Chaosorbit's PFS PbP Gameday IV - 6:02: The Silver Mount Collection (Inactive)

Game Master Chaosorbit

Museum Lower

Museum Upper

Museum_Top


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Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Alright, let us deal with this threat, my friends."
Giltman starts back toward the building.

-Posted with Wayfinder

Grand Lodge

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7| 4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

"Before we go anywhere, what are we going to do with her. She is a cultist and no-doubt evil. We should tie her up and give her over to the town-guard after we save this young man"

Bo is pulling out a length of rope as he says this, clearly eyeing the woman.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Good, then lets take the direction she is pointing out" and so Arbiscar helps to tie up if it is possible, or he will at least try to bring the woman to the Town guard.

If the party do not agree he just goes in the direction the woman said in the search of the slime.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Master Mido ponders the deeper meaning of the star slime before leading the group up the stairs silent as a mouse.

Kn. Planes1d20 + 6 ⇒ (3) + 6 = 9
Reroll with +1 bonus from Domain1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Stealth 1d20 + 12 ⇒ (7) + 12 = 19

Silver Crusade

Maps and Handout

Master Mido thinks he knows what the silvery slime might be, a cyberplasm, which swarms a living creature and takes control of it like a parasite. It's also been know to animate dead creatures and fix technology.

Gerva reluctantly consents to being taken into custody by the town guard. Greatly outnumbered, she's clearly missed her chance to make a run for it.

She seems to imply the star slime infested museum worker went to the west and upstairs.

Do you want to head straight upstairs or investigate any thing further downstairs?

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Knowing it is some kind of mechanical swarm, perhaps we should equip with some bottled lightning before going in" says Arbiscar.

How long will it take for us? If possible I would like to buy a couple of those, or even more if others do not have any similar means

As for exploring the down area, Arbiscar would like to try unlock the door to the East to see if Pendleton has closed himself there.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

"I think we should just let her go," Miyako says, but doesn't stop the others who decide to tie her up.

She gives the woman an apologetic look. "Sorry..."

Miyako then follows the others back inside.

Grand Lodge

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7| 4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

I'll remove my 50ft of hempen rope from my inventory list, maybe I should just buy manacles next time

Bo agrees with the party saying "Aye, I think this boy might be the Pendleton we need to save, we just hurry to his aid. We can clear the rest of the museum after we save him

perception to search the Cultist for anything valuable/useful on her, taking 10: 10 + 8 = 18

Silver Crusade

Maps and Handout

You are in Absalom, so you can probably go purchase items fairly quickly if you choose too.

Just let me know what you buy.

Beauregard searches Gerva. The most obvious thing you find is the strange pistol. She also has mwk short sword,mwk shortbow with arrows, a wand, and strange rounded ball with a pin stuck in it's top.

Let me know if you take any of the items.

I assume after that she is turned over to the town guard.

@Arbiscar -- you observe that the other 2 sets of doors in the entry area are all loosely tied to the large exhibit room you found the Technic agent in.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"I don't like that we didn't honor our agreement with her, but at least she'll be safe with the town guard. Let's save the boy and be done with this mess."

Giltman likely has no use for the items, but will examine the items anyway. Spellcraft wand: 1d20 + 3 ⇒ (1) + 3 = 4 Spellcraft ball with pin: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7| 4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

"She would only likely cause more harm than good if we let her go, she attacked an innocent museum, maybe prison will help reform her."

I don't have much use for them either but we'll grab them just in case

"I have no means of identifying these items unfortunately, sorry team," Looking around at the other members of his team with a shrug.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar follows law close, and he honors his word taking the prisoner to the guard.

In his way back he makes a stop to buy a couple of bottled lighting.
40gp x2 = 80gp

Once back at the museum he helps the party explore the remaining chambers "Nothing has left, isn't it? Let's finish this!"

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Miyako doesn't touch any of the woman's items, though the strange pistol piques her interest. "Didn't she shoot fire with that? How's that work?"

Silver Crusade

Maps and Handout

Giltman is not sure on the wand, but after studying it a moment he believes the ball with a pin is actually a piece of technology.

Bang Grenade:
A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon. Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed with a click of a button at the center of that dial. Priming and arming a grenade is a free action. The grenade detonates at the beginning of the wielder’s next turn, hopefully in the area targeted. When a bang grenade detonates, it deals no damage but staggers creatures for 1 round and deafens them for 1d4 rounds (DC 15 Fortitude save negates).

