Rev DM |
Chary eases alongside bloodied T6 and tells it that the vines will not let is move normally. The creature is now looking in an extremely bad way and the dryad is not appreciative.
Thorn Husks (aura 6). Plant allies (i.e. the trolls) deal 5 damage to their attacker when hit by a melee attack.
5 damage to Chary.
Imprisoned in briars, Tutavak's wounds heal over as the drow's mental powers remind him of the strength of Kargzant and the evil of trees.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Tutavak - BLOODIED; taking 3 whenever he moves (dryad aura); grabbed; taking 5 ongoing damage (se); has cover from cage; +5AC to end Whiteclaw's next turn
Kia
Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Troll 6 - BLOODIED; everyone at +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn; cursed by Arianwyn; cannot use move actions to walk or run
Arianwyn - used AP; concealment; 5 cold damage from Whiteclaw's zone at start of turn
Dryad - cursed by Arianwyn
Whiteclaw
Chary
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 1 success/0 failures
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Heart 6 - 0 success/0 failures
Tutavak |
Post eaten. Failed an escape. Quarry on T2 or T3 (the bloodied one; init list and map conflict). AP to Second Wind, taking a free melee (which missed) in lieu of defense bonus. Here are the special effects:
- Soulfire on self, Arianwyn, and Whiteclaw: +2 Speed, +2 Reflex, +3 fire damage per hit, plus aura effect Rev describes, TEOourNTs.
- Resist 5 Cold on Tutavak TEOE.
Save vs ongoing 1d20 ⇒ 3 Nope.
HP: 58/92 Surge: 7/9 AP: 0/1
Soulfire, Resist 5 Cold
5 ongoing, grabbed
Rev DM |
Like Chary before him, the dryad's power gives strength to her allies.
5 damage to Tutavak from Thorn Husks.
Ignoring his predicament, Tutavak calls on the primal forces of his homeland and grants their benefits to himself, Arianwyn and Whiteclaw for a short time.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Kia
Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); Tutavak's Quarry
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Troll 6 - BLOODIED; everyone at +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn; cursed by Arianwyn; cannot use move actions to walk or run
Arianwyn - used AP; concealment; 5 cold damage from Whiteclaw's zone at start of turn; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn
Whiteclaw - +2 Speed, +2 Ref +3 fire on hit to end next turn
Chary
Tutavak - used second wind; used AP; taking 3 whenever he moves (dryad aura); grabbed; taking 5 ongoing damage (se); has cover from cage; +5AC to end Whiteclaw's next turn; +2 Speed, +2 Ref +3 fire on hit to end next turn; resist 5 cold to end next turn
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 1 success/0 failures
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Heart 6 - 0 success/0 failures
Kia Rubarka |
Kia is still not happy about Tutavak being in among the trolls, given what they did last time, and feels he should be cured even more. She casts a questioning glance his way.
Need to know if Tutavak wants to spend another healing surge which will almost certainly being him up to full HP. Will wait for response before posting her turn.
Kia Rubarka |
Nodding to Tutavak, Kia helps him heal with encouraging words, such as "Nice try, now see if you can get out of there."
Inspiring word for Tutavak who can spend another surge plus 3d6 + 6 ⇒ (3, 1, 1) + 6 = 11
Then, relying on Whiteclaw, Tutavak and Arianwyn to finish off the two bloodied trolls, she softens up T3 a bit more before stowing her bow ready to rush into the fray next round. This is the hope that it will spraed the damage among the party a bit more evenly.
"Remember that these can only really be killed by fire or acid, so it us up to you three to make sure those two trolls stay down."
Standard - Paint the Bullseye vs. Troll 3 1d20 + 16 ⇒ (16) + 16 = 321d10 + 4 ⇒ (6) + 4 = 10
That would hit, so... Against T3...
* Kia and all allies gain +1 item bonus to attack rolls against that target to end of her next turn (onslaught arrow)
* All allies gain a +4 power bonus to damage rolls that target to the start of her next turn (Power effect)
* That target is at -4 for all ranged and area attacks to the end of her next turn (Duellists Bow + Rattling effect)
* That target is at -2 for all melee attacks to the end of her next turn (Rattling effect)
Arrows left: 28
Healing left - lots
Rev DM |
Kia's words prove true and she sends an arrow into T3 only to see the wound immediately close over again. Indeed, despite the arctic chill enveloping T1, T2 and T3, all the trolls look stronger. T6 rises from the ground and all six trolls turn on Chary, tearing at the drow's tender flesh. Most of the attacks miss, but the raking claws still leave formidable wounds in their wake.
