[AP] Curse of the Crimson Throne by GMs Rutseg, Zek and Snowheart (Inactive)

Game Master Balacertar

COMPLETED

Maps
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Bashiel's Loot Table
Commanded creatures


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Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda pulls out some blunt arrows in case the minotaur skeletons start to move.

Is that a door behind us? Are we staying to fight or going inside?


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Hit: 1d20 + 30 ⇒ (4) + 30 = 34
Damage: 2d4 + 35 ⇒ (2, 4) + 35 = 41
Fire Damage: 2d6 ⇒ (2, 1) = 3

Seeing the ghostly woman up above, Kalem let the power within him out. Demonic wings formed on his back and he quickly took flight, his scythe striking the crystal cupola that she was behind. He figured that if she was going to use cover to defend herself then he would just smash his way through!


Iron Gods: Iron maps;

Kalem strike on the crystal shatters a large section of the cupola leaving a clean entry for weapons and magic!

The creature behind responds uttering a blood freezing wail that stops the hearts of everyone 40 feet around her.
I think only Kalem, Bashiel, Ilsa and Cinnabar are within the area of effect.
Fort DC 23 or take 140 damage (this is a death and sonic effect). If you succeed you are sickened 1d6 ⇒ 6 rounds.

The elven woman seems incorporeal and keeps emitting her loud wail which is probably heard as far as the barbacain.

Bashiel: true seeing 13 min, keen 50 min, see invisibility 30 min
Ilsa: protection from evil 13 min
Kalem: freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield while raging
Malen: shield of faith 13 min
Zamanda: invisibility 3 min, protection from evil 13 min
Round 1: Kalem, Elven woman, Bashiel, Invisible creatures, Malen, Zamanda, Minotaurs, Ilsa

Bashiel, Malen and Zamanda can act!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

140 damage or 0 damage? Come on dice, don't fail me now!: 1d20 + 15 ⇒ (11) + 15 = 26

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Ilsa's heart stops completely at the insistent wail. As she begins to fall, her mind screams NO!, and wills her heart to start beating again.

fort (burst of adrenaline): 1d20 + 10 + 8 ⇒ (7) + 10 + 8 = 25 I'll use Burst of Adrenaline as immediate action (likely always will for Fort saves, which are my lowest). Wow--failing that would put me at -15, 1 hp from instant death by RNG.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Who is rolling for Cinnabar? (Please don't die, please don't die...)

The situation is looking like exactly what she wanted to avoid, and the loud noise is super annoying, so Zamanda casts Silence on a copper piece and moves closer to the rest of the group and the door, in case that is their way out.

I put the area effect of silence centered on me, because I am carrying the copper piece.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Save vs. death? What a way to start things off! We do have the Infused Soul boon from the previous book in case anyone fails this.

Fort vs. wail: 1d20 + 15 ⇒ (14) + 15 = 29
Bashiel buckles under the unearthly wail, his heart hammering a mile a minute thanks to the elven woman's screams. He takes a firmer stance and calls out "Lingering spirit, Osiris will grant you the rest you cra-" He's cut off as Zamanda comes close, though he hopes his intention is clear enough.

He calls on the magic within his armor, willing it to grant him flight (Flight Mastery for 13 mins of 40ft fly speed). He glides up toward the wailing ghost, closing to melee range with her, and draws his rapier as he goes. He settles on the roof if that leaves him in range to strike her, or floats next to her otherwise.

As a reminder: Bashiel now always has the mesmerist trick "Mesmeric Mirror" implanted, with the trigger being that he's attacked.


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Iron Gods: Iron maps;

Bashiel makes his equipment carry him flying and positions himself up ready to strike at the wailing creature.

Bashiel and Kalem:

You spot the two invisible creatures in the tower behind the one you are fighting, one taller than this one, move towards you, one flies over through the west and casts a spell while the other starts flying around closing by with you through the east, probably unaware you see them.

A 20 ft high wall made of ice materializes at the roof in front of the cupola, splitting the party.
Cyan line in the map

Zamanda casts silence effectively protecting herself from the wail in her approach.
Zamanda does not require to roll because she entered the wailing area within silence

Malen does something heroic!

The minotaurs load their light crossbows and shot at the enemies they can see.
Red vs Malen mwk light crossbow: 1d20 + 9 ⇒ (20) + 9 = 292d6 ⇒ (2, 6) = 8
Yellow vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (10) + 9 = 192d6 ⇒ (4, 1) = 5
One bolt stabs at Malen's back while the other bounces against Ilsa's armor without effect.

Bashiel: true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: protection from evil 13 min
Kalem: freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield while raging
Malen: 8 damage, shield of faith 13 min
Zamanda: invisibility 3 min, protection from evil 13 min
Round 1: Malen, Zamanda, Minotaurs, Ilsa Round 2: Kalem, Elven woman, Bashiel, Invisible creatures

Malen, Ilsa and Kalem can act!
Malen and Cinnabar still need to save vs the wail.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Using bloodline power for +1d6 fire damage. Also Shield was cast right before we teleported in, so it should have a duration of 13 minutes instead of just while raging

Hit: 1d20 + 31 - 2 ⇒ (6) + 31 - 2 = 35
Ghost Touch Damage: 2d4 + 35 ⇒ (4, 3) + 35 = 42
Fire Damage: 3d6 ⇒ (6, 5, 6) = 17

Iterative 1: 1d20 + 22 - 2 ⇒ (6) + 22 - 2 = 26
Ghost Touch Damage: 2d4 + 35 ⇒ (2, 2) + 35 = 39
Fire Damage: 3d6 ⇒ (4, 2, 6) = 12

Iterative 2: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
Ghost Touch Damage: 2d4 + 35 ⇒ (3, 2) + 35 = 40
Fire Damage: 3d6 ⇒ (4, 3, 2) = 9

Total damage if a 26 hits: 42 + 17 + 39 + 12 + 40 + 9 = 159

Kalem stood firm against the howl of the ghostly elven woman, and met with his own roar. His flaming scythe lashed out, once, twice, three times, each one promising naught but ruin.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Ilsa prepares some defenses, having barely withstood the nightmarish scream.

Images appear around her, but she looks in alarm as Cinnabar succumbs to the chilling sound and collapses in a heap.

mirror image: 1d4 + 4 ⇒ (2) + 4 = 6

Will save: 1d20 + 10 ⇒ (7) + 10 = 17 I was actually surprised to see Cinnabar should survive this. She's at -7, but not dead.


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Taken aback by the shrill and powerful nature of the banshee's wail but just outside the deadly effects of it, Malen called upon Pharasma's power to create a shield for himself and his allies against the deadly effect. He then scooted towards Zamanda to capture all of the ground-level people inside the area.

Create Ward Against Death (30' radius), then move.


Iron Gods: Iron maps;

Cinnabar falls to the ground nearly dead by the terrorizing wail.

Undead bane extra damage: 6d6 + 6 ⇒ (6, 1, 1, 3, 1, 5) + 6 = 23
Kalem cuts powerfully at the incorporeal elf while she wails, his attacks not infused with ghost touch but bane.
Will DC 15+damage = DC 106: 1d20 + 18 ⇒ (16) + 18 = 34
Overwhelmed by the flames of hell the creature stops its wail immediately.

