Paxs |
If we are under the effects of protection from evil we will not be effected?
will save tigers
sleep
1d20 + 5 ⇒ (19) + 5 = 24 1
1d20 + 5 ⇒ (20) + 5 = 25 2
1d20 + 5 ⇒ (16) + 5 = 21 3
enchantment
1d20 + 5 ⇒ (5) + 5 = 10 1
1d20 + 5 ⇒ (4) + 5 = 9 2
1d20 + 5 ⇒ (3) + 5 = 8 3
1d20 + 5 ⇒ (7) + 5 = 12 4
Our Mysterious Benefactor |
Indeed, protection from evil will cause you to be free of the charm/compulsion while under its effects.
The Queen seems to notice you're not responding and snarls her fury. Ruperta responds in turn, unleashing her bolts at the woman, but all three hit some sort of force around her and deflect! Paxs's tigers reject the spell and the rest of you are protected!
Pai, Corbyn, Slumper and Paxs are still up!
Slumper |
Slumper shifts to take advantage of a tiger distracting and attacks the clone.
rapier is human bane if it matters I did not add it
1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42rapier
1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34rapier
1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27rapier
1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26rapier
1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
1d20 + 28 + 2 ⇒ (6) + 28 + 2 = 36shield
1d4 + 14 ⇒ (4) + 14 = 18
1d20 + 23 + 2 ⇒ (15) + 23 + 2 = 40shield
1d4 + 14 ⇒ (2) + 14 = 16
1d20 + 20 + 2 + 4 ⇒ (3) + 20 + 2 + 4 = 29rapier crit confirm
1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
dc 24 or staggered 1d4 + 1 ⇒ (2) + 1 = 3rounds if hit
Our Mysterious Benefactor |
Pai, high AC!
Slumper's sword and shield flash and the clone falls, gasping.
Pai, Corbyn and Paxs are up!
Our Mysterious Benefactor |
Let's make this interesting.
Working in tandem, Paxs' tigers and Corbyn dispatch the clones, leaving only the true Queen standing across the room, her features flickering between solid and blood.
"You idiot children. You meddle in affairs too great for your petty minds to understand. The Crown is mine. Korvosa was a joke, a pretty little mistake settled by fools who tried to mimic Cheliax. But their souls, their blood, your souls, you will feed my Godhood. You will feed my rebirth!" Illeosa throws her arms back and for a split second, it's not her standing there, but a great wyrm, a blue dragon whose eyes flash with lightning. It only lasts a split second, and Illeosa stands before you, the Crown of Fangs somehow now a part of her skull, her eyes lightning and fury. She smiles and her right hand twitches, her thumb touching a ring on her finger as stone seems to spread over her skin.
"Now, children, it is time for your lesson to end. Come to me, come to me and die." The fan flutters next to her, seeming to lean toward you. Her beauty seems to increase, until she is both terrible and gorgeous, and you blink as sudden tears appear in your eyes. You wipe them away and start, as you see you're weeping blood.
Round 5:
29 Corbyn
28 Paxs
25 Pai
20 Ruperta
16 Slumper
15 Queen
The heroes are up!
Pai Kromnite |
Pai casts Disintegrate at the Queen, as a sickly looking green Ray erupts from her hands. Pai elects the +2 to attack and AC from the Blessing of Fervor.
RTA to hit the Queen 1d20 + 2 + 1 + 11 ⇒ (17) + 2 + 1 + 11 = 31
Damage 28d6 ⇒ (3, 1, 5, 2, 2, 1, 6, 3, 6, 2, 1, 3, 6, 4, 4, 6, 2, 5, 6, 6, 4, 6, 4, 5, 6, 4, 5, 1) = 109 unless Fort DC it would be 5d6 ⇒ (5, 4, 1, 1, 4) = 15 damage.
Pai Kromnite |
Ruperta lets more arrows fly at the evil Queen. She accepts the bonus to armor class and attack from the Blessing of Fervor.
