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Jumping aside, Iso swings his axe in a mighty two handed twirl above his head, torn between showing off his martial skills and wanting to drive the axe into the horrible creatures head.
When it has the audacity to actually attack him, Iso completely loses his cool, dropping into a frothing rage.
attack, PA,rage,flank: 1d20 + 12 - 2 + 2 + 2 ⇒ (8) + 12 - 2 + 2 + 2 = 22
damage(magic,Cold iron),PA,rage: 1d12 + 7 + 6 + 3 ⇒ (11) + 7 + 6 + 3 = 27
"AARRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHH" roars the foaming man.

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No, 5.
So is the monster 15, 20 or 25 feet away from Rilia?

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Karolina casts chill touch then steps forward and tries to touch the creature.
touch attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d6 ⇒ 6
DC 14 Fort save or take 1 STR damage

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Stepping back to increase the distance between himself and the vile creature, the elven man utters in an unfamiliar tongue.
"祖先,聽我的請求,幫助我們。"
Suddenly a group of shimmering lights begin flying around his head. One takes the form of a dragon and soars about the room, detonating as it rams the beast.
Snapdragon Fireworks Damage: 1d4 ⇒ 1
Reflex DC 17 vs Dazzled
3 rounds remain - Fireworks

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The barbarian, looking rather pleased with himself slumps to the ground, his mighty chest heaving from the exertion of the rage.
"<puff>"
After a minute or so his breathing slows a bit and he glances around.
"Iso is very good with weapon. Iso show Karolina later!" he grins.

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"Careful there you're already foaming." She dabs a scented hanky taken from her cleavage at the sudsy corners of Iso's mouth.

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Holding out a stick to his companions, Manathiel asks "Would one of you mind using this on me? I don’t feel well..."
As an after thought, he adds "Oh! Activation word is Swizzle Sticks."
Cure Light Wounds Wand
-Posted with Wayfinder

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"Ofcourse. Say when. Swizzle Sticks, Swizzle Sticks, Swizzle Sticks."
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (7) + 1 = 8

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"When! That's much better, thank you." Says the man with a smile as he retrieves the piece of wood.
-Posted with Wayfinder

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Karolina turns her head up at the mention of swizzle sticks. "I'm sure that CUTE saying is used in your elven lands."
I bet that handkerchief stinks like the nine hells
"Iso just use your weapons on creatures that attack us...PLEASE"

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"Iso also uses weapon on trees and dead animals that might be good to eat" he tries to explain.
"But Iso was thinking you mean Iso's other weapon." he shrugs.
"Iso wonders who creature was pretending to be, and for how long."

Terevalis Unctio of House Mysti |

Once the PCs have dealt with the
Akkuret, the Dawnflower Blossoms cultists are quite
upset, knowing that their entire organization has been
compromised. They thank the PCs once again and inform
them that they are no longer safe here and that they will
hire a ship this evening and flee the city. They decline
any further help, stating that the PCs have already done
more than enough

Terevalis Unctio of House Mysti |

PC to notice that
Charito, one of the female human cult members, has
gotten very nervous and seems to be hiding something.
If confronted, she breaks down in tears and falls to
her knees, begging not to be killed. If shown mercy,
she reluctantly confesses that she knows who Chalfon
Dalsine is, and states that she hadn’t mentioned anything
until now because she was afraid the other Dawnflower
Blossoms wouldn’t trust her. She truthfully confesses
that she knew nothing of the attack, and that she worked
as a chambermaid for a woman who was having an affair
with Chalfon last year. She can give the PCs some very
basic information about Chalfon from the introduction
(such as his being the black sheep in the family, and the
fact that he only returned to Taldor a few years ago). More
importantly, she knows where his manor home is located
in Senate’s Hill, and can give the PCs detailed directions
to the manor.

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sense motive: 1d20 - 1 ⇒ (5) - 1 = 4
"Iso will help blossoms get onto ship. That is what Iso was asked to do." announces the barbarian, as he hunts around for any food that might be left over.
He casually eyes the creature for a moment, then, after noticing the glances from the others, drags it off to a corner out of everyone's sight (and smell).

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Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17
Seeing the stalker die in a quick way he nods at the barbarian, impressed with his strength, when the Charito shows up he regards him/her for a moment. Listening to her as the towering tiefling decides to persuade her to share her knowledge he growls and decides to let her stay alive. "There is a mansion, seems like that is the centre of this massacre and the likes... we might have to go there, if you agree..."

