
Gandal |

Hey everyone!!!!
Recruitment starts here ; since i had a lot of interest in the previous thread i'll look with a bit of favor to those players, but this isn't first come first served so everyone can try to submit their ideas.
As the title says,i'll try to recreate an Elder Scrolls game with Pathfinder rules as a PbP.
We'll be using races/gods from the videogame setting thought, and i'm working hard to translate them, so be patient, i'm doing my best.
But let's start with the stuff you are waiting for.
PC creation rules:
No evil alignment, CN is acceptable thou.
Divine casters will only follow the Nine Divine,so no evil cleric of Daedra faith
Every class from Corebook,APG,UM,UC except Monk,Ninja,Gunslinger and Samurai ; there is no oriental flavor in the setting.Hand to hand combat will be done with the normal Feats like Improved Unarmed Strike.There are no firearms either, Colonialism (1600-1700) flavor PC's can be done with duelist/swashbuckler. The Emperor Blades will be a prestige class and it is similar to samurai, but i'll look into it when needed if ever.
Every arcane caster class will be accepted (preferred wizards and magus)
I'll like to have at least one female PC,will discuss her starting conditions soon.
20 points buy, Tamriel races only, Traits will be given by GM after looking the application, as i'm not yet sure which are applicable.
Starting level 1, everyone will have a free rank in each of knowledge history and knoledge geography
I'm looking to a party of 5, but will decide after seeing the PCs
Argonian 10rp
Monstrous humanoid (aquatic subtype) 2rp
Normal speed 0rp
Greater paragon mod (+4dex -2con -2cha) -1rp
Darkvision 60ft free with race
Plagueborn 2rp (+2save against ing.poisons,diseases,sickened condition)
Poison resistance 1rp (save bonus against poisons = hit dice)
Amphibious 2rp (breath both water and air)
Water child 2rp (+4 race bonus swim,Aquan as bonus lang, can always take 10 while swim)
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Breton 10rp
Humanoid (human)
Normal speed 0rp
Flexible mod (+2int +2wis) 2rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Spell resistance lesser 2rp (SR 6+ level)
Illusion resistance 1rp (+2 race bonus against illusion spells or effects)
Skill bonus 2rp (+2 spellcraft)
Spell like ability – Shield- 1/day 1rp
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bosmer (Wood elf) 10rp
Humanoid (elf subtype)
Normal speed 0rp
Standard mod (+2dex +2int -2str) 0rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Plagueborn 2rp (+2save against ing.poisons,diseases,sickened condition)
Stalker 1rp (Perception and Stealth are always class skills)
Skill bonus 2rp (+2 stealth)
Weapon familiarity 1rp (proficiency in shortswords and longbows)
Climb 1rp (climb speed 20ft +8 race bonus to climb checks)
Fast 1rp (+10ft base speed)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dunmer (Dark elf) 10rp
Humanoid (elf subtype)
Normal speed 0rp
Standard mod (+2str +2int -2cha) 0rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Elven magic 2rp (+2 CL to overcome SR +2 spellcraft identify magic items)
Pyromaniac 2rp (members are treated as 1lvl higher when casting fire spells)
Elemental resistance -Fire- 1rp (resist 5)
Improved elemental resistance -Fire- 1rp (resist +5)
Spell like ability – Command Undead- 1/day 2rp
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Altmer (High elf) 10rp
Humanoid (elf subtype)
Normal speed 0rp
Standard mod (+2dex +2int -2str) 0rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Elven magic 2rp (+2 CL to overcome SR +2 spellcraft identify magic items)
Pyromaniac 2rp (members are treated as 1lvl higher when casting fire spells)
Plagueborn 2rp (+2save against ing.poisons,diseases,sickened condition)
Magical linguistic 2rp (+1 DC lang. dependant spells.+2 save against lang.dependant spells)
Elemental vulnerability -6rp (fire,electricity,cold vulnerability)
Bonus feat -Metamagic only- 4rp
Skill bonus 2rp (+2 spellcraft)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Imperial 10rp
Humanoid (human)
Normal speed 0rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Flexible mod (+2int +2cha) 2rp
Spell like ability -Resist Energy- 1/day 2rp
Spell like ability -Charme Person- 1/day 1rp
Sociable 1rp (repeat Diplomacy attemps before 24 hours)
Skill bonus 2rp (+2 diplomacy)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Khajiit 10rp
Monstrous humanoid (feline subtype) 2rp
Darkvision 60ft free with race
Normal speed 0rp
Greater paragon mod (+4dex -2con -2wis) -1rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Fast 1rp (+10ft base speed)
Spell like ability -Cause Fear- 1/day 1rp
Cat's luck 1rp (1/day may roll twice for a reflex save and use best result.Must declare before)
Bite 1rp (damage 1d6,secondary attack if using hand held weapons)
Claws 2rp (damage 1d4,secondary attack if using hand held weapons)