DM, please look at the post you made on page 32 listing Ruperta's current buffs. I think actual attacks with all those buffs should be +33/+33/+28. I will use those numbers for this attack. If you come up with a different modifier, please apply them. I wish Rulerta was here as I'm afraid I'm missing something to add to attack or damage...
Attack 1d20 + 33 ⇒ (9) + 33 = 42
Damage 1d10 + 9 ⇒ (4) + 9 = 13plus
2d6 ⇒ (6, 1) = 7 against evil plus
2 + 2d6 ⇒ 2 + (1, 2) = 5
BOF 1d20 + 33 ⇒ (15) + 33 = 48
Damage 1d10 + 9 ⇒ (5) + 9 = 14plus
2d6 ⇒ (5, 3) = 8against evil plus
2 + 2d6 ⇒ 2 + (3, 4) = 9against undead
Second Attack 1d20 + 28 ⇒ (2) + 28 = 30
Damage 1d10 + 9 ⇒ (2) + 9 = 11plus
2d6 ⇒ (1, 3) = 4against evil plus
2 + 2d6 ⇒ 2 + (1, 2) = 5against undead
Slumper |
Slumper moves up to the dragon queen and attacks with his shield through the blood in his eyes.
"Consider this your first offering."
going to assume at some point the tigers or Corbyn move up to flank with me so adding +2 since they all go before me taking +2 ac/attack
1d20 + 28 + 2 + 2 ⇒ (2) + 28 + 2 + 2 = 34shield good aligned from spell
1d4 + 14 ⇒ (4) + 14 = 18
Paxs |
Paxs changes tactics and summons a Bebilith to attack the Queen.
BEBILITH
CE Huge outsider (chaotic, evil, extraplanar)
Init +5; Senses darkvision 60 ft., scent; Perception +16
DEFENSE
AC 22, touch 9, flat-footed 21 (+1 Dex, +13 natural, –2 size)
hp 174/174 (12d10+84)
Fort +17, Ref +11, Will +7
DR 10/good
OFFENSE
Speed 40 ft., climb 20 ft.
Melee bite +21 (2d6+11 plus rot) and 2 claws +21 (2d4+11/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks dismantle armor, penetrating strike, web (+11 ranged, DC 23, 12 hp)
Spell-Like Abilities (CL 12th)
At will—plane shift (bebilith only)
STATISTICS
Str 32, Dex 12, Con 28, Int 11, Wis 13, Cha 13
Base Atk +12; CMB +23; CMD 36 (48 vs. trip)
Feats Cleave, Improved Critical (claws), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Acrobatics +16, Climb +32, Perception +16, Sense Motive +16, Stealth +16, Survival +16; Racial Modifiers +8 Stealth
Languages Abyssal (cannot speak); telepathy 100 ft.
SPECIAL ABILITIES
Dismantle Armor (Ex) If a bebilith hits a foe with both claw attacks, it can attempt to peel away the target's armor and shield as a free action by making a CMB check. If the bebilith is successful, the target's armor and shield are torn from his body and dismantled, falling to the ground. Armor subjected to this attack loses half its hit points and gains the broken condition if the target fails a DC 25 Reflex save. The save DC is Strength-based.
Penetrating Strike (Su) A bebilith's natural weapons are treated as chaotic and magical for the purposes of penetrating damage reduction. Against creatures with the demon type, its natural weapons are also treated as cold iron and good.
Rot (Su) A bebilith's bite causes a horrible withering and weakening of the flesh, resulting in a hideous melting and foul rotting effect. This catastrophic withering begins on the round the creature is bitten and continues for another 4 rounds thereafter, for 5 rounds of withering in all. Each round the rot persists, the target must succeed on a DC 25 Fortitude save or take 2 points of Constitution damage. If the target makes two consecutive saving throws in a row, the effect is cured. Heal can also halt the rot effect. The save DC is Constitution-based.
bite 1d20 + 21 ⇒ (10) + 21 = 31, 2d6 + 11 ⇒ (5, 5) + 11 = 21 + rot dc 25 fort
claw 1 1d20 + 21 ⇒ (14) + 21 = 35, 2d4 + 11 ⇒ (4, 4) + 11 = 19
claw 2 1d20 + 21 ⇒ (3) + 21 = 24, 2d4 + 11 ⇒ (4, 4) + 11 = 19
if he hits with both claws he will attempt to destroy any armor she has
Our Mysterious Benefactor |
Corbyn, still slowed, trudges forward toward the Queen. Paxs dismisses his tigers and summons a spider from the Abyss! It attacks, but its attacks seem to all miss!
