
DM Asmodeus |

First off, if you have been selected to this game then welcome aboard. Please find the posting guidelines and what you need to do to prepare for the game below.
If it is your first time here then please make a test post using the preferred posting template for your character. (See Below)
Speech = "Goes inside quotation marks and is bold."
Thoughts = thoughts go in italics and use the ooc tag to shade them.
Other Text = just goes regular
Any game mechanics such as dice rolls, should be put behind a spoiler with the mechanics tag.
Great Club: 1d20 + 4 ⇒ (4) + 4 = 8 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8
All out of character talk in the game thread also needs to be put behind a spoiler with the OOC tag.
OOC talk and chatter goes here.

DM Asmodeus |

Once you have your posting format done as instructed above then the next thing you need to do is figure out your encumbrance on your Alias's character sheets.
Because this is an adventure that at times will have long stretches away from civilization then weight will be very important for what you can haul around with you.
We will be using an Alternate Encumbrance System (See below.).
First we need to figure up what your characters light load carrying capacity is. This is how much gear and treasure that you can carry without any penalty.
You will take your Strength Score and multiply it times x 5.
So if your strength is 13 then your light load maximum carry is 65 pounds.
Next we need to figure out your medium carry capacity. If you are between your light load and your medium load in weight then your speed is reduced by 10'
You will take your Strength Score and multiply it times 10.
So if your strength is 13 then your light load maximum carry is 130 pounds.
Next we need to figure out your maximum carry capacity. If you are between your medium load and your maximum load in weight then your speed is reduced by 20' and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
You will take your Strength Score and multiply it times 15.
So if your strength is 13 then your light load maximum carry is 195 pounds.
After you know what your effective limits are then you need to figure up the weight of all your armor, weapons and gear. You can find the weight for each item in the PHB or free online rules for 5e.
Coins weigh 0.02 lbs each so 50 coins will weigh 1 pound.
Dwarves do not figure in the weight of any armor to their encumbrance and never suffer a movement penalty unless heavy loaded.
Once you have all the above recorded and documented on your Alias's Sheet it should look something like this:
Encumbrance
Max Light Load: 65 (Whatever it is put it here.)
Max Medium Load: 130 (Whatever it is put it here.)
* If you are medium loaded then reduce your speed by 10 feet.
Max Heavy Load: 195 (Whatever it is put it here.)
* If you are heavy loaded then reduce your speed by 20' and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Currently Carrying: Your equipment's weight total.
Current Load: Whatever load you currently fall at (Light, Medium, or Heavy )
Current Penalties: List any penalties from encumbrance here.
Once your encumbrance is done then make a post below to let me know that you are ready to begin play and I will check over everything on your character sheet.
While you wait on others to finish getting ready you can help out by looking over your fellow players sheets and see if they have everything correct. Especially any players that are new to 5e.

Grommund Geargrip |

Hello, thanks for choosing me! I have a question about gear. Do I just get my starting gear for my class or do we have any cash? I ask because I'd like to fight with battleaxe if it makes sense for my stats. Is that a good idea for me? If so, can I have a battleaxe?
I'm traveling for a day without my PC. When I get back I'll figure out encumbrance.

DM Asmodeus |

Hello, thanks for choosing me! I have a question about gear. Do I just get my starting gear for my class or do we have any cash? I ask because I'd like to fight with battleaxe if it makes sense for my stats. Is that a good idea for me? If so, can I have a battleaxe?
I'm traveling for a day without my PC. When I get back I'll figure out encumbrance.
That is a very good question. You get the starting gear assigned to your class and background. However you can sell any item back for coin to buy something else. On starting trades I allow you to sell the item back for full price toward the purchase of another so yes there is some leeway for swapping equipment around.
The battleaxe however is going to be a problem for you. You see in 5e the rogue gets sneak attack damage anytime they attack with a ranged or finesse weapon if they have advantage on the attack roll or if an ally within five feet of their target. If you used the battleaxe which is not finesse but strength based then you would not get your dex mod added in and you would lose the chance at any possible sneak attack damage. Weapons with the finesse tag allows you to use either your strength or dexterity bonus to the attack and damage roll as well. Your strength and dexterity are the same so it really doesn't matter on that part.
A battleaxe is versatile so you could use it two handed for a +5 to hit and 1d10+3 damage.
Your shortsword with sneak attack would do 1d6+3 plus 1d6 sneak attack which is a little better and would go up with levels.
Now on the other hand in 5e anyone can duel wield if you use your bonus action each round you just don't get to add your dex or strength bonus to the damage and both weapons must be light. So if you duel wielded two short swords your attack would be.
Main Hand: Shortsword +5 1d6+3
Off Hand: Shortsword +5 1d6
If you qualified for a sneak attack by having an ally with five feet of your opponent then you would get your sneak attack damage 1d6 at level one added to whichever strike hit first. (You only get the sneak damage once per turn. So if both shortswords hit you only apply the extra damage once.)
So in summary
A battle axe maximum possible damage on a hit is: 1d10+3 (8 average)
If you crit: 2d10+3 (13 average)
With two shortswords and sneak attack max possible damage is 3d6+3 (12 average)
If you crit on your first roll with sneak attack and hit with the second: 5d6+3 (18 average)
Just a thought....

