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I don't know if you guys have the Guide to Korvosa, I'm using some slangs. I'll post then here for reference.
unique to the city. In order to help you blend in while exploring Korvosa, make sure to (correctly) use the following phrases.
Chel:Mildly derogatory term for people of Chelish descent. Widely used as a contemptuous dismissal in the rest of the world.
In Korvosa, the word has evolved into a hate-filled ethnic slur. Use of this word constitutes a grave affront in the city, and using it
against the wrong target likely finds the offender beaten, lynched, or killed.
Dancer:Cutpurse, pickpocket, or other thief who works crowds. Comes from the belief that most thieves are Varisians and most
Varisians like to dance. Actual dancing performers are called “performers.”
Empty:A beggar, vagrant, or homeless person. Most Korvosans consider an empty to be someone without meaning or purpose,
whose existence doesn’t matter and whose life and death occur without mention.
Fronter:Someone who lives in Bridgefront or is otherwise poor. Not a polite term and frequently used as a mild (sometimes
playful) insult among younger aristocrats and nobles. Connotes dirtiness.
Gater:Someone who lives in Northgate. Common term even used by Gaters themselves.
Horser:Highly inflammatory term for a Shoanti or other savage primitive. Holds strong connotations of bestiality.
Imper:A young student of the Acadamae. Older students respectfully receive no nickname, as they wield the power to kill those
who insult them.
Moth:A full-blooded Varisian. Because so much of the population in Korvosa descends at least partially from Varisian stock, most
people don’t consider it an insult, using it as a nickname for the nomadic people. Full-blooded Varisians differ on their acceptance
of the term: some use it themselves while others bristle at its connotations.
Pincher:Someone very poor who scrapes by on only a few copper pinch a month.
Sails:One or more ships.
Solly:Someone who wishes to unionize or form a guild. Short for “solidarity.” A dire insult in Korvosa (even if the recipient does
support the formation of guilds), sometimes considered the foulest thing to call a Korvosan.
Solly slop: Rubbish, excrement. At one time, this referred to the bland porridge of unskilled laborers (the most common agitators
for unionizing in the city). Today, Korvosans consider the phrase vulgar and not to be used in public
edit:
Many people in Korvosa own their residences, but most
rent. The costs of these dwellings vary depending on their
location and style (as described here).
Manor: These largest of all private dwellings belong
only to nobles and relatives of the king. They typically rise
to at least two stories and contain no fewer than f ive rooms
(bedrooms and studies), two privies, a bath, a large kitchen
and pantry, and a cellar. Most have large family or living
rooms. Large, usually well-manicured yards surround
these free-standing structures. Manors are never for rent.
House:One of the more uncommon types of dwellings,
houses look like small manors, with one or two f loors
holding up to four rooms, a privy or two, a bath, a kitchen
and pantry, and usually a cellar. Many have either a family
room or a living room, but not both. Houses have their own
yards, usually consisting of narrow strips of hardy plants.
Houses are rarely rented out.
Townhouse:Most people in Korvosa live in townhouses. A
townhouse is a narrow dwelling that abuts another building
on at least one side. Most townhouses begin on the second
f loor of a building, rising above a shop or other business
of some kind, which is also usually owned by the resident.
Townhouses otherwise resemble small houses and always
belong to those who live in them. This ownership usually
extends to the ground-f loor spaces meant for businesses.
Apartment Suite:Some buildings do not have ground-f loor
businesses and instead contain nothing but living spaces.
The largest and nicest of these buildings contain apartment
suites, one-story dwellings with one or two bedrooms and
all the amenities of townhouses. An apartment suite never
fills a floor on its own and usually opens onto a common
hallway. Apartment suites can be purchased or rented.
Tenement Flat: Tenement f lats lack their own privies,
baths, and kitchens. Instead, they share communal
rooms dedicated to these purposes. Two or three of them
can squeeze into the space of a single apartment suite.
Tenements are only available for rent and cannot be bought
by their residents.
Studio:The smallest of all dwellings, a studio consists
of a single open space, often with just enough room for
a bed and one or two other pieces of small furniture.
Studios share communal privies, baths, and kitchens.
They are only available for rent and cannot be bought by
their residents.

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Ah, Chris, Thanks for this oportunity. :D
It's good to be on the other side of the gaming table and I really liked the legend system.

