City of Golden Death (Inactive)

Game Master Stetrix

Character Sheets.

Map.

City of Golden Death Treasure.

Isle of Terror.

Xin Grafar.

The Black Mist.


151 to 200 of 1,618 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Fortitude: 1d20 + 9 ⇒ (9) + 9 = 18


I am back...in other news, I start work Monday.. dont know what hours or days. wont have access to game other than breaks,lunch etc ...


Is there a below deck map were we are bunking?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The cabin where everyone sleeps is on top of the deck. The hold is below it is a big cargo hold. Celca starts turning green and wants to hurl. Can you fix that or are you gonna spew everywhere?

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Cela wrote:

I am back...in other news, I start work Monday.. dont know what hours or days. wont have access to game other than breaks,lunch etc ...

Congrats!


Don't you have some herbs druid, you like a might green around the gills.


remove sickness should work... I will do that

You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell.


wait.. would Hardy give me a +2 on that fort roll? and would that be enough.. or Resist Natures Lure?


AFK - High priority work thingy....be back soon.

Silver Crusade

Male Half-Orc Transmuter 2

I have also got an empty sack, i believe, which will hold a fair amount of vomit.

-Posted with Wayfinder


Everyone is enjoying the ride, except Cela who casts remove sickness before she starts heaving providing 40 minutes of relief.

The spell wears off and Cela can make a new save.
sorry Hardy won't help. "Hardy +2: +2 vs. poison, spells, and spell-like abilities" Sekkimm I don't think your ability helps either.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I'm going to stand/sway/grasp/thud by the door to the cabin just in case we need some fresh sea air! I'll lash myself to the bulkhead if need be!

Silver Crusade

Male Half-Orc Transmuter 2

"If you go out that door you are going to end up as a skeleton in a shiny suit of armor at the bottom of the ocean. I'll say nice things at your wake."

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Who said anything about going out?


Wake? Oh yeah it's a nautical and a funeral term.
beats mother fracking snakes on a plane...err boat.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Aye, 'tis true Rolande!
Both statements!!!
I wonder, how much longer we have to abide this turbulence? It'll be a real treat if the buckets get full!


Cela roll your puke save...or hurl!
and make a roll for Fahari as well. Is that a fur baaaaalll?
Also I forgot - someone with Survival make a roll to remove the skin to keep it intact from that snake. You have been eating snake steaks for days.


I think I am going to hurl...

Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20

Fahari
Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9


I will skin him!!

Survival: 1d20 + 12 ⇒ (12) + 12 = 24


Fahari gets boots too :)


Yuck! Look at the size of that hairball!


Cela recovers from her greenness, but Farahi looks sick and shortly after confirms your suspicions when he pukes up partially digested snake meat in a large yellow mass in the cabin. He makes odd sounds and Cela tries to comfort the unhappy lioness. Fahari will be fatigued until he can get a good nights rest.

The Black Mist rides high on one wave only to crash far below into the valley of the next — this goes on for a full 24 hours before the barge reaches the southern cliffs of the Isle of Terror and the waves settle. From there, Captain Walren directs the barge along the island’s cliff-strewn coast and brings you up to a small half-moon bay of calm water known as Aroden’s Landing. A little over a week after the PCs set out on the Black Mist, you arrive at the ruins of Fort Landing on the western side of the Isle of Terror. The Black Mist Anchors and Captain Walren and Mabon personally row you ashore in a small, barely seaworthy boat. Mabon spends the journey bailing water out of the boat and grumbling to himself about poor seamanship while Captain Walren calmly smiles and whistles as he rows. As the tiny vessel reaches the white sand beach at the ruins of Fort Landing, Captain Walren reminds you "I’ll wait with the Black Mist just off the coast for 10 days. When you wish to be picked up again, you must build two fires far enough apart for me to tell it's a signal from you and not a fire belonging to the Razmiri bastards. As we discussed before I left, we will not wait longer than 10 days — if I haven't seen the twin signal fires by the eleventh morning...we leave without you." Once you are are all ashore, he looks about a bit concerned, but puts on a smile "I wish you all the luck on Golarion. Be careful, be quick about your business and we will see you all safe back to Kassan." Mabon always wanting the last word adds "He that will not sail till all dangers are over must never put to sea. Captain Walren and Mabon row back out to barge leaving you on the sand with your gear.

