Chronicles of Daggerford (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Maps / Handouts


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M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler will examine the fountains to see if there is anyway to turn them off?

Aside from Disable device he doesn't have anything that might be used to stop the fountains.


The fountains are on the pillar in the center of the pool. There are no levers or switches or valves on the structure that you can see, but the balcony 20 feet above you in the column may have a way in, or some type of control mechanism. You can not see clearly into the opening. All you can see is a an opening in the balcony and some remains of the bridge that used to reach from the floor of the room to the balcony area, and two gargoyle statues perched on the balcony facing east and south.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

i ca get up there easily and lower a rope. or just to see whats up there Leon suggests pointing to the balcony


"Give it a go Leon. There may be something up there worth investigating."


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf uses the butt of his palm to lightly rap the side of his head. "Rope! Úlf knew he was forgetting to buy something before coming on mission! Bah. Hopefully it will stick in head until we get back. I can go with you. Úlf has some skill in climbing rope."


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"That sounds like a good idea. If there's nothing up there, at least we'll know that there's nothing we can do here."


Need to make two DC20 Climb checks to go up the pillar without any rope. If you have a rope with grappling hook, it's two DC5 Climb checks. Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Because the balcony has ample places to catch the hook, but is effectively double range, it would be AC 7.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

nada gm, i got a spell, spiderclimb. grants me a climb speed, and the ability to walk on any vertical or horizontal surface

Leon closes his eye's mutter underbreathe, he glows with a green energy. new spell i picked up, i'll walk up there .
leon casts spider climb and then walks up to the balcony. skittering up a nearby wall like a spider


Cool! About to be very beneficial... =)

Leon makes it about halfway up the wall when one of the statues on the balconies moves! This gargoyle is alive!! Luckily, the group is on high alert and is not surprised when the stony creature leaps from the balcony and flies down towards Leon...

GM screen:
Initiative
Leon / Lorelei: 1d20 + 7 ⇒ (6) + 7 = 13
Ulf: 1d20 + 4 ⇒ (12) + 4 = 16
Tyler: 1d20 + 2 ⇒ (13) + 2 = 15
Amelleane: 1d20 + 2 ⇒ (8) + 2 = 10
Kyrus: 1d20 + 5 ⇒ (9) + 5 = 14
Brynderie: 1d20 + 6 ⇒ (9) + 6 = 15
Creature: 1d20 + 6 ⇒ (5) + 6 = 11

Round 1
Ulf:
Brynderie:
Tyler:
Kyrus:
Leon:
Gargoyle:
Amelleane:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus snaps his bow up in an instant and fired off an arrow at the gargoyle.

Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Since the balcony was 20' up, I'm going to assume that we're only one range increment away from the gargoyle at most and include that range penalty in my attack roll. If I'm 10' or less, the -2 wouldn't be there.

Quickly reaching down to pull a throwing axe out of a loop in his belt, Úlf draws a bead on the gargoyle and heaves it hard at the stone guardian!

Throwing Axe Attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Throwing Axe Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Well, I don't go until after the Gargoyles, but if they're still about will study target and take a shot, or move and take a shot, if its dropped out of site.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15 dmg: 1d8 + 1 ⇒ (3) + 1 = 4


Bryn immediately starts a summoning spell.

Cast Summon Monster I


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

leon will double move to get around the gargoyle and on to the balcony avoiding aoo's if possible.


Round 1
Ulf: Throws an axe at the flying creature but it just bounces of the stony creature.
Brynderie: Starts summoning a creature to aid in the fight.
Tyler: Hits the gargoyle in midair with an alchemist bomb, luckily not impacting anyone else!
Kyrus: Kyrus arrow bounces off the gargoyle.
Leon: Moves up the wall to the balcony! The other gargoyle is only a statue. You are on a 10'x10' balcony with a door to the north.
Gargoyle: (-7 hp) With its initial target off the wall, the gargoyle swoops down and attacks 1d5 ⇒ 4 Kyrus!
Claw 1: 1d20 + 7 ⇒ (18) + 7 = 25 for 1d6 + 2 ⇒ (1) + 2 = 3 damage
Claw 2: 1d20 + 7 ⇒ (3) + 7 = 10
Amelleane: Ami's arrow also bounces off the gargoyle.

Round 2
Ulf:
Brynderie:
Tyler:
Kyrus:
Leon:
Gargoyle:
Amelleane:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus hisses as the gargoyle claws at his skin, leaving some shallow claw marks. "Erastil's horns! This thing's hide is too strong! Our weapons can't hurt it! We need more explosives, or spells of some kind." He falls back a few paces to get away from the swinging claws.

Five foot step back away from it and hold action


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Get down here and fight, stony coward!" Úlf says, bringing his axe to hand and waiting to see if the thing gets close enough for a swing.

