Chapter 6: Crown of Fangs! (Inactive)

Game Master James Martin

The endgame is nigh for Korvosa! Can the heroes stop a mad queen and end her threat before she sacrifices an entire city to fuel her aims?

Map Link!


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Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs backs up and lets Thrak do the work.

Thrak 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 Fort
Bite 1d20 + 18 ⇒ (6) + 18 = 24, 2d6 + 1d6 + 21 ⇒ (1, 5) + (5) + 21 = 32
Bite 1d20 + 18 ⇒ (12) + 18 = 30, 2d6 + 1d6 + 21 ⇒ (2, 1) + (6) + 21 = 30
claw 11d20 + 18 ⇒ (2) + 18 = 20, 1d8 + 1d6 + 16 ⇒ (7) + (2) + 16 = 25
claw 2 1d20 + 18 ⇒ (6) + 18 = 24, 1d8 + 1d6 + 16 ⇒ (3) + (4) + 16 = 23
claw 3 1d20 + 18 ⇒ (8) + 18 = 26, 1d8 + 1d6 + 16 ⇒ (4) + (1) + 16 = 21
claw 4 1d20 + 18 ⇒ (17) + 18 = 35, 1d8 + 1d6 + 16 ⇒ (8) + (6) + 16 = 30
Rend (Ex): 1d8 + 13 ⇒ (3) + 13 = 16


Bonekeep Slides

Ruperta's channel seems to stagger the wraith, and Thrak's flurry of attacks finish him off. Thrak's claws tear apart the shadowy figure, leaving a pale glowing figure of a handsome man in shining armor behind. He raises one hand in a salute, one soldier saluting another, then fades away. It is with a start that you realize that this was the tortured spirit of Mandraivus, the hero who led the soldiers that ended Kazavon's reign so many years ago.

When he is defeated, his skeletal remains crumble, leaving only the dusty armor behind. As his spirit fades away, a sudden wind blows away the dust, revealing a brilliant suit of celestial plate armor.

There are several exits from this room. On the south wall there is a double door which is barred from this side and a smaller door. On the west wall there is a set of double doors. Which way?


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta embraces herself while rocking slowly.
"I don't feel well..."
Who is hurt?
Ruperta got a -3 to WIS, somebody else need to get that WIS back?


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai took a minus three as well. A minus one to Will saves shouldn't kill her, famous last words, lol.

Pai takes a look at the gleaming magical armor, reminding someone to take it and put it to good use. "I think he'd want us to use this for the right purposes. No offense, Laori."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta grabs one of her scrolls from the Handy Haversack, and casts Lesser Restoration on Herself.
Cures Wisdom ability damage: 1d4 ⇒ 4
Back to 18 Wisdom!
"Sorry, I feel better now"


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

I'm at -3 as is Paxz, but I'm okay just resting to get it back for now... I'll hold onto the armor while we are still dealing with ghosts, I'll stick to the ghost touch armor just in case...


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

No one made their save.

Corbyn will begin scanning the area for traps.

Perception: 1d20 + 19 ⇒ (20) + 19 = 39


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Somebody else needs it's wisdom back? Ruperta has another scroll.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

I am good with the -3, i am out of town this week with limited access to the computer


Bonekeep Slides

Corbyn examines the area and determines that there are no traps he can find. Though he does hear sounds of bones rattling from the western door and a strange fleshy noise from the southern double doors. The single doors to the south are silent.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

my vote is for south, if it's an empty room it could be a good place to hide or at the very least to make sure we don't run into something by mistake later


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

South it is!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

South is ok by me.


Bonekeep Slides

Opening the southern quiet door reveals a long hallway. The first door you come to, on the western wall, is slightly warm to the touch and the smell of cooking fires wafts from it. Further along the hallway you find more barracks, all fallen into disuse. Skeletal remnants remain, but nothing threatens you. The final door leads to a staircase that goes to the second floor, probably the twin of the one you took to get down here.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Well, as bad as I hate to say it, we might as well start opening doors down here. The last thing we need is something icky from down here at our back when we start working upstairs."


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

I forgot!
Ruperta uses her Door Sight power on all the closed doors...
What does she sees?


Bonekeep Slides

Ruperta sees: Rickety tables, butcher’s blocks, and collapsed shelves clutter this room which appears to have once served as the castle kitchen. The walls and ceiling are covered in soot, particularly to the west where three huge ovens loom. Each is completely covered in a layer of char and soot, inside and out, with bits of charred bone and charcoal caked on the iron grills and in the ash pits beneath. Worse, however, are the two outlines burned into the brick of the oven walls—humanoid images splayed in positions of agony and death. Despite the ancient look of the layers of grime, the ovens radiate slight warmth and the faint odor of burning meat, as if they have been used recently.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta goes back and also checks the western door ("hear sounds of bones rattling") and the southern double doors ("a strange fleshy noise").


