| Malen Arturian |
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Malen smiled as Pharasma's grace got everyone looking better once again, though his eyes hardened as the gargoyle moved next to him. As the creatures burst through the doors, the priest found his body under assault through fell magic. He struggled for a moment, his limbs starting to grow sluggish, but managed to throw off the effects.
Will Save: 1d20 + 17 ⇒ (4) + 17 = 21
Seeing that Kalem and Bashiel were reliably cutting down the dangerous gargoyles, but unsure of what the new things even were, Malen took a step back from the gargoyle next to him and held his holy symbol aloft, calling down holy fire on the two creatures.
Flame Strike on the 2 new combatants: 13d6 ⇒ (6, 6, 1, 4, 3, 6, 1, 1, 4, 1, 4, 3, 5) = 45Half fire, half holy
| GM Rutseg |
Ilsa delivers a couple solid strikes on the orange gargoyle. The creature barely stands, but then the woman stares at the gargoyle and the creature falls dead, hits the roof and rolls all down to the bottom ground.
Cinnabar steps to the side and effectively cuts at the gargoyle fighting Bashiel. Her sabertooth explodes with sonic reverberation as it vibrates with Zamanda's song.
Zamanda brings extra healing with her song.
With the orange one down, Kalem slashes at the blue gargoyle that clawed him in the back. After the third successful strike of his scythe, the gargoyle falls to the balcony defeated.
Bashiel manages to hover landing in the ground crontrolledly and completes Cinnabar's job killing the gargoyle with three slashes.
Red: SR: 1d20 + 13 ⇒ (6) + 13 = 19 Ref DC ?: 1d20 + 7 ⇒ (1) + 7 = 8
Green: SR: 1d20 + 13 ⇒ (16) + 13 = 29 Ref DC ?: 1d20 + 7 ⇒ (20) + 7 = 27
Malen's column of fire descends on the new comers. The flames seem to be totally harmless to them, but the divine power still causes some damage on them. Zamanda's song slightly heals the cleric.
The remaining skeleton minotaurs keep shooting at Ilsa.
Red vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (10) + 9 = 192d6 ⇒ (3, 2) = 5
Yellow vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (7) + 9 = 162d6 ⇒ (3, 5) = 8
But both shots go wide.
The gargoyles hover with great ease and keep trying on Kalem.
Bite+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 271d6 + 3 ⇒ (4) + 3 = 7
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (16) + 13 + 1 + 2 = 321d6 + 3 ⇒ (1) + 3 = 4
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (9) + 13 + 1 + 2 = 251d6 + 3 ⇒ (2) + 3 = 5
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (16) + 13 + 1 + 2 = 321d6 + 3 ⇒ (5) + 3 = 8
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 271d6 + 3 ⇒ (1) + 3 = 4
Horn+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (2) + 13 + 1 + 2 = 181d6 + 3 ⇒ (6) + 3 = 9
Bite+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 271d6 + 3 ⇒ (1) + 3 = 4
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (13) + 13 + 1 + 2 = 291d6 + 3 ⇒ (2) + 3 = 5
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 231d6 + 3 ⇒ (2) + 3 = 5
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (8) + 13 + 1 + 2 = 241d6 + 3 ⇒ (2) + 3 = 5
Claw+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (15) + 13 + 1 + 2 = 311d6 + 3 ⇒ (2) + 3 = 5
Horn+HG+flank: 1d20 + 13 + 1 + 2 ⇒ (5) + 13 + 1 + 2 = 211d6 + 3 ⇒ (4) + 3 = 7
But the barbarian beast totem and his magical shield keep him well protected.
The purple gargoyle presses on Malen.
Bite+HG: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 171d6 + 3 ⇒ (5) + 3 = 8
Claw+HG: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 201d6 + 3 ⇒ (6) + 3 = 9
Claw+HG: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 331d6 + 3 ⇒ (3) + 3 = 6
Claw+HG: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 241d6 + 3 ⇒ (4) + 3 = 7
Claw+HG: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 271d6 + 3 ⇒ (6) + 3 = 9
Horn+HG: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 331d6 + 3 ⇒ (4) + 3 = 7
The creature cuts through the cleric's arms and stabs its horns on his neck.
While the green one hovers next to Bashiel.
Bite+HG: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 241d6 + 3 ⇒ (5) + 3 = 8
Claw+HG: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 271d6 + 3 ⇒ (5) + 3 = 8
Claw+HG: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 281d6 + 3 ⇒ (6) + 3 = 9
Claw+HG: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 321d6 + 3 ⇒ (1) + 3 = 4
Claw+HG: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 251d6 + 3 ⇒ (3) + 3 = 6
Horn+HG: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 231d6 + 3 ⇒ (5) + 3 = 8
And the spiritual knight dodges all of the attacks but one claw that makes a small scratch at his right leg.
Observing the effectiveness of his magic, the red devil shots again scorching rays at Zamanda "Focus on the singer brother, I despise her lively music"
Scorching ray (touch): 1d20 + 18 ⇒ (8) + 18 = 264d6 ⇒ (5, 5, 2, 1) = 13
Scorching ray (touch): 1d20 + 18 ⇒ (12) + 18 = 304d6 ⇒ (3, 5, 5, 1) = 14
Both rays strike true burning the aasimar.
The other one points to a place between Bashiel and Malen and uses unholy blight "Let's shut down that discording voice. I cannot suffer it neither"
Unholy Blight damage: 5d8 ⇒ (2, 6, 2, 5, 2) = 17
Unholy Blight on good outsiders (Zamanda): 10d6 ⇒ (4, 5, 5, 4, 4, 6, 2, 2, 5, 1) = 38
Will DC 18 for half and to ignore sickened 1d4. Neutral characters only get half and cannot get sickened.
Cinnabar seems to ignore the full of the coiling miasma, but Bashiel, Malen and particularly Zamanda suffer under it.
Green devil: 22 damage
Red devil: 11 damage
White gargoyle: 150 damage, dead
Green gargoyle: 30 damage, slightly damaged
Purple gargoyle: 28 damage, slightly damaged
Orange gargoyle: 132 damage, unconscious, dying
White gargoyle: 21 damage, slightly damaged
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 104/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (4) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 36 damage, fast healing 2
Kalem: 124/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 63/96 hp, AC 24; shield of faith (+2 stacks) 13 min, fast healing 2
Zamanda: 18/92 hp, AC 25; protection from evil 13 min, fast healing 2
Round 7: Ilsa Round 8: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
Everyone can act!
| Bashiel Eland |
If Zamanda fails her saving throw against Unholy Blight, Bashiel will spend an immediate action to use Paladin's Sacrifice, taking the effects of her failed save (damage and sickened) and leaving her alive.