Grommund Geargrip |

I see, that's good to know, thank you. I didn't realize I don't need to flank to get off sneak attack. Maybe I should just stick with a short sword then. Do I need a proficiency of some kind to use a shield? Would using a shield affect my sneak or ability to finesse? If it wouldn't get in the way of my abilities, a short sword and shield would be cool too.

DM Asmodeus |

I see, that's good to know, thank you. I didn't realize I don't need to flank to get off sneak attack. Maybe I should just stick with a short sword then. Do I need a proficiency of some kind to use a shield? Would using a shield affect my sneak or ability to finesse? If it wouldn't get in the way of my abilities, a short sword and shield would be cool too.
You need shield proficiency to use a shield. The Mountain Dwarf race nor the Rogue Class give it. If you use a shield and do not have proficiency, you get the +2 AC, but you also get disadvantage on all STR and DEX attack rolls, saving throws, and ability checks, and you cannot cast spells of any kind. The disadvantage will also nullify sneak attack.
If you want shield proficiency, you either need to pick up a level in a class with the proficiency or take the Moderately Armored feat, as no other feat grants shield proficiency.
Rogues can choose either an ability score increase or a feat at 4th, 8th, 10th, 12th, and 16th level.

Grommund Geargrip |

Does mountain dwarf bonus to str replace the bonus to con? Because if my short sword relies on dex for hit as well as damage, I don't need a 17 str when I already have a 17 dex. If I switch to vanilla dwarf it would mean more HP and no penalty to anything except carrying capacity and str based skills, right?
As for the shield, I guess I'll see how I feel at level 4...

Dorin Stonehammer |

@DM Asmodeus - Again, thanks for the selection. I will work up the encumbrance system.
@Grommund - Mountain Dwarf gets the bonus to both STR and to CON. Also, please check my background, and I will look at yours regarding some potential of prior knowledge of one another.

DM Asmodeus |

Does mountain dwarf bonus to str replace the bonus to con? Because if my short sword relies on dex for hit as well as damage, I don't need a 17 str when I already have a 17 dex. If I switch to vanilla dwarf it would mean more HP and no penalty to anything except carrying capacity and str based skills, right?
As for the shield, I guess I'll see how I feel at level 4...
Ok, you get all the basic dwarf traits plus the traits of which ever subrace of dwarf you choose.

DM Asmodeus |

Thanks for the selection. Checking in here with Namara. Encumbrance should be good to go in a spoiler on her alias.
All good except that by the rules a backpack holds 30 pounds of gear.
Usually I allow a quick release setup of a backpack as a free action. You can mark up to 30 pounds of gear that you can shuck off when you drop it. Just don't let a monster pick it up and run with it... lol.
So you could not shuck off 65 pounds in a instant.
Also if you are going for the quick release drop backpack rule then you will need to mark 30 pounds of gear as in your pack so we know what it contains if you happen to lose it.

Namara al-Nasr |

I moved the weight of my clothes into the "always on" column.
As for the backpack: The PHB has an asterisk noting that, in addition to the 30 pound internal capacity, you strap additional equipment on the outside of the backpack, specifically noting bedroll, rope, etc. I've marked those strapped items with an *. So I should be able to shrug off the full 61 lbs in one go.

DM Asmodeus |

I moved the weight of my clothes into the "always on" column.
As for the backpack: The PHB has an asterisk noting that, in addition to the 30 pound internal capacity, you strap additional equipment on the outside of the backpack, specifically noting bedroll, rope, etc. I've marked those strapped items with an *. So I should be able to shrug off the full 61 lbs in one go.
Fair enough, but with things attached etc. I will have the drop require a standard action instead of a free action since it is not just a quick release of a pack. Kind of like doffing a shield which requires an action as well.

