| Zamanda |
Snapping out of it, Zamanda moves to a better position, and resumes singing.
Inspire Courage and Discordant Voice back up.
To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives +2 to saving throws against charm and fear effects (morale) and +2 on attack and weapon damage rolls (competence).
Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.
Haste is still up as well. (And Gravity Bow for me.)
| Bashiel Eland |
Bashiel shakes his head to clear out the babbling ringing in his ears. The bloody bodies on the ground spur him into action. If Kalem wasn't going to show mercy, he would simply have to get to them first.
He faces down the unhelmed Maiden and delivers a flurry of stabs. (Below, one d6 bonus damage is for discordant voice, the second d6 is merciful)
Human Bane Rapier, 1-handing PA, vs humans, IC, haste: 1d20 + 21 - 4 + 2 + 2 + 1 ⇒ (18) + 21 - 4 + 2 + 2 + 1 = 40
Confirm?: 1d20 + 21 - 4 + 2 + 2 + 1 ⇒ (19) + 21 - 4 + 2 + 2 + 1 = 41
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (6) + 12 + 8 + (6, 1) + 2 + (4) + (6) = 45
Crit bonus damage: 1d6 + 12 + 8 + 2 ⇒ (4) + 12 + 8 + 2 = 26
Human Bane Rapier, 1-handing PA, vs humans, IC, haste; iterative #1: 1d20 + 21 - 4 + 2 + 2 + 1 - 5 ⇒ (12) + 21 - 4 + 2 + 2 + 1 - 5 = 29
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (3) + 12 + 8 + (5, 3) + 2 + (5) + (5) = 43
Human Bane Rapier, 1-handing PA, vs humans, IC, haste; iterative #2: 1d20 + 21 - 4 + 2 + 2 + 1 - 10 ⇒ (6) + 21 - 4 + 2 + 2 + 1 - 10 = 18
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (6) + 12 + 8 + (2, 1) + 2 + (2) + (5) = 38
Human Bane Rapier, 1-handing PA, vs humans, IC, haste; extra haste attack: 1d20 + 21 - 4 + 2 + 2 + 1 ⇒ (3) + 21 - 4 + 2 + 2 + 1 = 25
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (4) + 12 + 8 + (4, 4) + 2 + (1) + (5) = 40
If he's able to bring down Tisharue, he advances a step south and attempts to knock Mirya out next.
| GM Rutseg |
Zamanda restarts her performance with a strong discordant voice and moves to a better position.
Bashiel strikes with his rapier twice in a vital artery of the elven woman, deprived of blood she faints to the ground unconscious.
Pushing Tisharue away, he moves over to face Mirya, she blocks the first attack with her shield "Bashiel! Why are you doing this?! This is treason!" the tone of the maiden is that one of desperation, she attempts to block the hastened attack, but she cannot and the man brings her down unconscious.
Cyan: 34 damage, considerably damaged
Yellow (Mirya): 37 damage, 37 NL, unconscious
Red: 34 damage, considerably damaged
Orange: 34 damage, considerably damaged, destroyed shield
Tisharue: 52 damage, 96 NLD, unconscious, broken armor 11/45 hp
Mogmora: 54 damage, badly damaged, cowering (castigate spell) r14
# Party buffs: haste r7
Cinnabar: dominated 12 days
Bashiel: 100/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min, mirror image (2) 12 min
Ilsa: 104/104 hp, mirror image (5) 11 min, displacement r6, shaken r5
Kalem: 119/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging, shaken r4
Malen: 89/89 hp, shaken r3
Zamanda: 86/86 hp, shaken r4
Round 2: Kalem, Malen, Zamanda, Bashiel Round 3: Ilsa, Tisharue, Mogmora, Cinnabar, Maidens
Malen and Ilsa to go!
Ilsa Dreambind
|
To Cinnabar, Ilsa says "Kill the Gray Maidens."
Then, hoping to sow chaos behind the enemy Ilsa casts dimension door and appears behind the enemy.
EDITED because I'm brain dead.
| Bashiel Eland |
Bashiel is equal parts crushed and sickened by Mirya's exclamation, but he does his best to stay focused on the fight.
~'There'll be time ta cry over yer deluded girl later boy. Fer now, ya fight!'~
Old Man Samir's voice rang unhelpfully in his head.
| Malen Arturian |
Seeing the battle against the Maidens going quite well after Ilsa's spell had given the group a tactical advantage, Malen decided to save his more potent magics for now. Instead, he walked up beside Bashiel, holding his holy symbol in his off hand and waiting for an opening from the paladin before lurching forward and trying to touch the Maiden nearest the doorway. "The Lady grants you rest."
Touch Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Gentle Rest... if the touch attack succeeds, the Maiden is staggered for 1 round.
| GM Rutseg |
Cinnabar smiles as she readies her sabers to assassinate when she finds herself teleported into the cage along with Ilsa. The assassin smiles "Sweet. I have to admit I should have done this time before"
Despite the wall corner cover, Malen manages to squeeze a gentle touch that staggers the maiden.
Will-stare DC 22: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Mogmora keeps whining in the floor "Pleeease.... stop it pleeeeease....."
Cinnabar steps forward and engages the maidens as commanded.
+1 Sawtooth Saber+haste-shaken;Damage+arcane strike: 1d20 + 15 + 1 - 2 ⇒ (8) + 15 + 1 - 2 = 221d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17
BAB: +1 Sawtooth Saber+haste-shaken;Damage+arcane strike: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 191d8 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Haste: +1 Sawtooth Saber+haste-shaken;Damage+arcane strike: 1d20 + 15 + 1 - 2 ⇒ (16) + 15 + 1 - 2 = 301d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21
TWF: +1 Sawtooth Saber+haste-shaken;Damage+arcane strike: 1d20 + 15 + 1 - 2 ⇒ (14) + 15 + 1 - 2 = 281d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
ITWF: +1 Sawtooth Saber+haste-shaken;Damage+arcane strike: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 141d8 + 11 + 2 ⇒ (5) + 11 + 2 = 18
The pink-haired woman cuts mercilessly on her target helped by the broken shield, stabbing deep with her last attack and sending the orange maiden to the floor.
"I feel weakened, you better take this one Rose!" the staggered maiden steps back and attempts to aid her companion in the back to hit Bashiel.
Aid to attack: 1d20 + 13 ⇒ (3) + 13 = 16 +2 to hit
"Got it! For the Commander!" the black maiden in the back charges forward trying to bring Bashiel down.
mwk Longsword+BStr+charge+aid: 1d20 + 13 + 2 + 2 + 2 ⇒ (16) + 13 + 2 + 2 + 2 = 351d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Mirror image: 1d3 ⇒ 2
Surprisingly succeeding to break the paladin's ironskin, but only finding a mirror image that pops out.
Seeing what is coming for her the red maiden steps back "Mantis Captain! What are you?!" and seeing the dead one at her feet, shots at the red mantis.
mwk Long composite bow: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 3 ⇒ (8) + 3 = 11
mwk Long composite bow: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 3 ⇒ (3) + 3 = 6
Critical?: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 3 ⇒ (1) + 3 = 4
Managing a lucky strike, one arrow lodging at Cinnabar's right shoulder.
The doors at the end of the room and the long corridor open and more maidens pour out "We are coming!"
