Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

If the fly takes my nonlethal damage as lethal, that is fine by me. I wouldn't consider these kinds of animals outside of the creatures Franti would hurt. If I must roll at -4 for dealing nonlethal to harm it, I'll be bummed.

Non-RP reasons for my non-lethal damage will not be evident for a few levels. Sap Adept and Sap Master both require non-lethal damage, and the latter will make me a real "killer" with sneak attacks. That said, I am pretty useless against Undead and Constructs, which I never thought of until now. I guess Franti wouldn't know that they don't take nonlethal damage, so the first skeleton encountered will be fun...

Question on some sneak attack things..

Sap Master wrote:
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack damage for that attack.
Sap Adept wrote:
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to the number of sneak attack damage dice you rolled.
Bleeding Attack wrote:
A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a successful DC 15 Heal check or the application of any effect that heals hit point damage. Bleed damage from this ability does not stack with itself. Bleed damage bypasses any damage reduction the creature might possess.

Say I am 5th level, and have +3d6 Sneak. When using my saps against a Flat Footed target, I would roll 3d6 twice, totaling 6d6 for my Sneak attack. Does my Sap Adept/Bleeding Attack add +3 or +6 damage/bleed now?


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There's a golden joke in there somewhere about "not hurting a fly", but the phrasing of it eludes me at the moment. Oh well.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

The difficult choices of Horgus: Taking my dagger, or Tauni's.


Franti the Fool wrote:
The difficult choices of Horgus: Taking my dagger, or Tauni's.

So, I took that wrong. I thought Franti was just mocking him, holding out the dagger knowing he wouldn't take it, before turning and going to Avelina. And then after he turned away, Tauni approached him and seriously suggesting he move on. Sorry for the misunderstanding.


Map of the Marchlands | Wintersun Hall

Regarding the question about the various sap attacks, I'm inclined to say the bleed would be +3, but it will depend partly on how many hit points enemies tend to have when Franti gets these abilities. The Bleeding Attack rules don't specify the weapon type, but since bleeding is lethal and usually caused by slashing or impaling weapons, I might be inclined to say it would not work with a sap attack or other non-lethal attacks.


Map of the Marchlands | Wintersun Hall

I was catching up on some Doctor Who episodes I missed and enjoyed Episode 6 of the current season, called "The Woman who Lived." It took place in 1651 England and there is a character who made me think of Franti. He was a wise-cracking highwayman. He's caught and is about to be hung and he begins to amuse the crowd with jokes, hoping to delay his execution. True gallows humor. One example: he pointed to the hangman and said, "He's new at this. I may have to show him the ropes."

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

There is actually one archetype that does nonlethal bleed damage, so it is possible to do it.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

I was just citing Bleed as an example, I actually had no intent to choose it due to the fact it'd start killing after I knock someone out. Mostly asking for Sap Adept, though could also work with Sniper Goggles (+1 Mercy Bow with Bludgeoning arrows technically fits Sap Adept/Master)

Time to watch my first Dr. Who episode I suppose.


Map of the Marchlands | Wintersun Hall
Avelina of House Galfrey wrote:
There is actually one archetype that does nonlethal bleed damage, so it is possible to do it.

While it is a written rule, I find it hard to imagine how it could possibly work, unless the word "bleed" is meant to signify the game mechanic used with the bleed rule of losing one point per round. It would have to mean some kind of increasing pain or fatigue causing effect that gradually overcomes the body's ability to function without actually causing the life blood to drain. So I could allow it with that particular archetype with that particular understanding, but I'm not sure I'd allow it as just someone being good at hitting with a sap. There'd have to be some kind of quasi-magical or mystical basis, such as is implied with an effect like quivering palm.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

So glad I took Craft(Props), as when our party reaches some acclaim, Franti is most certainly going to re-enact our heroics via Puppet Theatre.


Map of the Marchlands | Wintersun Hall
Franti the Fool wrote:

I was just citing Bleed as an example, I actually had no intent to choose it due to the fact it'd start killing after I knock someone out. Mostly asking for Sap Adept, though could also work with Sniper Goggles (+1 Mercy Bow with Bludgeoning arrows technically fits Sap Adept/Master)

Time to watch my first Dr. Who episode I suppose.

Remember that if you do too much non-lethal damage, it can cause lethal damage.

SRD wrote:
If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage.

So even if it's not intended, you can do lethal damage with a non-lethal attack, particularly if it should get a critical success. It's most likely to happen if attacking a low level character who won't have a lot of hit points. But if you're doing 6d6 damage, it could exceed the hit points of creatures with say 3 or 4 hit dice.