Climb 1rp (climb speed 20ft +8 race bonus to climb checks)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Nord 10rp
Humanoid (human)
Normal speed 0rp
Paragon mod (+4str -2int -2wis -2cha) -2rp
Advanced constitution (+2 constitution) 4rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Spell like ability -Chilling Touch- 1/day 1rp
Spell like ability -Shield- 1/day 1rp
Elemental resistance -Cold- 1rp (resist 5)
Improved elemental resistance -Cold- 1rp (resist +5)
Skill bonus 2rp (+2 metal working)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Orc 10rp
Humanoid (orc subtype)
Normal speed 0rp
Weakness mod (+2str +2wis -4cha) -1rp
Advanced constitution (+2 constitution) 4rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Frenzy 2rp (1/day on taking damage +2str +2con -2AC for 1 minute)
Spell resistance lesser 2rp (SR 6+ level)
Hardy 1rp (+2 save against poisons,spells and spell like abilities)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Redguard 10rp
Humanoid (human)
Normal speed 0rp
Paragon mod (+4str -2int -2wis -2cha) -2rp
Advanced constitution (+2 constitution) 4rp
Linguistic array 2rp (starts with Common and own lang.High int bonus for extra lang)
Plagueborn 2rp (+2save against ing.poisons,diseases,sickened condition)
Poison resistance 1rp (save bonus against poisons = hit dice)
Eternal hope 2rp (+2 save against fear/despair. 1/day may reroll a natural 1 on a d20)
Fearless 1rp (+2 bonus save against fear)
Since this is all homebrew, we'll be playing before oblivion events, and maybe those won't show at all. So Uriel Septim is alive and the Empire is facing the first sparks of a civil war, when Dunmer and Argonians are starting violent riots all over Cyrodill.
The time is more or less 30 years before Oblivion events or 3E 400
As for background stories:
All humans (Bretons,Imperials,Nords,Redguards) may be natives involved in the civil war,soldiers or mercenaries sent to stop the riots or bandits who saw an opportunity to earn easy money.
Altmer are probably mages sent by the Mage Gild to help imperial troops.
Bosmer may be imperial scouts or bandits participating in the riots (for personal reasons)
Dunmer are almost always involved directly in the fights and may be whatever class or profession, they are at war with Argonians
Argonians are usually mages or scouts, so their case may be the same as for Altmer or Bosmer , or they are simply fighters attacking Dunmer troops.
Khajiit have more or less the same background and motivations of Bosmer, or were just innocent bystanders
Whatever you backstory, you ended up knocked unconscious during a fight and your last thought was “I'm going to die”.....only you didn't.
You opened you eyes once again only to find you probably would have preferred being dead!!!
Wealth/Equip.
As previously stated all the PCs will begin sharing a dark, damp cell as for the videogame tradition.
They'll be mostly naked (left to your imagination, anyway you are only wearing very small torn rags and only around your lower body parts. Of course i don't want to offend anyone, and in case of females PC or players they can say their chest is covered in similar manner,more or less like the nude model in the videogame) and your wrists and ankles will be bound with heavy metal shackels secured to the cell's walls by chains.
You'll have enough slack from the chains to reach a common waste bucket, but that is all.
During creation process you'll have the standard (as for corebook) amount of gold to buy equip/weapons/armor, but of course you won't have them once the game begins.
I'll use equip info as a guideline to give you gear when the time'll come.
In case of wizards they'll be lacking spellbook/components.
Sorceres or other spellcasters who don't need to study to prepare spells will have used up/forgotten the memorized spells due to injury and conditions of imprisonment.
Akatosh - The Dragon God of Time; domains Good, Strength, Travel,War,Law; alignment LG; Fav.Weapon Longsword
Arkay - The God of Life and Death; domains Heal,Death,Knowledge,Law,Animal; alignment LN; Fav.Weapon Dagger
Dibella - The Goddess of Beauty; domains Chaos,Good,Charme,Luck,Protection; alignment CG; Fav.Weapon Bastard sword
Julianos - The God of Wisdom and Logic; domains Knowledge,Magic,Protection,Runes; alignment N; Fav.Weapon Quarterstaff
Kynareth - The Goddess of Air; domains Air,Weather,Heal,Law,Plants; alignment LN; Fav.Weapon Spear
Mara - The Goddess of Love; domains Good,Charme,Heal,Freedom; alignment NG; Fav.Weapon Scimitar
Stendarr - The God of Mercy; domains Law,Good,Animal,Protection; alignment LG; Fav.Weapon Warhammer
Zenithar - The God of Work and Commerce (God of Trade); domains Earth,Law,Nobility,Protection,Travel; alignment LN; Fav.Weapon Light Crossbow
Languages:
Imperial (Breton-Imperial-Nord-Redguard) Dunmer,Altmer,Bosmer,Argonians,Nord(Skyrim),Redguard(Hammerfell)
Khajiit, Celestial (Nine Divine) Infernal (Daedra Princes) Draconic (Akatosh)
Secret languages: Dwemer,Ayleid

