Chilly's Rise of the Runelords (Inactive)

Game Master chillblame

battle map 1

regional map

Glassworks

sandpoint


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Female Orc

so it begins


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dot dot. Thank you for the invite!

I have two quick questions - first, did you see my question about flurry/club/tonfa/shillelagh interactions?

Second, what are your thoughts on letting me spontaneous cures instead of summons? I figure the summons are unnecessary with a group of 7, AND we're light on heals.


Female Orc

Yes to the first question, in the following way. You can flurry with a club (not a great club, though). Shillelagh is still limited to a club.

No to the second.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

I'll take some healing hexes and magic to help balance it.

Also I have to go to work so I won't be able to do an intro post till about 5 maybe 6 tonight. I just plan for it to be too big for me to use my phone.


Female Orc

I should have some maps on links tomorrow


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Witches make for fine healers if you build for it (espically with feats like spirit talker and ritual hex)


HP 5/12 | AC 16, t16, ff14 | BAB 1 melee 3 missile 3 | saves: F 3, R 4, W 6 | CMB 2, CMD 17 | init +2 | move 30 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/1 | monk (zen archer)/1
skills:
acro 8, climb 6, craft: fletcher 5, diplo 3, fly 4, heal 4, know local 4, perc 8, perf: oratory 6, sm 6, stealth 6, surv

Cale - you can delete your dot... the effects remain, but it doesn't clutter up the gameplay thread that way.. just sayin'..


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Good to know!
In thanks for your advice I will point out yo you thar you can put a [spoiler] tag in your stat line


Female Orc
Cale Vatay wrote:
Witches make for fine healers if you build for it (espically with feats like spirit talker and ritual hex)

quite true, and paladins can make good healers as well. The same with druids. So you have options.


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

Most spellcasting classes can eke out some kind of healing from their list. It is just a matter of decided where to use limited resources.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect
chillblame wrote:
Cale Vatay wrote:
Witches make for fine healers if you build for it (espically with feats like spirit talker and ritual hex)
quite true, and paladins can make good healers as well. The same with druids. So you have options.

eh, druids can heal I wouldn't call them good healers


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize
Cale Vatay wrote:
chillblame wrote:
Cale Vatay wrote:
Witches make for fine healers if you build for it (espically with feats like spirit talker and ritual hex)
quite true, and paladins can make good healers as well. The same with druids. So you have options.
eh, druids can heal I wouldn't call them good healers

I think it's important to remember that HP damage is the easiest, cheapest, and frankly, least troublesome sort of thing to deal with. More important are things like (Lesser) Restoration, Delay/Remove Disease, Delay/Neutralize Poison, Dispel Magic, Break Enchantment, etc. and the prevention/mitigation stuff, like barkskin, stoneskin, protection from energy, resist energy, etc.

Between the Druid and Witch lists, we should be covered pretty handily.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

The only thing Zel can't pick up is the Resurrection spells. As a witch you need the healing patron for that. But I believe everything else is on the witch's spell list. We'll just have to count on the druid to pick up reincarnation!

Also Dakash is correct, we can just buy a want and keep it on Zel. That way no one has to worry about spell slots or anything.

I can't wait to get home and begin, hehehe! I'm so excited!


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Reincarnation is the fun way to bring people back!
And I know HP is the cheep thing to fix, but it's also the one thing that always needs fixing


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

So, are we able to start our intros now? Or are we still waiting on that?


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize
Zeldana Amaria wrote:
So, are we able to start our intros now? Or are we still waiting on that?

The gameplay thread is up and running. It's just called "It Begins."

Unless you're referring to introducing ourselves in here? I've seen some games use the discussion thread for IC and OOC intros, if you want to do that.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

No, just the gameplay thread didn't update for me! >.<
So I felt a little odd when I got on and saw no new messages there! XD

It's cool now though they've pulled up.


Female Orc

Gameplay should be up and running. Others have posted.


Female Orc

having trouble with maps and images, more than I should. sigh, working on it. The document doesn't like being selectively copied.

Liberty's Edge

Female Tower Elf Psychic/Tattooed Sorcerer 1
Vitals:
HP:6/6 AC:=10+(2Dex) Fort:0 Refl:2 Will:3 CMB:-1 CMD:11 Perception:+5(3 w. Goggles) Init:+2

Reporting in, sorry for the delay, with Paizo acting up I prioritize the games I'm currently in over this, but I'm here


Female Orc

Cool


Male Bleachling Gear Gnome Summoner (Synthesist) 1

I'm going to be pretty limited in combat when not mounted. If something happens in town this could get dicey for my poor, slow gnome. Just so y'all know.


Female Orc

Well, at least you're not riding a tiger :)
Had a player once who was real miffed the city wouldn't let in his tiger companion. "He's just a big softie, I tell you"


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

you can always
1)argue and/or use diplomacy
2) say "yes sir officer" and bluff
2b) do what he says and be at a disadvantage (and go I told you so later)
3) stay with the wolf


Male Bleachling Gear Gnome Summoner (Synthesist) 1

Yeah, I'm hoping for 3. Though if something does go down and I'm clear across town, I may not even know until too late. If the stable's too far from the festivities, I may go for 2b.


