Frost Seeker |
Either the sewer people are under the dim shroud of the Whip or they are diseased, Frost did not care, he hoped no one was clumsy enough to get surprised by one if it attacked.
Readies an action to sent a frost ray at one if it attacks.
Slaine Larking |
Slaine sloshes through the water to the other side of the tunnel and couches (partial cover) behind the prone man in the sewer alcove. As he moves, he whispers to Dimble, while gesturing to the movement by the sewer pipe. Some varmint down yonder.
After crouching in a defensive stance, he'll check the status of the other guy while training his gun down the sewers towards the movement.
If trouble starts, he'll call for Throck to move up to take a position between him and the enemy.
Dimble son of Groin |
Slaine, let's leave these zoned out creatures to their dreams and move towards the action. I don't think you'll have any trouble shooting over my head if we need it....
perception: 1d20 + 0 ⇒ (6) + 0 = 6
I try and head closer to the statue to see what is moving. I also have a mace ready in each hand.
Chaosorbit |
Kados also succesful leaps the muck. While Slaine sloshes through it, as he does a strong chemical odor threatens to overtake him.
Need a Fort save DC12 from Slaine.
Slaine positions himself.
Throck stands guard on the ladder, and Faceshifter draws out his rapier. Frost Seeker continues a weary eye toward the afflicted, realizing they are potentially dangerous.
Dimble, mace in hand edges closer, but doesn't see what Slaine is talking about.
Slaine Larking |
Fort save: 1d20 + 4 ⇒ (5) + 4 = 9
Craft:alchemy: 1d20 + 3 ⇒ (14) + 3 = 17
Just in case my alchemy skill helps me avoid or resist the muck.
Chaosorbit |
Slaine feels sickened as he moves through the sewer muck. He can tell in an instant there is chemical reagent run off in the mire. He likely won't feel better until he has a chance to wash it away from his clothes and gear.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Slaine Larking |
Oi!! I shoulda seenit sooner. Watch the muck, it'll soak into yer clothes n make ye gag! Slaine chokes out between retches. He sets his knee on the prone figure so he can monitor it for movement and peers down his musket looking for any further movement by the pipe.
I'm assuming I've assessed the dude on the ground as being prone and drugged. If my Heal/Perception check makes me feel like he's a threat, I'll pay closer attention to what he's doing.
Chaosorbit |
No threat.
Slaine can see occasional movement at the end of the pipe, but whatever it is doesn't completely reveal itself.
Dimble son of Groin |
Dimble would like to move east about 4 spaces and then ready an action to attack if someone jumps me. Otherwise will try and look around. With Slaine's warning I will do my best to not walk or fall in the much.
I can't remember, do I move myself or do you? Would I offer another perception check after move?
Chaosorbit |
Go ahead and move yourself. Sometimes I will move folks if they indicate it but don't do it. If crossing the muck, you can make an acrobatics check to jump over. Feel free to do another perception check.
Slaine Larking |
Dousing and scrubbing off the muck, Slaine mutters to himself about the shabby, chaotic state of "durn lawbreakers". Once cleaned, he calls for Throck. Oi, Throck! Commere an give me a place to rest meh musket. Go down th' one side an don' touch the sludge. Knowing Thock's difficulty with complex instructions, he also mimes the directions and warning. Once Throck comes up alongside, he'll hop across and take cover behind the dwarf and begin advancing him forward toward the pipe.
I'll make the movements on the map, but won't advance any further until others have a chance to go (or David tells me to go). Essentially, I'm trying to provide cover fire for whatever might pop out of the tunnel at Dimble.
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Action readied to fire musket while staying behind Throck (partial cover)
Dimble son of Groin |
perception: 1d20 + 0 ⇒ (17) + 0 = 17
Dimble is quietly muttering, Hope their aren't any traps down here....14 blasted rouges in our party....grumble, grumble....