Ready an action to attack if it gets in melee range.


An eagle appears on the far side of the gargoyle from Kyrus and attacks.

Claw: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8Dam: 1d4 ⇒ 2
Claw: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14Dam: 1d4 ⇒ 4
Bite: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13Dam: 1d4 ⇒ 3

Considering all that she has learned from her master, Bryn recalls any stories or information about a gargoyle that she can.

Knowledge(Arcana): 1d20 + 11 ⇒ (18) + 11 = 29

Bryn throws a globe of acid at the creature.

Acid Splash: 1d20 + 3 ⇒ (1) + 3 = 4for acid damage of : 1d3 + 1 ⇒ (3) + 1 = 4


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler attacks with a bomb again.

bomb vs Touch AC: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 4 ⇒ (4) + 4 = 8 (Acid)

Using Precise Bombs so no one in the party is hit.

He than moves closer to Ulf, so that if the Gargoyle attacks Tyler Ulf will get a shot at it. :)


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Ami sets down her bow and draws her sword, moving to cover Bryn.

If there's time after swapping weapons and moving (if necessary) Ami will ready an attack if the gargoyle gets within reach

Did we keep the +1 dagger we got on our first outing?


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Leon gives a response. and help how, by getting in the way? i've no magic to harm it nor anything to help in this situation Leon stops for a moment, pulls out his shield and spear and begins making as much noise as he can Hey ugly, i'm up here come and get me

how long would it take to tie a rope. i literally have nothing for this.


Round 2
Ulf: Go ahead and make an attack. If your group sticks together, you will get a chance to attack!
Brynderie: The summoned eagle attacks the gargoyle, but it's attacks are not coordinated enough to actually score a hit on the agile creature. Bryn's acid glob completely misses the beast, falling 1d8 + 1d4 - 1 ⇒ (4) + (2) - 1 = 5 5 feet away and to the north west! Bryn suddenly remembers a critical lesson from something she read years ago: Gargoyles stony hide gives them incredible damage resistance against non-magical weapons...
Tyler: Tyler scores another direct hit, the alchemical bomb actually taking small chunks out of the stony creature.
Kyrus: takes a step back and realizes what Bryn is remembering...
Leon: Leon ties a rope to the balcony, lowering it for his comrades.
Gargoyle: (-15 hp) The creature continues its aerial attack, swooping down at 1d5 ⇒ 4 Kyrus again!
Claw 1: 1d20 + 7 ⇒ (5) + 7 = 12
Claw 2: 1d20 + 7 ⇒ (11) + 7 = 18 for 1d6 + 2 ⇒ (4) + 2 = 6 damage
Amelleane: Yes, you have a +2 dagger from escorting Meldar, the magical amulet from the lizardman (which won't help you in this encounter), and Cromm's ring of fire resistance (which also won't help right now!) You guys should be keeping track of treasures and who is holding/using what magic items...


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Get this thing off of me!" Kyrus ducks low and moves away from the gargoyle again. "Tyler! I don't suppose you have any alchemical tricks that you can share."

We sold the amulet and ring I believe. But I think that Amelleanne has the dagger. Either that or I do and forgot to list it on my sheet.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

i didnt actually tie the rope... i took my shield and stuff out and am trying to get the thing to come attack me instead of them by yelling and making noise


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

In that case Ami will draw the dagger instead of the sword, is it getting within reach making an attack when it swoops?

Amelleanne takes up position to strike the creature when it comes within range.
Ready Action to attack if it comes within reach.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Readied Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d12 + 7 ⇒ (5) + 7 = 12

If that roll doesn't break this thing's defense, we're in trouble!


Yes, everyone can get a swing at the thing...it's tough enough without me limiting your attacks even more! Roll an attack, Ami... And Ulf, you land a solid hit, which feels like you're striking a boulder. You do manage to break a little chunk off of it. (DR10/magic!)

Round 2 (con't)
Ulf takes a mighty swing at the creature, the sound of his greataxe hitting the tough hide of the thing ringing throughout the room! Amelleanne swings with the magic dagger... (?)

Round 3
Ulf:
Brynderie:
Tyler:
Kyrus:
Leon:
Gargoyle: (-17 hp)
Amelleane:


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Is gonna take more than Úlf's axe to kill this thing!" the warrior calls.

Greataxe Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Greataxe Damage: 1d12 + 7 ⇒ (1) + 7 = 8


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Attack: 1d20 + 6 ⇒ (2) + 6 = 8 Ami thrusts at the creature, but her angle is off and her blade slips past ineffectively.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Attack vs Touch AC: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 4 ⇒ (6) + 4 = 10 Acid damage. + Precise bombs to miss party members

DM. Is he grounded?