Dugwyn Deepforge |

Test Post
"Me hoped you'd be usin' the slot encumbrance system," Dugwyn asks as he begins to wonder, does the GM not like the system anymore? He continues, Never the less me thanks I be givin' thee and I'll be gettin' to work on me encumbrance."
Insite: 1d20 ⇒ 2
Thanks again

Siann |

Visiting folks this weekend, so don't have access to my PHB. Will use the SRD....actually Hero labs just implemented the SRD...so will have all updated this weekend :)

DM Asmodeus |

Test Post
"Me hoped you'd be usin' the slot encumbrance system," Dugwyn asks as he begins to wonder, does the GM not like the system anymore? He continues, Never the less me thanks I be givin' thee and I'll be gettin' to work on me encumbrance."** spoiler omitted **
** spoiler omitted **
If you want to use the Slot Encumbrance System it is fine.
Also if anyone else wants to use my Slot Encumbrance System they can as well. It is located by clicking here
You can do your encumbrance either way.

DM Asmodeus |

The following characters have their encumbrance squared away and can begin posting in the game thread at their leisure:
Grommund Geargrip
Haven Amberline
Namara al-Nasr
Dorin Stonehammer
Dugwyn Deepforge
Everyone else please let me know when you have the encumbrance instructions at the top of this discussion added into your sheet so I can look your sheet over and approve you to the gamethread as well.
The gamethread is located by Clicking Here

DM Asmodeus |

I will be out most of today and tomorrow as my real life campaigns take place this weekend.
I have 3 new tables of PbP starting on Monday (Including this one) and I will be traveling out of state on Monday as well.
So I am going to be very busy over the next 5 days or so.
Please bare with me, I will update the game at least once per day and more if needed and time permits.
For right now everyone can post and get acquainted in character in the game thread. The game will officially start on Monday.

Grommund Geargrip |

I just got the 5e SRD on HeroLab, so I'm gonna run Grommund through it and make sure I didn't make any mistakes. It will give me a nice statblock output for my profile too (I assume, it does for PFRPG).
I also want to play around with the options a bit and make sure I've made the most optimal decisions. When I finish I'll post in gameplay.

DM Asmodeus |

I just got the 5e SRD on HeroLab, so I'm gonna run Grommund through it and make sure I didn't make any mistakes. It will give me a nice statblock output for my profile too (I assume, it does for PFRPG).
I also want to play around with the options a bit and make sure I've made the most optimal decisions. When I finish I'll post in gameplay.
Herolab isn't going to be of any help, got mine this morning and it is just missing to many things. I know the only background it has is Acolyte. And you use the Criminal Background so that's not going to work. I am not sure if it will handle a Mountain Dwarf either or if it only does hill dwarves.
Anyway it only has the stuff the SRD has and that misses most of the content of the PHB. Including feats and a lot of spells are also missing.
Work in progress but mot quite ready for prime-time yet.

Athelwyn Hemwallow |

Should be squared away now. Plan is to eventually pick up Elemental Adept with Fire, so the spell list will probably feature a good bit of pyromania.
Also, hi Jelani! Didn't realize you were in this already.

DM Asmodeus |

Should be squared away now. Plan is to eventually pick up Elemental Adept with Fire, so the spell list will probably feature a good bit of pyromania.
Also, hi Jelani! Didn't realize you were in this already.
Looks good except I see your spellbook but I don't see where you put your spell slots available and the current spells that are memorized.
Other than that welcome aboard. You are free to post in the game thread at your leisure.

DM Asmodeus |

K, i've got Siann's encumberance sorted out...used the slot system.
If you are going to use the slot system you have to break out the items from the Explorer's pack into individual listings. The pack takes up way more than one slot.
Explorer's pack
Backpack (1 slot)
Bedroll (2 slots)
Messkit (1/5 slot)
Tinderbox (1/5 slot)
10 Torches (2 slots)
10/1 Day Rations (2 slots)
Waterskin (1 slot)
50' Hemp Rope (2 slots)
Other Gear:
shortsword (1 slot)
10 darts (1/2 slot)
insignia of rank 0
trophy 0
set of bone dice 0
common clothes (1 slot)
coin slot (1 slot) * this slot is always reserved for your first 250 coins.
Based on your strength score:
Unencumbered: 22 slots or less (Always round down)
Encumbered: 45 slots
Your speed drops by 10 feet.
Heavy Encumbered: 67 slots
Your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution. Dwarves ignore the movement penalty only.
You are carrying 15 slots of gear.... unencumbered
Make the above changes and you are free to start posting in the game thread at your leisure.

