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dot!

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Switching my dot to my other character. LOL. GM, could I trouble you to remove Kaylee from the roster so that she doesn't show up toward the top of my character list when I post?

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A girl with straight, shoulder length brown hair, wearing a mix of brown and yellow clothes, enters the room. She has two large earrings hanging from her ears, each with a brown sock attached to it.
"I like the flowers!" the girl declares. "I like the daffodils!"

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A broad shouldered, bald, dark skinned human strides into the room, he wears a combination of cold-weather gear below the belt with a chain shirt and leather undershirt on. He is laden with gear, however few to none weapons can be seen on his person however his large fists are calloused around the knuckles.
"Greetings fellow Pathfinders, I see I'm not the first to arrive," he states "I have just returned from a far off land across the sea, it is good to be back in Absalom and the Grand Lodge. I am ready for an adventure, I hope that is why they've gathered us today."

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"Hello friends! I'm Giltman Pennywhistle, a humble servant of Nivi Rhombodazzle, here to fulfill my family's duties to the Pathfinder Society! Where are you all from?"

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An old and wiry Gnome enters the meeting room, he looks frail and in danger of having a heart attack but there is a fire in his eyes and when he speaks his voice is loud and clear and determined.
Good day young pathfinders. My name is master Mido and I will be accompanying you on this mission.

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Miyako shrugs at Giltman's question. "I could name the village where I was born, but I like to believe I'm from everywhere. It creates a bond with others if you share where you're from, you see?"

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Turning toward Giltman Pennywhistle and the others "Aye, I was a slave in Cheliax truth be told" Bo rubs his wrists at this, revealing to anyone perceptive old scars presumably made from manacles, "but that time is behind me now, my new home is the open road and the adventures that come with it."

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Giltman's jovial appearance falls into a deadly serious look. "I am sorry to hear that you had to go through such an ordeal. Slavery is without question one of the most abhorrent practices in this world." He then bows to Bo.

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An stout dwarf with an enormous hammer hanging from his back stands up to greet the new comers with Taldan accent "The name is Arbiscar, and my grandmother always said I was born from the rock itself. I don't know to what extent that is true, but I like the comparison with the rigid and stable element"
When he moves a symbol of Abadar shows at his chest "For Abadar, I hope we solve this mission soon enough. Has anybody brought some beer to homage the Lord of Keys?"

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Bo shakes his head, "Its no matter, I've put slavery behind me and if I never have to return to Cheliax all the better! It is good to meet everyone, seems like they've assembled a decent team for once."
Sliding his backpack to the floor and digging through it "I don't think I have any beer, Arbiscar, sorry about that. I am usually well-prepared, maybe we can pick some up on the way out"

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Arbiscar grasps strongly the end of his weapon, feeling the start of a new adventure is approaching.
"I like your idea Beauregard! Let's make a stop at the first inn and relax so we can flow with the events!" the dwarf gives a friendly pat over the human's back.

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You have gathered at the Grand Lodge to meet with the recently returned Venture Captain, Drandle Dreng . Unfortunately, you haven't been summoned to receive a new mission, but instead to catch up on paperwork.
It is truly a pleasure to be back. Venture Captain Drandle Dreng takes a seat at the head of the table and leafs through the papers set before him.
Some of you might have worked with me before my… furlough. And I look forward to reminiscing, but first it seems we need to spend the next few hours tidying up the paperwork you’ve accumulated overt the course of your adventures. He wets his cracked lips.
First, we have this extradition order from Cheliax for... Oh my. Well, I’m sure the Society can—
Suddenly - A blue-grey shape crashes through the window and lands on the oak table with a metallic schwak! The tangle of wings and claws eventually stands, a gleaming silver raven, and opens its mouth.
G—gods help me, Dreng, I’m dying, a distant male voice sputters from the bird.
Men in black—came for… Numeria exhibits. It’s Nigel... I’ve been shot! You owe me, you old bastard!
Dreng’s lips crack and pop as they tighten.
Well… Sounds like you lot need to head to the Wise District. That sounds like Nigel Aldain , so go to the Blakros Museum. If he lives through the night, I might be able to make something of this— he waves a hand over the mound of parchment, disappear
Given the urgency, Dreng can answer a couple of questions quickly.

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Some of you may know something about the Blakros Museum, its curator, and its history.
Knowledge Local or Nobility
Well-studied individuals may may know about Numeria and its people.
Knowledge Engineering or Geography
Make the appropriate check and I'll reveal based on your result.