Will vs. Unholy blight: 1d20 + 14 ⇒ (16) + 14 = 30
Bashiel pushes through the foul miasma, gritting his teeth, then steps forward. The spellcasters were proving more and more dangerous, but the gargoyles could also tear through his less well armored allies. He decides to tackle the closest threat first, hoping that the others would be able to endure another few seconds of fiendish spells.
He stabs the green gargoyle in rapid succession, seeking weak points. (Boots of Haste for 1rd. Also realized that I've been forgetting to add in the d6 acid damage from Bashiel's deliquescent gloves. Also been forgetting Critical Focus :S... I've updated the damage roll description to call out damage types. )
Human Bane Rapier, 1-handing PA: 1d20 + 22 - 4 + 2 + 1 ⇒ (10) + 22 - 4 + 2 + 1 = 31
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (4) + 10 + 8 + 2 + (2) + (3) = 29
Human Bane Rapier, 1-handing PA; itr#1: 1d20 + 22 - 4 + 2 + 1 - 5 ⇒ (18) + 22 - 4 + 2 + 1 - 5 = 34
Confirm?: 1d20 + 22 - 4 + 2 + 1 - 5 + 4 ⇒ (8) + 22 - 4 + 2 + 1 - 5 + 4 = 28
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (1) + 10 + 8 + 2 + (5) + (6) = 32
Bonus Crit dmg: 1d6 + 20 ⇒ (4) + 20 = 24
Human Bane Rapier, 1-handing PA; itr#2: 1d20 + 22 - 4 + 2 + 1 - 10 ⇒ (13) + 22 - 4 + 2 + 1 - 10 = 24
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (6) + 10 + 8 + 2 + (5) + (5) = 36
Human Bane Rapier, 1-handing PA; haste: 1d20 + 22 - 4 + 2 + 1 ⇒ (8) + 22 - 4 + 2 + 1 = 29
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (4) + 10 + 8 + 2 + (4) + (2) = 30
| Kalem Darkborn |
Hit Teal: 1d20 + 31 + 2 ⇒ (6) + 31 + 2 = 39
Damage: 2d4 + 37 ⇒ (1, 1) + 37 = 39
Fire Damage: 2d6 ⇒ (2, 2) = 4
Sonic Damage: 1d6 ⇒ 3
Iterative 1: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Damage: 2d4 + 37 ⇒ (1, 4) + 37 = 42
Fire Damage: 2d6 ⇒ (2, 4) = 6
Sonic Damage: 1d6 ⇒ 1
Iterative 2: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Damage: 2d4 + 37 ⇒ (1, 4) + 37 = 42
Fire Damage: 2d6 ⇒ (3, 2) = 5
Sonic Damage: 1d6 ⇒ 5
Finding himself surrounded, Kalem spun on his heal and let loose a barrage of attacks at the one enemy who was alone. Between dodging, parrying, and attacking, he didn't have time to make any witty one-liners. Which was just as well, as it was too hard to come up with a good one when his attention was better used elsewhere.
| GM Rutseg |
| 1 person marked this as a favorite. |
Bashiel fights back the unholy blight, then cuts through the creature with a good succession of attacks, one of them going deep the heart of the creature that falls dead after the third attack.
On the other side of the battlefield Kalem cuts down another gargoyle in three parts that fall to the roof and roll to the ground down below still burning in infernal flames.
Green devil: 22 damage
Red devil: 11 damage
[s]Green gargoyle: 151 damage, dead[/b]
[s]Green gargoyle: 147 damage, dead[/b]
Purple gargoyle: 28 damage, slightly damaged
White gargoyle: 21 damage, slightly damaged
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 89/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (4) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 36 damage, fast healing 2
Kalem: 124/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 63/96 hp, AC 24; shield of faith (+2 stacks) 13 min, fast healing 2
Zamanda: 18/92 hp, AC 25; protection from evil 13 min, fast healing 2
Round 7: Ilsa Round 8: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
Ilsa, Malen and Zamanda can act!
Ilsa Dreambind
|
With many of the gargoyles cut down, Cinnabar moves to assist Malen, striking at the one harrowing him.
+1 sawtooth sabre: 1d20 + 15 ⇒ (6) + 15 = 211d8 + 11 ⇒ (7) + 11 = 18
Ilsa attempts to finish off the last gargoyle in front of her and Kalem, but loses her footing on a dead gargoyle, and both of her attacks are well off-balanced. yay for double 1s!
+1 Sap (painful stare, nonlethal): 1d20 + 13 ⇒ (1) + 13 = 141d6 + 4 + 2d6 + 4 ⇒ (5) + 4 + (4, 2) + 4 = 19
intimidate to demoralize: 1d20 + 34 ⇒ (3) + 34 = 37
+1 Sap (painful stare, nonlethal): 1d20 + 8 ⇒ (1) + 8 = 91d6 + 4 + 2d6 + 4 ⇒ (5) + 4 + (1, 4) + 4 = 18
intimidate to demoralize: 1d20 + 34 ⇒ (5) + 34 = 39
painful stare dmg: 4d6 + 6 ⇒ (4, 3, 1, 4) + 6 = 18 When triggered, target must succeed DC 24 Will save or become sickened by pain for 1 round.
Hypnotic Stare target: -4 Will, -3 attack rolls, and -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)
If target dies, use Continued Animation (DC 24 Will)
| Zamanda |
Will Save: 1d20 + 14 ⇒ (11) + 14 = 25
So, made the save, but I still go down since half of 38 is 19, which is more than I have after getting all of that other damage this turn. Unless fast healing for this round happens before that, but guessing that it doesn't.
