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Kados misses his first attack on the brute, but the second one lands and drops the Aspis man.
Dimble wails away with his maces landing to blows on the prone man.
Frost Seeker fails to touch the the nimble Aspis Caster.
Faceshifter turns his attention on the healer, but misses his rapier strike.
The Aspis caster grins at Frost Seeker, he extends his hands and they crackle with electricity. He reaches out to touch the Pathfinder sorcerer.
Shocking Grasp v. touch: 1d20 - 1 ⇒ (10) - 1 = 9
damage: 1d6 + 1 ⇒ (6) + 1 = 7
He reaches out but Frost Seeker moves out of the way in time.
Round 5: Map
Kados 1 dmg
Dimble 8 dmg
Frost Seeker
Faceshifter 10 dmg
Aspis Red 14 dmg - down
Aspis Green 1 dmg
Slaine
Aspis Blue 13 dmg - prone
Throck 8 dmg
Aspis Yellow
Slaine is up

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Seeing Frosty easily taking on the mage in a sacred one-on-one battle, Red go down under the relentless blows of his comrades, and Yellow foolishly moving within range of his musket, Slaine realizes that the tide is beginning to turn in their favor.
He slams another cartridge down and sights down the barrel at the curs'ed healer, trying to see between his friends.
Blasted! I gotta git me some practice shootin' tween me friends. Hard teh see my mark. Focusing in with all his skill, Slaine breathes out and squeezes the trigger. May Abadar strike ye down, agent of crime.
Musket: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 - vs Touch AC, no Precise Shot (yet)
Damage: 1d12 ⇒ 2

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Seeing the bullet surprisingly hit his target, Slaine berates himself for his lack of faith and asks not for forgiveness, but for justice to be done to his foe.
Damage reroll: 1d12 ⇒ 11

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BLAMOO! Slaine shot rocks the healer he drops in a heap!
The tide is turning
The last Aspis fighter again assumes a defensive stance and attempts to rise to his feet. Total defense stand-up from prone.
AOOs for Dimble and Throck, then Throck's turn.
Plus with Yellow down - Kados, Dimble, Frosty, and Face can all take thier Rnd 6 turn as well.

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Kaden had said that Frosty has been challenged to a mage duel and the rules state that it must be one-on-one. If everyone is OK with that, we are to only keep Green from escaping. Hopefully he'll surrender.

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The mage used shocking grasp without moving away, do I get an AOO?
This being his first and hopefully not final fight, Frost Seeker knew he needed to win this no matter what. He takes a step back so he does not provoke an attack, and casts an elemental ray at the chump.
Ninxe kate
Elemantal ray: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 4
Ranged touch attack, cold damage

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@Frosty -- that depends on whether you have a melee weapon drawn, I can't tell as your character detail aren't on your profile page??? So let me know. Unarmed strike doesn't provoke unless you have Improved unarmed strike. If you do have a melee out he would cast defensively.
Also, you know you don't lose your Chill Touch until it is dischange, so you still have that active.

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Round 6 turn
I'll do double slice feat for my martial flexibility.
main hand mace: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 3 ⇒ (2) + 3 = 5
off hand mace: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 3 ⇒ (2) + 3 = 5

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I do have a quarter staff that is always in hand, just in case. and I will change what I do for the round
Seeing opportunity for hitting the Aspis mage while he is casting, Frosty attempts to slap him across the head with his staff
AOO Quarter Staff: 1d20 - 1 ⇒ (20) - 1 = 19
YES! A CRIT! I hope he fails to cast defensively tho.
Quarterstaff Crit Damage: 2d6 - 1 ⇒ (3, 1) - 1 = 3
And this is what I will really do
Still feeling the coldness of magic in his hand Frost Seeker does another attempt at using chill touch.
Chill Touch: 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 3
Same ruled, DC 14 fort save, if he makes it, he takes half damage, and does not take the one point of strength damage.

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Throck, falling into a sort of pattern, once again takes the AOO on blue:
Flail: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 3 ⇒ (5) + 3 = 8
Then (drumroll please) tries to trip him:
trip: 1d20 + 4 ⇒ (17) + 4 = 21
another AOO for him

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As the Aspis caster begins to cast Frost Seeker smashes him with his staff.
15 does not confirm, rather than cast defensively he'll try to make the concentration check.
Concentration Check DC13: 1d20 + 4 ⇒ (7) + 4 = 11 Fail
The man's spell fizzles. Frost Seeker then reaches out with his chill touch, but can't grab the man.
Dimble misses as the man begins to stand, but Throck whacks the man with his fail and he drops.
Round 6: Map
Kados 1 dmg
Dimble 8 dmg
Frost Seeker
Faceshifter 10 dmg
Aspis Red 14 dmg - down
Aspis Green 3 dmg
Slaine
Aspis Blue 21 dmg - down
Throck 8 dmg
Aspis Yellow 11 dmg - down
We'll go ahead and retcon a bit, the only Aspis up is green caster. Kados, Dimble, and Faceshifter you may go ahead and post new actions.
Keep in mind Frost Seeker has requested a one on one battle, that said you may do as you like.