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"I have no idea about the Blakros Museum or Numeria, but we have to stop this and help that Nigel!" Arbiscar draws his hammer and looks aggressively "Let's depart now! Who are the men in black and what is and where the Numeria Exhibits Dreng!? What do you know about this Nigel?"

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"Aye Arbiscar, let us waste no time in saving this man. Anyone who asks the Grand Lodge for help must receive it!" Bo grabs his backpack, slings it over his shoulder.
Maybe I needs ask Drendle about the Blakros or if he knows anything. I am thankful for the diversion, I was worried we'd be stuck pushing papers all day.
Kn. Local: 1d20 + 6 ⇒ (1) + 6 = 7 I may know a thing or two about the Musuem, I've never adventured there but I thought I read about it in a chronicle.
"Drendle, it sounds like you know who this Nigel is, please if you have any information about him that'd be helpful."

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Knowledge Local 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge Geography Untrained 1d20 + 2 ⇒ (3) + 2 = 5
Mido has the meory subdomain and can reroll a failed Knowledge roll x4 per day with a +1 modifier. Should local not be sufficient I'll reroll.

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Dreng replies, Nigel is a… a friend. He curates the Blakros Museum. A curious sort, but not the kind of man to claim he’s dying unless someone’s actually stuck him. He’s a former member of the Society and gives us special access to research and artifacts when it suits him. Losing him would be a setback.
Looking to Arbiscar, Is it possible you’ve been with the Society this long and never had to clean up one of the messes at the Museum? It’s an ugly building in the Wise Quarter that holds all sorts of dangerous oddities the Society borrows from time to time. Last I heard, Nigel shut the place down a few weeks ago for some renovations and to bring in some new exhibit. Numeria is a large wasteland to the north. It’s more of a wilderness of barbarian tribes than a real nation. Stars fell on Numeria long ago, full of strange poisons and monsters.
Master Mido knows this much at least. The Blakros Mueum is a small, old, ugly building in the Wise District that displays historical treasures. It is open to the public, for a small fee.
Feel free to use a reroll if you want there is more to know with a better role.

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Arbiscar shrugs a bit ashamed "Well, yeah, I have past most of my service in Taldor, cleaning the sewers from derro's and rats... so I am a recent arrival to the Absalom Lodge"
The dwarf seems ready and curious about what the others know about the place.

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"Distraction!" Miyako exclaims when the raven bursts through the window. "Yay!"
Miyako jumps up, accidentally tipping the pile of papers she was supposed to work on. Before the papers even hit the floor, Miyako's already at the door. "Guys, let's hurry and esca... get out of here!"

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"I know little of such things... my studies rarely left religious aspects or how to fight. However, I trust the knowledge of the rest of the group! Let's be off!"

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Master Mido also recalls that The Blakros Museum is owned by the Blakros family, a noble household of traders and artifact hunters. They marry nobles from all over the world, and use those contacts to bring in amazing treasures unseen anywhere else in Absalom. Nigel Aldain, the curator, isn’t a Blakros
by birth. He married into the family. Also, the Blakros family didn’t build the museum. They bought it from some insane wizard’s estate after he died. It’s been closed for the past few weeks, but not many people have noticed. Accidents and strange events happen so often lately that it’s usually closed for “renovations” or “cleaning,” causing many people to avoid it.
Dreng gives you some quick directions and you are off toward the museum.
Reaching the museum, the dark, blocky architecture of the Blakros Museum squats stubbornly between the more impressive government buildings of the Wise Quarter. One of the older buildings in Absalom, it remains unchanged and lacks the ornamentation of its newer neighbors. Imposing statues of armored men flank the entrance ahead, one partially obscured by a half fallen banner reading “Grand New Exhibition!” A blue flicker intermittently tints the dark windows, casting long, dull shadows over the groomed gardens and fountain. A crumpled figure in bloodstained robes lies against the fountain’s edge.
What do you do?

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Bo rushes to the crumbled figure and inspects the body to see if they are alive, hurt or dead. Heal Untrained: 1d20 + 1 ⇒ (2) + 1 = 3 as well as to see if there are any badges, items of value or weapons on the body Perception: 1d20 + 8 ⇒ (7) + 8 = 15.
If the body is alive but hurt I'll see if anyone in my group can help me stabilize them, if dead I'll continue looking for anything valuable on his body.
"I don't have much in the way of healing arts, can any of my companions help me out here? And I must say, this Blakros Museum and its surroundings leave much to be desired. It barely looks like a museum" Eyeing the body and the darkness of the museum he calls out to his companions "Looks like this Nigel wasn't wasting our time calling us out here!"