Saint Caleth |

So, I was thinking of playing a mad Oracle of Sheogoroth, but I see that you have ruled all the divine spellcasters of the Daedric Princes as evil, so I guess that idea is out.
I will think up some other appropriate concept, maybe a Breton Paladin or a Bosmer Magus. I will definitely be back with some more ideas.

Mr. Swagger |

In case of wizards they'll be lacking spellbook/components.
Sorceres or other spellcasters who don't need to study to prepare spells will have used up/forgotten the memorized spells due to injury and conditions of imprisonment.
All spellcasters need components unless you have a houserule that they don't or they have taken the eschew materials feat. I am just mentioning this for clarification.
Character: I am working on a concept at the moment, but I might use a character I had in another pbp that stopped if you don't mind.
edit: I may have missed it, but what level are we? It is important for my background story since I intend to multiclass ASAP.

Gandal |

Gandal wrote:In case of wizards they'll be lacking spellbook/components.
Sorceres or other spellcasters who don't need to study to prepare spells will have used up/forgotten the memorized spells due to injury and conditions of imprisonment.All spellcasters need components unless you have a houserule that they don't or they have taken the eschew materials feat. I am just mentioning this for clarification.
Character: I am working on a concept at the moment, but I might use a character I had in another pbp that stopped if you don't mind.
edit: I may have missed it, but what level are we? It is important for my background story since I intend to multiclass ASAP.
In case of sorceres (what i was thinking when i wrote that line sorry i should have been more specific) they can skip components except for the most expensive. I could simply say that you had been hit so hard in the head you forgot the spells left and cannot memorize them due to your current conditions.
Starting level 1, i'm thinking to use the fast exp track, at least initially. I won't probably able to post every day, so need to raise the level of the party as fast as possible.
Hope the answer is good enough

Mr. Swagger |

Mr. Swagger wrote:Gandal wrote:In case of wizards they'll be lacking spellbook/components.
Sorceres or other spellcasters who don't need to study to prepare spells will have used up/forgotten the memorized spells due to injury and conditions of imprisonment.All spellcasters need components unless you have a houserule that they don't or they have taken the eschew materials feat. I am just mentioning this for clarification.
Character: I am working on a concept at the moment, but I might use a character I had in another pbp that stopped if you don't mind.
edit: I may have missed it, but what level are we? It is important for my background story since I intend to multiclass ASAP.
In case of sorceres (what i was thinking when i wrote that line sorry i should have been more specific) they can skip components except for the most expensive. I could simply say that you had been hit so hard in the head you forgot the spells left and cannot memorize them due to your current conditions.
Starting level 1, i'm thinking to use the fast exp track, at least initially. I won't probably able to post every day, so need to raise the level of the party as fast as possible.
Hope the answer is good enough
Are we using max gold, average gold, or will we roll for it?

Zesaste Torath |

Alexander Kilcoyne here- my submission for this game is in this alias. If selected i'll work on the personality more but the character took me several hours to make as it is. Heres my Magus (Black Blade & Kensai archetypes).
Oh yeah, what attribute does Command Undead key off? I suspect charisma but would like to know for sure.

