
Ellena Lovain |
1 person marked this as a favorite. |

I am working on the assumption that Ellena has no idea what happened with Franti's gag. She's kind of oblivious at the best, let alone with more wisdom damage and the fog around the battlefield. As she wasn't close to him during the whole thing, I don't think she would have picked up on it,even with Avelina hinting at it.

Karas Argentus |

I think we'll have to take 10 but Karas will have a few rounds fatigued as there is no way I want to burn all those rage rounds at 7.5 ft a turn. I should stil be able to make the climb on taking 10 though.

Clebsch GM |

Rules Question:
Paizo on Drawing a Weapon wrote:If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.D20pfsrd on Adventurer's Armory's Spring Loaded Wrist Sheathe wrote:This item works like a standard wrist sheath, but releasing an item from it is an swift action. Preparing the sheath for this use requires cranking the sheath’s tiny gears and springs into place (a full-round action that provokes an attack of opportunity).If I have two Spring Loaded Wrist Sheathes, can I draw my two saps or two daggers as a swift action?
Technically, you can only perform one swift action per turn, but in this case, I'm not inclined to worry about it, particularly in light of having the two-weapon fighting feat.

Clebsch GM |

I will be pretty busy the rest of today. My schedule shifts to night work for a while. I'll check and make quick posts in the afternoon, but most of my posts will be in the morning or late at night, at least on M-Th.

Ellena Lovain |

I'm out of the office this week taking a bit of time off, so I'll be around a little bit less than normal. I'll get a post up each day, but it might not be much more than that.

Franti the Fool |

Similarly: I will be diverting most of my time to a screenplay I have neglected writing. If I do any posting, it will likely be rather scarce, either between my classes or after long hours of working for my break. I'll still shoot for one a day, but I won't try to take the reins on any diplomacy / major actions so I can justify if I go a little unresponsive. Hence why I am wandering alone, making rhymes at the moment. Pray I don't run into another Kobold trap.

Ellena Lovain |

A screenplay? That really neat. I hope it all comes together for you!

Clebsch GM |

No rush. I am going to be extra busy for the next day or two with a new term. The current situation (the chasm) has no map, so just brainstorm how you can get across the chasm safely.
There are a number of ways across. If you simply climb it will require a DC 15 climb check. It is a DC 10 Jump (Acrobatics), assuming a running start. With sufficient rope and people on both sides, one could be lowered down and then pulled up. The levitate scale could be used.

Ellena Lovain |

Lol, in my gameplay post I basically just asked the questions you answered right here, dm.

Franti the Fool |
1 person marked this as a favorite. |

Well, that was my magnum opus everyone. Passing a check I literally could not fail. All down hill from here in Fool's Country.
EDIT: It was actually that roll should have been at +8, not +9, I was modifying as if I was small. So turns out, there was a 1/20 chance you'd all be down a rogue there.
I was thinking earlier today: I cannot wait to have Franti's crisis of faith. When the eighteen year joke comes to an end, and the punchline is not a joke at all. An eighteen year antijoke, ending not in shouts of laughter or glee, but the defeated cries of a once-jester. And then everything is turned on its head, and the joke is over and only Franti keeps laughing.
When I retrain from Sap to Dagger focus, to be a real threat to evil. When I only don my foolish attire in times of battle to play upon the fears of the mythical Jester Boogeyman that so many have heard of. When I laugh throughout battle, or chortle when I begin each surprise round with a sneak attack to play on and perpetuate these fears. When I paint a fierce visage of what Franti once was upon my face, complete with a Cheshire grin to act as a facade over his frowning face. Couple it with a "break up" to his love, and top it all off with a new alias, "Franti the Fraud."
Eventually I am sure I will be pushed in a direction such as that. I've never played a paladin before, but I always wanted to play one who fell after I caused that fate to a player. A Fool's Fall would be fun, perhaps only matched by the strange atonement process of regaining my foolhood.

Tauni "Rabbit" Desba |
2 people marked this as a favorite. |

Franti's storyline is just one of the many I'm looking forward to following. For example, I'm really curious as to where Avelina will go. Will her power grow into her claims and boasts, or will she grow more humble as her power actually increases? Watching everyone elses' growth paths makes me want to dig deeper into Rabbit and do even more there.

![]() |

I'm excited to follow people's stories too!
I feel like an AP is a great opportunity to give a character an actual character arc that is planned-out in broad strokes ahead of time, and I've been yearning for the chance to do that. I'm also glad that other people have tried to do the same :3

Franti the Fool |
1 person marked this as a favorite. |

While any attempt on having Gwerm like us falls exclusively to Tauni at this point, let us not forget that the opportunity to use Alter Self on Gwerm to make him like a smaller sack of potatoes is always an option. A little Tengu or Goblin Gwerm might even be cute.
Or we can make him into an android via alter self (strange you can do that) and have ourselves a RoboHorgus.