So, what happens is that Zamanda drops to -2 and Inspire Courage, Discordant Voice, and Song of Healing all end. Song of Healing ending triggers healing for Cinnabar, Zamanda, and Malen:
Heal Cinnabar: 1d8 + 11 ⇒ (3) + 11 = 14
Heal Zamanda: 1d8 + 11 ⇒ (4) + 11 = 15
Heal Malen: 1d8 + 11 ⇒ (1) + 11 = 12
which brings Zamanda back to 13, and presumably consciousness, but collapsed and prone.
| Malen Arturian |
Malen cursed in frustration as the gargoyle continued to get past his defenses, his heart stopping as he saw Zamanda fall under the onslaught of the devils. His keen eye saw that her chest still rose, and as her eyes opened with awareness he called upon Pharasma to try to keep her and the others upright, knowing that his allies continuing the onslaught against their attackers was the best way out of this mess.
Channel Energy: 9d6 ⇒ (3, 6, 3, 2, 2, 4, 2, 4, 6) = 32
Using selective channel to leave the 2 gargoyles and 2 newcomers out of the healing
| GM Rutseg |
Malen suffers half the unholy blight due to his balanced Pharasman neutrality.
Overtaken by the black miasma Zamanda plummets to the ground, her inspiring song ceasing to help.
I believe you mean the spell Song of Kyonin
As her song ends, Malen, Cinnabar and the same Zamanda are suddenly healed.
Cinnabar slides over the balcony stabbing deeply effectively on the gargoyle's belly.
Fortunately for everyone Ilsa manages to avoid damaging herself when she stumbles with the dead gargoyles.
Zamanda stands up from prone renewing her song as she does. Figuring out you spend those two move actions, this round, but feel free to adjust as you please.
Malen raises again his holy symbol channeling more positive energy while excluding the enemies still alive.
The remaining skeleton minotaurs shot at Ilsa from the southeastern battlements.
Red vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (11) + 9 = 202d6 ⇒ (5, 6) = 11 Pop image AC = 20
Yellow vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (1) + 9 = 102d6 ⇒ (5, 2) = 7
The bolts only manage to shatter one of the illusory images around the mesmerist.
The black gargoyle easily hovers over Kalem while insisting to defeat him.
Bite+HG: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 191d6 + 3 ⇒ (1) + 3 = 4
Claw+HG: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 341d6 + 3 ⇒ (2) + 3 = 5
Claw+HG: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 251d6 + 3 ⇒ (3) + 3 = 6
Claw+HG: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 321d6 + 3 ⇒ (1) + 3 = 4
Claw+HG: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 161d6 + 3 ⇒ (1) + 3 = 4
Horn+HG: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 161d6 + 3 ⇒ (2) + 3 = 5
Critical?: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 151d6 + 3 ⇒ (2) + 3 = 5
The tangle of claws surprises Kalem only once, with a scratch on his face.
The purple one kees its assault on Malen.
Bite+HG: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 151d6 + 3 ⇒ (5) + 3 = 8
Claw+HG: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 311d6 + 3 ⇒ (3) + 3 = 6
Claw+HG: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 161d6 + 3 ⇒ (3) + 3 = 6
Claw+HG: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 211d6 + 3 ⇒ (4) + 3 = 7
Claw+HG: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 151d6 + 3 ⇒ (2) + 3 = 5
Horn+HG: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 231d6 + 3 ⇒ (5) + 3 = 8
But this time the cleric is well readied and blocks most of the attacks, only one claw opening a gash on the arm holding the holy symbol.
"This pale hummingbird is most pervasive" the red fang-filled creature in the door growls while raising again his arm to shot more rays of fire on Zamanda.
Scorching ray (touch): 1d20 + 18 ⇒ (6) + 18 = 244d6 ⇒ (6, 3, 1, 6) = 16
Scorching ray (touch): 1d20 + 18 ⇒ (4) + 18 = 224d6 ⇒ (6, 4, 5, 1) = 16
Both rays again burn Zamanda with hellish flames.
The other one raises his hands and a grid of energy bursts in between Zamanda and Cinnabar with yellow lines of power. Bashiel seems comfortable with the risen order around him, while Zamanda again suffers the most.
Order's Wrath damage (Cinnabar for full and Malen for half): 5d8 ⇒ (6, 3, 7, 3, 6) = 25
Damage to chaotic outsiders (Zamanda): 10d6 ⇒ (1, 4, 6, 5, 5, 5, 3, 4, 3, 6) = 42
Will DC 18 for half and to avoid dazed 1 round. Bashiel is immune and Malen takes only half
Will DC 18: 1d20 + 7 ⇒ (18) + 7 = 25
The gargoyle seems also affected by the magic although not at full.
Green devil: 22 damage
Red devil: 11 damage
Purple gargoyle: 58 damage, considerably damaged
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 108/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (3) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 0 damage
Kalem: 137/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 90/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 14/92 hp, AC 25; protection from evil 13 min
Round 8: Ilsa Round 9: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
Everyone can act!
Malen, Zamanda and Cinnabar need to Will save against Order's Wrath
| Zamanda |
Oh, yeah, that's the same, although it isn't called that over where I make my characters: https://www.d20pfsrd.com/magic/all-spells/s/song-of-healing/ ... and I didn't know that I actually got to act. I figured dying was a full round action or something... was kind of thinking of just playing dead so that they didn't target me again, and I could actually act, like cast greater invisibility or dimension door... but that works. I guess it keeps up the bonuses one more round, and I was probably going to die anyway if they knew I was still alive.
Will Save: 1d20 + 14 ⇒ (20) + 14 = 34
Zamanda collapses again, and this time she stays down.
| Malen Arturian |
Will: 1d20 + 17 ⇒ (4) + 17 = 21
Malen shrugged off the spell, the creature's spell feeling as though his mind was trying to grow more rigid and conforming to...something. Some ideal. Not really understanding what had happened, the priest saw Zamanda go down once again. Growing frustrated as the gargoyle next to him continued to harass him and the warriors of the party got bogged down in their fights, he yelled, "Does anyone know what those things are?", pointing to the newest arrivals to the battle.
| Bashiel Eland |
Appalled at the frightful magic bringing Zamanda to the brink of death, Bashiel realizes that there'll be little chance of Malen healing her unless the demonic creatures are busy. (I assume KN Planes to ID? Don't have it unfortunately) He rushes over to interpose himself in front of both of them. With an angry "In Osiris' name, begone." he strikes at the green fiend, his rapier blazing into green-gold light right before it arcs inward.
Ghostly Smite on green and then Dazing Assault - DC23 Fort save or dazed 1 round if this hits.