Cyan: 34 damage, considerably damaged, staggered r3
Red: 34 damage, considerably damaged
Black: charged
Orange: 87 damage, unconscious, dying, destroyed shield
Mogmora: 54 damage, badly damaged, cowering (castigate spell) r14
# Party buffs: haste r7
Cinnabar: 6 damage, dominated 12 days, shaken r5
Bashiel: 100/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min, mirror image (1) 12 min
Ilsa: 104/104 hp, mirror image (5) 11 min, displacement r6, shaken r5
Kalem: 119/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging, shaken r4
Malen: 89/89 hp, shaken r3
Zamanda: 86/86 hp, shaken r4
Round 3: Kalem, Malen, Zamanda, Bashiel Round 4: Ilsa, Tisharue, Mogmora, Cinnabar, Maidens
Everyone may act!
| Kalem Darkborn |
Red then Teal. AC37
Hit: 1d20 + 30 ⇒ (11) + 30 = 41
Damage: 2d4 + 35 ⇒ (1, 4) + 35 = 40
Fire Damage: 2d6 ⇒ (2, 6) = 8
Haste: 1d20 + 26 ⇒ (18) + 26 = 44
Damage: 2d4 + 35 ⇒ (2, 3) + 35 = 40
Fire Damage: 2d6 ⇒ (4, 1) = 5
Iterative 1: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d4 + 35 ⇒ (3, 2) + 35 = 40
Fire Damage: 2d6 ⇒ (4, 3) = 7
Iterative 2: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d4 + 35 ⇒ (1, 4) + 35 = 40
Fire Damage: 2d6 ⇒ (1, 1) = 2
Stepping over the fallen, Kalem continued his assault. It was easy enough, swinging a warscythe when you didn't who it hit. With his strength enhanced as it was, the bloodrager reveled in the feeling of power. After a lifetime of fearing the law and those who enforced it, overpowering the crown's minions was intoxicating. As usual, being surrounded by death and destruction made him feel alive.
| Zamanda |
Zamanda continues to sing.
Inspire Courage and Discordant Voice still up. (Note that IC works if you can hear me, but DV only works if the actual hit is made within 30 feet of me.)
Looking over and seeing some Maidens come out into the hall, Zamanda raises her bow, saying
I swear to slay my target.
She then starts firing at yellow.
(If yellow goes down, she will shoot at green.)
Attack 1: 1d20 + 22 + 2 - 2 ⇒ (10) + 22 + 2 - 2 = 32 (inspire courage)
Attack 2: 1d20 + 22 + 2 - 2 ⇒ (1) + 22 + 2 - 2 = 23 (rapid shot)
Attack 3: 1d20 + 22 + 2 - 2 ⇒ (18) + 22 + 2 - 2 = 40 (haste)
Attack 4: 1d20 + 17 + 2 - 2 ⇒ (3) + 17 + 2 - 2 = 20 (iterative)
Damage 1: 2d6 + 4 + 1d6 + 1d6 + 2d6 + 2 ⇒ (2, 3) + 4 + (2) + (3) + (6, 3) + 2 = 25 (acid, cold, oath, inspire)
Damage 2: 2d6 + 4 + 1d6 + 1d6 + 2d6 + 2 ⇒ (5, 1) + 4 + (5) + (2) + (3, 1) + 2 = 23
Damage 3: 2d6 + 4 + 1d6 + 1d6 + 2d6 + 2 ⇒ (2, 2) + 4 + (3) + (1) + (4, 5) + 2 = 23
Damage 4: 2d6 + 4 + 1d6 + 1d6 + 2d6 + 2 ⇒ (1, 5) + 4 + (3) + (4) + (5, 4) + 2 = 28
| Bashiel Eland |
Spinning after his attempt to dodge the black Maiden, Bashiel settles back into a solid stance and delivers another flurry of rapier stabs. He aims for the Maiden that broke one of his images and then advances to try to knock out Mogmora if she falls early.
Human Bane Rapier, 1-handing PA, vs humans, IC, haste: 1d20 + 21 - 4 + 2 + 2 + 1 ⇒ (1) + 21 - 4 + 2 + 2 + 1 = 23
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (5) + 12 + 8 + (6, 1) + 2 + (3) + (6) = 43
Human Bane Rapier, 1-handing PA, vs humans, IC, haste; iterative#1: 1d20 + 21 - 4 + 2 + 2 + 1 - 5 ⇒ (14) + 21 - 4 + 2 + 2 + 1 - 5 = 31
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (3) + 12 + 8 + (6, 1) + 2 + (4) + (1) = 37
Human Bane Rapier, 1-handing PA, vs humans; iterative#2: 1d20 + 21 - 4 + 2 + 2 + 1 - 10 ⇒ (7) + 21 - 4 + 2 + 2 + 1 - 10 = 19
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (1) + 12 + 8 + (2, 5) + 2 + (3) + (1) = 34
Human Bane Rapier, 1-handing PA, vs humans; haste bonus attack: 1d20 + 21 - 4 + 2 + 2 + 1 ⇒ (15) + 21 - 4 + 2 + 2 + 1 = 37
Confirm?: 1d20 + 22 ⇒ (10) + 22 = 32
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 + 1d6 ⇒ (6) + 12 + 8 + (3, 4) + 2 + (5) + (3) = 43
Extra Crit damage: 1d6 + 12 + 8 + 2 ⇒ (3) + 12 + 8 + 2 = 25
| Malen Arturian |
Hearing a commotion out in the hall, Malen stepped outside the door to see two Maidens streaking down the hall towards Azarra. Seeing as how the situation inside was well under control but that the more formidable combatants were tied up, the priest extended his holy symbol and pointed it at the women as the aasimar fired at them, aiming his spell at whichever one might still be up.
Searing Light touch attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 5d8 ⇒ (3, 3, 8, 2, 2) = 18
| GM Rutseg |
Despite the cover of the cage bars, Kalem opens up down the red maiden's armor like a can, with a single scythe swing sending it to the ground thanks to Malen's previous burning.
Same for staggered cyan/teal, the previous burning makes it easy for Kalem to finish her with a single strike. That gives him the opportunity to go on black and sending her to the ground as well with a couple swings.
Which gives Bashiel the opportunity to step over and deliver on the barghest. The cowering Mogmora avoids a couple unlucky strikes, but with two solid ones, Bashiel knocks down unconscious the beast. removed the bane damage
Two of Zamanda's arrow stab deep on pale yellow's maiden who shouts in pain. While the maiden barely manages to block one of the arrows with her shield.
Malen casts a ray of searing light enhanced by Zamanda's voice, it strikes the just arrived maiden, finishing the job. The maiden falls to the ground unconscious.
Ray spells are considered weapons and subject to inspire courage, but Discordant Voice does not apply because target is farther away than 30 feet
Pale yellow: 68 damage, unconscious, dying
Cyan: 79 damage, unconscious, dying
Yellow (Mirya): 37 damage, 37 NL, unconscious
Red: 82 damage, unconscious, dying
Black: 80 damage, unconscious, dying
Mogmora: a lot of damage, unconscious, cowering (castigate spell) r14
# Party buffs: haste r7
Cinnabar: 6 damage, dominated 12 days, shaken r5
Bashiel: 100/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min, mirror image (1) 12 min
Ilsa: 104/104 hp, mirror image (5) 11 min, displacement r6, shaken r5
Kalem: 119/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging, shaken r4
Malen: 89/89 hp, shaken r3
Zamanda: 86/86 hp, shaken r4
Round 3: Kalem, Malen, Zamanda, Bashiel Round 4: Ilsa, Cinnabar, Maidens
Ilsa can act!
Please remember you are still shaken so no Emotion (=Somatic) components
Ilsa Dreambind
|
With most of the foes in the room down, Ilsa turns to Cinnabar. "Leave that one alive," she says, gesturing to the one Bashiel had been talking to.
Moving toward the door, she prepares to engage the reinforcements.
