Sky Dragon

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68 posts. Alias of Chris Parker.


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Correct.


You feel a bone snap under your spear when you drive it down.

The human quickly leaps out of the way of Do-Waya's spear, and points a wand at him. A stream of ice cold air blasts out at the nomad, but fails to connect.

1d100 ⇒ 59
1d100 ⇒ 92

Back to the top.


Whatever Marada tried to do fails, while Balian's spear strikes the gnome solidly; it doesn't penetrate his armour, but there's the definite creaking of bone as it hits.

Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Balian, please pick a manoeuvre - he's flat on his back, and doesn't get to parry.


Catcher's blow clatters uselessly against the gnome's armour.


The gnome starts moving towards the stairs, and reaches the top of the stairs as Jakthion's bullet rips through his left knee, dropping him to the floor.


Becca nods. "OK..." she replies shakily.

1d10 ⇒ 4
1d10 ⇒ 10
1d10 ⇒ 6


Just give it a tug and roll damage - I'll assume it's successful since he can't really stop you...

Incidentally, I'm using Golarion gnomes, so short, vaguely magical people rather than massive earth elementals.

Balian

"There's more people here, dad - " she cuts short as the door next to the one the half orc came through bursts open, as two more people rush though - a particularly vile looking gnome and a tall, harried looking human. There's a quiet growl that sounds like it's from a particularly nasty dog too, and the kids' faces lose what little colour they'd regained after the last fight ended.

Initiative rolls please...


Sorry to keep you all waiting - minor computer niggles...

The half orc charged down the stairs, as Catcher charged to meet him. She took a swing at him and missed, losing her weapon at the same time. He took a swing at her in turn, which she just barely dived out of the way of.

Balian, right behind her, took a swing himself, dealing a nasty blow that broke ribs. Do-Waya stuck a spear into the half orc's weapon arm, not hard enough to cause any real damage, but hard enough to cause him to drop his mace.

At the end of the first lot of actions, Jakthion stuck a rapier straight through his chest, and tried but failed to pull it out.

At the beginning of the second, Balian swung once more at the half orc; this time hitting him square in the face, causing an open wound. He collapses to the ground, unconscious.

As the fight ends, an incredulous sounding voice, probably from a girl, says, "Dad?!"

Balian:
Yes, it's your daughter.

The fight's over, and he's unconscious. Anyone feeling less than merciful may feel free to finish him off.

1d10 + 1d2 ⇒ (1) + (2) = 3
1d20 ⇒ 15
1d8 + 1 ⇒ (5) + 1 = 6
1d10 + 1d2 ⇒ (3) + (2) = 5
1d100 ⇒ 41
1d100 ⇒ 82

Edit - Just realised I misrolled Balian's damage...
1d8 + 1d2 ⇒ (7) + (2) = 9
1d8 + 1d2 ⇒ (4) + (1) = 5
1d100 ⇒ 16


Jakthion Location: 1d20 ⇒ 10
Balian Location 1: 1d20 ⇒ 20
Balian Location 2: 1d20 ⇒ 12


Feel free to pick a manoeuvre, Jaktheon - he can't defend, so he automatically fails his parry, giving you an automatic combat manoeuvre. I'll post properly once I know what you're doing, so I can summarise what's basically happened in the first few seconds of combat.

1d100 ⇒ 18


There's no point - he's used all his actions for the term - two spent defending, one attacking Catcher. You might as well just lay into him.


Nope - it's typically a very, very bad idea. I'll roll dice for him when I get to my main computer.


Sorry, a manoeuvre is a special action - things like disarming, pinning weapons, choosing location and doing maximum damage (though I'm pretty sure that last one requires a critical - I'm at a different computer right now so I can't really look it up).


He has no combat actions left to defend - pick a manoeuvre.


1d100 ⇒ 98


1d100 ⇒ 95
1d20 ⇒ 8
1d8 + 1d2 ⇒ (7) + (2) = 9

Balian's sword swoops under the half orc's shield, and while it doesn't cut through his armour, there's the distinct sound of ribs cracking from the impact.

Please pick a manoeuvre - you get one.

Catcher, meanwhile, leaps backward out of the way of the half orc's swing, landing flat on her back.

You can spend an action to get back up once it comes back to you.


You can evade, but that involves diving out of the way, and you end up prone. Standard dodging is represented by the opponent rolling a miss - it's assuming that you try to move out of the way of every attack.


1d10 ⇒ 3 + 9 = 12
1d100 ⇒ 3

The half orc smirks as he blocks Catcher's blow and hits her weapon hard, hoping to knock it out of her hands.

Please give me an attack roll to not be disarmed - it needs to be a crit, and it needs to at least tie with 3.

Whether it works or not, he takes a swing at Catcher, and it looks like it's going to hit.

1d100 ⇒ 52

If you lose your weapon and parry anyway, you'll still take full damage, but if you crit you still get a combat manoeuvre you can use.