Pai sends a thin grey line of power at the Queen, which almost looks as if it will barely miss her, but at the last moment she slides to the side to avoid the spider's claws and is hit! The Queen screams in pain and anger as a portion of her dress and side simply dissolves into grey dust. Her eyes burn with fury as she focuses on Pai!
Ruperta raises her crossbow and it thrums as fires three times. Only a single bolt gets through, cutting the queen, whose skin seems to burn. Slumper raises his shield, trying to bash into her, but she nimbly avoids him.
Her wounds begin to knit closed as you watch, and her fan dances out to stab un-fan-like at Corbyn!
Fan?: 1d20 + 26 ⇒ (6) + 26 = 32 for 1d6 + 8 ⇒ (3) + 8 = 11 plus 1d6 ⇒ 5 cold!
Fan?: 1d20 + 21 ⇒ (3) + 21 = 24 for 1d6 + 8 ⇒ (1) + 8 = 9 plus 1d6 ⇒ 3 cold!
Fan?: 1d20 + 16 ⇒ (15) + 16 = 31 for 1d6 + 8 ⇒ (6) + 8 = 14 plus 1d6 ⇒ 2 cold!
As it attacks, the illusion covering it fails and it realize it's actually a dancing rapier, its point rimed with cold!
She stares at the Demon Spider and mumurs a word quickened Charm Monster and the beast must make a Will Save DC 27 or regard Illeosa as a friend!
Her eyes turn back and she looks at Slumper! Concentration check to cast Greater Dispel Magic, DC 15+2xspell level = 25: 1d20 + 34 ⇒ (2) + 34 = 36
Dispel Magic Check: 1d20 + 16 ⇒ (20) + 16 = 36 She may dispel 1 spell /4 caster levels, so 4 spells will go.
Slumper's Spells:
Choice of Blessing of Fervor bonus (10r)
HP: 14 temporary hit points (12h)
Attack: +1 morale (12h)
Weapons are Good for Damage Reduction (13m)
AC: +2 deflection vs evil (3m) +1 deflection (13h)
Half damage taken by Ruperta (13h)
Resist Energy (Fire) 30 (2h)
Spell Resistance 25 (13m)
Saves: +2 resistance vs evil (3m) +1 resistance (13h)
Will saves: +1 (12h)
Immune to possess or exercise mental control over the target (3m)
Prevents bodily contact by evil summoned creatures until you attack (3m)
Saves against poison: Immune (2h) +4 morale (12h)
Saves against fear effects: +4 morale (12h)
Saves against all death spells and magical death effects, even if not normally allowed): +4 morale (7m)
Immune to energy drain and any negative energy effects, including channeled negative energy (7m)
Slumper feels no different physically, but he feels suddenly less protected...
Round 6:
29 Corbyn
28 Paxs
25 Pai
20 Ruperta
16 Slumper
15 Queen
The Heroes are up!
Pai Kromnite |
Ruperta keeps firing away, encouraged at seeing at least one arrow get through. "Desna, please guide my aim!" She accepts the bonus to armor class and attack from the Blessing of Fervor.
Attack 1d20 + 33 ⇒ (18) + 33 = 51
Damage 1d10 + 9 ⇒ (10) + 9 = 19 plus
2d6 ⇒ (6, 5) = 11 against evil
BOF Attack 1d20 + 33 ⇒ (5) + 33 = 38
Damage 1d10 + 9 ⇒ (5) + 9 = 14plus
2d6 ⇒ (3, 5) = 8 against evil
Second Attack 1d20 + 28 ⇒ (14) + 28 = 42
Damage 1d10 + 9 ⇒ (9) + 9 = 18 plus
2d6 ⇒ (3, 1) = 4 against evil
I think she isn't undead, so I removed that possibility from the damage bar. If I am wrong, let me know and I'll add that in, if I can manage a hit.