Grommund Geargrip |

Forgive me if I come off as dense, but do I actually have starting money at all? I recall I sold back a couple small things when I made Grommund, but not whether he had gold. If not, I guess I'll have to work off my bill or something.

Athelwyn Hemwallow |

Your Criminal background includes a small package of gear in addition to what your class starts with: "a crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp."

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Excited to be here, can't wait to get started. To finish up with encumbrance... does being "small" affect the weight of gear that is sized to a small character? (i.e. I assume starting gear: weapons, equipment, armor, ect provided by class and background would be sized to my character, but items I buy may have an adjustment to cost to be "small")
Of course, I'm expecting logic to prevail. I don't expect to get "small" torches for example, and thus would not adjust the weight for that item in particular. Likewise, would a "small" backpack only allow storage of items totaling less than 30lbs due to being smaller? The PHB no longer shows a difference in damage between a medium weapon vs a small one.
since str score is static and a medium creature with the same str as me would have the same load stats, the technicality of size and proportionate weight won't matter on the mechanics (which may explain why damage dice isn't listed as different for small vs medium weapons). It would simply be details that would add to the realism/rp aspect. I'm fine with leaving it simple for all and not adjusting or doing the math as it were. Some other interesting points to bring up, would be that small races don't receive an ability score penalty. AC is not affected by size. Leading me believe that 5e is simplifying the size calculations
I leave it up to the discretion of the DM, of course. Just let me know which way to go.

DM Asmodeus |

Excited to be here, can't wait to get started. To finish up with encumbrance... does being "small" affect the weight of gear that is sized to a small character? (i.e. I assume starting gear: weapons, equipment, armor, ect provided by class and background would be sized to my character, but items I buy may have an adjustment to cost to be "small")
Of course, I'm expecting logic to prevail. I don't expect to get "small" torches for example, and thus would not adjust the weight for that item in particular. Likewise, would a "small" backpack only allow storage of items totaling less than 30lbs due to being smaller? The PHB no longer shows a difference in damage between a medium weapon vs a small one.
since str score is static and a medium creature with the same str as me would have the same load stats, the technicality of size and proportionate weight won't matter on the mechanics (which may explain why damage dice isn't listed as different for small vs medium weapons). It would simply be details that would add to the realism/rp aspect. I'm fine with leaving it simple for all and not adjusting or doing the math as it were. Some other interesting points to bring up, would be that small races don't receive an ability score penalty. AC is not affected by size. Leading me believe that 5e is simplifying the size calculations
I leave it up to the discretion of the DM, of course. Just let me know which way to go.
You will find a lot of things in 5e has took out the incredibly tedious math. Small sized creatures are one of them. No special sized weapons or armor, no bonus for being small other than what the race tells you upon creation. Weight and strength is figured the same across the board. Equipment cost and weighs the same.
Now for flavor you could picture the gear being smaller but mechanically there is no different math.

Namara al-Nasr |

I switched Namara over to the slot system, as it looks like it will be beneficial once she starts adding to her load. She'll still need to drop her pack before fighting to avoid the medium load movement penalty.

DM Asmodeus |

I switched Namara over to the slot system, as it looks like it will be beneficial once she starts adding to her load. She'll still need to drop her pack before fighting to avoid the medium load movement penalty.
Yeah, looks good. I invented the slot system for use in my home games and it works really well.
Feel free to post in the game thread.

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Since you developed the slot system, and this is your game, it would seem rude not to use it. I believe I have it all calculated according to your link.
I believe, unless there is anything I missed, Fronar is ready to his the road!

Grommund Geargrip |

Are there any penalties for holding a weapon in my off hand, but not using it that round?
For example, if most rounds I don't have advantage, I just want to hit with my short sword, so I can add my dex to damage.
But if I have advantage it might be worth hitting with short sword for 2d6 and dagger for 1d4+1d6. In fact the average damage for that is 13, as opposed to 10 for the short sword alone.
So yeah, any penalties I'm missing?