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Faceshifter retrieves his potion of cure moderate wounds and drinks it
cure moderate wounds potion: 2d8 + 3 ⇒ (3, 1) + 3 = 7
Even when I drink a potion I roll like crap!

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I'll ready a sling action in case he tries to run away. I'll only attack if he runs or something untoward happens to the snowman. I'm in no shape to engage up close unless I have to.

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We'll let Kados be on delay.
Dimble readies his sling, while Faceshifter drinks a potion.
The Aspis caster takes a step back, Frighten!
Frosty DC14 Will save: 1d20 + 3 ⇒ (5) + 3 = 8
rnds: 1d4 ⇒ 2
Frost Seeker becomes magically frightened.
Frightened creatures flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Sorry Kaden
Round 6: Map
Kados Delay
Slaine
Aspis Blue 21 dmg - down
Throck 8 dmg
Aspis Yellow 11 dmg - down
Round 7:
Kados 1 dmg
Dimble 8 dmg
Frost Seeker Frightened
Faceshifter 3 dmg
Aspis Red 14 dmg - down
Aspis Green 3 dmg
Everyone may go

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Faceshifter moves closer to the wizard seeing Frosty is frightened so he can see him and says in a deep and intimidating voice
"You don't seem to understand, we're not locked in here with you, YOUR LOCKED IN HERE WITH US!!"
Intimidate check
intimidate: 1d20 + 8 ⇒ (20) + 8 = 28
He best be pooping his pants!

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Slaine jumps down and moves to the downed Aspis. He will attempt to stabilize the first one he comes to. He yells out to Green as he moves: Lay down on the ground, Aspis scum, and ye might see th' end o' this day alive. We don' be lookin fir kill in' ya, but yer gonna meet justice this day. Yer choice te do it alive or dead.

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Kados moves to the lower level to cut off the man's escape. Slaine moves down and stabilizes one of the downed Aspis fighter. Faceshifter leaves the caster severely shaken with his threatening demeanor.
Round 6: Map
Throck
Round 7:
Kados 1 dmg
Dimble 8 dmg
Frost Seeker Frightened
Faceshifter 3 dmg
Aspis Red 14 dmg - down
Aspis Green 3 dmg - shaken 4 rnds
Slaine
Aspis Blue 21 dmg - down Stable
Throck 8 dmg
Aspis Yellow 11 dmg - down
Throck, Kados, Dimble, and Frosty (running away)

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So, are you going to lay down and submit to questioning or make it easier on all of us and try and run?
Moved and then again readied attack with my sling at the first mention of an incantation or finger waggling.

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Throck monitors the Aspis caster, as Kados attempts to block his escape route, Dimble readies his sling, and the frightened Frost Seeker takes off running across the warehouse.
The shaken Aspis caster is not ready to surrender he jumps onto the loading dock handle used to raise the platform and uses it as a springboard to jump down to the lower level.
Acrobatics: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Landing down hard.
non-lethal: 1d6 ⇒ 5
He dashes for the door.
Everybody is up.

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From his kneeling position beside the fallen Blue Aspis, Slaine loads and fires.
Yer choice. May Abadar deal with ye harshly.
Musket vs Touch: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d12 ⇒ 8

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Bang! And with that the Aspis caster goes down, Abadar has indeed dealt with he harshly...
Combat over

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With the defeat of the Aspis agents, the warehouse is safe. Delroya returns several hours later and is able to enact the final stages of her plan. She's impressed that you handled the agents without causing excessive damage to the warehouse.
You can if you want interrogate the crap out of the Aspis agents and get a few useful Aspis secrets, mostly related to their operations in Diobel.
Delroya's contacts arrive to move the goods from the warehouse.
Delroya accompanies you back to Absalom and to your meeting with Venture Captain Ambrus Valsin at the Grand Lodge.
Pathfinders that was fine work in Diobel. Thank you!
His smile evident over his bushy mustache.
You've dealt a major blow to the Aspis Consortium’s operations on the Isle of Kortos, and prevented a great deal of suffering from spreading across the Inner Sea region. And well done being discret with the support from among the nobility of the Isle of Kortos
Clearly a reference to you resisting the urge to use Lord Avid’s writ.
See Delroya, this team represents the best qualities of Pathfinders.
Delroya herself remains quiet, but she smiles and nods at this comment and it's clear her demeanor has softened a great deal since the ordeal in Diobel, it's also clear that she feels at home among the Pathfinders and is excited to join your ranks.