Slumper |
Slumper visibly slows for a moment before being bolstered by Paxz.
1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23 human bane rapier didnt add dmg or attack to it.weapons are still good aligned
1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42 human bane rapier
1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 human bane
1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 human bane
1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
1d20 + 28 + 2 ⇒ (1) + 28 + 2 = 31shield
1d4 + 14 ⇒ (4) + 14 = 18
1d20 + 23 + 2 ⇒ (11) + 23 + 2 = 36shield
1d4 + 14 ⇒ (4) + 14 = 18
1d20 + 20 + 2 + 4 ⇒ (9) + 20 + 2 + 4 = 35 human bane rapier
1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 38 human bane rapier
1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
crit confirm one and two if hits DC24 fort save or be staggered 1d4 + 1 ⇒ (3) + 1 = 4 rounds for each 1d4 + 1 ⇒ (2) + 1 = 3
Our Mysterious Benefactor |
The charming bebelith disappears! Ruperta's crossbow barks again, but only a single bolt makes it through the Queen's defenses. Likewise, only a single hit gets through for Slumper, dealing an extra 2d6 ⇒ (5, 4) = 9 damage! Paxs casts a spell of speed, hasting his party and dispelling the slow effect on anyone!
Corbyn and Pai are up!
Corbyn Barrett |
With renewed vigor, Corbyn unleashes his fury on the Queen.
Attack 1: 1d20 + 19 + 2 + 1 ⇒ (18) + 19 + 2 + 1 = 40
Damage: 1d6 + 6 + 2d6 ⇒ (4) + 6 + (2, 6) = 18
Sneak Attack: 7d6 ⇒ (5, 2, 3, 5, 6, 3, 3) = 27
plus 2 Str damage and 1 Dex damage
Attack 2: 1d20 + 17 + 2 + 1 ⇒ (18) + 17 + 2 + 1 = 38
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Sneak Attack: 7d6 ⇒ (5, 2, 4, 5, 4, 3, 6) = 29
plus 2 Str damage and 1 Dex damage
Attack 3: 1d20 + 14 + 2 + 1 ⇒ (9) + 14 + 2 + 1 = 26
Damage: 1d6 + 6 + 2d6 ⇒ (6) + 6 + (4, 6) = 22
Sneak Attack: 7d6 ⇒ (3, 6, 6, 1, 3, 5, 2) = 26
plus 2 Str damage and 1 Dex damage
Attack 4: 1d20 + 12 + 2 + 1 ⇒ (8) + 12 + 2 + 1 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Sneak Attack: 7d6 ⇒ (4, 2, 4, 1, 4, 6, 6) = 27
plus 2 Str damage and 1 Dex damage
Crit Confirm 1: 1d20 + 19 + 2 + 1 ⇒ (7) + 19 + 2 + 1 = 29
Damage: 1d6 + 6 + 2d6 ⇒ (6) + 6 + (2, 1) = 15
Crit Confirm 2: 1d20 + 17 + 2 + 1 ⇒ (4) + 17 + 2 + 1 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Our Mysterious Benefactor |
Corbyn's sword begins to literally sing, its holy radiance causing Illeosa to cringe in discomfort. Two hits land, causing her to scream as the holy radiance of the sword seems to carve away something ephemeral from Illeosa. She does not fall, and indeed seems to steel herself for more battle!
Pai, then EVIL!
Pai Kromnite |
Pai casts another of her most cruel spells, using evil to fight evil as it were. "You deserve this, you awful woman!"
Cast Boneshatter Fort save DC 22 partial. The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. If the target succeeds at its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.
Damage 14d6 ⇒ (1, 2, 4, 5, 4, 5, 2, 3, 2, 2, 2, 6, 2, 6) = 46
Spell Resistance check 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20
Our Mysterious Benefactor |
Pai's spell goes off, but fails to penetrate the Queen's spell resistance!
