Chaosorbit's PFS PbP Gameday V - #7–28: Ageless Ambitions (Inactive)

Game Master Chaosorbit

Ageless Palace


51 to 100 of 393 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald stands ready for action, looking around at local residences and businsses. His eyes scan, as he wonders about the best ways they may be reinforced and the people protected if there were to be a jail riot.

engineering: 1d20 + 2 ⇒ (6) + 2 = 8

The Exchange

Does he want to be quiet or barge in? I'm confused. "I can try, but uh, I'm not very good and umm . . . I need help." Why doesn't she do it herself? Does she want me to fail first?

Fek scans the street for anyone obviously Perception: 1d20 + 22 ⇒ (14) + 22 = 36 or less obviously Sense Motive: 1d20 + 15 ⇒ (18) + 15 = 33 interested in himself or the prison. Once he feels it's safe:

Brother Theo:
Could you uh, maybe say a prayer for me? Please?

Requesting guidance

Mr. Blakros:
Umm . . . would you please, umm . . . make me smaller, please?

Requesting the wand of reduce person

Fek carefully makes his way to the door Stealth: 1d20 + 25 ⇒ (5) + 25 = 30 and checks it for traps Perception: 1d20 + 25 ⇒ (9) + 25 = 34. Finding none, he picks the lock Disable Device: 1d20 + 26 ⇒ (6) + 26 = 32, then very carefully cracks the door open Stealth: 1d20 + 25 ⇒ (8) + 25 = 33 and peeks inside Perception: 1d20 + 22 ⇒ (8) + 22 = 30. Calm down. Calm down. Calm down! Stop being so clumsy or you'll get caught. And what if Holly realizes how bad you are? How could she not? You're terrible!

If the door is trapped, use the above roll to disable it, and this one for the lock Sleight of Hand: 1d20 + 25 ⇒ (7) + 25 = 32. All rolls assume reduce person was cast. Guidance used on first Sleight of Hand check.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

"I can say a prayer but it might not be what you are looking for. I would most likely provide you with a light to remove the darkness around you but those that like to hide in the shadows do not invite me to join them in exploring" Brother Theo said with a bright smile.

Sorry, do not have guidance

The Exchange

Just noticed I wrote "Sleight of Hand" instead of "Disable Device" a couple of times. The numbers are correct, just Fek's (lack of) intelligence rubbing off on me.

Silver Crusade

Maps and Handout

Vrald studies the surrounding area, but defensive ideas don't seem to come to him.

After being reduced, Fek kicks into action. Finding no traps, he is able to unlock the gate, slip inside to a small hallway with another door at its end. The door has a small sliding window in the top, Fek examine it and finding it also not trapped, is able to sneakily pick it's lock as well. Continuing his stealthy manner, the tengu, slides into the room beyond.

This modest room contains a desk, and a half a dozen chairs, a door occupies the western wall. Also, an open ledger lies on the desk. Surprisingly, no one is in the Receiving Hall at this time.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

the Greater Invis Faerie Dragon will follow on, after Percy tags them both with a Message cantrip

The Exchange

Fek checks the room for shinies (loot) and dangers Perception: 1d20 + 22 ⇒ (8) + 22 = 30, then quickly pockets the book and quietly moves the two isolated chairs over by the others Stealth: 1d20 + 25 ⇒ (20) + 25 = 45, before scampering back outside.

Mr. Blakros:
"Here, this was on the desk. Umm . . . was it, it was okay for me to take it, right?"

"Go left. Away from the chairs." Stealth (Aid Another): 1d20 + 25 ⇒ (19) + 25 = 44

Fek slides back into the room, checks the next door for traps Perception: 1d20 + 25 ⇒ (14) + 25 = 39, then listens carefully for sounds on the other side Perception: 1d20 + 22 ⇒ (18) + 22 = 40.

Silver Crusade

Maps and Handout

Sorry for the delay.

Fek returns with a ledger for recording inmates’ status, crimes, and dates of entry and release. After a brief examination, you note that there are normally 34 prisoners here, and 21 of them are marked for temporary release for sun orchid festivities. The prisoners, including those still here, are in jail for significant but not heinous crimes (e.g. robbery and sabotage, but not mass murder).