Human Bane Rapier, smite, dazing assault: 1d20 + 22 + 3 - 5 ⇒ (6) + 22 + 3 - 5 = 26
Rapier PA damage (P, d6A): 1d6 + 10 + 13 + 1d6 ⇒ (6) + 10 + 13 + (3) = 32
| Kalem Darkborn |
Hit: 1d20 + 31 + 2 ⇒ (19) + 31 + 2 = 52
Damage: 2d4 + 37 ⇒ (4, 1) + 37 = 42
Fire Damage with bloodline: 3d6 ⇒ (6, 4, 3) = 13
Sonic Damage: 1d6 ⇒ 1
Iterative 1: 1d20 + 22 + 2 ⇒ (8) + 22 + 2 = 32
Damage: 2d4 + 37 ⇒ (1, 1) + 37 = 39
Fire Damage: 3d6 ⇒ (6, 5, 6) = 17
Sonic Damage: 1d6 ⇒ 5
Iterative 2: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
Damage: 2d4 + 37 ⇒ (1, 1) + 37 = 39
Fire Damage: 3d6 ⇒ (6, 4, 5) = 15
Sonic Damage: 1d6 ⇒ 3
With his back to the wall and a plethora of enemies in front of him, Kalem just swung his scythe for all he was worth. The scythe blazed with even more fire as he lost himself in the carnage.
| GM Rutseg |
Zamanda resists the spell but nevertheless collapses while Malen tries to figure out what the creatures are.
Zamanda needs an stabilization roll
Bashiel marks one of the devils for punishment and brings his sword powerfully on it.
Fort DC 23: 1d20 + 8 ⇒ (10) + 8 = 18
Piercing damage: 1d8 + 6 ⇒ (1) + 6 = 7
His sword cuts clean causing a terrible pain that leaves momentarily dazed the creature, but as he lowers his blade he painfully stabs himself on some of the devils barbs.
With rageful slices to one side and another, Kalem tears the gargoyle in front into four pieces, cleaning the way into the middle of the balcony.
Green devil: 54 damage, dazed r10, smited
Red devil: 11 damage
Purple gargoyle: 58 damage, considerably damaged
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 101/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (3) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 0 damage
Kalem: 137/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 90/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: -7/92 hp, AC 25; protection from evil 13 min
Round 8: Ilsa Round 9: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
Waiting for Ilsa and Malen's round!
| Zamanda |
Con check for stabilization: 1d20 + 1 - 8 ⇒ (2) + 1 - 8 = -5
Ilsa Dreambind
|
Cinnabar carves through the gargoyle harassing Malen with her sawtooth sabres.
+1 sawtooth sabre (IC+: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 251d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20
+1 sawtooth sabre: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 321d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21
CRIT?: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 221d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Quick question--the map shows one last gargoyle standing by me, but the description makes it sound like it's dead. Is it gone?
| Malen Arturian |
His companions being too busy with their respective fights to provide feedback, Malen gritted his teeth and tried to go around Cinnabar to get to Zamanda, thinking the gargoyle would probably make him pay for the move.
Once there, the priest converted one of his blessings into potent healing magic, reaching down and touching the unconscious woman's arm to transfer the energy to her.
Cure Crit (Restoration): 4d8 + 13 ⇒ (8, 8, 5, 4) + 13 = 3857 hp restored
Move 15' (provoking AOO), then cast spell
Ilsa Dreambind
|
Okay, to not delay my turn, if there is still a gargoyle in front of me, I'll attack it.
+1 Sap (painful stare, nonlethal): 1d20 + 13 ⇒ (19) + 13 = 321d6 + 4 + 2d6 + 4 ⇒ (5) + 4 + (3, 6) + 4 = 22
intimidate to demoralize: 1d20 + 34 ⇒ (6) + 34 = 40
+1 Sap (painful stare, nonlethal): 1d20 + 8 ⇒ (16) + 8 = 241d6 + 4 + 2d6 + 4 ⇒ (5) + 4 + (2, 5) + 4 = 20
intimidate to demoralize: 1d20 + 34 ⇒ (7) + 34 = 41
painful stare dmg: 4d6 + 6 ⇒ (3, 1, 6, 5) + 6 = 21 When triggered, target must succeed DC 24 Will save or become sickened by pain for 1 round.
Hypnotic Stare target: -4 Will, -3 attack rolls, and -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)
If target dies, use Continued Animation (DC 24 Will)
If the gargoyle is already dead, I'll make Green my hypnotic stare target, then cast phantasmal killer on it (it has to roll twice and take worst results because of Nightmare.
| GM Rutseg |
Cinnabar cuts deep with her sabers on the gargoyle, slicing one arm then delivering a killing blow on the heart of the beast that falls to the balcony dead.
With the gargoyle dead, It is easy for Malen to reach Zamanda and bring her back to consciousness.
Ilsa CL vs SR: 1d20 + 13 ⇒ (4) + 13 = 17
Ilsa stares at the devil in the door and commands a powerful magic to make the devil thing of his death. But the magic is unable to crack the natural resistance to magic of the creature and the spell fails to invade its head.
The remaining skeleton minotaurs shot at Ilsa from the southeastern battlements.
Red vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (18) + 9 = 272d6 ⇒ (3, 2) = 5 6 images: 1d4 ⇒ 1
Yellow vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (17) + 9 = 262d6 ⇒ (2, 2) = 4 6 images: 1d4 ⇒ 4
The first minotaur manages to put a bolt in between Ilsa's images, while the other shatters another image, leaving only two behind.
The devil smited by Bashiel remains dazed unable to react.
"Ah! You will pay for what you have done to my brother!" the other devil attacks Bashiel with rage.
claw 1: 1d20 + 18 ⇒ (12) + 18 = 302d8 + 6 ⇒ (1, 8) + 6 = 15
claw 2: 1d20 + 18 ⇒ (18) + 18 = 362d8 + 6 ⇒ (8, 7) + 6 = 21
Grab claw 1 vs CMD 32: 1d20 + 22 ⇒ (17) + 22 = 39
Grab claw 1 vs CMD 32: 1d20 + 22 ⇒ (12) + 22 = 34
Impale: 3d8 + 9 ⇒ (7, 1, 1) + 9 = 18
The devil laughs as he tears Bashiel with his claws, grabbing him and pushing him against the barbs in his body. The barbs impale the paladin who protected by his aura of courage does not feel any fear despite the scaring power of the attack "Why are you not scared human!" does the devil say surprised.