I'll move through the door to the cell (assuming it's unlocked?) and ready an attack vs. any that come in.
Ghoulish Claws (magic, merciful, nonlethal): 1d20 + 13 ⇒ (16) + 13 = 291d4 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12 If hits, DC 18 Fort save or paralysis 1d4+1 rounds.
intimidate to demoralize: 1d20 + 33 ⇒ (15) + 33 = 48
| GM Rutseg |
Ilsa moves to the door but it seems locked. Luckily, she identifies the keys at one of the fallen maidens and picking them up, she is able to unlock the cage.
Cinnabar looks at the one to be spared and nods, helping Ilsa to open the door of the cage.
Adjusted position in map, as you would have to move to the maidens and use that other door
An utterly pale woman, some of you recognize as Zenobia Zenderholm, the leader of the Arbitrers and known cleric of Abadar, appears at the other side of the room and says divine words "Urgathoa, punish these offenders and bring doom on them" As she says so a cold, cloying miasma of greasy darkness spreads on your position.
Damage to humanoids: 4d8 ⇒ (2, 4, 7, 2) = 15
Damage to outsiders: 9d6 ⇒ (4, 2, 1, 5, 5, 1, 5, 6, 6) = 35
Will DC 18 (evil) for half everyone and to avoid sickness 1d4. Those Neutral instead of Good take only half the effect and are not sickened.
A blonde woman with scars around her eyes, some of you recognize her as Kordaitra Destaid the Gray Maidens lieutenant only under Sabina Merrin in rank, appears behind and points towards you "Hit them, hit them again Zenobia!"
using instant order
Zenobia is pushed by the cavalier and casts again "Burn them in your flames Urgathoa!" A column of fire descends on the door burning Bashiel, Kalem and Malen.
flame strike damage (half divine): 9d6 ⇒ (4, 6, 1, 5, 6, 2, 1, 1, 2) = 28
Ref DC 19 for half
The arbitrer is left stun after the effort.
Kordaitra points then to Bashiel "I challenge you!"
The maidens start to pour out of the adjacent chamber, the one already in the corridor running to reach Malen and Zamanda's position.
Malen has an AoO
The two in the room charge then on the one challenged by their boss "For the Queen!"
mwk Longsword+charge+Kordaita's badge: 1d20 + 13 + 2 + 2 ⇒ (11) + 13 + 2 + 2 = 281d8 + 6 ⇒ (3) + 6 = 9
mwk Longsword+charge+Kordaita's badge: 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 251d8 + 6 ⇒ (6) + 6 = 12
And both fail but one shatters Bashiel's remaining mirror image.
A third maiden double moves into the room.
Yellow (Mirya): 37 damage, 37 NL, unconscious
Pale green: denied Dex (has run)
Zenobia: stunned r5
Kordaitra: challenged Bashiel
# Party buffs: haste r7
Cinnabar: 6 damage, dominated 12 days, shaken r5
Bashiel: 100/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min
Ilsa: 104/104 hp, mirror image (5) 11 min, displacement r6, shaken r5
Kalem: 119/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging
Malen: 89/89 hp
Zamanda: 86/86 hp
Round 4: Kalem, Malen, Zamanda, Bashiel Round 5: Ilsa, Cinnabar, Maidens
Everyone may act!
You have a Will save (and maybe a Ref), and only Ilsa and Cinnabar are still shaken
Ilsa Dreambind
|
Ilsa winces as the wave of evil energy strikes her. Though she knows darkness and fear, there are still things that she cannot comprehend.
With the door to the cell open, Ilsa strikes out at the Gray Maiden in front of her, hoping to clear the way for her allies to get to the cleric and Maiden leader.
Will save (shaken): 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Ghoulish Claws (magic, merciful, nonlethal): 1d20 + 13 ⇒ (1) + 13 = 141d4 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10 If hits, DC 18 Fort save or paralysis 1d4+1 rounds.
intimidate to demoralize: 1d20 + 33 ⇒ (14) + 33 = 47
Ghoulish Claws (magic, merciful, nonlethal): 1d20 + 13 ⇒ (6) + 13 = 191d4 + 4 ⇒ (3) + 4 = 71d6 ⇒ 6 If hits, DC 18 Fort save or paralysis 1d4+1 rounds.
intimidate to demoralize: 1d20 + 33 ⇒ (10) + 33 = 43
painful stare dmg: 4d6 + 6 ⇒ (6, 5, 3, 2) + 6 = 22 When triggered, target must succeed DC 24 Will save or become sickened by pain for 1 round.
paralysis duration: 1d4 + 1 ⇒ (4) + 1 = 5
Hypnotic Stare target: -4 Will, -3 attack rolls, and -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)
If target dies, use Continued Animation (DC 24 Will)
| Kalem Darkborn |
Will: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
15 damage, reduced to 8 due to neutral and 4 due to passed save
Hit: 1d20 + 32 ⇒ (4) + 32 = 36
Damage: 2d4 + 35 ⇒ (3, 1) + 35 = 39
Fire Damage: 2d6 ⇒ (1, 3) = 4
Haste: 1d20 + 28 ⇒ (6) + 28 = 34
Damage: 2d4 + 35 ⇒ (2, 4) + 35 = 41
Fire Damage: 2d6 ⇒ (1, 2) = 3
Iterative 1: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 2d4 + 35 ⇒ (3, 1) + 35 = 39
Fire Damage: 2d6 ⇒ (1, 5) = 6
Iterative 2: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 2d4 + 35 ⇒ (4, 2) + 35 = 41
Fire Damage: 2d6 ⇒ (1, 1) = 2
The energy washed over Kalem, doing next to nothing to hurt him and nothing to stop his rampage. The bloodrager stepped forward and continued his assault.
| Zamanda |
Will Save: 1d20 + 11 ⇒ (4) + 11 = 15
Wow, dicebot, I really, really, really hate you right now.
Sickened: 1d4 ⇒ 4
Yeah, I know you feel the same.
A wave of something that seems evil and sickening comes over Zamanda, and she is visibly harmed by it, looking quite damaged, and you can tell that she is not well. Nevertheless, she continues to sing, and she steps back, unleashing a flurry of arrows at green.
IC and DV still up.
Attack 1: 1d20 + 19 + 1 + 2 - 2 ⇒ (11) + 19 + 1 + 2 - 2 = 31 (point blank, inspire courage, sickened)
Attack 2: 1d20 + 19 + 1 + 2 - 2 ⇒ (5) + 19 + 1 + 2 - 2 = 25 (haste)
Attack 3: 1d20 + 14 + 1 + 2 - 2 ⇒ (13) + 14 + 1 + 2 - 2 = 28 (iterative)
Damage 1: 2d6 + 4 + 1d6 + 1d6 + 1d6 + 2 - 2 ⇒ (2, 4) + 4 + (1) + (3) + (4) + 2 - 2 = 18 (acid, cold, sonic (DV), inspire, sickened)
Damage 2: 2d6 + 4 + 1d6 + 1d6 + 1d6 + 2 - 2 ⇒ (5, 4) + 4 + (2) + (6) + (6) + 2 - 2 = 27
Damage 3: 2d6 + 4 + 1d6 + 1d6 + 1d6 + 2 - 2 ⇒ (4, 3) + 4 + (2) + (5) + (5) + 2 - 2 = 23
Ilsa Dreambind
|
| 1 person marked this as a favorite. |
I had forgotten IC and DV on my rolls. GM, please add those to my post above (too late to edit). And yes, Zamanda--I've decided Dice Bot does hate you. On the other hand, it does seem to love giving Kalem a 20 on a boss fight.
| Bashiel Eland |
Will save vs. blight: 1d20 + 14 ⇒ (1) + 14 = 15
Sickened: 1d4 ⇒ 2
Reflex vs. flame strike: 1d20 + 11 ⇒ (14) + 11 = 25
Bashiel is caught off guard by the evil blight and finds himself choking on it. His vision swims, but he manages to hunker down behind his shield and completely emerge from the subsequent flame strike unharmed. (Evasion) He pulls the shield aside slightly, then moves to disable the two Maidens that had closed into melee range with him.