Round 3
Ulf: Ulf hits the gargoyle hard, but his axe slips along the stone skin without doing any actual damage.
Brynderie:
Tyler: Tyler continues his alchemical attack as the gargoyle flies through the air, scoring another direct hit and slowly melting bits and pieces away! It's still flying, but you're definitely hurting it!
Kyrus:
Leon:
Gargoyle: (-27 hp)
Amelleane:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus keeps his distance and watches the fight, not able to help right now.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"You will not survive this!" Úlf declares, taking another swing at the creature while it is still within range.

Greataxe Attack: 1d2 + 8 ⇒ (1) + 8 = 9
Greataxe Damage: 1d12 + 7 ⇒ (9) + 7 = 16


"Nice Swing, Ulf!" Bryn hollars as she throws another glob of acid at the creature while her eagle continues to torment the gargoyle from behind.

Claw: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15Dam: 1d4 ⇒ 4
Claw: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7Dam: 1d4 ⇒ 4
Bite: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15Dam: 1d4 ⇒ 2

Acid Splash: 1d20 + 3 ⇒ (15) + 3 = 18Dam: 1d3 + 1 ⇒ (1) + 1 = 2


Round 3
Ulf: Ulf hits the gargoyle hard, but his axe slips along the stone skin without doing any actual damage.
Brynderie: Bryn's acid hits the creature this time, burning away a little more. Her summoned eagle, however, is having no effect...
Tyler: Tyler continues his alchemical attack as the gargoyle flies through the air, scoring another direct hit and slowly melting bits and pieces away! It's still flying, but you're definitely hurting it!
Kyrus: ---
Leon:
Gargoyle: (-29 hp) 1d6 ⇒ 2
The creature flows low and fast and Brynderie, trying to gore her after the acid glob hit it...
Gore: 1d20 + 7 ⇒ (3) + 7 = 10 ...but she nimbly sidesteps its horns as it flies past!
Amelleane:

Round 4
Ulf: Ulf swings but misses completely.
Brynderie:
Tyler:
Kyrus:
Leon:
Gargoyle: (-29 hp)
Amelleane:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Assume that I pass all of my turns until we kill the thing unless something else shows up that I can actually hurt.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Bomb vs touch AC: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Tyler uses Splash weapon mastery to ensure the Gargoyle is within the splash radius. miss: 1d8 ⇒ 3

Splash damage Reflex save DC14 or take 5 damage.

Precise bombs to miss party.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

GM, I just realized that in my post when I rolled the attack, I didn't roll a d20, I rolled a d2. If you wanna call it my slip-up, that's fine, but just in case, I'm gonna re-roll it as an actual d20.

Greataxe Attack: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

ditto what kyrus said, i cant hurt it either


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Attack: 1d20 + 6 ⇒ (4) + 6 = 10 dmg: 1d4 + 4 ⇒ (3) + 4 = 7


(Round 3 conclusion) Ami swings with the magic dagger, but she can't quite get the timing right...

Round 4
Ulf: Ulf scores another big hit on the creature with his greataxe! I didn't even notice the d2!! =)
Brynderie:
Tyler: Although the bomb misses this time, Tyler manages to make it splash across the creature's wings and burn it a little more!
Kyrus: Defense
Leon: Defense
[Gargoyle: (-40 hp) DC14 Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Amelleane:


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

On his initiative. Bomb vs touch AC: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d8 + 4 ⇒ (7) + 4 = 11

As always, using Precise bombs.


The gargoyle makes one last feeble attempt to attack the party, only to be brought down by Tyler's alchemical bomb. It crashes to the ground and remains still. (Combat over!)

Up on the balcony, Leon notices a doorway on the north wall of the balcony leading into the tower structure.


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler yells, "About bloody time!

Magic weapon. Invest in one the moment I can.


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

I think that goes for all of us

climb on up then, there's a doorway up here. Leon says tying and lowering the rope


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"And hope there's not more of those things on the other side," Kyrus adds as he heads up.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf carefully examines his axe to make sure the accursed thing's skin didn't notch his weapon.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Ami pokes a the gargoyle with her foot, just to make sure.

"On our way." giving the rope a quick tug to ensure it's secure she makes her way up Climb: 1d20 + 5 ⇒ (17) + 5 = 22 Don't know if it's even necessary to roll, but there we go


It's technically a DC5 climb check to go up a knotted rope with a wall to brace your feet against. We'll call it success after the gargoyle ;-)

GM screen:
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

A door in the north wall of the balcony section of the pillar leads to a 10' x 10' foot room. There is a door on the west wall of this room. There are four large switches set around a thick central pillar in the middle of this room. The northern switch is pulled down, but the east, south, and west switches are up. You can hear the low rumble of machinery and running water through the fountains.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"Why is there machinery down here, what is this place?"

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