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sense motive: 1d20 + 11 ⇒ (8) + 11 = 19
Charito, one of the female human cult members, has gotten very nervous and seems to be hiding something. If confronted, she breaks down in tears and falls to her knees, begging not to be killed.
"Karolina! You're scaring the girl! Now now now I won't let the mole person get you. You just shine a bright enough light at her and she'll shoo."
If shown mercy....
So what would happen if we just killed her?
... she reluctantly confesses that she knows who Chalfon Dalsine is....
"But Senator Sessions, I didn't ask you if you had met with any Russian diplomats."
"That was just in case, because I didn't--maybe two or three times."
... and states that she hadn’t mentioned anything until now because she was afraid the other Dawnflower Blossoms wouldn’t trust her.
Damn right.
She truthfully confesses that she knew nothing of the attack,
"I sense this is the truth coming out. No one would believe it otherwise."
and that she worked as a chambermaid for a woman who was having an affair with Chalfon last year. She can give the PCs some very basic information about Chalfon from the introduction (such as his being the black sheep in the family, and the fact that he only returned to Taldor a few years ago). More importantly, she knows where his manor home is located in Senate’s Hill, and can give the PCs detailed directions to the manor.
"We have another saying in Kyonin, besides 'Swizzle stick'; 'Too much information'. Does everyone in this organization crack like fine porcelain on stone at the first question? How are you a secret group at all?"

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The barbarian laughs.
"Iso knows that rabbits are secretive too. They hide, and they run. But they do not stand up to Iso when he catches them. The wolf. He will bite."

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'The woman has a point...
"Perhaps that's why they were so easily infiltrated and the locals have been able to all but wipe them out." sneers the elven man.
Continuing, he adds, "If your information is worthwhile, you'll be free to go. Our society has risked much to get you this far and we're met with simple lies and half truths! I suggest you start talking, lest we have Iso show us his skills again..."
-Posted with Wayfinder

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Iso knows a prompt, even if he is not too sure why he is being prompted.
He hefts his axe and decapitates the dead body.
"Iso is very good with axe!" he says reassuringly.

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heading out to the manor?
"I'm tired of being hunted. Now's the time for a little payback. And what would be a more fitting spot for it then in Dalsine's own home. That, and anything to get away from these nutty, subterranean Sunnies."

Terevalis Unctio of House Mysti |

Dalsine Manor is a modern, two-story structure set back from
the main road and surrounded by a twelve-foot brick wall. Its
main gate is shut and guarded, but through it can be seen a
well-kept garden surrounding the house. A carriage covered
in gold filigree and inset with gems stands parked inside the
gate, while another, constructed of modest wood with drawn
shades, waits just outside the gate.

Terevalis Unctio of House Mysti |

Equipped with the location of Chalfon Dalsine’s home
in the Senate’s Hill district, the PCs should have no
difficulty navigating Oppara’s night-shrouded streets.
Before they can confront Chalfon, however, they must
first deal with two other problems: Baron Jacquo Dalsine,
head of the Pathfinder Society’s Taldor faction, and
Pasha Muhlia Al-Jakri of the rival Qadira faction.

Terevalis Unctio of House Mysti |

The PCs must gain entry to the manor in order to
retrieve the confiscated documents implicating the
Pathfinder Society in abetting the illegal Sarenite cultists,
and they have several options to do so.
into the manor is for the PCs to convince the house guards
to let them enter, a task complicated by the presence of the
Pasha’s retinue. The guards know that they can’t easily let
one group pass without the other group entering as well,
and have no intention of risking their necks by granting
access to the Qadiran scum with whom they now argue.
If the PCs can calm both sides of the argument, they can
convince the guards to let them pass without further
enraging the Qadiran guards.
Convincing one of the two entourages to back down and
take a breath requires three successful Bluff, Diplomacy,
or Intimidate checks. The PCs may increase their chances
by mentioning several pieces of key information to each
side, granting a cumulative +2 bonus on all future Bluff,
Diplomacy, and Intimidate checks to influence that party.
Mentioning that Chalfon is allied with faceless stalkers or
that Chalfon acts against the will of his family each grants
a bonus to the PCs when they interact with the Taldan
house guards. Mentioning that they rescued the Sarenite
refugees, that they hope to avenge Khismia themselves,
and that they hold evidence that can weaken the Dalsine
name each grants the PCs a bonus when speaking to the
Qadiran guards.
in Tier 3–4, they
must make three DC 19 checks
Once both sides of the conflict have been satisfied, they
back down and allow the PCs to enter the compound,
though they still struggle to hold back rage their at the
opposing faction.
gp in order to quell the conflict long enough to enter the
manor grounds.
the distraction to follow the Pasha’s example and sneak
past the guards entirely. They must first get over the walls, which are 12 feet tall and made of smooth stone,
and require a DC 25 Climb check. While this may be a
difficult task in lower tiers, only a single PC needs to
make the check before dropping a rope and reducing the
difficulty of the check to DC 5 for all other Pathfinders. If
the PCs move to the opposite side of the manor, they may
attempt to gain entry without needing to make Stealth
checks. If they attempt to sneak in within earshot or sight
of the arguing guards, they must first succeed at a DC 15
Stealth check.
options and resort to combat, they face a sizable force of
foes through which they must battle to gain access to the
manor grounds. While the initiation of combat brings
both sides of the conflict into the fray and many of the
combatants fight one another