Mr. Swagger |

Alexander Kilcoyne here- my submission for this game is in this alias. If selected i'll work on the personality more but the character took me several hours to make as it is. Heres my Magus (Black Blade & Kensai archetypes).
Oh yeah, what attribute does Command Undead key off? I suspect charisma but would like to know for sure.
Charisma
Command Undead
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Prerequisites: Channel negative energy class feature.
Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
Gandal: I had one of the elder scrolls game at one point. I liked the story, more than how the game played. It has been a while so after I do a little research I will make a background story that fits the world.

Gandal |

Nice PC Zesaste.
Since this is mostly an experiment i forgot about the key attribute. Since it is charisma you could maybe improve your charisma score a bit? if the PC is too weak we can always say that in your case the key attribute is intelligence.
Sorry if sometime my use of English brings up some misunderstanding, as you probably know or read by now i'm italian.

Rashun Tollinger |

Over the years Rashun became very well versed on the religious doctrine, and wanted to be more active in the church. Being of low class and education, nobody wanted to take him seriously. As a prank he was told that if he could do something impressive to show the god(s) favored him he would be given a chance. Every year in a city nearby there was a local pugilist tournament. He entered the tournament, knowing he was being used, but he also wanted to prove his dedication in the hopes that he would then be ordained as a priest. Using sneak attack to end many fights quickly, he did well, but he did not win.
He did do well enough that one of his opponents recommended he get some real martial training, and become a soldier. Rashun explained that he really just wanted to serve the church, and returned to the local village. Edward explained that there were many evils, and that maybe his talents were the best thing he could do to help the church, and his country. After many long talks Rashun eventually realized that staying at the village was a waste of time due to people's opinions of him. With nowhere else to go he joined the a city's militia, and did volunteer work at several religious events when he had free time. A lot of this was security work since his fighting in the tournament led to some small measure of notoriety. Rashun did not mind because nothing ever really happened anyway, and it allowed him to converse with priest and learn more about the path of righteousness. His favorite discussions were on how Julianos was the most important deity, and how better to get everyone to use logic and wisdom.
One day however after an event had ended a woman was being assaulted and he leapt to her rescue. The only problem with this noble act was that the attacker was the son of a city official. Before Rashun could strike a blow several men were on him. The punches and kicks came in rapid succession, and the world started to go black........
Appearance and Personality.
At the young age of 20 Rashun the Imperial is a physically imposing figure standing at 6'3 235. As for his personality while he is religious his real allegiance lies to mankind in general. He wants to do his part to make the world a better place, and to try to right a few wrongs. He is willing to do what has to be done, but he will also insist on being smart while doing it.
This is Mr.Swagger. The mechanics have to be fixed so that my character is legal for your game. I have more gold than I should and the race does not fit.

Zesaste Torath |

Nice PC Zesaste.
Since this is mostly an experiment i forgot about the key attribute. Since it is charisma you could maybe improve your charisma score a bit? if the PC is too weak we can always say that in your case the key attribute is intelligence.Sorry if sometime my use of English brings up some misunderstanding, as you probably know or read by now i'm italian.
I have no problem with it being based off Charisma and Zesaste being particularly bad at commanding undead; it even ties in nicely with his families religious beliefs as the Nine frown upon ancestor worship and raising/controlling the head.
Charisma is not a perfect dump stat for Zesaste as he wants to be using UMD as well as the fact that his control Undead will be weak- but thats ok. I really wanted him to be a very competent spellsword.

Rashun Tollinger |

Rashun Tollinger wrote:** spoiler omitted **...He displays to me as a goblinoid subtype.maybe you just forgot to adjust the race?
At that time I only had the background done that is why I said the mechanics had to be fixed. I also had too much gold because he was in another campaign, but it is ready now.

Gabrielle Cacheux |
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This is Vinland's character. My profile shows important character information. I have not yet calculated familiar stats or spells. I want to see if this character is accepted first. I also didn't do equipment since we start in a dungeon without anything.
Soon after she left home and, desperate for some sort of work to apply her newfound magic to, signed up with the Emperor's Navy. Her new magic was water focused, and Gabrielle had lived on the coast her whole life, so naval service seemed natural to her. She was assigned to serve as a marine, gaining in sailing, ship boarding, and ground combat. This is how she came to be involved in the Civil War and ended up in her current situation.
Can I assume that her familiar escaped unscathed when she was captured, and will find her when she is free?