Everyone should watch Doctor Who. It would be best if you watched the series from the start (of the 2005 relaunch of the series) to get a lot of the nuances, but once you've got the general idea of who the Doctor is and some other major players and villains, you can watch any episode and enjoy the rich variety of plot ideas and genres and different kinds of drama. You never know what you're going to get.


I've always felt I couldn't quite claim true nerd status because I've never seen any of the incarnations of Doctor Who. Maybe I'll look for it on cable and see if I can catch early episodes.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I watched the first five or six seasons of new Doctor Who. I started losing interest slowly when Moffat took over as showrunner because I just wasnt digging the storyline(s) anymore. It's so strange because he is responsible for writing some of my favorite episodes in the whole series, but as showrunner, everything just became so convoluted for me. Also, I loved Blink, but I think the Angels were great as a one-off, or maybe something to show up every once-in-a-while, but they got totally over-exposed and diluted imo.

I haven't had the heart to give it a go again, even though I love Capaldi. I watched all of In the Loop, and he was awesome on that.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

We have been watching all of the new who on netflix. We are into Matt smiths second season I think.

It's been fun. :)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Just got back in town, completely exhausted... I will try to read what I missed and make a post ASAP but I doubt I can get to it tonight.


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Map of the Marchlands | Wintersun Hall

No rush. As it happens, Anarya is last in initiative order. Welcome back.


Map of the Marchlands | Wintersun Hall

Regarding Doctor Who, I'll be the first to admit the level of interest I have in episodes varies. I tend to like the episodes that are more intimate over the potential planet-wide catastrophes. But really good episodes make it all worthwhile. My favorite episode is the Rings of Ackaten.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Hey, sorry I havent posted yet. Super busy until after 5 PST today, so you can put Avelina in delay.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Don't be too mad, as I am fundamentally useless against undead for now. I'd just be a damage sponge/flank buddy ;)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I, too, am a Doctor Who fan. I've seen a fair few of the older episodes and everything between the first episode of the new show and the first episode with Capaldi (I need to catch up badly).


Flanking can be tremendously valuable, as can aid another actions. If Ellena or Karas hits a foe because of your +2 to or +4 to their attack, in my book you can take credit for that damage as much as if you struck the blow yourself. Not that I keep track of that sort of thing...

And who knows, maybe you'll find a couple vials of holy water up there. Or collapse part of the roof on our enemy. In a tight quarters encounter like this, not everyone can necessarily engage.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Oh boy was my exploring worth it. Wait till I haul down my loot after the combat ends. Not sure how we are going to divide this sweet find though...


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Damage reduction! The flaw in my quantity of attacks! lol


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Avelina's valley girl gone crusader personality really does make me laugh a lot. :)

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Hehe. That's one of the main reasons she's here!

I actually think of Alicia Silverstone's character, Cher, in the movie Clueless as an inspiration, combined with a bit of the "head cheerleader/head of the abstinence club" high school archetype.


Map of the Marchlands | Wintersun Hall

Don't forget your silver scales!

I will be rolling for knowledge (Religion) to see what people know or think they know about this creature, but it will have to wait until the afternoon.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Unfortunately I don't think I can activate it in a bloodrage. :(


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

After reading a few forum posts and a bit of flavor on the bloodrage ability itself, I think I actually can use the scale in a rage so long as it does not require concentration.


Map of the Marchlands | Wintersun Hall

I am not sure if a weapon affected by align weapon will overcome DR/Magic, but I'm inclined to think in this case, with the connection to a silver dragon that is in the scale and Karas' bloodline, that I'd count it. However, activating the scale is a standard action that I would consider a spell-like ability, which will provoke an AOO if used in a threatened square.

Since a successful AOO can disrupt a spell-like ability just the same as a spell, requiring a concentration check to avoid losing the spell, I'd rule that activating the scale would require concentration and so you'd not be able to do it while bloodraging.

Sorry to suggest it without first working all that out.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Well once I can cast spells I actually can make defensive casting rolls in combat.

That aside wouldn't it be a magic item activation and not a spell like ability?


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Just an FYI, I am waiting on the next DM attack before I roll Ellena's next attack as he is up in order from what I can tell.


Map of the Marchlands | Wintersun Hall
Karas Argentus wrote:

Well once I can cast spells I actually can make defensive casting rolls in combat.