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How thick are the walls?
Eyeing the masonry, the elf grins. "I believe I can get in just fine. Though I can probably only help one of you past the guards." he whispers to the group.
"If you wish to try climbing it, feel free. If you'd prefer, I can see about scouting it out quickly and letting you know what we should expect. Let me remind you, VC asked us to retrieve these unnoticed."
-Posted with Wayfinder

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Iso looks at the wall dubiously.
"Iso has climbed harder walls before." he says.
"But it may take even mighty Iso Soturi some time. And some bruises."

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Rilia freshens up with a bit of prestidigitation before moving on. She offers to groom her fellow agents as well, claiming the range on the spell is 'touch'.
Later, near the manor house, she asks for Calistria's guidance and casts disguise upon herself before approaching the gates to manor--she still looks like her stunning self, but dressed as a foppish Taldon royal courier. She listens from around a corner to get a feel for the situation and continues taking notes as approaches.
sense motive (get a feel for the situation): 1d20 + 13 ⇒ (17) + 13 = 30
Disguised she strides toward the gates, doffs her imaginary musketeer's hat and addresses those present.
"Message from the palace! I have a message for the lord of this manor. I and my entourage of loutish brutes must be allowed in to see your lord on secret matters relating to the crown. It involves-" And at this point she does her best impression of a faceless stalker.
diplomacy (+1 more if the targets would be attracted to Rilia, stalker reference, guidance): 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16
So loutish brutes, who wants to aid me? Otherwise I say we kill everyone here in a carnival of blood and gore. ;)

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"I can groom myself. No thank you" She says to Rillia.
- - -
When they get to the gates.
"Yes this ahem woman and I" Karolina points to Rillia then herself "Have message for the lord. I'm sure she would reward anyone who helped us" She smiles.
Dip aid: 1d20 + 4 ⇒ (17) + 4 = 21
"Lord Dalsine is a good friend of ours too."
Bluff: 1d20 + 12 ⇒ (11) + 12 = 23

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Ensuring that Rilla could do the grooming on the Tiefling the Coal eyes of him regarded her for a moment as if judging her. "Thank you..." And with that he steps in line with her to make his way at her side to be one of the thuggish brutes. Seeing as the Tiefling is pretty much impressive and an intimidating force he remains back but his sheer presence and a grin might indicate people he is one of the more, destructive brutes. "Please allow the lady in, I am sure that I don't have to bring out my good humored nature?"
Aid Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11

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Iso wonders about the best way to support Rilia.
"Iso suggests that guardsman lets in important Messenger."
He settles on, doing his best to look important in a Large kind of a way.
diplomacy(aid): 1d20 - 1 ⇒ (1) - 1 = 0
But really, Iso has a hard time looking anything other than intimidating.

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Karolina puts her hand on the tiefling and Iso's shoulders. "They're harmless!" She smiles to the guards.
Bluff: 1d20 + 12 ⇒ (10) + 12 = 22

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Karolina turns to the guards again.
"Boys its ok. We just want to talk to the lord perhaps we can get a drink later on."
Bluff: 1d20 + 12 ⇒ (9) + 12 = 21

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"Back off man! I'm a courier" She draws everyone's attention to her big, foppish hat.
intimidate: 1d20 + 7 ⇒ (17) + 7 = 24

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Iso tries to climb the wall.
[dice=climb]1d20+10But the steep wall proves difficult.
What about all of the unfriendly people staring at you?
"I get it. It's a diversion for the rest of us. Good thinking Iso. I'll write a poem about your heroic self-sacrifice."
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Ah, her I thought you were being sulky and just doing it all Cartman-style. "Screw you guys! I'm going home!" ;)
GM Is there an map yet depicting the guards? Rilia might need to know how to best incapacitate them all, and needs to know how many there are and where they are standing.

Terevalis Unctio of House Mysti |

There really isn't a map for the outside.
As the barbarian crosses the fence he hears the howling of wolves approaching.