Green devil: 54 damage, dazed r10, smited
Red devil: 11 damage, grappled
Purple gargoyle: 116 damage, unconscious, dying
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 47/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min, grappled
Ilsa: 120/125 hp, AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (2) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 0 damage
Kalem: 137/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 90/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 50/92 hp, AC 25; protection from evil 13 min
Round 9: Ilsa Round 10: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
Everyone can act!
| Bashiel Eland |
Ooof.
Caught by the devil, Bashiel focuses on his connection to Osiris to heal his wounds. Many of his more severe slashes seal up, though he's still left looking rather unpleasantly scarred by the spikes.
Lay on Hands: 6d6 ⇒ (2, 5, 3, 4, 5, 4) = 23
Although the red devil is keeping a grip on him, Bashiel largely ignores it to deliver righteous punishment to the green devil. His connection to Osiris empowers his strikes against it. He delivers a rapid flurry, aiming for the least bony parts. "I will never be afraid of your kind, fiend." He mutters out as he strikes.
(Boots for Haste this round. Luckily rapiers are one handed, so I can use it while grappled)
Human Bane Rapier, 1-handing PA, smiting, grappled, haste: 1d20 + 22 - 4 + 3 - 2 + 1 ⇒ (14) + 22 - 4 + 3 - 2 + 1 = 34
Rapier PA damage (P, d6A): 1d6 + 10 + 8 + 13 + 1d6 ⇒ (3) + 10 + 8 + 13 + (5) = 39
Human Bane Rapier, 1-handing PA, smiting, grappled, haste; itr#1: 1d20 + 22 - 4 + 3 - 2 + 1 - 5 ⇒ (11) + 22 - 4 + 3 - 2 + 1 - 5 = 26
Rapier PA damage (P, d6A): 1d6 + 10 + 8 + 13 + 1d6 ⇒ (6) + 10 + 8 + 13 + (3) = 40
Human Bane Rapier, 1-handing PA, smiting, grappled, haste; itr#2: 1d20 + 22 - 4 + 3 - 2 + 1 - 10 ⇒ (12) + 22 - 4 + 3 - 2 + 1 - 10 = 22
Rapier PA damage (P, d6A): 1d6 + 10 + 8 + 13 + 1d6 ⇒ (2) + 10 + 8 + 13 + (4) = 37
Human Bane Rapier, 1-handing PA, smiting, grappled, haste: 1d20 + 22 - 4 + 3 - 2 + 1 ⇒ (13) + 22 - 4 + 3 - 2 + 1 = 33
Rapier PA damage (P, d6A): 1d6 + 10 + 8 + 13 + 1d6 ⇒ (2) + 10 + 8 + 13 + (5) = 38
| Kalem Darkborn |
Hit: 1d20 + 31 + 2 ⇒ (5) + 31 + 2 = 38
Damage: 2d4 + 37 ⇒ (4, 1) + 37 = 42
Fire Damage: 2d6 ⇒ (6, 6) = 12
Sonic Damage: 1d6 ⇒ 5
Iterative 1: 1d20 + 22 + 2 ⇒ (15) + 22 + 2 = 39
Damage: 2d4 + 37 ⇒ (3, 3) + 37 = 43
Fire Damage: 2d6 ⇒ (5, 5) = 10
Sonic Damage: 1d6 ⇒ 1
Iterative 2: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Damage: 2d4 + 37 ⇒ (3, 4) + 37 = 44
Fire Damage: 2d6 ⇒ (2, 1) = 3
Sonic Damage: 1d6 ⇒ 5
Seeing Bashiel getting the glory of taking down the real foe, Kalem swung far too hastily at the creatures in front of him. Then, realizing that there was no point feeling jealous of something so petty, he returned his attention to his own fight. His follow up blows were much more focused.
| Zamanda |
Waking up on the ground, looking up into Malen's worried face, Zamanda realizes that she has once again been pulled back from the brink of death. She dismisses her urge to run away, trying to be the good person that would stay and support her fellows as Malen is obviously doing.
She stands up with her bow in hand and once again begins to sing.
| GM Rutseg |
Bashiel feels the spirits at his back while his wounds disappear, and with great resolve he counter attacks. The devil makes his best to block one attack, but the rapier finds prey killing the creature with the last pounding.
Kalem, there are no adjacent enemies alive (dashed and tilted tokens are defeated foes). You can fly to face the skeletons or run over to help Bashiel (I am not sure if you have enough movement to reach and strike this round)
Zamanda stands up once more as a symbol of true resistance against the evilness around! Like a ray of hope her voice, which the devils wanted to silence, resumes greater and holier than ever!
Green devil: 171 damage, dead
Red devil: 11 damage, grappled
Purple gargoyle: 116 damage, unconscious, dying
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 70/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min, grappled
Ilsa: 120/125 hp, AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (2) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 0 damage
Kalem: 137/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 90/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 50/92 hp, AC 25; protection from evil 13 min
Round 9: Ilsa Round 10: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
Waiting for Ilsa, Kalem and Malen!
Ilsa Dreambind
|
With one of the devils down and the other seemingly resistant to her mental powers, Ilsa tries to probe into its mind with a simple curse.
I'll cast Ill Omen
Caster lvl check: 1d20 + 13 ⇒ (13) + 13 = 26
Without a ranged weapon, Cinnabar defers to Kelem to take the last place in the doorway.
| GM Rutseg |
Ilsa cracks the barbed devil's magical protections, cursing him with bad omens.
GMPCing Kalem: taking his first roll as a standard action attack
Seeing the doorway well under control Kalem takes flight in his rage, flapping his wings to reach the eastern battlements where he strikes strong on the red skeleton minotaur, breaking a lot of bones.
GMPCing Malen
Malen comes into the help of Bashiel, whispering resting words as he attempts to touch the devil with gentle rest.
Touch attack: 1d20 + 9 ⇒ (11) + 9 = 20
The alive creature is left staggered by the coldness
The skeletons step back and shot at their new friend.
Red vs Kalem mwk light crossbow: 1d20 + 9 ⇒ (5) + 9 = 142d6 ⇒ (4, 4) = 8
Yellow vs Kalem mwk light crossbow: 1d20 + 9 ⇒ (5) + 9 = 142d6 ⇒ (6, 1) = 7
But their bolts all go wide and fail to reach Kalem.
