Chapter 6: Crown of Fangs! (Inactive)

Game Master James Martin

The endgame is nigh for Korvosa! Can the heroes stop a mad queen and end her threat before she sacrifices an entire city to fuel her aims?

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Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Thrak and Paxs both look in fairly bad shape. Thrak worse than Paxs.


Bonekeep Slides

We'll add Corbyn in when he posts!

The large cinder things flow forward like smoke in the air. One attacks Slumper with a slamming attack! Attack: 1d20 + 10 ⇒ (12) + 10 = 22, however Slumper catches the slam on his shield, the smoking tendril bursting into flame as it hits.

The other slides five feet toward Asyra and seems to flow into her mouth and nose, sliding through the chains that cloak her! Fort Save: 1d20 + 15 ⇒ (8) + 15 = 23 Asyra coughs and hacks, but manages to exhale the thing before it can do too much damage to her!

Paxs, Thrak, Ruperta, Slumper, and Pai are up!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper charred and blistered but undaunted attacks back at the cinder creature.

1d20 + 15 ⇒ (12) + 15 = 27rapier +1
1d6 + 6 ⇒ (6) + 6 = 12

1d20 + 10 ⇒ (19) + 10 = 29rapier +1
1d6 + 6 ⇒ (4) + 6 = 10

1d20 + 15 ⇒ (7) + 15 = 22shield +1
1d4 + 7 ⇒ (3) + 7 = 10

1d20 + 10 ⇒ (5) + 10 = 15shield +1
1d4 + 7 ⇒ (3) + 7 = 10

crit confirm
1d20 + 10 ⇒ (4) + 10 = 14rapier +1
1d6 + 6 ⇒ (4) + 6 = 10


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Thrak charges the fiery creature attacking Slumper.

With power attack:
Bite 1d20 + 15 ⇒ (6) + 15 = 21, 2d6 + 1d6 + 21 ⇒ (6, 1) + (1) + 21 = 29
claw 11d20 + 15 ⇒ (16) + 15 = 31, 1d8 + 1d6 + 16 ⇒ (4) + (2) + 16 = 22
claw 2 1d20 + 15 ⇒ (19) + 15 = 34, 1d8 + 1d6 + 16 ⇒ (4) + (1) + 16 = 21
claw 3 1d20 + 15 ⇒ (10) + 15 = 25, 1d8 + 1d6 + 16 ⇒ (7) + (4) + 16 = 27
claw 4 1d20 + 15 ⇒ (12) + 15 = 27, 1d8 + 1d6 + 16 ⇒ (5) + (4) + 16 = 25
Rend (Ex): 1d8 + 13 ⇒ (3) + 13 = 16


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Waiting to see if an enemy survived...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Same here. Hoping they are diced up now.


Bonekeep Slides

Slumper and Thrak manage to slay one of the smoke monsters, but the other one is still up and looking healthy!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Whenever there is a question, Pai has an answer...Magic Missile wand!

Damage 2d4 + 2 ⇒ (4, 1) + 2 = 7

16 charges left.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta quickly casts Communal Protection from Evil and touches as much of her friends as she is able to protect them... Duration 10 minutes divided between all the touches creatures.
Order: Slumper, Corbyn, Thrak, Pai, Paxs, Asyra and herself (the other two guys can get their own Protection from Evil, or good, as they see fit, as Ruperta sees it). DM, please tell me who can she touch.

Protection from Evil:
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.


Bonekeep Slides

Pai's magic missiles strike the smoky form, while Ruperta's protections surround her friends. The smoky ghoul glides forward and seems to flow into Slumper! Slumper Fort Save: 1d20 + 13 ⇒ (4) + 13 = 17 Slumper begins to hack and gasp as his lungs burn with smoky fire! Slumper takes 1 Con damage!

27 Asyra
24 Corbyn
18 Cinder Things
14 Paxs, Thrak and Ruperta
12 Laori
9 Slumper
8 Pai and Sial

Corbyn, Paxs, Thrak, Ruperta, Slumper are Pai are up!


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Sorry, life has been weird this week.

