
|  August Autumnwind | 
 
	
 
                
                
              
            
            OK then, I'll run both rounds toward where we were told they would be. If I can't run, double move. If one of my friends tells August to do something else, he'll comply.

|  Chaosorbit | 
 
	
 
                
                
              
            
            No worries, you could have double moved twice. Could not run do to the gathered crowds. That would have put you almost at the doors.

|  Chaosorbit | 
 
	
 
                
                
              
            
            Everyone runs toward the entrance.
Round 2 Harmonius and Dimble
Round 3 Sharrowsmith's
 Dineo 
Eldon 
Harmonius 
Dimble 
August 
Seeleh 
Everyone may post, Harmonius and Dimble can post 2 rounds of actions.

|  Eldon García | 
 
	
 
                
                
              
            
            Perception (+1 vs traps): 1d20 + 9 ⇒ (1) + 9 = 10
Eldon performs a very quick inspection of the door, too rushed to get in to pay real attention.
He then pushes open the door, attempting to unlock it if necessary.
Disable Device-without tools: 1d20 + 17 - 12 ⇒ (18) + 17 - 12 = 23

|  August Autumnwind | 
 
	
 
                
                
              
            
            Will wait to see what Eldon's actions result in before posting for August.

|  Harmonius | 
 
	
 
                
                
              
            
            Harmonious will run up and begin aiding in his Disable Device,
Disable Device: 1d20 + 15 ⇒ (7) + 15 = 22
"Let's get this door open,"
While helping, he'll look and see if there are any windows on the outside.
If we can't crack this lock, might just have to bust in a window
Round two, double move, round three begin aiding

|  Dioneo II Starnon | 
 
	
 
                
                
              
            
            Same for Dioneo, I'll wait to see what happens.

|  Dimble alchemist | 
 
	
 
                
                
              
            
            Dimble's short legs carry him slower than the rest of the party and he hurries to the door.
"I can help...give me a second.. He fumbles for his lock picks.
double move and double move

|  Eldon García | 
 
	
 
                
                
              
            
            "Ok! Open it is for you!" shouts relieved Eldon "But take care the defences of the lodge do not recognise us as intruders" although he also do not know how that might work.

|  August Autumnwind | 
 
	
 
                
                
              
            
            Where are the enemies? I don't see none! August hopes to get direction before he charges in the wrong direction.
Otherwise he'll simply double move toward the double doors in the room.

|  August Autumnwind | 
 
	
 
                
                
              
            
            Double move it is! Took 35' of my 40' to reach the door, can I open it?

|  Dioneo II Starnon | 
 
	
 
                
                
              
            
            Dioneo begins to summon a monster behind the doors.

|  Seelah - pregen | 
 
	
 
                
                
              
            
            Seelah double moves into the lodge and tries to discern where exactly the sounds of battle are coming from.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17

|  August Autumnwind | 
 
	
 
                
                
              
            
            August opens the door and looks inside, ready to fight enemies!

|  Chaosorbit | 
 
	
 
                
                
              
            