Ilsa duplicates herself with illusory images.

Malen prays Pharasma for a powerful ward against death, protecting everyone around him from the wail and energy drain.

The incorporeal elven woman engages the source of such terrible pain, trying to simply touch Kalem.
incorporeal touch: 1d20 + 26 ⇒ (7) + 26 = 33
The hand goes inside the body of the tiefling and grasps his heart that freezes terrifyingly.
Negative energy damage: 14d6 ⇒ (5, 4, 4, 2, 5, 3, 2, 3, 1, 5, 6, 5, 5, 5) = 55
Will DC 23 or cower for 1d3 rounds as for Banshee Terror. This is a mind-effecting fear effect, mind Bashiel's Aura of Courage

Banshee: 91 damage
Bashiel: true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: protection from evil 13 min, mirror image (6) 13 min
Kalem: 87/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min
Malen: 8 damage, shield of faith 13 min, ward against death (30') 1 round of up to 13
Zamanda: invisibility 3 min, protection from evil 13 min
Round 2: Bashiel, Malen, Zamanda, Invisible creatures, Minotaurs, Ilsa Round 3: Kalem, Elven woman

Bashiel, Malen and Zamanda can act!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Will: 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27


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Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Seeing Cinnabar succumb to the banshee's wail, but the woman surprisingly still drawing breath, Malen reached inside to the more powerful divine gifts Pharasma granted to him. Though he himself had not wanted to bring the 'former' assassin along, the group had decided to do so and she was an ally, however unwilling she might be. Stepping around her and finding the outside of the silent area, he grasped his holy symbol tightly and spoke a few powerful holy words before touching her shoulder, infusing her with awesome healing energy.

Cast Heal on Cinnabar, recovers 130 hp


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Wish I had knowledge planes to ID the invisible skelly boys.

"In Osiris' name, I grant you rest." Bashiel invokes his deity's name as he extends his rapier in the elven apparition's direction. The blade begins blazing with green-gold light and he delivers a single devastating stab.

(Swift action for Ghostly Smite. Ghostly smite causes Bashiel's attacks to be treated as ghost touch against the smite target. First attack against undead creatures deals 3x smite damage)

Undead Bane Rapier, 1-handing PA, vs undead, smite, sickened: 1d20 + 22 - 4 + 2 + 3 - 2 ⇒ (15) + 22 - 4 + 2 + 3 - 2 = 36
Confirm?: 1d20 + 22 - 4 + 2 + 3 - 2 ⇒ (16) + 22 - 4 + 2 + 3 - 2 = 37
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 39 - 2 ⇒ (4) + 12 + 8 + (6, 3) + 39 - 2 = 70
Bonus crit damage: 1d6 + 12 + 8 + 39 - 2 ⇒ (1) + 12 + 8 + 39 - 2 = 58

In the unlikely chance that fails to finish her off, I'll continue into a full attack. As within the spoiler.

Rest of full attack if needed:
Undead Bane Rapier, 1-handing PA, vs undead, smite, sickened; Itr#1: 1d20 + 22 - 4 + 2 + 3 - 2 - 5 ⇒ (15) + 22 - 4 + 2 + 3 - 2 - 5 = 31
Confirm?: 1d20 + 22 - 4 + 2 + 3 - 2 - 5 ⇒ (1) + 22 - 4 + 2 + 3 - 2 - 5 = 17
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 13 - 2 ⇒ (3) + 12 + 8 + (6, 1) + 13 - 2 = 41
Undead Bane Rapier, 1-handing PA, vs undead, smite, sickened; Itr#2: 1d20 + 22 - 4 + 2 + 3 - 2 - 10 ⇒ (15) + 22 - 4 + 2 + 3 - 2 - 10 = 26
Confirm?: 1d20 + 22 - 4 + 2 + 3 - 2 - 10 ⇒ (20) + 22 - 4 + 2 + 3 - 2 - 10 = 31
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 + 13 - 2 ⇒ (5) + 12 + 8 + (6, 2) + 13 - 2 = 44
Bonus crit damage: 1d6 + 12 + 8 + 13 - 2 ⇒ (4) + 12 + 8 + 13 - 2 = 35

Otherwise: Bashiel flies away from the elven apparition, maintaining his flight and getting into position to handle the invisible skeletal creatures approaching.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Seeing Malen trying to heal Cinnaber, Zamanda tosses the copper piece towards the door behind her in order to allow him to cast a healing spell.

She then shoots at one of the Skeleton Minotaurs, hoping that dropping the invisibility will draw fire away from Cinnabar.

Attack Blue: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33 (undead bane)
Damage: 1d8 + 6 + 1d6 + 1d6 + 2d6 ⇒ (1) + 6 + (1) + (1) + (4, 3) = 16 (acid, cold, undead bane)


Iron Gods: Iron maps;

Inspired by Bashiel's presence, Kalem surmounts the terrific touch.

Malen touches Cinnabar, and though a bit confused by the event, the woman recovers consciousness.
With the banshee dead, I am going to assume Malen drops the ward against undead to avoid consuming more rounds

Infused by the power of spirits, Bashiel finds the core wrath of the incorporeal elf and stabs at it with his rapier. His ancestors get out of the rapier and envelope the banshee quickly consuming it and making it disappear forever.

Zamanda takes a shot appearing as she does, and stabs the arrow deep on one of the minotaur skulls.

The invisible bone devil pops up as it tries to bash down Kalem.
bite: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 5 ⇒ (7) + 5 = 12
claw 1: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 5 ⇒ (5) + 5 = 10
claw 2: 1d20 + 14 ⇒ (8) + 14 = 221d6 + 5 ⇒ (1) + 5 = 6
sting: 1d20 + 14 ⇒ (10) + 14 = 243d4 + 5 ⇒ (4, 2, 2) + 5 = 13
But the tiefling's magical shield keeps the attacks at bay.

The other one comes over Bashiel.
bite: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 5 ⇒ (5) + 5 = 10
But only strikes his armor.

Not knowing both of them can see them, the use their quickened ability to turn invisible once again.

Observing Malen failed to dodge the previous bolt, both minotaurs focus this time on the cleric.
Red vs Malen mwk light crossbow: 1d20 + 9 ⇒ (2) + 9 = 112d6 ⇒ (6, 6) = 12
Yellow vs Malen mwk light crossbow: 1d20 + 9 ⇒ (20) + 9 = 292d6 ⇒ (3, 2) = 5
Critical?: 1d20 + 9 ⇒ (19) + 9 = 282d6 ⇒ (1, 5) = 6

One bolt is deflected by the man's armor, but the other lodges deep inside his neck.

Seeing now Zamanda, the minotaurs in the western battlements shot at the aasimar.
Blue vs Malen mwk light crossbow: 1d20 + 9 ⇒ (2) + 9 = 112d6 ⇒ (3, 6) = 9
Green vs Malen mwk light crossbow: 1d20 + 9 ⇒ (7) + 9 = 162d6 ⇒ (1, 3) = 4
She manages to dodge both bolts.

