| Copper Fratello |
Sorry I havent posted anything yet. Ive been pretty busy at work this week. Dont really have time right now to post on my own character, let alone for someone else.
If someone else wants to post for me, Im fine with it, though I wont presume to say its ok to post for Neva.
Sorry again for the holdup.
| Aardvark DM |
Same here, but I'm not as close. I'm NW Baltimore.
| Copper Fratello |
Ok, Im just going to be blunt about this, but please no one take this personally.
This once a weekish posting we have going on is driving me up the wall. Its not the fault of any one person, it started way back with the first GM we had in this group and seems to have continued since.
Is there any way we can get back to something closer to once a day posting so we can move the story along?
| Aardvark DM |
I apologize, I know I have lately been remiss in updating the games I have been running. I would like to blame the weather or school, but really I have just been unfocused.
I recently had this discussion with my Homebrew PbP. I have a bad habit of waiting for everyone to weigh in before I continue, but sometimes people are waiting for me to respond before they weigh in.
| Copper Fratello |
My personal opinion is unless it is a really important situation for every person to weigh in on before proceeding, give a full day and then move on. If they havent responded, they can always quote the part they want to repond to, and the party can go back if need be.
Dont know how the rest of you feel on that, just my 2cp.
| Pravlox |
I agree, this party seems to have a lot of quiet characters that don't really have a lot to contribute to social encounters, my character amongst them, so give the regular talkers a chance to chime in, and if one of the others wants to, they can in that time period, but otherwise, the game keeps moving.
| Aardvark DM |
Copper brought up a good question.
I am fine with the inclusion of UM, though I do not have it, I haven't seen anything too bad come out of it. Not quite UC just yet, as I haven't seen anything from it yet. Most of what it includes are also things I do not care for (Firearms/Asian classes) in a Fantasy game.
| Pravlox |
The biggest thing in UC other than the firearms and asian stuff is the archetypes and feats. The biggest winner of the book is the monk, with the style feats and archetypes really giving that class some much needed versatility. I could definitely see giving it a bit more time to let things shake out, but I haven't really seen anything too gamebreaking show itself yet, at least as far as material outside of the optional rules chapter is concerned. I'll get Pravlox leveled later today.
| Copper Fratello |
Leveling up, just in case the answer is no:
Copper Fratello, level 3 Arcane-blooded Sorcerer
HP 1d6 ⇒ 2, so 3 for half + 1 Con + 1 FC= +5 HP
+1 skill point to: Appraise, Know: Arcana, Know: Local, Spellcraft
+1 Fort
+1 Ref
Bloodlline Power: Metamagic Adept (1/day, use a metamagic feat and do not increase the casting time)
Bloodline Spell learned: Identify
Level 0 spell learned: Mending
Level 1 spell learned: Shield
+1 Level 1 spell slot/day
Level 3 feat: Combat Casting (Concentration +4)
| Aardvark DM |
Sorry Copper, yes, anyone may retroactively take choices from the new UM material that wasn't present before. If so, though, just let me know what you went from, to go to.
Felgar, I am unfamiliar with the the new stealth rules, where would I find those?
| Copper Fratello |
Thanks, It might be tomorrow before I get whatever reworking done, but I'll make sure to post it here.
The new Stealth rules arent set in stone. They are in a playtesting stage right now, but in all honesty, after reading them, I didnt notice a big difference between how they are now, and what they are proposing to change them to. If I can find the link, I'll post it.
| Felgar Stoutaxe |
It was in the Paizo Blog a few days back, the big, and best change. is to allow a sneak attack from a stealth position after a move with a rogue melee attack.
