Cyrodiil Wars (Inactive)

Game Master Gandal

30 years before the event of Oblivion, the dunmer and the argonian start a civil war all over the Empire,they want to annihilate each other....or is there something else?


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I don't know everybody else's preferences, but I know the stats actually have direct meanings behind them. I've played a Caliban Cleric with a 17 charisma. He was as ugly as *SIN* but he had that "Hunchback of Notre Dame" vibe goin' on. He was a tragic hero and you -wanted- him to win, and people who picked on him tended to gain a lot of ire. And he was -really scary- when he was angry.

That said...

If you play a character with a charisma of 8, you can describe her as hot as you want... I'ma treat her like she's an obnoxious sarcastic jerk who won't clean up after herself, forget her name all the time, and interrupt her at parties. She has little/no social presence, little/no empathy, and probably little/no social skills.

Even animals won't like her. (Animal Empathy is Cha Mod + level!)

People with 8 strength don't arm-wrestle.
People with 8 dexterity don't juggle.
People with 8 constitution don't stay up all night, win drinking contests, or survive a bad case of chicken pox.
People with 8 intelligence have a hard time remembering details, don't use big words (or use them incorrectly), and miss obvious connections.
People with 8 wisdom are gullible, and often near-sighted and/or hard of hearing.
People with 8 charisma don't run for office. Or they do, but then they lose to the guy with the nice hair.

Charisma is in part about personal appearance. You may be funny looking but compelling (Adolf Hitler), you may be good looking but a complete douche (Charlie Sheen), average people with average charisma tend to rotate around that axis, with exceptional people with exceptional charisma being statistical outliers who make bigger changes and bigger differences to the norm.


Somebody with 8 Charisma doesn't need to be an obnoxious jerk. I dumped Cha because I wanted to play her as shy and socially awkward but good natured, with no jerkiness whatsoever. She has plenty of empathy, what she lacks is self confidence, social presence, social skills. And she does clean up after herself. Low Charisma can mean a lot of different things. It doesn't have to mean a&!+$~%.

Can I take these traits?

Theoretical Magician (From all that time studying Wizardry before becoming a Witch)

Courageous (From an abusive childhood)


All good points, Purplefixer. :)

I've updated my character sheet after realizing I wasn't quite done with it. I've settled on a Favored Enemy (Monstrous Humanoid), kits (Infiltrator replacing the Favored Terrain ability and Skirmisher replacing the spellcasting) and Traits (Caretaker giving a +1 to Heal and Chivalrous giving +1 to Knowledge History and Diplomacy).


I will try to get down far enough on my to do list to finish my character tonight or tomorrow.


Zesaste Torath wrote:
I thought you were picking our traits DM? Will you permit Heirloom weapon for Zesaste's falcata (its an equipment trait).

That was my initial intention, but i saw the amount of work to do :)

so go along and pick what you want from that list, or in your case the heirloom weapon is perfect for your background. Only have to think of a way for Zesaste to recover it once he'll be free.


Vinland Forever wrote:

Somebody with 8 Charisma doesn't need to be an obnoxious jerk. I dumped Cha because I wanted to play her as shy and socially awkward but good natured, with no jerkiness whatsoever. She has plenty of empathy, what she lacks is self confidence, social presence, social skills. And she does clean up after herself. Low Charisma can mean a lot of different things. It doesn't have to mean a!*%$#+.

Can I take these traits?

Theoretical Magician (From all that time studying Wizardry before becoming a Witch)

Courageous (From an abusive childhood)

On a note, i like Gabrielle (that was the name right?) as she is. You can play her as sociably shy with a charisma of 10 all the same, but she will be less hapered at social skills, as i tend to use a lot of those and try to limit combat.Of course if you want to solve every social occasion with fireballs it's your choice :)

Those traits are perfect for her story, so take them.


Gandal wrote:
Vinland Forever wrote:

Somebody with 8 Charisma doesn't need to be an obnoxious jerk. I dumped Cha because I wanted to play her as shy and socially awkward but good natured, with no jerkiness whatsoever. She has plenty of empathy, what she lacks is self confidence, social presence, social skills. And she does clean up after herself. Low Charisma can mean a lot of different things. It doesn't have to mean a!*%$#+.

Can I take these traits?