Round 1: Move and attack.
Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Round 2: Full attack.
Attack 1: 1d20 + 12 ⇒ (3) + 12 = 15
Damage 1: 1d6 + 3 ⇒ (2) + 3 = 5

Attack 2: 1d20 + 12 ⇒ (1) + 12 = 13
Damage 2: 1d6 + 2 ⇒ (6) + 2 = 8

Attack 3: 1d20 + 7 ⇒ (14) + 7 = 21
Damage 3: 1d6 + 3 ⇒ (4) + 3 = 7

Attack 4: 1d20 + 7 ⇒ (4) + 7 = 11
Damage 4: 1d6 + 2 ⇒ (2) + 2 = 4


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Guess the creature was not a summoned one. Also, if it is evil, Slumper gets a +2 to his save!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

was 86/126 lost a con pt which takes me down 10 hps does that make me 76/116 or 86/116? either way to attack!

Slumper chokes on the cinders and flails at the fire creature. you mentioned ghoul not sure if it's undead if so the shield is undead bane would be +2 to hit and dmg and 2d6 extra dmg

1d20 + 15 ⇒ (5) + 15 = 20rapier
1d6 + 6 ⇒ (1) + 6 = 7
1d20 + 10 ⇒ (19) + 10 = 29rapier
1d6 + 6 ⇒ (3) + 6 = 9
1d20 + 15 ⇒ (1) + 15 = 16shield
1d4 + 7 ⇒ (1) + 7 = 8
1d20 + 10 ⇒ (19) + 10 = 29shield
1d4 + 7 ⇒ (4) + 7 = 11

crit confirm
1d20 + 10 ⇒ (7) + 10 = 17rapier
1d6 + 6 ⇒ (1) + 6 = 7


Bonekeep Slides

Remember, in Pathfinder you only begin taking ability damage when the damage reaches multiples of -2. It doesn't actually have anything to do with your actual ability score.

Corbyn's swift strikes seem to hack away at the thing, and Slumper's strikes finish it off! Suddenly the smoky form disperses with a hiss and the room goes quiet once more!

End of combat!

The door to the south is revealed to be a pantry. These pantries contain collapsed shelves, fragments of crates and other containers, stacks of crumbling firewood, and plenty of dust.

The doors to the north seem to open onto the room with the minotaur skeleton guards. There is also a staircase headed up...


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta uses her wand of Cure Moderate Wounds on Slumper.
"Be still, let me heal you!"
Heals: 2d8 + 6 ⇒ (4, 8) + 6 = 18
Heals: 2d8 + 6 ⇒ (2, 5) + 6 = 13
Then she trades a "Divine Favor" spell to cast a Cure Light wounds on him.
Heals: 1d8 + 5 ⇒ (8) + 5 = 13
Who else needs healing?
"Corbyn, can you please check ahead?"


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

oh I thought if it took me from 18 to 17 it took me down even better!

1d20 + 8 ⇒ (15) + 8 = 23Search for anything

"Thanks I really needed that I feel a lot better."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

"My pleasure."
Ruperta tiptoes to kiss him...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai holds back, knowing that dealing with all these undead isn't her strong suit. She follows with the less scrupulous newer members of the group, trusting mighty Slumper and Thrak to hammer most of them into nothingness.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Thrak, Pai, and I are all damaged close to half health if not worse.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn looks ahead.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Ruperta is beat up too, so I think we need a few channels to keep us going.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Problem is this is my last channel of the day...
Ruperta asks her friends (and even the "other" guys) to get close so she can channel Desna's blessing and heal them.
Channel Energy to Heal: 5d6 ⇒ (2, 6, 3, 4, 1) = 16
She then uses her Wand to heal them some more.
Paxs Heals: 2d8 + 6 ⇒ (4, 5) + 6 = 15
Thrak Heals: 2d8 + 6 ⇒ (5, 3) + 6 = 14
Thrak Heals: 2d8 + 6 ⇒ (1, 8) + 6 = 15
Thrak Heals: 2d8 + 6 ⇒ (1, 6) + 6 = 13
Ruperta Heals: 2d8 + 6 ⇒ (1, 6) + 6 = 13
Then she trades a "Shield of Faith" spell to cast a Cure Light wounds on Pai.
Pai Heals: 1d8 + 5 ⇒ (6) + 5 = 11
Healing Summary:
Pai: 22 (56/60)
Paxs: 31 (62/68)
Thrak: 58 (73/73)
Ruperta: 29 (82/90)


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Think we need to find a place to hold up for the day if we can to rest... not optimal but...


Bonekeep Slides

You have passed several rooms that could be barricaded to act as a resting place. Let me know if you'd like to hole up for a rest.

