Cottonseed PFS PbP (2E)

Game Master Redelia

A part of the Flaxseed Pathfinder Lodge for the Pathfinder 2E.


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Silver Crusade

Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

Sticks out tongue at Shifty. No chance of that for a lowly 2* VA.

Grand Lodge

Venture Lieutenant, California-North Coast | Lake County Warhorn | Konocti-Con

It will come in time Redelia


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caps wrote:
Tusk the Half-Orc wrote:
caps wrote:


I used the Unchained Action Economy and Automatic Bonus Progression in my home RotRL game and I thought they were both awesome!

The monster-building rules in Unchained seem pretty sweet as well, though I never used them.

@caps - What did you like about them? Did the Unchained action economy make combats go faster? Was it easier to run? How did you players take the lower wealth by level that comes with automatic bonus progression? Did they think it was a fair trade?

Combats did go faster, but I also ran combats PbP style, i.e. "Valik, Quiella, and Mel are up. Who is ready to give me three actions." With a sense of urgency this speeds things up a lot, as the first player that knows what they want to do can go while the more indecisive players can think it over. Hard for me to separate that factor from the Unchained action economy factor. Combats did go faster in that the characters could often do more damage once they got into position if their accuracy was high enough.

Most of the players were newer to Pathfinder-style RPGs, so I don't know if they had a comparison point regarding Wealth-by-Level. Those that did have prior experience seemed to like it.

@Tusk the Half Orc someone else commented on their experience with the unchained action economy here:

http://paizo.com/community/blog/v5748dyo5lklh&page=5?All-About-Actions# 238

Liberty's Edge

caps wrote:


@Tusk the Half Orc someone else commented on their experience with the unchained action economy here:
http://paizo.com/community/blog/v5748dyo5lklh&page=5?All-About-Actions# 238

Linkified for you


Redelia wrote:
Sticks out tongue at Shifty. No chance of that for a lowly 2* VA.

No chance as a 5* VC either :p

Contributor

You could always volunteer to run PF2 at GenCon! (And here I thought I wouldn't need to learn a new system for the demos team this year.)


? Retail Worker/12

Um.

Kate? You know that Shifty lives in 'straya, right?


Kate Baker wrote:
You could always volunteer to run PF2 at GenCon! (And here I thought I wouldn't need to learn a new system for the demos team this year.)

Straya mate

Next big event for us is PaizoConOz in October.

We have a couple of Cons coming up, then we take a break through Winter and hit it heavy leading into Summer.


So, does anyone have any idea how playtesting is likely to work for PBP games? They seem to have a rather, well, rapid time frame in mind for the various levels of play they want to get feedback on. Is PBP feedback likely to be ready in time to be useful? Will we want to specifically recruit players who are up for a more rapid posting schedule? My one experience with a PBP that had a schedule associated with it did come down to the wire a bit at the end...

Sovereign Court

Dotting in to keep an eye on things and be ready for the start of playtest.

I think my current mood on 2e is 'cautiously optimistic' - though each clarification and new thing i hear has been positive for me so far.

Right now they can't release blog posts fast enough as i just want to know more!

Contributor

Well, for anyone who can make it to GenCon, it should be fun! Tonya posted here about volunteering to run playtests, and Bob followed up a couple of posts later with some more info.

Liberty's Edge

GM Garrett wrote:
So, does anyone have any idea how playtesting is likely to work for PBP games? They seem to have a rather, well, rapid time frame in mind for the various levels of play they want to get feedback on. Is PBP feedback likely to be ready in time to be useful? Will we want to specifically recruit players who are up for a more rapid posting schedule? My one experience with a PBP that had a schedule associated with it did come down to the wire a bit at the end...

I think they said that part of what they will release for PFS playtesting would be similar to quests. Even at PbP speed, we ought to be able to complete one part of the quest in enough time to provide feedback in their time-frame.


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"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //
GM Garrett wrote:
So, does anyone have any idea how playtesting is likely to work for PBP games? They seem to have a rather, well, rapid time frame in mind for the various levels of play they want to get feedback on. Is PBP feedback likely to be ready in time to be useful? Will we want to specifically recruit players who are up for a more rapid posting schedule? My one experience with a PBP that had a schedule associated with it did come down to the wire a bit at the end...

We’ve actually Sent a note to the Playtest folks asking this very question. I don’t know the answer to it yet, but I am hoping that we’ll get some good feedback off it.

