| Baer Mytr |
Posting now before I go to bed. Shouldn't affect the actions of others.
Round 3
Baer looks around with a sneer.
Nice to see Mavor holding his end down.
She looks down at Uriah and grunts, feeling helpless. Nonetheless, she does what she can for the man, casting Infernal Healing (DC 14 Will to resist) and moves to engage another foe.
She hopes Uriah will get back up soon. If you decline your save, you gain +1 hp a round for 10 rounds.
| Uriah Lewis |
Uriah wouldn't like having devil blood smeared on him, would make him feel dirty inside. But since he is unconscious, he won't decline it.
| StephNyan |
Due to the pink enforcer's prone position, Denario manages to land a hit and take his target out.
Bolt: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d8 ⇒ 3
The orange enforcer moves ten feet east, and shoots a bolt at Baer. He misses.
Turn progression - round 3:
Enforcer (Yellow)
Enforcer (Purple)
Enforcer (White), Frightened: 2 rounds passed
Mavor, 6 Nonlethal damage
Enforcer (Gray)
Denario, 9 Nonlethal damage
Enforcer (Orange)
Uriah, 15 Nonlethal damage; -3 Wis; Unconscious
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green)
Baer
Allyph's up.
| Allyph Yssal |
While still invisible, Allyph moves closer to the orange enforcer. She now stands ten feet away from the man, and points a finger at him.
Elemental Ray, invisible: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 Electricity damage: 1d6 ⇒ 5 Sneak damage: 1d6 ⇒ 6
A ray of electricity is then released from Allyph's finger, as she pops up from invisibility.
| StephNyan |
Allyph's ray hits the orange enforcer in his chest, leaving him barely able to move.
The black enforcer steps into his fallen comrade's square, and calls out to his dark green comrade. "Help me get this one!"
The dark green enforcer nods, drops his crossbow, and approaches. While moving his draws his longsword, and he ends up in flanking position with the black enforcer.
Black: Longsword, flanking: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Dark Green: Longsword, flanking: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Dark Green: Confirm crit: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Both enforcers manage to hit Denario, who goes down.
Baer casts Infernal Healing on Uriah, ensuring the unconscious witch will slowly heal. She then move toward the orange enforcer, ending up in front of him.
--- Round 4 ---
Bolt: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d8 ⇒ 7
The yellow enforcer shoots a bolt at Baer, but misses. He reloads his crossbow.
Longsword, flanking: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Damage: 1d8 + 1 ⇒ (8) + 1 = 9
The purple enforcer drops his crossbow, draws his longsword, and engages Mavor in melee. He doesn't manage to land a hit.
Meanwhile the white enforcer continues to run away. You can barely see him in the distance.
Turn progression - round 4:
Enforcer (Yellow)
Enforcer (Purple)
Enforcer (White), Frightened: 3 rounds passed
Mavor, 6 Nonlethal damage
Enforcer (Gray)
Denario, 19 Nonlethal damage; Unconscious
Enforcer (Orange), -11HP; Disabled
Uriah, 15 Nonlethal damage; -3 Wis; Unconscious; Fast Healing 1 for 10 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green)
Baer
Mavor's up.
| Baer Mytr |
Posting early, again...going to be offline for a while and didn't want to hold things up.
Round 4
Baer rounds on orange, seeking to finish clubbing him to oblivion.
1d20 + 5 ⇒ (20) + 5 = 25 to hit;
1d6 + 5 ⇒ (5) + 5 = 10 damage.
C'mon Uriah, get up!
Potential crit:
1d20 + 5 ⇒ (9) + 5 = 14 to hit;
1d6 + 5 ⇒ (5) + 5 = 10 damage.
I'm pretty sure that takes Orange out. Baer moved assuming he was down. Forgive me if I'm wrong.
| Mavor Asku |
Mavor keeps continuing to strike the enforcers on the place where he is now, though he sees Denario fall and shakes his head just before he makes a swing at the purple enforcer.
Damn hasty decision will almost cost all our lives or at least will let us end up bloodied and bruised.