There is a shimmer in the air and suddenly the Queen steps to the North.
She snarls and directs the dancing rapier to attack Corbyn!
Dancing Rapier!: 1d20 + 26 ⇒ (16) + 26 = 42 for 1d6 + 8 ⇒ (1) + 8 = 9 plus 1d6 ⇒ 5 cold damage!
Dancing Rapier!: 1d20 + 21 ⇒ (13) + 21 = 34 for 1d6 + 8 ⇒ (1) + 8 = 9 plus 1d6 ⇒ 5 cold damage!
Dancing Rapier!: 1d20 + 16 ⇒ (17) + 16 = 33 for 1d6 + 8 ⇒ (4) + 8 = 12 plus 1d6 ⇒ 4 cold damage!
Dancing Rapier!: 1d20 + 11 ⇒ (15) + 11 = 26 for 1d6 + 8 ⇒ (3) + 8 = 11 plus 1d6 ⇒ 3 cold damage!
4d8 + 16 ⇒ (2, 4, 1, 7) + 16 = 30
The Queen makes a motion, as if casting, but you can see no immediate effect.
Round 7:
29 Corbyn
28 Paxs
25 Pai
20 Ruperta
16 Slumper
15 Queen
You're up!
Pai Kromnite |
Pai again tries the same evil spell, hoping that it might actually work this time!
Second Boneshatter memorized of the day. Same as in my last post. Fort DC 22 partial.
Damage 14d6 ⇒ (4, 6, 2, 5, 1, 1, 6, 5, 3, 6, 5, 2, 4, 2) = 52
Spell Penetration check 1d20 + 14 + 2 + 2 ⇒ (12) + 14 + 2 + 2 = 30
Our Mysterious Benefactor |
The spell doesn't seem to encounter any spell resistance at all. Or even any effect at all. The Queen ignores you and keeps making arcane gestures.
Pai, what spells do you have active at the moment?
Pai Kromnite |
Buffs from Ruperta right now are:
Choice of Blessing of Fervor bonus (10r)
HP: 14 temporary hit points (12h)
Attack: +1 morale (12h)
AC: +4 deflection (13 m) +2 deflection vs evil (3m)
Resist Energy (Fire) 30 (2h)
Saves: +2 resistance vs evil (3m)
Will saves: +1 (12h)
Immune to possess or exercise mental control over the target (3m)
Prevents bodily contact by evil summoned creatures until you attack (3m)
Saves against poison: Immune (2h) +4 morale (12h)
Saves against fear effects: +4 morale (12h)
My buffs (I need to go looking for the post). I know I'll have mage armor and false life active. And that Undeath Ward spell should still be active. I think that is it.
Our Mysterious Benefactor |
Okay, those were what I thought you had up. The spell doesn't seem to encounter any SR and doesn't seem to affect... well, anything.
Pai Kromnite |
Ruperta was happy the group was actually doign some damage to the evil Queen. "Your time is over B+&+% Queen!" She accepts the bonus to armor class and attack from the Blessing of Fervor.
Attack 1d20 + 33 ⇒ (13) + 33 = 46
Damage 1d10 + 9 ⇒ (7) + 9 = 16 plus
2d6 ⇒ (3, 4) = 7 against evil
BOF Attack 1d20 + 33 ⇒ (15) + 33 = 48
Damage 1d10 + 9 ⇒ (6) + 9 = 15 plus
2d6 ⇒ (1, 2) = 3 against evil
Second Attack 1d20 + 28 ⇒ (11) + 28 = 39
Damage 1d10 + 9 ⇒ (3) + 9 = 12plus
2d6 ⇒ (5, 2) = 7 against evil
Our Mysterious Benefactor |
The Queen seems to be... transparent. The solid, real queen is no where to be seen! This sounds like a spell you've heard of: Mislead.
Pai Kromnite |
"That's not the real Queen! She is trying to sneak away from us! Ruperta, Paxs, we need to see through her Invisibility!"
Ruperta pipes up..."I have just the spell prepared today!" She says as she casts Invisibility Purge.
