[Gameday XIV] GM Chadius 4-06: Signal from the Electric Laboratory (Inactive)

Game Master chadius

4-11
>RPG Chronicles<
>Slides<

Key Charges: 3
Key Charge Explanation

Time Elapsed: 145/240 minutes

Rooms to Visit:
- Lightning Tower (To recharge Lumna)
- Seneschal's Study (To gather more intel about the tower's layout)

Rooms already Visited:
- Sky Dock (Aslynn's airship is here)
- Safe Space
- Prison Cells (To free the Ardis Scholars)
- Workshop (Ardis Scholars are forced to work here)
- Oneirium (Ardis Scholar is imprisoned here)
- Vault (Aslynn's trophy room)
- Bell Tower (A net blocks Interplanar travel)


201 to 248 of 248 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Archive

1 person marked this as a favorite.
CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: "What's Aslynn's real goal for this attack?" "How does Aslynn intend to escape?"
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

I'm not sure if being holy yourself includes your strikes. It seems like the Champion has specific language that it's strikes are sanctified, but the Cleric doesn't have that.

I don't know what being Holy yourself means otherwise though.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I will look into Champion's specific language, thank you.

It looks as though Holy serves as a vehicle for abilities with the Sanctified trait (like Divine Lance) if nothing else.

Which is still a good "deal" for Cleric Dedication when it also grants two skills, two cantrips, and Cast a Spell (for scrolls, etc).

Edit: That thread "answers" it for me. Thanks!


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Itka and Jakoby get a Hero Point. Hopefully you don't need them...


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Happy New Year's everyone.

If anyone wants to bot Doc Bloodshanks or Isaku, go for it. Otherwise we will wait until Monday before I delay them.

Verdant Wheel

1 person marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

My first double-bot.

Happy new years!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

GAH! Sorry all. I got really lazy over the last 2 days.

Happy New Year!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Bakbat,

GM chadius wrote:
Argoni focuses a bit and remembers something about Deimostride. He can trample, he resists 15 Fire damage, and the cloud of smoke is nauseating.

Shared Here

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0

Thanks,

I remembered it had some resistance, but, my other non-fire spells have so much less actual damage.

I'm beginning to start running on fumes...


1 person marked this as a favorite.
4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Don't forget, >Lumna can help< deal damage and also provide a good night's rest + Daily Preparations.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Oh yeah!

1 charge to blast them - I say do that. Maybe repeatedly. I say let's work to eliminate the minions so we can focus on the horse.

5 charges seems like too many to use. Unless someone has a spell that is worth 5 blasts?

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

The description makes it sound like it's direct damage. Is there a saving throw or attack roll? Does the concealment chance apply to that damage?

If it's automatic damage, then I'd say it would make sense to use 2 charges to do double damage to the nightmare, who seems to be the more powerful enemy. The cone would make sense if we could line them up to get a couple or even better all three.

If we do burn through the charges too much, we have enough time that we could run to recharge it before leaving (in case this battle with the nightmare isn't the final boss battle).


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Lumna's attacks require a Will Save and 1 or 2 actions to trigger.

Lumna can also spend your reaction to grant Electricity or Mental Resistance.

Lumna can teleport multiple people back to the Manor with 2 charges, although you are next to an interplanetary ship. Decisions, decisions!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I think GM implying that whomever is holding Lumna (Itka) is subject to Demiostride's smoke aura normally (targets Will).

Which, Doc, seems to answer your question.

I still think targeting the lower-will save (vs fixed DC) Faded Dreams is still the best plan, but will immediately agree with the group if Doc's plan (to target the Horse) gets a 2nd nomination.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

My main concern was ensuring that we had enough charges to return. Now that we (almost) have an interplanitary ship, Itka would be concerned about an ambush while sailing the ship back home, so she'd reserve 2 charges and be able to use the rest.

Now I just have to remember when it comes around to my turn. ;D

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I might switch to bow and arrow to get in one more lick on Demi.

Feel like he will be back!