Well, there's only one way to find out.


There's only one target, and he's at the door on the right in the map I linked. He's closer to about 10m away, so 1*POW is fine. I would say that you can only hit one location, for a total of 2 MP. If there were five people you wanted to target, you'd have to pay one MP for every target after the first. It's the number of points of manipulation, not the number of types, that contribute to the cost. That being said, even a leg hit could take him out of the fight almost immediately, depending which way he falls ;).

Actually, disregard the comment on MP cost - that was me miss-remembering.


Honestly, neither of you had much chance - that particular check had a -40 to your skill, so even Catcher's fantastic roll isn't enough.

The door leading onto the gangway bursts open, and a large half orc storms through.

"WHAT THE HELL IS... WHO ARE THEY?! KILL THEM!!!" he screams. The kids, meanwhile, are terrified. They back into a corner under the gangway, hoping to avoid the violence.

Catcher:
You recognise the half orc as Giggles. He took part in your beatings when you were left for dead.

The half orc is wearing ringmail armour (wide metal rings, similar to chain but with much wider rings, sewn onto a leather backing), and is carrying a heavy mace and a wooden shield.


Map (doesn't include people's positions)

As Catcher kicks the door in, presumably expecting guards, she gets something of a shock: the room is filled with children, scrambling out of their blankets at the sudden shock of heavily armed adults storming their sleeping area. Some are as young as three, and none are older than their early teens. There are shouts from upstairs, as the children start trying to find a way to escape.

To the right of the door is a set of stairs leading up to another door, and ahead of you is a set of stairs leading up to a gangway - presumably where the children are observed from by their masters. Next to the first lot of stairs there is a pool of water fed by holes in the wall, at around the same height as the upstairs door.


As Do-Waya joins those of you at the bottom of the stairs, one of his feet slips, banging hard against the stair below.

1d100 ⇒ 75

Catcher:
The movement you heard before, that natural movement of people who don't suspect anything, stops. After a minute or so of held breath, it starts again.


Yes, this game is still on - this is the first chance I've had to post today. Thanks for replying, Do-Waya. I'll get a proper post up shortly.


Thanks, Catcher, for saying what I really didn't want to but was worried I'd have to. As to the building, it's built on the ground, but the level you entered on is not the lowest level - there wasn't an easily accessible entrance to that level that you could see, and almost certainly wasn't a safe entrance.


1d100 ⇒ 72

Catcher:
You hear a little bit of movement from inside; maybe one or two people, but it doesn't sound like they heard the less stealthy members of the party. As to the door, it doesn't look trapped and you can't tell whether or not it's locked. Probably will be at this time of night though.

Luckily, if you fail your stealth but they fail their perception, nothing really changes. Also, if you want to actually sneak in and take whoever may be in here by surprise once the door is actually open, I'm going to need a stealth roll from the person with the lowest stealth. If they pass, you all pass. If not, you all fail.


Also as a heads up, we're expecting really, really nasty weather this weekend; it shouldn't interfere with my internet, but if it does...


You're standing inside of a loading dock, about fifteen feet wide and more than double that long, and the smell of fish is very, very strong. In front of you is a pair of double doors leading further in; probably to the same place as the front door. To your left, there is a set of stairs leading down, with a door at the bottom.


Getting in from underneath is going to involve a lot of swimming, and one of your party saw something moving in the water. It might be harmless, but it might also chew your face off.


Not at this time of night - this can be a rough part of town, people don't want them being stolen...


OK; pretty terrible map going up in campaign info. Hopefully it'll make some sense ;).


The open door is on the opposite side to the rickety ledge. Sorry if there was any confusion.


Do-Waya Taan:
You can't quite tell what it is in the low light, but there's definitely something in the water.

The moon is full, but it's cloudy.


Catcher:
You see an open door in the wooden extension on the left side of the building - this is where the stench of fish is coming from - and a door a good twenty feet down the rickety ledge. The beams holding the ledge up seem pretty weak to you - you suspect they might break if anyone heavier than an average child climbed onto it, they might be tipped into the sea. Finally, you see movement in the water...


There is a front door, which will undoubtedly be locked, a rickety wooden path about ten feet wide running along the right hand side of the building - and over the sea water - and what looks like an extension attached to the left hand side of the building. The smell of fish is pretty strong.


Time to skip ahead, I think.

Eventually, you all reach West pier 17, where Lamm's fishery is located. It's after dark now, and the streets are considerably quieter than they were before.

Catcher:
This isn't where he lived when you lived here, but you know that he moves around every few years or so.


"I want nothing more than to see him brought to justice. I don't think the area is trapped - his gang lives there, as do the children he keeps as his slaves," Zellara answers. "I don't believe he has any magical support, but I could be wrong."


"Believe me, I mean you no harm - if this were a trap, you would have been met by armed men, not an old woman," Zellara says drily. "It's amazing what you can find out if you grease the right palms."