Blue minotaur: 16 damage
Bashiel: true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: protection from evil 13 min, mirror image (6) 13 min
Kalem: 87/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min
Malen: 77/96 hp, shield of faith 13 min
Zamanda: protection from evil 13 min
Round 2: Ilsa Round 3: Kalem, Bashiel, Malen, Zamanda, Invisible creatures, Minotaurs

Without the banshee on initiative, everyone can act!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Hit: 1d20 + 31 ⇒ (1) + 31 = 32
Damage: 2d4 + 35 ⇒ (3, 1) + 35 = 39
Fire Damage: 2d6 ⇒ (3, 6) = 9
Bane: 2d6 + 2 ⇒ (1, 4) + 2 = 7

Iterative 1: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 2d4 + 35 ⇒ (4, 2) + 35 = 41
Fire Damage: 2d6 ⇒ (2, 1) = 3
Bane: 2d6 + 2 ⇒ (3, 6) + 2 = 11

Iterative 2: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 2d4 + 35 ⇒ (1, 4) + 35 = 40
Fire Damage: 2d6 ⇒ (6, 6) = 12
Bane: 2d6 + 2 ⇒ (4, 1) + 2 = 7

+2 hit if undead

Even being able to see invisible creatures, Kalem was still blindsided by the creature's attack. So much so that his first attack was in the wrong direction! Something far more common than one would think while flying. But that was quickly fixed, as the tiefling turned his flaming scythe towards the foe.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Ilsa watches the battle unfold, and is relieved to see Cinnabar moving.

I thought she would be my puppet--why am I so worried about her redemption?

"Cinnabar--help Kalem and Bashiel!" she exclaims. The former assassin nods, stands from prone, then casts fly on herself.

Ilsa draws a scroll of see invisibility, and using her mnemonic vestment, gives herself the ability to see the invisible creatures they are facing.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Fly to 5ft-fly: 1d20 + 6 ⇒ (20) + 6 = 26

Bashiel almost hovers in place, using his magical flight only to carefully close the distance with the strange skeletal creature. He spares a glance for his allies under fire below, but other than Cinnabar's earlier collapse, they seem to mostly be holding up. He focuses his efforts on the foe in front of him, delivering a series of stabs.

Undead Bane Rapier, 1-handing PA, vs undead, sickened: 1d20 + 22 - 4 + 2 - 2 ⇒ (11) + 22 - 4 + 2 - 2 = 29
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 - 2 ⇒ (3) + 12 + 8 + (3, 2) - 2 = 26

Undead Bane Rapier, 1-handing PA, vs undead, sickened; itr#1: 1d20 + 22 - 4 + 2 - 2 - 5 ⇒ (18) + 22 - 4 + 2 - 2 - 5 = 31
Confirm?: 1d20 + 22 - 4 + 2 - 2 - 5 ⇒ (15) + 22 - 4 + 2 - 2 - 5 = 28
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 - 2 ⇒ (5) + 12 + 8 + (5, 3) - 2 = 31
Bonus crit damage: 1d6 + 12 + 8 - 2 ⇒ (1) + 12 + 8 - 2 = 19

Undead Bane Rapier, 1-handing PA, vs undead, sickened; itr#2: 1d20 + 22 - 4 + 2 - 2 - 10 ⇒ (6) + 22 - 4 + 2 - 2 - 10 = 14
Rapier PA damage (P): 1d6 + 12 + 8 + 2d6 - 2 ⇒ (6) + 12 + 8 + (1, 6) - 2 = 31


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda continues to attack the minotaurs.

Attack Blue: 1d20 + 20 + 2 - 2 ⇒ (6) + 20 + 2 - 2 = 26 (undead bane, rapid shot)
Damage: 1d8 + 6 + 1d6 + 1d6 + 2d6 ⇒ (2) + 6 + (5) + (5) + (3, 3) = 24 (acid, cold, undead bane)

Attack 2: 1d20 + 20 + 2 - 2 ⇒ (2) + 20 + 2 - 2 = 22
Damage: 1d8 + 6 + 1d6 + 1d6 + 2d6 ⇒ (8) + 6 + (1) + (6) + (6, 4) = 31

Attack 3: 1d20 + 15 + 2 - 2 ⇒ (5) + 15 + 2 - 2 = 20
Damage: 1d8 + 6 + 1d6 + 1d6 + 2d6 ⇒ (8) + 6 + (1) + (5) + (1, 5) = 26


Iron Gods: Iron maps;

As Kalem approaches his enemy he has to save against its fear aura.
Will DC 19

Fly (Hover) DC 15: 1d20 + 3 ⇒ (17) + 3 = 20
Kalem stabilizes himself in the air then swinging with a full attack on the strange bone creature. Two of the attacks connect, and despite his scythe deals less damage than expected, the tiefling still deals considerable damage. The fire of the scythe deals no damage, and the weapon does not seem to recognize this as undead.

Now with see invisibility Ilsa is able to see the creatures K. planes to id while Cinnabar starts to fly around the ice wall.

Bashiel expertly maneuvers in the air keeping balance to strike twice with his attacks. He finds out though these are not undead despite the bony appearance, and his rapier deals less damage than expected.

Zamanda's arrows flies over the air and strike all true, although she finds out the minotaur skeletons are immune to cold, and deal less damage as the piercing nature of the arrows make most of them pass in between the bones.

When the last arrow strikes on the skeleton skull, the minotaur collapses into a pile of bones.

Malen does something heroic!

The invisible bone devil pops up again attacking Kalem.
bite: 1d20 + 14 ⇒ (9) + 14 = 231d8 + 5 ⇒ (5) + 5 = 10
claw 1: 1d20 + 14 ⇒ (11) + 14 = 251d6 + 5 ⇒ (5) + 5 = 10
claw 2: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 5 ⇒ (2) + 5 = 7
sting: 1d20 + 14 ⇒ (16) + 14 = 303d4 + 5 ⇒ (3, 3, 2) + 5 = 13
But the shield magics protect the tiefling strongly.

The other one attacks Bashiel, and as he does the mesmeric trick creates 3 illusory copies of the paladin.
bite: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 5 ⇒ (7) + 5 = 12
claw 1: 1d20 + 14 ⇒ (16) + 14 = 301d6 + 5 ⇒ (5) + 5 = 10
claw 2: 1d20 + 14 ⇒ (17) + 14 = 311d6 + 5 ⇒ (3) + 5 = 8

sting: 1d20 + 14 ⇒ (3) + 14 = 173d4 + 5 ⇒ (4, 2, 1) + 5 = 12
1d4 ⇒ 1
1d4 ⇒ 1
1d4 ⇒ 1
The creature seems to be pretty good at seeing through the illusions and strikes three times.

Red vs Malen mwk light crossbow: 1d20 + 9 ⇒ (20) + 9 = 292d6 ⇒ (1, 3) = 4
Critical?: 1d20 + 9 ⇒ (14) + 9 = 232d6 ⇒ (2, 3) = 5
Yellow vs Malen mwk light crossbow: 1d20 + 9 ⇒ (13) + 9 = 222d6 ⇒ (6, 6) = 12

The eastern minotaurs critically hit once more at Malen with their bolts!

