Cottonseed PFS PbP (2E)

Game Master Redelia

A part of the Flaxseed Pathfinder Lodge for the Pathfinder 2E.


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Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (4/4), Speed/Slow Time (1/1), Time Flicker (7/7 min/day), Time Hop (70 ft./day) l L1: 7/7, L2: 7/7, L3: 5/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

*bloops in*

"New Friends! Oh, New Friends are wonderful! They're what makes the Society so fun and entertaining!"

*bloops out*


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"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

So they have a new blog out, Are you proficient? but I found it somewhat confusing. Mark does a great job of explaining things most of the time, but I think he had to be coy here because they will be saving some reveals for an upcoming blog about how skills work. So a lot of stuff that I wanted to know about is hinted at, but not explained yet.

:/

I still don’t know enough about how skills work yet to pass judgment — but there’ll be more blogs and I’m hoping to playtest this edition first at PaizoCon and then again with all of you come August.

Oh, and here is an interesting Compilation of information on PF2 on the EN World Site. It has links for everything — interviews, analyses and interesting threads. If you want to dive into some of the information already leaked / released, this will give you tons of reading material.

Hmm


- INACTIVE (finished campaign) -

I'm definitely liking what I'm seeing so far.


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Yeah, the proficiency blog really drives home how irritating it is to be fed details about the system in dribs and drabs over 4 months. For example, I suspect Proficiency would be less concerning to people if they were able to actually look at the skills system at the same time, not to mention some details about combat so you can see how it meshes with weapons and armor.

Also, the EN World compilation is great, but it's not perfect. For example, it gets the reduced penalties wrong for agile weapons (sadly for us rapier fans it's supposed to be -4/-8, not -2/-4) and it's talking about Resonance as Level + Charisma, when I'm pretty sure it's Level + Charisma MOD. This is kind of to be expected when we're pulling info from so many sources (especially when some are podcasts of actual play where the descriptions of rules are by nature hasty and nonspecific).


I'm enthusiastic to see "level-based bounded accuracy" in the skill system. This certainly feels like the decision to go this route was influenced by 5E and PFS organized play.

I've had many tables where folks are rocking Bluff or Diplomacy in the 50+ range with all the assorted stacked bonuses. Among strangers, it's a bit demoralizing to have that player one-up your reasonable +20 bonus because they have better system mastery and more splat books.

So the fact a level 7 basically has +7 to all skills and beyond that we'd be looking at possibly +1 to +10 as the variable additional range brings strangers sitting next to each other (virtually or physically) into a tighter range.

Although 5E really handles this player-to-player situation better, which is by assisting you give someone advantage (multiple rolls) vs a static bonus to get higher up - essentially removing the wild swinging randomization from the game. Advantage is a really good mechanic (almost necessary?) when we're talking bounded accuracy.

Some folks may look at PF2e and assume this isn't bounded accuracy since it's adding the character's level... but it actually is a sneaky way to do it.

For example, say you have a bunch of CR1 orcs and you want to quickly use them as foes for a group of level 10s. You can quickly re-use that monster and make it an "elite orc" by simply picking it's new target level and giving it a flat bonus across the board. So a level 10 orc just gets +10 to everything. Now you have a bunch of CR1 orcs magically transformed into CR10 you can use with +10 to Perception or Sense Motive or whatever to oppose a party who all has a flat +10 Stealth bonus from level.

In essence, it's 5E bounded accuracy but with a "by level lever" that let's people feel like they have progression where the reality is it's within the GM's control whether or not they throw level 1 boars (Elywnn Forest) or level 10 boars (Westfall) against the group.


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Huh, interesting point. It does address some of my problems with skills, as the level 20 Fighter with no ranks in Knowledge(Religion) is dumber than the level 1 Cleric fresh out of school. Kind of weird that this legendary warrior still doesn't know what a zombie does.

Also, adding a flat bonus to increase enemy stats is very useful. Making monsters for my homebrew Pathfinder game is extremely daunting.


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PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
DM Panic wrote:
In essence, it's 5E bounded accuracy but with a "by level lever" that let's people feel like they have progression where the reality is it's within the GM's control whether or not they throw level 1 boars (Elywnn Forest) or level 10 boars (Westfall) against the group.

Or you could throw an Elite Hogger lvl 20 at'em and watch the fun.

Shadow Lodge

The Paizo designers have played plenty of Warcraft and all game systems have essentially moved this direction (*cough* 5e *cough*).

Verisimilitude + variance both take hits (i.e. all 10th level heroes and monsters have a +10 when they /dance)... but nobody has ever complained in Warcraft that their human monk wasn't a better dancer than the human warlock.