Stealth(Dex; Armor Check Penalty)
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Check: Your Stealth check is opposed by the Perception check of anyone who might notice you. Usually a Stealth check is made at the start of a free, move, or swift action when you start that action with either some kind of cover (except for soft cover) or concealment. You can always spend a swift action to stay immobile and make a Stealth check. You cannot spend a free action to initiate a Stealth check, but if you spend a free action while under the effects of Stealth, you must make a new Stealth check in order to continue the effects of Stealth. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half and up to your normal speed, you take a –5 penalty. It's usually impossible to use Stealth while taking an immediate action, standard action, or a full-round action, unless you are subject to greater invisibility or a similar effect, you are sniping (see below), or you are using a standard action to ready an action. When you make your Stealth check, those creatures that didn't succeed at the opposed roll treat you as invisible until the start of your next action or until the end of your turn if you do not end your turn with cover or concealment. When you use Stealth, creatures that are observing you (creatures that you didn't have cover or concealment from) or that succeed at the opposed check do not treat you as invisible.
A creature larger or smaller than Medium takes a size bonus or penalty on Stealth checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.
Attacking from Invisibility: Usually making an attack against a creature ends the invisible condition. If during your last action were invisible to a creature, you are still considered invisible when you make the first attack of that new action.
Other Perception Checks: If a creature makes a Perception check as a move action to notice an invisible creature, the DC of the Perception check is the invisible creature's last Stealth check. This is also the case if a creature makes a Perception check to notice an invisible creature because the perceiving creature is entering an area where it could possibly notice an invisible creature.
Sniping: If you already are invisible to a target and you are 10 feet from that target, as a standard action, you can make one ranged attack against that target and immediately make an opposed Stealth check to stay invisible. You take a –20 penalty on your Stealth check when attempting to snipe.
Creating a Diversion to Hide: If you do not have cover or concealment, as a standard action, you can attempt a Bluff check opposed by the Perception of opponents that can see you. On a success, you become invisible to those creatures and can move up to half your speed. When you do this, you take a –10 penalty on the Bluff check.
Action: Usually making a Stealth check is not an action. Using Stealth is part of the action are taking.
Special: If you are subject to the invisibility or greater invisibility spells or a similar effect, you gain a +40 bonus on Stealth checks while you are immobile, or a +20 bonus on Stealth checks while you're moving. If you have the Stealthy feat, you get a bonus on Stealth checks (see Chapter 5).
Be3low is the text for the playtest skill.
| Pravlox |
Leveling
Pravlox
+5 HP
+1 BAB
+1 Fort
+1 Reflex
Summon Monster II
+1 1st level spell/day, +1 cantrip known (message), +1 1st level spell known (magic fang)
3 skill points (Bluff, Knowledge (Local), Ride)
feat: Combat Casting
Rex
+8 HP
+1 BAB
+1 Fort
Skill points: adjusted as previous math was off, should be good now
Evolutions: same as before + improved damage (bite)
I went back over all the math for Rex, and everything should be good.
| Neva Vallastoi |
Leveling:
+5 hp (roll 4, +1 fc bonus)
+1 BAB
+1 Reflex
4 skill points (Diplomacy, Spellcraft, Heal, Sense Motive)
Channel Energy: 2d6 DC 13
Feat: Scribe Scroll
Updated my character sheet to reflect -10 gp spent on gussying up and -3sp to replace a few crossbow bolts.
| Copper Fratello |
After looking over the stuff thats been added for the Sorc, I think Im not gonna replace anything.
Thought about doing a crossblood between Arcane and a Copper Dragon, but I REALLY do not like the -2 to Will saves that you have to take for it.
| Aardvark DM |
Sorry for the delay, the next part is a long write up, and I've just been trying to find the time to sit down and write it all down.
| Rutter |
Rutter is levelled.
+1 level rogue
HP: 1d8 ⇒ 5 +1 con
+1 BAB
+1 Reflex save
+Evasion
+Rogue talent: finesse rogue
+feat: Double slice
+9 skill points:
Diplomacy
Disable device
Perception
Sense motive
Stealth
Acrobatics
Climb
Know: local
Bluff
| Aardvark DM |
| Aardvark DM |
| Pravlox |
| Aardvark DM |
| Aardvark DM |
The book says to treat each portion as 30'. She is on step 5 (since she got 1st Init), and you are all on step 1. So right now she is 120' ahead, or about 40 yds.