Green vs Zamanda mwk light crossbow: 1d20 + 9 ⇒ (16) + 9 = 252d6 ⇒ (4, 4) = 8
The remaining western minotaur skeleton ascertains to lodge a blot on Zamanda's left arm despite her protection from evil.

White bones: 57 damage
Cyan bones: 39 damage
Blue minotaur: 75 damage
Bashiel: 78/108 hp, true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min, mesmeric mirror (3), wail sickened rounds: 1d6 ⇒ 3
Ilsa: protection from evil 13 min, mirror image (6) 13 min, wail sickened rounds: 1d6 ⇒ 6
Kalem: 87/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened rounds: 1d6 ⇒ 5
Malen: 56/96 hp, shield of faith 13 min
Zamanda: 84/92 hp, protection from evil 13 min
Round 3: Ilsa Round 4: Kalem, Bashiel, Malen (x2), Zamanda, Invisible creatures, Minotaurs

Everyone can act!
Malen can include his previous round action now too

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Cinnabar flies forward, past the wall and onto the parapet. Flanking with Kalem, she stabs at the undead monstrosity from behind.

+1 sawtooth sabre (flank): 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 271d8 + 11 ⇒ (2) + 11 = 13

As for Ilsa, can I see through the wall of ice? Or is it opaque?


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Going to hold off for a moment in case Ilsa has some insight into what we're fighting.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

In the post at the top of the page I mention that Zamanda specifically pulled out blunt arrows. I'll be more careful to note that in each post, but just wanted to point that out in case you are feeling generous and want to add that damage back in.

Zamanda sees one skeletal minotaur go down, and turns to attack a new one.

Attack Green: 1d20 + 20 + 2 - 2 ⇒ (14) + 20 + 2 - 2 = 34 (undead bane, rapid shot)
Bludgeoning Damage: 1d8 + 6 + 1d6 + 2d6 ⇒ (3) + 6 + (5) + (6, 4) = 24 (acid, undead bane [all with blunt arrows, and removed the cold damage since they are immune])

Attack 2: 1d20 + 20 + 2 - 2 ⇒ (5) + 20 + 2 - 2 = 25
Bludgeoning Damage: 1d8 + 6 + 1d6 + 2d6 ⇒ (3) + 6 + (5) + (1, 3) = 18

Attack 3: 1d20 + 15 + 2 - 2 ⇒ (8) + 15 + 2 - 2 = 23
Bludgeoning Damage: 1d8 + 6 + 1d6 + 2d6 ⇒ (5) + 6 + (1) + (3, 1) = 16


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Actually I guess I can just go for it this round, and then act on any insight Ilsa has to offer next round.

Fly to hover: 1d20 + 6 ⇒ (5) + 6 = 11

Unable to keep himself steady in the air, Bashiel delivers only a single attack at the strange bony fiend, attempting to strike it in its skull to at least daze it.

Human Bane Rapier, 1-handing PA dazing assault: 1d20 + 22 - 5 ⇒ (9) + 22 - 5 = 26
Rapier PA damage (P): 1d6 + 10 ⇒ (5) + 10 = 15 Plus on a successful hit, DC23 Fort save or dazed 1 rd.

After his strike, he floats downward to better footing on the roof. (Provoking probably if the foe isn't dazed)


Iron Gods: Iron maps;

Cinnabar strikes with her saber but the weapon deals much less damage than expected. DR
Bite AoO: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 5 ⇒ (7) + 5 = 12

@Ilsa, wall of ice says nothing about being opaque. I would rule is translucent. So not transparent enough to see fine detail, but enough to see your target. It does block line of effect though as spells are concerned.

Zamanda's arrows break many bones from the remaining western minotaur. Full of holes, the creature still remains.

Fort DC 23: 1d20 + 12 ⇒ (16) + 12 = 28
Bashiel strikes the enemy in front, but it resits the worst effects of the movement. The creature then retaliates as Bashiel is forced to fly around.
Bite AoO: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 5 ⇒ (5) + 5 = 10
But the paladin dodges the attack.
Note I am not bothering to take Fly (hover) checks for them as they do have a +21 Fly skill

White bones: 60 damage
Cyan bones: 44 damage
Green minotaur: 58 damage
Bashiel: 78/108 hp, true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min, mesmeric mirror (3), wail sickened r4
Ilsa: protection from evil 13 min, mirror image (6) 13 min, wail sickened r7
Cinnabar: 12 damage
Kalem: 87/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 56/96 hp, shield of faith 13 min
Zamanda: 84/92 hp, protection from evil 13 min
Round 3: Ilsa Round 4: Kalem, Bashiel, Malen (x2), Zamanda, Invisible creatures, Minotaurs

Ilsa, Kalem and Malen to go!

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Staring up at the combat above, Ilsa focuses her attention on the minotaur battling Bashiel. Cyan

She wills it to come under her control, commanding it mentally to obey her will.

I'll make it the target of hypnotic stare, then use Command Undead (please note my abilities all work on undead as if they were not.

Command Undead (DC 26 Will; 13 HD; 9/day)

Hypnotic Stare target: -4 Will, -3 attack rolls, and -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Dropping Ward Against Death is an affirmative

Malen hissed in pain as the bolt entered his neck, the man reaching up to grasp the missile reflexively. The moment of lapsed concentration cost him, as two more projectiles found their way past his defenses and into his person. Calling upon his Goddess, he divinely healed a decent amount of the damage away, the newly knit flesh pushing the offending missiles out of his body.

Cure Moderate Wounds: 2d8 + 10 ⇒ (2, 4) + 10 = 1624 hp cured

Feeling that these foes weren't particularly dangerous, Malen stayed out in front as a more attractive target to keep bolts from flying at the ladies, though he did try to do a better job of avoiding them.

Total Defense


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Hover: 1d20 + 3 ⇒ (19) + 3 = 22

Hit: 1d20 + 31 ⇒ (15) + 31 = 46
Damage: 2d4 + 35 ⇒ (1, 1) + 35 = 37
Electricity Damage: 1d6 ⇒ 5

Iterative 1: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 2d4 + 35 ⇒ (2, 4) + 35 = 41
Electricity Damage: 1d6 ⇒ 3

Iterative 2: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d4 + 35 ⇒ (1, 3) + 35 = 39
Electricity Damage: 1d6 ⇒ 6

Managing to stay in the air, Kalem renewed his attack against the creature before him. It wasn't undead, but regardless, that didn't mean that it wouldn't soon be dead. Managing to stay aloft, his scythe lashed out three times, each one hitting with devastating force.


Iron Gods: Iron maps;

Malen heals most of his wounds.

Ilsa looks through the ice wall and finds out the creature escapes her command.
The creature is made of bones but not a minotaur skeleton and not undead despite its appearance. K. planes to identify.

Malen observes attentively the minotaurs trying to avoid their bolts.

Kalem flaps his wings holding in the air enough time to crush down the invisible bones creature with a couple of scythe swings. The scythe leaves crackling sparks of electricity as he swings it.

The invisible bones creature steps back, away from Bashiel reach and disappears even for those able to see invisibility.