Miyako observes the strange pistol and thinks it would be as simple as aiming and pulling the trigger.

The party regroups in the hall to the west of the large and entry exhibit halls. The hall features a wide stairway leading to the second floor and two lavatories for visitors. A locked door stands to west next to the stairs.

Up the stairs?

Museum 3

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido examines the door and attempts to unlock it.

Take 10 on Perception and disable and perception for 17 and 20 respectively

Silver Crusade

Maps and Handout

Master Mido examines the door. It does not appear trapped, but is not easily opened either as the heavy wooden door seems to have a very high quality lock on it. In fact he's not sure even his best effort could open it.

The lock is DC 35.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar brings up his Earthbreaker and he discharges it over the wooden door with all his strength.
Earthbreaker damage+Power attack: 2d6 + 4 + 3 ⇒ (6, 1) + 4 + 3 = 14

And he swings it again over the door trying to make it down.
Earthbreaker damage+Power attack: 2d6 + 4 + 3 ⇒ (1, 3) + 4 + 3 = 11

"We have few time and the Museum priority is to stop that thing" says the dwarf as he stairs at the half-broken door, with his large hammer at his hands.

Silver Crusade

Maps and Handout

Arbiscar smashes enough of the door to allow entrance to the room.

Sturdy stairs here lead to the basement. Across from the stairs, new shelves store wagons, hand trucks, velvet ropes, and canvas and paints for making new banners, as well as emergency supplies.

Examining the small satchel of labeled 'For Emergency Use' you find nicely labeled items: a healer’s kit, three doses of bloodblock, two doses of antitoxin, two doses of antiplague, a potion of cure moderate wounds, and a wand of remove disease (14 charges).

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Master Mido picks up the bag and turns on his heel.

Let us continue exploring this level before heading back down again

Examine the next door and try to open it

Silver Crusade

Maps and Handout

Master Mido finds the next door is unlocked and opens it to reveal dedicated workspace to repair and restore the museum’s many age-worn wonders. Exhibits—from paintings to skeletons to taxidermy monsters—sit around, waiting to being cleaned, examined, or reassembled.

Museum_3

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

After some hesitation Miyako takes the pistol after all. She moves forward while holding it.

I've got a new fire toy! Yay!

If no one else states he wants it, Miyako will also take the grenade.

GM, is there a wall east of Miyako? The map's a bit unclear.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar seems ok with Miyako taking the granade.

The dwarf nods in agreement to Mido "Let's see if there is any useful stuff along this taxidermy stuff"
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

As he searches through he comments "We perhaps can check those stairs to the basement after this room"

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman sticks the "bang grenade" in his pack for use at an opportune moment, and follows Master Mido in more exploration.

FYI, I'm going to be at a work conference starting tomorrow through Friday, so my posting will be spotty (I'll do my very best to update all my games every night after I get back to my hotel, but I can't guarantee it). Feel free to bot me to move things along.

Silver Crusade

Maps and Handout

@Miyako - here's a little more. This is basically the big room in the Museum 2 map. Does that help?

@Giltman have fun at your work conference.

Arbiscar looks around the restoration room and doesn't note anything worthwhile.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Botting Giltman in advance:

Giltman takes the bang grenade from his pack and hands it to Miyako. "Here you go. You can have this."

Just joking! I'm fine with you having it, Giltman! ;)

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"There is nothing of interest in this side, let's check the eastern side of the museum bottom of the map before going downstairs or upstairs" and so Arbiscar moves to the unexplored area of this floor, breaking through any closed door.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7| 4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

Looks like I missed a fair bit this morning, sorry guys

"Good find, friends, I didn't see but did anyone have the chance to identify that cultist's wand? It might be handy.

Bo moves up to join Arbiscar's exploration of the room, ready for anything, he draws a potion of Enlarge Person just in case combat breaks out.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido searches the taxidermist shop with Arbiscar and then heads south.

Perception1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Maps and Handout

New map for lower level hope this helps and eliminates confusion.

Museum_Lower

Beauregard points out the unidentified wand.

DC 16 Spellcraft or Identify:
Wand of Memory Lapse (13 charges)

Nothing of interest in the Restoration room, so Arbiscar leads the search through the rest of the first level.