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Be careful, Ruperta. Nothing can see you back when you do that, Can they?"


Bonekeep Slides

The western door: Numerous arrow slits along the northern wall look out over the castle courtyard, and a pair of doors look as if they open onto it. The burnt stubs of torches hang in iron brackets between the arrow slits, and small puddles of rain have formed beneath them, staining the stone. Opposite these, metal rings have been driven into the stone wall; some have short lengths of chain attached to them. Five skeletal minotaur guards wait here, occasionally moving about to gaze in different directions.

The southern double doors: The scene in this large chamber is stomach-turning. Bodies lie everywhere, orc and human alike. Judging by the sprawled nature of the corpses, they fought brutally before succumbing to their wounds, dying in heaps on the floor. Many corpses are riddled with arrows and crossbow bolts, and a few appear to have perished while locked in mortal combat and still clutch at weapons embedded in various parts of each others’ anatomy. A particularly large mound of bodies lies in the northwest corner, a heap of carcasses in a tangle of limbs. Strangely, while the room reeks of death, the bloodstains on the walls and floor seem incredibly ancient.


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta smiles and shakes her head...


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

kitchen or minotaurs first?


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

I don't think we need to face the Minotaurs... About the double doors, I would think there is an effect that will makes us fight each other... i vote the double doors, with only one of us entering first, and the rest attacking from the outside...


Bonekeep Slides

Alright, who is the lucky PC?


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

If we pick doors...I'm your huckleberry


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Lol, Pai is not volunteering!


Bonekeep Slides

So Huckleberry, I mean Slumper, is going in the southern double doors with the piles of corpses while everyone else waits near the open door? Is that consensus?


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

works for me my will save is currently not updated in case you need it, it's 7 (+5 if Fear)


Bonekeep Slides

Slumper slips into the room, noticing the corpses laying about, all seemingly as fresh as the day they died, despite the ancient blood stains. He moves into the room, watching out for danger and when it comes, it comes not from a haunting spirit, but from the mound of corpses!

The pile of corpses suddenly moves, and lurches toward Slumper in a charge. It tries to strike him! Slam: 1d20 + 19 ⇒ (7) + 19 = 26 It does, hitting for 2d6 + 5 ⇒ (1, 1) + 5 = 7 damage and trying to suck him into the pile of dead bodies! CMB: 1d20 + 22 ⇒ (7) + 22 = 29 It does so, grappling the poor fighter as he is drawn toward the mass of dead bodies!

Initiative!
Pai: 1d20 + 6 ⇒ (4) + 6 = 10
Slumper: 1d20 + 4 ⇒ (1) + 4 = 5
Paxs: 1d20 + 8 ⇒ (10) + 8 = 18
Corbyn: 1d20 + 9 ⇒ (7) + 9 = 16
Ruperta: 1d20 + 7 ⇒ (6) + 7 = 13
Sial: 1d20 + 1 ⇒ (11) + 1 = 12
Asyra: 1d20 + 7 ⇒ (6) + 7 = 13
Laori: 1d20 + 2 ⇒ (3) + 2 = 5
Foes: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1:
18 Paxs
16 Corbyn
13 Ruperta and Asyra
12 Sial
10 Pai and THING
5 Slumper and Laori

Paxs, Corbyn, Ruperta and Pai are up! Knowledge Dungoneering to ID that THING!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Know. Dungeoneering 1d20 + 11 ⇒ (2) + 11 = 13


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

"Slumper!"
Ruperta charges forward, caring nothing and dropping her crossbow, trying to reach Slumper.
As soon as she reach him she uses her Elysium’s Call Domain Power.
The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for 5 rounds, although the saving throw reroll only applies when the creature is touched.
I think she can reach him with a 5' step, right?


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

whoa! did not expect that. Paxs is still out of town if you want to DMPC him


Bonekeep Slides

Pai, you have no idea what this thing is! I'll let Pai have her action, then I can NPC Thrak's killer ways.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

When Pai is confused, she uses her wand!

