Curse of the Crimson Throne / Edge of Anarchy (Aardvark DM) (Inactive)

Game Master Troy Malovich

The second Pathfinder AP, set in the city of Korvosa. The city is in turmoil after the death of the king.


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Just letting you all know I'm still around. Work's been superbusy, so I've been glad to let Rutter take a back seat for now.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Internet access in the UK has turned out to be a problem! It'll be safer to assume that I'm away for now, but I'm back home on the 20th. Sorry for any delays I've caused.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Sorry I havent posted anything yet. Ive been pretty busy at work this week. Dont really have time right now to post on my own character, let alone for someone else.

If someone else wants to post for me, Im fine with it, though I wont presume to say its ok to post for Neva.

Sorry again for the holdup.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Just posted. Sorry for the delay I'm causing, but I don't have internet where I'm staying so I have to ditch the family and slink off to a hotspot to post! Such shameful behavior! :-)


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

LOL...Neva! I admire your dedication!


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Hurricane Irene heading my way. Don't know the impact on my posting, but if I'm not around for a couple of days starting Saturday, that's why.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Same here, but I'm not as close. I'm NW Baltimore.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Both of you be safe.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Yes, by all means...stay safe!


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Thanks guys!


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Power out at house. No internets . Probably not back for several more days(!). Don't wait one me. I'll be back as fast as I can.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Glad you are on the other side of the dangerous part!


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Ok, Im just going to be blunt about this, but please no one take this personally.

This once a weekish posting we have going on is driving me up the wall. Its not the fault of any one person, it started way back with the first GM we had in this group and seems to have continued since.

Is there any way we can get back to something closer to once a day posting so we can move the story along?


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Gladly...I am trying to move things along as much as I can, but my PC isn't particularly the type to weigh in on everything. I wam trying to push us back to the task at hand.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I apologize, I know I have lately been remiss in updating the games I have been running. I would like to blame the weather or school, but really I have just been unfocused.

I recently had this discussion with my Homebrew PbP. I have a bad habit of waiting for everyone to weigh in before I continue, but sometimes people are waiting for me to respond before they weigh in.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

My personal opinion is unless it is a really important situation for every person to weigh in on before proceeding, give a full day and then move on. If they havent responded, they can always quote the part they want to repond to, and the party can go back if need be.

Dont know how the rest of you feel on that, just my 2cp.


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

I agree, this party seems to have a lot of quiet characters that don't really have a lot to contribute to social encounters, my character amongst them, so give the regular talkers a chance to chime in, and if one of the others wants to, they can in that time period, but otherwise, the game keeps moving.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

Definitely agree.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Copper brought up a good question.

I am fine with the inclusion of UM, though I do not have it, I haven't seen anything too bad come out of it. Not quite UC just yet, as I haven't seen anything from it yet. Most of what it includes are also things I do not care for (Firearms/Asian classes) in a Fantasy game.


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

The biggest thing in UC other than the firearms and asian stuff is the archetypes and feats. The biggest winner of the book is the monk, with the style feats and archetypes really giving that class some much needed versatility. I could definitely see giving it a bit more time to let things shake out, but I haven't really seen anything too gamebreaking show itself yet, at least as far as material outside of the optional rules chapter is concerned. I'll get Pravlox leveled later today.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

@ Ardvark: Does not really matter for my PC, but are you planning on using the playtest new Stealth Skill description?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

So is that a yes to the other half of my question?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Leveling up, just in case the answer is no:

Copper Fratello, level 3 Arcane-blooded Sorcerer

HP 1d6 ⇒ 2, so 3 for half + 1 Con + 1 FC= +5 HP
+1 skill point to: Appraise, Know: Arcana, Know: Local, Spellcraft
+1 Fort
+1 Ref
Bloodlline Power: Metamagic Adept (1/day, use a metamagic feat and do not increase the casting time)
Bloodline Spell learned: Identify
Level 0 spell learned: Mending
Level 1 spell learned: Shield
+1 Level 1 spell slot/day
Level 3 feat: Combat Casting (Concentration +4)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry Copper, yes, anyone may retroactively take choices from the new UM material that wasn't present before. If so, though, just let me know what you went from, to go to.