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I'll put in my 2 copper pieces.
Sho'Dar. CG Young male Khajiit Bard [Arcane Duelist] lvl 1
STR 12, DEX 18, CON 11, INT 14, WIS 8, CHA 14
BAB +0 [+1 or +4 melee, +4 ranged]
Fort +0, Ref +6, Will +1
Movement: 40', AC: 14, HP: 8
Race abilities: Darkvision 60', Languages: Common, Khajiit, Imperial, Altmer, +10' base move, Cause Fear 1/day, Cat's Luck 1/day [roll reflex twice], Bite 1d6, Claw 1d4, Climb 20'
Bard abilities: Bardic Performance [6r], Cantrips, Distraction, Fascinate, Inspire Courage +1
Arcane Duelist: Arcane Strike, Rallying Cry
Cantrips: Daze, Detect Magic, Read Magic, Prestidigitation
Spells: Delusional Pride, Touch of Gracelessness
Feats: Weapon Finesse
Skill ranks: Acrobatics 1/+8, Bluff 1/+6, Diplomacy 1/+6, Escape Artist 1/+8, Intimidate 1/+6, Perform [Oratory] 1/+6, Sleight of Hand 1/+8, UMD 1/+6
Equipment: Rapier, Leather Armor, Buckler, Backpack, Bedroll, Scroll case, Explorer's Outfit, 10gp Hat, Scarf Pocketed, Belt Pouch, Combat Scabbard, Waterskin, 25 gold, 9 silver
I can do a write up on him if you want, but basically street urchin trying to get by

sunshadow21 |

I think I shall go with Alric, Dunmer Court Dirge Bard
Background: Born and raised in the Morrowind court, he was discovered very early on to have a voice that would appeal beyond the grave. To this end, he was trained, steeped in the Deadric tradition, to speak with the the ancestors of his people, giving voice to their wisdom and advice. Drawn to the court by forces beyond himself, he was forced to defend himself and his training rigourously. Eventually, after getting firmly settled in and comfortable, he was forced to leave the court after the advice he gave voice too led to the embarrassment of one of the major houses. Vowing to return one day and get his revenge, he joined the army to prove that he was willing to back his words up with deeds. Having been captured and thrown in prison, he bides his time, keeping his acidic tongue to himself until he can once more work his way into a position of power.

Purplefixer |

I would play the -heck- out of this game!!!
Sign me up for a Nord Open-Hand Fighter.
Rahn White-Eyes is reminiscent of the heroes of old. Men follow him. Women want to be with him. Armies would gather to swarm down from Skyrim to subjugate all of Tamriel, if only he were the kind of man who would be a conqueror. Instead, Rahn is a new hero for a new age. He counsels peace, he pushes for understanding, he champions the weak and protects the helpless. If he was chosen, he could have been a paladin... but the Nordic Gods don't choose such champions. So when war threatened his homeland, Rahn White-Eyes left his forge and gathered his friends, whipped the already spoiling Nords into a war-party, and marched south to make a line that no Imperial would be allowed to cross.
Sadly, while strong as a house and inspiring in the extreme, Rahn isn't actually as good a leader as men make him out to be. He has no experience. He laid waste to the first imperial scout unit that passed his sight, and Rahn himself did remarkably well, splattering men left and right, but his rag-tag rabble of undisciplined Nords didn't fare so well. During a night a Redguard bandit and his crew attacked and killed most of the remaining men in his group, and stole virtually all of their equipment. Again, Rahn distinguished himself, fighting back viciously with axe and shield, but even he was eventually overwhelmed, borne down to the ground and beaten, and eventually tied to poles. He was questioned at length as to the location of his village and where the best trade routes could be found, but refused to answer. Eventually the bandit leader, tired of his stubborn refusal, took the axe of his father and ... unmanned... one man of Rahn's party for every man the raid-leader himself had killed. The beautiful magical silver double-bladed axe he took with him as personal spoils, but not before being heated to near-glowing and slashing the heavily muscled warrior from wrist to wrist, along his back, leaving his muscle gaping open to the elements and the crows.
With twelve remaining warriors, he was plucked out of his predicament by morning, thinking himself crippled but saved. His flesh aches, his blood boils. The men went about the task of burying their dead, cairn-stones gathered as their ice-eyed hero looked on in despair. Vowing never to touch another blade until vengeance was satisfied and his father's weapon was returned to him.
When the Imperials came looking for their lost men, they found the poorly organized and wounded Nords entirely off-guard, and slaughtered them almost to a man. Their leader, crippled and broken, they demanded more from... and knocked him unconscious, taking him into custody...
I'm seriously looking at open-hand fighter, with a shield and no weapon, using improved unarmed strike and improved shield-bashing. If allowed, I very much want to take the Crane-Style feat-chain, if the flavor text can be ignored and skinned as the Skyrim Warrior batting weapons aside and fighting carefully with shield alone.