Magic Missile damage 2d4 + 2 ⇒ (1, 1) + 2 = 4


Bonekeep Slides

NPCingPaxs sends Thrak in, but due to the narrow room and the PCs in the way, he cannot charge! Instead he tries to skirt the fleshy thing to flank it and the flesh thing's hold on Slumper prevents it from attacking. Thrak bites using power attack! Bite 1d20 + 17 ⇒ (20) + 17 = 37, 2d6 + 1d6 + 21 ⇒ (6, 3) + (4) + 21 = 34, Possible crit: Bite 1d20 + 17 ⇒ (7) + 17 = 24, 2d6 + 1d6 + 21 ⇒ (6, 1) + (1) + 21 = 29 He does bit deeply into the thing, just as Pai's magic missiles strike it!

Corbyn, you're up. We'll put you in when you post!

Asyra moves into the room, her chains flashing! Attack: 1d20 + 17 ⇒ (4) + 17 = 21 for 2d4 + 4 ⇒ (3, 1) + 4 = 8

Sial stays back, watching to see how damaging the thing can be.

The fleshy thing lets out a scream of pain from many of its corpse-mouths. The chorus of the damned tears at your ears as they begin to bleed!

Pain Shriek (Sonic Damage): 10d6 ⇒ (6, 4, 5, 1, 3, 4, 1, 6, 2, 5) = 37 Fort DC 25 for half damage!

Paxs Fort: 1d20 + 6 ⇒ (16) + 6 = 22
Thrak Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Asyra Fort: 1d20 + 15 ⇒ (9) + 15 = 24
Sial Fort: 1d20 + 9 ⇒ (6) + 9 = 15
Laori Fort: 1d20 + 11 ⇒ (7) + 11 = 18

Slumper is up, then Round 2!


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Fortitude Roll: 1d20 + 10 ⇒ (9) + 10 = 19
Ruperta refuses to cover her bleeding ears, trying to grab Slumper to get him away from the monster!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

making the assumption I can only attack with light weapons and that this thing is undead so reflected in attack below

Slumper lashes out with his shield trying to tear his way out of the pile.
1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30 undead bane shield
1d4 + 7 + 2d6 ⇒ (3) + 7 + (3, 2) = 15
1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 undead bane shield
1d4 + 7 + 2d6 ⇒ (2) + 7 + (2, 6) = 17

edited to add new hps due to getting hit earlier 111/126


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Fort 1d20 + 6 ⇒ (17) + 6 = 23

Remind me that Pai really needs to buy a better cloak of resistance next opportunity!


Bonekeep Slides

Slumper tears into the mass of flesh, but to his shock, his shield deals no extra damage to the thing! Not undead!

Laori pulls forth what looks like a small stone from her pocket, whispers into her cupped hand and moves into the doorway. She tosses the pebble just past the thing, landing next to Thrak! 1d20 + 9 ⇒ (13) + 9 = 22 She cast silence on a stone, then threw it past the creature. It won't be able to use its scream ability again unless it deals with the stone!

Round 2:
18 Paxs
16 Corbyn
13 Ruperta and Asyra
12 Sial
10 Pai and THING
5 Slumper and Laori

Paxs, Thrak, Corbyn, Ruperta, and Pai are up!


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta touches Slumper, while praying to Desna.
"Night traveler, please help me release my love from Danger!"
She teleports Slumper out of the creature grasp, and 5' away, next to her, using her Dimensional Hop Domain ability (only 5' remaining today).
"You are free to destroy it, my love!"
She then moves back towards her crossbow.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Knowledge: Dungeoneering: 1d20 + 15 ⇒ (15) + 15 = 30

Fort save: 1d20 + 9 ⇒ (12) + 9 = 21

hp=53/90

First Round: Corbyn moves to examine and attack the monster
Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Second Round:
Attack 1: 1d20 + 12 ⇒ (12) + 12 = 24
Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9

Attack 2: 1d20 + 12 ⇒ (12) + 12 = 24
Damage 2: 1d6 + 2 ⇒ (3) + 2 = 5

Attack 3: 1d20 + 7 ⇒ (9) + 7 = 16
Damage 3: 1d6 + 3 ⇒ (1) + 3 = 4

Attack 4: 1d20 + 7 ⇒ (9) + 7 = 16
Damage 4: 1d6 + 2 ⇒ (1) + 2 = 3


Bonekeep Slides

Corbyn, this thing is the biggest specimen of corpse orgy that you've seen in a long time. They're actually aberrations that collect corpses and make them part of their form. Oh, and they also can draw living things into their form, which kills them in short order. Bon appetit!

Corbyn's first round attack does very little to the thing, but his next rounds' attacks flash and bloody the evil thing.

Ruperta teleports Slumper out of the reach of the thing, then moves back to ready her ranged attacks.

