Svetocher

Karolina Romanov's page

122 posts. Organized Play character for Qstor.


Full Name

Karolina Romanov

Race

Female dhampir Sor 6| HP 34| AC 18 (mage armor)/14; Touch 13; FF 12| F +4; R +5; W +7 | CMB+3; CMD 16 | Speed 30 ft | Init +1 | Perc +1 | Stealth: +1

Classes/Levels

Sor 6

Gender

Female

Size

Med

Age

30

Special Abilities

darkvision

Alignment

C Neutral

Languages

Aklo Common Shadowtounge, Draconic

Occupation

harlot

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 20

About Karolina Romanov

Karolina
Female moroi-born dhampir (svetocher)boon sorcerer 6 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder RPG Bestiary 2 89)
CN Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense
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AC 14, touch 13, flat-footed 12 (+1 deflection, +2 Dex, +1 natural)
hp 34 (6d6+8)
Fort +4, Ref +5, Will +7; +2 vs. disease and mind-affecting effects, -1 vs. positive energy damage
Defensive Abilities negative energy affinity; DR 5/lethal; Resist cold 5, undead resistance
Weaknesses weakness to positive energy
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
bite -2 (1d4)
Ranged light crossbow +5 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 6th; concentration +11)
8/day—grave touch (3 rounds)
Sorcerer Spells Known (CL 6th; concentration +11)
3rd (4/day)—vampiric touch
2nd (6/day)—false life, ghoul touch (DC 18), spectral hand
1st (8/day)—burning hands (DC 16), chill touch (DC 17), mage armor, shield, touch of blindness (DC 17)
0 (at will)—bleed (DC 16), detect magic, mage hand, message, open/close (DC 15), prestidigitation, read magic
Bloodline Undead
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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 12, Cha 20
Base Atk +3; CMB +3; CMD 16
Feats Eschew Materials, Life Dominant Soul, Spell Focus (necromancy), Unusual Origin (dhampir)
Traits fast-talker, sensual graces
Skills Bluff +15 (+17 vs. humanoids attracted to you), Intimidate +9, Knowledge (arcana) +8, Knowledge (religion) +6, Linguistics +3, Profession (courtesan) +6, Spellcraft +10
Languages Aklo, Common, Draconic, Shadowtongue
SQ bloodline arcana (corporeal undead affected by humanoid-affecting spells), resist level drain, vampiric empathy[ARG]
Combat Gear potion of inflict light wounds, runestone of power (1st)[ACG], scroll of acid arrow, wand of infernal healing (50 charges), wand of magic missile (23 charges), alchemist's fire; Other Gear dagger, light crossbow, amulet of natural armor +1, cloak of resistance +1, cracked pink and green sphere ioun stone, headband of alluring charisma +2, ring of protection +1, backpack, bedroll, belt pouch, courtier's outfit, flint and steel, jewelry[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 2,977 gp, 8 sp, 1 cp
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Special Abilities
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Bloodline Arcana: Undead (Ex) Formerly humanoid corporeal undead are humanoids for your mind-affecting spells.
Damage Reduction (5/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grave Touch (3 rds, 8/day) (Sp) Melee touch attack leaves target shaken for 3 rounds or frightened for 1 round.
Life Dominant Soul Heal half from energy channeled to heal living or undead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Unusual Origin (Dhampir, 1/day) Deal additional 1d4 bleed damage to target struck by natural bite attack.
Vampiric Empathy Speak with bats, rats, and wolves and +2 Diplomacy dealing with them.
Weakness to Positive Energy -1 to save vs. effects that deal positive energy damage.