Unable to full attack, the devil decides to keep its grapple on Bashiel.
Grapple (continue grappling) CMD 32: 1d20 + 22 + 5 ⇒ (6) + 22 + 5 = 33
Grapple damage: 2d8 + 6 ⇒ (1, 4) + 6 = 11
Impale damage: 3d8 + 9 ⇒ (2, 4, 2) + 9 = 17
Despite the impaling barbs, this is not enough to fully defeat Bashiel, leaving the creature exposed to the party's combined might.
Red skeleton: 54 damage, badly damaged
Red devil: 11 damage, grappled
Purple gargoyle: 116 damage, unconscious, dying
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 42/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min, grappled
Ilsa: 120/125 hp, AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (2) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 0 damage
Kalem: 137/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 90/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 50/92 hp, AC 25; protection from evil 13 min
Round 10: Ilsa Round 11: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
| Kalem Darkborn |
Thanks for botting me
Hit Red first then yellow: 1d20 + 31 + 2 + 2 ⇒ (17) + 31 + 2 + 2 = 52
Damage: 2d4 + 37 + 2 ⇒ (1, 2) + 37 + 2 = 42
Fire Damage: 2d6 ⇒ (5, 4) = 9
Sonic Damage: 1d6 ⇒ 6
Undead Bane: 2d6 ⇒ (1, 6) = 7
Iterative 1: 1d20 + 22 + 2 + 2 ⇒ (20) + 22 + 2 + 2 = 46
Damage: 2d4 + 37 + 2 ⇒ (3, 4) + 37 + 2 = 46
Fire Damage: 2d6 ⇒ (5, 6) = 11
Sonic Damage: 1d6 ⇒ 1
Undead Bane: 2d6 ⇒ (2, 4) = 6
Iterative 1 Confirm: 1d20 + 22 + 2 + 2 ⇒ (7) + 22 + 2 + 2 = 33
Damage: 6d4 + 117 ⇒ (1, 4, 2, 3, 3, 1) + 117 = 131
Iterative 2: 1d20 + 17 + 2 + 2 ⇒ (12) + 17 + 2 + 2 = 33
Damage: 2d4 + 37 + 2 ⇒ (1, 4) + 37 + 2 = 44
Fire Damage: 2d6 ⇒ (5, 3) = 8
Sonic Damage: 1d6 ⇒ 1
Undead Bane: 2d6 ⇒ (4, 2) = 6
Finding himself alone against two gigantic skeletons, Kalem used a flap of his wings to force himself towards the opponents without any hesitation. The sheer amount of magic coursing through him was intoxicating. It came from so many different sources. His bloodline. The Shoanti charms. Zamanda's arcane might. He felt invincible as his flaming scythe cut a swath of destruction. It was a feeling that he never wanted to end.
| Bashiel Eland |
The painful barbs don't slow Bashiel's counterattack by much. He grits his teeth, reverses his grip on his rapier and stabs down in succession, trying to find the core of the fiend beyond all the bony protrusions.
Human Bane Rapier, 1-handing PA, grappled, IC: 1d20 + 22 - 4 - 2 + 2 ⇒ (6) + 22 - 4 - 2 + 2 = 24
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (2) + 10 + 8 + 2 + (3) + (5) = 30
Human Bane Rapier, 1-handing PA, grappled, IC; itr#1: 1d20 + 22 - 4 - 2 + 2 - 5 ⇒ (6) + 22 - 4 - 2 + 2 - 5 = 19
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (1) + 10 + 8 + 2 + (2) + (4) = 27
Human Bane Rapier, 1-handing PA, grappled, IC; itr#2: 1d20 + 22 - 4 - 2 + 2 - 10 ⇒ (17) + 22 - 4 - 2 + 2 - 10 = 25
Confirm?: 1d20 + 22 - 4 - 2 + 2 - 10 ⇒ (8) + 22 - 4 - 2 + 2 - 10 = 16
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (6) + 10 + 8 + 2 + (3) + (5) = 34
When his awkward strikes find little purchase in the devil's body, he calls again upon his connection to Osiris for healing.
Lay on Hands: 6d6 ⇒ (6, 5, 4, 3, 2, 5) = 25
| Zamanda |
Zamanda continues to sing while she takes a moment to steady her shot and then uses her Seeker Arrow ability to shoot at the Red Devil.
Seeker Arrow (Su) [At 4th level, an arcane archer can launch an arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). An arcane archer can use this ability once per day at 4th level, and one additional time per day for every two levels beyond 4th, to a maximum of four times per day at 10th level.]
Attack: 1d20 + 20 + 2 + 1 + 4 ⇒ (14) + 20 + 2 + 1 + 4 = 41 (Inspire, point blank, bullseye shot)
Damage: 1d8 + 6 + 1d6 + 1d6 + 1d6 + 2 + 1 ⇒ (3) + 6 + (6) + (5) + (6) + 2 + 1 = 29 (acid, cold, sonic, inspire, point blank)
(Sustain performance=free action, Bullseye Shot=Move action, Seeker Arrow=Standard action.)
Ilsa Dreambind
|
With the devil engaged in mortal combat with Bashiel, Ilsa continues to push against its mind, willing it to fail.
I'll cast Ill Omen again.
CL check: 1d20 + 13 ⇒ (19) + 13 = 32
| GM Rutseg |
True or just a feeling, Kalem's scythe shatters the bones of one of the large skeletons only before totally destroying the other, leaving himself with no more enemies in the battlements. From his position he is able to see a small door inside the tower that gives entrance to the higher section to the west.
Bashiel's wounds divinely heal as he makes a blessing to Osiris. His attacks fall short due to the strong grab of the devil.
Zamanda's arrow strikes true in the devil but only the sonic damage affects him aside from a small part of the arrow. DR and resist acid and cold
Ilsa attempts to curse the devil, and this time she manages to really crack the devil's magical resistance.
GMPCing Malen
Observing Bashiel's bad state, Malen decides to step back and raises his holy symbol channeling energy and healing the closest team members but excluding the enemies.