            Rnd 3
Wood Golem 5 dmg
Merc Red 34 dmg
Mec Blue 8 dmg
Merc Yellow 16 dmg
Dineo
Dreggs
Eldon
Robot cat's grace
Harmonius
Dimble
August
Seeleh
Thilza 9 dmg
Armor
Round 2:
Dreggs double move
Robots moves up readies
Thilza casts cat's grace on the robot.
The armor attacks Thilza
slam 1: 1d20 + 5 ⇒ (10) + 5 = 15 miss 
damage: 1d8 + 3 ⇒ (4) + 3 = 7
slam 2: 1d20 + 5 ⇒ (19) + 5 = 24 hit 
damage: 1d8 + 3 ⇒ (6) + 3 = 9
Round 3 
The wood golem uses it splintering ability
splintering: 6d6 ⇒ (1, 6, 1, 4, 1, 3) = 16
Red Ref DC14: 1d20 + 4 ⇒ (12) + 4 = 16  pass 
Blue Ref DC14: 1d20 + 4 ⇒ (16) + 4 = 20  pass 
Yellow Ref DC14: 1d20 + 4 ⇒ (3) + 4 = 7  fail 
reset: 1d4 + 1 ⇒ (2) + 1 = 3
The wood golem attempts to stand up, the mercs all AOO
Red flail attack: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27 hit
Red damage: 1d8 + 3 ⇒ (4) + 3 = 7
Blue flail attack: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13  miss 
Blue damage: 1d8 + 3 ⇒ (4) + 3 = 7
Yellow flail attack: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16  miss 
Yellow damage: 1d8 + 3 ⇒ (3) + 3 = 6
The wood golem then slam attacks red
slam 1 on red: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
slam 2 on red: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Dreggs retrieves wand of detect secret doors and uses it.
Robot closes in and attacks the armor.
lightnig spear: 1d20 + 8 ⇒ (5) + 8 = 13  miss 
dmg: 1d8 + 5 + 1d6 ⇒ (5) + 5 + (3) = 13
Harmonious rushes forward to Eldon's aid, but sees the door is open. Dimble also rambles forward.
Dioneo begins casting his spell. Dimble continues forward, as does August who moves up and opens the door straight ahead, and finds a room with a round table, you remember passing through here earlier, the sounds of combat continue, but seem to be on the other side of the wall. Seelah also moves forward and can tell the combat is coming from deeper in the lodge.
Round 4 Sharrowsmith's
 Dineo 
Eldon 
Harmonius 
Dimble 
August 
Seeleh 
 Harmonius can retcon Rnd 3 as no need to aid DD 
 Pathfinders are up 

|  Eldon García | 
 
	
 
                
                
              
            
            Is this S in the map something our characters know?
Remembering Aya Allahe's office, Eldon moves towards there expecting to find the action at that place or at least some hint of the last hours at the lodge.

|  Chaosorbit | 
 
	
 
                
                
              
            
            Eldon moves to the office door and finds it is locked.
You also hear a loud cracking sound from deeper in the lodge, and her some shouting.
Rnd 3
Wood Golem 12 dmg
Merc Red 34 dmg
Mec Blue 8 dmg
Merc Yellow 16 dmg
Dineo
Dreggs
Eldon
Robot cat's grace
Harmonius
Dimble
August
Seeleh
Thilza 22 dmg
Armor 25 dmg
Round 3
Forgot to post for the mercs turn
Red Tandem Trip: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Red Tandem Trip: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Blue flail attack: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
damage: 1d8 + 3 ⇒ (4) + 3 = 7
Yellow flail attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
damage: 1d8 + 3 ⇒ (7) + 3 = 10
Thilza moves past the armor provoking.
AOO: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d8 + 3 ⇒ (6) + 3 = 9
Then lets loose a lightning bolt at the armor.
damage: 9d6 ⇒ (3, 2, 5, 2, 2, 3, 3, 1, 4) = 25
dc17 Reflex: 1d20 + 1 ⇒ (5) + 1 = 6
The armor moves forward and attempts to slam Thilza
slam 1: 1d20 + 5 ⇒ (1) + 5 = 6
dmg: 1d8 + 3 ⇒ (7) + 3 = 10
slam 2: 1d20 + 5 ⇒ (16) + 5 = 21
dmg: 1d8 + 3 ⇒ (1) + 3 = 4
Rnd 4 
Wood Golem  16 dmg  2/3 recharge
Merc Red 48 dmg  
Mec Blue  8 dmg  
Merc Yellow  26 dmg  
Dineo 
Dreggs 
Eldon 
Robot  cat's grace  
Harmonius 
Dimble 
August 
Seeleh 
Thilza 22 dmg  
Armor 29 dmg
Wood golem attempts to stand
Red flail attack: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14
damage: 1d8 + 3 ⇒ (4) + 3 = 7
Blue flail attack: 1d20 + 8 + 2 + 4 ⇒ (16) + 8 + 2 + 4 = 30
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Yellow flail attack: 1d20 + 8 + 2 + 4 ⇒ (12) + 8 + 2 + 4 = 26
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Wood golem slam on Red
slam 1: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Red drops, 2nd slam on yellow
slam 2: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Yellow 5 ft
yellow Tandem Trip: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
yellow Tandem Trip: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
blue Tandem Trip: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
blue Tandem Trip: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Dreggs casts bless
Robot 5' attack armor
lightning spear: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26  
dmg: 1d8 + 5 + 1d6 ⇒ (5) + 5 + (4) = 14

|  August Autumnwind | 
 
	
 