Spellcraft DC 22:

greater teleport

The skeleton minotaurs shot again at Malen.
Red vs Malen mwk light crossbow: 1d20 + 9 ⇒ (1) + 9 = 102d6 ⇒ (2, 5) = 7
Yellow vs Malen mwk light crossbow: 1d20 + 9 ⇒ (13) + 9 = 222d6 ⇒ (1, 6) = 7
But this time the Pharasmite is well prepared and dodges the bolts.

Green vs Zamanda mwk light crossbow: 1d20 + 9 ⇒ (9) + 9 = 182d6 ⇒ (4, 1) = 5
Zamanda does the same with the one that shots at her.

The four armed gargoyle that Malen spot before becomes clearly for everyone as it jumps in the air descending over the party. She is not alone, other ones you thought to be just statues start to move in the minarets of the nearby pinnacles and jump flying over towards you.

The lead one reaches Malen and thrusts at him with her horns.
Horn: 1d20 + 13 ⇒ (14) + 13 = 27
But thanks to his shield of faith and defensive stance, he manages to deflect the attack.

Two other ones descend from the western minaret, flying closer to Zamanda, but not reaching her enough to attack her.

The rest fall from the northeastern minarets, and all descend over Cinnabar, two of them even reach her with their claws.
Claw: 1d20 + 13 ⇒ (7) + 13 = 20
Claw: 1d20 + 13 ⇒ (1) + 13 = 14
But the mantis assassin blocks both attacks.

K. nature DC 24:

These are brutal gargoiles, similar to four armed gargoyles but not exactly same. For example they are Medium sized instead of Large.


White bones: 126 damage, destroyed
Cyan bones: 44 damage, considerably damaged, teleported away
Green minotaur: 58 damage, nearly destroyed
Bashiel: 78/108 hp, true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min, mesmeric mirror (3), wail sickened r4
Ilsa: protection from evil 13 min, mirror image (6) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 12 damage
Kalem: 87/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 80/96 hp, shield of faith (+2 stacks) 13 min
Zamanda: 84/92 hp, protection from evil 13 min
Round 4: Ilsa Round 5: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles

Everyone can act!


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Spellcraft: 1d20 + 14 ⇒ (16) + 14 = 30

Bashiel looks quickly around, unsure if the skeletal creature had teleported simply for tactical reasons, or to flee. When he doesn't spot it anywhere, he reassesses the battlefield. Weighing the numbers, he gambles that Kalem and Cinnabar could handle their four flying foes and instead heads toward Zamanda.

He takes a slow arc around the ice wall and ends up just above and to the north of the white gargoyle. (Not sure what elevation the white gargoyle is at or the height difference between the floors, but unless there's more than 10ft down he needs to go, he can do that in one move action of 40ft fly speed) He brandishes his rapier and delivers a quick stab in an attempt to delay the gargoyle's attack.

Human Bane Rapier, dazing assault: 1d20 + 22 - 5 ⇒ (16) + 22 - 5 = 33
Crit?: 1d20 + 22 - 5 ⇒ (9) + 22 - 5 = 26
Rapier damage (P): 1d6 + 10 ⇒ (6) + 10 = 16 (On a hit DC23 Fort or dazed 1 rd)
Bonus crit dmg if needed: 1d6 + 10 ⇒ (1) + 10 = 11


Iron Gods: Iron maps;

Bashiel moves around the wall and descends 10 feet to reach the gargoyle. His rapier is very precise and strikes through the lungs of the creature.
Ford DC 23 vs dazed: 1d20 + 7 ⇒ (17) + 7 = 24
Fly (damaged while flying with wings): 1d20 + 16 ⇒ (17) + 16 = 33
The gargoyle bleeds but keeps flapping her wings, turning to Bashiel aggressively.

White gargoyle: 26 damage, slightly damaged
Cyan bones: 44 damage, considerably damaged, teleported away
Green minotaur: 58 damage, nearly destroyed
Bashiel: 78/108 hp, true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min, mesmeric mirror (3), wail sickened r4
Ilsa: protection from evil 13 min, mirror image (6) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 12 damage
Kalem: 87/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 80/96 hp, shield of faith (+2 stacks) 13 min
Zamanda: 84/92 hp, protection from evil 13 min
Round 4: Ilsa Round 5: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles

Waiting for Ilsa, Kalem, Malen and Zamanda to take their turn!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Hit pink with flank: 1d20 + 31 + 2 ⇒ (4) + 31 + 2 = 37
Damage: 2d4 + 35 ⇒ (4, 2) + 35 = 41
Fire Damage: 1d6 ⇒ 3
Electricity Damage: 1d6 ⇒ 1

Kalem arced down as well, coming to the ground fast and hard. He knew that he needed more practice in the air. But there were creatures on the ground attacking his friends, so he knew where he had to be. With Malen having the attention of two of them, Kalem landed into the thick of it and kept up the fight.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda continues to shoot at the skeletal minotaurs.

Attack Green: 1d20 + 20 + 2 - 2 ⇒ (19) + 20 + 2 - 2 = 39 (undead bane, rapid shot)
Bludgeoning Damage: 1d8 + 6 + 1d6 + 2d6 ⇒ (2) + 6 + (3) + (4, 4) = 19 (acid, undead bane [all with blunt arrows, minus cold damage])

Attack 2: 1d20 + 20 + 2 - 2 ⇒ (7) + 20 + 2 - 2 = 27
Bludgeoning Damage: 1d8 + 6 + 1d6 + 2d6 ⇒ (4) + 6 + (3) + (4, 2) = 19

Attack 3: 1d20 + 15 + 2 - 2 ⇒ (9) + 15 + 2 - 2 = 24
Bludgeoning Damage: 1d8 + 6 + 1d6 + 2d6 ⇒ (6) + 6 + (4) + (1, 4) = 21

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Frowning when her powers fail to control the skeletal minotaurs, Ilsa instead reaches out with her mind to damage the enemy in front of her. pink

Cinnabar tries to hold the line on the upper tower, striking at the one to her right, and her second strike is quite accurate.purple

touch attack: 1d20 + 12 ⇒ (3) + 12 = 15

synapse overload: 13d6 ⇒ (3, 6, 3, 4, 5, 2, 5, 6, 1, 2, 6, 1, 1) = 45

+1 sawtooth sabre: 1d20 + 15 ⇒ (9) + 15 = 241d8 + 11 ⇒ (4) + 11 = 15
+1 sawtooth sabre: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 11 ⇒ (2) + 11 = 13

CRIT?: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 11 ⇒ (8) + 11 = 19


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Seeing Kalem swoop down and start tearing into the gargoyles, the priest noted the relatively high amount of damage the bloodrager had taken. With himself and Zamanda having also taken wounds, Malen decided to take a step back and channel Pharasma's healing energy to patch up himself and his allies, making sure none of the Lady's divine blessing reached his enemies.