Channel energy: 7d6 ⇒ (1, 6, 6, 2, 3, 3, 2) = 23
No longer staggered, the devil releases his grab on Bashiel to fully attack the paladin.
claw 1: 1d20 + 18 ⇒ (3) + 18 = 21
claw 2: 1d20 + 18 ⇒ (4) + 18 = 22
Ill omen: claw 1: 1d20 + 18 ⇒ (14) + 18 = 32
Ill omen: claw 2: 1d20 + 18 ⇒ (12) + 18 = 30
But cursed as it is, it totally fails to scratch the well trained man.
Red devil: 19 damage, ill omen
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 90/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: 125/125 hp, AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (2) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 0 damage
Kalem: 137/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 96/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 73/92 hp, AC 25; protection from evil 13 min
Round 11: Ilsa Round 12: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, Devils
| Zamanda |
Zamanda, seeing that the danger seemed largely past, and that her bow was largely ineffective against the remaining creature, continues to sing to support her friends in finishing off the last enemies, and starts shooting arrows into the fallen foes, trying to ensure that none of them would ever get up again.
| Bashiel Eland |
Buoyed by the sight of his allies standing strong once more, Bashiel tries to finish off the devil.
Human Bane Rapier, 1-handing PA, IC: 1d20 + 22 - 4 + 2 ⇒ (13) + 22 - 4 + 2 = 33
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (3) + 10 + 8 + 2 + (1) + (4) = 28
Human Bane Rapier, 1-handing PA, IC; itr#1: 1d20 + 22 - 4 + 2 - 5 ⇒ (18) + 22 - 4 + 2 - 5 = 33
Confirm w/crit focus?: 1d20 + 22 - 4 + 2 - 5 + 4 ⇒ (10) + 22 - 4 + 2 - 5 + 4 = 29
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (6) + 10 + 8 + 2 + (1) + (1) = 28
Rapier critical bonus dmg: 1d6 + 10 + 8 + 2 ⇒ (3) + 10 + 8 + 2 = 23
Human Bane Rapier, 1-handing PA, IC; itr#2: 1d20 + 22 - 4 + 2 - 10 ⇒ (6) + 22 - 4 + 2 - 10 = 16
Rapier PA damage (P, d6A, d6So): 1d6 + 10 + 8 + 2 + 1d6 + 1d6 ⇒ (5) + 10 + 8 + 2 + (2) + (2) = 29
Ilsa Dreambind
|
With her tactics working and her companions about to bring the devil down, Ilsa continues to mess with its mind.
CL check: 1d20 + 13 ⇒ (17) + 13 = 30 Ill Omen again
| GM Rutseg |
Zamanda's inspiring words keep boosting the party performance while her arrows ensure there are no surprises with the fallen enemies.
Unhindered by the released grapple, Bashiel stabs his rapier twice in the barbed devil, one of the times going deep into its vitals. As this ones is not smited, the blade does not pierce as easily as with the previous one. The creature does also seem resistant to the acid of his gloves.
Barbs x2: 2d8 + 12 ⇒ (3, 5) + 12 = 20
With each strike, the barbs offer retaliation against Bashiel attacks.
While Kalem flies back to the group, Ilsa once more cracks the magic resistant and curses the devil.
The devil looks at you aggressively "I could destroy you all now, but Nihil requires me. If you are clever you will flee away and never come back to this fortress"
That said, the devil steps back and suddenly disappears, even for those of you able to see invisible creatures.
Combat is over!
Red devil: 76 damage, ill omen, disappeared
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 70/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: 125/125 hp, AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (2) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 0 damage
Kalem: 137/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 96/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 73/92 hp, AC 25; protection from evil 13 min
None of the enemies seems to have any equipment, besides the minotaur skeletons crossbows.
Inside the building you can see a hallway with many doors and some stairs going down.
D3. Upper Hall
This dark hallway is made even gloomier by the presence of thick sheets of cobwebs that hang from above and drifts of dust and fragments of bone on the floor below. Portraits hang askew on the walls, but all of their subjects have been lost to a layer of mold and grime.
Only first one to succeed experiments this
One of the ruined portraits is in fact not ruined at all, and its subject is singularly disturbing: you see yourself being beheaded by Kazavon himself. One blink later, the portrait reverts to its true state—a moldy sheet of ruined canvas on which no details can be discerned.
| Bashiel Eland |
Spellcraft: 1d20 + 14 ⇒ (19) + 14 = 33
Bashiel holds his rapier at the ready for a few more moments, but as it becomes clear that the fiend's teleportation took it far away, he whips the blade to the side to clear it and turns back to the team. "Teleported. Likely to Nihil, whoever that might be. Although it warned us to flee, I'd say that only makes me more sure that we should press our advantage. How is everyone? That was quite the welcoming party."
As he speaks, he peeks inside the hallway to the north.
Perception: 1d20 + 17 ⇒ (4) + 17 = 21
"Pleasant place." He scowls at the paintings on the walls. "Considering that Serithial's poem spoke of one guardian 'waiting high in tower cold', I'd say we should sweep across this level first before going down. One of these towers might hold the infernal soul we're looking for." He looks up to the central glass-enclosed room. "Unless that was the elven spirit."
| Zamanda |
Zamanda stops singing, and after checking the bodies for valuables (unsuccessfully, since they have no equipment), she goes up to Malen and thanks him for keeping her alive.
I know I would be dead were it not for you. Thank you. I owe you.
Ilsa Dreambind
|
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With the enemies defeated, Ilsa looks on Zamanda with concern.
"I am uninjured, but you took the brunt of their attack when they came out those doors. I guess you're okay," she says as Zamanda regathers strength.
When Bashiel discusses pressing their advantage, she says "I agree. We may have all kinds of reinforcements coming now that they know we're here."
Once we're ready to go, I'll update Mirror Image.
mirror image: 1d4 + 4 ⇒ (3) + 4 = 7
| Zamanda |
Yep, I'll be okay. We might want to teleport inside the building next time though. That was... too many at once.
| Bashiel Eland |
Expecting more trouble, Bashiel briefly stows his weapon to bring out his new spellcasting rod. It takes him half a minutes to prepare and recharge his spells. (Casting extended ironskin for 26 mins, granting a net +4 to his AC over his normal nat armor bonus. Using a 2nd level pearl of power to restore the spell afterward. Guzzling several CLW potions). He takes up his arms afterward.