Human Bane Rapier, 1-handing PA, vs humans, IC, haste, sickened: 1d20 + 21 - 4 + 2 + 2 + 1 - 2 ⇒ (15) + 21 - 4 + 2 + 2 + 1 - 2 = 35
Confirm: 1d20 + 20 ⇒ (3) + 20 = 23
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 2d6 - 2 ⇒ (6) + 12 + 8 + (5, 5) + 2 + (3, 3) - 2 = 42
Bonus crit damage: 1d6 + 12 + 8 ⇒ (4) + 12 + 8 = 24
Human Bane Rapier, 1-handing PA, vs humans, IC, haste, sickened; It#1: 1d20 + 21 - 4 + 2 + 2 + 1 - 2 - 5 ⇒ (12) + 21 - 4 + 2 + 2 + 1 - 2 - 5 = 27
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 2d6 - 2 ⇒ (5) + 12 + 8 + (5, 4) + 2 + (5, 3) - 2 = 42
Human Bane Rapier, 1-handing PA, vs humans, IC, haste, sickened; It#2: 1d20 + 21 - 4 + 2 + 2 + 1 - 2 - 10 ⇒ (11) + 21 - 4 + 2 + 2 + 1 - 2 - 10 = 21
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 2d6 - 2 ⇒ (5) + 12 + 8 + (3, 2) + 2 + (1, 5) - 2 = 36
Human Bane Rapier, 1-handing PA, vs humans, IC, haste, sickened; haste bonus: 1d20 + 21 - 4 + 2 + 2 + 1 - 2 ⇒ (6) + 21 - 4 + 2 + 2 + 1 - 2 = 26
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 2d6 - 2 ⇒ (5) + 12 + 8 + (3, 5) + 2 + (3, 4) - 2 = 40
Assuming that both of the ones immediately in front of him were defeated by Kalem, he'll be moving into melee range with Kordaitra and getting only one attack.
| Malen Arturian |
| 1 person marked this as a favorite. |
Will: 1d20 + 17 ⇒ (13) + 17 = 30 4 damage, I believe
Reflex: 1d20 + 8 ⇒ (13) + 8 = 2114 damage from the Flamestrike
Malen was pleased that he and the aasimar woman had downed the one Maiden so quickly in the hall, even if he wasn't entirely thrilled about inflicting damage on these brainwashed women. Regardless of the circumstances, though, they were the enemies, for now, and there were too many of the women to try to handle them with kid gloves. Surely some would survive, and the group could try to save them mentally in the aftermath.
The priest saw the newcomers when peeking around the door frame an instant before a grotesque feeling washed over him. Through force of will he pushed the magic away, getting only a mild impact, and therefore was able to react well when the enemy priest finished her chant and a column of fire came down and tried to incinerate him. Hopping nimbly to the side and thrusting his magical cloak over his head, the cleric was able to withstand the worst of it. It seemed the Zenderholm had been converted to Urgathoa, which couldn't be good for what was left of the church of Abadar.
Seeing that the group seemed to have encountered much stiffer resistance, the priest carefully went through the motions of spellcasting, calling upon Pharasma to grant a powerful boon to aid himself and his companions against these minions of the Queen.
Concentration to cast defensively: 1d20 + 23 ⇒ (3) + 23 = 26
Cast Blessing of Fervor
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
| GM Rutseg |
Resisting the blast of cold energy, Ilsa swings her claws but the maiden in front just protect herself with the shield effectively, even with the inspire courage accounting.
Kalem Ref+heroism DC 19: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Kalem resists good the miasma, but the burning flames of Urgathoa take him by surprise, although his tiefling kin protects him slightly from the fire. He then steps forward and drops to the ground the two maidens attacking Bashiel, just needing a couple of scythe swings for each of them. Ilsa's painful stare also helps.
Zamanda takes the blunt of the black miasma, her aasimar blood specially hurt by it, she feels very uneasy and sickened by the evilness. Nevertheless, her courage and haste are enough to help her three arrows penetrate the maiden's defenses who is unbalanced due to her recent run. The maiden is left very badly injured.
Bashiel protects himself from the flames, then, having no maiden at reach, he moves forward with haste to engage Kordaitra accepting her challenge.
Trip+for the faith+badge: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27 Generates AoO, I am taking first Bashiel attack (leaving the second one +5 for Kordaitra)
The maiden in the middle attempts to stop him by tripping him, but fails for very little and takes an opportunity attack from Bashiel who almost knocks her in a single blow, but just fails by very little.
Continuing his move, the paladin reaches Kordaitra and swings scoring a solid merciful hit on the maiden's lieutenant.
Malen avoids the words of the area attacks then asks for Pharasma's fervor boosting Zamanda, Kalem, Ilsa and himself. Cinnabar and Bashiel are more than 30' from Zamanda right now
Zenobia is dazed by the previous instant action effort and does nothing else than looking at Bashiel approaching.
The white maiden steps back to protect her lieutenant, flanking Bashiel.
mwk Longsword+outflank+Kordaita's badge+for the faith+demanding challenge: 1d20 + 13 + 4 + 2 + 1 + 2 ⇒ (4) + 13 + 4 + 2 + 1 + 2 = 261d8 + 6 ⇒ (2) + 6 = 8
mwk Longsword+outflank+Kordaita's badge+for the faith+demanding challenge: 1d20 + 8 + 4 + 2 + 1 + 2 ⇒ (3) + 8 + 4 + 2 + 1 + 2 = 201d8 + 6 ⇒ (8) + 6 = 14
But the paladin is ready and blocks with his shield.
Despite badly wounded, the maiden in the corridor steps to engage Zamanda "For the Queen!"
mwk Longsword: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 6 ⇒ (5) + 6 = 11
mwk Longsword: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 6 ⇒ (3) + 6 = 9
But she is ready and dodges every attack.
With a swift Kordaitra gives again her outflank and wall of shields feats to her allies "For the Faith!"
+1 cruel longsword+calling+for the faith+outflank+badge: 1d20 + 16 + 2 + 2 + 4 + 1 ⇒ (4) + 16 + 2 + 2 + 4 + 1 = 29
Slashing/Magical damage+challenge: 1d8 + 4 + 11 ⇒ (8) + 4 + 11 = 23
+1 cruel longsword+calling+for the faith+outflank+badge: 1d20 + 11 + 2 + 2 + 4 + 1 ⇒ (1) + 11 + 2 + 2 + 4 + 1 = 21
Slashing/Magical damage+challenge: 1d8 + 4 + 11 ⇒ (8) + 4 + 11 = 23
+1 cruel longsword+calling+for the faith+outflank+badge: 1d20 + 6 + 2 + 2 + 4 + 1 ⇒ (19) + 6 + 2 + 2 + 4 + 1 = 34
Slashing/Magical damage+challenge: 1d8 + 4 + 11 ⇒ (8) + 4 + 11 = 23
Critical?: 1d20 + 6 + 2 + 2 + 4 + 1 ⇒ (9) + 6 + 2 + 2 + 4 + 1 = 24
Slashing/Magical damage+challenge: 1d8 + 4 + 11 ⇒ (6) + 4 + 11 = 21
She strikes Bashiel only once, but he can feel the strength of her challenge.