Kados |
Kados jumps the gap and tries to duck into the alcove
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
stealth: 1d20 + 9 ⇒ (5) + 9 = 14
Looking forward trying to gain more insight into the situation.
perception: 1d20 + 9 ⇒ (3) + 9 = 12
Chaosorbit |
As the other get into position, Dimble eases forward until he can get a look into the sewer pipe. He spots a large beetle lying in wait within.
Dimble son of Groin |
Dimble tries to make motions resembling a bug and beetle. Facial expressions and tail waggles to imitate a bug. Trying to be quiet.
If no one can make heads or tails of my hand signs and charades he whispers back about seeing one large beetle.
If no one makes signs to discourage me, I shift my weapon to my sling and attempt a shot to draw it out. I move east 4 spaces and then place a shot, hoping to draw him towards me, leaving his back and flank exposed.
sling: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 4 ⇒ (3) + 4 = 7
Frost Seeker |
Seeing Dimble use his hand signals and hearing him whisper, Frost Seeker moves closer to get a better view and in the process shoves the incoherent woman in front of him in the water.
She is probably better off physically dead than dead in the mind. Sorry he whispers
Slaine Larking |
With Throck and his "light" shield, Slaine can probably make out the beetle now that it's in the open and he was aware of its general presence already.
If the beetle looks threatening at all, Slaine will take a shot in the surprise round. Otherwise, he doesn't want to make a deafening bang in the sewers for nothing.
Jes hold still, varmint. No one hurts Dimble when I'm around. 'Sides, this won't hurt a bit, 'cuz you'll be dead.
Chaosorbit |
Dimble signals and everyone gets ready. Dimble creeps forward and launches a sling bullet, it's a tough shot into that pipe, but the bullet finds the mark and the beetle flops over dead. Stirred by the sudden action 2 more beetles suddenly emerge.
Initiative
Dimble: 1d20 + 5 ⇒ (20) + 5 = 25
Faceshifter: 1d20 + 5 ⇒ (9) + 5 = 14
Frost Seeker: 1d20 + 2 ⇒ (1) + 2 = 3
Kados: 1d20 + 10 ⇒ (10) + 10 = 20
Slaine: 1d20 + 8 ⇒ (16) + 8 = 24
Throck: 1d20 + 2 ⇒ (17) + 2 = 19
Beetles: 1d20 + 2 ⇒ (1) + 2 = 3
Roll-off
Frost Seeker: 1d20 ⇒ 13
Beetles: 1d20 ⇒ 5
Round 1
Dimble
Slaine
Kados
Throck
Faceshifter
Frost Seeker
Beetles
You all may act!
Chaosorbit |
Deadeye Dimble drops another dung beetle!
As they emerge you get a better look at them, they are housecat-sized beetle is a dull brown color that’s brightened with two glowing green-yellow spots on its carapace.
Faceshifter |
Faceshifter runs over and prepares to attack a beetle if one gets close enough
I'll go ahead and role for my attack
attack: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 0 ⇒ (4) + 0 = 4
Slaine Larking |
Seeing the beetles emerge, Slaine takes aim at the larger one (if there is one) and fires. BOOM!
Musket point-blank shot: 1d20 + 7 ⇒ (10) + 7 = 17
Attack resolves vs the beetle's touch AC (and he's flat footed!). Using move action, will reload the musket with a paper cartridge.
Chaosorbit |
Blammo! Slaine shoots the beetle.
Damage: 1d12 + 1 ⇒ (10) + 1 = 11
Do I have the damage right? Go ahead and roll damage at the same time as attack roll. Saves time.
The beetle splatters.
There seems to be no sign of Laszo, examine his workbench, organized but all the flasks and jars are empty.
Dimble son of Groin |
I'm sorry, where are the workbenches and flasks and jars?
Great job team! Hey Slaine and Frosty, can you reach over and pull the druggie out of the drink? I don't think much of her but I'd hate to have her on my conscious by neglecting her. Everybody has their demons they battle....