At first, I was tempted to complain about the change. Really? I thought... all 10th level thug adversaries now can out-dance a 4th level bard? But then I realized how most folks play PFS, those things really don't come up, so can understand how the game system would move to basically take things like Climb, Swim, Dance, whatever and move them to the "background" (since your typical oak tree will be a simple "right click" action for any 10th level PC - rogue, wizard, monk, etc - to ascend).

Scarab Sages

Maplinks: PFS2: 1-02 - Mosquito Witch *-* *-*

My initial gut is that a +1 bonus per level of proficiency seems a bit small and does not demonstrate what you can and can not do. Now if this does include the "skill unlocks" from unchained then that can be promising. For example, sure the difference between the fighter and the bard for diplomacy is only 5 points, but the bard being a Master can do move the attitude 3 ticks positive, but the fighter can only move it one tick on a success.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

On the note of today's blog post, if anyone knows how to get a full rebuild (or even just a partial rebuild) in PF1 PFS, let me know.

Lantern Lodge

Sign up sheet Dragon.

Which blog post? The one about Fighters?

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
GM Aerondor wrote:
Which blog post? The one about Fighters?

Yes. It brought this character to mind and made me want to have another go at making a fighter in PF1 that is useful outside of combat. This guy is a lot of fun in combat but he's so terrible outside of combat that I just can't enjoy him in PFS scenarios.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Full rebuild boons are rare and tough to get. Generally speaking, they are an option on GenCon GM boons — instead of taking the exotic race offered by the boon, you can instead choose to apply the rebuild to a character that needs it. They may be an option for Origins as well, but that is unconfirmed. Paizo usually rolls out that boon for the “big show” conventions where getting GMs is a challenge.

So... I looked over Kelsier. Maybe you can treat the fighter levels as a “dip” and start taking levels of something else to make him more fun for you.

You do have an int of 12, which means that you could consider taking a few levels of empyricist investigator to make up for your charisma penalty and to get more skill ranks. If you add an int item, you could actually use your inspiration pool for something other than free inspiration once an adventure. Something to consider.

As for more limited retraining, that can be partially handled by the Ultimate Combat retraining rules now clarified in the new version of the guide. What exactly do you want to do?

Hmm


Map and handout aid Token.

I wonderful if we Will have the version D of solstice Scar because of 2.0

As for skill, I like it in fact. I always Dip my skill on pfs and sfs for being able to do more than one stick. (Like my Barbarian having 1 point in history after the skykey solution.)

Silver Crusade

Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

They already knew 2nd edition was coming when they announced later parts of Solstice Scar, so I don't think there is any doubt there. Everyone seems to assume that as soon as second edition is released, PFS1 is just going to vanish. I assume that at least at Flaxseed, games will still be about half PFS1 for at least a year or two.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Version D will happen, and the timing of it has already been announced. There’s no way they’re not doing it!

GM Hmm wrote:
So... I looked over Kelsier. Maybe you can treat the fighter levels as a “dip”...

One more thought on Kelsier, this one from my boyfriend Bret. Have you considered multi-classing with rogue? It’s a time honored combination lots of skills and with good synergies.

Hmm

Silver Crusade

Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

I believe that at least some of the rules in second edition are refinements of variant rules in Pathfinder Unchained. After OutPost, would some of you be interested in 'unofficial' games that test out these rules? My thought is that we might use some of the evergreen scenarios for these tests, although we could not get official credit or use actual PFS characters.


I'd definitely playtest with unofficial PFS2 characters. It's a good way to test out bad builds.


Have no problems with "unofficial" games for playtesting.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
GM Hmm wrote:

Version D will happen, and the timing of it has already been announced. There’s no way they’re not doing it!

GM Hmm wrote:
So... I looked over Kelsier. Maybe you can treat the fighter levels as a “dip”...

One more thought on Kelsier, this one from my boyfriend Bret. Have you considered multi-classing with rogue? It’s a time honored combination lots of skills and with good synergies.

Hmm

I had considered an Alchemist or Investigator dip. I actually wanted to retrain away from Fighter entirely, but the PP costs are so prohibitive that he would be level 5 or 6 before he could entirely remove all his fighter levels. I will have to think about how to revisit him. I like the idea, lately, of retraining him as a Lore Warden. Or maybe I will just try to find a way to make him work as-is. Thanks for the encouragement, regardless.

Silver Crusade

Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

This pre-playtest game or set of games would be first edition rules, because it would be before second edition playtest rules are released. We would just be using rules from Unchained in places where those seem to be jumping off points for second edition.


