Council of Thieves: Liberators of Westcrown (Inactive)

Game Master JDPhipps

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Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

@Aristaios: Yes, you could definitely do that, it'd just take an Acrobatics check to avoid an attack of opportunity. It'd count as a normal movement of 5 feet to get through his square, since you're technically going OVER him.

As for Daniel, I think I'll take control of him for the remainder of this encounter, and then have him be captured by the Hellknights. That gets him out of the way for now, and without him being killed he can always show up later on.


Male Tiefling Monk 1 | HP 11/11
Stats:
AC 16, T 16, FF 12; Fort +3, Ref +5, Will +2; Init +3; Perception +6

Wow, that was a pretty good roll! How much further can I move in this turn? I wanna get to Chandra so I can get her a potion.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

You can move your standard distance, the Acrobatics check is purely to make sure he nor the others get an AoO on you as you move, which they will not. I'm assuming you're using this as your move action from the previous turn, which is fine. You would have a -4 penalty to that roll for wound penalties, but that does still beat the CMD of all the Hellknights, so it doesn't matter much, and the commander used his AoO on you once this round already.

I'm posting for Daniel and the Hellknights here in a moment as well. After they move, you could technically take your turn to immediately give Chandra a potion.


Male Tiefling Monk 1 | HP 11/11
Stats:
AC 16, T 16, FF 12; Fort +3, Ref +5, Will +2; Init +3; Perception +6

That's what I'll do, then. Thanks!


Male Fetchling Paladin 1 | HP 13 | AC17 FF10 T17 | Saves +4/+0/+1 | Init +0 | Percep -1

I agree, bot then send him away however you want.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Aristaios, you need to roll for the damage healed, unless you'd rather I did that.


Male Tiefling Monk 1 | HP 11/11
Stats:
AC 16, T 16, FF 12; Fort +3, Ref +5, Will +2; Init +3; Perception +6

You can do that. Sorry I forgot. *blush*


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

It's no problem. Even if she doesn't get above 0 HP, she is definitively ALIVE. I'll roll it here.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Chandra's still down to -1, but she's no longer bleeding out.


Male Tiefling Monk 1 | HP 11/11
Stats:
AC 16, T 16, FF 12; Fort +3, Ref +5, Will +2; Init +3; Perception +6

Anything else I can do in this round? If so, I'll give Chandra another potion, if not I'll do it next round.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

You moved last round to her, so you're adjacent to her square. Technically speaking giving someone a potion is a standard action, but that's one of the things I usually do away with. Go ahead and give her another potion.

God, I'm sorry I keep popping my house rules on you guys. My home group (which Blast is a part of) is so used to these, I honestly sometimes forget that they aren't the way the system works.


Male Tiefling Monk 1 | HP 11/11
Stats:
AC 16, T 16, FF 12; Fort +3, Ref +5, Will +2; Init +3; Perception +6

Darnit! >:(


(RETIRED)
Stats:
AC 13, touch 12, flat-footed 11 (+4 armor, +3 Dex, +1 size) HP 9 (1d6+2+1) Fort +2, Ref +2, Will +2; +2 vs enchantment | Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 11 Base Atk +0; CMB 2; CMD 12
Skills:
Diplo +0, Kn (arc) +9, Kn (loc) +9, Kn (pl) +9, Ling +9, Perc +7, Prof (barrister) +4, SM +5, Spellcraft +9/+11, UMD +9

Just for future clarity, Jon. Are you saying feeding someone a potion is a free action?

Do you by any chance have a doc of your houserules because unlike Abraham, my real-life memory is pretty poor!


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

I'm making it a swift action to take a potion, accelerated drinker now makes it so you are not provoking when you do so.

I'm working on a document to list all of them, but I'm rather busy with summer courses and work at the moment, but I'll get it out ASAP for all of you. I'll post it up in the campaign tab and let you guys know when I do.

Also, Chandra is conscious, if at 1 HP. Hooray!


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

Huzzah! Where are we are we in the initiative order? Some GM's post the initiative order with bold print to emphasize who is up currently. That would help, as otherwise, we are forced to scroll up to find the spoiler that covered the initial presentation of the initiative order.