Fek makes his way back in, finding the next door untrapped, unlocked, and all quiet on the other side.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald scans through the list, just in case any appear to have items of interest against them. Like sorcery or being devoted to dark deities.

"So.. only 13 to worry about. Odd about no guards on duty. Maybe we should 'inspect' the prison. Given the door is open and all. That would be our civic duty after all."

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

"In we go then, before these people have time to get organised"

Silver Crusade

Maps and Handout

Vrald doesn't see any egregious in the ledger.

Got everyone moved into the room. Let me know how you want to perceed, Fek scouting ahead or the party just going to move through the door?

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

"Let us move quickly, quietly, and with a sense of purpose then."

The Exchange

She did notice how loud I am. I'm so bad they don't even want me to scout for them!

Fek slips to the back of the group and draws a small vial. potion of reduce person

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald checks behind him as he follows the group into the prison.

Silver Crusade

Maps and Handout

The group heads through the door, finding themselves in a hallway. Two sets of opposing double doors are ahead, the second set between two walls of iron bars with cell doors that help restrict traffic through this area. Apparently empty jail cells sit at the end of the hall ahead.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald tries the doors on the right, if they are unlocked he opens them, otherwise.

"Master locksmith, your skills are required. I suggest we avoid the courtyard for the moment... we are more likely to attract notice there."

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo kept his eyes and ears open to make sure that the group was not walking into a trap.

The Exchange

He saw how bad I am, too! And he's making fun of me. Sense Motive: 1d20 + 15 ⇒ (7) + 15 = 22 Wait, he means it. He thinks I'm not bad!

Vrald:
"H-here. I was going to, uh, put this in my nest, but you can have it."
Fek hands Vrald a delicate silk handkerchief, hand embroidered with the initials GM. He stole this from your boss in a spoiler text.

Fek listens for sounds from the hallway Perception: 1d20 + 22 ⇒ (8) + 22 = 30, then checks each set of doors and the gate for traps Perception: 1d20 + 25 ⇒ (12) + 25 = 37, Perception: 1d20 + 25 ⇒ (13) + 25 = 38, Perception: 1d20 + 25 ⇒ (2) + 25 = 27. Finding none, he opens any locked doors Disable Device: 1d20 + 24 ⇒ (3) + 24 = 27, Disable Device: 1d20 + 24 ⇒ (5) + 24 = 29, Disable Device: 1d20 + 24 ⇒ (15) + 24 = 39.

And here's some more rolls in case of traps Disable Device: 1d20 + 24 ⇒ (18) + 24 = 42, Disable Device: 1d20 + 24 ⇒ (8) + 24 = 32

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald looks at the (hopefully clean) handkerchief.

"Why thank-you. But there is no need for gifts between comrades." he says somewhat awkwardly.

If Fek tries to open the doors into the courtyard, Vrald puts a gentle hand on his shoulder. "Let us save that for later."

Silver Crusade

Maps and Handout

Leaving the courtyard alone for now, Fek finds the door to the right unlocked, opening it you find a storage and maintenance room for weapons and armor. An Armory, it contains less lethal and less imposing tools such as saps, mancatchers, manacles, and leather armor. The room is unoccupied.

Fek notices that hinges of the gate ahead look under-greased, perhaps intentionally; it's quite likely to screech audibly when opened. The gate is also oddly unlocked.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"I find all these gates being unlocked, as suspicious." notes Vrald. He has a look around the room to see if there is any oil or grease that can be used to reduce noise on the gate.

Silver Crusade

Maps and Handout

While you don't find any oil or grease in the rooms, you feel that should you have some it would quiet the gate down quite a bit.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Boffins quietly casts Grease....

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Did anyone notice a food seller outside? They may have some lard or grease..." suggests Vrald.

Then Boffins does his stuff..

"Shall we press onwards?" He tries the gate (gently).

Silver Crusade

Maps and Handout

With Boffins grease applied to the gate's hinges, Vrald is able to quietly open the gate. Double doors flank either side of the hall here, while another gate with similarly dry-looking hinges looms ahead, as well as empty cells beyond.

Muffled voices can be heard behind the door to the left, while other muffled voices can be heard coming from the direction of the cell area. Also, Fek's keen ears can hear the shuffle of paper behind the door to the right!