Channel to Heal: 9d6 ⇒ (5, 1, 1, 4, 1, 6, 2, 4, 5) = 29

Excluding the gargoyles and any other enemies that might be within range


Iron Gods: Iron maps;

Due to the ice wall in between the two groups, Kalem is forced to fly over the wall in order to land where he wishes. The tiefling flies up 20 feet over the mass of ice, then 35 feet down into the balcony
55' of vertical movement + 45' of horizontal movement ~= 95' of total movement

The pink gargoyle reacts as he lands next to her.
AoO: Claw: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 3 ⇒ (5) + 3 = 8

Zamanda's first arrow shatters the skull of the skeletal minotaur in a dozen pieces, the undead falling to the ground motionless. She redirects her two other arrows to the green gargoyle in front, the undead bane doing nothing against it, but the cold hurting this time as both arrows strike.

The gargoyle in front is unable to use an attack of opportunity on Ilsa because fortunately Kalem took it before. The woman barely manages to touch the gargoyle due to the recent wail sickening, delivering an electrical slap on the creature that shakes on spams.
Fort DC ?: 1d20 + 7 ⇒ (18) + 7 = 25
But manages to quickly overcome it.

Left alone in the upper floor, Cinnabar fights valiantly, landing on the roof and then stabbing twice at the leading gargoyle, although not critically.

Raising Pharasma's symbol in the air, Malen channels the goddess energy, quickly healing the wounds of his friends while negating the pulse of life to the four closest gargoyles.

The eastern minotaurs shot at Kalem, as they cannot see Malen now around the stones. With the tiefling's cover and good defenses they look only for a lucky shot.
2d20 ⇒ (4, 2) = 6

The top gargoyles swarm over Cinnabar.
Bite: 1d20 + 13 ⇒ (16) + 13 = 291d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (6) + 3 = 9

Claw: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 13 ⇒ (9) + 13 = 221d6 + 3 ⇒ (3) + 3 = 6
Horn: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 3 ⇒ (5) + 3 = 8

Bite: 1d20 + 13 ⇒ (12) + 13 = 251d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 13 ⇒ (7) + 13 = 201d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 13 ⇒ (4) + 13 = 171d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 13 ⇒ (19) + 13 = 321d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (4) + 3 = 7
Horn: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (3) + 3 = 6

Claw: 1d20 + 13 ⇒ (4) + 13 = 171d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 13 ⇒ (20) + 13 = 331d6 + 3 ⇒ (1) + 3 = 4
Critical?: 1d20 + 13 ⇒ (5) + 13 = 181d6 + 3 ⇒ (2) + 3 = 5
The assassin is battered badly by the overwhelming number of arms the gargoyles have, but she manages to cling into place fighting.

The orange gargoyle hovers in the air to attack Kalem.
Bite: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 3 ⇒ (6) + 3 = 9
Horn: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 3 ⇒ (4) + 3 = 7
But the tiefling swings his scythe deflecting the many attacks.

While the pink avoids the multiple images of Ilsa and hovers in the air to engage Malen "You Pharasmite are not welcomed in the walls of Scarwall. Your healing magic will not hold long here!"
Bite: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 13 ⇒ (16) + 13 = 291d6 + 3 ⇒ (2) + 3 = 5

Horn: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 3 ⇒ (1) + 3 = 4
The gargoyle makes the cleric bleed profusely, but his shield of faith deflects the last horn attack.

Zamanda is engaged by the green gargoyle, that hovers in the air to attack her.
Bite: 1d20 + 13 ⇒ (5) + 13 = 181d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 13 ⇒ (7) + 13 = 201d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 13 ⇒ (5) + 13 = 181d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (3) + 3 = 6
Horn: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 3 ⇒ (6) + 3 = 9
She dodges as well as she can, but still with so many arms, two of them manage to surprise the aasimar.

The white one engages with Bashiel.
Bite: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (6) + 3 = 9 1d4 ⇒ 1
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (6) + 3 = 9 1d4 ⇒ 2 <- pops image
Claw: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 3 ⇒ (3) + 3 = 6 <- pops image
Claw: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (4) + 3 = 7 1d4 ⇒ 1
Horn: 1d20 + 13 ⇒ (16) + 13 = 291d6 + 3 ⇒ (5) + 3 = 8 <- pops image
Striking twice on him and mopping out all his mesmeric images.

White gargoyle: 26 damage, slightly damaged
Green gargoyle: 30 damage, slightly damaged
Pink gargoyle: 45 damage, considerably damaged
Purple gargoyle: 28 damage, slightly damaged
Cyan bones: 44 damage, considerably damaged, teleported away
Green minotaur: 58 damage, nearly destroyed
Bashiel: 62/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: protection from evil 13 min, mirror image (6) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 64 damage
Kalem: 116/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 62/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 77/92 hp, AC 25; protection from evil 13 min
Round 5: Ilsa Round 6: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles

Everyone can act! Last round of the year 2020!

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

In danger of being completely overwhelmed, Cinnabar withdraws from her position, flying around the wall of ice to find a position next to Bashiel. Withdraw action, may get a couple AoO, but she'll otherwise get wasted alone up there. She has 60' movement while flying, so she can get around the wall just fine.

Ilsa, seeing Cinnabar in danger, steps back from the enemy she is engaged with, and sends a wave of fear toward the four monsters on the upper part of the tower.

I'll make light blue my hypnotic stare target, should hit all four.

Hypnotic Stare target: -4 Will, -3 attack rolls, and -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Bloodline for +1d6 fire damage, happy new year!

Hit Purple: 1d20 + 31 + 2 ⇒ (9) + 31 + 2 = 42
Damage: 2d4 + 35 ⇒ (1, 2) + 35 = 38
Fire Damage: 3d6 ⇒ (3, 1, 5) = 9

Iterative 1: 1d20 + 22 + 2 ⇒ (16) + 22 + 2 = 40
Damage: 2d4 + 35 ⇒ (3, 3) + 35 = 41
Fire Damage: 3d6 ⇒ (4, 1, 6) = 11

Iterative 2: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
Damage: 2d4 + 35 ⇒ (3, 2) + 35 = 40
Fire Damage: 3d6 ⇒ (6, 3, 2) = 11

”Claws off our priest!” Kalem said as he set about disarming the foe so as to protect Marten. Given that the enemy fought with tooth and claw, that meant Kalem sought to rend the creature limb from limb.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Woo, happy new year!

Bashiel focuses on his connection to Osiris and prays for healing as he slightly adjusts his position in the air to settle closer to the ground (5-ft fly down and to the south)
Lay on Hands: 6d6 ⇒ (4, 4, 1, 3, 3, 3) = 18
Fly to 5-ft fly: 1d20 + 6 ⇒ (8) + 6 = 14

As his wounds close, Bashiel delivers a flurry of attacks at the white gargoyle in an attempt to finish it off before it can switch targets to someone more vulnerable. He aims for the chest with all three strikes.

Human Bane Rapier, 1-handing PA: 1d20 + 22 - 4 ⇒ (8) + 22 - 4 = 26
Rapier PA damage (P): 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
Human Bane Rapier, 1-handing PA; itr#1: 1d20 + 22 - 4 - 5 ⇒ (6) + 22 - 4 - 5 = 19
Rapier PA damage (P): 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
Human Bane Rapier, 1-handing PA; itr#2: 1d20 + 22 - 4 - 10 ⇒ (20) + 22 - 4 - 10 = 28
Confirm?: 1d20 + 22 - 4 - 10 ⇒ (15) + 22 - 4 - 10 = 23
Rapier PA damage (P): 1d6 + 10 + 8 ⇒ (5) + 10 + 8 = 23


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda steps back, dismissing her Silence spell, and she begins to sing.