Theoretical Magician (From all that time studying Wizardry before becoming a Witch)

Courageous (From an abusive childhood)

On a note, i like Gabrielle (that was the name right?) as she is. You can play her as sociably shy with a charisma of 10 all the same, but she will be less hapered at social skills, as i tend to use a lot of those and try to limit combat.Of course if you want to solve every social occasion with fireballs it's your choice :)

Those traits are perfect for her story, so take them.

Hah. She's not violent, just shy. 10 Cha shyness will work. Besides, Witches don't get fireballs ^_^. Witches get a mix of Sor/Wiz, Cleric, and Druid spells, but aren't really blasters.


Gabrielle Cacheux wrote:
Hah. She's not violent, just shy. 10 Cha shyness will work. Besides, Witches don't get fireballs ^_^. Witches get a mix of Sor/Wiz, Cleric, and Druid spells, but aren't really blasters.

I simply said the first spell that came to my mind.I'm a fan of evokers ^_^

I was looking at the witch spell list just now, i have the APG don't worry.


If we're picking our own traits now I think Rahne should have "Shield Bearer" (Ulfen Racial Trait, Humans of Golarion p31) and "Strong Arm, Supple Wrist" (Combat Trait, Qadira, Gateway to the East).


Purplefixer wrote:
If we're picking our own traits now I think Rahne should have "Shield Bearer" (Ulfen Racial Trait, Humans of Golarion p31) and "Strong Arm, Supple Wrist" (Combat Trait, Qadira, Gateway to the East).

Are there links to those traits? as i don't have the companions


Saint Caleth;(M?)Breton Paladin or (M?)Bosmer Magus
Alex Kilcoyne; M Dunmer Magus
Vinland Forever; F Breton Witch
Tclifford; M Breton cleric of Arkay
Sunshadow21 ; M Dunmer Dirge [bard]
Purplefixer ; M Nord Open Hand [fighter]
Squeek; F Imperial Ranger
Mr Swagger ; M Imperial Rogue going inquisitor
Arknight ; M? human? tank

Recruitment closes next Monday, but i'm starting to think that i can make my final decision before that day if i don't get any more applications.
Saint Caleth stopped posting, so will wait another day.


TClifford wrote:

Hard to do Faith Traits since the Gods aren't the same, but picked

Necrotic Aura [Goes along with my Death domain background]
Your exposure to the necromantic arts has strengthened your defenses against its vile rot.

Benefit: You gain a +1 trait bonus on saving throws against spells from the necromancy school or any effect that deals negative energy damage.

Reactionary [Explains why he isn't that good of a fighter]
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

Benefit: You gain a +2 trait bonus on Initiative checks.

I swear i'm not doing it on purpose, but i always seems to fail seeing your posts at first, my apologize.

Yes, i planned on looking how to translate gods-related traits, but definitively too much work, would delay the game.
Necrotic Aura and Reactionary are good for your cleric, pick them if you like.


Squeek wrote:

All good points, Purplefixer. :)

I've updated my character sheet after realizing I wasn't quite done with it. I've settled on a Favored Enemy (Monstrous Humanoid), kits (Infiltrator replacing the Favored Terrain ability and Skirmisher replacing the spellcasting) and Traits (Caretaker giving a +1 to Heal and Chivalrous giving +1 to Knowledge History and Diplomacy).

Nice work Squeek, only i'm not convinced about the favored enemy. Monstrous humanoid could include either all Khajiit, Orcs and Argonians which are most of the civilized beings living in cities, apart from Ogres and Goblins.

It is more or less like a ranger who takes humans as favore enemy in a common fantasy setting, and i usually don't allow it, since it is a bit too common enemy.Maybe we could work something out of this?
Of course daedra will be outsiders or extra-planars beings for the purpose of the ranger class feature


I have not chosen my traits yet because I normally like to have them accounted for in my background story. If I get pick I will have select 2, and make an addition to what I already have.


H'vok Brinestone wrote:
I have not chosen my traits yet because I normally like to have them accounted for in my background story. If I get pick I will have select 2, and make an addition to what I already have.

I may be wrong, but i don't remember your application and hobgoblins aren't part of this game.


Gandal wrote:
H'vok Brinestone wrote:
I have not chosen my traits yet because I normally like to have them accounted for in my background story. If I get pick I will have select 2, and make an addition to what I already have.
I may be wrong, but i don't remember your application and hobgoblins aren't part of this game.

Sorry I used the wrong avatar.