Gandal |

I would play the -heck- out of this game!!!
Sign me up for a Nord Open-Hand Fighter.
** spoiler omitted **...
Yes, good point on the northern hand to hand style fighting. Anyway there were hand to hand tecniques in medieval europe, i never said i didn't want fighters using bare hands, i simply don't want kung-fu favor.
Nice backstory too.
Purplefixer |

Rahn White-Eyes CR 1/2
Free-Hand Fighter 1
LG Medium Male Humanoid (Human, Nord)
Init +2; Senses Normal; Perception +0
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2; 10+2)
Fort +4, Ref +2, Will +0
Resist 10 Cold
OFFENSE
Speed 30 ft.
Melee Unarmed +5 (1d3+4 bashing/x2)
Ranged Rock +3 (1d3+4 bashing (*subdual)/x2)
Spell-Like Abilities (CL 1st)
1/day - Chilling Touch, Shield
STATISTICS
Str: 18 (14/5)
Dex: 14 (14/5)
Con: 14 (12/2)
Int: 11 (13/3)
Wis: 10 (12/2)
Cha: 12 (14/5)
BAB +1; CMB +5; CMD 17
Feats
Improved Unarmed Strike
Improved Shield Bash
Skills
Craft (Armor) +6 (1 rank, +3 in-class, +2 Racial)
Survival +4 (1 rank, +3 in-class)
+Know: Geography +1 (1 rank)
+Know: History +1 (1 rank)
Languages Common, Nord
(+Free character starting skills)
(*Cross Class Skills)
ECOLOGY
Environment Prisons, leaky boats
Organization Solitary, or Party (2-4 other adventurers)
Treasure None
SPECIAL ABILITIES
Woad (Sp): Nords can cast shield once per day to help them avoid taking damage. This gives them a +4 shield bonus to AC for 1 min/character level and makes them immune to magic-missiles and similar effects for the entire duration.
Nordic Frost (Sp) Nords have the racial ability to draw forth their affinity for the frost and sear the life from the living with the very touch of fimbulwinter. This ability casts chill touch as the spell, which deals 1d6 points of negative energy damage and causes 1 point of strength damage (Unless the target succeeds on a fortitude save DC = 11 + Cha modifier) to living targets, and can be used 1 time per level. Undead targets must succeed on a will saving throw or fle as if panicked for 1d4 rounds +1 round per caster level.
--------------
I'm STILL not sure what the designers were thinking when they developed the Free-Hand Fighter. "Let's give him medium and heavy armor proficiency and then give him class features he can't use while wearing medium and heavy armor! The cad and tactician and gladiator and unarmed fighter can do away with those and get other neat stuff out of it, but the free-hand fighter? Nahhh... leave them in there." @.o Meanwhile, FHF doesn't stack with any of those archetypes. >.< Brilliant planning there. *fistshake* Still, the elusive, timely tip, and interference class features are too cool to pass up, and I've been dying to play a light-armor fighter. No platemail for me! Skyrim Warrior smash!
Equipment I'm looking for will consist of chain shirt, gauntlets, and heavy spiked steel shield. Seriously considering light 'piecemeal' armor style. Then I can be bare-chested with big gloves and boots. ;p
Is Nordic Frost getting a do-over? Or is it staying chill touch? Even just making it cold damage makes more sense.
Edit: 45 minutes to make a first level character? Not bad. REALLY missing my human bonus feat and skill rank, but hey. HUGE stat bonuses are good too. @.@

Purplefixer |

FYI: All spell-like abilities are 'sorcerous' in nature. Like the sorcerer, they key off Cha. Since they're innate spontaneous abilities. It would be very odd indeed to have a racial ability that didn't rely on cha. Some characters are better suited to using racial spell-likes than others.
I stretched Rahn's charisma to 12 for the concept, but even then, he'll pretty much never do more than 1d6 NE damage per touch with his Nordic Frost ability.
Necromancer wizards have a hidden charisma PAS requirement!