You first stop and examine the bodies of the dead Technic League members and find each has an identical an adamantine amulet. Next, you inspect the blasted remains of the crate; a trickle of harmless silvery goo drips quietly from the largest remaining piece, you discover that the crate seems to be made of metal, some ceramic material, and heavy coils of wire.

Moving on...
The large hall below the one with the Numerian relics, exhibits historical curiosities, with the western half currently dedicated to Taldan military history and the eastern half displaying Osirian mummies and grave goods. You again notice the drag marks that extend into the Numerian area begin here, where you find the lid of a small sarcophagus has been removed and dragged away.

As your search continues you easily find a storage room on the northern wall behind a colorful but otherwise mundane Taldan tapestry. It contains supplies and tools used to mend and maintain the exhibits, as well as replacement plumes for military helms.

A bit tougher to spot a secret room on the western wall that contains a shaft and crane, your best guess is the museum staff uses this hidden chamber to move large or cumbersome exhibits between the exhibit halls and the basement.

As you cross back through the Numerian area, two timid and frightened museum employees emerge from a hidden door behind one of the exhibits. They are a human male, Vencen Quil and a half-elf male, Zenel Karvoos. They tell you they are two of Aldain’s staff, and took cover in the passageway behind the exhibits once the hazard crate exploded. Both watched some of the disaster unfold through a hidden slit, but have been too afraid to venture out (even into the restoration room). But now seeing you come and go and hoping the danger has cleared they reveal themselves. They confirm that the silvery goo did indeed occupy Pendleton. They don't know where he went but say they have heard banging coming from the second floor. Other than that they offer little help and your sense motives reveal they are telling the truth.

You can search the basement if you would like

Basement:
You spend about an hour, looking through multiple storage areas in the basement, and while you see many interesting things, none help you get any closer to finding Pendleton.

Any final business on the lower level before heading upstairs?

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
Arbiscar tries to identify the wand but fails miserably.

After talking with the employees the dwarf thanks them for the information and gives them farewell.

Searching does not yield anything new and hours later it becomes crystalline the time to move upstairs has arrived. "Ready yourself, this might become tough" says the dwarf as he readies his great hammer while moving upstairs.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Spellcraft: 1d20 + 4 ⇒ (7) + 4 = 11

Miyako turns her head briefly to look at the wand. "Meh, just a stick."

She takes the amulet from a member of the Technic League and puts it in her pocket.

Miyako: You never know when's a good time to pretend you're on the other team!

Great-grandfather: Get friendly with them and stab, stab, stab!

Once the two scared employers have told their story, Miyako ushers them out of the building.

After an exploration of the basement Miyako returns to the ground floor coughing. "They should clean down there! Bleh!"

"Sooo... let's go upstairs?"

Grand Lodge

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7| 4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

"Aye, friends it sounds like what we seek is on the top floor"

Bo still has his potion of Enlarge Person still at the ready, in case combat breaks out.

Silver Crusade

Maps and Handout

You arrive on the second floor to a small landing that winds back to the east.

To the north is a hallway with 5 doors. Beyond that hall to the east, is a door to the north labeled 'Lecture Hall', and another door across the hall to the south is labeled 'Lavatories'.

Still further to the east beyond that, the museum opens into a larger room.

What you you like to do?

Museum Upper

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

So many rooms, much to explore :) Mido will move and look to open the door he is standing in front of. Again take 10 on Perception and DD.

On his tipitoes Master Mido begins to explore the area and looks into the first room on the right hand side.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar explores the other door in front.
Perception (take 20): 20 + 7 = 27

And he will break the lock if needed.
Strength: 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Maps and Handout

Master Mido finds the door labeled 'Lavatories' unlocked taking a peek inside finds a large wash and rest room. It appears to be unoccupied.

Across the hall Arbiscar finds the door to the 'Lecture Hall' also unlocked. Looking inside he finds a long, narrow presentation space for visiting academics, adventurers, and pathfinders to share their knowledge. The stage at the north end is raised 2 feet higher than the seating area, but is otherwise unremarkable. It too appears unoccupied.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Interesting... it seems the museum wants to indoctrinate new employees, but what for?" the dwarf, who has seen places like this before, turns behind the speech desk and looks if anyone is hiding there. He searches that extreme of the room before leaving through the Western door.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Once back at the corridor he looks for any track of the creature.
Survival: 1d20 + 3 ⇒ (4) + 3 = 7

If nothing is found, he just moves to the Westernmost doors and opens them.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"Where are you hiding creature of the demon!?"