Clebsch GM |

I don't want this scene to drag out, so I'll narrate the crossing as it is developing. If Anarya wants to use her scale another time today, that would make things easier and more dramatic. The scale could lift Karas or Ellena, each character who needs to cross could cling to him or her, then the levitator can be pushed across the gap, drop off the passenger, get pushed back to pick up another. Or a rope could be used to pull the lifted one back and forth. The strength and duration of the scale should make this doable with plenty of time to spare.
But using ropes should be secure as well, so I'll just do a single strength check, DC 5 for Karas and Ellena to hold onto the ropes throughout. If one or the other fails, the rope slips and then we'll see if the person on the rope (randomly determined) holds onto the rope. In that event, I'd also give Anarya a chance to use the scale to catch the falling one.

![]() |

So I guess we need to see what Anarya wants to do then, yes?

Karas Argentus |

Either way works for me.

![]() |
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

I picked a bad time to have a busy couple of days! Sorry for the long wait there, it's been a hectic week.

Karas Argentus |

Sorry. Karas really hates these guys.

Franti the Fool |

Oh yes, time for a gold old fashion sale. Everyone look to the Loot Sheet, we will be able to see how to divvy this up.
We have now gotten 12 CLW potions total, or two for each of us. I believe Karas, Avelina, and I have claimed one personally already (indicated in sheet). If you've already drank your potion add one to you inventory. Otherwise you should have two now.
We have four lesser restoration potions, maybe one/two should be used by Tauni.
Things I think we should keep, exempted from selling:
- Pendant of Baphomet
- Rations
- Restoration potions. Though we could sell these for a noticeably large penny.
Noteworthy things you might want:
- Masterwork Chain Shirt
- Flask of Oil
- Flint and Steel
- Scroll of Cause Fear
- Masterwork Hammer
Look over the sheet, and add your name to the "DIBS" column next to the item if there is anything you would like to claim, otherwise it will be sold. I will present the math and the wealth breakdown when no one has any objections to selling this all.

Ellena Lovain |

I agree with the recommendations. I'd keep the mundane items like flasks of oil, etc that we could actually use to help us survive down here. No telling how long we will be here and no telling what the town will look like if we make it. I'd keep all that sort of jazz along with any magic. I'm good with selling the rest.

Ellena Lovain |

We could use some alchemist's fire and Ellena could use a ranged weapon thinking of possible purchases. Avenia needs more arrows.

![]() |

Damn it! I was running errands all day yesterday and at a gameday all day today, so I missed introductions to the leader of the mongrelfolk :(
Edit: i posted a bit of something, as I couldnt miss the opportunity :)
Also, I agree with Ellena and Franti's assessment of our inventory.

Franti the Fool |

Everyone will be getting anywhere from 48.2 to 126.2 gold. Subject to change if anyone else thinks we should save anything else. If you want to buy anything, plan your purchase accordingly. This assumes that everyone gets two potions (or one if already claimed one).
This value shouldn't shift by too much unless you want the masterwork hammer, the masterwork chain shirt, or the the 200gp copper brooch. I'll give final breakdowns when everyone gives me the OK.
@DM:
All the breakdown math is automated, so I suppose I should explain it so you can verify that I am not cheating you. Why you all trusted the rogue to do the loot breakdown and math is beyond me. So easily I could skew these values.
On the PartyLoot Sheet, the "Dibs" column shows who has claimed the loot. Anything marked here won't be sold. Marking something as party removes it from the sale while not charging it to an individual.
On the LootBreakdown sheet, it takes the dibbed items and calculates their total value based on quantity and item value.
The Behind The Scenes Loot sheet is where the calculating loot-shares magic happens. First, everyone's dibbed item value is determined (row2). The dibbed item value will be deducted from your loot share and split between the rest of the party.
Example.) We have 600gp worth of unclaimed items, and one 50gp item I claimed. So I make 50gp less than everyone else, then that 50 is split between the remaining party. So in such a case, I make 50, everyone else makes 110.
The sheet calculates what you will make from the others' share, deducts your claim and adds the base share value (Unclaimed wealth/12, twelve as we are assuming a 50% value sale) and adding them together (row4). The summed values here should always add up to be the total unclaimed loot value.
Then, we add values not affected by that 50% sale rate, such as previously acquired gold coins (row5). This is the final value everyone will add when we make the sale. Easy as that ;)
TO PARTY
One note: Karas' Masterwork backpack does take a bit of wealth from him, though he took it to hold all the junk we pick up. I think that should be put as a party expense. It'll curb us all down 10 gold but put him up by fifty and seems most fair. Otherwise Karas is looking at 48 gold, Avelina at 84, everyone else around 120, which is quite the disparity of wealth, which I will attribute to racism on tieflings.