Details of the spell: You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility. Anything invisible becomes visible while in the area. Your call as to whether Pai would have told her before or after she fired her bow this round, DM.
Our Mysterious Benefactor |
Pai goes before Ruperta in the initiative, so I'll allow it.
Ruperta murmurs a prayer and a wave of energy rolls out from her, revealing the Queen standing 15' from Slumper, her wounds knitting shut!
Slumper |
Slumper nods to Pai and takes a circuitous route in order to work his way behind the queen, lashing out with his shield trying to catch her while distracted.
1d20 + 28 + 2 + 2 ⇒ (7) + 28 + 2 + 2 = 39 assuming Corbyn takes the direct route and results in me flanking him.... so +2 to attack added shield and good aligned for dmg
1d4 + 14 ⇒ (2) + 14 = 16
Corbyn Barrett |
Corbyn moves to the Queen.
Attack: 1d20 + 21 + 2 + 1 ⇒ (3) + 21 + 2 + 1 = 27
Damage: 1d6 + 6 + 2d6 ⇒ (5) + 6 + (5, 2) = 18
Sneak Attack: 7d6 ⇒ (4, 5, 4, 3, 6, 3, 5) = 30
plus 2 Str damage and 1 Dex damage
Paxs |
Paxs summons another group of tigers to attack.
1d3 + 1 ⇒ (3) + 1 = 4
Large animal
Init +6; Senses low-light vision, scent; Perception +12
DEFENSE
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 133/133, 133/133, 133/133
Fort +14, Ref +11, Will +5
OFFENSE
Speed 40 ft.
Melee 2 claws +20 (2d4+10 plus grab), bite +20 (2d6+10/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +20, 2d4+10)
STATISTICS
Str 31, Dex 15, Con 21, Int 2, Wis 12, Cha 10
Base Atk +10; CMB +21 (+25 grapple); CMD 33 (37 vs. trip)
Resist Cold, Acid, and Electricity +15
10/evil
smite evil 1/day, +0 to hit, +14 dmg
All 4 use smite evil
Tiger 1
claw 1d20 + 20 ⇒ (20) + 20 = 40, 2d4 + 10 + 14 ⇒ (3, 4) + 10 + 14 = 31
claw 1d20 + 20 ⇒ (4) + 20 = 24, 2d4 + 10 + 14 ⇒ (1, 2) + 10 + 14 = 27
bite 1d20 + 20 ⇒ (4) + 20 = 24, 2d4 + 10 + 14 ⇒ (3, 1) + 10 + 14 = 28
Tiger 2
claw 1d20 + 20 ⇒ (8) + 20 = 28, 2d4 + 10 + 14 ⇒ (1, 1) + 10 + 14 = 26
claw 1d20 + 20 ⇒ (10) + 20 = 30, 2d4 + 10 + 14 ⇒ (2, 4) + 10 + 14 = 30
bite 1d20 + 20 ⇒ (11) + 20 = 31, 2d4 + 10 + 14 ⇒ (2, 1) + 10 + 14 = 27
Tiger 3
claw 1d20 + 20 ⇒ (14) + 20 = 34, 2d4 + 10 + 14 ⇒ (2, 1) + 10 + 14 = 27
claw 1d20 + 20 ⇒ (19) + 20 = 39, 2d4 + 10 + 14 ⇒ (3, 1) + 10 + 14 = 28
bite 1d20 + 20 ⇒ (11) + 20 = 31, 2d4 + 10 + 14 ⇒ (4, 3) + 10 + 14 = 31
Tiger 4
claw 1d20 + 20 ⇒ (8) + 20 = 28, 2d4 + 10 + 14 ⇒ (2, 2) + 10 + 14 = 28
claw 1d20 + 20 ⇒ (20) + 20 = 40, 2d4 + 10 + 14 ⇒ (1, 3) + 10 + 14 = 28
bite 1d20 + 20 ⇒ (2) + 20 = 22, 2d4 + 10 + 14 ⇒ (2, 4) + 10 + 14 = 30
crit Tiger 1 1d20 + 20 ⇒ (3) + 20 = 23, 2d4 + 10 ⇒ (3, 4) + 10 = 17
crit Tiger 2 1d20 + 20 ⇒ (18) + 20 = 38, 2d4 + 10 ⇒ (1, 1) + 10 = 12
does smite get doubled on crit? i cannot remember, if so +14 for each that crit
Our Mysterious Benefactor |
Slumper and Corbyn move up to flank the revealed Queen and Slumper manages to strike her, even as she deflects Serithiel's might. Four might tigers appear and attack, but only the very well placed attacks of two of the tigers can penetrate her defenses! She cries out as bloody stripes appear in appealing places along her ripped dress.