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Giltman rushes forward along with Bo. Heal: 1d20 + 7 ⇒ (2) + 7 = 9
I have a feeling it's a dead body, but if alive, Giltman will cast cure light wounds on the person.

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"I agree Bo, this is suspicious, we better prepare for the worst" the dwarf draws his Earthbreaker hammer and approaches to the figure trying to ascertain what happens with it and help him.
Heal: 1d20 + 7 ⇒ (17) + 7 = 24
He then looks around for any hint or danger.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
"We should secure the area. Anyone good at range can keep an eye just in case someone appears?" says the dwarf.

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Master Mido steps into the shadows and moves around the corner to see whether there is anyone close by who might be responsible for the crumpled figures likely demise.
Stealth1d20 + 12 ⇒ (3) + 12 = 15
Perception 1d20 + 7 ⇒ (18) + 7 = 25

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The slumped figure raises its head and waves at you weakly, stammering.
Keep your heads down fools! They could be anywhere!
As you approach he begins sputtering, Are you Pathfinders? Did Dreng send you? It was... it was... it was in no way my fault! We took every precaution! Tomorrow was going to be such an event, unveiling the new museum, and absolutely nothing could go wrong! I personally inspected every artifact that came in, as both a scholar and a wizard. Everything was harmless as a newborn lamb! And anything the least bit suspicious went right into the lockbox! We even made sure those bizarre “robots” of theirs were neutralized!
After this exertion, he starts to faint.
Arbiscar's heal check reveals that even though the injury to his hip is obviously painful, the wound has been cauterized and isn’t a threat to the elf ’s life. And Giltman's cure light wounds restores him to consciousness fixing the wound.
At which he immediately begins in again, “It was those vile cultists! They struck in the night like cowards! Oh, Abadar preserve my poor staff! None of us know how to fight. I went to find help and those Numerian monsters shot me in the back! I blacked out. Thought I’d gone on to the Boneyard, but when I awoke I called for assistance. I don’t know how many of my workers are still alive! Pendleton was in there! “You have to do something. They could destroy the entire museum! Half of that exhibit belongs to you people!
Feel free to question him.
Your perception checks to not detect anything out of the ordinary outside the museum.

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Arbiscar tries to calm the man "We are here now to solve things out. Do not worry. But we need some information. Who are those cultists and how many of them are here now? What are those robots and where are them now?"
After a pause for responses and others to give questions the dwarf adds "Who is Pendleton and how does he look like? Who had access to the robots and the museum keys a part from yourself?"

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"It's been my experience, my friend, that the moment you say 'nothing could possibly go wrong' is the moment the hells open up and send every wrong thing your way. You shouldn't tempt the gods with your optimism! Now, what type of cultists? What vile beast did they worship?"

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Bo draws his Wayfinder and lights it, showing it to the frantic man.
"We are Pathfinders, we've come to investigate the museum. You must be Nigel? Dreng sent us. Can you tell us what these cultists want"
Turning toward the party, "Thank you for healing him, I think we should hurry inside to save this Pendleton, no telling what foul things these cultists are up too."

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Calming down slightly, Nigel replies to your inquiries.
I believe they are called the Technic League, some secret society out of Numeria. They worship the technology I guess. Clearly they did not like my acquisition of their artifacts. I assure you, almost no one told me how fanatically devoted they were to keeping their technology a secret. There were four of them or was it five?
Then adds, The Robots? There Numerian machines, sort of a golem, but they run on lightning and need little nodules in there heads to think and obey. So we pulled those nodules out and threw them in the hazard crate.
Finally, when you ask about Pendleton, Pendleton is my nephew—my wife’s sister’s middle son. Nice enough lad. Head in the clouds. Dhrami thought a season or two working in the museum might teach him a bit about foreign cultures before they actually let him roam the world and embarrass us all abroad.
You have to save him!

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Yes but first let the man report what he knows. Then we can better decide on a course of action.

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"We will take care of it, my friend. Get yourself to safety... you seem in no shape to accompany us."
With that, Giltman will motion for his allies to follow him, go to the door of the museum, and as soon as they're all with him, open the door.