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | Oathbreakers DIE! | What Prestige is Worth

Cast raise thread.

Not to stop anyone from gaming, but this might be a case of putting the cart before the horse. It seems like there is a lot more to the new game than what was in unchained. So even if you play unchained you might be missing some important synergies. The relative silence on the thread I think sort of confirms this.

At this point it might best to just wait and think about how much fun could be had in the Blakros Museum with Reta Bigbad (the real Iconic Fighter!), Poog, Chuffy and Mogmurch updated to 2.0. ;)

On that subject, anyone notice how the original Wayne Reynolds Pathfinder goblins looked like big-headed toddlers (or shaved refugees from Kobolds Ate My Baby) rather than 2.0's lanky pre-teens who look like they are at that age where they about to start resenting their players?

I for one am thinking of running Jason Bulmahn's remake of the original Red Basic Box Set adventure, Kill Bargle! from Dungeon Magazine #150, when I get my playtest pre-order, in addition to Doomsday Dawn. All-monstrous humanoid games will probably happen too, though I am not happy that they took and made goblins a non-sub-optimal PC race ancestry. I have very fond memories of Orcs of Thar, and a lot of the fun of those games revolved around the monstrous humanoid's foibles.

Anyhow anyone else planning on running something cool, and unexpected? Something that might test the new rules. Vertical dungeons? Old Dungeon Magazine adventures? 5.0 scenarios? Tomb of Horrors? White Plume Mountain? An AP? Castle Caldwell reformatted for the Bigger Keep flip map?

Lantern Lodge

Sign up sheet Dragon.

I've been wondering about stuff to run.

In terms of earlier re-runs I've always been fond of U1


Honor's Echo: Blade

TWMIGM: That picture was of a hobgoblin, from my understanding, not a goblin.

No ideas on what to do if anything yet.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station
GM Aerondor wrote:

I've been wondering about stuff to run.

In terms of earlier re-runs I've always been fond of U1

By St. Cuthbert's Cudgel! If you run the Dunwater trilogy, I'll play the ever loving crap out of it!

I MIGHT have a Greyhawk problem.


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | Oathbreakers DIE! | What Prestige is Worth
GM Wageslave wrote:
TWMIGM: That picture was of a hobgoblin, from my understanding, not a goblin.

You mean this picture from the Playtest rule book cover of the 11-year-old in the steampunk goblin outfit fighting the big white dragon with his parents? By the way, best Halloween evah! I'm pretty sure that is the new iconic goblin alchemist--though again this is still the beta test so things can change.

Just saying that old skool Pathfinder goblins were about 40-50% football-shaped head with a sort of tiny vestigial body. Valeros could stop a charging 1st edition goblin by stretching his hand, and putting it on the goblin's forehead. But now, nearly a decade later, they seem to have grown up a bit and have different proportions.


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | Oathbreakers DIE! | What Prestige is Worth

Anyhow, I've been wracking my brains for a good series of adventures that are fun and yet would test the system. You know climbing, jumping, darkness, flying, swimming, magical effects, grappling, RP, the more non-flat, 10 x 10 dungeon spaces the better (unless of course they are completely frictionless). ;)

Anyone know of a relatively short (one module's worth) adventure that is both enjoyable and can put the new rules through the wringer?


F HP: 8/8, AC 21/17/16, F+2, R+5, W+3, speed 40ft, Perception +1, init +5

Prince of augustana?
It's not module length, but based on your preferences mentioned..

The sewer lends itself for potential swimming and jumping.
Diplomacy with the NPCs later on, and tighter spaced combat with the end encounter, if i recall.


Honor's Echo: Blade

Goblin Picture from Blog

There was another one from an interview that had the hobgoblin in it, and that one looked rather lanky angsty teenish?


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | Oathbreakers DIE! | What Prestige is Worth

Yeah, but compared to ye olde goblyns (1, 2) that pic, and the Playtest cover bomb boy look to be about 9 years older than the terrible tots of the current edition. Proportionately, the new goblins are about 4 heads-high (and look like sugared-up pre-teens) compared to the older models that are only about 3 heads-tall (and look like they're throwing a tantrum because all their teeth came in at the same time). By the time 3rd edition rolls around I suspect they'll be wearing tight pants, have funny haircuts, and be trying to figure out what college to get into. By 5th edition they'll look like me--sandals, black socks and all. ;) I suspect the change is to make them more heroic-seeming since they can now be PCs. Though it does cut down on the adorable factor.

Basically, it's the same reason halflings have been more svelte than stout since D&D 3.0.

Tiny fox wrote:

Prince of augustana?