Attack, Power Attack on Purple: 1d20 + 5 ⇒ (15) + 5 = 201d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11
| StephNyan |
This time Mavor's attack doesn't take out the enemy in front of him, but it's a close call. The purple enforcer doesn't look like he's got much fight left in him.
Longsword, charge: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Damage: 1d8 + 1 ⇒ (4) + 1 = 5
The gray enforcer drops his crossbow, and charges at Mavor while drawing his longsword. His attack goes wide, and he ends up in quite a vulnerable position.
The orange enforcer feels too weak to attack, and drops his weapon. He draws his shield, hoping it'll protect himself from Baer and Allyph.
Uriah heals a little bit, but remains unconscious.
Turn progression - round 4:
Enforcer (Yellow)
Enforcer (Purple), -11HP; Disabled
Enforcer (White), Frightened: 3 rounds passed
Mavor, 6 Nonlethal damage
Enforcer (Gray), -2AC due to charging
Denario, 19 Nonlethal damage; Unconscious
Enforcer (Orange), -11HP; Disabled
Uriah, 14 Nonlethal damage; -3 Wis; Unconscious; Fast Healing 1 for 9 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green)
Baer [has posted: actions on hold]
Allyph's up.
| Allyph Yssal |
Allyph draws her wand of shield, and uses the spell on herself for some extra protection.
"Baer, could you take the one in front of you?" Allyph asks, and takes a 5-foot step down the stairs.
| StephNyan |
Longsword: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 Damage: 1d8 + 1 ⇒ (8) + 1 = 9
The black enforcer moves over to Mavor, and swings his longsword at the latter. The flat of the sword hits the back of Mavor's head hard.
The dark green enforcer moves closer to Baer, and draws his shield.
Baer almost cracks the orange enforcer's skull open with a well-placed hit from her quarterstaff. She then moves into Mavor's direction, ending up besides Allyph.
--- Round 5 ---
Bolt: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d8 ⇒ 4
The yellow enforcer moves slightly, and hits Baer with a bolt. He then reloads his crossbow.
The purple enforcer hesitates. He actually wants to run away, but knows his chances to do so are slim considerign the state he's in. Seeing how two of his enemies are already down and Mavor's finally hurt he thinks of taking a gamble.
1d2 ⇒ 2
"I'll take this one out!" the purple enforcer announces to the other enforcers who face Mavor. "Help me up after!"
Longsword: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d8 + 1 ⇒ (8) + 1 = 9
The purple enforcer's gamble doesn't pay off, and he drops to the floor while swinging his sword.
Meanwhile the white enforcer continues to run off to who knows where. Though he suddenly stops, and wonders why he started running in the first place. He figures it probably involved some voodoo magic.
Turn progression - round 5:
Enforcer (Yellow)
Enforcer (White)
Mavor, 15 Nonlethal damage
Enforcer (Gray)
Denario, 19 Nonlethal damage; Unconscious
Uriah, 14 Nonlethal damage; -3 Wis; Unconscious; Fast Healing 1 for 9 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green)
Baer, 4 Nonlethal
Mavor's up again.
| Uriah Lewis |
Uriah should wake up in the next round. He can heal people after that. Stay upright guys!
| Mavor Asku |
Mavor grunts and growls towards the gray enforcer and looks him menacingly in the eye.
"What's that? A flea bite? Let me show you how to bite back!"
Attack, Power Attack: 1d20 + 5 ⇒ (17) + 5 = 221d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16
| StephNyan |
Mavor strikes again, and another enforcer bites the dust.
Uriah heals a little bit more, but will remain unconscious for now.
Turn progression - round 5:
Enforcer (Yellow)
Enforcer (White)
Mavor, 15 Nonlethal damage
Denario, 19 Nonlethal damage; Unconscious
Uriah, 13 Nonlethal damage; -3 Wis; Unconscious; Fast Healing 1 for 8 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green)
Baer, 4 Nonlethal
Allyph's up.
| Allyph Yssal |
Allyph uses vanish again, and disappears from view. She moves to middle of the ship she's on, ensuring she can easily get for any of the remaining enforcers on her next turn.
| StephNyan |
Allyph turn invisible, and moves to the middle of the ship.
