[D&D 5e] DM Asmodeus's "Night Below" Campaign (Inactive)

Game Master bwatford

Current Location: Milborne


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Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

Alias updated.

- Added spoiler for: Warlock class abilities

- Added: available 1/1 next to "1st level" header in spells spoiler to indicate current available 1st level slots

- Replaced "Hellish rebuke" spell with "Fairie Fire" after realizing it was available with Archfey patron and thought it would fit the flavor of the character better

- Added descriptions of spells known (copied from PHB) to allow quick reference

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If there are any other suggestions on how to make the character info clear, accesable, or complete... I welcome them.

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Also, I was wondering if the DM will be utilizing a visual tool for interactive encounters or will we be using TOM (theatre of the mind) and all will be texted based from posts?


Fronar wrote:
Also, I was wondering if the DM will be utilizing a visual tool for interactive encounters or will we be using TOM (theatre of the mind) and all will be texted based from posts?

I will be doing both. Some encounters that are more technical will have a battlemap and some smaller encounters will be done with TotM.

If a battlemap is needed I will post up a link with grid coordinates on it so that can be used. I host maps on my own server and post them as .jpg for ease of use.


I will be traveling out of state today (Monday) so I will be out of pocket for most of the day. Once we get checked in late this evening I will get everything updated tonight.

Have Fun

I will be traveling out of state today (Monday) so I will be out of pocket for most of the day. Once we get checked in late this evening I will get everything updated from G.'s perspective tonight.

Have Fun. Feel free to ask questions, interact with each other, etc.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

I believe he said google docs for maps before, though I might be remembering wrong.


Female AC 18 | HP 11/13 | Darkvision 60' | PP=13 | S +3 D +2 C +3 I +0 W +3 Ch +5 | Divine Sense 4/4 LR | Lay on Hands 0/5 hp LR | Hit Dice 0/1 LR

Hmm. Can't access the map, which appears to require a Myth-Weavers log-in.


Namara al-Nasr wrote:
Hmm. Can't access the map, which appears to require a Myth-Weavers log-in.

I will move the map to my personal server this evening and update the link.


Namara al-Nasr wrote:
Hmm. Can't access the map, which appears to require a Myth-Weavers log-in.

Updated Map Link. I also updated it in the campaign tab.

The map Gordrenn produces at The Yawning Portal:
Link to the Map


Just a quick reminder...

I like to keep things moving along. With a group of eight it is very important that each player try to post a minimum of once per day Monday through Friday. I do understand weekends can be tough for some so they are optional days for everyone.

By posting at least once per day you ensure the story is moving and you are having a say in what is happening and others are not held up waiting on a response from your character.

I also understand real life creeps into our fun sometimes so if you are going to be away for a few days please let everyone know so that I can DMPC your character while you are away.

So far everything is moving along very smoothly. If anyone has any suggestions on how to improve things or comments on how things are running please let us all know by posting here.

Welcome to 'Night Below' everyone!!!

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)
DM Asmodeus wrote:
So far everything is moving along very smoothly. If anyone has any suggestions on how to improve things or comments on how things are running please let us all know by posting here.

Agreed! You are doing a fantastic job so far. I can't wait to see where this goes.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

Nicely done so far, GM Asmodeus, as I have grown accustomed to. Eight is tough - glad to see everyone's interest level so far.


HP:17/17 Ki:2/2 | AC:17 | Str +2 Dex +3 Con +2 Int +0 Wis +3 Cha +0 | Init +4 | Per +3 Passive 12 | Unarmed +6 1d4 Shortsword +6 1d6 Dart +6 1d4 20/20

Yup, nice job everyone ! Looks to be a good group


Tracking:
Spell Slots: 1st—3/3 (LR) | Memorized Spells: burning hands, detect magic, featherfall, magic missile, shield, thunderwave
HP: 14 | AC: 12 | HD: 2d6 | Saves: Str +0, Dex +2, Con +2, Int +6, Wis +3, Cha +0 | PPer: 18 - PInv: 21