Felgar, I am unfamiliar with the the new stealth rules, where would I find those?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Thanks, It might be tomorrow before I get whatever reworking done, but I'll make sure to post it here.

The new Stealth rules arent set in stone. They are in a playtesting stage right now, but in all honesty, after reading them, I didnt notice a big difference between how they are now, and what they are proposing to change them to. If I can find the link, I'll post it.


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

It was in the Paizo Blog a few days back, the big, and best change. is to allow a sneak attack from a stealth position after a move with a rogue melee attack.

Stealth(Dex; Armor Check Penalty)

You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.

Check: Your Stealth check is opposed by the Perception check of anyone who might notice you. Usually a Stealth check is made at the start of a free, move, or swift action when you start that action with either some kind of cover (except for soft cover) or concealment. You can always spend a swift action to stay immobile and make a Stealth check. You cannot spend a free action to initiate a Stealth check, but if you spend a free action while under the effects of Stealth, you must make a new Stealth check in order to continue the effects of Stealth. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half and up to your normal speed, you take a –5 penalty. It's usually impossible to use Stealth while taking an immediate action, standard action, or a full-round action, unless you are subject to greater invisibility or a similar effect, you are sniping (see below), or you are using a standard action to ready an action. When you make your Stealth check, those creatures that didn't succeed at the opposed roll treat you as invisible until the start of your next action or until the end of your turn if you do not end your turn with cover or concealment. When you use Stealth, creatures that are observing you (creatures that you didn't have cover or concealment from) or that succeed at the opposed check do not treat you as invisible.

A creature larger or smaller than Medium takes a size bonus or penalty on Stealth checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.

Attacking from Invisibility: Usually making an attack against a creature ends the invisible condition. If during your last action were invisible to a creature, you are still considered invisible when you make the first attack of that new action.

Other Perception Checks: If a creature makes a Perception check as a move action to notice an invisible creature, the DC of the Perception check is the invisible creature's last Stealth check. This is also the case if a creature makes a Perception check to notice an invisible creature because the perceiving creature is entering an area where it could possibly notice an invisible creature.

Sniping: If you already are invisible to a target and you are 10 feet from that target, as a standard action, you can make one ranged attack against that target and immediately make an opposed Stealth check to stay invisible. You take a –20 penalty on your Stealth check when attempting to snipe.

Creating a Diversion to Hide: If you do not have cover or concealment, as a standard action, you can attempt a Bluff check opposed by the Perception of opponents that can see you. On a success, you become invisible to those creatures and can move up to half your speed. When you do this, you take a –10 penalty on the Bluff check.

Action: Usually making a Stealth check is not an action. Using Stealth is part of the action are taking.

Special: If you are subject to the invisibility or greater invisibility spells or a similar effect, you gain a +40 bonus on Stealth checks while you are immobile, or a +20 bonus on Stealth checks while you're moving. If you have the Stealthy feat, you get a bonus on Stealth checks (see Chapter 5).

Be3low is the text for the playtest skill.


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

Here are two hit dice rolls, one for Pravlox, one for Rex.

Pravlox 1d8 ⇒ 5
Rex 1d8 ⇒ 8


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Here's Neva's hp roll:

1d8 ⇒ 1

Crap. 4hp. It's hard to roll an 8 at her age. Too much hip pain! :-)


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

Leveling

Pravlox
+5 HP
+1 BAB
+1 Fort
+1 Reflex
Summon Monster II
+1 1st level spell/day, +1 cantrip known (message), +1 1st level spell known (magic fang)
3 skill points (Bluff, Knowledge (Local), Ride)
feat: Combat Casting

