City of Golden Death (Inactive)

Game Master Stetrix

Character Sheets.

Map.

City of Golden Death Treasure.

Isle of Terror.

Xin Grafar.

The Black Mist.


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Dark Archive

Male Halfling Rogue L2

Ha!! I told him to go and he went! Did you see that!!! By all that is blessed, I have found my secret power!! Call me Fernleaf Wavescreamer from now on. Did you see how he ran away from me!! I think the menacing finger patterns made me look extra fierce. And I pitched my voice just...so. I expect that all water elementals will soon hear of my fierceness and trouble us no further. If we get to our destination with no more encounters with water elementals, we'll know I am correct and that my renown has spread throughout the vast seas. I bet I am the first Halfling to ever talk down a water elemental. Perhaps uncle Ulrich might know...

If possible, I want to climb onto the top of the cabin (the top deck??) and stand, hands on hips; feet askance, feeling the wind through my hair, the bracing feel of mist on my face... Titanic?

Fernleaf did a total of zero damage the entire combat, of course. And I really do need to get better weapons.


GMStuff N2: 1d100 ⇒ 681d100 ⇒ 901d3 ⇒ 3
GMStuff D3a: 1d100 ⇒ 131d100 ⇒ 861d3 ⇒ 3

The rest of the day and night goes by without incident. Everyone has all their spells back.

The following day Giant Constrictor Snakes!: 1d4 ⇒ 2 slither aboard! These are like Anacondas...large sized

Anaba Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Buchart Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Cela Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Fernleaf Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Rolande Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Sekkim Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Crew Initiative: 1d20 + 8 ⇒ (17) + 8 = 25
Giant Snakes Initiative: 1d20 + 8 ⇒ (16) + 8 = 24

The crew shout out the alarm and move away from the dangerous animals.
The snakes attack!

Bite: 1d4 ⇒ 21d20 + 11 ⇒ (9) + 11 = 201d8 + 10 ⇒ (3) + 10 = 13 Buchart
Bite: 1d3 ⇒ 31d20 + 11 ⇒ (13) + 11 = 241d8 + 10 ⇒ (3) + 10 = 13 Anaba is not grappled
grapple: 1d20 + 11 ⇒ (20) + 11 = 31 is grappled as the snake coils around him.
grapple: 1d20 + 11 ⇒ (2) + 11 = 13

Rolande
Sekkimm
Buchart -13 + grappled (action or full round action to try and break free)
Cela
Fernleaf
Anaba -13
Crew
Snakes

Grappled:
"Casting a spell while you have the grappled or pinned condition is difficult and requires a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting). Pinned creatures can only cast spells that do not have somatic components."

A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting) or lose the spell.


Thanks for the roll! I am back now. Slight headache, but the EGD went well. Ready to kick some water elemental butt! Do water elementals have butts?


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Sorry. That was me, ANABA, posting as Rolande. I swear, we should probably get married or something considering how much we are in each other's heads. LOL!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Sekkim, if you can hit me with an ENLARGE spell, I think I can defeat these creatures much more quickly! Snakes! Prepare to taste my STEEL!

I am going to range attack these snakes and step 5' in from of Rolande. With both hands, I grab my bastard sword and go after one of the snakes.

Rage Attack: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 7 ⇒ (1) + 7 = 8


Standing still.
Firing with grit point
Pistol: 1d20 + 10 ⇒ (16) + 10 = 26

Damage: Pistol + Up Close and Deadly: 1d8 + 2 ⇒ (8) + 2 = 101d6 ⇒ 2
Rapid shot: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 2 ⇒ (1) + 2 = 3


Rolande are you firing at the snake coiled around Buchart or the other one?

Also Anaba FYI raging two handed you are +10 to hit and +16 damage! I'll add that in.


The one around Buchart of course!


C'mon ya p*ssie's, I told ya no change for that cheese sandwich!


Rolande hits the Snake on Buchart for 15!

Sekkim is up!
Buchart -13 + grappled (action or full round action to try and break free)
Cela
Fernleaf
Anaba -13
Crew
Snake on Buchart -15
Snake 2
Rolande


AFK until I get home shortly.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
C'mon ya p*ssie's, I told ya no change for that cheese sandwich!

Thank you, BW! Had a rotten day at work and that brought me back from my funk!!! SOFL (slithering on the floor laughing)!

Silver Crusade

Male Half-Orc Transmuter 2

can the snake aoo me while grappling? What's their reach?

-Posted with Wayfinder


Sure Tom, Cap'n Dave was quite specific. Where's the GM?


yes once coiled around a victim...they can still strike out. 5' reach

the GM was napping :)


Kick his ass Sekkim!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Upon my initiative,

Hmmmmurph! Glorsdnob! Hmmvif!

Which is constricted Magus for,

Pool Strike, Frost: 2d6 ⇒ (3, 6) = 9

I hope snakes loathe cold! 1 pool point spent.

Why is it always snakes?!

Silver Crusade

Male Half-Orc Transmuter 2

Melee Buchart's snake.