Also, May want to save the Lumna now - I think we can handle some dreams…

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

OMG is Aslynn coming for us mid-combat!?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

If anyone has anything to cure Fatigue to spare

Radiant Oath

1 person marked this as a favorite.
2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

We got 8 hours rest -- shouldn't that take away Fatigued?


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

We're near the end of this scenario. If you have any downtime activity you want me to record, do it now.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Do we want a bot on Isaku? Looks like it's been almost a week since he posted.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I'm out of bot juice at the moment...

Edit: Nvm, I see Tiger going at it now!

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0

BakBat will put on a pyrotechnic display to earn some drinking money.

Performance: 1d20 + 13 ⇒ (15) + 13 = 28

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: "What's Aslynn's real goal for this attack?" "How does Aslynn intend to escape?"
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Argoni is going to attempt to craft a batch of 4 moderate frost vials (level 3 item; batch of 4=40gp; DC18)

He has the formula, so he spends 1 day of prep and 20gp in materials.

Craft @ task level 3 (DC18): 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37

Crit! Use Level 9 result for Expert, meaning 4gp x 5 days = 20gp. He finishes the batch in 5 days.

That leaves 2 days for Earn Income.

Earn Income - Crafting @ task level 6 (DC22): 1d20 + 16 ⇒ (13) + 16 = 29

Success! 2gp x 2 days = 4gp.

Result: Spend 20gp for a batch of 4 frost vials, then earn 4gp.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

Another day, another lecture on the Netherworld.

Earn Income, Netherworld Lore, T, DC 23: 1d20 + 15 ⇒ (13) + 15 = 28
Success for 16gp

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Crafting Earn Income DC 20: 1d20 + 19 ⇒ (13) + 19 = 32

Master crit success for 16 gp.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

Argoni, I had a Life Shot in my pistol. You'd all hate me more if I HEALED the thing! :)

Isaku will do some crafting on his downtime. Let me go find something to craft... :)

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

Isaku heads to the lab at the Grand Lodge to mix up some Moderate Mistform Elixir (Concealed 1 minute).

Initial Expense: 112 gp (56 each)
DC 22 (Lvl 6)

Crafting(M): 1d20 + 20 ⇒ (15) + 20 = 35

Crit Success for Lvl 7 Income (2.5 gp/day for 7 days)

This adventure: 17.5 gp
Remaining amount: 94.5 gp (about 5 adventures @2.5/day for 8 days)

Question -- what happens when I level up (does the income increase automatically to the Lvl 8)?

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

You get the income of the level you were while playing the game.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

ah. ok. thanks

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Yeah sorry, I moved!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Itka,
I'm going to call bs.
Paranoia is not an Incapitation effect like, for example, Dominate.
So, I personally don't equate "good roleplaying" with "PVP okay" and do not consent to friendly fire.
(Alchemist splash okay - nearly negligable)

=)


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

If people are not consenting, I'll ignore the damage from Shadow Blast against the players here and let it only affect the Skelm, as Itka could have aimed it to only hit the Skelm.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0

As I read Paranoia, it appears to me that Paranoia's effects are that on a Critical Failure, even allies are now enemies, and your attitude becomes Hostile.

But, on a Failure or Success, you merely become unfriendly.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

I apologize. I misinterpreted the description. Won't happen again.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I enjoy playing with you Warah, chadius, as we share a few games together. Know that I am not mad, just wanted to avoid possible TPK due to misunderstandings, etc.

GM chadius wrote:
Jakoby, the >Cunning< Rune talks about Recall Knowledge checks. When does it get Frightened?

Woops. Bow has both Cunning and Fearsome runes - link-posted wrong one.

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Piloting Ship?
"A PC can attempt a DC 28 Arcana, Crafting, or Occultism check to Recall Knowledge, or a DC 28 Survival check or DC 31 Perception check to trace residue left from previous pilots to determine how to pilot the Gale’s Claw."

LINK

If this is true, I think Jakoby has the best shot (need 6 on dice, and 16+ for CS), but wanted to hold off on rolling to confirm.

However! Out of Hero Points...