Balian of Pillar Hill |

No worries. I rather like this system too, and it saddens me that so many people only ever play D&D and its derivatives. That's why I like introducing people to cool alternatives.
It is where most people get their start, and this IS the Paizo forums, so it's what most people have in common.

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I know the agreed posting rate was 3 time/week, but after that fast paced start, I had my hopes... :(

Jarl Purrun |

This weekend I am helping run the Winter Camporee for the local Boy Scout District. I MIGHT (depending on when I leave work) try to make a post Friday before I head out to the campsite, but I won't be back until Sunday.

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I apologize in advance if the Catcher seem a little strange at first.
I'm trying to create a somewhat paranoid, but naive personality. Such as doubting Jak, but trusting in Balian.

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Sorry Dm, I'm a bit confused with the place, Can you draw us a crude map, just to point where are the visible entrances?

Jakthion Tauranor |

Just a heads up. I am leaving for California this morning and will not be back until early Tuesday morning. I won't have any access until that time, so I will not be posting until late Tuesday.
Sorry for the short notice, but I completely forgot about it. Please feel free to run my character while I am gone and I will catch up when I return.

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Okay, call me a grumpy one.
We've been waiting for Do-Waya for almost a week to post his stealth test, so we can try to continue the game into our first ( and sucessful ) battle. But after all the wait, he drops a line that do not add anything to the game.
Can we try to post a little more in this game? The agreed posting rate was 3 times per week, it means that at most you could skip one day and post in the next one (without counting weekends).
Also, can we try to move the game a little bit more? When posting your action try to cover more things, so others can use what you did and say to push the game foward.
I know this is not a cool thing to do, but Chris is a Cool DM, you are great players, but this game will not survive if to enter a door, we have to wait a week.
With lots of love,
-Catcher.

GM Parker |

Thanks, Catcher, for saying what I really didn't want to but was worried I'd have to. As to the building, it's built on the ground, but the level you entered on is not the lowest level - there wasn't an easily accessible entrance to that level that you could see, and almost certainly wasn't a safe entrance.

Jarl Purrun |

Let's see, trying to figure out casting a spell . . ..
1 manipulation required to add range. I'm guessing ~8 squares distance, or 16 meters? At a Power of 14, I would have to move or bump to 5x POW in order to reach him with the spell. That's 1 additional Magic Point (for 2 total) and 2 Manipulation Points (out of 6) in order to attempt the spell at this range.
Next, I want to increase the number of targets from 1 to 5. This will also take 1 additional Magic Point and 4 Manipulation Points (out of the remaining 4).
3 Magic Points means the spell will take 3 Combat Actions to cast, and will leave Jarl with 11 Magic Points available (for now). Right?
So, I start casting, and not roll the spell success/failure until my third action for the round. Right? Or since I can cast it in one round, do I roll immediately and just consume all of his actions for the round?
Also, the Spell is Palsy, which targets a random hit location on the target. Can I use multiple targets to hit multiple locations on the same person? If not, then the above math is wrong, 'cause there's only one target right now.
Trying to make sure I've got ti straight before I start initiating combat!

GM Parker |

There's only one target, and he's at the door on the right in the map I linked. He's closer to about 10m away, so 1*POW is fine. I would say that you can only hit one location, for a total of 2 MP. If there were five people you wanted to target, you'd have to pay one MP for every target after the first. It's the number of points of manipulation, not the number of types, that contribute to the cost. That being said, even a leg hit could take him out of the fight almost immediately, depending which way he falls ;).
Actually, disregard the comment on MP cost - that was me miss-remembering.

Jarl Purrun |

Yep, I was hoping for the multiple location shot because, well, the odds are pretty good that if the random hit location is the chest that the half-orc is beefy enough not to care . . ..
Was at a Cub Scout meeting.

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Oops! It seens that Catcher unthinked actions may have a bitter end!
Boss, One doubt:
Can I instead of parrying, evade de blow?

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I know, but best end up prone this time than end up dead. Unarmed I can't defend myself from him. So I have just to hope for some aid from my fellows! :D

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I'm waiting for some instruction about the DM to continue the combat, as far I can tell, Balian, Jakt and Do-Waya maybe still have actions on this turn.
Also, can you set up some kind of combate recap? It makes easier to keep track of it.

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Next day’s there will be a traditional holiday here where I live. It begins tomorrow and goes until, March 5. I do not know if I will be able to check in every day. I will try my best, but DM, you can DMPC me as you see fit, it I am taking too long to post.
Thanks :D