Ilsa and Cinnabar are not shaken anymore.
Yellow (Mirya): 37 damage, 37 NL, unconscious
Pale green: 68 damage, deadly wounded
White-green: 42 NL, badly wounded
Zenobia: dazed r5
Kordaitra: 42 NL, slightly wounded, challenged Bashiel
# Party buffs: haste r7 (except Ilsa), fervor r17 (except Bashiel & Cinnabar)
Cinnabar: 6 damage, dominated 12 days
Bashiel: 62/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min, sickened r6
Ilsa: 97/104 hp, mirror image (5) 11 min, displacement r6
Kalem: 94/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging
Malen: 71/89 hp
Zamanda: 51/86 hp, sickened r8
Round 5: Kalem, Malen, Zamanda, Bashiel Round 6: Ilsa, Cinnabar, Maidens
Please note that haste and blessing of fervor bonuses do not stack (last sentence on blessing of fervor), if you take the +2 fervor bonus the haste +1 is ignored, you can only get one boost on speed or one extra attack not two.
| Zamanda |
Zamanda, still singing, sees that the woman in front of her is very badly wounded, just takes one shot at her.
Attack: 1d20 + 19 + 1 + 2 + 2 - 2 ⇒ (7) + 19 + 1 + 2 + 2 - 2 = 29 (point blank, inspire courage, blessing of fervor, sickened)
Damage: 2d6 + 4 + 1d6 + 1d6 + 1d6 + 2 - 2 ⇒ (4, 5) + 4 + (2) + (6) + (3) + 2 - 2 = 24 (acid, cold, sonic (DV), inspire, sickened)
Seeing her fall, she then moves down the hallway towards the doors that the two new maidens had come out of.
Using normal movement and haste to move. Choosing +2 attack and extra AC for BOF (or if you are saying that only one of them can affect me at a time even with not stacking, then I will just take the movement). IC and DV still up (free action).
Also, assuming green is on death's door and that did it, but if it doesn't, let me know and I will revise.
| Kalem Darkborn |
Hit: 1d20 + 35 ⇒ (12) + 35 = 47
Damage: 2d4 + 37 ⇒ (4, 3) + 37 = 44
Fire Damage: 2d6 ⇒ (4, 4) = 8
Stepping over the growing pile of corpses, Kalem strode over to the maiden that was attacking Bashiel. Slightly perturbed that they were consistently ignoring him, he decided that it would be rude to not take advantage of their oversight. His flaming scythe cut into the maiden behind Bashiel, slicing through her armor with ease.
Ilsa Dreambind
|
Striding over a pile of Gray Maidens, dead or dying, Ilsa moves to assist Kalem and Bashiel.
Eyeing the cavalier leader, Ilsa wishes ill luck on her, as if anything she conceives in her mind will come to pass.
Cast Ill Omen (no save) on the cavalier.
| Bashiel Eland |
Choosing +2 attack and AC for Blessing of Fervor.
Calling out Kordaitra, Bashiel says "Your Queen's a tyrant who would slay any number to satisfy herself. She's no rightful ruler." As he speaks, he delivers another flurry of debilitating stabs, these all aimed for the cavalier.
Human Bane Rapier, 1-handing PA, vs humans, IC, fervor, sickened: 1d20 + 21 - 4 + 2 + 2 + 2 - 2 ⇒ (6) + 21 - 4 + 2 + 2 + 2 - 2 = 27
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 - 2 ⇒ (6) + 12 + 8 + (1, 2) + 2 + (4) - 2 = 33
Human Bane Rapier, 1-handing PA, vs humans, IC, fervor, sickened; itr#1: 1d20 + 21 - 4 + 2 + 2 + 2 - 2 - 5 ⇒ (19) + 21 - 4 + 2 + 2 + 2 - 2 - 5 = 35
Confirm: 1d20 + 16 ⇒ (3) + 16 = 19
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 - 2 ⇒ (4) + 12 + 8 + (3, 1) + 2 + (1) - 2 = 29
Human Bane Rapier, 1-handing PA, vs humans, IC, fervor, sickened; itr#2: 1d20 + 21 - 4 + 2 + 2 + 2 - 2 - 10 ⇒ (5) + 21 - 4 + 2 + 2 + 2 - 2 - 10 = 16
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 - 2 ⇒ (1) + 12 + 8 + (1, 6) + 2 + (2) - 2 = 30
Human Bane Rapier, 1-handing PA, vs humans, IC, fervor, sickened; haste: 1d20 + 21 - 4 + 2 + 2 + 2 - 2 ⇒ (1) + 21 - 4 + 2 + 2 + 2 - 2 = 22
Rapier PA damage (P, nonlethal): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 - 2 ⇒ (5) + 12 + 8 + (3, 5) + 2 + (5) - 2 = 38
Mid-flurry, he calls upon Osiris for healing to maintain him against this wave of foes.
Lay on Hands: 6d6 ⇒ (3, 3, 5, 2, 6, 5) = 24
| GM Rutseg |
Zamanda kills the maiden in front sending its dead body to the corridor ground with just a single arrow. Then hastened rushes forward to reach the other doors which she sees open.
Kalem continues his rage, and with a powerful swing of his scythe sends the maiden knocked unconscious to the floor, thanks to previous Bashiel mercy.
Ilsa walks over the bodies and brings bad luck on Kordaitra. Cinnabar follows her and protects her with her sabers.
Bashiel steps around the cavalier and delivers a quick succession of attacks, Kordatia blocks most of them with her shield, but two strike true, leaving her badly hurt.
Malen does something heroic!
"Flank with me Kordaitra!" Zenobia pleas and readies an attack. When Kordaitra steps by, activating her greater tactician ability swift to give her allies Outflank, Zenobia triggers her readied attack casting a spell. "Urgathoa slay this foul enemy who does not understand the greater plans of your people" her hand seethes with eerie dark fire and touches Bashiel producing horrible wounds on him.
Concentration+combat casting DC 25: 1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 37
Slay living+badge+outflank (touch): 1d20 + 9 + 2 + 4 ⇒ (10) + 9 + 2 + 4 = 25
Damage: 12d6 + 9 ⇒ (4, 1, 2, 2, 3, 3, 3, 1, 2, 1, 1, 6) + 9 = 38 16 damage if successful save
Fort DC 19 (death) against slay living
Kordaitra then continues her round trying to finish the target of her challenge "Nonsense! You do not see the greater picture. The law says Ileosa is the Queen! You must abide by it! I will finish you, and you must know the documents of Korvosa's rebellion have fallen in my hands and when I have cracked down its code, we will fall over your rebel base! Ileosa will see I am the one holding up the Maidens and she will depose that bland slacker of Sabina!"
+1 cruel longsword+outflank+badge: 1d20 + 16 + 2 + 4 ⇒ (20) + 16 + 2 + 4 = 42
Ill Omen: 1d20 + 16 + 2 + 4 ⇒ (15) + 16 + 2 + 4 = 37
Slashing/Magical damage+challenge: 1d8 + 4 + 11 ⇒ (8) + 4 + 11 = 23
+1 cruel longsword+outflank+badge: 1d20 + 11 + 2 + 4 ⇒ (1) + 11 + 2 + 4 = 18
Ill Omen: 1d20 + 11 + 2 + 4 ⇒ (15) + 11 + 2 + 4 = 32
Slashing/Magical damage+challenge: 1d8 + 4 + 11 ⇒ (3) + 4 + 11 = 18
+1 cruel longsword+outflank+badge: 1d20 + 6 + 2 + 4 ⇒ (5) + 6 + 2 + 4 = 17
Ill Omen: 1d20 + 6 + 2 + 4 ⇒ (5) + 6 + 2 + 4 = 17
Slashing/Magical damage+challenge: 1d8 + 4 + 11 ⇒ (5) + 4 + 11 = 20
Despite her great resolve and accuracy, Ilsa's curse pays off and protects Bashiel greatly, who only suffers one strike from the maidens lieutenant.