Falchion with flank from Ivy: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

On my initiative I will attack the snake that's not coiled around Buchart.

Rage Attack: 1d20 + 10 ⇒ (17) + 10 = 271d10 + 16 ⇒ (6) + 16 = 22


On my next initiative I will expend second grit point.
pistol: 1d20 + 10 ⇒ (10) + 10 = 20
up close and deadly: 1d8 + 2 ⇒ (2) + 2 = 41d6 ⇒ 2
pistol: 1d20 + 10 ⇒ (9) + 10 = 19
rapid fire: 1d8 + 2 ⇒ (1) + 2 = 3


AFK until tomorrow

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Forgot to roll the Pool Strike just in case it crits, but I assume it would be hard to miss a touch attack when constricted.

touch: 1d20 + 7 ⇒ (18) + 7 = 25


looks like my initiative...

Fahari

on closest snake

Claw 1: 1d20 + 4 ⇒ (5) + 4 = 9 claw1damgae: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 4 ⇒ (10) + 4 = 14 claw2damage: 1d4 + 4 ⇒ (3) + 4 = 7
rake: 1d20 + 4 ⇒ (11) + 4 = 15 rakedamage: 1d4 + 4 ⇒ (2) + 4 = 6

Bite: 1d20 + 4 ⇒ (9) + 4 = 13 bitedamage: 1d6 + 4 ⇒ (1) + 4 = 5

I will heal Buchart

curelightwounds: 1d8 + 4 ⇒ (6) + 4 = 10

Dark Archive

Male Halfling Rogue L2

Acrobatics to a flanking position with the closest snake.

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

Then my sneak attack flanking array of snickety snack.

Short Sword Main - sneak: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 61d4 + 2d8 + 1 ⇒ (4) + (7, 2) + 1 = 14

Short Sword Offhand- sneak: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 61d4 + 2d8 + 1 ⇒ (1) + (5, 2) + 1 = 9

These seem a great deal like the frogs of yonder days. I am certain they could swallow me whole.

Dark Archive

Male Halfling Rogue L2

ARE YOU F+~&ING KIDDING ME!!!!!!! TWO F*&#ING NATURAL ONES ON THE SAME ATTACK.... WTF??? WHAT THE F*%&?? F!*#ing f#+$. I CRY FOUL!!! BOO FUCLKING HISS!! F%!# F!~@ F#+@!!! TWO F!+!ING NATURAL ONES ON THE SAME ATTACK!!! F+~&!

Dark Archive

Male Halfling Rogue L2

My next action, I will just feed myself to the snake.


If I charm one of these I can use
Fernleaf as the food they like... mmmm Hobbit


Sekkimm hits for 6

Buchart sharts for 9

Cela heals Buchart for 10

Fernleaf LOL two nat ones classic!!

Anaba hits for 17

The crew hides

Snake constricts Buchart...you hear bones cracking ...its sounds worse that the chiropractor
Constrict: 1d8 + 10 ⇒ (4) + 10 = 14

The other snake attacks Anaba
Bite: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 321d8 + 10 ⇒ (6) + 10 = 16
Grapple: 1d20 + 11 ⇒ (5) + 11 = 16 does not...
Confirm crit: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 191d8 + 10 ⇒ (2) + 10 = 12 does not...
Snake sits Anba for 16

Rolande hits for 9

Sekkim is up
Buchart -17 + grappled (action or full round action to try and break free)
Cela
Fernleaf
Anaba -29
Crew
Snake on Buchart -39
Snake on Anaba -17
Rolande


C'mon Sekkim!
I didn't have change for ten!

Silver Crusade

Male Half-Orc Transmuter 2

falchion : 1d20 + 5 ⇒ (11) + 5 = 16
damage : 2d4 + 3 ⇒ (1, 1) + 3 = 5

-Posted with Wayfinder


Are these things not dead yet?


Sekkimm hits for 5 more

Initiative -
Buchart -17 + grappled (action or full round action to try and break free)
Cela
Fernleaf
Anaba -29
Crew
Snake on Buchart -44
Snake on Anaba -17
Rolande
Sekkim

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Hmubruvph! Schmenkxx!

Fuclking snake bastage! Crappy day? Booshart will Poo Strike!

touch: 1d20 + 7 ⇒ (7) + 7 = 14

Poo Strike: 2d6 ⇒ (2, 3) = 5

In true fashion, the roll was crap!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Rolande Deerborne wrote:
Are these things not dead yet?

58 HP

Dark Archive

Male Halfling Rogue L2

Cela is AFK this morning working and will return early afternoon. Paul and I are authorized to roll and make decisions in the meantime. Pablo, I am deep in it today, so may be quicker if you ran Cela for the moment. I'd say some healing on Buchart or Anaba fo' sho'. Or Charm Animal.

Dark Archive

Male Halfling Rogue L2

I shall attack once more. I guess these guys didn't get the message from the Water Elemental. Still considering diving down the snake's gullet.

