luck everyone!!! ^_^


Sorry. :(

When I first read the module, I had expected to use a different table for the madness roll. But when I got to it, the table provided was for Level 3 madness only, and it said to use the table in the DMG instead.

I remember using these tables when I ran Out of the Abyss, and I always wondered about 1d10 minutes - it seemed to never matter for my players! But here, right at the outset of combat, it can really have a harsh effect.

From what I can tell, Level 1 last one combat. Level 2 lasts one AL module. And level 3 is permanent.

I'm going to post on Google+ to see if there are other ways to bring you back in to the fight.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

No worries, man. It happens. The only thing I can think of is if the demon has an area effect damage spell, or one of the PCs tries to snap me out of it by hurting me. *shrug*

If it is natural, I am happy to rejoin the fight, but if not, it happens. Definitely will scar Beryl for life... ;)


Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB
Beryl Ironjoy wrote:

No worries, man. It happens. The only thing I can think of is if the demon has an area effect damage spell, or one of the PCs tries to snap me out of it by hurting me. *shrug*

If it is natural, I am happy to rejoin the fight, but if not, it happens. Definitely will scar Beryl for life... ;)

We can definitely hurt you if you want! I can certainly imagine a common kobold "cure" for madness being to attack your ally. You either snap them out of it or kill them off before they turn on you. :)


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

I picture someone slapping Beryl to snap him out of it, it doesn't work. So they slap harder. Still nothing. Then full unarmed attack! >.<

To be honest, I would feel worse if it were someone else that got his with this madness... :p


At you you can get punched out of it. Skyreavear's roll didn't give that option. And there's still two more players to roll.


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Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB
Beryl Ironjoy wrote:

I picture someone slapping Beryl to snap him out of it, it doesn't work. So they slap harder. Still nothing. Then full unarmed attack! >.<

To be honest, I would feel worse if it were someone else that got his with this madness... :p

Jiro doesn't understand - there are slaps LESS than a full unarmed attack? Big folk are strange. :)


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Oh Jiro... :p

Oh damn, I didn't even realize that Sky was stunned for minutes!

Damn, lesser restoration doesn't help with the stunned condition either...

This is pretty debilitating...

EDIT: Don't know why, but the first time I looked, I thought that Sky was eating dirt... :p


Lesser Restoration removes the madness entirely, and therefore also removed the stun.

Calm Emotions, Lesser Restoration, Dispel Evil, and Remove Curse will all work.

Only the last three remove madness. The first one just removes the symptoms.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Nice! Dispel Evil and Remove Curse are 3rd lvls, though, right? Lesser restoration may be an option, though I hope that Sky wasn't the only one that could cast it... :p


Female Aasimar Paladin1 | AC17 | HP 11/11 | PP 11 | Init +1 | Saves: S+2;D+1;C+1;I+0;W+3;Ch+5

It is almost certainly worth someone taking the time to hit Beryl, assuming its not too metagamey to know that would work.


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

Jiro can slap beryl and I'll slap skyreaver? Hope I don't miss!


Looks like I was too quick on the draw, Ragnar!

Well use my rolls, since they're already posted and in order.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

@Alysha, sadly I do not think that will work... :( The only thing that will help her is magic... Anyone have lesser restoration or calm emotions?


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

I have lesser restoration!
.
.
.
What do you mean that's not helpful?


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

I knew it! The dice gods conspire against us!!! XD


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Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB
*Skyreaver wrote:

I have lesser restoration!

.
.
.
What do you mean that's not helpful?

I get confused sometimes, but is that actual "irony ironic" or just "Alanis Morissette ironic"?

Maybe there’s some deep meaning in the fact that the only one who can help you is yourself!

But Jiro has a pocketful of random holy symbols that he has no idea what gods they are. Probably not helpful either, huh? :)


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

You know the best thing about Ironic by Alanis? It's actually an ironic song, since none of the examples she uses are examples of irony.


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To make it easier, irony is just the use of a word other than (or opposite to) it's literal intention.

Sarcasm is a great example of irony.