The woman takes a deep breath.

"Of course, I apologise. Thank you for coming, my friends, and for putting up with my unconventional method of contacting you. My name is Zellara, and I have good reason to remain hidden, you see—a terrible man would see great harm done to me if he knew I was reaching out for help. This is a man you know, for he has done something terrible to most of you as well. I speak, of course, of Gaedren Lamm, a man whose cruelty and capacity to destroy the lives of those he touches are matched only by his gift for avoiding reprisal. You see, a year ago, his thieves stole this, my Harrow deck, from me. It is important to me, an heirloom passed down through a dozen generations, and also my sole means of support. When pickpockets stole it, my son, Eran, tracked them down. The thieves were in the employ of Gaedren Lamm, and in reward for finding them, Gaedren murdered my son."

“I sought help from the Guard, but they turned me away. And so I asked around. I paid bribes. I consulted my Harrow deck for advice. And recently, I was rewarded—I found out where Gaedren dwells. He can be found in an old fishery north of here at West pier 17, where he trains his abducted children to be pickpockets and counts his stolen treasures."

“And now, I need your help. I cannot hope to face this man on my own, and the Guard moves so slowly that if I were to go to them, Gaedren would certainly know of their coming well in advance. Even if they did arrest him—what guarantee would I have he would be punished? This criminal has evaded the law for decades. But you know of these frustrations as well, for word on the street has it that Gaedren has wronged each of you, too. So there we are. It is time for him to pay.”


"I'm sorry for keeping you waiting," comes a quiet voice from the door. There's a middle aged Varisian woman standing there, maybe about five feet tall. "There was something I needed to do. Please, help yourselves to food and drink while I explain why I invited you here."


I'm just giving you a little time to introduce yourselves to each other; Once you all know who the other people are, I'll make a proper post.


And welcome back Jarl. Jakthion, you still here?


Also, sorry Do-Waya - I forgot to confirm that yes, this is indeed a port city. You reckon if you jog, you should make it just in time.


The cozy chamber within this small home is filled with a fragrant haze of flowers and strong spice. The haze comes from several sticks of incense smouldering in wall-mounted burners that look like butterfly-winged elves. The smoke itself seems to soften edges and gives the room a dream-like feel. The walls are draped with brocaded tapestries, one showing a black-skulled beast juggling men’s hearts, another showing a pair of angels dancing atop a snow-blasted mountain. A third tapestry on the far wall depicts a tall hooded figure shrouded in mist, a flaming sword held in a skeletal hand. Several brightly-colored rugs cover the floor, but the room’s only furnishings are a wooden table covered by a bright red throwcloth and several elegant tall-backed chairs.

There's nobody but you in the house, though there is a bowl of fruit, a plate of bread and cheese, a bottle of wine and six goblets. Next to the bowl of fruit, there's a note.

note:

Thank you for coming. I had to step out for a bit, but shall return shortly. Please, have a seat while you wait. The wine and food is for you.

If you eat the food:

The bread is a little stale, but not too bad. The cheese is likewise a little dry from being left on the table, while the fruit is pretty nice.

You suffer no ill effects.

If you drink the wine:

The wine isn't the best you've ever tasted, but it's nice enough and refreshing.

You suffer no ill effects.


Balian and Catcher:
Two more people show up, closer to the time. Marada and Do-Waya Taan.

The two of you get there within twenty minutes of each other; up to you who gets there first. You weren't followed as far as you can make out. The house seems quiet enough.

Balian, are you standing around looking obvious, or are you hiding? somewhere? Also, I'll want perception rolls from Marada and Do-Waya Taan.


Actually, I should have read Catcher's post a little closer... Also it wasn't a critical success; I thought that 20% of the skill was a critical, not 10% *facepalms*, making it a success, but not a very good one.
1d100 ⇒ 15
1d100 ⇒ 9

Catcher remains unobserved in her hiding spot, but does in fact notice someone else arrive to watch the place. With what intent? Who knows...


I just need it for later. Still, it was a critical success, and a pretty high one for you, so...


Catcher, did you go there early as well, or are you going there for sunset? Balian, I'll need a Perception check.


Marcus is still there.


Jakthion:

In your Envelope is a Harrow Card. It is The Dance. On the back is written the following:

I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at Sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

Marada:

In your Envelope is a Harrow Card. It is The Publican. On the back is written the following:

I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at Sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

Do-Waya Taan:

In your Envelope is a Harrow Card. It is The Owl. On the back is written the following:

I know where Gaedren Lamm dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at Sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

Catcher:

It's just a regular envelope with a plain wax seal.

In your Envelope is a Harrow Card. It is The Juggler. On the back is written the following:

I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at Sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

Balian:

In your Envelope is a Harrow Card. It is The Paladin. On the back is written the following:

I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at Sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

Jarl:

In your Envelope is a Harrow Card. It is The Midwife. On the back is written the following:

I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at Sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.

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