Female Orc

You could claim it is a tame wolf hound, and spin a story about that, but to be fair no one else is riding, and there are a fair number of gnomes and halflings walking about. It is unlikely a bluff will work, but not impossible


Male Bleachling Gear Gnome Summoner (Synthesist) 1

Eh, I've already posted his response. I'll take my lumps this time and see if I can't resolve this little matter with the authorities later.


Male Bleachling Gear Gnome Summoner (Synthesist) 1

So, I think I've found a solution to my Wolf problem.

Step 1: get a Bag of Holding.
Step 2:...
Profit!


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Step two would have to include a way for the wolf to breath


Male Bleachling Gear Gnome Summoner (Synthesist) 1

Fair point. Perhaps a custom Hat of Disguise that makes her look like a harmless domestic dog or pony or something.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

that could maybe work!
if only you had a normal animal companion instead of a cavalier because then you could just use a wand of disguise self on it via share spells

Liberty's Edge

Female Tower Elf Psychic/Tattooed Sorcerer 1
Vitals:
HP:6/6 AC:=10+(2Dex) Fort:0 Refl:2 Will:3 CMB:-1 CMD:11 Perception:+5(3 w. Goggles) Init:+2
Cale Vatay wrote:

that could maybe work!

if only you had a normal animal companion instead of a cavalier because then you could just use a wand of disguise self on it via share spells

as far as I Know it works the same as an animal companion, with the same bonuses and everything


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

I don't think they get share spells
But I could be wrong


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

Chilly apologises he can't access paizo at the moment he will continue when he can


HP 5/12 | AC 16, t16, ff14 | BAB 1 melee 3 missile 3 | saves: F 3, R 4, W 6 | CMB 2, CMD 17 | init +2 | move 30 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/1 | monk (zen archer)/1
skills:
acro 8, climb 6, craft: fletcher 5, diplo 3, fly 4, heal 4, know local 4, perc 8, perf: oratory 6, sm 6, stealth 6, surv

I think we've all got the same problem, can access with phone on 4g, but computer can't access with modem. Sigh... seems like paizo goes at least partly down every weekend of late.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

They are apparently updating the site


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Hey folks, I'm posting in all of the games I'm a part of - I've had a TON of trouble accessing the site this weekend, but it seems to be working for now. I'll be posting today.


Male Bleachling Gear Gnome Summoner (Synthesist) 1

Likewise. I had a busy weekend, and the few times I could try to get on it wasn't working.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Yeah I just got access to the site.

Liberty's Edge

Female Tower Elf Psychic/Tattooed Sorcerer 1
Vitals:
HP:6/6 AC:=10+(2Dex) Fort:0 Refl:2 Will:3 CMB:-1 CMD:11 Perception:+5(3 w. Goggles) Init:+2

Okay, I actually don't know how I'll do Nixis's Darkside, although I can imagine how she'll react to the malevolent and frankly quite murderous outlook of the Darkside... Hehe.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

the classic way would be to model your dark side after the Id of a classi Freudian trio

If you don't know what that is, think "you but with absolutely zero inhibitions, entirely too much confidence, and a hair trigger on their emotions (espically rage and lust)"

You could also try to look at female villains in pop culture and model it after that


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

The other possibility is a Jekyll/Hyde possessed persona thing. Where some terrible creature (the one that gave you your powers) gets to tap in and play.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Also I have a question, is it going to be a running gag that people find Zel pretty? XD
I mainly ask because it has come up in three posts each with a different player.


Male
Spoiler:
HP:14/14, AC:15, Init +1, CMD 16 Fort:+3, Ref:+1, Will:+3, Spells Per Day:1st:4/4
Barbarian(Unchained, Savage Barbarian) 1//Sorcerer 1 (Draconic [Astral])

People will always find the exotic either attractive or scary, and for a young woman that will lean more towards the attractive side.

Liberty's Edge

Female Tower Elf Psychic/Tattooed Sorcerer 1
Vitals:
HP:6/6 AC:=10+(2Dex) Fort:0 Refl:2 Will:3 CMB:-1 CMD:11 Perception:+5(3 w. Goggles) Init:+2

Ha! I have far more Charisma than her(like 2 points) but I'm the creepy Exotic not the beautiful kind (well... To most anyways)

Well, her dark side is actually like herself, only without her usual self control. So she'll be a demeaning and overbearing snob who overall lusts over Cale, for as long as it lasts, after all it doesn't last long at least for another 10 levels.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

I am the beautiful kind of exotic elf person
but I don't have quite as much charisma


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

I just think Dakash is a hideous sort of man, and thinks everyone else is pretty, relative to him.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

The helpful trait bumps up aid by 1 for a total of 3(unless you would count the circus as a whole to have raised me, in which case I could take the halfling version which increases it by 2 for a total of +4)


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Quick question, did my mage armor go off last round or no?


Female Orc
Zeldana Amaria wrote:
Quick question, did my mage armor go off last round or no?

Well, i have to admit, I missed that. I reread the posts and I see where you did it. I like good description, and that was good, but make sure you note somewhere the actual effect, say in a ooc, so I don't miss it.

At the time you did that was when you were been knocked around by the mob, so a concentration roll, DC 5 is needed to cast.

Oh and could anyone who hasn't pls put up a stats bar. If you don't know how, just ask.

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