                
                
              
            
            August ontinus to move straight ahead, back thru the secret door and thru the following door!
If I am able to move that far with a double move, that is.

|  Harmonius | 
 
	
 
                
                
              
            
            Harmonious will move forward drawing his scimitar, joining August and begin his bardic dance, sensing combat is surely near.
”Be on the looked out for an ambush, August,”

|  Chaosorbit | 
 
	
 
                
                
              
            
            As Dimble lumbers on, Harmonious follows August through the secret door, as you pass through the room you notice the wood golem statue is no longer in the corner, opening the door you find the golem and the battle. The wood golem appears to be locked in combat with two men in silver capes, breastplates, armed with flails. A third man lies bleeding on the ground. All 3 are covered with small wood shards.
Another kellid man stands in the doorway, wand in hand, and a gearsman robot is occupied in battle in the room beyond.
Harmonious let me know if you want to move to a different square as that one will provoke an AOO
Dioneo and Seelah are up

|  Harmonius | 
 
	
 
                
                
              
            
            Could I reflexively parry an AoO or am I flat-footed against the attack?

|  Dioneo II Starnon | 
 
	
 
                
                
              
            
            An elemental of fire appears inside the building, just before Seelah. Dioneo shouts an order in Ignan and follows as good as he can his little bro. The elemental comes into the room and positions himself in the first thug's back to attack him.
Elemental vs blue thug, flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
for Slam: 1d4 ⇒ 1 and Fire: 1d4 ⇒ 2
With a Ref DC 11 to avoid catching on fire for 1d4 ⇒ 4 rounds.
Dioneo makes a double move, the elemental has a base speed of 50 feet and will last 8 rounds if he doesn't die before that...

|  Harmonius | 
 
	
 
                
                
              
            
            I'll add a parry just in case, otherwise can I try and tumble? I'll throw that in the spoiler tag too just incase, otherwise, I guess I'll stop just short of taking an AoO
Parry: 1d20 + 11 ⇒ (19) + 11 = 30
Acrobatics(Perf Dance): 1d20 + 19 ⇒ (5) + 19 = 24

|  Chaosorbit | 
 
	
 
                
                
              
            
            Dioneo's elemental appears burning the enemy mercenary.
DC11 Reflex: 1d20 + 4 ⇒ (11) + 4 = 15
The man doesn't catch fire.
Harmonius bonds into the room the technic man takes a swing at the dancing bard.
Flail attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Harmonius parries the attack.
Riposte?
Seelah rushes forward burdened by her armor.
When I played this I played my pally and struggle to get into this battle as well.
A whizzing sound comes from the room beyond.
5 MM @ the Armor: 5d4 + 5 ⇒ (2, 4, 3, 3, 2) + 5 = 19
The wood golem shifts into a flank with the Elemental, trying insticntively to keep it's distance from the flaming menace, slamming into the solider.
slam 1: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
slam 2: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
The slams take the man down.
The mercenary increasing surrounded attempts to withdraw from combat. Withdraw action, elemental gets an AOO
Round 5 map
Wood Golem 16 dmg 1/3 recharge 
 Merc Red 48 dmg - DOWN  
Merc Blue 11 dmg 
Merc Yellow  50 dmg - DOWN  
Dioneo 
Dreggs 
Eldon 
Robot cg  
Harmonius 
Dimble 
August 
Seeleh 
Thilza  22 dmg  
Armor  48 dmg - destroyed 
Harmonius riposte, elemental AOO and Dioneo's regular turn.

|  Harmonius | 
 
	
 
                
                
              
            
            Harmonious will deftly parry the bandit's blow, spirallying his own sword in for the kill.
Riposte + Inspire: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34 Potential Crit!!
Riposte + Inspire to Confirm: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27 Survey Says! Looks like it might work
Damage + Inspire: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Crit + Inspire: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12
"A bit worse than a Sunburn, that's Saranrae for ya!"
Spent a panache to Parry, but likely going to get it back with the crit

|  Chaosorbit | 
 
	
 