Karas Argentus |

Lol I need a ranged weapon for now. That'll likely be my purchase.

Karas Argentus |

I'll buy a shortbow and a quiver of arrows in case i cant reach something again.
Total cost for me is 36gp.

Clebsch GM |
1 person marked this as a favorite. |

It probably won't matter, but the most any merchant will be able to spend in buying items from the group is 1000 gp. The community trades with other groups in the underdark, so they have some resources and items.
Feel free to role play what you do with the chief. I'm just trying to keep things moving toward the next stage of the adventure. You're also free to do other things in the hamlet, within certain limits. There are a few magic items available for sale that are worth more than the 200 gp limit, but you'll have to roleplay some with the townsfolk if you want to discover those.

Franti the Fool |

Is the scroll of Cause Fear arcane or divine? If it is arcane, I think that is the only item that Tauni would be interested in.
Rules I never knew until now. I always have let all casters use all scrolls. Time to inform my cleric in my in-person game.
I have a montage post ready for selling, just waiting for the last confirmations. I'll put it up at the end of the night if no one else has any claims to make.

![]() |
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

Oh my goodness. 28 posts. I was away all weekend, what did I miss?! Catching up now...

Ellena Lovain |

Ellena will spend 32 gold. She buys herself a short bow and a quiver of 20 arrows. She also buys Avenia another quiver of 20 arrows.
She will then spend 40 more gold, for two flasks of alchemist's fire.
Total of 72 gold spent for her purchases.

![]() |

Avelina would like to buy twenty Nexavaran Steel crossbow bolts if they are available, or just cold iron otherwise.
Also, she would like to get scrolls of Magic Weapon, Monkey Fish, and Protection from Evil, if you could roll for their availability, GM. With the bolts, that would be about 79 gold exactly. If any or all of them are not available, I'll find some other things to buy.
Avelina will request for Tauni, as the resident wizard and thus expert in scrolls, to purchase the appropriate scrolls for her. Thus, Tauni, who probably has identified Avelina's spellcasting as arcane already, can purchase the proper type for her ;)

Tauni "Rabbit" Desba |

Tauni would be glad to help Avelina. She could save her a little money and scribe Magic Weapon for her if the ink is available. Also, if they find (and time allows) a scroll of Protection From Evil and Monkey Fish as well as the appropriate inks, Tauni can add them to her spellbook and then scribe them for Avelina.

![]() |

That would be awesome!
She needs someone else to get scrolls for her because she would buy divine ones for herself >_>

![]() |
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

Anarya is overprotective of her patients - it's not a problem for Tauni to go to market or scribe scrolls if she wants, but it might be a problem for Cobblepaw to travel with her, and Anarya figures that the two will want to stick together.
By the way, Tauni - I noticed something in your statblock. Cobblepaw should have exactly half of Tauni's hit points, regardless of his own constitution score and hit dice, since he's a familiar. Since you have eight, he should have four. Also, your own hit dice are listed as a d8, when I think it should be a d6 instead.

![]() |
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

That would be awesome!
She needs someone else to get scrolls for her because she would buy divine ones for herself >_>
Perhaps she sees the scrolls in the market, can't make heads or tails of the divine ones, and points at the arcane scrolls, insisting that those are the ones she requires. I doubt the mongrelfolk have neatly-labeled "ARCANE" and "DIVINE" shelves in their shops, anyway.

Tauni "Rabbit" Desba |

Anarya is overprotective of her patients - it's not a problem for Tauni to go to market or scribe scrolls if she wants, but it might be a problem for Cobblepaw to travel with her, and Anarya figures that the two will want to stick together.
By the way, Tauni - I noticed something in your statblock. Cobblepaw should have exactly half of Tauni's hit points, regardless of his own constitution score and hit dice, since he's a familiar. Since you have eight, he should have four. Also, your own hit dice are listed as a d8, when I think it should be a d6 instead.
Thanks. I noticed some errors before that I had to fix as well and I'm not sure why. I'll do an audit on Tauni and Cobblepaw and make sure to fix those things. I appreciate you letting me know!

Clebsch GM |

Something I did not know until I ran in a module finding a cure for plague: Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists.
So the normal points recovered for rest with bonuses for a successful heal check by an attending healer does not work until the disease is first cured.
There are two ways to recover from a disease: 1) make the saving throws needed, or 2) Remove Disease spell.
For the version of filth fever Tauni and Cobblepaw have:
Save Fort DC 12; cure 2 consecutive saves.
Effect: effect 1d3 Dex damage and 1d3 Con damage.
So fortifying the saving throw is probably the best way to go, although as the Constitution goes down, that will also cause the Fort save to go down.
The other option is to pay for a Remove Disease to be cast. This is not guaranteed. There is a caster level check which must exceed the save DC of the disease, in this case 12. The local cleric is 3rd level, so that makes it about a fifty-fifty chance. The cost for a 2nd level spell by a third level caser is 60 gp. This particular caster won't charge you unless she is successful. She may do the rabbit for free if some diplomacy is applied.
To have any chance of activating a scroll spell, the scroll user must meet the following requirements.
The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
The user must have the spell on her class list.
The user must have the requisite ability score.
The scroll found on the dead cultist is a divine spell (cleric). Caster level 1.