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

"Fek, if you would be a dear, sneak on up the hall and let us know what you are able to see and hear."

Holly casts Vanish on Fek. Vanish will last for 5 rounds.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Quietly Vrald reminds everyone "Remember, we are here to ensure there is no jail break, not to attack either guards or inmates. As we go, we should ensure doors are locked behind us. Are we planning on doing the surprise inspection? If so, that door to the right may be a good first bet. We can ask why doors are unlocked and no guards present."

I'll be out of town for the next few days, so bot Vrald as necessary. Any combat he will try and use non lethal strikes to avoid killing people, assuming they are not just prisoners/guards etc.

The Exchange

Vrald:
"There's people behind that door and down in the cells, and uh, I think one person at a desk here."

Mr. Blakros:
"Can you please, umm . . . would you please, uh, magic the other two gates?

Fek hustles to the gate (move) and opens it (move) just enough to slip through Stealth: 1d20 + 20 + 20 - 5 ⇒ (12) + 20 + 20 - 5 = 47, then closes the gate (move). He quickly moves to the second gate (move) and listens for as long as he can (2 moves) Perception: 1d20 + 22 ⇒ (17) + 22 = 39, Perception: 1d20 + 22 ⇒ (12) + 22 = 34, then reverses his steps back to the other side of the gate (4 moves) Stealth: 1d20 + 20 + 20 - 5 ⇒ (1) + 20 + 20 - 5 = 36.

Reappearing suddenly in front of Holly, Fek mumbles his findings to her.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Boffins Greases the two sets of hinges.

Silver Crusade

Maps and Handout

Boffins greases the hinges, but Fek finds the gate into the cells is locked. Easily picking it. Use DD check from above The vanished tengu sneaks into cells where 13 prisoners are spread among 6 cells. The conversations very but most seem to revolve around there dismay that they are stuck, while the rest of the prisoners are enjoying the festival. Fek rejoins the group, mumbling what he say to Dame Day.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Whispering to Fek "You did well Fek, thank you."

The Exchange

Holly:
"Uh, thank--thank you too?"

Silver Crusade

Maps and Handout

So you've gotten a look at the inmates through Fek's recon; voices to the left; and paper being moved about to the right.

What would ya'll like to do?

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

I think its time to now go and point out to paper shuffler that the jig is up

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Not that we really know what the jig is... But what the heck, we need to do something.

Vrald opens the door and steps through it.

"Why?" he says in a commanding voice. "Can I walk into a jail and find no guards or locked gates? What type of a place are you running here?"

The Exchange

As Vrald reaches for the door, Fek twists out of sight from anybody in the room. No! They'll lock us up too! He clenches his robe in both claws to keep his hands from shaking, and tries to disappear into the east wall, Stealth: 1d20 + 20 ⇒ (2) + 20 = 22 while simultaneously watching the west door for signs of activity. Perception: 1d20 + 22 ⇒ (5) + 22 = 27

Silver Crusade

Maps and Handout

Welcome back Vrald!

As Vrald steps into the room he finds, a tall man, wearing fine splint mail, with a greatsword strapped to his back, as well as a long bow, slightly long hair hangs into his face as he searches the desk, looking up in surprise at the questions now flying his way.

Um, well the prisoners have been released in the guard's custody to attend the festival. Wait, who are you? He answers, then questions back.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Holly changes the appearance of her outfit to look like that of a local noble prior to stepping through the door.

"Ahhh...Finally someone who appears to be in charge. You are in charge of the guarding of this prison are you not?" Holly rushes on in her speech not giving the man a chance to answer. "We were sent to ensure that this facility was maintaining strict security protocol during the festival. Obsessively this does not appear to be the case as we were able to just step in and saunter about until we located you. Just imagine how Prince Zinlo will react to knowing that anyone could waltz in here and do whatever they so choose. What do you have to say for yourself? Come on, spit it out. I haven't got all day."

Bluff: 1d20 + 8 ⇒ (5) + 8 = 13

Chaosorbit: If there is another roll you would prefer for this let me know.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Diplomacy: 1d20 + 20 ⇒ (18) + 20 = 38

This is one other skill I think could be used in the situation. Apply which ever you feel is most appropriate Choasorbit.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald nods in deferrence to Ms Holly. "And only local prisoners without serious offences were to be released. Not all of them." he adds sternly.

