| Axel Black |
Leshawanna gasps in shock as hell explodes out of the warehouse. observation
Not yet it hasn't ;) the fire will come soon enough
-Posted with Wayfinder
DaWay
|
Eloise damage rolls
1 2d10 ⇒ (3, 3) = 6
2 5d10 ⇒ (4, 10, 3, 9, 5) = 31
3 2d10 ⇒ (6, 4) = 10
4 2d10 ⇒ (7, 3) = 10
5 2d10 ⇒ (6, 8) = 14
dodge vs. Martin
4d10 + 9 ⇒ (7, 3, 5, 10) + 9 = 34 19
4d10 + 9 ⇒ (9, 3, 10, 8) + 9 = 39 36
4d10 + 9 ⇒ (3, 4, 2, 8) + 9 = 26 17
4d10 + 9 ⇒ (5, 8, 6, 1) + 9 = 29 17
Martin shots out with his tager weapons but only manages to catch air.
The flurry of torsos and wings between you and the dhohanoids emerges with Eloise bruised (damages 0, 26, 1, 8, 11) 46 damage total.
Riley Sommers pipes up over your comlinks So if two wrongs don't make a right, how many murders makes a right? he pauses for a moment, snorts Man, I am funny I chose the wrong career.
For ease of combat I am going to say that most of the attacks are not going to be able to get the angle on you.
Eloise I would seriously recommend a limit weapon, it looks like you are in some serious trouble.
attacks on Eloise
3d10 + 12 ⇒ (3, 3, 3) + 12 = 21 21 attack
3d10 + 12 ⇒ (8, 5, 8) + 12 = 33 28 attack
3d10 + 12 ⇒ (1, 5, 8) + 12 = 26 20 attack
3d10 + 12 ⇒ (10, 9, 7) + 12 = 38 22 attack
3d10 + 12 ⇒ (5, 2, 5) + 12 = 24 22 attack
EDIT forgot the retaliation from Eloise.
dodge: 4d10 + 12 ⇒ (2, 4, 6, 4) + 12 = 28 you get +1 damage, go ahead and include in your next post.
armor: 1d10 ⇒ 7
| Eloise Cartwright |
Dmg: 2d10 ⇒ (10, 4) = 14
Whisper reels from the flurry of blows, bloody and down on her knees, tentacles writhing feebly.
Since I'm now suffering wound penalties I believe I don't get to make my final action, next turn I'll try and activate limit weapon, though with a -6, I may struggle.
"I'm okay, just give me a moment..." she says through labored breath.
| Axel Black |
Limit Attack: 3d10 + 10 ⇒ (10, 9, 7) + 10 = 36 total 20
all i know is, its damage+6. Do i roll 6 die or how does it work?
Axel roars out as he raises his hammer like hands and slams them down. Looking right at those at the bottom. As a rain of fire comes down on them
-Posted with Wayfinder
| Martin Drumond Kingsbridge |
Already made multiple attack rolls so not changing my action. I thought 4 dice with a skill was considered decent. But Martin cannot even hit Chrysalis Corp minions? Whoa.
*A brief moment of uncertainty crossed Deek's mind...having this much trouble with a delivery man wonder what the upper rank minions are like?*
Martin still tried to maintain a positive attitude and continued to provide fire support. He focused on the mobs swarming Eloise in the hopes of giving her some breathing room.
Ranged strikes (using rolls previously made) with Arcane blast:
To hit: 16 damage: 19
To hit: 12 damage: 18
Next round (if we are still alive)
To hit: 18 damage: 22
To hit: 16 damage: 18
Note that based on the math I'm seeing if they are all 4d+higher base then us and outnumber us by this large a margin it's going to get rougher.
DaWay
|
Martin only one round at a time. I have enough to keep track of without having to go back and forth.
Axel, or rather Pyre, begins to pound on the ceiling a rain of fire and concrete coalesces in a meteor striking everyone in the room. Unfortunately two allies are in the room at the moment. Eloise and Haze will have to make dodge rolls vs. Axel's attack of 20.
big group dodge: 4d10 + 9 ⇒ (2, 8, 2, 6) + 9 = 27 17 equals +1 damage, Axel will need to roll 7 dice for the damage being done.
Dua-Sanaras (12) Armor 1d10 ⇒ 3
Elib (2) Armor 2d10 ⇒ (3, 1) = 4
Gelgore (2) No Armor
Vrykol (5) Armor 1d10 ⇒ 2
Vrykol 1 (7 damage)
Zabuth (1) Armor 2d10 ⇒ (5, 9) = 14
EDIT: Axel if you would like you can take this damage roll
7d10 ⇒ (2, 10, 4, 8, 10, 9, 5) = 48
Martin's arcane blast focus on two of the Vrykol
Vrykol 1 dodge 4d10 + 12 ⇒ (7, 9, 1, 2) + 12 = 31 21
Vrykol 2 dodge 4d10 + 12 ⇒ (6, 9, 9, 8) + 12 = 44 30
...but misses both entirely not being able to cope with their erratic flight patterns.
| Haywood Estevez - "Haze" |
Haze feels the blood boil in his veins as he smells the hot flesh of the foes. He leaps into the skylight, smashing through and down to the ground, landing on all fours. He throws his head back and HOWLS!
Range of 20 ft. Target must succeed at a Challenging Strength Feat Test or be knocked to the ground
Not to be a jerk, but still waiting on any confirmation on this.
Reflex: 1d10 + 8 ⇒ (1) + 8 = 9
DaWay
|
grouping the strength checks due to the sheer number.
dua-sanaras: 4d10 + 9 ⇒ (10, 9, 4, 7) + 9 = 39 19 success
elib: 5d10 + 11 ⇒ (8, 5, 2, 6, 5) + 11 = 37 21 success
gelgore: 2d10 + 5 ⇒ (9, 2) + 5 = 16 14 fail
vrykol: 2d10 + 5 ⇒ (3, 10) + 5 = 18 15 fail
zabuth: 7d10 + 14 ⇒ (7, 5, 4, 9, 5, 10, 5) + 14 = 59 29 success
The gelgore drops to the ground as well as the assaulting flurry above.
| Axel Black |
ill go with GM damage roll. Since 35 would be average. A 48 is well above that
-Posted with Wayfinder
| Martin Drumond Kingsbridge |
Martin only one round at a time. I have enough to keep track of without having to go back and forth.
...
Sorry didn't mean to offend, was trying to prevent any hold ups on my part.
Ranged strikes (using rolls previously made) with Arcane blast:
To hit: 18 damage: 22
To hit: 16 damage: 18
Not sure if there are any bonuses for foes that got dropped by that AoE.
*reconsidered how poor his marksman focus was and will decided to aim next time*
| Eloise Cartwright |
"Now you've gone and made me mad."
Full turn action, Activate Limit Weapon, will use 5 Drama Points since I'm so badly wounded...: Tenacity: 9d10 ⇒ (2, 9, 6, 6, 2, 3, 6, 8, 4) = 463x6's for 18+9-6(wound penalties)=21, Bloody hell I believe I need 22.
Eloise staggers back to her feat, closes her eyes and tries to pull forth the energy to perform a Razor Wing attack, however it just doesn't come forth and she staggers backwards away from the onslaught of Dhohanoids.