It's not module length, but based on your preferences mentioned.

I might actually own that one. I'll have to give it a read.

I'm kinda interested in seeing how Exploration Mode meshes with traps.


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The World's Most Interesting GM wrote:
By the time 3rd edition rolls around I suspect they'll be wearing tight pants, have funny haircuts.

Just what the world needs... Hipster goblins... They'll ruin all the dwarves' best ale houses and buy overpriced, substandard designer wayfinders.


Yes Goblin Paladin 1

Eye-Finders are horrible over-priced garbage that doesn't even turn on light without using a stupid push a bunch of times series of instructions. Give me a Wayfinder any day!

Grand Lodge

He/Him

Yeah, but just wait until they make one that will track the remaining charges on all of your wands and automatically order you a replacement from Vanji.com when they start running low.

Sovereign Court

Chronicle Sheets GM Busy At Work........

So Playing as Goblins in PF 2 is a thing?

Lantern Lodge

Sign up sheet Dragon.

Looks like it.


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

As an old timey fan of Orcs of Thar, I have issues with 20th level goblins with non-substandard ability scores. Goblins aren't that badass even in the original source material. Personally, I like playing goblins as lovable losers (same goes for kobolds, and most of the other 'savage' humanoid races and minor species of giants). They're fine for comedy games (black or otherwise--even Paizo's Goblin modules follow this unwritten rule), but more serious games or settings which feature historic ethnic/racial enemies like dwarves.... Can you imagine the Deans/Masters of the Pathfinder Society allowing them into the Grand Lodge?

That, and the goblins are no longer toddler-proportioned. They are now more heroic scale, sullen early teen-size if the iconic goblin on the cover of the Playtest book is any indication. I don't mind this so much, but if you are going to put goblins on the same plateau with the more usual PC races why not use kobolds (who for in-world cultural reasons seem to fit much better and are popular as well) or orcs or hobgoblins or all of the above either instead of or along with?

Thus far, I'm not a fan of this particular change. Still, it's a small part of a big game, and there is a lot of other interesting stuff coming out with the playtest, so overall I am excited.

Edit Oh hey, I basically wrote this a month ago. Typical dumb goblin move. ;p

Lantern Lodge

Sign up sheet Dragon.

I'll agree that in an attempt to "even out" the races in the name of play balance they have done a bit of a disservice to various races in terms of their feel.

I'd be happy with goblins having -2 wis and +2 dex and leaving them neutral or giving them some other minor powers in terms of fire damage or traps or something similar.


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | Oathbreakers DIE! | What Prestige is Worth

So, August huh?


Hello folks,
I intend on running a test game putting a group through the Test of The Starstone.

I hope anyway. At the moment I'm struggling to maintain what I'm already involved in, but I hope to have that resolved by August.

Though it should be noted, that one of the traits of D20 that I actually care about, is the support for "playing the story" rather than "playing the rules" and so the playtest I run, if I manage it, will be focused on how well it handles that style of play.


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"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

ANNOUNCING PBP GAMEDAY VII!

Yay!


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You know what? I'm gonna go for it. c: I think I'll try my hand at GMing again and see if anyone'll play with me. ^o^


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

^Do eeeeet!


I might be asking way too early, but if someone was to say look into running something playtest based for GameDay 7, what would we have to do? Are there pfs scenarios we can run for it, or would we have to try converting an existent scenario? And would a game like that earn PFS credits?

Lantern Lodge

Sign up sheet Dragon.

I didn't see any PFS2 trial tables appearing in the options for GMing. Are we expecting them to turn up? How would we go about running them?

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

Just saw in the My Organized Play that you can now create playtest characters.


F HP: 8/8, AC 21/17/16, F+2, R+5, W+3, speed 40ft, Perception +1, init +5

Hiyami, any inspiration by chance?


Yes Goblin Paladin 1

Unfortunately, you can't create playtest characters because it hard-stops at 'pick a faction'.

Silver Crusade

Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

I'm glad we have some GMs excited to run playtest events during Gameday. I'll let you guys know as soon as it's possible to sign up for them. There will be official adventures of some sort available, so you won't have to (or even be able to) convert anything.


Redelia wrote:
I'm glad we have some GMs excited to run playtest events during Gameday. I'll let you guys know as soon as it's possible to sign up for them. There will be official adventures of some sort available, so you won't have to (or even be able to) convert anything.

Hallelujah!


Tiny, I'm not quite sure! To be honest, I've been busy with IRL so I haven't actually had the chance to eyeball all things playtest related yet! But you better believe if I can get my hands on something, I'll definitely give it a go!

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