EltonJ |
Checking for a Pathfinder campaign set in GREYHAWK where the player characters leave the Great Kingdom of Ahlissa and goes off into the far east to conquer -- tada! -- a land full of Aztecs, gold, maize, and cocoa.
Player characters are coming from Oerik to conquer a bloodthirsty people that cut hearts out of their sacrificial victims and dedicate the practice to their gods. Player characters may come a Conquering to either convert the heathen, or to grind them beneath their feet and form a new Kingdom.
Players interested should nominally get Maztica, or if you are feeling adventurous, GURPS Aztecs. Maztica is available on drivethru or D&D Classics; and GURPS Aztecs is available on Warehouse23. I have managed to purchase both and I want to try to run a campaign using Maztica and GURPS: Aztecs. Purchasers should note that GURPS Aztecs contain considerably more information on the Aztecs than Maztica, and costs less. However, Maztica is much more poetic and fantasy based. However, you are gaining more for your gaming dollar if you purchase Aztecs.
Okay so who's interested?
GM Amsheagar |
Hmmmmm, Time for an Evil character???? Interesting.
2d6 + 7 ⇒ (3, 2) + 7 = 12
2d6 + 7 ⇒ (6, 4) + 7 = 17
2d6 + 7 ⇒ (5, 5) + 7 = 17
2d6 + 7 ⇒ (3, 1) + 7 = 11
2d6 + 7 ⇒ (4, 1) + 7 = 12
2d6 + 7 ⇒ (4, 2) + 7 = 13
Any restrictions qualms about a Dhampire undead lord cleric... Maybe an evil witch... I'll have to think
EltonJ |
Hmmmmm, Time for an Evil character???? Interesting.
2d6+7
2d6+7
2d6+7
2d6+7
2d6+7
2d6+7Any restrictions qualms about a Dhampire undead lord cleric... Maybe an evil witch... I'll have to think
Well, since the natives think we are the devil. No, seriously, I think the conquistadors ran the full spectrum of alignments. I can see somebody deliberately killing people with small pox. Even though Small Pox ran through the Aztecs like a knife through butter.
GM Amsheagar |
I'm not planning on killing everyone says with a wicked smile To play on the side that's not good is more interesting... for once.
But I won't be that evil.
Also, since the natives of both North and South America have myths of the SKinwalker would you consider letting me play as this race?
Insnare |
Eurica de Ximenez
Female human swashbuckler (picaroon) 1 (Pathfinder RPG Advanced Class Guide 56, 127)
CN Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 14 (1d10+4)
Fort +3, Ref +6, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+1/19-20) or
dagger +5 (1d4+1/19-20) or
dagger +5 (1d4+1/19-20) or
rapier +5 (1d6+1/18-20)
Ranged buckler gun +5 (1d6/×4)
Special Attacks deeds (derring-do), panache (2)
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Statistics
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Str 13, Dex 18, Con 16, Int 17, Wis 11, Cha 15
Base Atk +1; CMB +2; CMD 16
Feats Opening Volley[UC], Two-weapon Fighting
Skills Acrobatics +5 (+1 to jump), Bluff +6, Craft (firearms) +5, Diplomacy +6, Escape Artist +5, Knowledge (local) +7, Perception +4, Sense Motive +4
Languages Common
SQ picaroon deeds (melee shooter, two-weapon finesse)
Other Gear chain shirt, black powder[UC], buckler gun[UC], bullet[UC] (20), dagger, dagger, dagger, rapier, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 40 gp
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Special Abilities
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Deeds
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Picaroon Deeds
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ElbowtotheFace |
Male Hobgoblin Monk (unchained)
LN Medium humanoid
Init +3; Senses- none, Perception +6
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Defense
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AC 16, touch 15, flat-footed 13, CMD 19
HP 16 (1d10+6)
Fort +5, Ref +5, Will +2
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Offense
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Speed 30ft
Melee Unarmed Attack +4 (1d6+4)
Melee Flurry of Blows +4/+4 (1d6+4)
Ranged light xbow +4 (1d8)
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Statistics
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Str 16, Dex 16, Con 17, Int 11, Wis 15, Cha 14
Base Attack +1, CMB +4, CMD 19
Feats:
Improved Unarmed Strike
Combat Reflexes
Toughness
Traits:
Heavy Hitter
Unhinged Mentality (+2 saves vs confusion, insanity, and fear)
Skills: Climb +7, Swim +7, Perception +6, Stealth +11
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Racial Abilities
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Sneaky +4 stealth
Scarred + 1 Natural Armor - replaces Darkvison
______________________
Special Abilities
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Unarmed Strike
Flurry of Blows
Vrog Skyreaver |
Finally, here is my submission:
Cort
LE Halfling Mesmerist 1
STR 10
DEX 16
CON 14
INT 13
WIS 13
CHA 18
HP 10
AC 18 (10 base +3 dex +1 size +4 armor) T 14, FF 15
BAB 0
Init +5
Fort +4
Ref +7
Will +5
Speed 30'
Sling: +3 to hit; 1d4 damage; x2 crit
Skills: Bluff r1 +9, Diplomacy r1 +8, Escape Artist r1 +7, Linguistics r1 +5, Sense Motive r1 +5, Sleight of Hand r1 +7, Stealth r1 +11, UMD r1 +8
Languages: Common, Halfling, Maztican, Undercommon
Feats: Spell Focus (Enchantment)
Traits: Fate's Favored, Reactionary
Class Features: Consumate Liar (+1), Hypnotic Stare (-2), Painful Stare (+1/1d6+1), Mentalist Tricks (Fearsome Guise)
Spells/day: -/2
Spells Known:
*0: Daze, Detect Magic, Prestidigitation, Read Magic
*1: Mental Block, Murderous Command
Equipment: Chain Shirt, Sling, 20 bullets, Holy Symbol of Hextor