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Bo will move up to the doors with Giltman, looking for any windows to see inside the building, going so far as to shine his wayfinder through the window
perception: 1d20 + 8 ⇒ (3) + 8 = 11.
If there are none he will move up to the doors and ready for the rest of the party to gather with us.
"I've no idea what to expect on the other side of the these doors but whatever is on the other side I am sure we will be prepared."

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Miyako takes her buckler and nods as she follows after Giltman. "Yes, let's go."
Grandma: Be careful, girl!
"I will!" Miyako randomly blurts out, seemingly to no one in particular. Though her allies may mistake it as a follow-up on what Miyako said about going, just a second earlier.

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"We will find Pendleton, look for a save place Nigel. If you know how to disable those robots, please let us know" says Arbiscar.
The dwarf nods at Giltman, and drawing his two-handed hammer, he advances to the main doors and helps opening them.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

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Getting back to his feet, Nigel says. Yes, I must let the family know what's happened. I'll leave the resolution of this task in the Society’s capable hands. And with that Nigel heads off looking a bit shaky.
You open the doors to find an electric tang overpowers the room’s scent of polish and wax. Walls and pillars of hewn black stone support the heavy ceiling overhead and a lattice of lamps burning with a steady, white flame. Dozens of paintings, both stunning and lackluster, line the walls just beyond the museum’s grand doors. Various statues stand against the walls, while a towering bronze figure, arm outstretched with waves parting beneath him, almost scrapes the fifteen-foot ceiling at the chamber’s far end.
Doors to the west are delicately labeled “Facilities,” while a sign over the double doors across the gallery boasts “Histories of the World.” Two sets of double-doors stand at the room’s north end, barely ajar. A banner hanging overhead proclaims “Secret Sorceries of a Savage Land,” while a more subdued sign below that reads “Grand Exhibition Hall.”
The towering bronze figure is clearly of Arodan raising the isle of Kortos from the sea.
Almost immediately Arbiscar notices two of the statues which appear to be immobile, however you recognize them to be robots and they have signs of life.
Feel free to rearrange your order at the door. And thanks to Arbiscar perception you have a round to prepare before entering.

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Survival: 1d20 + 7 ⇒ (16) + 7 = 23
"There's a blood trail there, heading to those doors." Giltman points toward the northern doors.

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"And watch out with two statues! I fear they are those out-of-control robots we are looking for. Ready your spells and weapons, then proceed" says Arbiscar.
The dwarf calls then for Abadar's noble bless casting bless on his allies.
Everybody +1 morale to attack and fear saves 3 minutes

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"I think its time we get the party started! Thank you for Abadar's blessing, Arbiscar."
Bo flexes and pounds his fists together and moves into the room to inspect the statues, wary of danger. Bo uses his Martial Flexibility as a move action to gain Improved Trip as a bonus combat feat for 1 minute
"I don't know much about statues or robots, but I am sure you can smash 'em!"
Perception to look at the statues: 1d20 + 8 ⇒ (3) + 8 = 11

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Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Miyako enters the museum while drawing her adamantine rapier and moves past her allies. She stops at a safe distance from the nearest robot and readies an attack in case it enters her reach.
"Mister cookie can!" Miyako yells to taunt the robot. "I'm going to store cookies in your head!"
Confirm crit: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

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The Robots are clearly moving in an aggressive manner.
Rolling for Initiative:
Beauregard: 1d20 + 2 ⇒ (10) + 2 = 12
Giltman: 1d20 - 1 ⇒ (7) - 1 = 6
Miyako: 1d20 + 4 ⇒ (7) + 4 = 11
Master Mido: 1d20 + 3 ⇒ (19) + 3 = 22
Arbiscar: 1d20 + 1 ⇒ (1) + 1 = 2
Robot 1: 1d20 + 1 ⇒ (18) + 1 = 19
Robot 2: 1d20 + 1 ⇒ (11) + 1 = 12
Round 1
Master Mido
Robot 1
Beauregard
Robot 2
Miyako
Giltman
Arbiscar
Master Mido is up and may make his first round along with the prep round action.

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@Chaosorbit, do you want us to go ahead and post our actions out of turn, and then have them resolved in turn, so as to not slow us down by waiting for each player to post?

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What kind of knowledge check is required to determine their weaknesses? Mido casts chill touch takes a 5 foot step and delivers the touch.
Mido summons forth ghostly magics from his fingertips and infuses the robot with negative energy.
Chiltouch vs. touch AC 1d20 + 6 ⇒ (18) + 6 = 24 Damage +SA 1d6 + 1d6 ⇒ (1) + (2) = 3