Gandal wrote:

Nice work Squeek, only i'm not convinced about the favored enemy. Monstrous humanoid could include either all Khajiit, Orcs and Argonians which are most of the civilized beings living in cities, apart from Ogres and Goblins.

It is more or less like a ranger who takes humans as favore enemy in a common fantasy setting, and i usually don't allow it, since it is a bit too common enemy.Maybe we could work something out of this?
Of course daedra will be outsiders or extra-planars beings for the purpose of the ranger class feature

I actually chose monstrous humanoids for the giants, wandering creatures and the like :) I'd forgotten you'd labeled the other player races as such. I'm happy to change if that's what you'd prefer. At this level I don't see the outsiders as being an option really. Perhaps simply animals?


Gandal wrote:
Purplefixer wrote:
If we're picking our own traits now I think Rahne should have "Shield Bearer" (Ulfen Racial Trait, Humans of Golarion p31) and "Strong Arm, Supple Wrist" (Combat Trait, Qadira, Gateway to the East).
Are there links to those traits? as i don't have the companions

Strong Arm, Supple Wrist: http://www.d20pfsrd.com/traits/combat-traits/strong-arm-supple-wrist

(Humans of Golarion doesn't appear to have been added to the d20PFSRD yet)
Shield Bearer: +1 dmg to shield bash; 1/day as a free action adjacent ally gains +2 shield bonus to AC for 1 round as long as they stay adjacent, you retain your shield bonus while granting this shield bonus.


Purplefixer wrote:
Gandal wrote:
Purplefixer wrote:
If we're picking our own traits now I think Rahne should have "Shield Bearer" (Ulfen Racial Trait, Humans of Golarion p31) and "Strong Arm, Supple Wrist" (Combat Trait, Qadira, Gateway to the East).
Are there links to those traits? as i don't have the companions

Strong Arm, Supple Wrist: http://www.d20pfsrd.com/traits/combat-traits/strong-arm-supple-wrist

(Humans of Golarion doesn't appear to have been added to the d20PFSRD yet)
Shield Bearer: +1 dmg to shield bash; 1/day as a free action adjacent ally gains +2 shield bonus to AC for 1 round as long as they stay adjacent, you retain your shield bonus while granting this shield bonus.

Already checked d20PFSRD, and in fact i couldn't find Humans of Golarion, but the traits are useful for Rahne, you can take them.


Squeek wrote:
Gandal wrote:

Nice work Squeek, only i'm not convinced about the favored enemy. Monstrous humanoid could include either all Khajiit, Orcs and Argonians which are most of the civilized beings living in cities, apart from Ogres and Goblins.

It is more or less like a ranger who takes humans as favore enemy in a common fantasy setting, and i usually don't allow it, since it is a bit too common enemy.Maybe we could work something out of this?
Of course daedra will be outsiders or extra-planars beings for the purpose of the ranger class feature
I actually chose monstrous humanoids for the giants, wandering creatures and the like :) I'd forgotten you'd labeled the other player races as such. I'm happy to change if that's what you'd prefer. At this level I don't see the outsiders as being an option really. Perhaps simply animals?

Let's put it simple. I'll assume that your favored enemy only applies to uncivilized ones.But that means normal orcs bandits will not give you bonus, only Ogres and Goblins, and further on (if the game goes that far) Minotaurs


Gandal wrote:
Let's put it simple. I'll assume that your favored enemy only applies to uncivilized ones.But that means normal orcs bandits will not give you bonus, only Ogres and Goblins, and further on (if the game goes that far) Minotaurs

That totally works for me.


A very rough beginning to my character:

Zaraven
Male Redguard
Fighter
Str: 20
Dex: 10
Con: 13
Int: 12
Wis: 10
Cha: 10

Traits: Armor Expert, Charming
Feats: Improved Initiative, Iron Will

Standing 6'10", Zaraven always cut an imposing figure growing up. However, being the third son of a noble family doesn't have much hope for greatness or family leadership unless they make their own way. Having grown up training to fight and encased in armor with a sword in his hand, Zaraven saw the simplest way to become known was to hire out his skills.

Thoughts?


Arknight :
The only i'm not conviced of is the charming trait. It doesn't seem to be suitable to zaraven background, not with a charisma of 10 anyway.
Of course this PC is going to be a front line tank, not a party face, so my impression is that you should change the trait.


Sunshadow here with Alric Dres, disgruntled Dunmer noble bard.