Hmm

Silver Crusade

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Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

(the sneaky ninja VC strikes again...)


Finding all of this interesting. Just really getting started on V1 and here comes V2! I hope the changes do come as advertised and I look forward to PbP gaming with the new rules. From my past gaming experience I know it can be exciting to come in on the ground floor of the next upgrade of a game.


Tusk the Half-Orc wrote:
GM Garrett wrote:
So, does anyone have any idea how playtesting is likely to work for PBP games? They seem to have a rather, well, rapid time frame in mind for the various levels of play they want to get feedback on. Is PBP feedback likely to be ready in time to be useful? Will we want to specifically recruit players who are up for a more rapid posting schedule? My one experience with a PBP that had a schedule associated with it did come down to the wire a bit at the end...
I think they said that part of what they will release for PFS playtesting would be similar to quests. Even at PbP speed, we ought to be able to complete one part of the quest in enough time to provide feedback in their time-frame.

Since we’ll be play testing the rules it would make sense to fast forward through the role play bits; that and an agreement to maintain a robust posting rate will help move the PbP along.


Honor's Echo: Blade

Except that roleplay can sometimes inform mechanics and vice versa... and what is a 'robust' rate?

Feral-scale where it's almost VTT?

1/day as is the reasonable 'norm'?

1/week which is usually the outlier?


I can't imagine a playtest getting useful information at less than a 1 post/day minimum. A 2-3 post/day pace would be WAY more useful.

I've also been thinking about the limited details we've been hearing about the rules and how they'll make the jump to PBP. The two things I worry a little bit about are initiative and crits.

For initiative, you're no longer going to be able to just cut and paste a pre-made block of rolls in, since sometimes you're rolling the default perception checks, but sometimes you'll be rolling something else. GMs will have to keep a number of alternative skill modifiers around for such things, which will be kind of annoying.

For crits, if players don't know what the target AC is they can't easily tell if they're hitting the "exceed the target by 10 or more" threshold to trigger a crit. Either they'll have to include the potential crit damage in their default "attack" template or the GM will have to roll it for them later on.

Neither of these are show stoppingly bad, but they do require some changes to the way people do things now.


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"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Hello Everyone:

We have just instituted our first temporary ban on a player. The tables in which this player was involved have been notified. Please understand that we do not ban lightly. In this case, this person’s conduct was harmful to both the other players involved and also to the proper functioning of the Lodge.

Due to his manner of dropping multiple tables last week, Emmjay is banned from all ACG, PFS and SFS games that recruit in Flaxseed, Castamir and Cottonseed Playtest Lodge, as well as the lodges at Myth-Weavers and RPGgeek and all PbP official events. It does not extend to games that recruit outside the lodges, including invitation only (private) PFS games. The temporary ban ends March 11, 2019.

The issue here was not a GM stepping down from games but the way in which this was done. We all have moments when we need to cut back our games. When a GM has to drop a game, please make certain to make the transition as easy as possible for your players and a replacement GM, and do not go out of your way to make it harder for them. Any GM can always ask on the PbP lodges for a replacement GM, or contact the VO team.

If you feel the need to discuss this ban you are free to do so, although we ask you to do so with respect for the forum guidelines, especially with regards to being respectful to each other. This courtesy in particular extends to Emmjay, whether he participates in the discussion or not.

Thanks you so much for understanding,
Hmm and the Play by Post VO Team

Scarab Sages

Leafy Leshy Cavalier Lost At Bitter End Ire of the Storm Campaign

I still have intense doubts about 2e - mainly because I really feel like Paizo hasnt really NAILED a major rules book since Occult Adventures and Horror Adventures and thought that Starfinder Ultimate Wilderness and Ultimate Intrigue have major major flaws.

That said Redelia nailed it - the community both in meatspace and here have been too good for me to not play even a mediocre game with.


Heart of the Foe | Pact World Warriors | Portent's Peril

Granted, GM Eddv, but all three of those came out without as much play testing as it sounds like 2E is getting, so hopefully that'll help make the end product that much better for us all.

Personally, I'm pretty excited about the new edition! I just got into Pathfinder a few years ago, and haven't really had the funds to invest in as much product as many folks here, so being able to get in on the ground floor and having a relatively even playing field as far as resources goes makes it pretty exciting for me.


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GM Garrett, you raise some interesting points. For the crit issue, I can think of a few possibilities:

A. Just tell them the AC up front. This seems undesirable, but maybe not worse than giving skill check DCs in advance, which is common practice. Or maybe only offer the AC after a creature has already been attacked, when players likely have a general sense of its toughness anyway.