She turns her burning eyes toward the party even as her wounds knit shut before you! With a flash, there are suddenly 1d4 + 5 ⇒ (4) + 5 = 9 nine images of the Queen occupying her space! Quickened! Her eyes burning, she casts carefully Concentration, vs DC 23: 1d20 + 36 ⇒ (19) + 36 = 55 and as she finishes, she seems to explode with unholy energies!
Unholy: 5d8 ⇒ (8, 2, 7, 8, 4) = 29 damage and sickened for 1d4 ⇒ 1 rounds! Will DC 27 halves damage and negates the sickening. If you are neither good nor evil, you automatically take half damage and no sickening. Making the save further reduces the damage by half.
Round 8:
29 Corbyn
28 Paxs
25 Pai
20 Ruperta
16 Slumper
15 Queen
You're up!
Pai Kromnite |
Will 1d20 + 14 ⇒ (5) + 14 = 19
Pai pulls her staff of evocation and fires of five magic missiles at the Queen and her images.
Missile one 1d4 + 1 ⇒ (4) + 1 = 5
Missile two 1d4 + 1 ⇒ (2) + 1 = 3
Missile three 1d4 + 1 ⇒ (2) + 1 = 3
Missile four 1d4 + 1 ⇒ (1) + 1 = 2
Missile five 1d4 + 1 ⇒ (2) + 1 = 3
DM, if you want to roll to see if I actually hit her or if I popped some images that would be great. Hopefully I removed some of them for the heavy hitters. I'll post for Ruperta this evening.
Our Mysterious Benefactor |
Real or Memorex?: 1d9 ⇒ 2 An image disappears.
Real or Memorex?: 1d8 ⇒ 4 An image disappears.
Real or Memorex?: 1d7 ⇒ 2 An image disappears.
Real or Memorex?: 1d6 ⇒ 1 You hit the real deal!
Real or Memorex?: 1d6 ⇒ 2 An image disappears.
5 copies remain!
Pai Kromnite |
Ruperta Will 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
The cleric fires her three arrows at the Queen yet again.
Attack 1d20 + 33 ⇒ (20) + 33 = 53
Damage 1d10 + 9 ⇒ (4) + 9 = 13plus
2d6 ⇒ (6, 1) = 7against evil
BOF Attack 1d20 + 33 ⇒ (2) + 33 = 35
Damage 1d10 + 9 ⇒ (8) + 9 = 17plus
2d6 ⇒ (6, 1) = 7against evil
Second Attack 1d20 + 28 ⇒ (3) + 28 = 31
Damage 1d10 + 9 ⇒ (8) + 9 = 17plus
2d6 ⇒ (6, 1) = 7against evil
Possible crit (please let this be against the real Queen!) 1d20 + 33 ⇒ (15) + 33 = 48
Damage 2d10 + 18 ⇒ (10, 4) + 18 = 32 plus
4d6 ⇒ (2, 3, 3, 2) = 10 versus evil.
Slumper |
1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31wis check 7 dmg to me and 7 dmg to Ruperta 168/175 hps
Slumper looks a little green before starting to swing wildly at the extra queens. he is going to attack until an illusion doesn't burst, although I'm last between tigers and Corbyn chances are they rae all gone by then..