I'm going to try to get a post up tonight.
After that, I'm spending the weekend moving all my stuff to my new house, so I probably won't have time to post this weekend.

But I'll try.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

No worries, man! I am going to have an exhausting weekend! :)


This is the official end of Hillsfar Reclaimed, DDEX 3-12.

Information for Log Sheets will be posted in a few days.

Thank you for playing, and I hoped you enjoyed it.


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

Thanks for running it! Quite a fun little module! :)


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Thanks everyone for making this so much fun! I look forward to playing with you guys again!


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

Thank you for running!


Male Kobold Bard 4 | Init: +3 | AC 14 | HP 27/27 | Saves: S -1 D +5 Co +1 I +2 W -1 Ch +5 | Percp +0 (10) | Insp: [Y] | Spell Slots: 4/3 (4/3) DC 13 Atk +5 | DDB

Yay! FYI this was officially my first AL experience! (Plenty of gaming, just never actually tried organized play before.)

Thanks to the DM and the rest of you for making it a fun adventure! Hope to see you around the boards more in the future.


Yay, Jiro! I'm glad you had fun! Same goes for everyone else!

This module was a bit different, and not very much combat. I like modules like that, for it reminds me that there are other pillars in the game (combat, social, exploration), and AL does take into account all three when they write adventures.

It'll be a few days before I can get the log sheets up.

I'm training three new people at work in two different labs, on top of all my normal work, so I can't go online at work like I usually can.

And then tonight an old friend from the army will be in town, who I haven't seen in years, so I'm hosting dinner for him.

And on top of all that, I'm still unpacking from the move. I'm hoping I can get the logsheets before the weekend.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

No worries, man. I am in no danger of leveling to 5th anytime soon.


Female Aasimar Paladin1 | AC17 | HP 11/11 | PP 11 | Init +1 | Saves: S+2;D+1;C+1;I+0;W+3;Ch+5

No rush.


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

No worries. No real rush for the logsheets.


Female Fire Genasi | Wizard 3 | Spell Slots: 1st: 1/4, 2nd: 0/2 | Spell DC 13 | HP 13/20 | AC 15 (Mage Armour) | Saves S-1, D2, C2, I5, W3, Ch0 | Pass Perc 11 | Status: Normal | Hit Dice: 3/3d6 | Insp: Y

As always thanks for the great game AL DM!!


DDEX 3-12: Hillsfar Reclaimed
DM: Jarred Caldwell (AL DM), DCI 5231443523
XP: 450
Gold: 29.29
Downtime: 10
Renown: 1

Magic items: 1 Permanent - Eyes of Minute Seeing (goes to Alysha, unless someone contests it).

Please subtract your gold spent during the adventure.

Skyreaver and Beryl have 1 Level of Madness. You can remove it by casting the appropriate spell, or purchasing Spellcasting Services at the beginning of your next game (40 GP for Lesser Restoration).


I will be running Part 2 of Knives for Torin Nomerthal as soon as my life calms down a bit. Give me a few weeks.

I'll PM everyone in this game when it's up to give you first choice to join the game.

I'll close this game in a few days to give everyone a chance to get the info for th Logsheet.


Female Human Divination Wizard 3 | HP: 17/17 | AC: 12 | ST: S -1 D +2 I +5 W +4 C +1 Ch 0 | Spells: 1st/4 2nd/2 | Fortune: 2/3 | Perc +4 Passive 14 | Divinity Rolls 6,7 ]

Thanks! No hurry! Woohoo level 2!


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

Thanks for the game, looking forward to part 2 =D Hope to see you all then!


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Lost money on this one, but I had fun! Let me know when part 2 is ready!


HP: -11 | Spell Slots: 4/3/2 Female Golaith | Druid 5 | Spell DC 14 | Max HP 31 | AC: 17 | Saves S2, D2, C2, I2, W5, Ch-1 | Pass Perc 15 | Status: Supergreen. | Insp: No

I'll remove both our madness, since it can be done with lesser restoration, and I have the spell.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Thanks, Sky! I will note it on my logsheet! :)

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