Bashiel feels better and is no longer sickened.
Ilsa's displacement expires.
Yellow (Mirya): 37 damage, 37 NL, unconscious
Pale green: 92 damage, dead
White-green: 52 damage, 42 NL, unconscious
Zenobia: -
Kordaitra: 104 NL, badly wounded, challenged Bashiel, ill omen (0)
# Party buffs: haste r7 (except Ilsa), fervor r17 (except Bashiel & Cinnabar)
Cinnabar: 6 damage, dominated 12 days
Bashiel: 25 or 47/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min
Ilsa: 97/104 hp, mirror image (5) 11 min
Kalem: 94/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging
Malen: 71/89 hp
Zamanda: 51/86 hp, sickened r8
Round 6: Kalem, Malen (x2), Zamanda, Bashiel Round 7: Ilsa, Cinnabar, Maidens
Everyone can act!
Malen can provide actions for both his round 5 and round 6.
| Kalem Darkborn |
Hit: 1d20 + 35 ⇒ (14) + 35 = 49
Damage: 2d4 + 37 ⇒ (4, 3) + 37 = 44
Fire Damage: 2d6 ⇒ (3, 3) = 6
Kalem moved in, coming to stand by Bashiel's side. With the rest of the room behind him cleared of enemies, there was little else to do. "Way to hold the line against the crazy." He remarked, stepping over the recently downed maiden.
Ilsa Dreambind
|
With the battle quickly turning in their favor, Ilsa points to the remaining cleric and orders Cinnabar to attack her.
She then casts silence on the cleric.
DC 21 Will.
| Zamanda |
Zamanda moves to the doors.
Action from here depends on whether they are already open or closed and what she sees, but that is the start. In general, if they are closed she of course opens them, and if there is a bad guy then she probably shoots at it.
| GM Rutseg |
Kalem fatally knocks Kordaitra with his scythe of fire.
Ilsa's silence is absorbed by a rod Zenobia is holding in her left hand.
Zamanda peers through the opened doors.
This grim chamber is outfitted with all manner of torture implements: a rack, several cages, a cramped stockade with spiky bars, and smaller tools of torture like thumbscrews and iron boots sitting on shelves. A caged-off area to the west serves as a guard post.
Over the rack you spot your father, full of lashed wounds and barely aware of the world around he does not notice you.
Please provide an image if you would prefer to use a different token for him.
On three of the cages there are three maiden apprentices closed up.
Yellow (Mirya): 37 damage, 37 NL, unconscious
Pale green: 92 damage, dead
White-green: 52 damage, 42 NL, unconscious
Zenobia: -
Kordaitra: 50 damage, 104 NL, unconscious, challenged Bashiel
# Party buffs: haste r7 (except Ilsa), fervor r17 (except Bashiel & Cinnabar)
Cinnabar: 6 damage, dominated 12 days
Bashiel: 25 or 47/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min
Ilsa: 97/104 hp, mirror image (5) 11 min
Kalem: 94/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging
Malen: 71/89 hp
Zamanda: 51/86 hp, sickened r8
Round 6: Kalem, Malen (x2), Zamanda, Bashiel Round 7: Ilsa, Cinnabar, Maidens
Malen and Bashiel to go!
Zamanda can complete her round too
| Bashiel Eland |
Fort vs. Slay living: 1d20 + 15 ⇒ (20) + 15 = 35
Bashiel shrugs off the killing touch, then knocks Zenobia's guard aside as he moves in to disable her. "That's more than enough about Urgathoa!" He aims for the vitals as he drives in the rapier.
Human Bane Rapier, 1-handing PA, vs humans, IC, haste: 1d20 + 21 - 4 + 2 + 2 + 1 ⇒ (18) + 21 - 4 + 2 + 2 + 1 = 40
Confirm?: 1d20 + 22 ⇒ (2) + 22 = 24
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 ⇒ (4) + 12 + 8 + (2, 5) + 2 + (3) = 36
Bonus Crit damage: 1d6 + 12 + 8 + 2 ⇒ (4) + 12 + 8 + 2 = 26
Human Bane Rapier, 1-handing PA, vs humans, IC, haste; itr#1: 1d20 + 21 - 4 + 2 + 2 + 1 - 5 ⇒ (16) + 21 - 4 + 2 + 2 + 1 - 5 = 33
Confirm?: 1d20 + 17 ⇒ (12) + 17 = 29
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 ⇒ (1) + 12 + 8 + (2, 6) + 2 + (5) = 36
Bonus Crit damage: 1d6 + 12 + 8 + 2 ⇒ (3) + 12 + 8 + 2 = 25
Human Bane Rapier, 1-handing PA, vs humans, IC, haste; itr#2: 1d20 + 21 - 4 + 2 + 2 + 1 - 10 ⇒ (5) + 21 - 4 + 2 + 2 + 1 - 10 = 17
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 ⇒ (6) + 12 + 8 + (2, 2) + 2 + (3) = 35
Human Bane Rapier, 1-handing PA, vs humans, IC, haste; haste: 1d20 + 21 - 4 + 2 + 2 + 1 ⇒ (16) + 21 - 4 + 2 + 2 + 1 = 38
Confirm?: 1d20 + 22 ⇒ (18) + 22 = 40
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 2 + 1d6 ⇒ (1) + 12 + 8 + (3, 3) + 2 + (6) = 35
Bonus Crit damage: 1d6 + 12 + 8 + 2 ⇒ (4) + 12 + 8 + 2 = 26
Whipping the rapier back into a guarded position after the attacks, Bashiel calls once more on Osiris to undo the effects of Zenobia's black magic.
Lay on Hands: 6d6 ⇒ (5, 3, 1, 6, 6, 3) = 24
| Zamanda |
End of Round 5: Still singing, Zamanda rushes to her father and examines the rack briefly, hoping to see a quick way to free her father.
Perception: 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37 (sickened)
____
Round 6:
Zamanda continues to sing, but as her mind clears a little from the overwhelming concern for her father, she realizes that she hears the sounds of battle.
Stepping away from her father for a moment, because this is part of protecting him, she moves to where she can see what is going on, and looses an arrow at yellow.
Attack: 1d20 + 19 + 1 + 2 + 2 - 2 ⇒ (17) + 19 + 1 + 2 + 2 - 2 = 39 (point blank, inspire courage, blessing of fervor, sickened)
Damage: 2d6 + 4 + 1d6 + 1d6 + 1d6 + 2 - 2 ⇒ (3, 4) + 4 + (3) + (3) + (4) + 2 - 2 = 21 (acid, cold, sonic (DV), inspire, sickened)
| Malen Arturian |
Malen steadily made his way towards the remainder of the fight, again amazed at the sheer efficiency and ferocity of his allies. The priest tended to be cautious in his planning, but maybe it was time to accept that this group could throw caution to the wind and just make things happen.
Sometimes, when you took that strategy, things tended to get messy. That's what he was there for. Reaching the paladin's side, the cleric uttered a short chant to Pharasma and reached out to touch the man, imparting potent healing energy and undoing the efforts of the enemy.
