The Mad Priest

Dimble son of Groin's page

125 posts. Organized Play character for MattS.


Full Name

Dimble son of Groin

Race

Dwarf

Classes/Levels

Brawler Lvl 1. 11/11 HP / AC 17 / FF 14 / T 13 / CMB +4 / CMD 17 / Initiative +5 / Saves ( Fort +3 Reflex +5 Will +0) / Perception +0 / Speed 20

Gender

Male

Size

Medium

Age

51

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common, Dwarven

Occupation

Cook

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 10

About Dimble son of Groin

Dimble son of Groin
Male dwarf brawler 1 (Pathfinder RPG Advanced Class Guide 23)
CG Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +0
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)), Ref +5, Will +0; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Offense
Speed 20 ft.
Melee unarmed strike +4 (1d6+3), unarmed strike +2 (1d6+1)
Special Attacks hatred, martial flexibility 4/day
Statistics
Str 16, Dex 16, Con 12, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Improved Unarmed Strike, Two-weapon Fighting
Traits iron liver, reactionary
Skills Acrobatics +1 (-3 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Escape Artist +5, Intimidate +4, Knowledge (local) +4, Perception +0 (+2 to notice unusual stonework), Profession (cook) +4, Sense Motive +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ brawler's cunning, martial training
Combat Gear oil (7); Other Gear chain shirt, battleaxe, dagger, light mace, light mace, sling, sling bullets (40), backpack, bandolierUE, bedroll, belt pouch, candle (2), chalk, earplugsAPG, flint and steel, hammer (2), hemp rope (100 ft.), hooded lantern, iron spikeAPG (5), piton (4), sack (2), tindertwig (4), torch (12), trail rations (5), waterskin, 522 gp, 1 sp, 2 cp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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