1d20 + 20 + 2 + 2 + 2 ⇒ (19) + 20 + 2 + 2 + 2 = 45 human bane rapier and good for dmg adding +2 for rapier and 2d6 for dmg if need to be backed out flank is also added
1d6 + 6 + 1 + 2 + 2d6 ⇒ (3) + 6 + 1 + 2 + (4, 3) = 19
1d20 + 20 + 2 + 2 + 2 ⇒ (4) + 20 + 2 + 2 + 2 = 30rapier
1d6 + 6 + 1 + 2 + 2d6 ⇒ (2) + 6 + 1 + 2 + (3, 2) = 16
1d20 + 15 + 2 + 2 + 2 ⇒ (9) + 15 + 2 + 2 + 2 = 30rapier
1d6 + 6 + 1 + 2 + 2d6 ⇒ (4) + 6 + 1 + 2 + (1, 4) = 18
1d20 + 10 + 2 + 2 + 2 ⇒ (17) + 10 + 2 + 2 + 2 = 33rapier
1d6 + 6 + 1 + 2 + 2d6 ⇒ (6) + 6 + 1 + 2 + (1, 5) = 21
1d20 + 28 + 2 + 2 ⇒ (15) + 28 + 2 + 2 = 47shield
1d4 + 14 ⇒ (3) + 14 = 17
1d20 + 23 + 2 + 2 ⇒ (4) + 23 + 2 + 2 = 31shield
1d4 + 14 ⇒ (4) + 14 = 18
1d20 + 20 + 2 + 2 + 2 + 4 ⇒ (6) + 20 + 2 + 2 + 2 + 4 = 36rapier crit confirm attack 1
1d6 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
1d20 + 20 + 2 + 2 + 2 + 4 ⇒ (16) + 20 + 2 + 2 + 2 + 4 = 46rapier crit confirm attack 4
1d6 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10
if crit DC 24 fort or staggered 1d4 + 1 ⇒ (2) + 1 = 3rounds if save only staggered one round it is cumulative for each 1d4 + 1 ⇒ (4) + 1 = 5
Our Mysterious Benefactor |
Real or Memorex, Ruperta hits: 1d5 ⇒ 1 It's real!
Ruperta's first hit strikes home, piercing the very real Queen. She gasps and a spell goes off, contingent on just this situation! 4d8 + 16 ⇒ (5, 6, 8, 2) + 16 = 37 The healing keeps her on her feet, but she still looks shaken by the strike.
Real or Memorex, Slumper Hit 1: 1d5 ⇒ 2 Image disappears!
Slumper's next two attacks destroy images, leaving 3 left!
Real or Memorex, Hit 4: 1d3 ⇒ 1 Hits the real Queen!
Real or Memorex, Shield: 1d3 ⇒ 2 Image disappears, leaving only two images!
The Queen wavers on her feet, clearly in pain as Slumper's last shield swing misses the real Queen, but hits an image, leaving only a single Queen behind: the very real, very injured Illeosa!
Corbyn and Tigers are up!
Corbyn Barrett |
Corbyn attacks
Attack 1: 1d20 + 19 + 2 + 1 ⇒ (12) + 19 + 2 + 1 = 34
Damage: 1d6 + 6 + 2d6 ⇒ (5) + 6 + (2, 4) = 17
Sneak Attack: 7d6 ⇒ (4, 1, 6, 6, 2, 5, 5) = 29
plus 2 STR damage and 1 DEX damage
Attack 2: 1d20 + 17 + 2 + 1 ⇒ (5) + 17 + 2 + 1 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak Attack: 7d6 ⇒ (1, 5, 4, 1, 6, 1, 4) = 22
plus 2 STR damage and 1 DEX damage
Attack 3: 1d20 + 14 + 2 + 1 ⇒ (16) + 14 + 2 + 1 = 33
Damage: 1d6 + 6 + 2d6 ⇒ (3) + 6 + (1, 2) = 12
Sneak Attack: 7d6 ⇒ (3, 5, 6, 2, 1, 6, 5) = 28
plus 2 STR damage and 1 DEX damage
Attack 4: 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Sneak Attack: 7d6 ⇒ (5, 6, 3, 2, 4, 4, 4) = 28
plus 2 STR damage and 1 DEX damage