Cure Critical Wounds (Neutralize Poison): 4d8 + 12 ⇒ (3, 1, 5, 8) + 12 = 29Bashiel gets back 43 hp
Move for action 1, then move and cast spell for action 2
| GM Rutseg |
Will DC 21: 1d20 + 13 ⇒ (11) + 13 = 24
Zenobia resists Ilsa's spell.
I thought she had a rod of absorption, but not. Sorry
As Zamanda gets into the room to unshackled the man on the rack, her voice barely reaches enough for discordant voice to help Bashiel. The man looks confused, barely recognizing her "My... my..."
Bashiel strikes, once, twice, thrice on Zenobia, but he surprisingly discovers that although at all effects she seems completely human, she is not human at all! Bashiel's rapier feels much less effective than expected, but still strikes two criticals. (non human and DR)
You think Zenobia might be some kind of shapechanging monstrous humanoid able to take the looks of a human. Something like a doppleganger.
You think Zenobia might be some other kind of creature transmuted into a different appearance.
You think Zenobia might be some kind of aberration able to shift into the shape of a human.
You think Zenobia has died and been spawned into some kind of human-like undead like a vampire.
Malen makes it into the room, and between his healing and Bashiel's hands, he is brought back to exactly full health.
You see Zenobia is clearly thinking on retreating, but hearing Zamanda singing at her back, she casts another spell.
Concentration+combat casting DC 19: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
She casts hold person on Bashiel, then she closes the door and steps back. She uses weapon mastery to gain Dodge.
Will DC 16 (enchantment)
Your haste comes to an end.
Zamanda comes around the room and puts an arrow at Zenobia's back. The arrow explodes with reverberating notes that deal damage to her, but the arrow does not penetrate as much as she expected. DR
The Arbitrer is barely standing "Ah! You might defeat me, but you will end discovering those good gods of yours are going to fail you one day, when you most need them. Vavana Dhatri will put and end to you"
Yellow (Mirya): 37 damage, 37 NL, unconscious
Pale green: 92 damage, dead
White-green: 52 damage, 42 NL, unconscious
Zenobia: 128 damage, badly wounded, WM (Dodge) r7
Kordaitra: 50 damage, 104 NL, unconscious, challenged Bashiel
# Party buffs: fervor r17 (except Bashiel & Cinnabar)
Cinnabar: 6 damage, dominated 12 days
Bashiel: 100/100 hp, light (rapier) 98 min, keen (rapier) 34 min, see invisibility 103 min, ironskin (+4) 9 min
Ilsa: 97/104 hp, mirror image (5) 11 min
Kalem: 94/129 hp, infuse self (ganzi; resist 5 acid/elec/sonic, +2 vs polymorph) 99 min, heroism 103 min, shield while raging
Malen: 71/89 hp
Zamanda: 51/86 hp, sickened r8
Round 7: Kalem, Malen, Zamanda, Bashiel Round 8: Ilsa, Cinnabar, Maidens
Everyone but Zamanda can act!
I think we got a communication misunderstanding there. I round 6 you hasted through the corridor (move action), then approached the rack (2nd move action), so your shot would be in this round.
| Zamanda |
Oh, sorry... I got the round numbers wrong. Apologies, and thanks for resolving my mistake.
Zamanda responds to the Arbiter
I haven't been a super religious person, actually, and have only prayed a couple of times, but someone up there seems to come through for me when things are really bad, so I'm guessing you're wrong. In any case, all I can do is focus on now, and helping people is better than harming them. It isn't about who fails me. It is about what kind of person I want to be. ... I'd rather be good in a non-violent way, honestly, but when someone is harming your family or your home, you have to stop it.
| Bashiel Eland |
KNReligion: 1d20 + 16 ⇒ (15) + 16 = 31
Will vs. Hold Person: 1d20 + 14 ⇒ (6) + 14 = 20
Bashiel kicks the door open "You're another victim of Urgathoa, willing, but a victim regardless. May you find some measure of peace in your next life." He pauses to gauge the human-seeming woman's stance, and then stabs in an attempt to distract her.
(5-ft step, dazing assault for one attack without power attack, since I assume kicking the door open is a move action. On a hit, DC22 Fort save or dazed 1 rd.)
Human Bane Rapier, 1-handing PA, IC, dazing: 1d20 + 21 - 4 + 2 - 5 ⇒ (12) + 21 - 4 + 2 - 5 = 26
Rapier PA damage (P): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (3) + 10 + 8 + 2 + (1) + (2) = 26
| GM Rutseg |
Bashiel hits open the door and steps delivering a powerful dazing attack. As an undead, Zenobia is immune to any effect targeting fortitude, but she is not to the terrible slash and sonic burst that follows the blade.
With a last horrible scream of defeat, Zenobia concedes to Zamanda and Bahiel's arguments with her destruction!
Studying her remains Bashiel this time is able to recognize she had been transformed into a penanggalen by Urgathoa after a painful death to blood veil in which Abadar deceived her by not answering her prayers to heal herself from the disease.
Combat is over!
golden unholy symbol of Urgathoa, 100 gp
magical headband
magical ioun stone
14x full plate +1
broken full plate
cloak of resistance +2
2x heavy steel shield +1
12x mwk heavy steel shield (a 13th one is destroyed)
+1 cruel longsword
+1 flaming longsword
13x mwk longswords
mysterious key
prison master key
treasure vault key
magical belt
13x potion of cure moderate wounds
2x composite longbow (Str +2)
2395 gp
| Zamanda |
| 1 person marked this as a favorite. |
Zamanda is going to free her father before examining magic items, but just rolling for when we fit it in:
Spellcraft (headband): 1d20 + 10 ⇒ (17) + 10 = 27 (pass)
I want this if no one else does, but I already have a headband with +2 to CHA, which is my main stat, so if someone else needs it more, no problem.
Spellcraft (ioun stone): 1d20 + 10 ⇒ (4) + 10 = 14
Spellcraft (belt): 1d20 + 10 ⇒ (15) + 10 = 25
______
Seeing the woman go down, Zamanda frisks her for anything that might help her father, and finding keys, and also a healing potion, she returns to her father and frees him. Theirs was not a close relationship, but she loved her father, and seeing him this way was hard.
(Replaced the image of her father.) Also, let me know if a key doesn't work and I need to roll something to get him out. Zamanda is familiar with the Evil Equipment Limited (EEL) torture tables that we've had to deal with thus far, but I don't think we had to get anyone off of a rack previously.
After freeing him, she lays him carefully on the floor on a blanket, and pours the healing potion down his throat.
CMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11
while waiting to see if he will come around, she went and unlocked the cages where the other women were being kept in this room.
| Kalem Darkborn |
With the fighting done, Kalem let the power that infused him vanish. His eyes went back to normal, his claws returned into being fingers and his wings returned to the air in which they came. The tiefling nearly collapsed, his back sliding down the wall until he sat next to the corpse of a Gray Maiden. He felt nearly as tired. Breathing deeply he tried to make it look like he wasn’t having a hard time catching his breath. The battle had been taxing, given how long it had lasted. It would be at least a minute until he was ready to move on.
I’d happily take the dusty rose prism ioun stone. Kalem’s AC is only good when he is raging. But given that his rage AC is sufficient, I won’t argue if someone else wants it.
| Malen Arturian |
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After the fight is over, Malen retrieved a wand from his belongings and set to work curing his allies of the various damage they had taken during the battle.