You find yourselves standing in the ruins of Fort Landing, an ancient stone fort, long ago lost to the many terrors of the island. The wind, sand, and storms have scoured away anything organic, such as wood or rope, leaving behind a sandblasted set of interconnected walls that now form a sort of ruined maze. You carefully make your way just inside the walls and soon discover the remnants of a firepit — as well as what looks like two fresh graves. They look shallow and ringed with stones, having been dug near a wall, out of the elements.


Is this establishment seaman friendly?


Rolande Deerborne wrote:
Is this establishment seaman friendly?

I don't think I should respond to this as I intended...self edited!

Dark Archive

Male Halfling Rogue L2

Anybody have speak with dead or similar abilities? We could question the corpses.

How about tracking abilities?

Do we see footprints, trails, etc.? We need to find what we are looking for and get back quickly.I am looking quickly for the correct direction of travel. I suggest we have a sense of urgency about everything. I don't want to be on the Isle of Terror one minute longer than necessary. Were we able to locate the City of Death on any maps? Do we already know where we are going?

Any abilities to fly or flying familiars? We could climb a tall tree perhaps. Are there any hills or elevated areas? I want to scope out a find where the Razmiri scum are keeping our treasure for us. Hit them silently and swiftly. If someone could inconspicuously or invisibly get high in the air, we may discover which direction to go.

Or any divination type stuff? Ask the universe "which way do we go?". Cela might discuss things with some local animals or plant life? Rocks? Can Fahari smell anything?

Dark Archive

Anaba is a Ranger and can track (use survival skill)

Cela can not speak with dead, but can change shape into a woodland creature like a bird. You can also search about with perception

-Posted with Wayfinder


I will have Fahari check the surrounding area.. if I see any animals that I can talk with I can cast Speak with Animals after resting.. I think Fahari and I will take a nap...After starting a warm campfire...

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I can levitate either myself or another that wants to have a good look around.

Will have new spell list for the Island soon in Discussion thread.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Track/Range: 1d20 + 6 ⇒ (12) + 6 = 18


Actually I will build a small fire, settle in Fahari to make sure he recovers and Wildshape into a Hawk and survey the area...

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Since you are going to scope out the surroundings, Cela, I will rest and memorize spells.


I can patrol the area around our makeshift campsite.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Hopefully these aren't graves of someone that they found here, but are some of their own lost to the dangers of the journey. Or, these could be the crew of their vessel or guides that they decided to silence to keep the place secret.


Anaba sees the foot prints of many humans You have favored enemy Humans +2 to tracking and as a ranger get a +1 to tracking too. +9 total

From the ruins of Fort Landing, it’s easy enough to follow the tracks of what you suspect is Iramine’s party of 20+ members leaving the ruined fort. You find that the tracks are 3 days old and see the trail leads into the Lingerlost Swamp to the east.

Buchart did you want to move the dirt away on one or both of the graves?

The party spends an hour scoping out the place.

Wild Shape (Su)
At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

Unfortunately the small animals you do find all seem oddly mutated.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I am most hopeful these are Razmiri scum, fewer to hunt down! However, I don't believe any of us would mind racking up more of those masked fiends on our tally!


Mutation bad!! Island of Dr Zhivago?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

If we dig these graves up we'll need to inter them again quickly and with blessings. Any takers on the grave detail?


Island of Dr. Moreau...Zhivago LOL!


GM Stuff: 1d100 ⇒ 71

Anaba Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Buchart Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Cela Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Fernleaf Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Rolande Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Sekkim Perception: 1d20 - 1 ⇒ (10) - 1 = 9

As you are looking around and deciding whether to open the graves Cela and Rolande notice some movement what looks like a large jet black wolf with bulbous, weeping humps on it's back skulking about. Taking a round to look closer they spot several more moving in toward you.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
Island of Dr. Moreau...Zhivago LOL!
fm Dr Moreau wrote:
What is the law?

Never eat commies!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Casting Shield! And prepping for bow fire!

As soon as someone says something about them!


INCOMING! Wolves!
Mutated commie wolves!

Dark Archive

Male Halfling Rogue L2

Cela should Charm Animal before anyone attacks the wolves. Save us the hassle. maybe I could catch a ride?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I don't know Fernleaf. Are you sure you want to ride a wolf with oozing pustules on its back?


Charm away!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Dead wolves= EPs


Which wolf do you want to charm?
See Fort Landing Map Link

Silver Crusade

Male Half-Orc Transmuter 2

i don't think you have to kill a foe for eeps, just neutralize the threat.

-Posted with Wayfinder

151 to 200 of 1,618 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / City of Golden Death All Messageboards

Want to post a reply? Sign in.