Claw (AC) v Chary
1d20+15=25. T1 v Chary. Miss.
1d20+15=23. T2 v Chary. Miss.
1d20+15=21. T3 v Chary. Miss.
1d20+15=32. T4 v Chary. Hits. 2d8+9=18
1d20+15=33. T5 v Chary. Hits. 2d8+9=16
1d20+15=25. T6 v Chary. Miss.
34 damage to Chary.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Arianwyn - used AP; concealment; 5 cold damage from Whiteclaw's zone at start of turn; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn
Whiteclaw - +2 Speed, +2 Ref +3 fire on hit to end next turn
Chary
Tutavak - used second wind; used AP; taking 3 whenever he moves (dryad aura); grabbed; taking 5 ongoing damage (se); has cover from cage; +5AC to end Whiteclaw's next turn; +2 Speed, +2 Ref +3 fire on hit to end next turn; resist 5 cold to end encounter
Kia Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); Tutavak's Quarry; everyone at +1 to hit and +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn;
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Troll 6 - BLOODIED; cursed by Arianwyn; cannot use move actions to walk or run
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 1 success/0 failures
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Heart 6 - 0 success/0 failures
Rev DM |
T6 and T2 I think, in which case T6 is dead and T2 did not regenerate. Map and init list amended below. Apologies, there are a lot of stacking effects and I will miss stuff. Please point it out when I do.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Arianwyn - used AP; concealment; 5 cold damage from Whiteclaw's zone at start of turn; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn
Whiteclaw - +2 Speed, +2 Ref +3 fire on hit to end next turn
Chary
Tutavak - used second wind; used AP; taking 3 whenever he moves (dryad aura); grabbed; taking 5 ongoing damage (se); has cover from cage; +5AC to end Whiteclaw's next turn; +2 Speed, +2 Ref +3 fire on hit to end next turn; resist 5 cold to end encounter
Kia Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); Tutavak's Quarry; everyone at +1 to hit and +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn;
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 1 success/0 failures -
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Rev DM |
Arianwyn blasts and misses before retreating a prudent distance.
Immediately the dryad teleports closer and wraps Kia in a briar cage.
Maiden of Pain (Ref). On hit, target is grabbed and takes 5 ongoing damage, encased in a cage of briars. The cage provides cover.
1d20+18=33 - Dryad v Kia. Hits. 1d8+6=11
11 damage to Kia and she is grabbed and taking 5 ongoing damage.
Gesturing at Tutavak's cage, she tries to slide it and him through the tree, but fails to do any such thing.
Attack v Ref/Fort (whichever is lower). On hit caged target slides 4 squares as though Forest Walking.
1d20+18=19. Nope.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Whiteclaw - +2 Speed, +2 Ref +3 fire on hit to end next turn
Chary
Tutavak - used second wind; used AP; taking 3 whenever he moves (dryad aura); grabbed; taking 5 ongoing damage (se); has cover from cage; +5AC to end Whiteclaw's next turn; +2 Speed, +2 Ref +3 fire on hit to end next turn; resist 5 cold to end encounter
Kia - grabbed and taking 5 ongoing damage
Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); Tutavak's Quarry; everyone at +1 to hit and +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn;
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Arianwyn - used AP; concealment; 5 cold damage from Whiteclaw's zone at start of turn; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 1 success/0 failures -
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Rev DM |
Delaying Whiteclaw.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Chary
Tutavak - used second wind; used AP; taking 3 whenever he moves (dryad aura); grabbed; taking 5 ongoing damage (se); has cover from cage; +5AC to end Whiteclaw's next turn; +2 Speed, +2 Ref +3 fire on hit to end next turn; resist 5 cold to end encounter
Kia - grabbed and taking 5 ongoing damage
Whiteclaw - +2 Speed, +2 Ref +3 fire on hit to end next turn
Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); Tutavak's Quarry; everyone at +1 to hit and +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn;
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Arianwyn - used AP; concealment; 5 cold damage from Whiteclaw's zone at start of turn; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 1 success/0 failures -
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Chary |
Chary will scoot a little closer to the tree and attempt to work on the first heart again. Then, with another force of will, she will give her friends another chance to hit their enemies!
move action: shift to K10 (if it is possible, since the tree takes up part of the space.