Gandal |

I'm STILL not sure what the designers were thinking when they developed the Free-Hand Fighter.
To tell the truth i read very little to none of archtypes.I usually look such things when i need it. Of course i have all the books or else i wouldn't have allowed them.Tomorrow will read better the PCs that have been submitted today, as i'm a bit tired (have been sitting in front of this monitor for all the day long as wasn't working today)
Will let you know more, and will accept submission until Monday 7th November
Squeek |

I would like to submit Emelia Agrudilius for consideration.
Emelia was born the daughter of an Imperial guard and has been raised with a strong pride in a nation and people. She's the only child of her parents and was traumatized by her father's death while he, an Imperial guard, was on patrol chasing bandits from the town. Emelia at that time swore herself to her nation's service and when she came of age took her father's bow and joined the guard. She has readily given of her talents to the guard in the coming war and despite her own feelings has thrown herself into the Imperial's goals headlong.
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I did average gold from the equipment section for the items listed on the character sheet. I will create an alias if the PC is chosen. :)

Gandal |

I would like to submit Emelia Agrudilius for consideration.
Emelia was born the daughter of an Imperial guard and has been raised with a strong pride in a nation and people. She's the only child of her parents and was traumatized by her father's death while he, an Imperial guard, was on patrol chasing bandits from the town. Emelia at that time swore herself to her nation's service and when she came of age took her father's bow and joined the guard. She has readily given of her talents to the guard in the coming war and despite her own feelings has thrown herself into the Imperial's goals headlong.
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I did average gold from the equipment section for the items listed on the character sheet. I will create an alias if the PC is chosen. :)
still some days left but i like your PC :)
Will soon start giving Traits, still have to look which are adaptable
Gandal |

I'll put in my 2 copper pieces.
Sho'Dar. CG Young male Khajiit Bard [Arcane Duelist] lvl 1
STR 12, DEX 18, CON 11, INT 14, WIS 8, CHA 14
BAB +0 [+1 or +4 melee, +4 ranged]
Fort +0, Ref +6, Will +1
Movement: 40', AC: 14, HP: 8
Race abilities: Darkvision 60', Languages: Common, Khajiit, Imperial, Altmer, +10' base move, Cause Fear 1/day, Cat's Luck 1/day [roll reflex twice], Bite 1d6, Claw 1d4, Climb 20'
Bard abilities: Bardic Performance [6r], Cantrips, Distraction, Fascinate, Inspire Courage +1
Arcane Duelist: Arcane Strike, Rallying Cry
Cantrips: Daze, Detect Magic, Read Magic, Prestidigitation
Spells: Delusional Pride, Touch of Gracelessness
Feats: Weapon Finesse
Skill ranks: Acrobatics 1/+8, Bluff 1/+6, Diplomacy 1/+6, Escape Artist 1/+8, Intimidate 1/+6, Perform [Oratory] 1/+6, Sleight of Hand 1/+8, UMD 1/+6
Equipment: Rapier, Leather Armor, Buckler, Backpack, Bedroll, Scroll case, Explorer's Outfit, 10gp Hat, Scarf Pocketed, Belt Pouch, Combat Scabbard, Waterskin, 25 gold, 9 silverI can do a write up on him if you want, but basically street urchin trying to get by
Hello Tclifford, sorry i didn't noticed your submission at first, a lot of work and little time for it :(
I'll post a summary of the submissions so far, so to have a way of comparison
Gandal |

Not bad for one day :)
Saint Caleth;(M?)Breton Paladin or (M?)Bosmer Magus
Alex Kilcoyne; M Dunmer Magus
Vinland Forever; F Breton Witch
Tclifford; M Khajiit Arcane duelist [bard]
Sunshadow21 ; M Dunmer Dirge [bard]
Purplefixer ; M Nord Open Hand [fighter]
Squeek; F Imperial Ranger
Mr Swagger ; M Imperial Rogue going inquisitor
Overall good.
Only one heavy front line tank and no divine magic so far.

Gandal |

FYI: All spell-like abilities are 'sorcerous' in nature. Like the sorcerer, they key off Cha. Since they're innate spontaneous abilities. It would be very odd indeed to have a racial ability that didn't rely on cha. Some characters are better suited to using racial spell-likes than others.
I stretched Rahn's charisma to 12 for the concept, but even then, he'll pretty much never do more than 1d6 NE damage per touch with his Nordic Frost ability.
Necromancer wizards have a hidden charisma PAS requirement!
I had this doubt when i started the work on the races.In the videogame all races have some spell-like ability, and not always it was possible to translate them in PF.