(RETIRED)
Stats:
AC 13, touch 12, flat-footed 11 (+4 armor, +3 Dex, +1 size) HP 9 (1d6+2+1) Fort +2, Ref +2, Will +2; +2 vs enchantment | Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 11 Base Atk +0; CMB 2; CMD 12
Skills:
Diplo +0, Kn (arc) +9, Kn (loc) +9, Kn (pl) +9, Ling +9, Perc +7, Prof (barrister) +4, SM +5, Spellcraft +9/+11, UMD +9

I believe it is back on the Hellknights so don't huzzah just yet Chandra :/


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

I just looked closely at the melee posts and I've found 4 turns for Abraham but just three for everyone else (except Daniel, who's made two attacks). So I think it must be Chandra's turn, with Daniel pending.


(RETIRED)
Stats:
AC 13, touch 12, flat-footed 11 (+4 armor, +3 Dex, +1 size) HP 9 (1d6+2+1) Fort +2, Ref +2, Will +2; +2 vs enchantment | Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 11 Base Atk +0; CMB 2; CMD 12
Skills:
Diplo +0, Kn (arc) +9, Kn (loc) +9, Kn (pl) +9, Ling +9, Perc +7, Prof (barrister) +4, SM +5, Spellcraft +9/+11, UMD +9

Apologies you're quite right. Abe is first in the initiative and Chandra is next, I overlooked that


(RETIRED)
Stats:
AC 13, touch 12, flat-footed 11 (+4 armor, +3 Dex, +1 size) HP 9 (1d6+2+1) Fort +2, Ref +2, Will +2; +2 vs enchantment | Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 11 Base Atk +0; CMB 2; CMD 12
Skills:
Diplo +0, Kn (arc) +9, Kn (loc) +9, Kn (pl) +9, Ling +9, Perc +7, Prof (barrister) +4, SM +5, Spellcraft +9/+11, UMD +9

Chandra, although Jon's houserule allows drinking a potion as a swift, if you didn't already have it in your hand drawing it is going to provoke an attack of opportunity. Although I recognise with the position you are in you might not have a choice but to risk that unless you succeed on an acrobatics to move out if a threatened square?


Male Fetchling Paladin 1 | HP 13 | AC17 FF10 T17 | Saves +4/+0/+1 | Init +0 | Percep -1

I have to agree with Abraham, it's the reason I haven't taken a potion yet the attacks of opportunity and hurt.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

Thanks, but the position she's in when she stands is not threatened, assuming the guy on the ground is unconscious. The reason I did not make her try to move closer to Abraham and Blast is that she'd have to risk an AOO when moving beyond the square between Aristiaos and Viktyr from the Hellknight fighting Janiven. So I think she okay drinking the potion this turn.

Together we've got to find a way to move away from that Hellknight and keep the one on the ground unconscious or we'll all be facing the same AOO threat. That is if we all want to run in the same direction, which would highly desirable if possible.


(RETIRED)
Stats:
AC 13, touch 12, flat-footed 11 (+4 armor, +3 Dex, +1 size) HP 9 (1d6+2+1) Fort +2, Ref +2, Will +2; +2 vs enchantment | Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 11 Base Atk +0; CMB 2; CMD 12
Skills:
Diplo +0, Kn (arc) +9, Kn (loc) +9, Kn (pl) +9, Ling +9, Perc +7, Prof (barrister) +4, SM +5, Spellcraft +9/+11, UMD +9

I think it's going to be tricky for everyone to retreat in the same direction. Or at least, in the same direction as me. Hopefully Abraham can loop around and make his way back to everyone else but that tunnel directly behind Chandra has got to be tempting.


Male Fetchling Paladin 1 | HP 13 | AC17 FF10 T17 | Saves +4/+0/+1 | Init +0 | Percep -1

This is hard and i don't see everyone making it out of here. People would be smart to run and fight another day.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

A lot depends on what kind of damage the HKs do in their upcoming round of attacks. Keep in mind that the smoke will cause AOO's to have a miss chance. I'd suggest everyone able to move risk it and group with Abraham. Daniel and Janiven may be trapped, but we would at least have all the PCs together. If Chandra can cast spells, she can try a Ghost Sound to make it sound like something threatening is coming down the passageway. Might scare them away or cause them to hesitate or regroup.