Standard action: Thievery check--1d20 + 15 ⇒ (4) + 15 = 19
action point: violent impulse:
Close burst 5
Target: One, two, or three allies in burst (everyone is in the burst, so first come, first served))
Effect: Each target can make a basic attack as a free action, each against a different creature. If only one target hits, his or her attack deals 2d6 extra psychic damage. If only two targets hit, each of their attacks deals 1d6 extra psychic damage.
violent impulse may be difficult to sort out, but we are pretty quick...maybe we can sort it all out! My intention is to let three people make an attack and it doesn't really matter to me who, as long as you hit ;)
Rev DM |
Chary deftly removes one of the vines encircling a heart and charms the rest of her party into taking an extra attack. Arianwyn is unable to take advantage of her offer, but Tutavak has no such qualms.
Kia - fancy attacking a troll other than T2 or T3?
Dryad auras - she has two. Both aura 6
Curse of Thorns. Enemies within the aura and touching the ground take 3 damage each time they move, including forced movement.
Thorn Husks. Plant allies in the aura deal 5 damage to their attackers when hit by a melee attack.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Tutavak - used second wind; used AP; taking 3 whenever he moves (dryad aura); grabbed; taking 5 ongoing damage (se); has cover from cage; +5AC to end Whiteclaw's next turn; +2 Speed, +2 Ref +3 fire on hit to end next turn; resist 5 cold to end encounter
Kia - grabbed and taking 5 ongoing damage
Whiteclaw - +2 Speed, +2 Ref +3 fire on hit to end next turn
Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); Tutavak's Quarry; everyone at +1 to hit and +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn;
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Arianwyn - used AP; concealment; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn
Chary - used AP
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 2 successes/0 failures -
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Tutavak |
Take 5 ongoing. Attempt Acrobatic escape. 1d20+14=23.
Will assume that escapes, doing 3 damage to Tutavak, and shifting to J11. Cometfall Charge vs Dryad to J13, taking 3 more and OA from T2 (effective vs fey AC33, Ref27). 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 263d10 + 9 + 3 + 1d6 ⇒ (8, 9, 6) + 9 + 3 + (2) = 37
On hit (26 vs AC), 37 damage to dryad; on miss, 3 fire does not happen, but half the rest does for 17. Mark the dryad, either way.
Save vs ongoing 1d20 ⇒ 12 Yes
Tutavak finally slips the vines encaging him and lowers his lance at the dryad. Even without Suntide beneath him, he charges the dryad with deadly speed and force.
HP: 81/92 Surge: 6/9 AP: 0/1
Resist 5 Cold
Rev DM |
Kia shakes her head sadly at Chary from the depths of her briar cage, but takes some comfort from knowing that her loss is T2's pain.
T2 takes an additional 2d6=6 psychic damage.
Breaking free of his own cage, Tutavak hurls himself across the tree at the dryad, missing anything vital, but nonetheless doing making his glancing blow count.
As he passes, T2 lashes out at him, but is unable to hit the whirlwind figure.
OA from T2
1d20+15=31. Miss.
Dryad auras - she has two. Both aura 6
Curse of Thorns. Enemies within the aura and touching the ground take 3 damage each time they move, including forced movement.
Thorn Husks. Plant allies in the aura deal 5 damage to their attackers when hit by a melee attack.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Kia - grabbed and taking 5 ongoing damage
Whiteclaw - +2 Speed, +2 Ref +3 fire on hit to end next turn
Troll 1 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone);
Troll 2 - cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; 5 cold damage at start of turn (Whiteclaw's zone); Tutavak's Quarry; everyone at +1 to hit and +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn;
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Arianwyn - used AP; concealment; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn; marked by Tutavak
Chary - used AP
Tutavak - used second wind; used AP; +5AC to end Whiteclaw's next turn; resist 5 cold to end encounter
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 2 successes/0 failures -
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Kia Rubarka |
Kia tries to pull herself out of the bramble cage.
Athletics: 1d20 + 16 ⇒ (4) + 16 = 20.. (maybe, maybe not)
Thwarted in her desire to get nearer to the fray, she takes out her bow again and fires a shot at T2.