Now, to get down to business. Can we divide up and explore this end of the tunnel and check out that side part of tunnel being blocked by the other druggy? I've never seen beetles like these before, anyone know anything about them?
Don't think knowledge local will help with this but will roll anyway to see if it might.
knowledge local: 1d20 + 4 ⇒ (3) + 4 = 7 I am a bar cook so if I know they're edible maybe I could roll that???
Chaosorbit |
The bench is right by where Dimble stands. Dimble is not sure what kinds of beetles they are but you notice that even though they are quite dead, they remain luminescent, glowing steadily.
Slaine Larking |
Oops! I'm still getting back into this PbP thing. Sorry! Damage for musket is correct.
Slaine nods at Dimble and starts to move toward the downed druggy. As soon as he sees the alchemist bench, he can't resist a peek to see if Laszo left anything interesting behind. Calling to the elf, he asks him to drag the drowning druggy up. Throck's available if needed for brute strength.
What'er yeh got there, Dimble? This slummer makes some bad brew, but he keeps a nice bench! Lemme see what's goin' on here.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Craft:Alchemy: 1d20 + 3 ⇒ (6) + 3 = 9
Frost Seeker |
Frosty pulls the drowning human out of the water. After that he casts detect magic in the area of the alchemists table and all around the sewer
Let's see if this alchemist left anything for us to work with here.
Chaosorbit |
After pulling the woman out of the sewers, Frost Seeker casts detect magic and it comes up empty. You search around and don't find anything helpful. It seems Laszo doesn't keep his work products or any of his notes here when he's not with them.
Feel free to rub bug goo on Throck if you want. LOL
Throck Boulderhead |
Throck accepts the goo, thinking he is getting a bath (and for him it is, especially since the goo is an improvement on his current stench). He put a little in a bag to clean his shield later.
Slaine Larking |
Slaine moves up to the rat statue, looking for anything of interest on or around it.
Durn bugs an' now a stone rat stature! What sort of confounded thing is this? Don' look natural and a don' like it!
If he fails to find anything in/around the stature, Slaine will suggest seeing if we can get any info from the druggies before going back to the junction and trying a different branch of the sewers.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Chaosorbit |
Slaine searches around the rat statue, but no secrets does it hide.
Going from one druggie to the next, you find a small vial of something hidden in one of the druggies' mat.
You are able to get enough info from them to indicate that someone they called 'The Leper' works mainly at night.
Dimble son of Groin |
Do we need to go to the ship and then come back? Slaine, don't I remember you setting traps last time? Maybe we could leave a trap for the Leper, otherwise I fear he'll be aware we've been here. As high as these guys are I imagine they'll still remember us. Other thoughts? Should we still check out the other sewer leading south?
Slaine Larking |
Mus be some other handsome feller that you're thinkin' of. The only "trap" I keep is 'ol Betsy here. He says as he taps his musket. I figure we aught to git outa here and come back at night. We'll be cuttin' it close tho. Elf! Ye got any ideas what's in this here vial? I kin try some alchemy lookin' as well.
Craft Alchemy: 1d20 + 3 ⇒ (7) + 3 = 10
Chaosorbit |
Kados examines the vial and decides it must be an unrefined sample of whip.
Looking for tracks he can clearly tell that the vast majority of the traffic is in the areas you already have been in, to and from the ladder to the workbench. A few tracks lead to the other tunnels, but very few.
Dimble son of Groin |
Throck, we don't have time to wait the leper out, as much as I'd like to. Hate to see him enslave any more people. We probably need to head to the docks to check into the boat. We're looking for the The Blue Dragon's Bite and it's supposed to be in the Trawl district. Documents in the captains quarters. Thoughts on how to get any of our nimble and sticky fingered friends on the boat? We might need a distraction....
Kados |
Before we leave the sewer Kados does a quick sweep down the tunnel to make sure we did not just miss the Leper. After that.
Kados suggests You can create a distraction and me and the orc can sneak onto the boat and accomplish our tasks