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Yeah, I would need a 9+ to succeed on the Crafting, so it beats my chances.

Verdant Wheel

| Deroff | ♥️ 54 | AC 23 | Saves 12/13/15 | Perception +13 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 8 | Spells -/4/4/4/4 | Focus Points □□ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Don't mind me, GM is making a downtime here.

Performance: 1d20 + 13 ⇒ (20) + 13 = 33

Critical Success for 12 gp.


1 person marked this as a favorite.
4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Thank you all for letting me GM. RPG Chronicles should have sent emails containing your chronicles.

You can also click >HERE< to download them.

Please check for any errors, as I initially had to submit them for Outpost.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |

Got my chronicle. Thanks for the game.

Now then, are we going to do the last one for Outpost? :)

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 27/78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occ Reli Soc Surv +10 | ◆ | F=1 1=4 2=4 3=4 4=1 5=0

Would you please summarize which of the checked boxes we had in the Adventure Summary on the chronicle sheet?


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Apologies. Please check off:
- A (escaped with Narcela)
- B (Lumna returns to Golarion)
- C (stole the Gale's Claw)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Thanks GM!

Always timely and fair, with posts attending to details, and fun banter.

Cheers.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor
GM chadius wrote:

Apologies. Please check off:

- A (escaped with Narcela)
- B (Lumna returns to Golarion)
- C (stole the Gale's Claw)

I think it should be as follows (correct me if I'm wrong):

Chronicle Sheet wrote:
Using the mysterious powers of the hallajin key, a magical crystal key inhabited by the alien Lumna, you traveled to the night hag Aslynn’s castle on the shrouded Shadow Plane and met with her daughter Narcela, a changeling eager to help stop her mother’s evil plans. You explored the Electric Castle, freeing kidnapped Ardis Scholars and escorting them to safety. You □ found a mysterious object, or □ you were unable to locate it among the strangeness of the castle. You saw Aslynn’s flying ship, the Gale’s Claw, and were interrupted by Aslynn’s nightmare, Deimostride! □ He escaped, or □ you defeated him in battle! Before leaving, Narcela underwent terrible pain caused by her mother. She □ transformed and you unfortunately had to fight her, or □ she was able to fight it off, but Aslynn spurred an angry Ardis Scholar, Bremix, into his own transformation! You escaped the Electric Castle with □ all the Ardis Scholars or □some of the Ardis Scholars, □ on the Gale’s Claw or □ through the hallajin key. Lumna □ made it back with you, or □ heroically sacrificed themself to get you home.

Otherwise, the Chronicle Sheet looks good. Thank you for running, GM chadius! And thanks for playing, everyone. See you around the boards!

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: "What's Aslynn's real goal for this attack?" "How does Aslynn intend to escape?"
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Chronicle looks good. Thanks for the game, GM!

Hmm, the Electromuscular Stimulator is basically a Haste spell that anyone with Crafting can use. Not bad for a pseudo-alchemist.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 116/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 0/3 | Ammo: Regular: 49/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/- | Versatile Vials: 3/4 | Provision: Moderate Healing Potion 3/3 |
Argoni Slate wrote:

Chronicle looks good. Thanks for the game, GM!

Hmm, the Electromuscular Stimulator is basically a Haste spell that anyone with Crafting can use. Not bad for a pseudo-alchemist.

Except you take damage when you use it (unless you Crit the Crafting check!) :)

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 94/94, Hero Points: 0/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)
Isaku Beru wrote:
Argoni Slate wrote:

Chronicle looks good. Thanks for the game, GM!

Hmm, the Electromuscular Stimulator is basically a Haste spell that anyone with Crafting can use. Not bad for a pseudo-alchemist.

Except you take damage when you use it (unless you Crit the Crafting check!) :)

Have some Lesser Energy Mutagens for electricity on hand and you'll be fine.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

This thread is now inactive. Please message me if you have any more messages for me.

201 to 248 of 248 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [Gameday XIV] GM Chadius 4-06: Signal from the Electric Laboratory (Discussion) All Messageboards

Want to post a reply? Sign in.