Paint the bulls-eye again 1d20 + 16 ⇒ (3) + 16 = 191d10 + 3 ⇒ (3) + 3 = 6
I guess that's a miss...
Save vs ongoing 1d20 ⇒ 6 oh,well...
Health: 74/90
AP: 1/1
Surges: 8/8
Arrows: 27
Whiteclaw |
Since Whiteclaw has no abilties to burn the trolls down, she goes for the dryad.
Ferocious Charge, and thanks to feats I can make at at will at +2 damage on a charge. So, it's a move to I charge to I15, taking 3 from the dryad, then use Strength of Stone. 1d20 + 16 ⇒ (16) + 16 = 32, on hit: 1d10 + 13 ⇒ (10) + 13 = 23cold damage and I gain 4 temp hp.
Once she reaches the plant creature, the gnoll tries to keep her in place.
AP. Rime Shackles. 1d20 + 15 ⇒ (3) + 15 = 18. On hit: 1d10 + 7 ⇒ (10) + 7 = 17 cold damage and she is immobilized until EOMNT.
HP: 120/123, temp 4
Surges: 13/13
AP: 0/1
Enc Used: Ferocious Charge, Rime Shackles, Barksin
Daily Remaining: Both Guardian Forms, Guaridians Attack, Returning the Gift, Shield power
Status:
Rev DM |
Welcome back. We're struggling ourselves with variable water and heating.
Trapped in briars, Kia can do nothing to help. Whiteclaw sprints towards the Dryad and hits her, but does not manage to ensnare her in cold.
Whiteclaw - can you just confirm your zone is still in operation?
Freed from the icy chill surrounding them, the trolls converge on Chary, doing their utmost to tear her to shreds.
All trolls attack Chary
1d20+15=32. T1 v Chary. Hits. 2d8+9=20
1d20+15=22. T2 v Chary. Miss.
1d20+15=32. T3 v Chary. Hits. 2d8+9=13
1d20+15=18. T4 v Chary. Miss.
1d20+15=32. T5 v Chary. Hits. 2d8+9=18
51 damage to Chary. Whichever of those bloodies her gets an extra attack:
1d20+15=30. Hits. 2d8+9=15
66 total damage to Chary.
Dryad auras - she has two. Both aura 6
Curse of Thorns. Enemies within the aura and touching the ground take 3 damage each time they move, including forced movement.
Thorn Husks. Plant allies in the aura deal 5 damage to their attackers when hit by a melee attack.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
Arianwyn - used AP; concealment; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn; marked by Tutavak; 5 cold damage at start of turn (Whiteclaw's zone)
Chary - BLOODIED; used AP
Tutavak - used second wind; used AP; resist 5 cold to end encounter
Kia - grabbed and taking 5 ongoing damage
Whiteclaw - used AP
Troll 1 - cursed by Arianwyn;
Troll 2 - cursed by Arianwyn;
slowed (se)
Troll 3 - BLOODIED; cursed by Arianwyn; Tutavak's Quarry; everyone at +1 to hit and +4 to damage to start Kia's next turn; -2 melee and -4 ranged and area to end Kia's next turn;
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 2 successes/0 failures -
Heart 2 - 0 success/0 failures
Heart 3 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Arianwyn |
Move to H10. Concealment gained. Otherwind Stride vs T1, T3, T2's Fort.
1d20 + 13 ⇒ (8) + 13 = 211d20 + 13 ⇒ (8) + 13 = 211d20 + 13 ⇒ (11) + 13 = 241d8 + 9 ⇒ (5) + 9 = 14
Those hit are immobilised until eomnt. If T3 is hit, then he takes 2d8 fire damage. If he isn't hit, but one of the others is, then that one takes it.
2d8 ⇒ (3, 6) = 9
Effect: Teleport to Q19.
Arianwyn snarls, "I tire of this," and runs into the midst of the trolls, becoming a blur of otherworldy energy, which disappears and reappears on the other side of the battlefield.
Rev DM |
As Chary falls, Arianwyn breaks apart space to demolish T3 before teleporting to the other side of the clearing. The troll falls and does not rise again, its vines incinerating before the dryad's eyes.
Balefully, she teleports out of Whiteclaw's zone and turns on Tutavak once more.