Longsword: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d8 + 1 ⇒ (5) + 1 = 6
The black enforcer attack Mavor, and the mighty half-orc's orc ferocity kicks in. Mavor has one more round to take a fifth enforcer down.
Longsword: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d8 + 1 ⇒ (4) + 1 = 5
The dark green enforcer tries to hit Baer, but fails.
Turn progression - round 5:
Enforcer (Yellow)
Enforcer (White)
Mavor, 21 Nonlethal damage; Orc Ferocity
Denario, 19 Nonlethal damage; Unconscious
Uriah, 13 Nonlethal damage; -3 Wis; Unconscious; Fast Healing 1 for 8 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green)
Baer, 4 Nonlethal
Baer's up.
Nonlethal damage isn't subtracted from HP. So technically Mavor wouldn't get his Orc Ferocity, which does trigger when he's below 0 HP. I do however allow it during this fight, because I want to stay as close as possible to how this fight would've been with lethal damage. (Like mentioned in discussion.)
| Baer Mytr |
Round 5
Baer rounds on her attacker.
"You think you can take me, human? If you flee now, I will tell your boss that you died nobly in the water, so he will not search for you."
1d20 + 5 ⇒ (10) + 5 = 15 Intimidate (just trash talk)
Baer, as if to make her point, swings her club at the man, showing her skill with the weapon.
1d20 + 5 ⇒ (16) + 5 = 21 to hit;
1d6 + 5 ⇒ (5) + 5 = 10 damage.
| Uriah Lewis |
Uriah should be at 12 nonlethal, I think. Baer cast the spell before Uriah's turn in round 3. He was at 15 nonlethal, Round 3 = 14, Round 4= 13, Round 5=12
| StephNyan |
@Uriah: Fast Healing 1 heals 1 HP at the beginning of your turn. Baer was up last, in every round. In round 3 she used Infernal Healing on Uriah, and Uriah's turn passed twice since that moment: in round 4 and 5.
@Mavor: That black enforcer is lucky!
Baer tries to intimidate the dark green enforcer with some tough talk. It doesn't have much of an effect, until she hits the man with her staff. "Agh! This woman's crazy!"
--- Round 6 ---
Bolt: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17 Damage: 1d8 ⇒ 1
Confirm crit-4: 1d20 + 2 ⇒ (9) + 2 = 11 Damage: 1d8 ⇒ 4
The yellow enforcer relocates himself, and shoots a bolt at Baer. The blunt bolt bounces off Baer's invisible shield. "Where did that other wench go?!" he yells at Baer.
Meanwhile, someplace far away, the white enforcer realizes Devargo will have his head for running away. He starts moving back as fast as possible.
Uriah heals a bit more, and opens his eyes again. He doesn't feel that well though, and too much strain on his body will make him pass out again.
Turn progression - round 6:
Enforcer (Yellow)
Enforcer (White)
Mavor, 21 Nonlethal damage; Unconscious
Denario, 19 Nonlethal damage; Unconscious
Uriah, 12 Nonlethal damage; -3 Wis; Disabled; Fast Healing 1 for 7 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green) -10HP
Baer, 4 Nonlethal
Uriah and Allyph are up. Uriah's disabled.
| Uriah Lewis |
Uriah heals himself with his Healing Hex, he then crawls over to where Denario lay unconscious. 1d8 + 2 ⇒ (6) + 2 = 8
| Allyph Yssal |
Figuring Baer can easily handle the enforcer she's currently facing, Allyph decides to focus on the ranged one.
"I'm a lady, not a wench, you badmouthed brute!"
Elemental Ray, invisible: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Electricity damage: 1d6 ⇒ 2 Sneak damage: 1d6 ⇒ 2
A ray of electricity is released from the tip of Allyph's finger, aimed for the yellow enforcer.
Allyph's not sure if she should prevent the black enforcer from approaching the prone Uriah, or shield Uriah from the ranged threat. After a moment of hesitation she decides to draw her rapier, and stay where she currently is.
| StephNyan |
Using his hex puts strain on Uriah's body, and his vision momentarily turns to black. The hex then takes effect, and Uriah feels a lot better. He crawls over to Denario.