I don't see Alric's stats scores, bet you still have to fill them in, but so far your dirge was worth the waititng, apart from the avatar :)

Saint Caleth;(M?)Breton Paladin or (M?)Bosmer Magus
Alex Kilcoyne; M Dunmer Magus
Vinland Forever; F Breton Witch
Tclifford; M Breton cleric of Arkay
Sunshadow21 ; M Dunmer Dirge [bard]
Purplefixer ; M Nord Open Hand [fighter]
Squeek; F Imperial Ranger
Mr Swagger ; M Imperial Rogue going inquisitor
Arknight ; M Redguard fighter

I'll decide the party composition for this Sunday. Hope to have OOC up for Monday. So last day of recruitment.


I've noticed that more than 1 player chose imperial AND common for languages. I may not have been clear enough in posting the languages, so another mistake of mine, but for what i saw in game and on the web imperial IS the common lang, at least on Cyrodill.

Unless some of you is counting imperial as a separate dialect (the lang of the imperial race alone)


I suspect most people saw what I saw and therefore assumed Common was seperate to Imperial- see here from the Imperial race-

Imperial 10rp
Humanoid (human)
Normal speed 0rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)


Zesaste Torath wrote:

I suspect most people saw what I saw and therefore assumed Common was seperate to Imperial- see here from the Imperial race-

Imperial 10rp
Humanoid (human)
Normal speed 0rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)

Hard to tell, since in game everyone only speaks one lang.

Effectively every race has his own (skyrim lang for nords-hammerfell for redguards and so on) but for simplicity we'll say that imperial IS the common. It is the same with humans that generally start the game only speaking common and various other depending on intelligence.


Fair enough, although that makes imperial a very weak race (a little like the video game :P).

Will sort out Zesaste's second trait and language if selected.


Imperial only has social bonuses in the ES series, never played them infact, since the persuasion mini-game requires minimal practice
to master and once you get how it works you don't need to be playing an imperial.


The stats are under key stats. The avatar, well, talk to the people who run this site about that; there are only so many good ones before you have to start taking what you can get. This one should be slightly better.


Alric Dres wrote:
The stats are under key stats. The avatar, well, talk to the people who run this site about that; there are only so many good ones before you have to start taking what you can get. This one should be slightly better.

Yeah i found your stats short after that. For the avatar i never understood why we cannot use our own (of course only appropriate ones)


I posted this before. It is even in my profile, but not showing up here.
This is about the posting of 3 characters.

Quote:


I think the issue is not wanting to create 3 background stories, and stat blocks and still not get picked. A 1st level stat block takes almost no time at all, but the background stories can take time, especially for those of us slow to come up with ideas.

I do have other characters from failed campaigns I can present since I never got to finish playing them. I think those who have characters they have played, but do not want to play again, should be an option if their only purpose is to show what they can do.

If the second or third choice is selected then the player would be expected to adapt them to your campaign of course. If the adaption is not done within X amount of time their slot goes to someone else.


Mr. Swagger wrote:

I posted this before. It is even in my profile, but not showing up here.

This is about the posting of 3 characters.
Quote:


I think the issue is not wanting to create 3 background stories, and stat blocks and still not get picked. A 1st level stat block takes almost no time at all, but the background stories can take time, especially for those of us slow to come up with ideas.

I do have other characters from failed campaigns I can present since I never got to finish playing them. I think those who have characters they have played, but do not want to play again, should be an option if their only purpose is to show what they can do.

If the second or third choice is selected then the player would be expected to adapt them to your campaign of course. If the adaption is not done within X amount of time their slot goes to someone else.

Not sure of what you mean.

For me (as for any other GM i think) it is hard to have to do a choice,especially when (like this time) all the submitted PC are great.


I got your campaign mixed up with another one. Sorry about that. I was wondering why my post went.


It has been a difficult decision, and as always i didn't want to leave out anyone,but 6 is really the limit of party member i can handle.
So my apologize to the people left out. Please don't hold a grudge.

OOC thread is up and waiting for :

Face/roguish – Sunshadow21 (Alric Dres)
Melee support/Melee DPR – Alexander Kilcoyne (Zesaste Torath)
Dedicated arcane - Vinland Forever (Gabrielle Cacheux)
Scout/Ranged DPR – Squeek (Emelia Agrudilius)
Front line tank – Purplefixer (Rahn White Eyes)
Dedicated divine/Healer -Tclifford (Birard Mene)

Welcome to the game!!!!


Hurrah!

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