Rex
+8 HP
+1 BAB
+1 Fort
Skill points: adjusted as previous math was off, should be good now
Evolutions: same as before + improved damage (bite)

I went back over all the math for Rex, and everything should be good.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Leveling:
+5 hp (roll 4, +1 fc bonus)
+1 BAB
+1 Reflex
4 skill points (Diplomacy, Spellcraft, Heal, Sense Motive)
Channel Energy: 2d6 DC 13
Feat: Scribe Scroll

Updated my character sheet to reflect -10 gp spent on gussying up and -3sp to replace a few crossbow bolts.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

After looking over the stuff thats been added for the Sorc, I think Im not gonna replace anything.

Thought about doing a crossblood between Arcane and a Copper Dragon, but I REALLY do not like the -2 to Will saves that you have to take for it.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Just checking in...hope everyone had a nice weekend!


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

It wasn't nearly long enough, but other than that, it was quite pleasant.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry for the delay, the next part is a long write up, and I've just been trying to find the time to sit down and write it all down.


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Rutter is levelled.

+1 level rogue

HP: 1d8 ⇒ 5 +1 con

+1 BAB
+1 Reflex save

+Evasion
+Rogue talent: finesse rogue
+feat: Double slice

+9 skill points:
Diplomacy
Disable device
Perception
Sense motive
Stealth
Acrobatics
Climb
Know: local
Bluff


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Pravlox:
I was reading some of the older threads I have posted in, and came across one of the 4E conversations you and I have both been involved with. That being said, I am running a 4E homebrew PbP, which just lost 2 players (due to the pace I have had lately), and am sending you a direct invite to the game if you would care to try it out. HERE is a link to the discussion thread.


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

Aardvark DM:
I've actually been considering picking up the class book for essentials just to see what's changed, so I'll give it some thought.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Pravlox:
Sorry, but I regret to inform you that I do not allow the Essentials classes. All they do is reintroduce the imbalance and basic attack spamming that I was so happy to be rid of from 3.X. They detract from the new dynamic combats that stepped away from the old irish boxing style of standing face-to-face trading swings of the previous editions. If this is a deal-breaker, I'm sorry to hear that, but even as a fan of 4E, Essentials seemed to me like they were willing to throw out the improvements just to win back gamers that prefer that style. It would be the same to me as if they introduced a Vancian casting system, as it was another one of the things I was happy to be rid of. I do hope, though, that this particular issue won't color your decision.


Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3)

Aardvark DM:
I do have the original PHB and PHB 2. I don't have access to character builder or DDI, so I don't have access to any errata. That is the only reason I suggested essentials; it was more likely to have up to date rules. Favored class would have to be druid or invoker. Controllers seem to be the most in line with what I am looking to play, and the wizard, or at least what I have access to for the wizard, fails to impress me. Race probably human just to keep things simple.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Pravlox:
That's fine, one of the players we lost was a controller. Move over to the dicussion thread there and we can iron out the details, so we don't clog up this thread talking about another game. Also, my DM profile has my house rules in it (as does the campaign info, and there aren't many, as I'm a almost strictly by the book style DM.) Once you put together a profile I can plug it into my DDI and look for any changes. If anything does come up, then I will let you know in case you would prefer to change it.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Shingles round 1 check in: might be Wed before I can post Neva's action (since I want to see what others do).

Also, what is the official distance between Neva and Trinia? 40 yards?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The book says to treat each portion as 30'. She is on step 5 (since she got 1st Init), and you are all on step 1. So right now she is 120' ahead, or about 40 yds.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

So does she save vs my spell?

*fingers crossed*


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Maybe she's an elf or a half-elf.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Could be. My bet is on 5+ HD, lol.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Doh! Good point!


Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

5+ HD? She must be some painter.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Maybe she's like the guy from Heroes who paints the future.


Female Human Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

I'll be pissed if we get TPK's by an Expert 5! :-)

"Damn you and your Craft(Painting) +14!"


Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4

No problem...I'll whittle 'er down a notch! :-)

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