Franti the Fool |

If the scroll is divine and we decide to sell.
-Everyone but Tauni loses 5 gold (the five person split of the 25g buying price)
-Tauni gains 25 gold (like she didn't keep it).
-Everyone then gains 2 gold, 8 coppers (Six way split for 12.5gp sale)
SO:
-Remove 2 gold, 9 silver, 2 coppers for all but Tauni.
-Add 27 gold and 8 coppers for Tauni.
For the brooch, I guess it depends how long we talked to the Chief for. I went to the market after they made the promises, returned after assessing the markets, then began to scavenge through the bags. If diplomacy with the chief went further, I would be there with the copper for it, otherwise he wouldn't see it. Not sure on the distance of the Market, your call DM.

Ellena Lovain |

Busy day at the office for me. It will probably be tonight before I have a shot to make a post.

![]() |
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9

Something I did not know until I ran in a module finding a cure for plague: Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists.
Whoah! Really? That blows my mind. That changes everything about disease.

Franti the Fool |

Clebsch GM wrote:Something I did not know until I ran in a module finding a cure for plague: Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists.Whoah! Really? That blows my mind. That changes everything about disease.
Poison too, I imagine then. This means as a DM I can feel more comfortable reliably killing off NPCs with afflictions.

Franti the Fool |
2 people marked this as a favorite. |

Franti going shopping has become one of my favorite things to RP. I was going to gender-swap Franti for it, but I am saving that one for a time that really needs it. While maybe not effective to use on of my scale used on a six-second bit with Anevia, I also couldn't just leave a joke not done.
Did we establish if I can just gender swap? Take on the form of a feminine fool (or Just Feminine Franti) that mirrors the pale skin, black hair, general features of Franti?
Oh gods, just realized that if I take on the form of a Grippli, I can do a Frog Prince reenactment by dispelling my Alter-Self after the kiss. Man, I lucked out with this scale.

Tauni "Rabbit" Desba |
3 people marked this as a favorite. |

Franti going shopping has become one of my favorite things to RP. I was going to gender-swap Franti for it, but I am saving that one for a time that really needs it. While maybe not effective to use on of my scale used on a six-second bit with Anevia, I also couldn't just leave a joke not done.
Did we establish if I can just gender swap? Take on the form of a feminine fool (or Just Feminine Franti) that mirrors the pale skin, black hair, general features of Franti?
Oh gods, just realized that if I take on the form of a Grippli, I can do a Frog Prince reenactment by dispelling my Alter-Self after the kiss. Man, I lucked out with this scale.
OMG. We are adventuring with Bugs Bunny.

![]() |

Further purchases for Avelina:
Parasol 2 gp
Earplugs x6 1 sp, 8 cp total
Smoked Goggles 10 gp
Mirror 10 gp
Grooming Kit 1 gp
Crowbar 2 gp
Chalk x12 12 cp total
Abacus 2 gp
Jar of Honey x5 5 gp total
Cheese x7 7 sp total

Clebsch GM |

Some of these things are not be available. There is no need for parasols underground, so they don't even know what they are. They could try to make one, but they will be perplexed at the concept of why someone who could be under an open sky would block out the sun or rain. Likewise the smoked goggles; there is no bright light in the underground, so they don't really have a need for such things. The rest of the items are available.

Ellena Lovain |

So no on the alchemist's fire, just to confirm? I'll add the gold back to my sheet, assuming that is the case.

Clebsch GM |

So no on the alchemist's fire, just to confirm? I'll add the gold back to my sheet, assuming that is the case.
Correct. The population of this hamlet is around 100 and they have limited trading opportunities, so they don't have everything a surface village might. I did give items like this a 75% shot at being available.

![]() |

Some of these things are not be available. There is no need for parasols underground, so they don't even know what they are. They could try to make one, but they will be perplexed at the concept of why someone who could be under an open sky would block out the sun or rain. Likewise the smoked goggles; there is no bright light in the underground, so they don't really have a need for such things. The rest of the items are available.
Oh, of course.
SHE isn't actually looking for everything. This list of purchases is supposed to represent her buying whatever she found that looked interesting and that she could somehow convince herself would be useful in some way. That's why I tried to throw a few random things on there.