Gorum

Farith Redloss's page

165 posts. Organized Play character for Psyblade.


Race

Tiefling

Classes/Levels

Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

About Farith Redloss

Farith Redloss
Male tiefling inquisitor of Abadar 3 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 264)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 21, touch 12, flat-footed 19 (+5 armor, +1 Dex, +1 dodge, +1 natural, +3 shield)
hp 24 (3d8+6)
Fort +3, Ref +2, Will +4
Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee fire-forged steel morningstar +6 (1d8+3) or
. . 2 claws +0 (1d4+1)
Ranged mwk composite longbow +4 (1d8+3/×3)
Special Attacks command, judgment 1/day
Inquisitor Spell-Like Abilities (CL 3rd; concentration +4)
. . At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +4)
. . 1st (4/day)—cure light wounds, divine favor, persuasive goad[UM] (DC 12), true strike
. . 0 (at will)—acid splash, daze (DC 11), detect magic, detect poison, guidance, light
. . Domain Law (Inevitable[APG] subdomain)
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Statistics
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Str 16, Dex 13, Con 10, Int 14, Wis 12, Cha 12
Base Atk +2; CMB +5; CMD 17
Feats Dodge, Shield Wall[APG], Toughness
Traits aspiring Hellknight (Cheliax), devil's mark
Skills Acrobatics -4 (-8 to jump), Bluff +1 (+3 vs. [evil] outsiders), Climb +2, Diplomacy +7 (+9 vs. [evil] outsiders), Intimidate +9 (+11 vs. [evil] outsiders), Knowledge (local) +5, Knowledge (planes) +7, Perception +7, Profession (sailor) +5, Sense Motive +8 (+10 vs. [evil] outsiders), Spellcraft +7, Survival +7
Languages Abyssal, Common, Draconic, Infernal
SQ fiendish sprinter[ARG], fire-forged steel, monster lore +1, prehensile tail[ARG], solo tactics, stern gaze +1, track +1
Combat Gear wand of cure light wounds; Other Gear scale mail, +1 heavy steel shield, arrows (60), fire-forged steel morningstar, mwk composite longbow (+3 Str), backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 536 gp
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Special Abilities
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Command (4/day) (Su) As per command spell.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Inquisitor Domain (Inevitable)
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknessess of creatures.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to survival checks made to track.

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