Inspire Courage and Discordant Voice are now both up. Short version +2/+2 to attack and damage and +1d6 damage to successful weapon attacks. Long version in the spoiler.

Spell Effects:

Inspire Courage
+2 to saving throws against charm and fear effects (morale) and +2 on attack and weapon damage rolls (competence).

Discordant Voice
Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.

(Dismissing Silence is a standard action, but beginning the Bardic Performance is only a move action.)


Iron Gods: Iron maps;

The two gargoyles flying over Cinnabar slash at her as she withdraws.
Claw: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 3 ⇒ (5) + 3 = 8
But the assassin avoids both and lands safely on the balcony below after going around the ice wall.

Ilsa finds the walls of the building and the ice in the middle of her spell effect.
It was perhaps not clear you have no line of effect. My fault. I have added heights to all the flying gargoyles. The heights are all in reference to your balcony height level. I have also superposed the roof over your level. I think it is perhaps more clear this way.

Kalem, with two powerful slashes, decapitates the pink gargoyle harassing Malen, then strikes deep on the orange one.

The gargoyle in front claws at Bashiel as he moves closer to the ground.
Claw: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 3 ⇒ (6) + 3 = 9
But the paladin dodges the attack while his wounds heal up and he counter attacks leaving a nasty hole on the white gargyole's chest.
As Bashiel spent a move action he can take a single attack

With Zamanda's strong voice the group weapons start to vibrate powerfully!

White gargoyle: 26 damage, slightly damaged
Green gargoyle: 30 damage, slightly damaged
Pink gargoyle: 144 damage, dead
Purple gargoyle: 28 damage, slightly damaged
Orange gargoyle: 51 damage, considerably damaged
White gargoyle: 21 damage, slightly damaged
Green minotaur: 58 damage, nearly destroyed
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 80/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: protection from evil 13 min, mirror image (6) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 64 damage
Kalem: 116/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 62/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 77/92 hp, AC 25; protection from evil 13 min
Round 5: Ilsa Round 6: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles

Malen and Ilsa to go!

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Thanks for the clarification on positioning. It was indeed difficult to tell what I could/couldn't see on the upper part of the tower.

Having wounded one of the gargoyles, Ilsa steps forward and tries to finish it off with her sap.

+1 Sap (painful stare, nonlethal): 1d20 + 13 ⇒ (8) + 13 = 211d6 + 4 + 2d6 + 4 ⇒ (2) + 4 + (4, 1) + 4 = 15
intimidate to demoralize: 1d20 + 34 ⇒ (13) + 34 = 47
+1 Sap (painful stare, nonlethal): 1d20 + 8 ⇒ (13) + 8 = 211d6 + 4 + 2d6 + 4 ⇒ (5) + 4 + (5, 1) + 4 = 19
intimidate to demoralize: 1d20 + 34 ⇒ (7) + 34 = 41
painful stare dmg: 4d6 + 6 ⇒ (4, 5, 5, 6) + 6 = 26 When triggered, target must succeed DC 24 Will save or become sickened by pain for 1 round.[/ooc
[ooc]Hypnotic Stare target: -4 Will, -3 attack rolls, and -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)

If target dies, use Continued Animation (DC 24 Will)


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Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Malen sneered at the gargoyle's words, even as the creature made short work of his defenses and scored several hits on the priest. This beast must not have understood how deep his connection with his Goddess was. After Kalem made mincemeat of the enemy, the cleric noticed the damaged Cinnabar and Bashiel had made their way down to the group. Malen moved in between the two groups of combatants and then channeled Pharasma's healing energy again, able to capture all of his allies and exclude the gargoyles.

Channel (heal): 9d6 ⇒ (2, 6, 6, 2, 2, 1, 2, 6, 1) = 28


Iron Gods: Iron maps;

Finding the pink gargoyle already down, Ilsa moves to the edge of the balcony and strikes at the gargoyle flying next to Kalem once. Her stare causes an extra pain on the being.

As Malen raises his holy symbol the party fully recovers from the fortress welcoming.

The remaining skeleton minotaurs shot at Ilsa from the southeastern battlements.
Red vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (19) + 9 = 282d6 ⇒ (5, 6) = 11 6 images: 1d7 ⇒ 4
Yellow vs Ilsa mwk light crossbow: 1d20 + 9 ⇒ (11) + 9 = 202d6 ⇒ (3, 3) = 6 Pop image AC = 20
But both bolts bite only on Ilsa's images.

The gargoyles continue their assault, profiting her fly to attack from higher ground.

The first one goes for Kalem.
Bite+HG: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 341d6 + 3 ⇒ (6) + 3 = 9
Critical?: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 221d6 + 3 ⇒ (4) + 3 = 7
Claw+HG: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 161d6 + 3 ⇒ (2) + 3 = 5
Claw+HG: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 261d6 + 3 ⇒ (1) + 3 = 4
Claw+HG: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 151d6 + 3 ⇒ (2) + 3 = 5
Claw+HG: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 181d6 + 3 ⇒ (5) + 3 = 8
Horn+HG: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 191d6 + 3 ⇒ (5) + 3 = 8
But only manages a lucky bite on his shoulder.

The green one hovers in air over Zamanda.
Bite+HG: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 281d6 + 3 ⇒ (6) + 3 = 9
Claw+HG: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 241d6 + 3 ⇒ (5) + 3 = 8
Claw+HG: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 181d6 + 3 ⇒ (6) + 3 = 9
Claw+HG: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 261d6 + 3 ⇒ (5) + 3 = 8
Claw+HG: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 171d6 + 3 ⇒ (3) + 3 = 6
Horn+HG: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 161d6 + 3 ⇒ (2) + 3 = 5
And cuts deep twice on her arms.

Bite+HG: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 211d6 + 3 ⇒ (3) + 3 = 6
Claw+HG: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 191d6 + 3 ⇒ (6) + 3 = 9
Claw+HG: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 171d6 + 3 ⇒ (3) + 3 = 6
Claw+HG: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 201d6 + 3 ⇒ (2) + 3 = 5
Claw+HG: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 231d6 + 3 ⇒ (5) + 3 = 8
Horn+HG: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 201d6 + 3 ⇒ (1) + 3 = 4
On his side Bashiel blocks all of the white gargoyle attempts.

Cyan, blue and black fly around the ice wall edge and descend over Kalem and slash at him with their claws.
Claw+HG: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 241d6 + 3 ⇒ (6) + 3 = 9
Claw+HG: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 341d6 + 3 ⇒ (6) + 3 = 9
Claw+HG: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 291d6 + 3 ⇒ (6) + 3 = 9
Only one of them pieces through the mighty natural hide enhanced by magic of the tiefling.

Meanwhile the purple gargoyle double moves to engage Malen "You cleric will repent bringing the awful presence of Pharasma to Scarwall Fortress!"