Dugwyn Deepforge |

Made some inventory adjustments sold back leather armor, dagger, and diplomats pack (+51) cross bow bolts, and chain shirt (-51).
starting wealth 10gp (bought mess kit, 2sp, sealing wax 5sp, tinder box 5sp, water skin 2sp, 1 sheet paper 2sp, soap 2cp, backpack, 2gp, travelers cloths 2gp, rations x2 1gp, rope hemp 1gp,) Total bought = 8gp, 6sp, 2cp Remaining 2gp 3sp 8cp
edit
Also sold lute :( (+35gp) and bought (hammer light 2gp, handaxe 5gp, crossbow bolt case 1gp, crossbow bolts 20, crowbar 2gp, bedroll 1gp, blanket 5sp, map case x2 2gp, cloths fine 15gp, mirror steel 5gp) Total bought 33gp 5sp, Remaining 5sp plus 2gp 3sp 8cp = 2gp 8sp, 8cp

DM Asmodeus |

Since you developed the slot system, and this is your game, it would seem rude not to use it. I believe I have it all calculated according to your link.
I believe, unless there is anything I missed, Fronar is ready to his the road!
Looks good. You can now post at your leisure in the game thread.

DM Asmodeus |

Are there any penalties for holding a weapon in my off hand, but not using it that round?
For example, if most rounds I don't have advantage, I just want to hit with my short sword, so I can add my dex to damage.
But if I have advantage it might be worth hitting with short sword for 2d6 and dagger for 1d4+1d6. In fact the average damage for that is 13, as opposed to 10 for the short sword alone.
So yeah, any penalties I'm missing?
There are no penalties in 5e for two weapon fighting or holding other than both weapons have to be light. If you attack with your off hand weapon then it uses your bonus action to do so. Let me explain below the two concepts you are looking at using your stats:
Using shortsword in main hand and holding dagger in off hand.
Shortsword 1d20+5 to hit and 1d6+3 piercing damage.
* If you have advantage or an ally within 5 foot of your opponent then you get your sneak attack damage added on of 1d6.
Note: Attacking uses your Standard Action and still leaves you a bonus action if you have something that uses a bonus action to do.
Using shortsword in main hand and using dagger in off hand.
Shortsword 1d20+5 to hit and 1d6+3 piercing damage.
Dagger 1d20+5 to hit and 1d4 piercing damage (because you don't get the damage bonus when using your off hand.)
* If either the shortsword or the dagger hit and you have advantage or an ally within 5 foot of your opponent then you get your sneak attack damage added on of 1d6.
Note: You only get sneak attack once per turn so you can only add it once even if both weapons hit.
Fighting with both weapons uses your standard action and your bonus action up on your turn.
Make sense?
Each turn a player gets:
1 x Standard Action: Retrieving something from your packpack, dropping a backpack that weighs more than 30 pounds. Using a skill actively like perception. Climbing vertically etc. Anything that would require the use of your hands for more than a couple of seconds.
1 x Bonus Action: You have to have an ability that uses a bonus action. Taking a second swing with a off hand weapon. Some spells are bonus actions. After your rogue gets second level he can use his cunning actions as a bonus action each round, etc.
1 x Manipulate Object: Draw a weapon, open a door, drop a backpack weighing less than 30 pounds, pick up a weapon/object, retrieve an object from a table, etc.
1 x Reaction: Some abilities use your reaction to do in response to something else happening. The most popular thing that uses your reaction is using an Attack of Opportunity.

DM Asmodeus |

Made some inventory adjustments sold back leather armor, dagger, and diplomats pack (+51) cross bow bolts, and chain shirt (-51).
starting wealth 10gp (bought mess kit, 2sp, sealing wax 5sp, tinder box 5sp, water skin 2sp, 1 sheet paper 2sp, soap 2cp, backpack, 2gp, travelers cloths 2gp, rations x2 1gp, rope hemp 1gp,) Total bought = 8gp, 6sp, 2cp Remaining 2gp 3sp 8cp
edit
Also sold lute :( (+35gp) and bought (hammer light 2gp, handaxe 5gp, crossbow bolt case 1gp, crossbow bolts 20, crowbar 2gp, bedroll 1gp, blanket 5sp, map case x2 2gp, cloths fine 15gp, mirror steel 5gp) Total bought 33gp 5sp, Remaining 5sp plus 2gp 3sp 8cp = 2gp 8sp, 8cp
Looks good.

DM Asmodeus |

@ Fronar
On your character sheets I see your spells but I don't see where you are recording your spell slots.
of course at 1st level a warlock only has one first level spell slot so you are one and done but you still need to have somewhere to track them.
I also don't see where you made your Otherworldly Patron choice and the abilities that go with it at first level.
Did I just miss it somehow?