Been itching to dive into a 5E game on here. Slim pickings on these forums typically, so this recruitment was a welcome change of pace. I actually played through The Night Below partially when I was a wee one and the module was new—I believe I was 11 or 12 at the time? Somewhere in that ballpark. Been two decades since then however, so I've forgotten a great majority of it.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

Fronar is a chatty and curious little gnome, so throughout the journey on the caravan he would have asked everyone about their backgrounds. Thus if there is anything in each of your character's backstory that you would NOT have revealed to him, please explain so I can make sure I exclude it from his interactions. Thank you.

For general party dynamic so far... it would appear that the dwarves and possibly Siann would be bonding together more so than with any others in the party. Haven appears to be fairly reclusive and keeps to herself, beyond direct responses, with exception of Namora due to the connection of members of the faith. Namora comes across as blending with anyone in the party due to her general good nature.

Please feel free to let me know if I'm misinterpreting your ideas for your characters' personality thus far.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund keeps his past close, which makes him seem shady I'm sure. But, he is shady, so that's okay. He'd only offer up that he used to work in Bladur's Gate as an information broker and mercenary and he wanted to see the world, so he left. No other details are forthcoming.


HP:17/17 Ki:2/2 | AC:17 | Str +2 Dex +3 Con +2 Int +0 Wis +3 Cha +0 | Init +4 | Per +3 Passive 12 | Unarmed +6 1d4 Shortsword +6 1d6 Dart +6 1d4 20/20

Siann considers Fronar as the opposite of what she seeks in herself, perfect discipline. Any attempt of communication by Fronar would have been greeted with a stony gaze and a polite but non-committal answer.

He might 'over-hear' Siann's conversations with Dorin and Grommund, an so will only have a fragmented knowledge of her history.


Tracking:
Spell Slots: 1st—3/3 (LR) | Memorized Spells: burning hands, detect magic, featherfall, magic missile, shield, thunderwave
HP: 14 | AC: 12 | HD: 2d6 | Saves: Str +0, Dex +2, Con +2, Int +6, Wis +3, Cha +0 | PPer: 18 - PInv: 21

I would imagine, after a day or two of hesitation, Athelwyn would eventually get on well with Fronar given his general state of high spirits. As to her backstory, the only thing off-limits would be the details of her departing Halruaa, specifically regarding her family. She would try to play it off as not being close to them because of her strict academic regimen. As to why she left, she would unconvincingly imply she wanted to see the world—a partial truth.

Also, any specific requests for things appearing in the stat-line under our alias name?


Athelwyn Hemwallow wrote:
Also, any specific requests for things appearing in the stat-line under our alias name?

Yes, the vitals. HP, AC, Stats and bonuses. Spell Slots and Trackables such as spells, ammo, abilities with limited uses. Also include what recovers them. SR=Short Rest, LR=Long Rest. Also your passive perception and passive investigation scores.

Abilities: Second Wind 1/1 SR

Basically whatever you think I should see at a quick glance without having to open your full sheet.


Female AC 18 | HP 11/13 | Darkvision 60' | PP=13 | S +3 D +2 C +3 I +0 W +3 Ch +5 | Divine Sense 4/4 LR | Lay on Hands 0/5 hp LR | Hit Dice 0/1 LR

Namara would be relatively forthcoming about her own history and reasons for being in the North.

Also: Updated profile, removing 3 gp and adding special abilities to stat-line.

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

you were right. equipment disappeared. skills section was gone also. Weird. fixed.


I apologize if it seems like I am rushing things a bit in game. I still haven't found the groups pace yet but wanted to keep things moving along without getting bogged down into to many technicalities right off the bat.

There is also the fact that combat gives everybody something to do. So we shall see how the group handles their first skirmish.

Good luck!


@Namara

I need an Initiative roll in there as well. If it is too late to edit it into your post then you can just post it here.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Sorry for asking so many questions in my ooc, but this is my first ever 5e combat, and I really haven't read the rules that much yet...

