Man in Mask

Faceshifter's page

38 posts. Organized Play character for Benjen Harris.


Full Name

Faceshifter

Race

Half-Orc, HP:17, AC: 18, Flat Footed: 13, Touch AC: 15, CMD: 16/+1, Initiative: +5, Fort: +4, Reflex: +10, Will: +4, Perception: +7, Sense Motive: +2, Speed: 30ft

Classes/Levels

Rogue (Unchained) 2

Gender

Male

Size

Medium (6'6")

Age

20

Alignment

Lawful Neutral

Deity

Atheist

Languages

Common, Orc

Occupation

Vigilante

Strength 10
Dexterity 20
Constitution 12
Intelligence 7
Wisdom 14
Charisma 10

About Faceshifter

Frightening:Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1
round. In addition, if the target is shaken for 4 or more rounds, the
thug can instead decide to make the target frightened for 1 round.
This ability replaces trapfinding.

Assault Leader: Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee
attack against the opponent as an immediate action.

Sneak Attack (Unchained) +1d6:If a rogue can catch an opponent when he is unable to defend
himself effectively from her attack, she can strike a vital spot for
extra damage.
The rogue’s attack deals extra damage anytime her target would be
denied a Dexterity bonus to AC (whether the target actually has a
Dexterity bonus or not), or when the rogue flanks her target. This
extra damage is 1d6 at 1st level, and increases by 1d6 every 2
rogue levels thereafter. Ranged attacks can count as sneak attacks
only if the target is within 30 feet. This additional damage is
precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap,
unarmed strike, or whip), a rogue can make a sneak attack that
deals nonlethal damage instead of lethal damage. She cannot use
a weapon that deals lethal damage to deal nonlethal damage in a
sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a
vital spot and must be able to reach such a spot. A rogue cannot
sneak attack while striking a creature with total concealment.

Darkvision (60ft): A creature with darkvision can see in total darkness, usually to a range of 60 feet. Within this range the creature can see as clearly as a sighted creature could see in an area of bright light. Darkvision is black and white only but otherwise like normal sight.

Evasion: If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, you takes no damage with a successful saving throw.

Character Sheet