CLW Potions, several: 5d8 + 5 ⇒ (4, 3, 8, 3, 5) + 5 = 28
"Agreed Zamanda. Maybe we can work out some innocuous room inside here that no one would think to guard." He points inside the central block of the massive castle. "In the mean time though, let's find ourselves an infernal soul."
Bashiel leads the way inside, eyes open for any traps. Considering the layout he saw while still flying, he heads eastward, curious if the tower to the northeast might be the lair of the first guardian.
Perception; looking for traps: 1d20 + 17 ⇒ (10) + 17 = 27
Assuming he doesn't come across any, he opens the first door inside to the south-east, and then if there's nothing interesting inside, the door to the east into the vaguely trapezoid shaped structure.
| GM Rutseg |
The group takes a short respite to recover. Bashiel drinks many potions until he feels his belly full.
D4.
This room contains a wealth of ruined crates, rotten firewood, moldy barrels, and other mundane supplies that are long past their prime.
Touching the area, you reveal a secret door in the west wall. The stone door seems locked and protected by abjuration feint auras.
Bashiel continues opening doors after seeing there is no one in the first room.
D6. Library
A few shelves line the walls of this room, holding a modest collection of books and scrolls. A table with a comfortable, velvet-lined chair stands between the chamber’s arrow slits. The melted stumps of two thick candles rest upon it. Two arrow slits to the east have rotting shutters that no longer serve to keep the damp out of the room.
Though not overly interested in literature, Kazavon did keep a small collection of writings. The books here have been strangely well maintained, but still feel brittle to the touch. Most are historical and geographical works relevant 7 centuries ago, from which you could learn much about the history of Belkzen, Ustalav, and even the reign of the Whispering Tyrant.
While others inspect the books, you move on to the next room, completely clearing the eastern area of this level.
D5.
This bedroom’s contents are in shambles. A partially ruined circle of arcane marks has been inscribed on the floor in blood.
The arcane marks on the floor are a magic circle that was used in the conjuration of devils via planar binding, although it no longer functions. This was the abode of a powerful wizard who probably conjured some of the devils that attacked you in your arrival.
The circle have not been used in a long time.
| Zamanda |
Tailing along with the group, Zamanda casts detect magic in each room so she can more easily see any magical signatures and looks around carefully.
Perception D4: 1d20 + 27 ⇒ (13) + 27 = 40 (pass)
Perception D6: 1d20 + 27 ⇒ (5) + 27 = 32 (pass)
Perception D5: 1d20 + 27 ⇒ (18) + 27 = 45
(Can't make the Knowledge Arcana roll, so just looking around as I did with the other rooms.)
Zaranna finds a secret door in the first room, which she points out to the others, and a hollowed out book and some scrolls in the library.
Looks like that hidden door is locked and also has a magical aura... might be a trap?
Ilsa Dreambind
|
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Ilsa didn't see the secret door until Zamanda pointed it out.
"I can't disarm it--it would be Zamanda, if anyone," she says. "Still, 'send Kalem first' has always worked in the past."
perception: 1d20 + 22 ⇒ (3) + 22 = 25
| Bashiel Eland |
"Assuming that the secret door doesn't lead anywhere dangerous, this room might be a good place to teleport to on repeat visits. Doesn't look like anyone comes through here." Bashiel speaks of D4. "As for the secret door, the 'smash through it' plan hasn't failed us yet. Though Zamanda, if you're able to give it a more subtle attempt first, that'd be appreciated."
When Zamanda points out the cache of valuables in the library, Bashiel gathers up the items and distributes them to interested parties. (added to the loot log) In the ransacked bedroom, Bashiel's lips tighten at the circle of blood surrounded by arcane marks. "Maybe something related to teleportation? I don't know."
This is all you Zamanda :). If we think the magic circle might be important, I can attune to KN Arcana on a future day.
| GM Rutseg |
Disable Device: 1d20 + 22 ⇒ (1) + 22 = 23
Disable Device: 1d20 + 22 ⇒ (5) + 22 = 27
Disable Device: 1d20 + 22 ⇒ (13) + 22 = 35
Disable Device: 1d20 + 22 ⇒ (5) + 22 = 27
Disable Device: 1d20 + 22 ⇒ (19) + 22 = 41
The secret door actually proofs quite difficult, and it takes half a minute before Zamanda finally manages to force the lock.
The secret chamber’s walls are lined with lead; the room was used by Kazavon to store various rare components and item crafting tools. Within is a roll top desk holding numerous rare spell components (of which 9,000 gp in gems and diamond dust remain usable) and sheaves of fine parchment and powders for making ink (these have all decayed to uselessness).
Leaning against the desk is an apparently mundane walking stick that quickly rings as magical when using detect magic in the room.
With the eastern side covered you move to the central and western rooms.
D12. Guardroom
This sparsely furnished chamber appears to be a guardroom with a single table, two chairs, and a tarnished brazier. Hanging above the table is a bronze gong and striker.
You find barbs in between some of the tiles. The devils you half-defeated must have been guarding in this room, but apparently they moved in an out without opening the door.
A trapdoor in the corner leads up, to the tower where the banshee was guarding the fortress.
D9. Abandoned Guardroom
A single ruined table sits in a heap in the center of this otherwise barren room. A gleaming red metal glaive has been impaled into the wood of the western door and wedged into a crack in the floor.
The western door to this room is wedged shut from the inside by the glaive that pings as magical.
This is a +2 glaive.
If DC >30
The glaive that is wedging the door shut has, over the many years, become infused with infernal energies left behind by the barbed devils that were slaughtered in the castle when Mandraivus stormed Scarwall. As long as the castle curse remains active, this weapon is an unwieldy glaive, but once the curse is lifted, it becomes a regular +2 glaive.
The glaive still can be used as a +2 glaive despite the curse.
Ilsa Dreambind
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Ilsa chuckles at Kalem's jest, despite the dark circumstances.
"You're not expendable to me," she assures him with a pat on his massive arm.
Ilsa watches Zamanda do her work, and is always impressed with the woman's skill. She tries to make use of her own as they find a few magical items, but there is something about the intellect of magic that has always failed the mesmerist.
My magic is intuitive--I have no idea what these things do.
"Zamanda, you'll have to make yourself useful once again. I can't tell what these do."
spellcraft staff: 1d20 + 9 ⇒ (4) + 9 = 13
spellcraft glaive: 1d20 + 9 ⇒ (11) + 9 = 20