B. Don't announce anything in advance, and just tell a player that they've crit after the fact. They can roll the extra damage in their next post. In particularly quick-moving games that should work fine; in ones where people only post once per day or less, it would likely slow things down and possibly mess up other characters' turns. In that case, the GM could roll the extra damage for the character when they announce that it was a crit. That would take some of the fun away of rolling extra damage, though.

C. A player can roll extra crit damage on speculation that it might be a crit. I don't really like the idea of doing this as part of every standard attack, but if a player is proactive, they can roll extra damage whenever they get a particularly high attack roll. That wouldn't catch every case, and it might be frustrating if you roll crit damage that isn't actually real, but it would help keep things moving.

Of course this is all without having seen the actual playtest rules yet, or how it works in practice. I'll be curious to see how often the 10-above crit rule ends up happening, compared to a natural 20.


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"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

^ Elinnea is awesome.

Basically, just like we did in Starship Combat, I foresee the PBP community figuring out solutions to all these issues quickly. Pretty soon we’ll have our own commonplace adaptions, and we’ll roll forward like we always have.

Hmm


Now that I've thought some more I think I'm leaning towards just optimistically rolling crit damage on every attack. I figure most players have the pre-formatted text for their various attack rolls sitting somewhere, and preemptively rolling all possibly required dice gets you down to a single thing to cut and paste. The whole "it's sad to see a high crit damage roll that isn't used" downside isn't terribly different from today's "you rolled max damage but got a 1 on your attack roll" situation, and I'm pretty sure nobody's waiting around for the PBP GM to tell them they hit before they roll the base damage.


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin

In that case you could have each player roll two or three Crit Damage Rolls for each weapon they have during the initial recruitment/Chronicle info request. Like Day Jobs rolls commonly are done at the beginning.

That way if the player does in fact Crit you as the GM go to the Discussion page pull the pre rolled Crit Dmg from say line 1, then from line 2, etc. so the players hopefully wont feel as much like there Crit Dmg roll goes unused during the scenario/game.


Ongoing

^

A nice idea.

Grand Lodge

He/Him

It's going to be very interesting to see how this new crit system plays out. I'm skeptical, but that might just be a reaction to something different. As for PbP, I suspect my solution will be a combination of encouraging players to spoiler crit damage on high attack rolls, and then rolling crit damage for the ones who don't. As Hmm said, though, we won't really know what works in PbP until we get to play around with it.

Is it August yet?

Contributor

In terms of pbp, is it really that much worse than the current system, where people have to roll to confirm and may or not not know whether they actually crit? I’ll grant you that it might come up more often, but a PC wielding a keen rapier right now is probably already rolling a lot of “crit damage if that roll confirms.”


^^I do this all the time. When I play my swashbuckler on PBP and feel like being squirrley, I also put all my parrys and riposte in a spoiler. I think the most I rolled in on post is 3 attack, then had two confirm 2 more for critical threats. 5 parrys and then a riposte that also threatened a crit and added that. So a total of 11 rolls.

I mean it repetitive, but it is only another line of "code"


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Heart of the Foe | Pact World Warriors | Portent's Peril

Poblano's idea for crits is interesting. Definitely saves the player the slight amount of time mid-game of having to add the extra lines for crit damage.

As for the question of how to deal with initiative, maybe when the party enters "Exploration" mode, they could announce what actions they're taking and either pre-roll their own initiative in case an encounter does arise, or they could post the relevant skill and bonus they're using.

For example, your party enters Exploration mode, and your rogue decides to stealthily scout ahead. She might conclude her post with a stealth roll to represent her initiative, or end it with an OOC "Using Stealth +x bonus".


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Oh, I Like that idea! The GM could post somthing like: "Entering Exploration mode, give me your initiative rolls." With out neccesarily saying there will be a combat or not and it would allow the player to actually roll initiative.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

I actually don’t mind the idea of every player rolling the extra crit rolls, since that might encourage everyone to have ‘bot me’ spoilers. Of course, cutting and pasting pre-formatted dice rolls work great on Paizo, but less great on other forums. I GMed on RPGgeek and discovered to my great annoyance that their dice roller did not let me preview and cutting and pasting pre-formatted dice rolls was impossible. In general, I had to input all inititative rolls, then submit my post. THEN I made another post where I started combat after I could finally see what everyone got.