(RETIRED)
Stats:
AC 13, touch 12, flat-footed 11 (+4 armor, +3 Dex, +1 size) HP 9 (1d6+2+1) Fort +2, Ref +2, Will +2; +2 vs enchantment | Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 11 Base Atk +0; CMB 2; CMD 12
Skills:
Diplo +0, Kn (arc) +9, Kn (loc) +9, Kn (pl) +9, Ling +9, Perc +7, Prof (barrister) +4, SM +5, Spellcraft +9/+11, UMD +9

Just to let you know guys I am away for the weekend. I will be able to post but it'll be on my phone so will be limited and I won't be able to move myself on the map


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

I downloaded the Roll20 app for my iPad, but it doesn't yet support the showing of the map, only things like chat, so not much help. But I can access the map via the Safari browser on iPad and except for some challenges moving the map from side to side, it works well enough to see where people are and move my character icon.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Expect some possible hiccups in my posting; my laptop's LCD screen is cracked, and I have yet to find somewhere to repair it for a reasonable price. Unfortunately I know little to nothing about computer HARDWARE problems, so it isn't something I can fix myself.

I'm getting it fixed ASAP, but it may end up being Thursday or so until I get it back, depending on how long it takes. From my own (limited) knowledge I wouldn't expect it to take more than a day for the repairs, assuming they have a replacement piece in stock, but who knows? I expect I will have it back and working again by Friday, at the latest.

I do have a home computer, but when I'm away from home or it's in use, I can't rely on that. I'll post as much as I'm able, but expect it to slow down a tad.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Anyone wondering what Janiven used, it's an item you can buy later on, but don't have on you at the moment. It's essentially a flask with multiple solutions in it, each within a smaller flask on the main one. It's a solution I've used for games without "primary" healers, so as to allow potions to be more viable.


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

I'm going to hold off on posting for right now and try to get one up later today--Occult Adventures is finally here, and I'd like to get the chance to see what's in it and possibly rebuild Blast before going further.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Sure thing, Brian. Let me know whatever you end up changing, just so I can take a look over everything and know what new stuff you can do.


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

Alright, after my laptop crashing, restarting a few times, and finally being in working condition again (for now), Blast should be ready to go. He lost Telekinetic Finesse for right now, although he'll get it back next level, and gained an infusion for his kinetic blast. He also picked up a couple new skill ranks in new class skills, and traded his feat (Extra Wild Talent requires 6th level? Why?) for the Tiefling racial that makes his tail that much more useful.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

I'll allow you to keep Extra Wild Talent at this level if you want, but if you'd rather wait and just pick it up next level that's fine with me too. I need to do a full read through of Occult Adventures, but I'm not really too worried about anything new.


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

I'll just wait. I'm interested to see how the Kineticist plays out fairly by the book before delving into houseruling it just yet.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

This is not very important at the moment, but I'm curious how you want to run the attack roll when using a whip to trip. I've always found the rules vague about this.

a) Do you use your CMB + any bonuses specific to the whip, such as masterwork weapon or magic bonus or weapon focus.

b) Or do you handle it the same as an attack, using BAB + bonuses from other things?

In most cases, it probably doesn't make a difference, but I'm curious how you want us to do it. Chandra will probably be using her whip a lot in melee.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Hmm... I mean, I think by the rules it's technically a CMB attempt? But the bonuses will usually be the same regardless, since magic weapons add to CMB when you use them for maneuvers.

Also, my laptop is probably going to need to be reaplced, so I'll let you guys know when that situation is resolved.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Due to technical difficulties (my laptop being busted, mostly), we will be using the same combat map. Everything is updated, and once you guys leave the sewers my laptop should be fixed so new maps won't be a problem


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Hey everybody! Gameplay post will go up tomorrow, I've been getting everything packed up to head back to school, so I haven't had a lot of time to post. I'll be having all my data transferred onto my new laptop tomorrow as well, but while I'm driving/waiting for my laptop to be ready, I won't be able to post. I'm gonna get my gameplay post up before I leave, though.

Sorry for the interruptions. Should be pretty smooth sailing from about Wednesday onward.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

I will be away from the Internet for a camping trip. Should be posting again on Sunday afternoon or evening. For the next 4 weeks, I'll be working in the morning. I may post early in the morning and then not again until the afternoon (M-Th).