Short Sword Main - sneak: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 231d4 + 2d8 + 1 ⇒ (3) + (6, 8) + 1 = 18

Short Sword Offhand- sneak: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d4 + 2d8 + 1 ⇒ (4) + (6, 3) + 1 = 14

Dark Archive

Male Halfling Rogue L2

Boo Ya!! I see boots in our immediate future!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Fernleaf Ivy wrote:
Boo Ya!! I see boots in our immediate future!

Snakeskin boots of Striding and Springing. +10 move and +5 on Acrobatics! We'd have to see what other special abilities snakeskin might convey! Stealth?


Buchart does 5

Cela Delay hoping the snake is killed so she to reach Anaba for healing.

Fernleaf stabs if for 18

The snake drops dead and releases Buchart who is noticeably thinner.

Cela commands Fahari to attack the other snake and she moves to heal Anaba
Fahari Bite: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (3) + 4 = 7
CLW: 1d8 + 4 ⇒ (7) + 4 = 11 Anaba is healed for 11 points

Anaba hits for 22

The snake changes it's mind and flees - Full retreat! (no AOOs) and plops overboard into the water and starts swimming away.

Rolande can get one shot off before it submerges

Rolande
Snake -46 swimming away


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Rolande! SHOOT IT IN IT'S GIANT SNAKE ASS!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Cough, cough! I HATE SNAKES!!! Let's skin them and eat them! I hear they taste just like chicken.


Firing on fleeing snake
Pistol: 1d20 + 10 ⇒ (16) + 10 = 26

Damage:: 1d8 + 2 ⇒ (1) + 2 = 3
Rapid shot: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (7) + 2 = 9


Sorry missed the one shot comment, thought it was 1 attack and copy/pasted from my attack notepad. Can I have my rapid shot attack instead of my normal attack? :)


Bet the GM is watching hoops!


Rolande puts a cap in it, but the snake, badly injured dives and gets away. (3200 xps)

GMStuff D4a: 1d100 ⇒ 641d100 ⇒ 451d3 ⇒ 3
GMStuff D4b: 1d100 ⇒ 491d100 ⇒ 821d3 ⇒ 1
GMStuff N4: 1d100 ⇒ 891d100 ⇒ 81d3 ⇒ 3
GMStuff D5a: 1d100 ⇒ 651d100 ⇒ 801d3 ⇒ 2
GMStuff D5b: 1d100 ⇒ 981d100 ⇒ 521d3 ⇒ 2
GMStuff N5: 1d100 ⇒ 571d100 ⇒ 111d3 ⇒ 2
GMStuff D6a: 1d100 ⇒ 111d100 ⇒ 401d3 ⇒ 3

The next few days go by without incident. On the 6th day you pass some debris from a wrecked ship. You are able to avoid getting tangled in the lines and continue on, not entirely sure what the cause was.

GMStuff D6b: 1d100 ⇒ 761d100 ⇒ 551d3 ⇒ 1
GMStuff N6: 1d100 ⇒ 371d100 ⇒ 241d3 ⇒ 3
GMStuff D7a: 1d100 ⇒ 471d100 ⇒ 451d3 ⇒ 1
GMStuff D7b: 1d100 ⇒ 381d100 ⇒ 481d3 ⇒ 3
GMStuff N7: 1d100 ⇒ 511d100 ⇒ 961d3 ⇒ 1
GMStuff D8a: 1d100 ⇒ 551d100 ⇒ 551d3 ⇒ 1
GMStuff D8b: 1d100 ⇒ 511d100 ⇒ 791d3 ⇒ 3

The rest of the journey goes smoothly with only the occasional cargo and military ship passing in the distance.
You reach the northern most point and the captain gathers everyone on deck. "Now comes the hard part, as if giant snakes and elementals were not bad enough...The next 24 hours we will sail to Fort Landing. Everyone stay inside the cabin. This deck is no place for the inexperienced sailors. Prepare yourself for rough seas and I hope you turn none too green along the way. Thar will be some heavin' I'm sure...he he ... Ewem will go and make sure everything is tied down so chests, armor and swords are not flying about the cabin."

After a hour of work the captain confirms all is secure and you feel the ship turn into larger waves which quickly grow in two hours you realize that you are holding onto the hammocks are trying to keep your heads from getting bashed in by the ceiling planks. This continues for the next 20 hours.

Fortitude saves everyone!!


Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
Will my acrobatics and dexterity help me?

Silver Crusade

Male Half-Orc Transmuter 2

is endurance feat relevant?
fort: 1d20 + 5 ⇒ (10) + 5 = 15

-Posted with Wayfinder


Sekkimm wrote:

is endurance feat relevant?

[dice=fort]1d20+5

-Posted with Wayfinder

I would not take it - it is more useful at lower levels since there are easy utility spells to clear most of this and at higher levels you don't fail checks as easily.

Silver Crusade

Male Half-Orc Transmuter 2

i already have it, it's an alternate orc racial.

-Posted with Wayfinder

Dark Archive

Male Halfling Rogue L2

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14

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