That aside wouldn't it be a magic item activation and not a spell like ability?

This is the first time I've had to consider this aspect of the new class, so I'll check some things and get back. Magic item activation makes sense, so I'll check on that to see if that requires concentration. I'd think casting spells is an "ability that requires patience or concentration". I'll check the forums or if you know of a specific place where it says bloodragers can cast spells while raging, let me know. I'd think that if a regular spell caster has to make a concentration check to keep a spell from being disrupted by various distracting events, that spells in general are things that require concentration and a bloodrage would make it impossible to cast.

Also, since the spellcraft skill is intelligence based, Karas wouldn't be able to use it to tell what kind of spell someone is casting while he's raging. He'll find out soon enough. I'll check to see if others with spellcraft can tell what Aravashnial is working on. Whatever it is, it takes a full round of casting time, so that might narrow it down.


Map of the Marchlands | Wintersun Hall

This is the first time I've had a raging character go negative, so let me know if you think I did not handle the process correctly.


Map of the Marchlands | Wintersun Hall
Ellena Lovain wrote:
Just an FYI, I am waiting on the next DM attack before I roll Ellena's next attack as he is up in order from what I can tell.

That's correct. It is now Ellena's turn, but she is facing a different foe than before. Good luck.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Quote:
At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells (see below); spells from other classes cannot be cast during this state.

He wouldn't be able to concentrate on anything but bloodrager spells. However, I would personally rule that the scales are "Use-Activated" magic items, not Spell-Like Abilities (I can't think of any items that grant spell-like abilities). That means they would not provoke, and do not require concentration, assuming you agree with that classification.

Use Activated:
Quote:

Use Activated: This type of item simply has to be used in order to activate it. a character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat. Use activation is generally straightforward and self-explanatory.

Many use-activated items are objects that a character wears. Continually functioning items are practically always items that one wears. A few must simply be in the character's possession (meaning on his person). However, some items made for wearing must still be activated. Although this activation sometimes requires a command word (see above), usually it means mentally willing the activation to happen. The description of an item states whether a command word is needed in such a case.

Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item's activation is subsumed in its use and takes no extra time use, activation is not an action at all.

For comparison, activating a wand (which is a lot like casting a spell) does not provoke either.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Oh, and you handled the "raging character goes unconscious" scenario perfectly as far as I can tell.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Handled perfectly! At least until I get spells and a nifty little one to keep me alive better lol.

Anarya has the ability correct. At 4th level bloodrager's can cast spells from the bloodrager list while raging and even defensively. The spellcraft not allowed is correct as I forgot i couldn't use intelligence skills.


Map of the Marchlands | Wintersun Hall

Sorry. Very busy day and I'm not going to get to post tonight either. I'll try to have something by tomorrow afternoon.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

All good GM :)


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Hey guys the next two days at work will be crazy hectic. I might not be able to get a proper post up until Friday. Just an FYI.

Ellena will help clean then when the group decides to move on, will take her normal position near the front of the group.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Updating the Loot List:
- Assuming Cure Light Wounds with a CL of 1 for the Basin-Liquids?
- Anyone want that hammer?
- Can someone identify the potions in the pouch?


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Lol Karas doesn't have low wisdom to not get what Avelina said. Just No real frame of reference for relationships.

I don't need the hammer or anything from the list.

Also work finally blocked paizo sites so I have to post from my phone. I'll do my best to correct spelling mistakes.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Yeah. She's being totally obvious about it.

I'll try not to be too annoying about her matchmaking attempts! It's something I enjoy doing on her PFS incarnation.

And that's lame about work blocking you D:


2 people marked this as a favorite.
Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Lol by all means keep trying. I think it's hilarious :)


1 person marked this as a favorite.

Just as long as she doesn't try to set up Tauni and Gwerm! :)


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Oh I think I've figured out my craft. I think I'll take painting. Not sure if that is craft profession or perform though.

Karas will work through the naivety regarding relationships eventually lol


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena will carry the hammer if no one else wants it for the time being.

Silver Crusade

2 people marked this as a favorite.
Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

This campaign is quickly becoming a game of match-maker. :P


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Map of the Marchlands | Wintersun Hall

Painting would be a craft skill. But it would include any graphic representational art, such as drawing, painting, etc.

Gwerm is a very eligible bachelor--and wealthy.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I'm pretty sure I remember someone was doing our bookkeeping...I just want to be sure that is still the case. Ellena can carry the hammer, unless someone wants it. Would Karas need a backup weapon?

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