Maiden of Pain (Ref). On hit target is grabbed in a briar cage and takes 5 ongoing damage (se)
1d20+16=19. Miss.
Dryad auras - she has two. Both aura 6
Curse of Thorns. Enemies within the aura and touching the ground take 3 damage each time they move, including forced movement.
Thorn Husks. Plant allies in the aura deal 5 damage to their attackers when hit by a melee attack.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
ALL - +4 damage to end Chary's next turn
Chary - BLOODIED; used AP; prone and dying (needs to make death save)
Tutavak - used second wind; used AP; resist 5 cold to end encounter
Kia - grabbed and taking 5 ongoing damage
Whiteclaw - used AP
Troll 1 - cursed by Arianwyn;
Troll 2 - cursed by Arianwyn; slowed (se)
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Arianwyn - used AP; concealment; +2 Speed, +2 Ref +3 fire on hit to end next turn
Dryad - cursed by Arianwyn; marked by Tutavak; 5 cold damage at start of turn (Whiteclaw's zone)
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 2 successes/0 failures -
Heart 2 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Rev DM |
Chary's bloodied form is a pool of darkness in the shadow surrounding the tree.
Dryad auras - she has two. Both aura 6
Curse of Thorns. Enemies within the aura and touching the ground take 3 damage each time they move, including forced movement.
Thorn Husks. Plant allies in the aura deal 5 damage to their attackers when hit by a melee attack.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
ALL - +4 damage to end Chary's next turn
Tutavak - used second wind; used AP; resist 5 cold to end encounter
Kia - grabbed and taking 5 ongoing damage
Whiteclaw - used AP
Troll 1 - cursed by Arianwyn;
Troll 2 - cursed by Arianwyn; slowed (se)
Troll 4 - cursed by Arianwyn
Troll 5 - cursed by Arianwyn
Arianwyn - used AP; concealment
Dryad - cursed by Arianwyn; marked by Tutavak
Chary - BLOODIED; used AP; prone and dying (failed one death save)
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 2 successes/0 failures -
Heart 2 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures
Tutavak |
Minor: Swap weapons. Minor: Quarry T4, for the heck of it. Standard: Thundertusk Boar Strike vs Dryad AC (twice). 1d20 + 15 ⇒ (20) + 15 = 351d10 + 6 ⇒ (4) + 6 = 101d20 + 15 ⇒ (6) + 15 = 211d10 + 6 ⇒ (7) + 6 = 13
Crit on the first, miss on the second. Thundertusk pushes Dryad to K6 for one hit. Crit triggers Soulfire on Tutavak TEOMNT (+2 Ref is the main thing for Rev). Crit damage 16 + 2d6 ⇒ 16 + (6, 5) = 27
Tutavak's aura flares as his first arrow strikes home against the dryad, staggering her.
Rev DM |
Tutavak's first attacks knocks the dryad backwards a pace and allows the Kargzant warrior to channel his inner fire.
Dryad auras - she has two. Both aura 6
Curse of Thorns. Enemies within the aura and touching the ground take 3 damage each time they move, including forced movement.
Thorn Husks. Plant allies in the aura deal 5 damage to their attackers when hit by a melee attack.
Soul Furnace. Until the end of the encounter, any enemy that starts its turn or enters a square adjacent to a creature affected by Tutavak's soulfire power (the thing he does on a crit) takes 3 fire damage.
ALL - +4 damage to end Chary's next turn
Kia - grabbed and taking 5 ongoing damage
Whiteclaw - used AP
Troll 1 - cursed by Arianwyn;
Troll 2 - cursed by Arianwyn; slowed (se)
Troll 4 - cursed by Arianwyn; Tutavak's Quarry
Troll 5 - cursed by Arianwyn
Arianwyn - used AP; concealment
Dryad - cursed by Arianwyn; marked by Tutavak
Chary - BLOODIED; used AP; prone and dying (failed one death save)
Tutavak - used second wind; used AP; resist 5 cold to end encounter; +2 Ref and Speed and additional +3 fire damage to end next turn
Skill Challenge (4 successes before 3 failures per heart):
Heart 1 - 2 successes/0 failures -
Heart 2 - 0 success/0 failures
Heart 4 - 0 success/0 failures
Heart 5 - 0 success/0 failures