Allyph shocks the yellow enforcer, who exclaims "There she is! What the...?!"
The black enforcer sees Mavor fall down in front of him somewhat unexpectedly. "I... did it...?"
Longsword: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
He quickly focuses on a new target, heading over to Allyph. The sorceress easily dodges the enforcer's sword.
The dark green enforcer tries to withdraw, zigzagging over the ship as he does. He provokes an attack from Allyph while moving past her.
AoO, Allyph: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 ⇒ 2
Allyph misses the enforcer, who moves onto the pier.
Turn progression - round 6:
Enforcer (Yellow) -4HP
Enforcer (White)
Mavor, 21 Nonlethal damage; Unconscious
Denario, 19 Nonlethal damage; Unconscious
Uriah, 5 Nonlethal damage; -3 Wis; Disabled; Fast Healing 1 for 7 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black)
Enforcer (Dark Green) -10HP
Baer, 4 Nonlethal
Baer's up again!
| Baer Mytr |
Round 6
Baer grins as the DarkGreen flees.
He's smarter than the rest.
1d20 + 5 ⇒ (1) + 5 = 6 Intimidate
Baer's voice squeaks weakly as she tries to speak, her upper lip getting caught on her tongue and the cannot muster the rage to keep a straight face. Her lip flaps as she tries to intimidate.
"You *flap* should flee too," Baer squeaks.
She follows it up with a rap with her staff.
1d20 + 5 ⇒ (13) + 5 = 18 to hit;
1d6 + 4 ⇒ (4) + 4 = 8 damage.
| StephNyan |
Baer, where did you go on the map? I assume you moved over to the black enforcer, but you're kind of... gone.
Baer moves over to the black enforcer, and hits him with her staff while spouting some nonsensical threat. The pain impresses the enforcer far more than the threat, and he yelps in pain.
--- Round 7 ---
Bolt: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d8 ⇒ 2
The yellow enforcer reloads his crossbow, and shoots a bolt at Allyph. He misses.
As Uriah heals a bit more due to the fast healing, the white enforcer approaches the pier again.
Turn progression - round 7:
Enforcer (Yellow) -4HP
Enforcer (White)
Mavor, 21 Nonlethal damage; Unconscious
Denario, 19 Nonlethal damage; Unconscious
Uriah, 4 Nonlethal damage; -3 Wis; Prone; Fast Healing 1 for 6 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black) -8HP
Enforcer (Dark Green) -10HP
Baer, 4 Nonlethal
Uriah and Allyph are up.
| Uriah Lewis |
Still prone, Uriah reaches out and heals Denario for 1d8 + 2 ⇒ (6) + 2 = 8 using his healing hex. Then he stands, ready to move and assist those still fighting.
We just wanted to talk with the Spider. Drop your weapons. He boasts, hoping his allies actions have taken most of the fight out of the guards.
| Allyph Yssal |
Allyph takes a step back, attaches her wand to her belt again, and shoots a ray of electricity at the black enforcer.
Elemental Ray: 1d20 + 3 ⇒ (3) + 3 = 6 Electricity damage: 1d6 ⇒ 6
The ray misses the enforcer by several feet.
| StephNyan |
Uriah heals Denario, who opens his eyes again.
Meanwhile Allyph attacks the black enforcer, but misses.
Turn progression - round 7:
Enforcer (Yellow) -4HP
Enforcer (White)
Mavor, 21 Nonlethal damage; Unconscious
Denario, 11 Nonlethal damage; Prone
Uriah, 4 Nonlethal damage; -3 Wis; Fast Healing 1 for 6 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black) -8HP
Enforcer (Dark Green) -10HP
Baer, 4 Nonlethal
Denario may still take his turn now he's healed, because he ended up in the same initiative group as Uriah.
| Denario Vasquez |
Denario opens his eyes, quickly looking around. Seeing the cause of his recovery being Uriah, he briefly nods at the man along with "Thanks."
I'm assuming i had my mace still in hand?
Edit: He draws his throwing axe instead of grabbing the fallen mace.
Swinging at enforcer.