                
                
              
            
            Harmonious' rapier critically injuries the man, he woozily moves away from the combat barely standing.
elemental AOO (which might drop him) and Dioneo's regular turn; Eldon if you want to go ahead and post your turn.

|  Eldon García | 
 
	
 
                
                
              
            
            Without knowledge of his companions struggle, Eldon draws his lock pick and tries to force the door and see if the combat noise comes from the other side of the locked door.
Disable device: 1d20 + 17 ⇒ (20) + 17 = 37
I guess he knows little of what is going on

|  Dioneo II Starnon | 
 
	
 
                
                
              
            
            Do I have an extra turn? Dioneo double moved last turn.
Elemental AoO: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
  for Slam: 1d4 ⇒ 3 and Fire: 1d4 ⇒ 3
With a Ref DC 11 to avoid catching on fire for 1d4 ⇒ 2 rounds.

|  Chaosorbit | 
 
	
 
                
                
              
            
            @Dioneo - This is the next round! You are indeed up.
As the badly wounded man rushes by the elemental tries to slam him but just misses.
Eldon easily opens the lock and find himself in Sharrowsmith's office. A massive oak table occupies much of the room. Several maps lay spread out on its surface, revealing areas of the Mwangi Expanse. Sharrowsmith’s desk sits nestled in the corner of the room, a ledger is the only item on the desk.
Hanging on the west wall is a 20-foot-wide silken tapestry of a large city on the banks of a vast river. Shimmering silver thread depicts a ruined visage of the city superimposed on the image below, creating the
appearance of a city at once both whole and desolated. A display rack sits empty in the northeast corner of the office.
Round 5 map
Wood Golem  16 dmg 1/3 recharge 
Merc Blue 38 dmg 
 Dioneo 
 Elemental 
Dreggs 
Eldon already went 
Robot cg 
Harmonius 
Dimble 
August 
Seeleh 
Thilza 22 dmg 

|  Dioneo II Starnon | 
 
	
 
                
                
              
            
            Oh, sorry about that.
Dioneo double moves again and eventually reachs the party. pally oracle problems...
The elemental follows the mercenary and tries to attack him again. and provokes an AoO I guess
Elem vs Blue: 1d20 + 4 ⇒ (14) + 4 = 18
for Slam: 1d4 ⇒ 3 and Fire: 1d4 ⇒ 1
With a Ref DC 11 to avoid catching on fire for 1d4 ⇒ 2 rounds.

|  Chaosorbit | 
 
	
 
                
                
              
            
            @Dioneo no worries!
As Dioneo makes his way into the room, his elemental pursues the fleeing man, moving past the other man, who armed only with a wand is unable to take advantage of the free attack. The elemental slams the man and he goes down.
The kellid man shouts out "It's over here, two places!" and "We have alot of company!" Pointing toward the walls ahead.
He then steps back out of sight of all but the elemental. To be replaced by the gearsmen robot who attacks the elemental.
Electric Spear: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15
The robot misses.
Round 5 map
Wood Golem  16 dmg 1/3 recharge 
Merc Blue 42 dmg -DOWN 
Dioneo 
Elemental 
Dreggs 
Eldon  
Robot  cg 
Harmonius 
Dimble 
August 
Seeleh 
Thilza  22 dmg 
Harmonious, Dimble, August, and Seelah are up!

|  August Autumnwind | 
 
	
 
                
                
              
            
            August moves to the next enemy and gets into the fight! I think I'm next to the enemy robot now.
+1 Keen Adamantine Greatsword: 1d20 + 11 ⇒ (5) + 11 = 16 for Vital Strike: 4d6 + 16 ⇒ (4, 1, 5, 2) + 16 = 28

|  Harmonius | 
 
	
 
                
                
              
            