Now they did allow colored text and importing pictures... And I never had to worry about RPGgeek being down. And I have to admit that although their roller was pesky for the GM, it did reduce the possiblitiy of players pre-rolling, previewing and quietly reordering the order of one’s rolls. If you moved the roll you made, it kept its values and all its properties.

So there were benefits to being on there. In the situation of RPGgeek, I would likely adopt the Poblano method and just keep a doc with all those extra crit rolls.

This will be interesting to play with.

Hmm


I agree that Poblano is on the right track. However, having players do more work before a session may not be the right idea. It's hard enough to get them to properly submit their information as is.

Maybe consider creating a shared forum document project with every weapon pre-formatted for PbP. Have one block for a normal hit and one for a crit. That way it would be easy for all gm's to bot players and to manage crits. Obviously we wouldn't have any modifiers for those pre-formats, but that would always be an issue no matter what you use.

It could even help in 1e, as I'm pretty sure only a few players have bot instructions and even fewer have pre-rolled stat blocks for their attacks.


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PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin

Seems like the Poblano Project Team might have more work cut out for them in the future.

@HMM: "The Poblano method" I think i like that :) Who would have thought your nick naming me, pre-PaizoCon Last year, would have made this much of an impact on me. I love this Online Community and wish for it to grow and prosper each and every day.


Escaping the Grave, Table 1 | Escaping the Grave, Table 2 | The Midnight Mirror

"The Poblano Project" sounds like an experimental music group ...


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PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin
GM Rinaldo wrote:

"The Poblano Project" sounds like an experimental music group ...

Its been quite some time but i can play the violin.

OH Wait! "The Poblano Project" could be a Steam Punk Victorian Red Hot Chili peppers cover band.


I just finished listening to the Glass Cannon podcast of a 2e conversion-on-the-fly of Crypt Of The Everflame, and so far I like the rules changes I'm hearing. Mostly.

The changes to initiative seem likely to provoke much confusion and argument, but I'll hold my opinion until I can try them myself.


Ongoing

Greetings, brother in fashion.

Changes to initiative?

Why does the sound of that worry me....


Greetings, brother.

No longer based on Dex + Feats (although I imagine it'll still be true that There's A Feat For That), but more situational, so rogues can use Stealth to move into position for an early strike, if they say they're stealthing. By default it's based on Perception, which kind of makes sense.

I foresee troublesome (or pranksterish) players saying, "I was making jokes as we walked, so I should use Diplomacy for init".


Ongoing

If it is based on stealth & perception, i'd not be surprised if we see widespread increase in trained stealth checks.

prankster-ish wrote:
I was making jokes as we walked, so I should use Diplomacy for init

The boss rolls a solid intimidate, prankster PC takes penalty to initiative from being shaken.


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? Retail Worker/12

Poblano, first they should cover this song, but bringing it to a more gamer perspective...

Grand Lodge

He/Him

My favorite song to play in my marching band days...


Ongoing

For a proper badass marching, one would resort to hell march by frank klepacki.

Liberty's Edge

Venture-Agent, Online (Myth Weavers)

Expanding on the FAQ


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Woahhhhh, I finally started getting my oomph for Pathfinder back and now there're a bunch of fun changes potentially in the works? How exciting! c: I've never tried doing playtests and all -- gotta do all of the reading now :D


PFS Signup | SFS Signup | Requests | Need a Pregen? | Need a Map? | Konocti-Con2018 | Tables: #61 Shards of Sin

All the reading!!!


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Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Hiyamiiiiii~

I was just thinking about you the other day; glad to see you around again :)


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Pact World Warriors //

Hiyami, Hiyami, Hiyami!

She’s back, yay! We’ve missed you so!


Ahahaaaa, thank you guys so much for the warm re-welcome! I'm baaaack, I'm baaaaack! All is well in my universe and I'm happily ready to steeple my fingers and drag some young adventurers through some scenarios! And maybe play some more myself! :D

It looks like most of the playtest is going to be backwards compatible, so there's a relief! I'm thinking that might change depending on how the playtest actually ends, though? Or at least the way it's backwards compatible?? I've never seen this before, so this is super nifty.

Also -- holy cow, it's been TEN YEARS???!!!! I still remember picking up the Core Rulebook when it first came out!

Shadow Lodge

Table Maps | Passing the Torch | Slaver's End

ANOTHER new friend!

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