Mace: 1d20 + 2 ⇒ (18) + 2 = 20
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
| StephNyan |
From his prone position aiming's a bit harder, and Denario misses the enforcer.
Longsword: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The black enforcer sings his longsword at Baer, but misses.
The dark green enforcer continues to withdraw. He ends up next to the white enforcer, who's on his way back.
Turn progression - round 7:
Enforcer (Yellow) -4HP
Enforcer (White)
Mavor, 21 Nonlethal damage; Unconscious
Denario, 11 Nonlethal damage; Prone
Uriah, 4 Nonlethal damage; -3 Wis; Fast Healing 1 for 6 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Black) -8HP
Enforcer (Dark Green) -10HP
Baer, 4 Nonlethal
Baer's up.
| Baer Mytr |
Round 7
Baer splits apart her hands on her staff, no longer striking for power, but aiming for quickness of blows.
1d20 + 3 ⇒ (13) + 3 = 16 to hit;
1d6 + 4 ⇒ (2) + 4 = 6 damage;
1d20 + 3 ⇒ (15) + 3 = 18 to hit;
1d6 + 2 ⇒ (5) + 2 = 7 damage.
I wonder if Denario intended all this. It would have been good to know before they had us nearly surrounded.
| StephNyan |
Baer's first attack is deflected by the black enforcer's shield, but her second attack hits him against his head and he goes down.
--- Round 8 ---
Bolt: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d8 ⇒ 6
The yellow enforcer reloads again, and misses Allyph once more.
Bolt: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d8 ⇒ 8
After taking a step onto the pier, the white enforcer shoots a bolt at Uriah. He misses, and reloads his crossbow.
Uriah heals a bit more.
Turn progression - round 8:
Enforcer (Yellow) -4HP
Enforcer (White)
Mavor, 21 Nonlethal damage; Unconscious
Denario, 11 Nonlethal damage; Prone
Uriah, 3 Nonlethal damage; -3 Wis; Fast Healing 1 for 5 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Enforcer (Dark Green) -10HP
Baer, 4 Nonlethal
Denario, Uriah and Allyph are up.
| Allyph Yssal |
Allyph shoots a ray of electricity at the dark green enforcer, trying to prevent his escape.
Elemental Ray: 1d20 + 3 ⇒ (13) + 3 = 16 Electricity damage: 1d6 ⇒ 2
It wouldn't be good for our reputation... Or to encounter him again somewhere else.
| StephNyan |
The dark green enforcer is hit by Allyph's ray, and goes down.
Turn progression - round 8:
Enforcer (Yellow) -4HP
Enforcer (White)
Mavor, 21 Nonlethal damage; Unconscious
Denario, 11 Nonlethal damage; Prone
Uriah, 3 Nonlethal damage; -3 Wis; Fast Healing 1 for 5 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Baer, 4 Nonlethal
Denario, Uriah and Baer are up.
| Baer Mytr |
Round 8
Baer moves onto the left ship. She glares at the cowardly (and terribly inaccurate) crossbowman, point at him with her staff.
Stnd Action Intimidate:
1d20 + 5 ⇒ (15) + 5 = 20 Intimidate (demoralize)
"I'm coming for you, human...unless you want swim away. I've killed several of your kind, are you sure you want to be added to their number? I'll not come after you if you swim away."
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC.
| Uriah Lewis |
Uriah moves towards the fallen Mavor and if possible he uses his healing hex upon the Half Orc. Healing Hex: 1d8 + 2 ⇒ (2) + 2 = 4
| StephNyan |
Denario stands up and takes total defense, while Baer demoralizes the yellow enforcer.
Uriah moves over to Mavor, and heals him. Mavor regains consciousness, but is still prone amidst his slain foes.
--- Round 9 ---
The yellow enforcer drops his crossbow, takes his heavy steel shield, and goes total defense. "Y-y-y-you d-don't scare m-m-me!" he manages to utter unconvincingly.
Longsword, charge: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The white enforcer drops his crossbow as well, and charges at Denario. While charging he draws his sword, but he nearly trips when in front of Denario. As a result, his sword misses Denario by several feet.
Uriah's wounds continue to close.