So, please bear with me. I'll try to be a quick study. :)


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

NP - I posted in the GP Thread, but there is no penalty for firing into melee, but partial cover could be obtained on DM's ruling. In addition, diagonal movement does not cost extra. All squares are 5 feet worth of movement in any direction.


Female AC 18 | HP 11/13 | Darkvision 60' | PP=13 | S +3 D +2 C +3 I +0 W +3 Ch +5 | Divine Sense 4/4 LR | Lay on Hands 0/5 hp LR | Hit Dice 0/1 LR

Ah, sorry, that's what I get for posting after midnight.

Namara initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Female Human Cleric 1

Well, everyone else did it so I might as well share what my character would actually share as well. Pretty much everything I wrote in the background would be a closely guarded secret; she's not going to tell everyone she sees things or that she got kicked out of the temple back in Waterdeep. Haven's too prideful and a bit too concerned what other people think about her to do that. Instead, she'd just share the basic details of her life that aren't actually in the background I wrote so here goes...

Her and her brother were both orphaned at a young age, an illness claiming both of them according to her brother. For Haven, it was young enough that she doesn't even remember her parents so her brother's accounts are all she has to go by. The temple ended up adopting both of them, teaching them the ways of Lathander as well as providing a general education not available to most children growing up in Waterdeep. Even at a young age, Haven applied herself heart and soul to her lessons, promising to herself that she'd make sure no other kids had to be like her. As she grew into her teenaged years, Haven's role in the temple expanded, the girl finding herself scribing scrolls as well as assisting in wedding ceremonies and the childbirths that followed.


I am traveling home today so I will process the round tonight when I get in.


I am going to roll initiative for all NPC's on the board as one initiative to make it easier to handle.

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10


Archer #2 Reflex Save Versus Haven's Sacred Flame.

DexSave: 1d20 + 1 ⇒ (11) + 1 = 12

Athelwyn critical special chance

Percentage: 1d100 ⇒ 77

Siann disadvantage against unseen opponent.

Shortsword: 1d20 + 4 ⇒ (8) + 4 = 12

Unarmed Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Possible fumble chance on the shortsword attack in game thread.

Percentage: 1d100 ⇒ 96

Ambusher takes two shortsword attacks against Siann with advantage for attacking from hidden.

Shortsword1: 1d20 + 4 ⇒ (1) + 4 = 5
Advantage: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (6) + 2 = 8 piercing.

Shortsword2: 1d20 + 4 ⇒ (9) + 4 = 13
Advantage: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8 piercing.


Farmer #1 Targets Namara with Crossbow

Crossbow: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 piercing.

Farmer #2 Targets Namara with Crossbow

Crossbow: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 piercing.

Carlanis targets Namara with Heavy Crossbow

HeavyCrossbow: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d10 ⇒ 7


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Are we to act again now?


Tracking:
Spell Slots: 1st—3/3 (LR) | Memorized Spells: burning hands, detect magic, featherfall, magic missile, shield, thunderwave
HP: 14 | AC: 12 | HD: 2d6 | Saves: Str +0, Dex +2, Con +2, Int +6, Wis +3, Cha +0 | PPer: 18 - PInv: 21

I see Fronar is an Infinity Engine disciple like myself :D


Grommund Geargrip wrote:
Are we to act again now?

Yes round one has been resolved round 2 is up. You are 5th in initiative order and go before the enemies go again.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

@DM Asmodeus: I gotta say, that is a ton of work to resolve one round of combat. Nicely done. I do want to suggest that we roll initiative separately at first and be allowed to act in order. I have no issue with the change in course that you provided to Dorin, but I would like to make those strategic decisions as a player and not leave them to the DM to guess at. That is a great deal of the fun in playing a melee character.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Or he could prepare a macro and copy paste it each combat, thus making a simple ctrl+v all that's needed to roll for everyone. That's what I find easiest as a DM.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

I do not so much care about the roll, but I need to consider my options based upon initiative order and the actions of others. I play in another game with DM Asmodeus and we go in order without the block actions and resolution.