NPCing Thrak attacks!
Bite 1d20 + 15 ⇒ (14) + 15 = 29, 2d6 + 1d6 + 21 ⇒ (3, 5) + (4) + 21 = 33
claw 11d20 + 15 ⇒ (16) + 15 = 31, 1d8 + 1d6 + 16 ⇒ (2) + (4) + 16 = 22
claw 2 1d20 + 15 ⇒ (17) + 15 = 32, 1d8 + 1d6 + 16 ⇒ (3) + (5) + 16 = 24
claw 3 1d20 + 15 ⇒ (8) + 15 = 23, 1d8 + 1d6 + 16 ⇒ (4) + (5) + 16 = 25
claw 4 1d20 + 15 ⇒ (13) + 15 = 28, 1d8 + 1d6 + 16 ⇒ (6) + (1) + 16 = 23
Rend (Ex): 1d8 + 13 ⇒ (4) + 13 = 17

In a flurry of blood, corpses and foul smelling ichor, Thrak tears the corpse orgy apart. The room looks like an abattoir, body parts strewn everywhere. There's not here worth saving, no matter how much you search. The only other exit leads back to the main causeway.

End of combat! Where to now? Bony guards or castle kitchens?


Female Human (Varisian) Cleric of Desna 8 | HP 30/57 | AC 24 T 17 FF 19 CMD 26 | F +9 R +9 W +12 | Init +4 | Perc +7 | Status: Normal

Ruperta embraces Slumper.
"You are so brave, and I got so worried!"
After removing herslef from Slumper she also pats Thrak, scratching behind his "ears".
"Good Eidolon!"
I say kitchen...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Kitchen it is!


Bonekeep Slides

Slumper moves into the kitchens. Set into the stone wall are several ovens, which clearly look disused but smell of burnt meat and radiate faint heat. Two humanoid outlines are burned into the wall around the ovens, contorted as if in pain. There are two doors on the wall to the north. Around the corner from the ovens is another door, as well as a staircase leading upward.

What is Slumper doing in the kitchen?


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper double checks he's wearing his ring of fire resistance before moving forward to investiage the ovens.

1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12perception


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Those outlines might be evidence of a fire trap, Slumper. Be careful!"

Aid Another Perception 1d20 + 5 ⇒ (8) + 5 = 13


Bonekeep Slides

As Slumper moves toward the ovens, Pai leans in to offer advice. A sudden blast of fire wells up inside of each of the three ovens, then plumes out into a sheet of flame that fills the room. As the fires burn, shrieking spirits made of flame tear through the room, swimming through the bodies of living creatures and appearing to tear away bits of flesh as they do. Slumper feels the fires hot on his skin! 1d20 + 8 ⇒ (8) + 8 = 16 The fire burns hot and terrible and Pai is forced to pull her face backwards as the fire fills the room, dealing 10d6 ⇒ (3, 3, 4, 1, 3, 4, 5, 5, 1, 6) = 35 fire damage to Slumper, minus his resistance!

The blast burns, then is gone, leaving Slumper scorched, but the room untouched and unharmed, as if there had never been fire filling the room moments before! However, then strange outlines on the walls suddenly bulge and emerge from the wall, two large humanoid outlines of scorching smoke with fire licking inside them!

Initiative!
Pai: 1d20 + 6 ⇒ (2) + 6 = 8
Slumper: 1d20 + 4 ⇒ (5) + 4 = 9
Paxs: 1d20 + 8 ⇒ (6) + 8 = 14
Corbyn: 1d20 + 9 ⇒ (15) + 9 = 24
Ruperta: 1d20 + 7 ⇒ (7) + 7 = 14
Sial: 1d20 + 1 ⇒ (7) + 1 = 8
Asyra: 1d20 + 7 ⇒ (20) + 7 = 27
Laori: 1d20 + 2 ⇒ (10) + 2 = 12
Foes: 1d20 + 9 ⇒ (9) + 9 = 18

Round 1:
27 Asyra
24 Corbyn
18 Cinder Things
14 Paxs, Thrak and Ruperta
12 Laori
9 Slumper
8 Pai and Sial

Asyra moves into the room, her chains beginning to spin as one lashes at the things! 1d20 + 17 ⇒ (15) + 17 = 32, dealing 2d4 + 4 ⇒ (3, 4) + 4 = 11 damage! However her chains seem barely to scratch it!

Corbyn is up!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

86/126 hps updated based on finding out it was a will save!

Slumper recoils from the blast suddenly very happy he wore his ring.


Bonekeep Slides

No, the first 16 was a Will Save to see if you recognized the fire was illusory. You didn't... :)

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