Turn progression - round 9:
Enforcer (Yellow) -4HP, Shaken, Total Defense
Enforcer (White) -2AC
Mavor, 17 Nonlethal damage; Prone
Denario, 11 Nonlethal damage
Uriah, 2 Nonlethal damage; -3 Wis; Fast Healing 1 for 4 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Baer, 4 Nonlethal
Everyone's up!
| Allyph Yssal |
Allyph spends a double move circling the white enforcer, ending up in a flanking position with Denario.
"Denario, now!"
| Uriah Lewis |
Uriah moves onto the center boat and casts Stabilize on the nearest enforcer. Hopefully we didn't slay too many...
| Baer Mytr |
Good play, Uriah. :)
Round 9
He's smarter than the rest.
1d20 + 5 ⇒ (11) + 5 = 16 Intimidate Stnd Action.
Baer's repeats her threat.
"You should flee too," Baer says, looking over her shoulder. "My friends recover...we will soon overwhelm you. We have taken you all down...and you think you can stand against us? Against me!?"
Baer moves forward, giving the guy a final chance to flee.
"You think they will spare you? Look what that axe did to the others! YOU. SHOULD. GO. NOW!"
Also trying not to kill this guy.
| Mavor Asku |
Mavor stands up, a little befuddled and feels the back of his head with a hand. "Ouch. That's sore."
He drew his newly-acquired shield and his whip from his belt, cracks his neck audibly and then calls out.
"Good we're still standing. Who's up next?!" As he moves towards Baer.
Move to stand and get my shield, move to Baer and draw my Whip. AC=19
| StephNyan |
Allyph helps Denario flank the white enforcer, and Denario hits him hard.
While Uriah stabilizes an enforcer, Baer threatens the yellow enforcer.
Mavor stands up, and moves over to Baer. He now has his shield and whip ready.
--- Round 10 ---
"I... I have... o-orders!" the yellow enforcer yells back at Baer. His fear of Devargo wins it over the fear of Baer, and he draws his sword while moving over to Baer.
Longsword, shaken: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Confirm crit: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Despite his shaken state, the yellow enforcer manages to hit Baer with the flat of his sword.
The white enforcer takes his heavy steel shield in his off hand, and takes a 5-foot step to end up west of Denario.
Longsword: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d8 + 1 ⇒ (1) + 1 = 2
While standing over his downed mate, the white enforcer swings his sword at Denario. He misses.
Uriah heals a bit more, almost ending up at full health.
Turn progression - round 10:
Enforcer (Yellow) -4HP, Shaken
Enforcer (White) -7HP
Mavor, 17 Nonlethal damage; Prone
Denario, 11 Nonlethal damage
Uriah, 1 Nonlethal damage; -3 Wis; Fast Healing 1 for 3 more turns
Allyph, 6 Nonlethal damage; -4 Wis
Baer, 7 Nonlethal
Everyone's up again.
| Baer Mytr |
Round 10
Baer's go wide with rage as the man hits her.
"You had your chance. I have little patience with stupidity!"
Baer begins to strike with both ends of her quarterstaff.
1d20 + 5 ⇒ (18) + 5 = 23 to hit;
1d6 + 4 ⇒ (4) + 4 = 8 damage;
1d20 + 5 ⇒ (5) + 5 = 10 to hit;
1d6 + 2 ⇒ (5) + 2 = 7 damage;
HP 8/15
| Uriah Lewis |
Uriah casts Stabilize again, hoping to.mitigate some of the damage caused by Denario
-Posted with Wayfinder
| Mavor Asku |
Mavor moves over to assist Denario as he sees Baer is capable of defending herself.
"You're not escaping that quickly" He says to the last enforcer standing, rolling out the whip and with a powerful stroke tries to catch the man's legs and trip the man.
Trip attempt with reach: 1d20 + 5 ⇒ (13) + 5 = 18
| Allyph Yssal |
Allyph moves in flanking position with Mavor, and attempts to hurt the white enforcer with a wildly inaccurate stab from her rapier.
Rapier, flanking: 1d20 + 0 + 2 ⇒ (6) + 0 + 2 = 8 Damage: 1d6 ⇒ 4