I normally roll for initiative for everyone at the beginning of combat and then process in order. If a character wants to wait to post their action until I resolve people ahead of them that is fine. You also can place contingency actions in your OOC statement in case something changes.

The reason I had everyone post actions and roll initiative of their own for this combat was because of the nature of the surprise. We had a set of archers, a set of farmers who would reveal their true nature as well as a hidden ambusher.

Thus everyone posting their first action got the desired result of a chaotic engagement as things unfolded in the first round. I do believe that result was achieved anyway.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

Gotcha...so you will be runninng it like the other game...perfect.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Sounds good.


Just waiting on Haven and Athelwyn to post up since they are the first two in initiative before processing. Weekends are optional so no rush.

@ Siann

You might want to retcon your action of looking in the bush because last round she popped up and attacked you with two attacks and then disengaged and moved around the wagon to Haven. The ambusher is currently at P-25 so you obviously know she is no longer in the bush.

Current Map Is Here!


HP:17/17 Ki:2/2 | AC:17 | Str +2 Dex +3 Con +2 Int +0 Wis +3 Cha +0 | Init +4 | Per +3 Passive 12 | Unarmed +6 1d4 Shortsword +6 1d6 Dart +6 1d4 20/20

Ah, don't know why I missed that....

retcon post coming up :)

Also, realized I'd forgotten to choose my maneuvers acquired from the feat Martial Adept. I took Parry and Riposte. Too late for that last attack, but ready for the next :)


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Can I drop my bow, jump down off the cart, draw my sword and attack in the same turn?


Grommund Geargrip wrote:
Can I drop my bow, jump down off the cart, draw my sword and attack in the same turn?

Dropping your bow is a free action.

You aren't on the cart so you are already on the ground. You are directly behind the cart. Their is no room on the cart for anyone with the chest and rations on it. Fronar is the only one on something as he is on the mule.

Drawing your weapon counts as your one manipulate object action that you get every round.

Attack is your action.

That leaves you with a move as well if you want it as well as a bonus action if you have anything that works as one.


Farmer #2 attacks Siann with a scimitar.

Scimitar: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.

Farmer #1 attacks Namara with a scimitar.

Scimitar: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.

Siann, I am using your superiority dice to try to keep you up by reducing the above damage by:

Superiority: 1d6 ⇒ 2


Carlanis multi-attack with mace with advantage (Pack Tactics) taking first swing at Namara.

Mace: 1d20 + 4 ⇒ (8) + 4 = 12
Advantage: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 bludgeoning damage.

Carlanis multi-attack with mace with advantage (Pack Tactics) taking second swing at Siann.

Mace: 1d20 + 4 ⇒ (19) + 4 = 23
Advantage: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 bludgeoning damage.


I am just waiting to give Dugwyn time to retcon his action before continuing.


HP:17/17 Ki:2/2 | AC:17 | Str +2 Dex +3 Con +2 Int +0 Wis +3 Cha +0 | Init +4 | Per +3 Passive 12 | Unarmed +6 1d4 Shortsword +6 1d6 Dart +6 1d4 20/20

Ouch...good rolls dm !

Dark Archive

Forest Gnome - Male Wizard/4: HP (22/22): AC (12): Saves (Str=-1/Dex=2/Con=1/Int=6/Wis=2/Cha=1): Initiative +2: Perception +0 (15 passive)

Is the plan to get the melee'ers back up with healing? or to try and finish the enemies off 1st and help them after the threat is gone?


Haven wrote:
Do spells crit in 5e?

Yes they do. All dice rolled for damage during the attack is rolled again but without modifiers the second time.

So you just did 27 points of damage to the leader. Plus a chance for something special that might happen during your critical.

I'll get everything processed as soon as Dugwyn post his retcon.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

Well Done Haven!


If Dugwyn has not retconned his action by tonight then I will DMPC him so that we can move on through the initiative.

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