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

You can never know who's hiding on the toilet...

Perception1d20 + 7 ⇒ (19) + 7 = 26

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman follows along silently, watching for trouble.
Percep: 1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Maps and Handout

Having found noone hidden in the privy or behind lectern, and after seeing no signs of tracks in the corridor. The group moves to the hallway of doors.

They seem to be offices for the museum staff. Each has a shiny gold nameplate. From south to north they are Zenel Karvoos, Vencen Quil (the 2nd freighted staff you met earlier), Pendleton Blakros, and Nigel Aldlain (the injured curator).

None of the offices are locked and a cursory scan of each reveals all are unoccupied and not overly interesting.

Feel free to search more in-depth in the offices, if you wish. Just tell me which offices and give me some perception checks OR if not let me know where to next.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar inspects more carefully Pendleton and Nigel offices.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"I suggest we move to Eastern chambers after this" adds the dwarf scratching his beard.

Grand Lodge

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7| 4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

Bo'll give a couple of the rooms a quick peek

Perception B14: 1d20 + 8 ⇒ (4) + 8 = 12
perception Giltman's Door: 1d20 + 8 ⇒ (16) + 8 = 24
Perception Master Mido's Door: 1d20 + 8 ⇒ (2) + 8 = 10

"I'm not sure there is much to be found here, what we seek seems to be further south."

Silver Crusade

Maps and Handout

After spending a few minutes searching the offices you decide nothing of importance is there to find and you move toward the room to East.

Warm colors and skillful paintings of scenes and landscapes lend an inviting charm to this salon. A few small tables and chairs have been up-ended and scattered around the floor more to the east end of the room. Above an opening to the north is a sign reading 'Hall of Incantation'.

A strange unpleasant odor seems to reside here.

DC 15 Know History:
The paintings are romanticized depictions of historical events from around the Inner Sea as interpreted by multiple artists.

DC 15 Perception:
Among the overturned furniture a few things look out of place. Several crates seem to have been haphazardly place here. One looks busted open and seems to contain strange plants with long vines.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Knowledge (History): 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Grandma: Ah! These paintings are not entirely accurate, but they sure are beautiful! They're somewhat romanticized depictions of historical events from around the Inner Sea, made by various artists as...

Great-grandfather: Boring!

Grandma: *sigh* Thanks dad...

"What's that weird smell?" Miyako asks her companions. "It stinks!"

Silver Crusade

Maps and Handout

Feel free to post what you want to do next. Your in this bigger room. You smell something funny and some of the furniture is messed up. There is a hallway to your left. The Hall of Incantation a little further up on your left and a corridor beyond the room to the west straight ahead.

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Not noticing anything other than the odor, Arbiscar moves next to the opening in the wall and peers around the corner.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

If nothing dangerous is found he goes in and tries to find something of interest, perhaps even tracks of the controlled Pendleton or the slime itself.
Survival: 1d20 + 3 ⇒ (13) + 3 = 16

And from there, the dwarf continues walking towards the west corridor.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Perception1d20 + 7 ⇒ (10) + 7 = 17

Mido points out the vined plants in one of the crates.

Maybe these are what smells so unpleasant around here?

Kn. Nature1d20 + 6 ⇒ (10) + 6 = 16

Should that roll be insufficient I'd like to reroll with a +1 bonus

Silver Crusade

Maps and Handout

Arbiscar moves forward and looks into the Hall of Incantation, he sees displays of magical objects on pedestals and hung around the room’s perimeter, this includes spellbook pages in all manner of hands that have been carefully framed.

He then also notices more drag marks heading west.

At that moment Master Mido notices the strange plants in the crate. He recognizes them at once. Weedwhips, strange, vibrant plants which slowly but dangerously whips about its trio of tendrils with spiked heads. There tendrils are know to be poisonous.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Weedwhips. Stay clear they are poisinous and will try to come and get you if you get too close.

Master Mido points out to those rummaging the room.

Grand Lodge

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7| 4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

"Weedwhips aye? Let's see how they like being a salad Shis-kebab!"

Bo drinks his potion of Enlarge Person and draws a javelin!

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