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You want a support divine caster? I got your support divine caster. Actually, a cleric was my second choice. I just like the idea of a Dueling bard cat.
Birard Mene. LN Male Breton Cleric of Arkay
STR 13, DEX 12, CON 14, INT 12, WIS 16, CHA 14
BAB +0 [+2 melee, +1 ranged]
Fort +4, Ref +1, Will +4
Movement: 30', AC: 10, HP: 10
Racial abilities: Languages: Common, Breton, Imperial, Altmer, SR 7, +2 vs Illusion, +2 Spellcraft, Shield 1/day
Clerical abilities: Aura, Channel Possitive energy 1d6 [DC 13, 5ch]. Orisons, Spontaneous casting
Domains: Healing - Rebuke Death 1d4+1 healing [6ch], d - Cure Light Wounds, Death - Bleeding Touch 1d6 [1r], d - Cause Fear
Orisons: Detect Magic, Stabilize, Resistance
1st lvl: Bless, Bane, Cure Light Wounds [d]
Feats: Selective Channeling
Skill ranks: Heal 1 [+7], Know-religion 1 [+5], Sense Motive 1 [+7], Spellcraft 0 [+3]
Equipment: Cold Iron Dagger, Scale Mail, Hvy Wooden Shield, Backpack, Bag waterproof, Bedroll, Candle [10], Cleric's Vestments, Silver Holy symbol, Bullseye lantern, gold 34, silver 3
Birard is on loan from the Order of Arkay to support the troops during the riots. Never really good with the martial arts, he only carries his gods favorite weapon as a symbol of his devotion. Preferring to fall back on his natural abilities to keep combatants off of him and when in a pinch using his Death domain power in a fight.
Birard knows that he is walking a fine line between extremes, but relishes the challenge. He feels that representing the bi-polar nature of his god makes him a better cleric.

Arknight |

Ok, I haven't checked out any of the elder scrolls since I played Arena when it was just on (I think) 8 3.5" diskette.. Lol
However this has garnered my interest and I have an idea for a Human Tank (medium/heavy armor, sword and board or two-handed) that grew up the 3rd brother in a noble family, who saw warfare as his only chance to build a name for himself and make his mother proud (as his father was killed at an early age).
Is there a site/wiki for the Elder Scrolls world/history?

Zesaste Torath |

Ok, I haven't checked out any of the elder scrolls since I played Arena when it was just on (I think) 8 3.5" diskette.. Lol
However this has garnered my interest and I have an idea for a Human Tank (medium/heavy armor, sword and board or two-handed) that grew up the 3rd brother in a noble family, who saw warfare as his only chance to build a name for himself and make his mother proud (as his father was killed at an early age).
Is there a site/wiki for the Elder Scrolls world/history?
I've been using the following but I suspect theres a better wiki if you look hard enough.

Gandal |

Welcome Arknight, don't worry i don't require exprience with the videogames of the series. I started looking in this saga with Morrorwind but never really played it, and Oblivion is the only Elder Scrolls game that kept me stuck to the monitor for months.
I'm using both a wiki page and the Oblivion strategy guide for info.

Gandal |

I could drop the int to 18 and raise the cha to 10.
Yes please, as for physical appearance thatis up to your description, but i'm not a follower of the tradition charisma=physical beauty so gabrielle can be as much hot as you desire, at least at the first glance.
I simply plan to use a lot of social interaction with NPC.
Gandal |

The traits we'll be using from the APG.
Combat Traits:
All of them
Faith Traits:
All of them excluding Devotee of the green
Magic Traits:
All of them excluding Gifted Adept,Magical Knack,Magical Lineage
Social Traits:
All of them
Regional Traits:
All of them
Race traits are specific to PF core races so none of them.
Religion traits may be useful, but need to translate them into Nine Divine traits so will post another list asap.
edit: of course if you think these are enough i'll save some work and you can choose your 2 traits right away :)

Gandal |

** spoiler omitted **
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I'm STILL not sure what the designers were thinking when they developed the Free-Hand Fighter. "Let's...
I think i got the wrong name for the Nord spell like ability, or used a similar name without knowing it, my bad. Actually the Chill Touch of your race deals Cold damage on a successful melee touch attack

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Hard to do Faith Traits since the Gods aren't the same, but picked
Necrotic Aura [Goes along with my Death domain background]
Your exposure to the necromantic arts has strengthened your defenses against its vile rot.
Benefit: You gain a +1 trait bonus on saving throws against spells from the necromancy school or any effect that deals negative energy damage.
Reactionary [Explains why he isn't that good of a fighter]
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on Initiative checks.