The central door of the balcony suddenly opens. A couple of human sized creatures are behind, attracted by the sounds of combat to finish their centuries boredom, they quickly join the fight. From the tip of their lashing tails to the serrated features of its fang-filled visage, these fiery-eyed sentinels bristle with barbs.

"Some humans souls to feed at least!" screams the green one and points to Zamanda casting a scorching ray.
Scorching ray (touch): 1d20 + 18 ⇒ (8) + 18 = 264d6 ⇒ (4, 2, 5, 5) = 16
Scorching ray (touch): 1d20 + 18 ⇒ (6) + 18 = 244d6 ⇒ (5, 5, 6, 1) = 17

Both rays strike on the aasimar's back that burns for an instant due to the incredibly heat flames.

"Nihil should be informed of this brother" the other one laughs maniacally and points to Malen casting hold person on him.
Will DC 17 or paralyzed

K. planes DC 21:

Kalem do not read this if you do not succeed on the K. planes, please
The new creatures are barbed devils.

White gargoyle: 26 damage, slightly damaged
Green gargoyle: 30 damage, slightly damaged
Purple gargoyle: 28 damage, slightly damaged
Orange gargoyle: 66 damage, considerably damaged
White gargoyle: 21 damage, slightly damaged
Party buffs: inspire courage (+2) and discordant voice
Bashiel: 108/108 hp, AC 30; true seeing 13 min, keen 50 min, see invisibility 30 min, fly 13 min
Ilsa: AC 25; protection from evil 13 min (+1 AC, +0 saves), mirror image (4) 13 min, wail sickened r7, see invisibility 130 min
Cinnabar: 36 damage
Kalem: 124/142 hp, freedom of movement 130 min, see invisibility 100 min, heroism 100 min, infuse self 100 min, shield 13 min, wail sickened r6
Malen: 90/96 hp, AC 24; shield of faith (+2 stacks) 13 min
Zamanda: 45/92 hp, AC 25; protection from evil 13 min
Round 6: Ilsa Round 7: Kalem, Bashiel, Malen, Zamanda, Minotaurs, Gargoyles, New welcome party

Everyone can act!

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Fighting shoulder to shoulder with Kalem, Ilsa continues to pummel the gargoyle she had last struck.

Cinnabar tries to finish off the enemy next to Bashiel, her sawtooth sabres doing what wreckage they have done so many times in the past.

+1 Sap (painful stare, flank, nonlethal, IC): 1d20 + 13 + 2 + 2 ⇒ (12) + 13 + 2 + 2 = 291d6 + 4 + 2d6 + 4 + 2 + 1d6 ⇒ (4) + 4 + (4, 5) + 4 + 2 + (5) = 28
intimidate to demoralize: 1d20 + 34 ⇒ (9) + 34 = 43
+1 Sap (painful stare, flank, nonlethal, IC): 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 281d6 + 4 + 2d6 + 4 + 2 + 1d6 ⇒ (4) + 4 + (1, 1) + 4 + 2 + (3) = 19
intimidate to demoralize: 1d20 + 34 ⇒ (11) + 34 = 45
painful stare dmg: 4d6 + 6 ⇒ (6, 2, 2, 3) + 6 = 19 When triggered, target must succeed DC 24 Will save or become sickened by pain for 1 round.
Hypnotic Stare target: -4 Will, -3 attack rolls, and -3 DC of spells, spell-like abilities and spell resistance (if demoralized, additional –2 attack rolls, saving throws, skill checks, and ability checks)
If target dies, use Continued Animation (DC 24 Will)

+1 sawtooth sabre (IC, discordant voice): 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 331d8 + 11 + 2 + 1d6 ⇒ (7) + 11 + 2 + (6) = 26
+1 sawtooth sabre (IC, discordant voice): 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 241d8 + 11 + 2 + 1d6 ⇒ (4) + 11 + 2 + (1) = 18


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Hurt, and feeling surrounded and trapped, without a way to get out of the line of fire, Zamanda continues to sing, looking externally brave as always, but internally she sort of wishes she would have teleported past the main door instead. This battle with multiple enemies was turning very bad, and if she got hit like that again she would be dead.

As much as all the creatures really need killing, she decides that she is going to have to act defensively again, and she steps away, casting
Song of Healing.

Grants three people affected by my current bardic performance fast healing 2 as long as that performance lasts. Choosing Cinnabar, Malen, and myself. Not sure how much it will help, but ending the performance on this heals from paralyzed, so a chance to help Malen (eventually) if he doesn't make the save.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Hit Garg who bit me: 1d20 + 31 + 2 ⇒ (12) + 31 + 2 = 45
Damage: 2d4 + 37 ⇒ (1, 2) + 37 = 40
Fire Damage: 2d6 ⇒ (6, 5) = 11

Iterative 1: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41
Damage: 2d4 + 37 ⇒ (3, 3) + 37 = 43
Fire Damage: 2d6 ⇒ (1, 4) = 5

Iterative 2: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Damage: 2d4 + 37 ⇒ (4, 4) + 37 = 45
Fire Damage: 2d6 ⇒ (1, 5) = 6

Kalem didn't slow down, despite being bitten and slashed. He was in his element. His flaming scythe continued to hack away, a smile on the tiefling's face showing how much he enjoyed the situation they were in.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Fly to 5-ft fly: 1d20 + 6 ⇒ (16) + 6 = 22

With foes seemingly coming out of the woodwork, Bashiel grips his rapier more firmly and floats very carefully toward the ground (If I've tracked my distances right, this 5-ft fly to the east and down leaves Bashiel on the ground). He raises his rapier, clicks his heels together (haste 1rd from boots) and enters an aggressive stance to deliver a hail of stabs against the white gargoyle.

Human Bane Rapier, 1-handing PA, IC: 1d20 + 22 - 4 + 2 + 1 ⇒ (8) + 22 - 4 + 2 + 1 = 29
Rapier PA damage (P): 1d6 + 10 + 8 + 2 + 1d6 ⇒ (6) + 10 + 8 + 2 + (4) = 30

Human Bane Rapier, 1-handing PA: 1d20 + 22 - 4 + 2 + 1 - 5 ⇒ (6) + 22 - 4 + 2 + 1 - 5 = 22
Rapier PA damage (P): 1d6 + 10 + 8 + 2 + 1d6 ⇒ (3) + 10 + 8 + 2 + (4) = 27

Human Bane Rapier, 1-handing PA: 1d20 + 22 - 4 + 2 + 1 - 10 ⇒ (9) + 22 - 4 + 2 + 1 - 10 = 20
Rapier PA damage (P): 1d6 + 10 + 8 + 2 + 1d6 ⇒ (2) + 10 + 8 + 2 + (1) = 23

Human Bane Rapier, 1-handing PA, IC; haste: 1d20 + 22 - 4 + 2 + 1 ⇒ (18) + 22 - 4 + 2 + 1 = 39
Confirm?: 1d20 + 21 ⇒ (15) + 21 = 36
Rapier PA damage (P): 1d6 + 10 + 8 + 2 + 1d6 ⇒ (6) + 10 + 8 + 2 + (2) = 28
Bonus Crit dmg: 1d6 + 10 + 8 + 2 ⇒ (6) + 10 + 8 + 2 = 26

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