I hope you will accept my deepest and sincerest apologies.
Some time ago, I was in a fairly small scale accident at work. It's not quite clear what happened, but apparently I had been overworking myself for far too long, and my body finally gave in. I passed out and woke up in hospital, having forgotten a great many "non-essential" things. I had developed a medium-mild case of amnesia.

It is only just a few days ago I started to remember about these PhP games I participated in, and according to my psychiatrist, they were most likely part of the issue.

Unfortunately I won't be picking up the game just yet. My psychiatrist has a hard time evaluating how much energy I put into a PhB game, so he can't condone me spending any energy on it at all. This is somehat of a cop-out on my part as well, as I'm not sure how much energy it takes for me to play online either, and in an effort to avoid a similar experience again, I'm taking the safe route for now.

I am sorry.
I hope you understand.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Dude, that's alright. Daniel is MIA at the moment anyway, so if/when you decide you're alright to come back, he can be brought back into the fold given the chance.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

Runge: Hope you are feeling better soon.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

By my reading of the gameplay thread, we are waiting on the actions of the Goblins, who are next in the initiative. Jon mentioned something about re-rolling the initiative, but I only see one order listed. If that is not correct, please post the new initiative order. Thanks.


Male Fetchling Paladin 1 | HP 13 | AC17 FF10 T17 | Saves +4/+0/+1 | Init +0 | Percep -1

Hope things work out ok for you Daniel.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Hey guys! I am here, this game is not cancelled, and a Gameplay post will be up right after I put up this post. I was confused as to why I hadn't seen any activity in the thread, but it seems at some point I thought I put up a game play post and... didn't. I wasn't sure why no one was posting, until I was looking at games and realized I hadn't posted.

Game will resume with a more or less "normal" schedule. And again, sorry about this.


Male Tiefling Monk 1 | HP 11/11
Stats:
AC 16, T 16, FF 12; Fort +3, Ref +5, Will +2; Init +3; Perception +6

No apology necessary. Glad you're okay! :)


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2
Jon wrote:
a Gameplay post will be up right after I put up this post.

Still not seeing anything new in the Gameplay thread.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Fell asleep before I finished it. It should be up now.

Also, you might notice I made rolls for attacks of opportunity for both Viktyr and Aristaios. From now on, if any enemy provokes, I will be rolling those for you, in order to keep the game moving a little quicker. I'd like you all to give me a little tactics section on your sheet so I know when your character would make such rolls.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

If anyone is interested in adding another adventure path to their roster of campaigns, I'm recruiting for characters for a Wrath of the Righteous game.


Female Human Bard 1 Stats: hp 8/8; AC 17/T 13/FF 14; F +0 / R +5 / W +2; Init +3; Perc 0; BP 8/8; 1st 2/2

My work schedule is changing. For the next five weeks, I'll be working in the evening (EST US), so I'll post in the morning and check again in the early afternoon, but may not post again until very late or the next morning. This is mainly M-TH.


(RETIRED)
Stats:
AC 13, touch 12, flat-footed 11 (+4 armor, +3 Dex, +1 size) HP 9 (1d6+2+1) Fort +2, Ref +2, Will +2; +2 vs enchantment | Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 11 Base Atk +0; CMB 2; CMD 12
Skills:
Diplo +0, Kn (arc) +9, Kn (loc) +9, Kn (pl) +9, Ling +9, Perc +7, Prof (barrister) +4, SM +5, Spellcraft +9/+11, UMD +9

Hey guys, I just wanted to let you know I'm pulling out of this game. The quality of rp has been great but the pace just doesn't suit me I'm afraid.

Jon, if you'd like to bot Abraham until the party exits the sewer he would likely go his own way from there.

Thank you very much for the opportunity and I wish you all a long and fun game :)

Hope to play with you all again soon.


Male Fetchling Paladin 1 | HP 13 | AC17 FF10 T17 | Saves +4/+0/+1 | Init +0 | Percep -1

See you Abraham nice to play with you. I guess i should also mention as i'll be leaving soon also. (I messaged Jon) I'll be playing till we make it to the hideout and then rp myself out.

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