            Alright,now that I've taken my turn, I have an immediate action available, I'll use that immediate action to Gallantly Inspire August's Attack and then I'll move. 
Harmonious will immediately gallantly inspire August's attack.
"All you August, take it down!"
Gallant Inspiration: 2d4 ⇒ (4, 4) = 8
Add the result to his attack roll please
Harmonious will then continue his Inspiring DanceAs a free action and attempt to incorporate a tumble past the Gearsman electrified spear into the routine.
Perf Dance(Acrobatics: 1d20 + 19 ⇒ (4) + 19 = 23
Double move to get behind the Kellid, likely going to get stabbed by that Gearsman too, its his CMD+2. I doubt my 23 beat it :(

|  Chaosorbit | 
 
	
 
                
                
              
            
            After inspiring August Harmonious attempts to dance past the gearsmen, but the robot seems quicker than the one you battled earlier. He gets in an attack impeding the bard.
AOO spear: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
damage: 1d8 + 5 + 1d6 ⇒ (7) + 5 + (6) = 18
The attack misses the mark.
Inspired by Harmonius, August's blade cuts through the robot like butter. The strange construct sputters and buzzes.
Dimble continues to join the fight.
Seelah is up.

|  Seelah - pregen | 
 
	
 
                
                
              
            
            After Seelah's finally moved up to the fight, the fight's shifted to another room. She sighs and looks for a way to join the fight, but sees none. Seelah then figures she'll head into the opposite direction, to see if there's a way to circle the enemies.

|  Chaosorbit | 
 
	
 
                
                
              
            
            As Seelah moves into the other room she sees a wide opening in the wall next to the door, it looks as if the stone just disappeared.
A silvery haired woman in a silver robe moves into view. As she goes by the kellid man reaches out and touches her.
CSW: 3d8 + 6 ⇒ (6, 4, 8) + 6 = 24
The silvery haired woman fires 5 Magic Missiles, 3 at Harmonious and 2 at August.
3 @ Harmonious: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9
2 @ August: 2d4 + 2 ⇒ (1, 1) + 2 = 4
The wood golem follows the Paladin into the back hallway.
Round 6 map
Wood Golem  16 dmg 
 Dioneo 
Elemental 
Eldon
Robot cg 
Harmonius  9 dmg 
Dimble 
August  4 dmg 
Seelah 
Thilza 
Dreggs
Eldon, Dioneo, and Elemental are up

|  August Autumnwind | 
 
	
 
                
                
              
            
            Ow. Ow. August looks around for the stones that hit him.

|  Dioneo II Starnon | 
 
	
 
                
                
              
            
            The elemental steps on the other side of the golem and hits as hard as it can.
Elem vs Golem, flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 nope
Dioneo glad to be eventually useful, charges magical energy in his hand and points at the newly appeared woman a fiery index. A little ball of fire hits her with a loud *WOOF* and all the foes in the perimeter are hit by an instant wave of flame. "Βυρν φοολς!"
Fireball, Ref DC 21 halves: 8d6 ⇒ (4, 1, 1, 6, 3, 6, 6, 4) = 31

|  Chaosorbit | 
 
	
 
                
                
              
            
            While the elemental misses, Dioneo lights up the Pathfinder Lodge with a giant fireball.
Robot Ref v DC21: 1d20 + 4 ⇒ (20) + 4 = 24
Dreggs Ref v DC21: 1d20 + 6 ⇒ (16) + 6 = 22
Thilza Ref v DC21: 1d20 + 6 ⇒ (16) + 6 = 22
wow, some good rolls everybody saves.
The Technic members all find ways to move away from the worst of the blast, but still all get burned pretty badly.
Going to post the robot to get everyone going, will retcon if needed, based on Eldon's turn
The gearsman steps out of the flank and takes a jab at Harmonious.
electric spear: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
damage: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (1) = 14
The spear connects giving the bard a jolt of electricity.
Round 6 map
Wood Golem  16 dmg 
Dioneo 
Elemental 
 Eldon 
Robot  15 dmg cg 
Harmonius 23 dmg 
Dimble 
August 4 dmg 
Seelah 
Thilza  15 dmg 
Dreggs  15 dmg  
Eldon, Harmonious, Dimble, August, Seelah are up!

|  Dioneo II Starnon | 
 
	
 
                
                
              
            
            Are you kidding me? xD
 
	
 
     
    