Silver Crusade

Maps and Handout

gm stuff:

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

Going to jump into initiative. Although no aggressive actions have yet been taken.

Brother Theo: 1d20 ⇒ 14
Dame Day: 1d20 + 12 ⇒ (9) + 12 = 21
Dr. Zephyrus: 1d20 + 4 ⇒ (10) + 4 = 14
Fek: 1d20 + 7 ⇒ (9) + 7 = 16
Lord Percy: 1d20 + 5 ⇒ (16) + 5 = 21
Vrald: 1d20 + 2 ⇒ (11) + 2 = 13
Man Behind the Desk: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo looked perturbed at the prison guard. While happy that the less serious offenders were out and about, he was surprised that they all were out, no mater what their offense.

"Who authorized it?" Brother Theo asked.

Silver Crusade

Maps and Handout

A confused look is on his face as Dame Day makes here bluff.

Prince Zinlo indeed he mutters,

When Vrald calls his bluff and Brother Theo continues the questions, his gaze becomes more steely. Reaching in his pouch. His voice seems to raise as he replies.

I can answer all your questions, just let me find.

Initiative

Dame Day
Lord Percy

Man Behind the Desk
Fek
Dr. Zephyrus
Brother Theo
Vrald

Dame Day and Lord Percy may take actions. This is a full round and not a surprise round.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Please, keep behind me..." suggests Vrald who still hopes the negotiations will go well.
The Fool!

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

Dame Day will take a 5 foot step back while drawing her wand of Enlarge Person.

Dame Day casts Enlarge Person on Vrald. "Vrald, be a dear and persuade this man that his action is in haste."

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Boffins blasts a cone of gas across the man...
DC14 For save.

effect:
• BREATH WEAPON (Su): 5 ft cone, euphoria for 1d6 rounds, DC 14 Fort negates. Creatures affected by euphoria are staggered,
sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds

If the man is not completely zonked out by the dragon

Percy then blows a cold frost across the man...!
Hex - Ice Tomb Damage - 3d8 ⇒ (1, 5, 4) = 10
DC20 save for half (if he fails, he is entombed in ice)

Silver Crusade

Maps and Handout

Do we need a token for Boffins?

Dame Day enlarges Vrald filling the entry way with the fighter.
Boffins flies near the man and breaths on him.

DC 14 Fort: 1d20 + 8 ⇒ (7) + 8 = 15 pass

The man manages to avoid faerie dragons euphoria mist.

Lord Percy then attempts his hex.

DC20 Fort for half/entombed: 1d20 + 8 ⇒ (8) + 8 = 16 fail

The man instantly becomes a giant block of ice.

gm rolls:

Perception DC 5 to hear the battle: 1d20 + 12 ⇒ (16) + 12 = 28
Init
Mage: 1d20 + 6 ⇒ (7) + 6 = 13
Agent 1: 1d20 + 6 ⇒ (20) + 6 = 26
Agent 2: 1d20 + 6 ⇒ (15) + 6 = 21

The amount of noise seems to be growing in the room opposite the office.

Initiative
Round 1
Ageless Prison

Dame Day
Lord Percy
Man Behind the Desk 10 dmg / icy
Fek
Dr. Zephyrus
Brother Theo
Vrald

Fek, Dr. Z, Brother Theo, and Vrald are up

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Boffins can occupy the same square as Percy - But I'll token him up :)

Silver Crusade

Maps and Handout

Right, I figure most of the time Boffins is in the same square, but if not...the breath weapon is a 5 foot cone, so would need to be closer to the target; flying to scout, etc. Thanks! Ice Tomb is real nice btw!

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Sensing that trouble is probably now afoot, Dr. Vitruvian takes what looks like a round of black nut brittle out of his bag and eats it.

false life: 1d10 + 7 ⇒ (9) + 7 = 16

51 to 100 of 393 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Chaosorbit's PFS PbP Gameday V - #7–28: Ageless Ambitions All Messageboards

Want to post a reply? Sign in.