Cure Mod (Ilsa): 2d8 + 3 ⇒ (8, 6) + 3 = 17
Cure Mod (Zamanda): 2d8 + 3 ⇒ (7, 3) + 3 = 13
Cure Mod (Zamanda): 2d8 + 3 ⇒ (6, 4) + 3 = 13
Cure Mod (Zamanda): 2d8 + 3 ⇒ (4, 4) + 3 = 11
Cure Mod (Kalem): 2d8 + 3 ⇒ (7, 3) + 3 = 13
Cure Mod (Kalem): 2d8 + 3 ⇒ (1, 6) + 3 = 10
Cure Mod (Kalem): 2d8 + 3 ⇒ (5, 7) + 3 = 15
Cure Mod (Malen): 2d8 + 3 ⇒ (5, 6) + 3 = 14
With that done, he checked over the Gray Maidens on the floor, trying to see if any were still in the land of the living. Some of the others, at least, had seemed intent on trying to save and reclaim these pour souls, and while Malen wasn't of the opinion that they could be brought back from where they had been taken, he respected the others too much to not do this.
| GM Rutseg |
Zamanda quickly applies the prison master key to release her father and heals him with a potion. The man looks around a bit confused "You do not have enough to torture me physically you are also using the shape of my daughter now? I am not going to tell you a word b!@+#!"
Meanwhile the others release the three apprentices from the cages, they are likely very weak too "Hmmm... oh, who are you? What is going on?"
A caring Malen quickly comes to heal you all up. He also cares abount the maidens and finds up the ones that were blasted by Zenobia's flame strike are all dead, but most of the others are unconscious and full of bruises but otherwise in good health.
| Zamanda |
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Zamanda, somewhat relieved to find her father angry instead of weeping, laughs.
Good to know they didn't get anything out of you. It's really me, but you don't have to believe that. No one is going to ask you anything you don't want to reveal. Can you stand? Do you know if Mom and Otto are okay? I wish you hadn't come back to the city so soon, but we'll get you out of here, and hopefully you can return to helping the rebellion.
She helps him up if necessary (and if allowed), then retrieves the blanket, cleaning it and her father with prestidigitation before putting it away.
So, what you need to know for now is that we're clearing this place out. I'm going to take you to a safe place, and you need to stay there for a bit until we can come back for you. If you choose not to wait, we won't stop you, but there is an illusory bridge and a beast that could eat you if you try finding your way out behind us, so you would be wise to wait rather than give up your life because of your impatience.
She's trying to help him, but also is a little annoyed with him for coming back, and is throwing in little echoes of lectures he had given her in the past, trying to both force him to recognize that this really is her, and also just guilt-tripping him a little bit for his hypocrisy for counseling her to not just jump into things, but doing it himself.
... if he calms down, then Zamanda will help the others tie up the unconscious-but-still-brainwashed maidens, explain the situation to the apprentices if needed, and help guide and carry the rescued and the captured to the lower floor with the others. If her father is cooperative, she'll put him in charge of the captives, giving him a masterwork longsword from the loot pile, and showing him how to use the flat of it non-lethally to keep someone unconscious, but only if necessary... if they are working their way out of the ropes or something. (If Corah is still okay with it and things are going okay, she can stay in charge of the others.)
That's a lot of stuff, but just trying to wrap up the loose ends of this battle before we move on... anyone who wants to do things differently in any way, just say the word.
| GM Rutseg |
Garrick stretches his eyes looking at his maybe daughter "Is it really you? Hmmm... I won't give a word... someone had to bring these important documents to Longacre for the arbitrers to... Hmmm..." looking around at the defeated maidens he suddenly comes to realization of the truth "My girl... you made all this?"
"I am sorry, I still had hope something could be done with the remains of the arbitrers... and the rebels asked me to ensure a set of encrypted documents to fool the maidens arrived to their lieutenant's hands" he breathes deeply and checks his skin now healed "I knew it was dangerous before hand, but someone had to do it"
Garrick picks up the longsword with resolve, although not very skillfully "I will wait here if that helps. While I was here I heard they have the ex-commander of the Sable Company, Marcus Endrin, hidden somewhere. For what I heard I deduce he is kept in a secret concealed cell, but I do not know where"
| Bashiel Eland |
Bashiel moves back across the two chambers and checks the status of the Maidens that the group had fought. He disarms all of the survivors of their weapons and helms, then proceeds to tie them up with Zamanda's help. He lingers tensely over Mirya, debating whether to heal her immediately or not, but decides that might be more painful than the alternative. He double checks that the bindings are solid and then turns back to the group.
He reads between the lines in the conversation between Zamanda and the older man and says "Your father?" He looks over at Garrick "You were brave to bring those documents in to the Maidens. We'll take it from here. Do you know if the Maidens have any other high profile members still around here? This Vavana Dhatri, maybe?"
| Zamanda |
Zamanda nods to Bashiel
Yes, this is my father Garrick, otherwise known as Arbiter Cador. We don't usually advertise our relationship, since we are very different, but in this case I think we are fully on the same page.
She gives her father a grin.
| GM Rutseg |
K. nobility: 1d20 ⇒ 16
Garrick smiles back to Zamanda and answers to Bashiel "Vavana Dahtri? You mean that viper usurper the maidens entitled “Arbiter of Allegiance”? She was supposed to be the one to torture us all"
"From what I overheard I understood Vavana helped craft the methods of torture, blackmail, and mind control Ileosa uses to ensure loyalty among her Gray Maidens. This all was her ideas based on her studies in the Acadamae..." only the man's respectability helps him avoid to spit to the floor "It seems the Queen requested her presence in the Palace and left her office here to Zenobia. I have also heard she has a brother, a priest of Abadar called Ishani"
Ilsa Dreambind
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Ilsa relaxes a little as the battle ends.
"It is sad to see a former servant of Abadar fall to this--madness," she observes.
She tries to identify the items that Zamanda cannot, but likewise fails. When Zamanda introduces her father, she says "It is good that there are small packets of hope, even in this dark place. As much as I would like to linger here, we should continue with our mission before the enemy has time to gather its forces."
spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
| Zamanda |
Ishani? We know him. He is a good guy who helped us when we were looking for the cure to the plague. His sister might be in need of correction, but I can't believe that Ishani is involved in this. Last we knew, he was still working with Cressida Kroft as the official liason between her and the Abadarians.
At Ilsa's comment, Zamanda nods and thanks her dad for the information.
She then swaps the headband that she is wearing (+2 CHA, picked up from Pilts) for the one she just identified, formerly worn by Zenobia. Then she continues to help get everyone downstairs.
Anyone have a preference about which door to try next?
| Bashiel Eland |
[b]"Agreed Zamanda. He seemed like he had his head in the right place. I hope his connection to his sister didn't earn him a lot of trouble."[/]
Bashiel helps pick up the unconscious Maidens and bring them downstairs, then escorts the conscious prisoners to join with the girls that had been rescued earlier. As he takes the route, he keeps his eyes open for any secret doors that might potentially lead to the hidden cell that Zamanda's father was describing.
Perception: 1d20 + 16 ⇒ (6) + 16 = 22
How about the door for E15.
| Malen Arturian |
Malen put his hand on Bashiel's arm as the group started to lead the conscious survivors back to the beginning of the complex they had explored. Pointing to the keys, he gently said, "Perhaps it would be best if these were locked up until we return. I understand your desire to help these people, but let's be wise about it."
If the others agree, Malen helps to herd and carry the Grey Maiden prisoners (including Kordaitra) to the prisoner cells. Once that task was complete, the priest took out a small vial of liquid and drank it, his pupils dilating for a moment before constricting back to the normal size. With the magical aid, he kept his eyes open for the secret door referenced by Zamanda's father.
Drink Elixir of Vision
Perception: 1d20 + 29 ⇒ (13) + 29 = 42