Corbyn's scouting reveals four of the minotaur skeletons standing guard in the next room, so still as to be statues.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"It looks like the skeletons will leave us alone, so long as we don't activate them. We might be able to hole up in a room and recuperate. It's probably worth a try, and if it doesn't work, we can retreat out of the castle and come back tomorrow."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta thinks the room where she cast Consecrate would be a good place to rest.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

that sounds good to me, we can try and barricade that these skeletons are not responding to us it's likely we arent in a very monitored part of the castle, or everything is dead here so there is no replacements guards...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

That room sounds good to me.


Bonekeep Slides

Okay! You head back to a defensible position, barring the door as you do. You manage to pass a strange 8 hours, resting in the dead castle. Nothing comes to bother you, but you do have strange dreams featuring being trapped in small oak boxes while the air runs out...

Where to?


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

A nice glade? ;)
Ruperta wakes up grasping for air...
"I normally love to dream... tonight is my first time I didn't like it."
My vote is for the staircase going up...
Up a level! :D


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai casts Mage Armor and then False Life, gaining 1d10 + 10 ⇒ (4) + 10 = 14 hit points, both of which will last for 10 hours.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

We regain 10 HP, right?


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs casts mage armor on Thrak.


Bonekeep Slides

Correct Ruperta!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

is there any stat healing or are these have to be cured to heal?I'm down 3 wis and 1 con


Bonekeep Slides

Per the PRD: Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

thanks wans't sure if these were noted or not! back to just to -2 wis


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta, as always, casts Shield Other on Slumper. She prepares Flame Strike this time.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

I don't know about up I always prefer to leave no stone unturned just in case.. although not bringing the castle down on us does alleviate that concern somewhat while we rested


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

I say we clear out this lower level as well. I'm scared to leave these things behind us.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ok, lower level first...


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

I can always, drop a permanent stone wall in the mouth of a doorway, so the skeletons would have to break through before getting to us. I mean they would do it eventually but it could take awhile


Bonekeep Slides

Okay, in the interest of moving along, I'm handwaving the skeletal minotaur battle. You can defeat them. It's not terribly difficult and much more interesting things await deeper inside...

You open the doors and go in, swords and claws flashing. In a matter of moments the skeletal minotaurs are still once more. Numerous arrow slits along the northern wall look out over the castle courtyard, and a pair of doors look as if they open onto it. The burnt stubs of torches hang in iron brackets between the arrow slits, and small puddles of rain have formed beneath them, staining the stone. Opposite these, metal rings have been driven into the stone wall; some have short lengths of chain attached to them.

There are a pair of large double doors to the north, toward a courtyard, as well as a pair of double doors to the south that you have not yet explored.

Where to?


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"How about we head south? It's exciting not knowing exactly where we are going!"


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

"Exciting and deadly, but I think you are right."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta uses her Door Sight ability to see what is on the other side of the door.


Bonekeep Slides

The door to the south leads to another staircase heading upstairs flanked by two normal sized doors.

The door to the north leads to an open-air courtyard. This wide courtyard stands at the heart of Castle Scarwall, giving an inside view of the castle’s looming walls and towers. A chill breeze whips through the courtyard, carrying a few dry leaves from scraggly scrub bushes that grow fitfully at the yard’s edges. A wide, stone-rimmed well stands at the western end, though the stone lip is crumbling and has collapsed in places. To the north, stairs rise to a platform fifteen feet above the courtyard. Atop it, a black double door provides entry into the castle donjon. Double doors to the east stand open, creaking on their hinges, as if left open by someone leaving in a hurry. Bent, rusted, and in some cases partially broken spikes protrude from the walls of the courtyard, and here and there, holes in the hard-packed soil hint at long-missing structures or poles that once stood within.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

"Corbyn, can you help us check the south door for traps..."


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn checks the door.

Perception: 1d20 + 20 ⇒ (5) + 20 = 25


Bonekeep Slides

Corbyn finds nothing and opens the door carefully. The rooms to the east and west seem to be empty rooms with rotted furniture and storage, but the room directly to the east of the stairs are very very different. On the walls of this dismal room are hung innumerable bags of netting holding bottles, clay jars, dried plants, desiccated bits of animals, and similar things. Tattered, gauzy curtains have been strung throughout, creating a diaphanous kind of maze. The whole is choked with a danksmelling smoke that seems to be issuing forth from a pitted iron brazier in the center of the chamber. Hanging in one of the nets on the walls is an older halfling woman, dressed in a peasant dress and wearing a handkerchief around her head.

"Oh thank the gods you've found me! I feared ye were more of those dreadful undead things!"

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